freedreno/ir3: output ir3 and nir asm for frameretrace
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "util/os_time.h"
42
43 #include <errno.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 #include <sys/sysinfo.h>
47
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
53
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58
59 #include "ir3/ir3_nir.h"
60
61 /* XXX this should go away */
62 #include "state_tracker/drm_driver.h"
63
64 static const struct debug_named_value debug_options[] = {
65 {"msgs", FD_DBG_MSGS, "Print debug messages"},
66 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
67 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
68 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
69 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
70 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
71 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
72 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
73 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
74 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
75 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
76 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
77 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
78 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
79 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
80 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
81 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
82 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
83 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
84 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
85 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
86 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a5xx)"},
87 DEBUG_NAMED_VALUE_END
88 };
89
90 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
91
92 int fd_mesa_debug = 0;
93 bool fd_binning_enabled = true;
94 static bool glsl120 = false;
95
96 static const struct debug_named_value shader_debug_options[] = {
97 {"vs", FD_DBG_SHADER_VS, "Print shader disasm for vertex shaders"},
98 {"fs", FD_DBG_SHADER_FS, "Print shader disasm for fragment shaders"},
99 {"cs", FD_DBG_SHADER_CS, "Print shader disasm for compute shaders"},
100 DEBUG_NAMED_VALUE_END
101 };
102
103 DEBUG_GET_ONCE_FLAGS_OPTION(fd_shader_debug, "FD_SHADER_DEBUG", shader_debug_options, 0)
104
105 enum fd_shader_debug fd_shader_debug = 0;
106
107 static const char *
108 fd_screen_get_name(struct pipe_screen *pscreen)
109 {
110 static char buffer[128];
111 util_snprintf(buffer, sizeof(buffer), "FD%03d",
112 fd_screen(pscreen)->device_id);
113 return buffer;
114 }
115
116 static const char *
117 fd_screen_get_vendor(struct pipe_screen *pscreen)
118 {
119 return "freedreno";
120 }
121
122 static const char *
123 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
124 {
125 return "Qualcomm";
126 }
127
128
129 static uint64_t
130 fd_screen_get_timestamp(struct pipe_screen *pscreen)
131 {
132 struct fd_screen *screen = fd_screen(pscreen);
133
134 if (screen->has_timestamp) {
135 uint64_t n;
136 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
137 debug_assert(screen->max_freq > 0);
138 return n * 1000000000 / screen->max_freq;
139 } else {
140 int64_t cpu_time = os_time_get() * 1000;
141 return cpu_time + screen->cpu_gpu_time_delta;
142 }
143
144 }
145
146 static void
147 fd_screen_destroy(struct pipe_screen *pscreen)
148 {
149 struct fd_screen *screen = fd_screen(pscreen);
150
151 if (screen->pipe)
152 fd_pipe_del(screen->pipe);
153
154 if (screen->dev)
155 fd_device_del(screen->dev);
156
157 fd_bc_fini(&screen->batch_cache);
158
159 slab_destroy_parent(&screen->transfer_pool);
160
161 mtx_destroy(&screen->lock);
162
163 ralloc_free(screen->compiler);
164
165 free(screen);
166 }
167
168 /*
169 TODO either move caps to a2xx/a3xx specific code, or maybe have some
170 tables for things that differ if the delta is not too much..
