freedreno: a2xx: NIR backend
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/u_format.h"
35 #include "util/u_format_s3tc.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 #include "util/u_debug.h"
39
40 #include "util/os_time.h"
41
42 #include <errno.h>
43 #include <stdio.h>
44 #include <stdlib.h>
45 #include <sys/sysinfo.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56 #include "a5xx/fd5_screen.h"
57 #include "a6xx/fd6_screen.h"
58
59
60 #include "ir3/ir3_nir.h"
61 #include "a2xx/ir2.h"
62
63 /* XXX this should go away */
64 #include "state_tracker/drm_driver.h"
65
66 static const struct debug_named_value debug_options[] = {
67 {"msgs", FD_DBG_MSGS, "Print debug messages"},
68 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
69 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
70 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
71 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
72 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
73 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
74 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
75 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
76 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
77 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
78 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
79 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
80 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
81 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
82 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
83 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
84 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
85 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
86 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
87 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a5xx)"},
88 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
89 {"softpin", FD_DBG_SOFTPIN,"Enable softpin command submission (experimental)"},
90 DEBUG_NAMED_VALUE_END
91 };
92
93 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
94
95 int fd_mesa_debug = 0;
96 bool fd_binning_enabled = true;
97 static bool glsl120 = false;
98
99 static const char *
100 fd_screen_get_name(struct pipe_screen *pscreen)
101 {
102 static char buffer[128];
103 util_snprintf(buffer, sizeof(buffer), "FD%03d",
104 fd_screen(pscreen)->device_id);
105 return buffer;
106 }
107
108 static const char *
109 fd_screen_get_vendor(struct pipe_screen *pscreen)
110 {
111 return "freedreno";
112 }
113
114 static const char *
115 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
116 {
117 return "Qualcomm";
118 }
119
120
121 static uint64_t
122 fd_screen_get_timestamp(struct pipe_screen *pscreen)
123 {
124 struct fd_screen *screen = fd_screen(pscreen);
125
126 if (screen->has_timestamp) {
127 uint64_t n;
128 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
129 debug_assert(screen->max_freq > 0);
130 return n * 1000000000 / screen->max_freq;
131 } else {
132 int64_t cpu_time = os_time_get() * 1000;
133 return cpu_time + screen->cpu_gpu_time_delta;
134 }
135
136 }
137
138 static void
139 fd_screen_destroy(struct pipe_screen *pscreen)
140 {
141 struct fd_screen *screen = fd_screen(pscreen);
142
143 if (screen->pipe)
144 fd_pipe_del(screen->pipe);
145
146 if (screen->dev)
147 fd_device_del(screen->dev);
148
149 fd_bc_fini(&screen->batch_cache);
150
151 slab_destroy_parent(&screen->transfer_pool);
152
153 mtx_destroy(&screen->lock);
154
155 ralloc_free(screen->compiler);
156
157 free(screen->perfcntr_queries);
158 free(screen);
159 }
160
161 /*
162 TODO either move caps to a2xx/a3xx specific code, or maybe have some
163 tables for things that differ if the delta is not too much..
