freedreno: Enable texture upload memory throttling.
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/format/u_format.h"
35 #include "util/format/u_format_s3tc.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 #include "util/u_debug.h"
39
40 #include "util/os_time.h"
41
42 #include "drm-uapi/drm_fourcc.h"
43 #include <errno.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 #include <sys/sysinfo.h>
47
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
53
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58 #include "a6xx/fd6_screen.h"
59
60
61 #include "ir3/ir3_nir.h"
62 #include "a2xx/ir2.h"
63
64 /* XXX this should go away */
65 #include "state_tracker/drm_driver.h"
66
67 static const struct debug_named_value debug_options[] = {
68 {"msgs", FD_DBG_MSGS, "Print debug messages"},
69 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
70 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
71 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
72 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
73 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
74 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
75 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
76 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
77 {"nogmem", FD_DBG_NOGMEM, "Disable GMEM rendering (bypass only)"},
78 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
79 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
80 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
81 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
82 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
83 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
84 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
85 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
86 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
87 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
88 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
89 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a2xx/a3xx/a5xx)"},
90 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
91 {"noubwc", FD_DBG_NOUBWC, "Disable UBWC for all internal buffers"},
92 DEBUG_NAMED_VALUE_END
93 };
94
95 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
96
97 int fd_mesa_debug = 0;
98 bool fd_binning_enabled = true;
99 static bool glsl120 = false;
100
101 static const char *
102 fd_screen_get_name(struct pipe_screen *pscreen)
103 {
104 static char buffer[128];
105 snprintf(buffer, sizeof(buffer), "FD%03d",
106 fd_screen(pscreen)->device_id);
107 return buffer;
108 }
109
110 static const char *
111 fd_screen_get_vendor(struct pipe_screen *pscreen)
112 {
113 return "freedreno";
114 }
115
116 static const char *
117 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
118 {
119 return "Qualcomm";
120 }
121
122
123 static uint64_t
124 fd_screen_get_timestamp(struct pipe_screen *pscreen)
125 {
126 struct fd_screen *screen = fd_screen(pscreen);
127
128 if (screen->has_timestamp) {
129 uint64_t n;
130 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
131 debug_assert(screen->max_freq > 0);
132 return n * 1000000000 / screen->max_freq;
133 } else {
134 int64_t cpu_time = os_time_get() * 1000;
135 return cpu_time + screen->cpu_gpu_time_delta;
136 }
137
138 }
139
140 static void
141 fd_screen_destroy(struct pipe_screen *pscreen)
142 {
143 struct fd_screen *screen = fd_screen(pscreen);
144
145 if (screen->pipe)
146 fd_pipe_del(screen->pipe);
147
148 if (screen->dev)
149 fd_device_del(screen->dev);
150
151 if (screen->ro)
152 FREE(screen->ro);
153
154 fd_bc_fini(&screen->batch_cache);
155
156 slab_destroy_parent(&screen->transfer_pool);
157
158 mtx_destroy(&screen->lock);
159
160 ralloc_free(screen->compiler);
161
162 free(screen->perfcntr_queries);
163 free(screen);
164 }
165
166 /*
167 TODO either move caps to a2xx/a3xx specific code, or maybe have some
168 tables for things that differ if the delta is not too much..
