svga: minor reformatting of svga_texture() cast wrapper
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56
57 #include "ir3/ir3_nir.h"
58
59 /* XXX this should go away */
60 #include "state_tracker/drm_driver.h"
61
62 static const struct debug_named_value debug_options[] = {
63 {"msgs", FD_DBG_MSGS, "Print debug messages"},
64 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
65 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
66 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
67 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
68 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
69 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
70 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
71 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
72 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
73 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
74 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
75 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
76 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
77 {"nir", FD_DBG_NIR, "Prefer NIR as native IR"},
78 {"reorder", FD_DBG_REORDER,"Enable reordering for draws/blits"},
79 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
80 DEBUG_NAMED_VALUE_END
81 };
82
83 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
84
85 int fd_mesa_debug = 0;
86 bool fd_binning_enabled = true;
87 static bool glsl120 = false;
88
89 static const char *
90 fd_screen_get_name(struct pipe_screen *pscreen)
91 {
92 static char buffer[128];
93 util_snprintf(buffer, sizeof(buffer), "FD%03d",
94 fd_screen(pscreen)->device_id);
95 return buffer;
96 }
97
98 static const char *
99 fd_screen_get_vendor(struct pipe_screen *pscreen)
100 {
101 return "freedreno";
102 }
103
104 static const char *
105 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
106 {
107 return "Qualcomm";
108 }
109
110
111 static uint64_t
112 fd_screen_get_timestamp(struct pipe_screen *pscreen)
113 {
114 struct fd_screen *screen = fd_screen(pscreen);
115
116 if (screen->has_timestamp) {
117 uint64_t n;
118 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
119 debug_assert(screen->max_freq > 0);
120 return n * 1000000000 / screen->max_freq;
121 } else {
122 int64_t cpu_time = os_time_get() * 1000;
123 return cpu_time + screen->cpu_gpu_time_delta;
124 }
125
126 }
127
128 static void
129 fd_screen_destroy(struct pipe_screen *pscreen)
130 {
131 struct fd_screen *screen = fd_screen(pscreen);
132
133 if (screen->pipe)
134 fd_pipe_del(screen->pipe);
135
136 if (screen->dev)
137 fd_device_del(screen->dev);
138
139 fd_bc_fini(&screen->batch_cache);
140
141 pipe_mutex_destroy(screen->lock);
142
143 free(screen);
144 }
145
146 /*
147 TODO either move caps to a2xx/a3xx specific code, or maybe have some
148 tables for things that differ if the delta is not too much..
149 */
150 static int
151 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
152 {
153 struct fd_screen *screen = fd_screen(pscreen);
154
155 /* this is probably not totally correct.. but it's a start: */
156 switch (param) {
157 /* Supported features (boolean caps). */
158 case PIPE_CAP_NPOT_TEXTURES:
159 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
160 case PIPE_CAP_TWO_SIDED_STENCIL:
161 case PIPE_CAP_ANISOTROPIC_FILTER:
162 case PIPE_CAP_POINT_SPRITE:
163 case PIPE_CAP_TEXTURE_SHADOW_MAP:
164 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
165 case PIPE_CAP_TEXTURE_SWIZZLE:
166 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
167 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
168 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
169 case PIPE_CAP_SEAMLESS_CUBE_MAP:
170 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
171 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
172 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
173 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
174 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
175 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
176 case PIPE_CAP_VERTEXID_NOBASE:
177 case PIPE_CAP_STRING_MARKER:
178 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
179 return 1;
180
181 case PIPE_CAP_USER_CONSTANT_BUFFERS:
182 return is_a4xx(screen) ? 0 : 1;
183
184 case PIPE_CAP_SHADER_STENCIL_EXPORT:
185 case PIPE_CAP_TGSI_TEXCOORD:
186 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
187 case PIPE_CAP_TEXTURE_MULTISAMPLE:
188 case PIPE_CAP_TEXTURE_BARRIER:
189 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
190 case PIPE_CAP_COMPUTE:
191 case PIPE_CAP_QUERY_MEMORY_INFO:
192 case PIPE_CAP_PCI_GROUP:
193 case PIPE_CAP_PCI_BUS:
194 case PIPE_CAP_PCI_DEVICE:
195 case PIPE_CAP_PCI_FUNCTION:
196 return 0;
197
198 case PIPE_CAP_SM3:
199 case PIPE_CAP_PRIMITIVE_RESTART:
200 case PIPE_CAP_TGSI_INSTANCEID:
201 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
202 case PIPE_CAP_INDEP_BLEND_ENABLE:
203 case PIPE_CAP_INDEP_BLEND_FUNC:
204 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
205 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
206 case PIPE_CAP_CONDITIONAL_RENDER:
207 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
208 case PIPE_CAP_FAKE_SW_MSAA:
209 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
210 case PIPE_CAP_DEPTH_CLIP_DISABLE:
211 case PIPE_CAP_CLIP_HALFZ:
212 return is_a3xx(screen) || is_a4xx(screen);
213
214 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
215 return 0;
216 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
217 if (is_a3xx(screen)) return 16;
218 if (is_a4xx(screen)) return 32;
219 return 0;
220 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
221 /* We could possibly emulate more by pretending 2d/rect textures and
222 * splitting high bits of index into 2nd dimension..
223 */
224 if (is_a3xx(screen)) return 8192;
225 if (is_a4xx(screen)) return 16384;
226 return 0;
227
228 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
229 case PIPE_CAP_CUBE_MAP_ARRAY:
230 case PIPE_CAP_START_INSTANCE:
231 case PIPE_CAP_SAMPLER_VIEW_TARGET:
232 case PIPE_CAP_TEXTURE_QUERY_LOD:
233 return is_a4xx(screen);
234
235 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
236 return 64;
237
238 case PIPE_CAP_GLSL_FEATURE_LEVEL:
239 if (glsl120)
240 return 120;
241 return is_ir3(screen) ? 140 : 120;
242
243 /* Unsupported features. */
244 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
245 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
246 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
247 case PIPE_CAP_USER_VERTEX_BUFFERS:
248 case PIPE_CAP_USER_INDEX_BUFFERS:
249 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
250 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
251 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
252 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
253 case PIPE_CAP_TEXTURE_GATHER_SM5:
254 case PIPE_CAP_SAMPLE_SHADING:
255 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
256 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
257 case PIPE_CAP_DRAW_INDIRECT:
258 case PIPE_CAP_MULTI_DRAW_INDIRECT:
259 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
260 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
261 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
262 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
263 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
264 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
265 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
266 case PIPE_CAP_DEPTH_BOUNDS_TEST:
267 case PIPE_CAP_TGSI_TXQS:
268 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
269 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
270 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
271 case PIPE_CAP_CLEAR_TEXTURE:
272 case PIPE_CAP_DRAW_PARAMETERS:
273 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
274 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
275 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
276 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
277 case PIPE_CAP_INVALIDATE_BUFFER:
278 case PIPE_CAP_GENERATE_MIPMAP:
279 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
280 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
281 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
282 case PIPE_CAP_CULL_DISTANCE:
283 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
284 case PIPE_CAP_TGSI_VOTE:
285 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
286 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
287 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
288 return 0;
289
290 case PIPE_CAP_MAX_VIEWPORTS:
291 return 1;
292
293 case PIPE_CAP_SHAREABLE_SHADERS:
294 /* manage the variants for these ourself, to avoid breaking precompile: */
295 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
296 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
297 if (is_ir3(screen))
298 return 1;
299 return 0;
300
301 /* Stream output. */
302 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
303 if (is_ir3(screen))
304 return PIPE_MAX_SO_BUFFERS;
305 return 0;
306 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
307 if (is_ir3(screen))
308 return 1;
309 return 0;
310 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
311 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
312 if (is_ir3(screen))
313 return 16 * 4; /* should only be shader out limit? */
314 return 0;
315
316 /* Geometry shader output, unsupported. */
317 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
318 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
319 case PIPE_CAP_MAX_VERTEX_STREAMS:
320 return 0;
321
322 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
323 return 2048;
324
325 /* Texturing. */
326 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
327 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
328 return MAX_MIP_LEVELS;
329 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
330 return 11;
331
332 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
333 return (is_a3xx(screen) || is_a4xx(screen)) ? 256 : 0;
334
335 /* Render targets. */
336 case PIPE_CAP_MAX_RENDER_TARGETS:
337 return screen->max_rts;
338 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
339 return is_a3xx(screen) ? 1 : 0;
340
341 /* Queries. */
342 case PIPE_CAP_QUERY_BUFFER_OBJECT:
343 return 0;
344 case PIPE_CAP_OCCLUSION_QUERY:
345 return is_a3xx(screen) || is_a4xx(screen);
346 case PIPE_CAP_QUERY_TIMESTAMP:
347 case PIPE_CAP_QUERY_TIME_ELAPSED:
348 /* only a4xx, requires new enough kernel so we know max_freq: */
349 return (screen->max_freq > 0) && is_a4xx(screen);
350
351 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
352 case PIPE_CAP_MIN_TEXEL_OFFSET:
353 return -8;
354
355 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
356 case PIPE_CAP_MAX_TEXEL_OFFSET:
357 return 7;
358
359 case PIPE_CAP_ENDIANNESS:
360 return PIPE_ENDIAN_LITTLE;
361
362 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
363 return 64;
364
365 case PIPE_CAP_VENDOR_ID:
366 return 0x5143;
367 case PIPE_CAP_DEVICE_ID:
368 return 0xFFFFFFFF;
369 case PIPE_CAP_ACCELERATED:
370 return 1;
371 case PIPE_CAP_VIDEO_MEMORY:
372 DBG("FINISHME: The value returned is incorrect\n");
373 return 10;
374 case PIPE_CAP_UMA:
375 return 1;
376 }
377 debug_printf("unknown param %d\n", param);
378 return 0;
379 }
380
381 static float
382 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
383 {
384 switch (param) {
385 case PIPE_CAPF_MAX_LINE_WIDTH:
386 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
387 /* NOTE: actual value is 127.0f, but this is working around a deqp
388 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
389 * uses too small of a render target size, and gets confused when
390 * the lines start going offscreen.
391 *
392 * See: https://code.google.com/p/android/issues/detail?id=206513
393 */
394 if (fd_mesa_debug & FD_DBG_DEQP)
395 return 48.0f;
396 return 127.0f;
397 case PIPE_CAPF_MAX_POINT_WIDTH:
398 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
399 return 4092.0f;
400 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
401 return 16.0f;
402 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
403 return 15.0f;
404 case PIPE_CAPF_GUARD_BAND_LEFT:
405 case PIPE_CAPF_GUARD_BAND_TOP:
406 case PIPE_CAPF_GUARD_BAND_RIGHT:
407 case PIPE_CAPF_GUARD_BAND_BOTTOM:
408 return 0.0f;
409 }
410 debug_printf("unknown paramf %d\n", param);
411 return 0;
412 }
413
414 static int
415 fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
416 enum pipe_shader_cap param)
417 {
418 struct fd_screen *screen = fd_screen(pscreen);
419
420 switch(shader)
421 {
422 case PIPE_SHADER_FRAGMENT:
423 case PIPE_SHADER_VERTEX:
424 break;
425 case PIPE_SHADER_COMPUTE:
426 case PIPE_SHADER_GEOMETRY:
427 /* maye we could emulate.. */
428 return 0;
429 default:
430 DBG("unknown shader type %d", shader);
431 return 0;
432 }
433
434 /* this is probably not totally correct.. but it's a start: */
435 switch (param) {
436 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
437 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
438 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
439 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
440 return 16384;
441 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
442 return 8; /* XXX */
443 case PIPE_SHADER_CAP_MAX_INPUTS:
444 case PIPE_SHADER_CAP_MAX_OUTPUTS:
445 return 16;
446 case PIPE_SHADER_CAP_MAX_TEMPS:
447 return 64; /* Max native temporaries. */
448 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
449 /* NOTE: seems to be limit for a3xx is actually 512 but
450 * split between VS and FS. Use lower limit of 256 to
451 * avoid getting into impossible situations:
452 */
453 return ((is_a3xx(screen) || is_a4xx(screen)) ? 4096 : 64) * sizeof(float[4]);
454 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
455 return is_ir3(screen) ? 16 : 1;
456 case PIPE_SHADER_CAP_MAX_PREDS:
457 return 0; /* nothing uses this */
458 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
459 return 1;
460 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
461 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
462 /* Technically this should be the same as for TEMP/CONST, since
463 * everything is just normal registers. This is just temporary
464 * hack until load_input/store_output handle arrays in a similar
465 * way as load_var/store_var..