171 */
172 static int
173 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
174 {
175 struct fd_screen *screen = fd_screen(pscreen);
176
177 /* this is probably not totally correct.. but it's a start: */
178 switch (param) {
179 /* Supported features (boolean caps). */
180 case PIPE_CAP_NPOT_TEXTURES:
181 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
182 case PIPE_CAP_ANISOTROPIC_FILTER:
183 case PIPE_CAP_POINT_SPRITE:
184 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
185 case PIPE_CAP_TEXTURE_SWIZZLE:
186 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
187 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
188 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
189 case PIPE_CAP_SEAMLESS_CUBE_MAP:
190 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
191 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
192 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
193 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
194 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
195 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
196 case PIPE_CAP_STRING_MARKER:
197 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
198 case PIPE_CAP_TEXTURE_BARRIER:
199 case PIPE_CAP_INVALIDATE_BUFFER:
200 return 1;
201
202 case PIPE_CAP_VERTEXID_NOBASE:
203 return is_a3xx(screen) || is_a4xx(screen);
204
205 case PIPE_CAP_COMPUTE:
206 return has_compute(screen);
207
208 case PIPE_CAP_SHADER_STENCIL_EXPORT:
209 case PIPE_CAP_TGSI_TEXCOORD:
210 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
211 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
212 case PIPE_CAP_QUERY_MEMORY_INFO:
213 case PIPE_CAP_PCI_GROUP:
214 case PIPE_CAP_PCI_BUS:
215 case PIPE_CAP_PCI_DEVICE:
216 case PIPE_CAP_PCI_FUNCTION:
217 return 0;
218
219 case PIPE_CAP_SM3:
220 case PIPE_CAP_PRIMITIVE_RESTART:
221 case PIPE_CAP_TGSI_INSTANCEID:
222 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
223 case PIPE_CAP_INDEP_BLEND_ENABLE:
224 case PIPE_CAP_INDEP_BLEND_FUNC:
225 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
226 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
227 case PIPE_CAP_CONDITIONAL_RENDER:
228 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
229 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
230 case PIPE_CAP_CLIP_HALFZ:
231 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
232
233 case PIPE_CAP_FAKE_SW_MSAA:
234 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
235
236 case PIPE_CAP_TEXTURE_MULTISAMPLE:
237 return is_a5xx(screen);
238
239 case PIPE_CAP_DEPTH_CLIP_DISABLE:
240 return is_a3xx(screen) || is_a4xx(screen);
241
242 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
243 return is_a5xx(screen);
244
245 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
246 return 0;
247 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
248 if (is_a3xx(screen)) return 16;
249 if (is_a4xx(screen)) return 32;
250 if (is_a5xx(screen)) return 32;
251 return 0;
252 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
253 /* We could possibly emulate more by pretending 2d/rect textures and
254 * splitting high bits of index into 2nd dimension..
255 */
256 if (is_a3xx(screen)) return 8192;
257 if (is_a4xx(screen)) return 16384;
258 if (is_a5xx(screen)) return 16384;
259 return 0;
260
261 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
262 case PIPE_CAP_CUBE_MAP_ARRAY:
263 case PIPE_CAP_SAMPLER_VIEW_TARGET:
264 case PIPE_CAP_TEXTURE_QUERY_LOD:
265 return is_a4xx(screen) || is_a5xx(screen);
266
267 case PIPE_CAP_START_INSTANCE:
268 /* Note that a5xx can do this, it just can't (at least with
269 * current firmware) do draw_indirect with base_instance.
270 * Since draw_indirect is needed sooner (gles31 and gl40 vs
271 * gl42), hide base_instance on a5xx. :-/
272 */
273 return is_a4xx(screen);
274
275 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
276 return 64;
277
278 case PIPE_CAP_GLSL_FEATURE_LEVEL:
279 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
280 if (glsl120)
281 return 120;
282 return is_ir3(screen) ? 140 : 120;
283
284 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
285 if (is_a5xx(screen))
286 return 4;
287 return 0;
288
289 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
290 if (is_a4xx(screen) || is_a5xx(screen))
291 return 4;
292 return 0;
293
294 /* Unsupported features. */
295 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
296 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
297 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
298 case PIPE_CAP_USER_VERTEX_BUFFERS:
299 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
300 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
301 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
302 case PIPE_CAP_TEXTURE_GATHER_SM5:
303 case PIPE_CAP_SAMPLE_SHADING:
304 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
305 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
306 case PIPE_CAP_MULTI_DRAW_INDIRECT:
307 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
308 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
309 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
310 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
311 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
312 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
313 case PIPE_CAP_DEPTH_BOUNDS_TEST:
314 case PIPE_CAP_TGSI_TXQS:
315 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
316 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
317 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
318 case PIPE_CAP_CLEAR_TEXTURE:
319 case PIPE_CAP_DRAW_PARAMETERS:
320 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
321 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
322 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
323 case PIPE_CAP_GENERATE_MIPMAP:
324 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