169 */
170 static int
171 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
172 {
173 struct fd_screen *screen = fd_screen(pscreen);
174
175 /* this is probably not totally correct.. but it's a start: */
176 switch (param) {
177 /* Supported features (boolean caps). */
178 case PIPE_CAP_NPOT_TEXTURES:
179 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
180 case PIPE_CAP_ANISOTROPIC_FILTER:
181 case PIPE_CAP_POINT_SPRITE:
182 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
183 case PIPE_CAP_TEXTURE_SWIZZLE:
184 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
185 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
186 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
187 case PIPE_CAP_SEAMLESS_CUBE_MAP:
188 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
189 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
190 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
191 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
192 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
193 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
194 case PIPE_CAP_STRING_MARKER:
195 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
196 case PIPE_CAP_TEXTURE_BARRIER:
197 case PIPE_CAP_INVALIDATE_BUFFER:
198 return 1;
199
200 case PIPE_CAP_PACKED_UNIFORMS:
201 return !is_a2xx(screen);
202
203 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
204 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
205 return screen->has_robustness;
206
207 case PIPE_CAP_VERTEXID_NOBASE:
208 return is_a3xx(screen) || is_a4xx(screen);
209
210 case PIPE_CAP_COMPUTE:
211 return has_compute(screen);
212
213 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
214 case PIPE_CAP_PCI_GROUP:
215 case PIPE_CAP_PCI_BUS:
216 case PIPE_CAP_PCI_DEVICE:
217 case PIPE_CAP_PCI_FUNCTION:
218 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
219 return 0;
220
221 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
222 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
223 case PIPE_CAP_VERTEX_SHADER_SATURATE:
224 case PIPE_CAP_PRIMITIVE_RESTART:
225 case PIPE_CAP_TGSI_INSTANCEID:
226 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
227 case PIPE_CAP_INDEP_BLEND_ENABLE:
228 case PIPE_CAP_INDEP_BLEND_FUNC:
229 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
230 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
231 case PIPE_CAP_CONDITIONAL_RENDER:
232 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
233 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
234 case PIPE_CAP_CLIP_HALFZ:
235 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
236
237 case PIPE_CAP_FAKE_SW_MSAA:
238 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
239
240 case PIPE_CAP_TEXTURE_MULTISAMPLE:
241 return is_a5xx(screen) || is_a6xx(screen);
242
243 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
244 return is_a6xx(screen);
245
246 case PIPE_CAP_DEPTH_CLIP_DISABLE:
247 return is_a3xx(screen) || is_a4xx(screen);
248
249 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
250 return is_a5xx(screen) || is_a6xx(screen);
251
252 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
253 if (is_a3xx(screen)) return 16;
254 if (is_a4xx(screen)) return 32;
255 if (is_a5xx(screen)) return 32;
256 if (is_a6xx(screen)) return 64;
257 return 0;
258 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
259 /* We could possibly emulate more by pretending 2d/rect textures and
260 * splitting high bits of index into 2nd dimension..
261 */
262 if (is_a3xx(screen)) return 8192;
263 if (is_a4xx(screen)) return 16384;
264 if (is_a5xx(screen)) return 16384;
265 if (is_a6xx(screen)) return 1 << 27;
266 return 0;
267
268 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
269 case PIPE_CAP_CUBE_MAP_ARRAY:
270 case PIPE_CAP_SAMPLER_VIEW_TARGET:
271 case PIPE_CAP_TEXTURE_QUERY_LOD:
272 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
273
274 case PIPE_CAP_START_INSTANCE:
275 /* Note that a5xx can do this, it just can't (at least with
276 * current firmware) do draw_indirect with base_instance.
