gallium: add PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56 #include "a5xx/fd5_screen.h"
57
58 #include "ir3/ir3_nir.h"
59
60 /* XXX this should go away */
61 #include "state_tracker/drm_driver.h"
62
63 static const struct debug_named_value debug_options[] = {
64 {"msgs", FD_DBG_MSGS, "Print debug messages"},
65 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
66 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
67 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
68 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
69 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
70 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
71 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
72 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
73 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
74 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
75 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
76 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
77 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
78 {"nir", FD_DBG_NIR, "Prefer NIR as native IR"},
79 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
80 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
81 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
82 DEBUG_NAMED_VALUE_END
83 };
84
85 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
86
87 int fd_mesa_debug = 0;
88 bool fd_binning_enabled = true;
89 static bool glsl120 = false;
90
91 static const char *
92 fd_screen_get_name(struct pipe_screen *pscreen)
93 {
94 static char buffer[128];
95 util_snprintf(buffer, sizeof(buffer), "FD%03d",
96 fd_screen(pscreen)->device_id);
97 return buffer;
98 }
99
100 static const char *
101 fd_screen_get_vendor(struct pipe_screen *pscreen)
102 {
103 return "freedreno";
104 }
105
106 static const char *
107 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
108 {
109 return "Qualcomm";
110 }
111
112
113 static uint64_t
114 fd_screen_get_timestamp(struct pipe_screen *pscreen)
115 {
116 struct fd_screen *screen = fd_screen(pscreen);
117
118 if (screen->has_timestamp) {
119 uint64_t n;
120 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
121 debug_assert(screen->max_freq > 0);
122 return n * 1000000000 / screen->max_freq;
123 } else {
124 int64_t cpu_time = os_time_get() * 1000;
125 return cpu_time + screen->cpu_gpu_time_delta;
126 }
127
128 }
129
130 static void
131 fd_screen_destroy(struct pipe_screen *pscreen)
132 {
133 struct fd_screen *screen = fd_screen(pscreen);
134
135 if (screen->pipe)
136 fd_pipe_del(screen->pipe);
137
138 if (screen->dev)
139 fd_device_del(screen->dev);
140
141 fd_bc_fini(&screen->batch_cache);
142
143 slab_destroy_parent(&screen->transfer_pool);
144
145 mtx_destroy(&screen->lock);
146
147 ralloc_free(screen->compiler);
148
149 free(screen);
150 }
151
152 /*
153 TODO either move caps to a2xx/a3xx specific code, or maybe have some
154 tables for things that differ if the delta is not too much..
155 */
156 static int
157 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
158 {
159 struct fd_screen *screen = fd_screen(pscreen);
160
161 /* this is probably not totally correct.. but it's a start: */
162 switch (param) {
163 /* Supported features (boolean caps). */
164 case PIPE_CAP_NPOT_TEXTURES:
165 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
166 case PIPE_CAP_TWO_SIDED_STENCIL:
167 case PIPE_CAP_ANISOTROPIC_FILTER:
168 case PIPE_CAP_POINT_SPRITE:
169 case PIPE_CAP_TEXTURE_SHADOW_MAP:
170 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
171 case PIPE_CAP_TEXTURE_SWIZZLE:
172 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
173 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
174 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
175 case PIPE_CAP_SEAMLESS_CUBE_MAP:
176 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
177 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
178 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
179 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
180 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
181 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
182 case PIPE_CAP_STRING_MARKER:
183 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
184 return 1;
185
186 case PIPE_CAP_VERTEXID_NOBASE:
187 return is_a3xx(screen) || is_a4xx(screen);
188
189 case PIPE_CAP_USER_CONSTANT_BUFFERS:
190 return is_a4xx(screen) ? 0 : 1;
191
192 case PIPE_CAP_SHADER_STENCIL_EXPORT:
193 case PIPE_CAP_TGSI_TEXCOORD:
194 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
195 case PIPE_CAP_TEXTURE_MULTISAMPLE:
196 case PIPE_CAP_TEXTURE_BARRIER:
197 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
198 case PIPE_CAP_COMPUTE:
199 case PIPE_CAP_QUERY_MEMORY_INFO:
200 case PIPE_CAP_PCI_GROUP:
201 case PIPE_CAP_PCI_BUS:
202 case PIPE_CAP_PCI_DEVICE:
203 case PIPE_CAP_PCI_FUNCTION:
204 return 0;
205
206 case PIPE_CAP_SM3:
207 case PIPE_CAP_PRIMITIVE_RESTART:
208 case PIPE_CAP_TGSI_INSTANCEID:
209 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
210 case PIPE_CAP_INDEP_BLEND_ENABLE:
211 case PIPE_CAP_INDEP_BLEND_FUNC:
