freedreno/ir3: remove old compiler
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56
57 /* XXX this should go away */
58 #include "state_tracker/drm_driver.h"
59
60 static const struct debug_named_value debug_options[] = {
61 {"msgs", FD_DBG_MSGS, "Print debug messages"},
62 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
63 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
64 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
65 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
66 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
67 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
68 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
69 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
70 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizater debug messages"},
71 {"optdump", FD_DBG_OPTDUMP,"Dump shader DAG to .dot files"},
72 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 120 (rather than 130) on a3xx+"},
73 {"nocp", FD_DBG_NOCP, "Disable copy-propagation"},
74 DEBUG_NAMED_VALUE_END
75 };
76
77 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
78
79 int fd_mesa_debug = 0;
80 bool fd_binning_enabled = true;
81 static bool glsl120 = false;
82
83 static const char *
84 fd_screen_get_name(struct pipe_screen *pscreen)
85 {
86 static char buffer[128];
87 util_snprintf(buffer, sizeof(buffer), "FD%03d",
88 fd_screen(pscreen)->device_id);
89 return buffer;
90 }
91
92 static const char *
93 fd_screen_get_vendor(struct pipe_screen *pscreen)
94 {
95 return "freedreno";
96 }
97
98 static uint64_t
99 fd_screen_get_timestamp(struct pipe_screen *pscreen)
100 {
101 int64_t cpu_time = os_time_get() * 1000;
102 return cpu_time + fd_screen(pscreen)->cpu_gpu_time_delta;
103 }
104
105 static void
106 fd_screen_destroy(struct pipe_screen *pscreen)
107 {
108 struct fd_screen *screen = fd_screen(pscreen);
109
110 if (screen->pipe)
111 fd_pipe_del(screen->pipe);
112
113 if (screen->dev)
114 fd_device_del(screen->dev);
115
116 free(screen);
117 }
118
119 /*
120 TODO either move caps to a2xx/a3xx specific code, or maybe have some
121 tables for things that differ if the delta is not too much..
122 */
123 static int
124 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
125 {
126 struct fd_screen *screen = fd_screen(pscreen);
127
128 /* this is probably not totally correct.. but it's a start: */
129 switch (param) {
130 /* Supported features (boolean caps). */
131 case PIPE_CAP_NPOT_TEXTURES:
132 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
133 case PIPE_CAP_TWO_SIDED_STENCIL:
134 case PIPE_CAP_ANISOTROPIC_FILTER:
135 case PIPE_CAP_POINT_SPRITE:
136 case PIPE_CAP_TEXTURE_SHADOW_MAP:
137 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
138 case PIPE_CAP_TEXTURE_SWIZZLE:
139 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
140 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
141 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
142 case PIPE_CAP_SEAMLESS_CUBE_MAP:
143 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
144 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
145 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
146 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
147 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
148 case PIPE_CAP_USER_CONSTANT_BUFFERS:
149 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
150 case PIPE_CAP_VERTEXID_NOBASE:
151 return 1;
152
153 case PIPE_CAP_SHADER_STENCIL_EXPORT:
154 case PIPE_CAP_TGSI_TEXCOORD:
155 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
156 case PIPE_CAP_CONDITIONAL_RENDER:
157 case PIPE_CAP_TEXTURE_MULTISAMPLE:
158 case PIPE_CAP_TEXTURE_BARRIER:
159 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
160 case PIPE_CAP_CUBE_MAP_ARRAY:
161 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
162 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
163 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
164 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
165 case PIPE_CAP_START_INSTANCE:
166 case PIPE_CAP_COMPUTE:
167 return 0;
168
169 case PIPE_CAP_SM3:
170 case PIPE_CAP_PRIMITIVE_RESTART:
171 case PIPE_CAP_TGSI_INSTANCEID:
172 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
173 return is_a3xx(screen) || is_a4xx(screen);
174
175 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
176 return 256;
177
178 case PIPE_CAP_GLSL_FEATURE_LEVEL:
179 if (glsl120)
180 return 120;
181 return (is_a3xx(screen) || is_a4xx(screen)) ? 130 : 120;
182
183 /* Unsupported features. */
184 case PIPE_CAP_INDEP_BLEND_ENABLE:
185 case PIPE_CAP_INDEP_BLEND_FUNC:
186 case PIPE_CAP_DEPTH_CLIP_DISABLE:
187 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
188 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
189 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
190 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
191 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
192 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
193 case PIPE_CAP_USER_VERTEX_BUFFERS:
194 case PIPE_CAP_USER_INDEX_BUFFERS:
195 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
196 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
197 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
198 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
199 case PIPE_CAP_TEXTURE_GATHER_SM5:
200 case PIPE_CAP_FAKE_SW_MSAA:
201 case PIPE_CAP_TEXTURE_QUERY_LOD:
202 case PIPE_CAP_SAMPLE_SHADING:
203 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
204 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
205 case PIPE_CAP_DRAW_INDIRECT:
206 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
207 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
208 case PIPE_CAP_SAMPLER_VIEW_TARGET:
209 case PIPE_CAP_CLIP_HALFZ:
210 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
211 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
212 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
213 return 0;
214
215 case PIPE_CAP_MAX_VIEWPORTS:
216 return 1;
217
218 /* Stream output. */
219 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
220 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
221 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
222 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
223 return 0;
224
225 /* Geometry shader output, unsupported. */
226 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
227 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
228 case PIPE_CAP_MAX_VERTEX_STREAMS:
229 return 0;
230
231 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
232 return 2048;
233
234 /* Texturing. */
235 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
236 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
237 return MAX_MIP_LEVELS;
238 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
239 return 11;
240
241 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
242 return (is_a3xx(screen) || is_a4xx(screen)) ? 256 : 0;
243
244 /* Render targets. */
245 case PIPE_CAP_MAX_RENDER_TARGETS:
246 return 1;
247
248 /* Queries. */
249 case PIPE_CAP_QUERY_TIME_ELAPSED:
250 case PIPE_CAP_QUERY_TIMESTAMP:
251 return 0;
252 case PIPE_CAP_OCCLUSION_QUERY:
253 /* TODO still missing on a4xx, but we lie to get gl2..