466 */
467 return 0;
468 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
469 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
470 /* a2xx compiler doesn't handle indirect: */
471 return is_ir3(screen) ? 1 : 0;
472 case PIPE_SHADER_CAP_SUBROUTINES:
473 case PIPE_SHADER_CAP_DOUBLES:
474 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
475 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
476 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
477 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
478 return 0;
479 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
480 return 1;
481 case PIPE_SHADER_CAP_INTEGERS:
482 if (glsl120)
483 return 0;
484 return is_ir3(screen) ? 1 : 0;
485 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
486 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
487 return 16;
488 case PIPE_SHADER_CAP_PREFERRED_IR:
489 if ((fd_mesa_debug & FD_DBG_NIR) && is_ir3(screen))
490 return PIPE_SHADER_IR_NIR;
491 return PIPE_SHADER_IR_TGSI;
492 case PIPE_SHADER_CAP_SUPPORTED_IRS:
493 return 0;
494 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
495 return 32;
496 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
497 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
498 return 0;
499 }
500 debug_printf("unknown shader param %d\n", param);
501 return 0;
502 }
503
504 static const void *
505 fd_get_compiler_options(struct pipe_screen *pscreen,
506 enum pipe_shader_ir ir, unsigned shader)
507 {
508 struct fd_screen *screen = fd_screen(pscreen);
509
510 if (is_ir3(screen))
511 return ir3_get_compiler_options();
512
513 return NULL;
514 }
515
516 boolean
517 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
518 struct fd_bo *bo,
519 unsigned stride,
520 struct winsys_handle *whandle)
521 {
522 whandle->stride = stride;
523
524 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
525 return fd_bo_get_name(bo, &whandle->handle) == 0;
526 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
527 whandle->handle = fd_bo_handle(bo);
528 return TRUE;
529 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
530 whandle->handle = fd_bo_dmabuf(bo);
531 return TRUE;
532 } else {
533 return FALSE;
534 }
535 }
536
537 struct fd_bo *
538 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
539 struct winsys_handle *whandle,
540 unsigned *out_stride)
541 {
542 struct fd_screen *screen = fd_screen(pscreen);
543 struct fd_bo *bo;
544
545 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
546 bo = fd_bo_from_name(screen->dev, whandle->handle);
547 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
548 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
549 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
550 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
551 } else {
552 DBG("Attempt to import unsupported handle type %d", whandle->type);
553 return NULL;
554 }
555
556 if (!bo) {
557 DBG("ref name 0x%08x failed", whandle->handle);
558 return NULL;
559 }
560
561 *out_stride = whandle->stride;
562
563 return bo;
564 }
565
566 struct pipe_screen *
567 fd_screen_create(struct fd_device *dev)
568 {
569 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
570 struct pipe_screen *pscreen;
571 uint64_t val;
572
573 fd_mesa_debug = debug_get_option_fd_mesa_debug();
574
575 if (fd_mesa_debug & FD_DBG_NOBIN)
576 fd_binning_enabled = false;
577
578 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
579
580 if (!screen)
581 return NULL;
582
583 pscreen = &screen->base;
584
585 screen->dev = dev;
586 screen->refcnt = 1;
587
588 // maybe this should be in context?