277 * Since draw_indirect is needed sooner (gles31 and gl40 vs
278 * gl42), hide base_instance on a5xx. :-/
279 */
280 return is_a4xx(screen);
281
282 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
283 return 64;
284
285 case PIPE_CAP_GLSL_FEATURE_LEVEL:
286 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
287 if (glsl120)
288 return 120;
289 return is_ir3(screen) ? 140 : 120;
290
291 case PIPE_CAP_ESSL_FEATURE_LEVEL:
292 /* we can probably enable 320 for a5xx too, but need to test: */
293 if (is_a6xx(screen)) return 320;
294 if (is_a5xx(screen)) return 310;
295 if (is_ir3(screen)) return 300;
296 return 120;
297
298 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
299 if (is_a6xx(screen)) return 64;
300 if (is_a5xx(screen)) return 4;
301 return 0;
302
303 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
304 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
305 return 4;
306 return 0;
307
308 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
309 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
310 return 0;
311
312 case PIPE_CAP_FBFETCH:
313 if (fd_device_version(screen->dev) >= FD_VERSION_GMEM_BASE &&
314 is_a6xx(screen))
315 return 1;
316 return 0;
317 case PIPE_CAP_SAMPLE_SHADING:
318 if (is_a6xx(screen)) return 1;
319 return 0;
320
321 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
322 return 0;
323
324 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
325 return screen->priority_mask;
326
327 case PIPE_CAP_DRAW_INDIRECT:
328 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
329 return 1;
330 return 0;
331
332 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
333 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
334 return 1;
335 return 0;
336
337 case PIPE_CAP_LOAD_CONSTBUF:
338 /* name is confusing, but this turns on std430 packing */
339 if (is_ir3(screen))
340 return 1;
341 return 0;
342
343 case PIPE_CAP_MAX_VIEWPORTS:
344 return 1;
345
346 case PIPE_CAP_MAX_VARYINGS:
347 return 16;
348
349 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
350 /* We don't really have a limit on this, it all goes into the main
351 * memory buffer. Needs to be at least 120 / 4 (minimum requirement
352 * for GL_MAX_TESS_PATCH_COMPONENTS).
353 */
354 return 128;
355
356 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
357 return 64 * 1024 * 1024;
358
359 case PIPE_CAP_SHAREABLE_SHADERS:
360 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
361 /* manage the variants for these ourself, to avoid breaking precompile: */
362 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
363 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
364 if (is_ir3(screen))
365 return 1;
366 return 0;
367
368 /* Geometry shaders.. */
369 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
370 return 512;
371 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
372 return 2048;
373 case PIPE_CAP_MAX_GS_INVOCATIONS:
374 return 32;
375
376 /* Stream output. */
377 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
378 if (is_ir3(screen))
379 return PIPE_MAX_SO_BUFFERS;
380 return 0;
381 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
382 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
383 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
384 if (is_ir3(screen))
385 return 1;
386 return 0;
387 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
388 return 1;
389 case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL:
390 return is_a2xx(screen);
391 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
392 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
393 if (is_ir3(screen))
394 return 16 * 4; /* should only be shader out limit? */
395 return 0;
396
397 /* Texturing. */
398 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
399 return 1 << (MAX_MIP_LEVELS - 1);
400 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
401 return MAX_MIP_LEVELS;
402 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
403 return 11;
404
405 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
406 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
407
408 /* Render targets. */
409 case PIPE_CAP_MAX_RENDER_TARGETS:
410 return screen->max_rts;
411 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
412 return is_a3xx(screen) ? 1 : 0;
413
414 /* Queries. */
415 case PIPE_CAP_OCCLUSION_QUERY:
416 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
417 case PIPE_CAP_QUERY_TIMESTAMP:
418 case PIPE_CAP_QUERY_TIME_ELAPSED:
419 /* only a4xx, requires new enough kernel so we know max_freq: */
420 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
421
422 case PIPE_CAP_VENDOR_ID:
423 return 0x5143;
424 case PIPE_CAP_DEVICE_ID:
425 return 0xFFFFFFFF;
426 case PIPE_CAP_ACCELERATED:
427 return 1;
428 case PIPE_CAP_VIDEO_MEMORY:
429 DBG("FINISHME: The value returned is incorrect\n");
430 return 10;
431 case PIPE_CAP_UMA:
432 return 1;
433 case PIPE_CAP_NATIVE_FENCE_FD:
434 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
435 default:
436 return u_pipe_screen_get_param_defaults(pscreen, param);
437 }
438 }
439
440 static float
441 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
442 {
443 switch (param) {
444 case PIPE_CAPF_MAX_LINE_WIDTH:
445 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
446 /* NOTE: actual value is 127.0f, but this is working around a deqp
447 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
448 * uses too small of a render target size, and gets confused when
449 * the lines start going offscreen.