164 */
165 static int
166 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
167 {
168 struct fd_screen *screen = fd_screen(pscreen);
169
170 /* this is probably not totally correct.. but it's a start: */
171 switch (param) {
172 /* Supported features (boolean caps). */
173 case PIPE_CAP_NPOT_TEXTURES:
174 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
175 case PIPE_CAP_ANISOTROPIC_FILTER:
176 case PIPE_CAP_POINT_SPRITE:
177 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
178 case PIPE_CAP_TEXTURE_SWIZZLE:
179 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
180 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
181 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
182 case PIPE_CAP_SEAMLESS_CUBE_MAP:
183 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
184 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
185 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
186 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
187 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
188 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
189 case PIPE_CAP_STRING_MARKER:
190 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
191 case PIPE_CAP_TEXTURE_BARRIER:
192 case PIPE_CAP_INVALIDATE_BUFFER:
193 return 1;
194
195 case PIPE_CAP_VERTEXID_NOBASE:
196 return is_a3xx(screen) || is_a4xx(screen);
197
198 case PIPE_CAP_COMPUTE:
199 return has_compute(screen);
200
201 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
202 case PIPE_CAP_PCI_GROUP:
203 case PIPE_CAP_PCI_BUS:
204 case PIPE_CAP_PCI_DEVICE:
205 case PIPE_CAP_PCI_FUNCTION:
206 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
207 return 0;
208
209 case PIPE_CAP_SM3:
210 case PIPE_CAP_PRIMITIVE_RESTART:
211 case PIPE_CAP_TGSI_INSTANCEID:
212 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
213 case PIPE_CAP_INDEP_BLEND_ENABLE:
214 case PIPE_CAP_INDEP_BLEND_FUNC:
215 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
216 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
217 case PIPE_CAP_CONDITIONAL_RENDER:
218 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
219 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
220 case PIPE_CAP_CLIP_HALFZ:
221 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
222
223 case PIPE_CAP_FAKE_SW_MSAA:
224 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
225
226 case PIPE_CAP_TEXTURE_MULTISAMPLE:
227 return is_a5xx(screen) || is_a6xx(screen);
228
229 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
230 return is_a6xx(screen);
231
232 case PIPE_CAP_DEPTH_CLIP_DISABLE:
233 return is_a3xx(screen) || is_a4xx(screen);
234
235 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
236 return is_a5xx(screen) || is_a6xx(screen);
237
238 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
239 if (is_a3xx(screen)) return 16;
240 if (is_a4xx(screen)) return 32;
241 if (is_a5xx(screen)) return 32;
242 if (is_a6xx(screen)) return 32;
243 return 0;
244 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
245 /* We could possibly emulate more by pretending 2d/rect textures and
246 * splitting high bits of index into 2nd dimension..
247 */
248 if (is_a3xx(screen)) return 8192;
249 if (is_a4xx(screen)) return 16384;
250 if (is_a5xx(screen)) return 16384;
251 if (is_a6xx(screen)) return 16384;
252 return 0;
253
254 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
255 case PIPE_CAP_CUBE_MAP_ARRAY:
256 case PIPE_CAP_SAMPLER_VIEW_TARGET:
257 case PIPE_CAP_TEXTURE_QUERY_LOD:
258 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
259
260 case PIPE_CAP_START_INSTANCE:
261 /* Note that a5xx can do this, it just can't (at least with
262 * current firmware) do draw_indirect with base_instance.
263 * Since draw_indirect is needed sooner (gles31 and gl40 vs
264 * gl42), hide base_instance on a5xx. :-/
265 */
266 return is_a4xx(screen);
267
268 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
269 return 64;
270
271 case PIPE_CAP_GLSL_FEATURE_LEVEL:
272 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
273 if (glsl120)
274 return 120;
275 return is_ir3(screen) ? 140 : 120;
276
277 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
278 if (is_a5xx(screen) || is_a6xx(screen))
279 return 4;
280 return 0;
281
282 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
283 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
284 return 4;
285 return 0;
286
287 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
288 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
289 return 0;
290
291 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
292 return 0;
293
294 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
295 return screen->priority_mask;
296
297 case PIPE_CAP_DRAW_INDIRECT:
298 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
299 return 1;
300 return 0;
301
302 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
303 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
304 return 1;
305 return 0;
306
307 case PIPE_CAP_LOAD_CONSTBUF:
308 /* name is confusing, but this turns on std430 packing */
309 if (is_ir3(screen))
310 return 1;
311 return 0;
312
313 case PIPE_CAP_MAX_VIEWPORTS:
314 return 1;
315
316 case PIPE_CAP_SHAREABLE_SHADERS:
317 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
318 /* manage the variants for these ourself, to avoid breaking precompile: */
319 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
320 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
321 if (is_ir3(screen))
322 return 1;
323 return 0;
324
325 /* Stream output. */
326 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
327 if (is_ir3(screen))
328 return PIPE_MAX_SO_BUFFERS;
329 return 0;
330 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
331 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
332 if (is_ir3(screen))
333 return 1;
334 return 0;
335 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
336 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
337 if (is_ir3(screen))
338 return 16 * 4; /* should only be shader out limit? */
339 return 0;
340
341 /* Texturing. */
342 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
343 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
344 return MAX_MIP_LEVELS;
345 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
346 return 11;
347
348 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
349 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
350
351 /* Render targets. */
352 case PIPE_CAP_MAX_RENDER_TARGETS:
353 return screen->max_rts;
354 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
355 return is_a3xx(screen) ? 1 : 0;
356
357 /* Queries. */
358 case PIPE_CAP_OCCLUSION_QUERY:
359 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
360 case PIPE_CAP_QUERY_TIMESTAMP:
361 case PIPE_CAP_QUERY_TIME_ELAPSED:
362 /* only a4xx, requires new enough kernel so we know max_freq: */
363 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
364
365 case PIPE_CAP_VENDOR_ID:
366 return 0x5143;
367 case PIPE_CAP_DEVICE_ID:
368 return 0xFFFFFFFF;
369 case PIPE_CAP_ACCELERATED:
370 return 1;
371 case PIPE_CAP_VIDEO_MEMORY:
372 DBG("FINISHME: The value returned is incorrect\n");
373 return 10;
374 case PIPE_CAP_UMA:
375 return 1;
376 case PIPE_CAP_NATIVE_FENCE_FD:
377 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
378 default:
379 return u_pipe_screen_get_param_defaults(pscreen, param);
380 }
381 }
382
383 static float
384 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
385 {
386 switch (param) {
387 case PIPE_CAPF_MAX_LINE_WIDTH:
388 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
389 /* NOTE: actual value is 127.0f, but this is working around a deqp
390 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
391 * uses too small of a render target size, and gets confused when
392 * the lines start going offscreen.
393 *
394 * See: https://code.google.com/p/android/issues/detail?id=206513
395 */
396 if (fd_mesa_debug & FD_DBG_DEQP)
397 return 48.0f;
398 return 127.0f;
399 case PIPE_CAPF_MAX_POINT_WIDTH:
400 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
401 return 4092.0f;
402 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
403 return 16.0f;
404 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
405 return 15.0f;
406 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
407 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
408 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
409 return 0.0f;
410 }
411 debug_printf("unknown paramf %d\n", param);
412 return 0;
413 }
414
415 static int
416 fd_screen_get_shader_param(struct pipe_screen *pscreen,
417 enum pipe_shader_type shader,
418 enum pipe_shader_cap param)
419 {
420 struct fd_screen *screen = fd_screen(pscreen);
421
422 switch(shader)
423 {
424 case PIPE_SHADER_FRAGMENT:
425 case PIPE_SHADER_VERTEX:
426 break;
427 case PIPE_SHADER_COMPUTE:
428 if (has_compute(screen))
429 break;
430 return 0;
431 case PIPE_SHADER_GEOMETRY:
432 /* maye we could emulate.. */
433 return 0;
434 default:
435 DBG("unknown shader type %d", shader);
436 return 0;
437 }
438
439 /* this is probably not totally correct.. but it's a start: */
440 switch (param) {
441 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
442 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
443 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
444 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
445 return 16384;
446 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
447 return 8; /* XXX */
448 case PIPE_SHADER_CAP_MAX_INPUTS:
449 case PIPE_SHADER_CAP_MAX_OUTPUTS:
450 return 16;
451 case PIPE_SHADER_CAP_MAX_TEMPS:
452 return 64; /* Max native temporaries. */
453 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
454 /* NOTE: seems to be limit for a3xx is actually 512 but
455 * split between VS and FS. Use lower limit of 256 to
456 * avoid getting into impossible situations:
457 */
458 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
459 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
460 return is_ir3(screen) ? 16 : 1;
461 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
462 return 1;
463 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
464 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
465 /* Technically this should be the same as for TEMP/CONST, since
466 * everything is just normal registers. This is just temporary
467 * hack until load_input/store_output handle arrays in a similar
468 * way as load_var/store_var..