212 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
213 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
214 case PIPE_CAP_CONDITIONAL_RENDER:
215 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
216 case PIPE_CAP_FAKE_SW_MSAA:
217 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
218 case PIPE_CAP_DEPTH_CLIP_DISABLE:
219 case PIPE_CAP_CLIP_HALFZ:
220 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
221
222 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
223 return 0;
224 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
225 if (is_a3xx(screen)) return 16;
226 if (is_a4xx(screen)) return 32;
227 if (is_a5xx(screen)) return 32;
228 return 0;
229 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
230 /* We could possibly emulate more by pretending 2d/rect textures and
231 * splitting high bits of index into 2nd dimension..
232 */
233 if (is_a3xx(screen)) return 8192;
234 if (is_a4xx(screen)) return 16384;
235 if (is_a5xx(screen)) return 16384;
236 return 0;
237
238 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
239 case PIPE_CAP_CUBE_MAP_ARRAY:
240 case PIPE_CAP_START_INSTANCE:
241 case PIPE_CAP_SAMPLER_VIEW_TARGET:
242 case PIPE_CAP_TEXTURE_QUERY_LOD:
243 return is_a4xx(screen) || is_a5xx(screen);
244
245 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
246 return 64;
247
248 case PIPE_CAP_GLSL_FEATURE_LEVEL:
249 if (glsl120)
250 return 120;
251 return is_ir3(screen) ? 140 : 120;
252
253 /* Unsupported features. */
254 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
255 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
256 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
257 case PIPE_CAP_USER_VERTEX_BUFFERS:
258 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
259 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
260 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
261 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
262 case PIPE_CAP_TEXTURE_GATHER_SM5:
263 case PIPE_CAP_SAMPLE_SHADING:
264 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
265 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
266 case PIPE_CAP_DRAW_INDIRECT:
267 case PIPE_CAP_MULTI_DRAW_INDIRECT:
268 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
269 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
270 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
271 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
272 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
273 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
274 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
275 case PIPE_CAP_DEPTH_BOUNDS_TEST:
276 case PIPE_CAP_TGSI_TXQS:
277 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
278 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
279 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
280 case PIPE_CAP_CLEAR_TEXTURE:
281 case PIPE_CAP_DRAW_PARAMETERS:
282 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
283 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
284 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
285 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
286 case PIPE_CAP_INVALIDATE_BUFFER:
287 case PIPE_CAP_GENERATE_MIPMAP:
288 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
289 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
290 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
291 case PIPE_CAP_CULL_DISTANCE:
292 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
293 case PIPE_CAP_TGSI_VOTE:
294 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
295 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
296 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
297 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
298 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
299 case PIPE_CAP_TGSI_FS_FBFETCH:
300 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
301 case PIPE_CAP_DOUBLES:
302 case PIPE_CAP_INT64:
303 case PIPE_CAP_INT64_DIVMOD:
304 case PIPE_CAP_TGSI_TEX_TXF_LZ:
305 case PIPE_CAP_TGSI_CLOCK:
306 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
307 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
308 case PIPE_CAP_TGSI_BALLOT:
309 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
310 return 0;
311
312 case PIPE_CAP_MAX_VIEWPORTS:
313 return 1;
314
315 case PIPE_CAP_SHAREABLE_SHADERS:
316 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
317 /* manage the variants for these ourself, to avoid breaking precompile: */
318 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
319 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
320 if (is_ir3(screen))
321 return 1;
322 return 0;
323
324 /* Stream output. */
325 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
326 if (is_ir3(screen))
327 return PIPE_MAX_SO_BUFFERS;
328 return 0;
329 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
330 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
331 if (is_ir3(screen))
332 return 1;
333 return 0;
334 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
335 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
336 if (is_ir3(screen))