450 *
451 * See: https://code.google.com/p/android/issues/detail?id=206513
452 */
453 if (fd_mesa_debug & FD_DBG_DEQP)
454 return 48.0f;
455 return 127.0f;
456 case PIPE_CAPF_MAX_POINT_WIDTH:
457 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
458 return 4092.0f;
459 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
460 return 16.0f;
461 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
462 return 15.0f;
463 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
464 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
465 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
466 return 0.0f;
467 }
468 debug_printf("unknown paramf %d\n", param);
469 return 0;
470 }
471
472 static int
473 fd_screen_get_shader_param(struct pipe_screen *pscreen,
474 enum pipe_shader_type shader,
475 enum pipe_shader_cap param)
476 {
477 struct fd_screen *screen = fd_screen(pscreen);
478
479 switch(shader)
480 {
481 case PIPE_SHADER_FRAGMENT:
482 case PIPE_SHADER_VERTEX:
483 break;
484 case PIPE_SHADER_TESS_CTRL:
485 case PIPE_SHADER_TESS_EVAL:
486 case PIPE_SHADER_GEOMETRY:
487 if (is_a6xx(screen))
488 break;
489 return 0;
490 case PIPE_SHADER_COMPUTE:
491 if (has_compute(screen))
492 break;
493 return 0;
494 default:
495 DBG("unknown shader type %d", shader);
496 return 0;
497 }
498
499 /* this is probably not totally correct.. but it's a start: */
500 switch (param) {
501 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
502 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
503 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
504 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
505 return 16384;
506 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
507 return 8; /* XXX */
508 case PIPE_SHADER_CAP_MAX_INPUTS:
509 case PIPE_SHADER_CAP_MAX_OUTPUTS:
510 return 16;
511 case PIPE_SHADER_CAP_MAX_TEMPS:
512 return 64; /* Max native temporaries. */
513 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
514 /* NOTE: seems to be limit for a3xx is actually 512 but
515 * split between VS and FS. Use lower limit of 256 to
516 * avoid getting into impossible situations:
517 */
518 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
519 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
520 return is_ir3(screen) ? 16 : 1;
521 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
522 return 1;
523 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
524 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
525 /* Technically this should be the same as for TEMP/CONST, since
526 * everything is just normal registers. This is just temporary
527 * hack until load_input/store_output handle arrays in a similar
528 * way as load_var/store_var..
529 *
530 * For tessellation stages, inputs are loaded using ldlw or ldg, both
531 * of which support indirection.
532 */
533 return shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL;
534 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
535 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
536 /* a2xx compiler doesn't handle indirect: */
537 return is_ir3(screen) ? 1 : 0;
538 case PIPE_SHADER_CAP_SUBROUTINES:
539 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
540 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
541 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
542 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
543 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
544 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
545 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
546 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
547 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
548 return 0;
549 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
550 return 1;
551 case PIPE_SHADER_CAP_INTEGERS:
552 if (glsl120)
553 return 0;
554 return is_ir3(screen) ? 1 : 0;
555 case PIPE_SHADER_CAP_INT64_ATOMICS:
556 return 0;
557 case PIPE_SHADER_CAP_FP16:
558 return 0;
559 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
560 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
561 return 16;
562 case PIPE_SHADER_CAP_PREFERRED_IR:
563 return PIPE_SHADER_IR_NIR;
564 case PIPE_SHADER_CAP_SUPPORTED_IRS:
565 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
566 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
567 return 32;
568 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
569 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
570 if (is_a5xx(screen) || is_a6xx(screen)) {
571 /* a5xx (and a4xx for that matter) has one state-block
572 * for compute-shader SSBO's and another that is shared
573 * by VS/HS/DS/GS/FS.. so to simplify things for now
574 * just advertise SSBOs for FS and CS. We could possibly
575 * do what blob does, and partition the space for
576 * VS/HS/DS/GS/FS. The blob advertises:
577 *
578 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
579 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
580 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
581 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
582 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
583 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
584 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
585 *
586 * I think that way we could avoid having to patch shaders
587 * for actual SSBO indexes by using a static partitioning.