469 */
470 return 0;
471 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
472 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
473 /* a2xx compiler doesn't handle indirect: */
474 return is_ir3(screen) ? 1 : 0;
475 case PIPE_SHADER_CAP_SUBROUTINES:
476 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
477 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
478 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
479 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
480 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
481 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
482 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
483 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
484 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
485 return 0;
486 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
487 return 1;
488 case PIPE_SHADER_CAP_INTEGERS:
489 if (glsl120)
490 return 0;
491 return is_ir3(screen) ? 1 : 0;
492 case PIPE_SHADER_CAP_INT64_ATOMICS:
493 return 0;
494 case PIPE_SHADER_CAP_FP16:
495 return 0;
496 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
497 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
498 return 16;
499 case PIPE_SHADER_CAP_PREFERRED_IR:
500 return PIPE_SHADER_IR_NIR;
501 case PIPE_SHADER_CAP_SUPPORTED_IRS:
502 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
503 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
504 return 32;
505 case PIPE_SHADER_CAP_SCALAR_ISA:
506 return is_ir3(screen) ? 1 : 0;
507 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
508 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
509 if (is_a5xx(screen) || is_a6xx(screen)) {
510 /* a5xx (and a4xx for that matter) has one state-block
511 * for compute-shader SSBO's and another that is shared
512 * by VS/HS/DS/GS/FS.. so to simplify things for now
513 * just advertise SSBOs for FS and CS. We could possibly
514 * do what blob does, and partition the space for
515 * VS/HS/DS/GS/FS. The blob advertises:
516 *
517 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
518 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
519 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
520 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
521 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
522 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
523 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
524 *
525 * I think that way we could avoid having to patch shaders
526 * for actual SSBO indexes by using a static partitioning.
527 *
528 * Note same state block is used for images and buffers,
529 * but images also need texture state for read access
530 * (isam/isam.3d)
531 */
532 switch(shader)
533 {
534 case PIPE_SHADER_FRAGMENT:
535 case PIPE_SHADER_COMPUTE:
536 return 24;
537 default:
538 return 0;
539 }
540 }
541 return 0;
542 }
543 debug_printf("unknown shader param %d\n", param);
544 return 0;
545 }
546
547 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
548 * into per-generation backend?