337 return 16 * 4; /* should only be shader out limit? */
338 return 0;
339
340 /* Geometry shader output, unsupported. */
341 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
342 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
343 case PIPE_CAP_MAX_VERTEX_STREAMS:
344 return 0;
345
346 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
347 return 2048;
348
349 /* Texturing. */
350 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
351 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
352 return MAX_MIP_LEVELS;
353 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
354 return 11;
355
356 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
357 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0;
358
359 /* Render targets. */
360 case PIPE_CAP_MAX_RENDER_TARGETS:
361 return screen->max_rts;
362 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
363 return is_a3xx(screen) ? 1 : 0;
364
365 /* Queries. */
366 case PIPE_CAP_QUERY_BUFFER_OBJECT:
367 return 0;
368 case PIPE_CAP_OCCLUSION_QUERY:
369 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
370 case PIPE_CAP_QUERY_TIMESTAMP:
371 case PIPE_CAP_QUERY_TIME_ELAPSED:
372 /* only a4xx, requires new enough kernel so we know max_freq: */
373 return (screen->max_freq > 0) && is_a4xx(screen);
374
375 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
376 case PIPE_CAP_MIN_TEXEL_OFFSET:
377 return -8;
378
379 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
380 case PIPE_CAP_MAX_TEXEL_OFFSET:
381 return 7;
382
383 case PIPE_CAP_ENDIANNESS:
384 return PIPE_ENDIAN_LITTLE;
385
386 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
387 return 64;
388
389 case PIPE_CAP_VENDOR_ID:
390 return 0x5143;
391 case PIPE_CAP_DEVICE_ID:
392 return 0xFFFFFFFF;
393 case PIPE_CAP_ACCELERATED:
394 return 1;
395 case PIPE_CAP_VIDEO_MEMORY:
396 DBG("FINISHME: The value returned is incorrect\n");
397 return 10;
398 case PIPE_CAP_UMA:
399 return 1;
400 case PIPE_CAP_NATIVE_FENCE_FD:
401 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
402 }
403 debug_printf("unknown param %d\n", param);
404 return 0;
405 }
406
407 static float
408 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
409 {
410 switch (param) {
411 case PIPE_CAPF_MAX_LINE_WIDTH:
412 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
413 /* NOTE: actual value is 127.0f, but this is working around a deqp
414 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
415 * uses too small of a render target size, and gets confused when
416 * the lines start going offscreen.
417 *
418 * See: https://code.google.com/p/android/issues/detail?id=206513
419 */
420 if (fd_mesa_debug & FD_DBG_DEQP)
421 return 48.0f;
422 return 127.0f;
423 case PIPE_CAPF_MAX_POINT_WIDTH:
424 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
425 return 4092.0f;
426 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
427 return 16.0f;
428 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
429 return 15.0f;
430 case PIPE_CAPF_GUARD_BAND_LEFT:
431 case PIPE_CAPF_GUARD_BAND_TOP:
432 case PIPE_CAPF_GUARD_BAND_RIGHT:
433 case PIPE_CAPF_GUARD_BAND_BOTTOM:
434 return 0.0f;
435 }
436 debug_printf("unknown paramf %d\n", param);
437 return 0;
438 }
439
440 static int
441 fd_screen_get_shader_param(struct pipe_screen *pscreen,
442 enum pipe_shader_type shader,
443 enum pipe_shader_cap param)
444 {
445 struct fd_screen *screen = fd_screen(pscreen);
446
447 switch(shader)
448 {
449 case PIPE_SHADER_FRAGMENT:
450 case PIPE_SHADER_VERTEX:
451 break;
452 case PIPE_SHADER_COMPUTE:
453 case PIPE_SHADER_GEOMETRY:
454 /* maye we could emulate.. */
455 return 0;
456 default:
457 DBG("unknown shader type %d", shader);
458 return 0;
459 }
460
461 /* this is probably not totally correct.. but it's a start: */
462 switch (param) {
463 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
464 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
465 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
466 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
467 return 16384;
468 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
469 return 8; /* XXX */
470 case PIPE_SHADER_CAP_MAX_INPUTS:
471 case PIPE_SHADER_CAP_MAX_OUTPUTS:
472 return 16;
473 case PIPE_SHADER_CAP_MAX_TEMPS:
474 return 64; /* Max native temporaries. */
475 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
476 /* NOTE: seems to be limit for a3xx is actually 512 but
477 * split between VS and FS. Use lower limit of 256 to
478 * avoid getting into impossible situations:
479 */
480 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]);
481 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
482 return is_ir3(screen) ? 16 : 1;
483 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
484 return 1;
485 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
486 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
487 /* Technically this should be the same as for TEMP/CONST, since
488 * everything is just normal registers. This is just temporary
489 * hack until load_input/store_output handle arrays in a similar
490 * way as load_var/store_var..