588 *
589 * Note same state block is used for images and buffers,
590 * but images also need texture state for read access
591 * (isam/isam.3d)
592 */
593 switch(shader)
594 {
595 case PIPE_SHADER_FRAGMENT:
596 case PIPE_SHADER_COMPUTE:
597 return 24;
598 default:
599 return 0;
600 }
601 }
602 return 0;
603 }
604 debug_printf("unknown shader param %d\n", param);
605 return 0;
606 }
607
608 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
609 * into per-generation backend?
610 */
611 static int
612 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
613 enum pipe_compute_cap param, void *ret)
614 {
615 struct fd_screen *screen = fd_screen(pscreen);
616 const char * const ir = "ir3";
617
618 if (!has_compute(screen))
619 return 0;
620
621 #define RET(x) do { \
622 if (ret) \
623 memcpy(ret, x, sizeof(x)); \
624 return sizeof(x); \
625 } while (0)
626
627 switch (param) {
628 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
629 // don't expose 64b pointer support yet, until ir3 supports 64b
630 // math, otherwise spir64 target is used and we get 64b pointer
631 // calculations that we can't do yet
632 // if (is_a5xx(screen))
633 // RET((uint32_t []){ 64 });
634 RET((uint32_t []){ 32 });
635
636 case PIPE_COMPUTE_CAP_IR_TARGET:
637 if (ret)
638 sprintf(ret, "%s", ir);
639 return strlen(ir) * sizeof(char);
640
641 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
642 RET((uint64_t []) { 3 });
643
644 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
645 RET(((uint64_t []) { 65535, 65535, 65535 }));
646
647 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
648 RET(((uint64_t []) { 1024, 1024, 64 }));
649
650 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
651 RET((uint64_t []) { 1024 });
652
653 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
654 RET((uint64_t []) { screen->ram_size });
655
656 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
657 RET((uint64_t []) { 32768 });
658
659 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
660 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
661 RET((uint64_t []) { 4096 });
662
663 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
664 RET((uint64_t []) { screen->ram_size });
665
666 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
667 RET((uint32_t []) { screen->max_freq / 1000000 });
668
669 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
670 RET((uint32_t []) { 9999 }); // TODO
671
672 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
673 RET((uint32_t []) { 1 });
674
675 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
676 RET((uint32_t []) { 32 }); // TODO
677
678 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
679 RET((uint64_t []) { 1024 }); // TODO
680 }
681
682 return 0;
683 }
684
685 static const void *
686 fd_get_compiler_options(struct pipe_screen *pscreen,
687 enum pipe_shader_ir ir, unsigned shader)
688 {
689 struct fd_screen *screen = fd_screen(pscreen);
690
691 if (is_ir3(screen))
692 return ir3_get_compiler_options(screen->compiler);
693
694 return ir2_get_compiler_options();
695 }
696
697 bool
698 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
699 struct fd_bo *bo,
700 struct renderonly_scanout *scanout,
701 unsigned stride,
702 struct winsys_handle *whandle)
703 {
704 whandle->stride = stride;
705
706 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
707 return fd_bo_get_name(bo, &whandle->handle) == 0;
708 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
709 if (renderonly_get_handle(scanout, whandle))
710 return true;
711 whandle->handle = fd_bo_handle(bo);
712 return true;
713 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
714 whandle->handle = fd_bo_dmabuf(bo);
715 return true;
716 } else {
717 return false;
718 }
719 }
720
721 static void
722 fd_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
723 enum pipe_format format,