254 * it's not a feature, it's a bug!
255 */
256 return is_a3xx(screen) || is_a4xx(screen);
257
258 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
259 case PIPE_CAP_MIN_TEXEL_OFFSET:
260 return -8;
261
262 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
263 case PIPE_CAP_MAX_TEXEL_OFFSET:
264 return 7;
265
266 case PIPE_CAP_ENDIANNESS:
267 return PIPE_ENDIAN_LITTLE;
268
269 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
270 return 64;
271
272 case PIPE_CAP_VENDOR_ID:
273 return 0x5143;
274 case PIPE_CAP_DEVICE_ID:
275 return 0xFFFFFFFF;
276 case PIPE_CAP_ACCELERATED:
277 return 1;
278 case PIPE_CAP_VIDEO_MEMORY:
279 DBG("FINISHME: The value returned is incorrect\n");
280 return 10;
281 case PIPE_CAP_UMA:
282 return 1;
283 }
284 debug_printf("unknown param %d\n", param);
285 return 0;
286 }
287
288 static float
289 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
290 {
291 switch (param) {
292 case PIPE_CAPF_MAX_LINE_WIDTH:
293 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
294 case PIPE_CAPF_MAX_POINT_WIDTH:
295 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
296 return 8192.0f;
297 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
298 return 16.0f;
299 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
300 return 15.0f;
301 case PIPE_CAPF_GUARD_BAND_LEFT:
302 case PIPE_CAPF_GUARD_BAND_TOP:
303 case PIPE_CAPF_GUARD_BAND_RIGHT:
304 case PIPE_CAPF_GUARD_BAND_BOTTOM:
305 return 0.0f;
306 }
307 debug_printf("unknown paramf %d\n", param);
308 return 0;
309 }
310
311 static int
312 fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
313 enum pipe_shader_cap param)
314 {
315 struct fd_screen *screen = fd_screen(pscreen);
316
317 switch(shader)
318 {
319 case PIPE_SHADER_FRAGMENT:
320 case PIPE_SHADER_VERTEX:
321 break;
322 case PIPE_SHADER_COMPUTE:
323 case PIPE_SHADER_GEOMETRY:
324 /* maye we could emulate.. */
325 return 0;
326 default:
327 DBG("unknown shader type %d", shader);
328 return 0;
329 }
330
331 /* this is probably not totally correct.. but it's a start: */
332 switch (param) {
333 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
334 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
335 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
336 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
337 return 16384;
338 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
339 return 8; /* XXX */
340 case PIPE_SHADER_CAP_MAX_INPUTS:
341 case PIPE_SHADER_CAP_MAX_OUTPUTS:
342 return 16;
343 case PIPE_SHADER_CAP_MAX_TEMPS:
344 return 64; /* Max native temporaries. */
345 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
346 /* NOTE: seems to be limit for a3xx is actually 512 but
347 * split between VS and FS. Use lower limit of 256 to
348 * avoid getting into impossible situations:
349 */
350 return ((is_a3xx(screen) || is_a4xx(screen)) ? 256 : 64) * sizeof(float[4]);
351 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
352 return 1;
353 case PIPE_SHADER_CAP_MAX_PREDS:
354 return 0; /* nothing uses this */
355 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
356 return 1;
357 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
358 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
359 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
360 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
361 return 1;
362 case PIPE_SHADER_CAP_SUBROUTINES:
363 case PIPE_SHADER_CAP_DOUBLES:
364 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
365 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
366 return 0;
367 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
368 return 1;
369 case PIPE_SHADER_CAP_INTEGERS:
370 if (glsl120)
371 return 0;
372 return (is_a3xx(screen) || is_a4xx(screen)) ? 1 : 0;
373 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
374 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
375 return 16;
376 case PIPE_SHADER_CAP_PREFERRED_IR:
377 return PIPE_SHADER_IR_TGSI;
378 }
379 debug_printf("unknown shader param %d\n", param);
380 return 0;
381 }
382
383 boolean
384 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
385 struct fd_bo *bo,
386 unsigned stride,
387 struct winsys_handle *whandle)
388 {
389 whandle->stride = stride;
390
391 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
392 return fd_bo_get_name(bo, &whandle->handle) == 0;
393 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