491 */
492 return 0;
493 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
494 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
495 /* a2xx compiler doesn't handle indirect: */
496 return is_ir3(screen) ? 1 : 0;
497 case PIPE_SHADER_CAP_SUBROUTINES:
498 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
499 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
500 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
501 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
502 return 0;
503 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
504 return 1;
505 case PIPE_SHADER_CAP_INTEGERS:
506 if (glsl120)
507 return 0;
508 return is_ir3(screen) ? 1 : 0;
509 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
510 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
511 return 16;
512 case PIPE_SHADER_CAP_PREFERRED_IR:
513 if ((fd_mesa_debug & FD_DBG_NIR) && is_ir3(screen))
514 return PIPE_SHADER_IR_NIR;
515 return PIPE_SHADER_IR_TGSI;
516 case PIPE_SHADER_CAP_SUPPORTED_IRS:
517 return 0;
518 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
519 return 32;
520 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
521 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
522 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
523 return 0;
524 }
525 debug_printf("unknown shader param %d\n", param);
526 return 0;
527 }
528
529 static const void *
530 fd_get_compiler_options(struct pipe_screen *pscreen,
531 enum pipe_shader_ir ir, unsigned shader)
532 {
533 struct fd_screen *screen = fd_screen(pscreen);
534
535 if (is_ir3(screen))
536 return ir3_get_compiler_options();
537
538 return NULL;
539 }
540
541 boolean
542 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
543 struct fd_bo *bo,
544 unsigned stride,
545 struct winsys_handle *whandle)
546 {
547 whandle->stride = stride;
548
549 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
550 return fd_bo_get_name(bo, &whandle->handle) == 0;
551 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
552 whandle->handle = fd_bo_handle(bo);
553 return TRUE;
554 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
555 whandle->handle = fd_bo_dmabuf(bo);
556 return TRUE;
557 } else {
558 return FALSE;
559 }
560 }
561
562 struct fd_bo *
563 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
564 struct winsys_handle *whandle)
565 {
566 struct fd_screen *screen = fd_screen(pscreen);
567 struct fd_bo *bo;
568
569 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
570 bo = fd_bo_from_name(screen->dev, whandle->handle);
571 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
572 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
573 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
574 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
575 } else {
576 DBG("Attempt to import unsupported handle type %d", whandle->type);
577 return NULL;
578 }
579
580 if (!bo) {
581 DBG("ref name 0x%08x failed", whandle->handle);
582 return NULL;
583 }
584
585 return bo;
586 }
587
588 struct pipe_screen *
589 fd_screen_create(struct fd_device *dev)
590 {
591 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
592 struct pipe_screen *pscreen;
593 uint64_t val;
594
595 fd_mesa_debug = debug_get_option_fd_mesa_debug();
596
597 if (fd_mesa_debug & FD_DBG_NOBIN)
598 fd_binning_enabled = false;
599
600 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
601
602 if (!screen)
603 return NULL;
604
605 pscreen = &screen->base;
606
607 screen->dev = dev;
608 screen->refcnt = 1;
609
610 // maybe this should be in context?