325 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
326 case PIPE_CAP_CULL_DISTANCE:
327 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
328 case PIPE_CAP_TGSI_VOTE:
329 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
330 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
331 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
332 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
333 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
334 case PIPE_CAP_TGSI_FS_FBFETCH:
335 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
336 case PIPE_CAP_DOUBLES:
337 case PIPE_CAP_INT64:
338 case PIPE_CAP_INT64_DIVMOD:
339 case PIPE_CAP_TGSI_TEX_TXF_LZ:
340 case PIPE_CAP_TGSI_CLOCK:
341 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
342 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
343 case PIPE_CAP_TGSI_BALLOT:
344 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
345 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
346 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
347 case PIPE_CAP_POST_DEPTH_COVERAGE:
348 case PIPE_CAP_BINDLESS_TEXTURE:
349 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
350 case PIPE_CAP_QUERY_SO_OVERFLOW:
351 case PIPE_CAP_MEMOBJ:
352 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
353 case PIPE_CAP_TILE_RASTER_ORDER:
354 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
355 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
356 case PIPE_CAP_FENCE_SIGNAL:
357 case PIPE_CAP_CONSTBUF0_FLAGS:
358 case PIPE_CAP_PACKED_UNIFORMS:
359 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
360 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
361 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
362 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
363 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
364 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
365 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
366 return 0;
367
368 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
369 return screen->priority_mask;
370
371 case PIPE_CAP_DRAW_INDIRECT:
372 if (is_a4xx(screen) || is_a5xx(screen))
373 return 1;
374 return 0;
375
376 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
377 if (is_a4xx(screen) || is_a5xx(screen))
378 return 1;
379 return 0;
380
381 case PIPE_CAP_LOAD_CONSTBUF:
382 /* name is confusing, but this turns on std430 packing */
383 if (is_ir3(screen))
384 return 1;
385 return 0;
386
387 case PIPE_CAP_MAX_VIEWPORTS:
388 return 1;
389
390 case PIPE_CAP_SHAREABLE_SHADERS:
391 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
392 /* manage the variants for these ourself, to avoid breaking precompile: */
393 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
394 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
395 if (is_ir3(screen))
396 return 1;
397 return 0;
398
399 /* Stream output. */
400 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
401 if (is_ir3(screen))
402 return PIPE_MAX_SO_BUFFERS;
403 return 0;
404 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
405 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
406 if (is_ir3(screen))
407 return 1;
408 return 0;
409 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
410 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
411 if (is_ir3(screen))
412 return 16 * 4; /* should only be shader out limit? */
413 return 0;
414
415 /* Geometry shader output, unsupported. */
416 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
417 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
418 case PIPE_CAP_MAX_VERTEX_STREAMS:
419 return 0;
420
421 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
422 return 2048;
423
424 /* Texturing. */
425 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
426 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
427 return MAX_MIP_LEVELS;
428 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
429 return 11;
430
431 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
432 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0;
433
434 /* Render targets. */
435 case PIPE_CAP_MAX_RENDER_TARGETS:
436 return screen->max_rts;
437 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
438 return is_a3xx(screen) ? 1 : 0;
439
440 /* Queries. */
441 case PIPE_CAP_QUERY_BUFFER_OBJECT:
442 return 0;
443 case PIPE_CAP_OCCLUSION_QUERY:
444 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
445 case PIPE_CAP_QUERY_TIMESTAMP:
446 case PIPE_CAP_QUERY_TIME_ELAPSED:
447 /* only a4xx, requires new enough kernel so we know max_freq: */
448 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen));
449
450 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
451 case PIPE_CAP_MIN_TEXEL_OFFSET:
452 return -8;
453
454 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
455 case PIPE_CAP_MAX_TEXEL_OFFSET:
456 return 7;
457
458 case PIPE_CAP_ENDIANNESS:
459 return PIPE_ENDIAN_LITTLE;
460
461 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
462 return 64;
463
464 case PIPE_CAP_VENDOR_ID:
465 return 0x5143;
466 case PIPE_CAP_DEVICE_ID:
467 return 0xFFFFFFFF;
468 case PIPE_CAP_ACCELERATED:
469 return 1;
470 case PIPE_CAP_VIDEO_MEMORY:
471 DBG("FINISHME: The value returned is incorrect\n");
472 return 10;
473 case PIPE_CAP_UMA:
474 return 1;
475 case PIPE_CAP_NATIVE_FENCE_FD:
476 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
477 }
478 debug_printf("unknown param %d\n", param);
479 return 0;
480 }
481
482 static float
483 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
484 {
485 switch (param) {
486 case PIPE_CAPF_MAX_LINE_WIDTH:
487 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
488 /* NOTE: actual value is 127.0f, but this is working around a deqp
489 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
490 * uses too small of a render target size, and gets confused when
491 * the lines start going offscreen.