394 whandle->handle = fd_bo_handle(bo);
395 return TRUE;
396 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
397 whandle->handle = fd_bo_dmabuf(bo);
398 return TRUE;
399 } else {
400 return FALSE;
401 }
402 }
403
404 struct fd_bo *
405 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
406 struct winsys_handle *whandle,
407 unsigned *out_stride)
408 {
409 struct fd_screen *screen = fd_screen(pscreen);
410 struct fd_bo *bo;
411
412 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
413 bo = fd_bo_from_name(screen->dev, whandle->handle);
414 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
415 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
416 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
417 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
418 } else {
419 DBG("Attempt to import unsupported handle type %d", whandle->type);
420 return NULL;
421 }
422
423 if (!bo) {
424 DBG("ref name 0x%08x failed", whandle->handle);
425 return NULL;
426 }
427
428 *out_stride = whandle->stride;
429
430 return bo;
431 }
432
433 struct pipe_screen *
434 fd_screen_create(struct fd_device *dev)
435 {
436 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
437 struct pipe_screen *pscreen;
438 uint64_t val;
439
440 fd_mesa_debug = debug_get_option_fd_mesa_debug();
441
442 if (fd_mesa_debug & FD_DBG_NOBIN)
443 fd_binning_enabled = false;
444
445 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
446
447 if (!screen)
448 return NULL;
449
450 pscreen = &screen->base;
451
452 screen->dev = dev;
453
454 // maybe this should be in context?
455 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
456 if (!screen->pipe) {
457 DBG("could not create 3d pipe");
458 goto fail;
459 }
460
461 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
462 DBG("could not get GMEM size");
463 goto fail;
464 }
465 screen->gmemsize_bytes = val;
466
467 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
468 DBG("could not get device-id");
469 goto fail;
470 }
471 screen->device_id = val;
472
473 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
474 DBG("could not get gpu-id");
475 goto fail;
476 }
477 screen->gpu_id = val;
478
479 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
480 DBG("could not get chip-id");
481 /* older kernels may not have this property: */
482 unsigned core = screen->gpu_id / 100;
483 unsigned major = (screen->gpu_id % 100) / 10;
484 unsigned minor = screen->gpu_id % 10;
485 unsigned patch = 0; /* assume the worst */
486 val = (patch & 0xff) | ((minor & 0xff) << 8) |
487 ((major & 0xff) << 16) | ((core & 0xff) << 24);
488 }
489 screen->chip_id = val;
490
491 DBG("Pipe Info:");
492 DBG(" GPU-id: %d", screen->gpu_id);
493 DBG(" Chip-id: 0x%08x", screen->chip_id);
494 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
495
496 /* explicitly checking for GPU revisions that are known to work. This
497 * may be overly conservative for a3xx, where spoofing the gpu_id with
498 * the blob driver seems to generate identical cmdstream dumps. But
499 * on a2xx, there seem to be small differences between the GPU revs
500 * so it is probably better to actually test first on real hardware
501 * before enabling:
502 *
503 * If you have a different adreno version, feel free to add it to one
504 * of the cases below and see what happens. And if it works, please
505 * send a patch ;-)
506 */
507 switch (screen->gpu_id) {
508 case 220:
509 fd2_screen_init(pscreen);
510 break;
511 case 320:
512 case 330:
513 fd3_screen_init(pscreen);
514 break;
515 case 420:
516 fd4_screen_init(pscreen);
517 break;
518 default:
519 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
520 goto fail;
521 }
522
523 pscreen->destroy = fd_screen_destroy;
524 pscreen->get_param = fd_screen_get_param;
525 pscreen->get_paramf = fd_screen_get_paramf;
526 pscreen->get_shader_param = fd_screen_get_shader_param;
527
528 fd_resource_screen_init(pscreen);
529 fd_query_screen_init(pscreen);
530
531 pscreen->get_name = fd_screen_get_name;
532 pscreen->get_vendor = fd_screen_get_vendor;
533
534 pscreen->get_timestamp = fd_screen_get_timestamp;
535
536 pscreen->fence_reference = fd_screen_fence_ref;
537 pscreen->fence_signalled = fd_screen_fence_signalled;
538 pscreen->fence_finish = fd_screen_fence_finish;
539
540 util_format_s3tc_init();
541
542 return pscreen;
543
544 fail:
545 fd_screen_destroy(pscreen);
546 return NULL;
547 }