611 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
612 if (!screen->pipe) {
613 DBG("could not create 3d pipe");
614 goto fail;
615 }
616
617 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
618 DBG("could not get GMEM size");
619 goto fail;
620 }
621 screen->gmemsize_bytes = val;
622
623 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
624 DBG("could not get device-id");
625 goto fail;
626 }
627 screen->device_id = val;
628
629 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
630 DBG("could not get gpu freq");
631 /* this limits what performance related queries are
632 * supported but is not fatal
633 */
634 screen->max_freq = 0;
635 } else {
636 screen->max_freq = val;
637 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
638 screen->has_timestamp = true;
639 }
640
641 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
642 DBG("could not get gpu-id");
643 goto fail;
644 }
645 screen->gpu_id = val;
646
647 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
648 DBG("could not get chip-id");
649 /* older kernels may not have this property: */
650 unsigned core = screen->gpu_id / 100;
651 unsigned major = (screen->gpu_id % 100) / 10;
652 unsigned minor = screen->gpu_id % 10;
653 unsigned patch = 0; /* assume the worst */
654 val = (patch & 0xff) | ((minor & 0xff) << 8) |
655 ((major & 0xff) << 16) | ((core & 0xff) << 24);
656 }
657 screen->chip_id = val;
658
659 DBG("Pipe Info:");
660 DBG(" GPU-id: %d", screen->gpu_id);
661 DBG(" Chip-id: 0x%08x", screen->chip_id);
662 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
663
664 /* explicitly checking for GPU revisions that are known to work. This
665 * may be overly conservative for a3xx, where spoofing the gpu_id with
666 * the blob driver seems to generate identical cmdstream dumps. But
667 * on a2xx, there seem to be small differences between the GPU revs
668 * so it is probably better to actually test first on real hardware
669 * before enabling:
670 *
671 * If you have a different adreno version, feel free to add it to one
672 * of the cases below and see what happens. And if it works, please
673 * send a patch ;-)
674 */
675 switch (screen->gpu_id) {
676 case 220:
677 fd2_screen_init(pscreen);
678 break;
679 case 305:
680 case 307:
681 case 320:
682 case 330:
683 fd3_screen_init(pscreen);
684 break;
685 case 420:
686 case 430:
687 fd4_screen_init(pscreen);
688 break;
689 case 530:
690 fd5_screen_init(pscreen);
691 break;
692 default:
693 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
694 goto fail;
695 }
696
697 if (screen->gpu_id >= 500) {
698 screen->gmem_alignw = 64;
699 screen->gmem_alignh = 32;
700 } else {
701 screen->gmem_alignw = 32;
702 screen->gmem_alignh = 32;
703 }
704
705 /* NOTE: don't enable reordering on a2xx, since completely untested.
706 * Also, don't enable if we have too old of a kernel to support
707 * growable cmdstream buffers, since memory requirement for cmdstream
708 * buffers would be too much otherwise.
709 */
710 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
711 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
712
713 fd_bc_init(&screen->batch_cache);
714
715 (void) mtx_init(&screen->lock, mtx_plain);
716
717 pscreen->destroy = fd_screen_destroy;
718 pscreen->get_param = fd_screen_get_param;
719 pscreen->get_paramf = fd_screen_get_paramf;
720 pscreen->get_shader_param = fd_screen_get_shader_param;
721 pscreen->get_compiler_options = fd_get_compiler_options;
722
723 fd_resource_screen_init(pscreen);
724 fd_query_screen_init(pscreen);
725
726 pscreen->get_name = fd_screen_get_name;
727 pscreen->get_vendor = fd_screen_get_vendor;
728 pscreen->get_device_vendor = fd_screen_get_device_vendor;
729
730 pscreen->get_timestamp = fd_screen_get_timestamp;
731
732 pscreen->fence_reference = fd_fence_ref;
733 pscreen->fence_finish = fd_fence_finish;
734 pscreen->fence_get_fd = fd_fence_get_fd;
735
736 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
737
738 util_format_s3tc_init();
739
740 return pscreen;
741
742 fail:
743 fd_screen_destroy(pscreen);
744 return NULL;
745 }