492 *
493 * See: https://code.google.com/p/android/issues/detail?id=206513
494 */
495 if (fd_mesa_debug & FD_DBG_DEQP)
496 return 48.0f;
497 return 127.0f;
498 case PIPE_CAPF_MAX_POINT_WIDTH:
499 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
500 return 4092.0f;
501 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
502 return 16.0f;
503 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
504 return 15.0f;
505 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
506 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
507 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
508 return 0.0f;
509 }
510 debug_printf("unknown paramf %d\n", param);
511 return 0;
512 }
513
514 static int
515 fd_screen_get_shader_param(struct pipe_screen *pscreen,
516 enum pipe_shader_type shader,
517 enum pipe_shader_cap param)
518 {
519 struct fd_screen *screen = fd_screen(pscreen);
520
521 switch(shader)
522 {
523 case PIPE_SHADER_FRAGMENT:
524 case PIPE_SHADER_VERTEX:
525 break;
526 case PIPE_SHADER_COMPUTE:
527 if (has_compute(screen))
528 break;
529 return 0;
530 case PIPE_SHADER_GEOMETRY:
531 /* maye we could emulate.. */
532 return 0;
533 default:
534 DBG("unknown shader type %d", shader);
535 return 0;
536 }
537
538 /* this is probably not totally correct.. but it's a start: */
539 switch (param) {
540 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
541 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
542 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
543 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
544 return 16384;
545 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
546 return 8; /* XXX */
547 case PIPE_SHADER_CAP_MAX_INPUTS:
548 case PIPE_SHADER_CAP_MAX_OUTPUTS:
549 return 16;
550 case PIPE_SHADER_CAP_MAX_TEMPS:
551 return 64; /* Max native temporaries. */
552 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
553 /* NOTE: seems to be limit for a3xx is actually 512 but
554 * split between VS and FS. Use lower limit of 256 to
555 * avoid getting into impossible situations:
556 */
557 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]);
558 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
559 return is_ir3(screen) ? 16 : 1;
560 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
561 return 1;
562 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
563 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
564 /* Technically this should be the same as for TEMP/CONST, since
565 * everything is just normal registers. This is just temporary
566 * hack until load_input/store_output handle arrays in a similar
567 * way as load_var/store_var..
568 */
569 return 0;
570 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
571 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
572 /* a2xx compiler doesn't handle indirect: */
573 return is_ir3(screen) ? 1 : 0;
574 case PIPE_SHADER_CAP_SUBROUTINES:
575 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
576 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
577 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
578 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
579 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
580 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
581 return 0;
582 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
583 return 1;
584 case PIPE_SHADER_CAP_INTEGERS:
585 if (glsl120)
586 return 0;
587 return is_ir3(screen) ? 1 : 0;
588 case PIPE_SHADER_CAP_INT64_ATOMICS:
589 return 0;
590 case PIPE_SHADER_CAP_FP16:
591 return 0;
592 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
593 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
594 return 16;
595 case PIPE_SHADER_CAP_PREFERRED_IR:
596 if (is_ir3(screen))
597 return PIPE_SHADER_IR_NIR;
598 return PIPE_SHADER_IR_TGSI;
599 case PIPE_SHADER_CAP_SUPPORTED_IRS:
600 if (is_ir3(screen)) {
601 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
602 } else {
603 return (1 << PIPE_SHADER_IR_TGSI);
604 }
605 return 0;
606 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
607 return 32;
608 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
609 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
610 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
611 case PIPE_SHADER_CAP_SCALAR_ISA:
612 return 1;
613 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
614 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
615 if (is_a5xx(screen)) {
616 /* a5xx (and a4xx for that matter) has one state-block
617 * for compute-shader SSBO's and another that is shared
618 * by VS/HS/DS/GS/FS.. so to simplify things for now
619 * just advertise SSBOs for FS and CS. We could possibly
620 * do what blob does, and partition the space for
621 * VS/HS/DS/GS/FS. The blob advertises:
622 *
623 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
624 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
625 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
626 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
627 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
628 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
629 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
630 *
631 * I think that way we could avoid having to patch shaders
632 * for actual SSBO indexes by using a static partitioning.
633 *
634 * Note same state block is used for images and buffers,
635 * but images also need texture state for read access
636 * (isam/isam.3d)
637 */
638 switch(shader)
639 {
640 case PIPE_SHADER_FRAGMENT:
641 case PIPE_SHADER_COMPUTE:
642 return 24;
643 default:
644 return 0;
645 }
646 }
647 return 0;
648 }
649 debug_printf("unknown shader param %d\n", param);
650 return 0;
651 }
652
653 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
654 * into per-generation backend?