724 int max, uint64_t *modifiers,
725 unsigned int *external_only,
726 int *count)
727 {
728 struct fd_screen *screen = fd_screen(pscreen);
729 int i, num = 0;
730
731 max = MIN2(max, screen->num_supported_modifiers);
732
733 if (!max) {
734 max = screen->num_supported_modifiers;
735 external_only = NULL;
736 modifiers = NULL;
737 }
738
739 for (i = 0; i < max; i++) {
740 if (modifiers)
741 modifiers[num] = screen->supported_modifiers[i];
742
743 if (external_only)
744 external_only[num] = 0;
745
746 num++;
747 }
748
749 *count = num;
750 }
751
752 struct fd_bo *
753 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
754 struct winsys_handle *whandle)
755 {
756 struct fd_screen *screen = fd_screen(pscreen);
757 struct fd_bo *bo;
758
759 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
760 bo = fd_bo_from_name(screen->dev, whandle->handle);
761 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
762 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
763 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
764 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
765 } else {
766 DBG("Attempt to import unsupported handle type %d", whandle->type);
767 return NULL;
768 }
769
770 if (!bo) {
771 DBG("ref name 0x%08x failed", whandle->handle);
772 return NULL;
773 }
774
775 return bo;
776 }
777
778 static void _fd_fence_ref(struct pipe_screen *pscreen,
779 struct pipe_fence_handle **ptr,
780 struct pipe_fence_handle *pfence)
781 {
782 fd_fence_ref(ptr, pfence);
783 }
784
785 struct pipe_screen *
786 fd_screen_create(struct fd_device *dev, struct renderonly *ro)
787 {
788 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
789 struct pipe_screen *pscreen;
790 uint64_t val;
791
792 fd_mesa_debug = debug_get_option_fd_mesa_debug();
793
794 if (fd_mesa_debug & FD_DBG_NOBIN)
795 fd_binning_enabled = false;
796
797 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
798
799 if (!screen)
800 return NULL;
801
802 pscreen = &screen->base;
803
804 screen->dev = dev;
805 screen->refcnt = 1;
806
807 if (ro) {
808 screen->ro = renderonly_dup(ro);
809 if (!screen->ro) {
810 DBG("could not create renderonly object");
811 goto fail;
812 }
813 }
814
815 // maybe this should be in context?
816 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
817 if (!screen->pipe) {
818 DBG("could not create 3d pipe");
819 goto fail;
820 }
821
822 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
823 DBG("could not get GMEM size");
824 goto fail;
825 }
826 screen->gmemsize_bytes = val;
827
828 if (fd_device_version(dev) >= FD_VERSION_GMEM_BASE) {
829 fd_pipe_get_param(screen->pipe, FD_GMEM_BASE, &screen->gmem_base);
830 }
831
832 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
833 DBG("could not get device-id");
834 goto fail;
835 }
836 screen->device_id = val;
837
838 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
839 DBG("could not get gpu freq");
840 /* this limits what performance related queries are
841 * supported but is not fatal
842 */
843 screen->max_freq = 0;
844 } else {
845 screen->max_freq = val;
846 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
847 screen->has_timestamp = true;
848 }
849
850 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
851 DBG("could not get gpu-id");
852 goto fail;
853 }
854 screen->gpu_id = val;
855
856 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
857 DBG("could not get chip-id");
858 /* older kernels may not have this property: */
859 unsigned core = screen->gpu_id / 100;
860 unsigned major = (screen->gpu_id % 100) / 10;
861 unsigned minor = screen->gpu_id % 10;
862 unsigned patch = 0; /* assume the worst */
863 val = (patch & 0xff) | ((minor & 0xff) << 8) |
864 ((major & 0xff) << 16) | ((core & 0xff) << 24);
865 }
866 screen->chip_id = val;
867
868 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
869 DBG("could not get # of rings");