549 */
550 static int
551 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
552 enum pipe_compute_cap param, void *ret)
553 {
554 struct fd_screen *screen = fd_screen(pscreen);
555 const char * const ir = "ir3";
556
557 if (!has_compute(screen))
558 return 0;
559
560 #define RET(x) do { \
561 if (ret) \
562 memcpy(ret, x, sizeof(x)); \
563 return sizeof(x); \
564 } while (0)
565
566 switch (param) {
567 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
568 // don't expose 64b pointer support yet, until ir3 supports 64b
569 // math, otherwise spir64 target is used and we get 64b pointer
570 // calculations that we can't do yet
571 // if (is_a5xx(screen))
572 // RET((uint32_t []){ 64 });
573 RET((uint32_t []){ 32 });
574
575 case PIPE_COMPUTE_CAP_IR_TARGET:
576 if (ret)
577 sprintf(ret, ir);
578 return strlen(ir) * sizeof(char);
579
580 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
581 RET((uint64_t []) { 3 });
582
583 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
584 RET(((uint64_t []) { 65535, 65535, 65535 }));
585
586 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
587 RET(((uint64_t []) { 1024, 1024, 64 }));
588
589 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
590 RET((uint64_t []) { 1024 });
591
592 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
593 RET((uint64_t []) { screen->ram_size });
594
595 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
596 RET((uint64_t []) { 32768 });
597
598 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
599 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
600 RET((uint64_t []) { 4096 });
601
602 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
603 RET((uint64_t []) { screen->ram_size });
604
605 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
606 RET((uint32_t []) { screen->max_freq / 1000000 });
607
608 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
609 RET((uint32_t []) { 9999 }); // TODO
610
611 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
612 RET((uint32_t []) { 1 });
613
614 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
615 RET((uint32_t []) { 32 }); // TODO
616
617 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
618 RET((uint64_t []) { 1024 }); // TODO
619 }
620
621 return 0;
622 }
623
624 static const void *
625 fd_get_compiler_options(struct pipe_screen *pscreen,
626 enum pipe_shader_ir ir, unsigned shader)
627 {
628 struct fd_screen *screen = fd_screen(pscreen);
629
630 if (is_ir3(screen))
631 return ir3_get_compiler_options(screen->compiler);
632
633 return ir2_get_compiler_options();
634 }
635
636 boolean
637 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
638 struct fd_bo *bo,
639 unsigned stride,
640 struct winsys_handle *whandle)
641 {
642 whandle->stride = stride;
643
644 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
645 return fd_bo_get_name(bo, &whandle->handle) == 0;
646 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
647 whandle->handle = fd_bo_handle(bo);
648 return TRUE;
649 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
650 whandle->handle = fd_bo_dmabuf(bo);
651 return TRUE;
652 } else {
653 return FALSE;
654 }
655 }
656
657 struct fd_bo *
658 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
659 struct winsys_handle *whandle)
660 {
661 struct fd_screen *screen = fd_screen(pscreen);
662 struct fd_bo *bo;
663
664 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
665 bo = fd_bo_from_name(screen->dev, whandle->handle);
666 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
667 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
668 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
669 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
670 } else {
671 DBG("Attempt to import unsupported handle type %d", whandle->type);
672 return NULL;
673 }
674
675 if (!bo) {
676 DBG("ref name 0x%08x failed", whandle->handle);
677 return NULL;
678 }
679
680 return bo;
681 }
682
683 struct pipe_screen *
684 fd_screen_create(struct fd_device *dev)
685 {
686 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
687 struct pipe_screen *pscreen;
688 uint64_t val;
689
690 fd_mesa_debug = debug_get_option_fd_mesa_debug();
691
692 if (fd_mesa_debug & FD_DBG_NOBIN)
693 fd_binning_enabled = false;
694
695 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
696
697 if (!screen)
698 return NULL;
699
700 pscreen = &screen->base;
701
702 screen->dev = dev;
703 screen->refcnt = 1;
704
705 // maybe this should be in context?