655 */
656 static int
657 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
658 enum pipe_compute_cap param, void *ret)
659 {
660 struct fd_screen *screen = fd_screen(pscreen);
661 const char * const ir = "ir3";
662
663 if (!has_compute(screen))
664 return 0;
665
666 #define RET(x) do { \
667 if (ret) \
668 memcpy(ret, x, sizeof(x)); \
669 return sizeof(x); \
670 } while (0)
671
672 switch (param) {
673 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
674 // don't expose 64b pointer support yet, until ir3 supports 64b
675 // math, otherwise spir64 target is used and we get 64b pointer
676 // calculations that we can't do yet
677 // if (is_a5xx(screen))
678 // RET((uint32_t []){ 64 });
679 RET((uint32_t []){ 32 });
680
681 case PIPE_COMPUTE_CAP_IR_TARGET:
682 if (ret)
683 sprintf(ret, ir);
684 return strlen(ir) * sizeof(char);
685
686 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
687 RET((uint64_t []) { 3 });
688
689 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
690 RET(((uint64_t []) { 65535, 65535, 65535 }));
691
692 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
693 RET(((uint64_t []) { 1024, 1024, 64 }));
694
695 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
696 RET((uint64_t []) { 1024 });
697
698 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
699 RET((uint64_t []) { screen->ram_size });
700
701 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
702 RET((uint64_t []) { 32768 });
703
704 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
705 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
706 RET((uint64_t []) { 4096 });
707
708 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
709 RET((uint64_t []) { screen->ram_size });
710
711 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
712 RET((uint32_t []) { screen->max_freq / 1000000 });
713
714 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
715 RET((uint32_t []) { 9999 }); // TODO
716
717 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
718 RET((uint32_t []) { 1 });
719
720 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
721 RET((uint32_t []) { 32 }); // TODO
722
723 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
724 RET((uint64_t []) { 1024 }); // TODO
725 }
726
727 return 0;
728 }
729
730 static const void *
731 fd_get_compiler_options(struct pipe_screen *pscreen,
732 enum pipe_shader_ir ir, unsigned shader)
733 {
734 struct fd_screen *screen = fd_screen(pscreen);
735
736 if (is_ir3(screen))
737 return ir3_get_compiler_options(screen->compiler);
738
739 return NULL;
740 }
741
742 boolean
743 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
744 struct fd_bo *bo,
745 unsigned stride,
746 struct winsys_handle *whandle)
747 {
748 whandle->stride = stride;
749
750 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
751 return fd_bo_get_name(bo, &whandle->handle) == 0;
752 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
753 whandle->handle = fd_bo_handle(bo);
754 return TRUE;
755 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
756 whandle->handle = fd_bo_dmabuf(bo);
757 return TRUE;
758 } else {
759 return FALSE;
760 }
761 }
762
763 struct fd_bo *
764 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
765 struct winsys_handle *whandle)
766 {
767 struct fd_screen *screen = fd_screen(pscreen);
768 struct fd_bo *bo;
769
770 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
771 bo = fd_bo_from_name(screen->dev, whandle->handle);
772 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
773 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
774 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
775 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
776 } else {
777 DBG("Attempt to import unsupported handle type %d", whandle->type);
778 return NULL;
779 }
780
781 if (!bo) {
782 DBG("ref name 0x%08x failed", whandle->handle);
783 return NULL;
784 }
785
786 return bo;
787 }
788
789 struct pipe_screen *
790 fd_screen_create(struct fd_device *dev)
791 {
792 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
793 struct pipe_screen *pscreen;
794 uint64_t val;
795
796 fd_mesa_debug = debug_get_option_fd_mesa_debug();
797 fd_shader_debug = debug_get_option_fd_shader_debug();
798
799 if (fd_mesa_debug & FD_DBG_NOBIN)
800 fd_binning_enabled = false;
801
802 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
803
804 if (!screen)
805 return NULL;
806
807 pscreen = &screen->base;
808
809 screen->dev = dev;
810 screen->refcnt = 1;
811
812 // maybe this should be in context?