870 screen->priority_mask = 0;
871 } else {
872 /* # of rings equates to number of unique priority values: */
873 screen->priority_mask = (1 << val) - 1;
874 }
875
876 if ((fd_device_version(dev) >= FD_VERSION_ROBUSTNESS) &&
877 (fd_pipe_get_param(screen->pipe, FD_PP_PGTABLE, &val) == 0)) {
878 screen->has_robustness = val;
879 }
880
881 struct sysinfo si;
882 sysinfo(&si);
883 screen->ram_size = si.totalram;
884
885 DBG("Pipe Info:");
886 DBG(" GPU-id: %d", screen->gpu_id);
887 DBG(" Chip-id: 0x%08x", screen->chip_id);
888 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
889
890 /* explicitly checking for GPU revisions that are known to work. This
891 * may be overly conservative for a3xx, where spoofing the gpu_id with
892 * the blob driver seems to generate identical cmdstream dumps. But
893 * on a2xx, there seem to be small differences between the GPU revs
894 * so it is probably better to actually test first on real hardware
895 * before enabling:
896 *
897 * If you have a different adreno version, feel free to add it to one
898 * of the cases below and see what happens. And if it works, please
899 * send a patch ;-)
900 */
901 switch (screen->gpu_id) {
902 case 200:
903 case 201:
904 case 205:
905 case 220:
906 fd2_screen_init(pscreen);
907 break;
908 case 305:
909 case 307:
910 case 320:
911 case 330:
912 fd3_screen_init(pscreen);
913 break;
914 case 420:
915 case 430:
916 fd4_screen_init(pscreen);
917 break;
918 case 510:
919 case 530:
920 case 540:
921 fd5_screen_init(pscreen);
922 break;
923 case 618:
924 case 630:
925 case 640:
926 fd6_screen_init(pscreen);
927 break;
928 default:
929 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
930 goto fail;
931 }
932
933 if (screen->gpu_id >= 600) {
934 screen->gmem_alignw = 32;
935 screen->gmem_alignh = 32;
936 screen->num_vsc_pipes = 32;
937 } else if (screen->gpu_id >= 500) {
938 screen->gmem_alignw = 64;
939 screen->gmem_alignh = 32;
940 screen->num_vsc_pipes = 16;
941 } else {
942 screen->gmem_alignw = 32;
943 screen->gmem_alignh = 32;
944 screen->num_vsc_pipes = 8;
945 }
946
947 if (fd_mesa_debug & FD_DBG_PERFC) {
948 screen->perfcntr_groups = fd_perfcntrs(screen->gpu_id,
949 &screen->num_perfcntr_groups);
950 }
951
952 /* NOTE: don't enable if we have too old of a kernel to support
953 * growable cmdstream buffers, since memory requirement for cmdstream
954 * buffers would be too much otherwise.
955 */
956 if (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS)
957 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
958
959 fd_bc_init(&screen->batch_cache);
960
961 (void) mtx_init(&screen->lock, mtx_plain);
962
963 pscreen->destroy = fd_screen_destroy;
964 pscreen->get_param = fd_screen_get_param;
965 pscreen->get_paramf = fd_screen_get_paramf;
966 pscreen->get_shader_param = fd_screen_get_shader_param;
967 pscreen->get_compute_param = fd_get_compute_param;
968 pscreen->get_compiler_options = fd_get_compiler_options;
969
970 fd_resource_screen_init(pscreen);
971 fd_query_screen_init(pscreen);
972
973 pscreen->get_name = fd_screen_get_name;
974 pscreen->get_vendor = fd_screen_get_vendor;
975 pscreen->get_device_vendor = fd_screen_get_device_vendor;
976
977 pscreen->get_timestamp = fd_screen_get_timestamp;
978
979 pscreen->fence_reference = _fd_fence_ref;
980 pscreen->fence_finish = fd_fence_finish;
981 pscreen->fence_get_fd = fd_fence_get_fd;
982
983 pscreen->query_dmabuf_modifiers = fd_screen_query_dmabuf_modifiers;
984
985 if (!screen->supported_modifiers) {
986 static const uint64_t supported_modifiers[] = {
987 DRM_FORMAT_MOD_LINEAR,
988 };
989
990 screen->supported_modifiers = supported_modifiers;
991 screen->num_supported_modifiers = ARRAY_SIZE(supported_modifiers);
992 }
993
994 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
995
996 return pscreen;
997
998 fail:
999 fd_screen_destroy(pscreen);
1000 return NULL;
1001 }