1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Rob Clark <robclark@freedesktop.org>
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
41 #include "os/os_time.h"
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_util.h"
52 #include "fd2_screen.h"
53 #include "fd3_screen.h"
55 /* XXX this should go away */
56 #include "state_tracker/drm_driver.h"
58 static const struct debug_named_value debug_options
[] = {
59 {"msgs", FD_DBG_MSGS
, "Print debug messages"},
60 {"disasm", FD_DBG_DISASM
, "Dump TGSI and adreno shader disassembly"},
61 {"dclear", FD_DBG_DCLEAR
, "Mark all state dirty after clear"},
62 {"dgmem", FD_DBG_DGMEM
, "Mark all state dirty after GMEM tile pass"},
63 {"dscis", FD_DBG_DSCIS
, "Disable scissor optimization"},
64 {"direct", FD_DBG_DIRECT
, "Force inline (SS_DIRECT) state loads"},
65 {"dbypass", FD_DBG_DBYPASS
,"Disable GMEM bypass"},
69 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug
, "FD_MESA_DEBUG", debug_options
, 0)
71 int fd_mesa_debug
= 0;
74 fd_screen_get_name(struct pipe_screen
*pscreen
)
76 static char buffer
[128];
77 util_snprintf(buffer
, sizeof(buffer
), "FD%03d",
78 fd_screen(pscreen
)->device_id
);
83 fd_screen_get_vendor(struct pipe_screen
*pscreen
)
89 fd_screen_get_timestamp(struct pipe_screen
*pscreen
)
91 int64_t cpu_time
= os_time_get() * 1000;
92 return cpu_time
+ fd_screen(pscreen
)->cpu_gpu_time_delta
;
96 fd_screen_fence_ref(struct pipe_screen
*pscreen
,
97 struct pipe_fence_handle
**ptr
,
98 struct pipe_fence_handle
*pfence
)
100 fd_fence_ref(fd_fence(pfence
), (struct fd_fence
**)ptr
);
104 fd_screen_fence_signalled(struct pipe_screen
*screen
,
105 struct pipe_fence_handle
*pfence
)
107 return fd_fence_signalled(fd_fence(pfence
));
111 fd_screen_fence_finish(struct pipe_screen
*screen
,
112 struct pipe_fence_handle
*pfence
,
115 return fd_fence_wait(fd_fence(pfence
));
119 fd_screen_destroy(struct pipe_screen
*pscreen
)
121 struct fd_screen
*screen
= fd_screen(pscreen
);
124 fd_pipe_del(screen
->pipe
);
127 fd_device_del(screen
->dev
);
133 TODO either move caps to a2xx/a3xx specific code, or maybe have some
134 tables for things that differ if the delta is not too much..
137 fd_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
139 /* this is probably not totally correct.. but it's a start: */
141 /* Supported features (boolean caps). */
142 case PIPE_CAP_NPOT_TEXTURES
:
143 case PIPE_CAP_TWO_SIDED_STENCIL
:
144 case PIPE_CAP_ANISOTROPIC_FILTER
:
145 case PIPE_CAP_POINT_SPRITE
:
146 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
147 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
148 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
149 case PIPE_CAP_TEXTURE_SWIZZLE
:
150 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
151 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
152 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
153 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
154 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
156 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
157 case PIPE_CAP_PRIMITIVE_RESTART
:
158 case PIPE_CAP_CONDITIONAL_RENDER
:
159 case PIPE_CAP_TEXTURE_BARRIER
:
160 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
161 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
162 case PIPE_CAP_TGSI_INSTANCEID
:
163 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
164 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
165 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
166 case PIPE_CAP_COMPUTE
:
167 case PIPE_CAP_START_INSTANCE
:
168 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
169 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
170 case PIPE_CAP_USER_CONSTANT_BUFFERS
:
173 case PIPE_CAP_TGSI_TEXCOORD
:
174 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
177 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
180 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
183 /* Unsupported features. */
184 case PIPE_CAP_INDEP_BLEND_ENABLE
:
185 case PIPE_CAP_INDEP_BLEND_FUNC
:
186 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
187 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
188 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
189 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
190 case PIPE_CAP_SCALED_RESOLVE
:
191 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
192 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
193 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
194 case PIPE_CAP_USER_VERTEX_BUFFERS
:
195 case PIPE_CAP_USER_INDEX_BUFFERS
:
196 case PIPE_CAP_QUERY_PIPELINE_STATISTICS
:
197 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
:
201 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
202 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
203 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
204 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
208 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
209 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
210 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
211 return MAX_MIP_LEVELS
;
212 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
214 case PIPE_CAP_MAX_COMBINED_SAMPLERS
:
217 /* Render targets. */
218 case PIPE_CAP_MAX_RENDER_TARGETS
:
222 case PIPE_CAP_QUERY_TIME_ELAPSED
:
223 case PIPE_CAP_OCCLUSION_QUERY
:
224 case PIPE_CAP_QUERY_TIMESTAMP
:
227 case PIPE_CAP_MIN_TEXEL_OFFSET
:
230 case PIPE_CAP_MAX_TEXEL_OFFSET
:
233 case PIPE_CAP_ENDIANNESS
:
234 return PIPE_ENDIAN_LITTLE
;
237 DBG("unknown param %d", param
);
243 fd_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_capf param
)
246 case PIPE_CAPF_MAX_LINE_WIDTH
:
247 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
248 case PIPE_CAPF_MAX_POINT_WIDTH
:
249 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
251 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
253 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
255 case PIPE_CAPF_GUARD_BAND_LEFT
:
256 case PIPE_CAPF_GUARD_BAND_TOP
:
257 case PIPE_CAPF_GUARD_BAND_RIGHT
:
258 case PIPE_CAPF_GUARD_BAND_BOTTOM
:
261 DBG("unknown paramf %d", param
);
267 fd_screen_get_shader_param(struct pipe_screen
*pscreen
, unsigned shader
,
268 enum pipe_shader_cap param
)
272 case PIPE_SHADER_FRAGMENT
:
273 case PIPE_SHADER_VERTEX
:
275 case PIPE_SHADER_COMPUTE
:
276 case PIPE_SHADER_GEOMETRY
:
277 /* maye we could emulate.. */
280 DBG("unknown shader type %d", shader
);
284 /* this is probably not totally correct.. but it's a start: */
286 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
287 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
288 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
289 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
291 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
293 case PIPE_SHADER_CAP_MAX_INPUTS
:
295 case PIPE_SHADER_CAP_MAX_TEMPS
:
296 return 256; /* Max native temporaries. */
297 case PIPE_SHADER_CAP_MAX_ADDRS
:
298 /* XXX Isn't this equal to TEMPS? */
299 return 1; /* Max native address registers */
300 case PIPE_SHADER_CAP_MAX_CONSTS
:
301 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
303 case PIPE_SHADER_CAP_MAX_PREDS
:
304 return 0; /* nothing uses this */
305 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
307 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
308 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
309 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
310 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
312 case PIPE_SHADER_CAP_SUBROUTINES
:
314 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
315 case PIPE_SHADER_CAP_INTEGERS
:
317 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
319 case PIPE_SHADER_CAP_PREFERRED_IR
:
320 return PIPE_SHADER_IR_TGSI
;
322 DBG("unknown shader param %d", param
);
329 fd_screen_bo_get_handle(struct pipe_screen
*pscreen
,
332 struct winsys_handle
*whandle
)
334 whandle
->stride
= stride
;
336 if (whandle
->type
== DRM_API_HANDLE_TYPE_SHARED
) {
337 return fd_bo_get_name(bo
, &whandle
->handle
) == 0;
338 } else if (whandle
->type
== DRM_API_HANDLE_TYPE_KMS
) {
339 whandle
->handle
= fd_bo_handle(bo
);
347 fd_screen_bo_from_handle(struct pipe_screen
*pscreen
,
348 struct winsys_handle
*whandle
,
349 unsigned *out_stride
)
351 struct fd_screen
*screen
= fd_screen(pscreen
);
354 bo
= fd_bo_from_name(screen
->dev
, whandle
->handle
);
356 DBG("ref name 0x%08x failed", whandle
->handle
);
360 *out_stride
= whandle
->stride
;
366 fd_screen_create(struct fd_device
*dev
)
368 struct fd_screen
*screen
= CALLOC_STRUCT(fd_screen
);
369 struct pipe_screen
*pscreen
;
372 fd_mesa_debug
= debug_get_option_fd_mesa_debug();
377 pscreen
= &screen
->base
;
381 // maybe this should be in context?
382 screen
->pipe
= fd_pipe_new(screen
->dev
, FD_PIPE_3D
);
384 DBG("could not create 3d pipe");
388 if (fd_pipe_get_param(screen
->pipe
, FD_GMEM_SIZE
, &val
)) {
389 DBG("could not get GMEM size");
392 screen
->gmemsize_bytes
= val
;
394 if (fd_pipe_get_param(screen
->pipe
, FD_DEVICE_ID
, &val
)) {
395 DBG("could not get device-id");
398 screen
->device_id
= val
;
400 if (fd_pipe_get_param(screen
->pipe
, FD_GPU_ID
, &val
)) {
401 DBG("could not get gpu-id");
404 screen
->gpu_id
= val
;
406 /* explicitly checking for GPU revisions that are known to work. This
407 * may be overly conservative for a3xx, where spoofing the gpu_id with
408 * the blob driver seems to generate identical cmdstream dumps. But
409 * on a2xx, there seem to be small differences between the GPU revs
410 * so it is probably better to actually test first on real hardware
413 * If you have a different adreno version, feel free to add it to one
414 * of the two cases below and see what happens. And if it works, please
417 switch (screen
->gpu_id
) {
419 fd2_screen_init(pscreen
);
422 fd3_screen_init(pscreen
);
425 debug_printf("unsupported GPU: a%03d\n", screen
->gpu_id
);
429 pscreen
->destroy
= fd_screen_destroy
;
430 pscreen
->get_param
= fd_screen_get_param
;
431 pscreen
->get_paramf
= fd_screen_get_paramf
;
432 pscreen
->get_shader_param
= fd_screen_get_shader_param
;
434 fd_resource_screen_init(pscreen
);
436 pscreen
->get_name
= fd_screen_get_name
;
437 pscreen
->get_vendor
= fd_screen_get_vendor
;
439 pscreen
->get_timestamp
= fd_screen_get_timestamp
;
441 pscreen
->fence_reference
= fd_screen_fence_ref
;
442 pscreen
->fence_signalled
= fd_screen_fence_signalled
;
443 pscreen
->fence_finish
= fd_screen_fence_finish
;
445 util_format_s3tc_init();
450 fd_screen_destroy(pscreen
);