589 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
590 if (!screen->pipe) {
591 DBG("could not create 3d pipe");
592 goto fail;
593 }
594
595 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
596 DBG("could not get GMEM size");
597 goto fail;
598 }
599 screen->gmemsize_bytes = val;
600
601 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
602 DBG("could not get device-id");
603 goto fail;
604 }
605 screen->device_id = val;
606
607 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
608 DBG("could not get gpu freq");
609 /* this limits what performance related queries are
610 * supported but is not fatal
611 */
612 screen->max_freq = 0;
613 } else {
614 screen->max_freq = val;
615 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
616 screen->has_timestamp = true;
617 }
618
619 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
620 DBG("could not get gpu-id");
621 goto fail;
622 }
623 screen->gpu_id = val;
624
625 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
626 DBG("could not get chip-id");
627 /* older kernels may not have this property: */
628 unsigned core = screen->gpu_id / 100;
629 unsigned major = (screen->gpu_id % 100) / 10;
630 unsigned minor = screen->gpu_id % 10;
631 unsigned patch = 0; /* assume the worst */
632 val = (patch & 0xff) | ((minor & 0xff) << 8) |
633 ((major & 0xff) << 16) | ((core & 0xff) << 24);
634 }
635 screen->chip_id = val;
636
637 DBG("Pipe Info:");
638 DBG(" GPU-id: %d", screen->gpu_id);
639 DBG(" Chip-id: 0x%08x", screen->chip_id);
640 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
641
642 /* explicitly checking for GPU revisions that are known to work. This
643 * may be overly conservative for a3xx, where spoofing the gpu_id with
644 * the blob driver seems to generate identical cmdstream dumps. But
645 * on a2xx, there seem to be small differences between the GPU revs
646 * so it is probably better to actually test first on real hardware
647 * before enabling:
648 *
649 * If you have a different adreno version, feel free to add it to one
650 * of the cases below and see what happens. And if it works, please
651 * send a patch ;-)
652 */
653 switch (screen->gpu_id) {
654 case 220:
655 fd2_screen_init(pscreen);
656 break;
657 case 305:
658 case 307:
659 case 320:
660 case 330:
661 fd3_screen_init(pscreen);
662 break;
663 case 420:
664 case 430:
665 fd4_screen_init(pscreen);
666 break;
667 default:
668 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
669 goto fail;
670 }
671
672 /* NOTE: don't enable reordering on a2xx, since completely untested.
673 * Also, don't enable if we have too old of a kernel to support
674 * growable cmdstream buffers, since memory requirement for cmdstream
675 * buffers would be too much otherwise.
676 */
677 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
678 screen->reorder = !!(fd_mesa_debug & FD_DBG_REORDER);
679
680 fd_bc_init(&screen->batch_cache);
681
682 pipe_mutex_init(screen->lock);
683
684 pscreen->destroy = fd_screen_destroy;
685 pscreen->get_param = fd_screen_get_param;
686 pscreen->get_paramf = fd_screen_get_paramf;
687 pscreen->get_shader_param = fd_screen_get_shader_param;
688 pscreen->get_compiler_options = fd_get_compiler_options;
689
690 fd_resource_screen_init(pscreen);
691 fd_query_screen_init(pscreen);
692
693 pscreen->get_name = fd_screen_get_name;
694 pscreen->get_vendor = fd_screen_get_vendor;
695 pscreen->get_device_vendor = fd_screen_get_device_vendor;
696
697 pscreen->get_timestamp = fd_screen_get_timestamp;
698
699 pscreen->fence_reference = fd_screen_fence_ref;
700 pscreen->fence_finish = fd_screen_fence_finish;
701
702 util_format_s3tc_init();
703
704 return pscreen;
705
706 fail:
707 fd_screen_destroy(pscreen);
708 return NULL;
709 }