813 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
814 if (!screen->pipe) {
815 DBG("could not create 3d pipe");
816 goto fail;
817 }
818
819 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
820 DBG("could not get GMEM size");
821 goto fail;
822 }
823 screen->gmemsize_bytes = val;
824
825 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
826 DBG("could not get device-id");
827 goto fail;
828 }
829 screen->device_id = val;
830
831 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
832 DBG("could not get gpu freq");
833 /* this limits what performance related queries are
834 * supported but is not fatal
835 */
836 screen->max_freq = 0;
837 } else {
838 screen->max_freq = val;
839 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
840 screen->has_timestamp = true;
841 }
842
843 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
844 DBG("could not get gpu-id");
845 goto fail;
846 }
847 screen->gpu_id = val;
848
849 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
850 DBG("could not get chip-id");
851 /* older kernels may not have this property: */
852 unsigned core = screen->gpu_id / 100;
853 unsigned major = (screen->gpu_id % 100) / 10;
854 unsigned minor = screen->gpu_id % 10;
855 unsigned patch = 0; /* assume the worst */
856 val = (patch & 0xff) | ((minor & 0xff) << 8) |
857 ((major & 0xff) << 16) | ((core & 0xff) << 24);
858 }
859 screen->chip_id = val;
860
861 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
862 DBG("could not get # of rings");
863 screen->priority_mask = 0;
864 } else {
865 /* # of rings equates to number of unique priority values: */
866 screen->priority_mask = (1 << val) - 1;
867 }
868
869 struct sysinfo si;
870 sysinfo(&si);
871 screen->ram_size = si.totalram;
872
873 DBG("Pipe Info:");
874 DBG(" GPU-id: %d", screen->gpu_id);
875 DBG(" Chip-id: 0x%08x", screen->chip_id);
876 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
877
878 /* explicitly checking for GPU revisions that are known to work. This
879 * may be overly conservative for a3xx, where spoofing the gpu_id with
880 * the blob driver seems to generate identical cmdstream dumps. But
881 * on a2xx, there seem to be small differences between the GPU revs
882 * so it is probably better to actually test first on real hardware
883 * before enabling:
884 *
885 * If you have a different adreno version, feel free to add it to one
886 * of the cases below and see what happens. And if it works, please
887 * send a patch ;-)
888 */
889 switch (screen->gpu_id) {
890 case 205:
891 case 220:
892 fd2_screen_init(pscreen);
893 break;
894 case 305:
895 case 307:
896 case 320:
897 case 330:
898 fd3_screen_init(pscreen);
899 break;
900 case 420:
901 case 430:
902 fd4_screen_init(pscreen);
903 break;
904 case 530:
905 fd5_screen_init(pscreen);
906 break;
907 default:
908 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
909 goto fail;
910 }
911
912 if (screen->gpu_id >= 500) {
913 screen->gmem_alignw = 64;
914 screen->gmem_alignh = 32;
915 screen->num_vsc_pipes = 16;
916 } else {
917 screen->gmem_alignw = 32;
918 screen->gmem_alignh = 32;
919 screen->num_vsc_pipes = 8;
920 }
921
922 /* NOTE: don't enable reordering on a2xx, since completely untested.
923 * Also, don't enable if we have too old of a kernel to support
924 * growable cmdstream buffers, since memory requirement for cmdstream
925 * buffers would be too much otherwise.
926 */
927 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
928 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
929
930 fd_bc_init(&screen->batch_cache);
931
932 (void) mtx_init(&screen->lock, mtx_plain);
933
934 pscreen->destroy = fd_screen_destroy;
935 pscreen->get_param = fd_screen_get_param;
936 pscreen->get_paramf = fd_screen_get_paramf;
937 pscreen->get_shader_param = fd_screen_get_shader_param;
938 pscreen->get_compute_param = fd_get_compute_param;
939 pscreen->get_compiler_options = fd_get_compiler_options;
940
941 fd_resource_screen_init(pscreen);
942 fd_query_screen_init(pscreen);
943
944 pscreen->get_name = fd_screen_get_name;
945 pscreen->get_vendor = fd_screen_get_vendor;
946 pscreen->get_device_vendor = fd_screen_get_device_vendor;
947
948 pscreen->get_timestamp = fd_screen_get_timestamp;
949
950 pscreen->fence_reference = fd_fence_ref;
951 pscreen->fence_finish = fd_fence_finish;
952 pscreen->fence_get_fd = fd_fence_get_fd;
953
954 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
955
956 return pscreen;
957
958 fail:
959 fd_screen_destroy(pscreen);
960 return NULL;
961 }