706 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
707 if (!screen->pipe) {
708 DBG("could not create 3d pipe");
709 goto fail;
710 }
711
712 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
713 DBG("could not get GMEM size");
714 goto fail;
715 }
716 screen->gmemsize_bytes = val;
717
718 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
719 DBG("could not get device-id");
720 goto fail;
721 }
722 screen->device_id = val;
723
724 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
725 DBG("could not get gpu freq");
726 /* this limits what performance related queries are
727 * supported but is not fatal
728 */
729 screen->max_freq = 0;
730 } else {
731 screen->max_freq = val;
732 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
733 screen->has_timestamp = true;
734 }
735
736 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
737 DBG("could not get gpu-id");
738 goto fail;
739 }
740 screen->gpu_id = val;
741
742 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
743 DBG("could not get chip-id");
744 /* older kernels may not have this property: */
745 unsigned core = screen->gpu_id / 100;
746 unsigned major = (screen->gpu_id % 100) / 10;
747 unsigned minor = screen->gpu_id % 10;
748 unsigned patch = 0; /* assume the worst */
749 val = (patch & 0xff) | ((minor & 0xff) << 8) |
750 ((major & 0xff) << 16) | ((core & 0xff) << 24);
751 }
752 screen->chip_id = val;
753
754 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
755 DBG("could not get # of rings");
756 screen->priority_mask = 0;
757 } else {
758 /* # of rings equates to number of unique priority values: */
759 screen->priority_mask = (1 << val) - 1;
760 }
761
762 struct sysinfo si;
763 sysinfo(&si);
764 screen->ram_size = si.totalram;
765
766 DBG("Pipe Info:");
767 DBG(" GPU-id: %d", screen->gpu_id);
768 DBG(" Chip-id: 0x%08x", screen->chip_id);
769 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
770
771 /* explicitly checking for GPU revisions that are known to work. This
772 * may be overly conservative for a3xx, where spoofing the gpu_id with
773 * the blob driver seems to generate identical cmdstream dumps. But
774 * on a2xx, there seem to be small differences between the GPU revs
775 * so it is probably better to actually test first on real hardware
776 * before enabling:
777 *
778 * If you have a different adreno version, feel free to add it to one
779 * of the cases below and see what happens. And if it works, please
780 * send a patch ;-)
781 */
782 switch (screen->gpu_id) {
783 case 200:
784 case 201:
785 case 205:
786 case 220:
787 fd2_screen_init(pscreen);
788 break;
789 case 305:
790 case 307:
791 case 320:
792 case 330:
793 fd3_screen_init(pscreen);
794 break;
795 case 420:
796 case 430:
797 fd4_screen_init(pscreen);
798 break;
799 case 530:
800 fd5_screen_init(pscreen);
801 break;
802 case 630:
803 fd6_screen_init(pscreen);
804 break;
805 default:
806 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
807 goto fail;
808 }
809
810 if (screen->gpu_id >= 600) {
811 screen->gmem_alignw = 32;
812 screen->gmem_alignh = 32;
813 screen->num_vsc_pipes = 32;
814 } else if (screen->gpu_id >= 500) {
815 screen->gmem_alignw = 64;
816 screen->gmem_alignh = 32;
817 screen->num_vsc_pipes = 16;
818 } else {
819 screen->gmem_alignw = 32;
820 screen->gmem_alignh = 32;
821 screen->num_vsc_pipes = 8;
822 }
823
824 /* NOTE: don't enable reordering on a2xx, since completely untested.
825 * Also, don't enable if we have too old of a kernel to support
826 * growable cmdstream buffers, since memory requirement for cmdstream
827 * buffers would be too much otherwise.
828 */
829 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
830 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
831
832 fd_bc_init(&screen->batch_cache);
833
834 (void) mtx_init(&screen->lock, mtx_plain);
835
836 pscreen->destroy = fd_screen_destroy;
837 pscreen->get_param = fd_screen_get_param;
838 pscreen->get_paramf = fd_screen_get_paramf;
839 pscreen->get_shader_param = fd_screen_get_shader_param;
840 pscreen->get_compute_param = fd_get_compute_param;
841 pscreen->get_compiler_options = fd_get_compiler_options;
842
843 fd_resource_screen_init(pscreen);
844 fd_query_screen_init(pscreen);
845
846 pscreen->get_name = fd_screen_get_name;
847 pscreen->get_vendor = fd_screen_get_vendor;
848 pscreen->get_device_vendor = fd_screen_get_device_vendor;
849
850 pscreen->get_timestamp = fd_screen_get_timestamp;
851
852 pscreen->fence_reference = fd_fence_ref;
853 pscreen->fence_finish = fd_fence_finish;
854 pscreen->fence_get_fd = fd_fence_get_fd;
855
856 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
857
858 return pscreen;
859
860 fail:
861 fd_screen_destroy(pscreen);
862 return NULL;
863 }