freedreno/a5xx: enable a510
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/u_format.h"
35 #include "util/u_format_s3tc.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 #include "util/u_debug.h"
39
40 #include "util/os_time.h"
41
42 #include "drm-uapi/drm_fourcc.h"
43 #include <errno.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 #include <sys/sysinfo.h>
47
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
53
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58 #include "a6xx/fd6_screen.h"
59
60
61 #include "ir3/ir3_nir.h"
62 #include "a2xx/ir2.h"
63
64 /* XXX this should go away */
65 #include "state_tracker/drm_driver.h"
66
67 static const struct debug_named_value debug_options[] = {
68 {"msgs", FD_DBG_MSGS, "Print debug messages"},
69 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
70 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
71 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
72 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
73 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
74 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
75 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
76 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
77 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
78 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
79 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
80 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
81 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
82 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
83 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
84 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
85 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
86 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
87 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
88 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a2xx/a3xx/a5xx)"},
89 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
90 {"noubwc", FD_DBG_NOUBWC, "Disable UBWC for all internal buffers"},
91 DEBUG_NAMED_VALUE_END
92 };
93
94 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
95
96 int fd_mesa_debug = 0;
97 bool fd_binning_enabled = true;
98 static bool glsl120 = false;
99
100 static const char *
101 fd_screen_get_name(struct pipe_screen *pscreen)
102 {
103 static char buffer[128];
104 snprintf(buffer, sizeof(buffer), "FD%03d",
105 fd_screen(pscreen)->device_id);
106 return buffer;
107 }
108
109 static const char *
110 fd_screen_get_vendor(struct pipe_screen *pscreen)
111 {
112 return "freedreno";
113 }
114
115 static const char *
116 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
117 {
118 return "Qualcomm";
119 }
120
121
122 static uint64_t
123 fd_screen_get_timestamp(struct pipe_screen *pscreen)
124 {
125 struct fd_screen *screen = fd_screen(pscreen);
126
127 if (screen->has_timestamp) {
128 uint64_t n;
129 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
130 debug_assert(screen->max_freq > 0);
131 return n * 1000000000 / screen->max_freq;
132 } else {
133 int64_t cpu_time = os_time_get() * 1000;
134 return cpu_time + screen->cpu_gpu_time_delta;
135 }
136
137 }
138
139 static void
140 fd_screen_destroy(struct pipe_screen *pscreen)
141 {
142 struct fd_screen *screen = fd_screen(pscreen);
143
144 if (screen->pipe)
145 fd_pipe_del(screen->pipe);
146
147 if (screen->dev)
148 fd_device_del(screen->dev);
149
150 if (screen->ro)
151 FREE(screen->ro);
152
153 fd_bc_fini(&screen->batch_cache);
154
155 slab_destroy_parent(&screen->transfer_pool);
156
157 mtx_destroy(&screen->lock);
158
159 ralloc_free(screen->compiler);
160
161 free(screen->perfcntr_queries);
162 free(screen);
163 }
164
165 /*
166 TODO either move caps to a2xx/a3xx specific code, or maybe have some
167 tables for things that differ if the delta is not too much..
168 */
169 static int
170 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
171 {
172 struct fd_screen *screen = fd_screen(pscreen);
173
174 /* this is probably not totally correct.. but it's a start: */
175 switch (param) {
176 /* Supported features (boolean caps). */
177 case PIPE_CAP_NPOT_TEXTURES:
178 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
179 case PIPE_CAP_ANISOTROPIC_FILTER:
180 case PIPE_CAP_POINT_SPRITE:
181 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
182 case PIPE_CAP_TEXTURE_SWIZZLE:
183 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
184 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
185 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
186 case PIPE_CAP_SEAMLESS_CUBE_MAP:
187 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
188 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
189 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
190 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
191 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
192 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
193 case PIPE_CAP_STRING_MARKER:
194 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
195 case PIPE_CAP_TEXTURE_BARRIER:
196 case PIPE_CAP_INVALIDATE_BUFFER:
197 return 1;
198
199 case PIPE_CAP_PACKED_UNIFORMS:
200 return !is_a2xx(screen);
201
202 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
203 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
204 return screen->has_robustness;
205
206 case PIPE_CAP_VERTEXID_NOBASE:
207 return is_a3xx(screen) || is_a4xx(screen);
208
209 case PIPE_CAP_COMPUTE:
210 return has_compute(screen);
211
212 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
213 case PIPE_CAP_PCI_GROUP:
214 case PIPE_CAP_PCI_BUS:
215 case PIPE_CAP_PCI_DEVICE:
216 case PIPE_CAP_PCI_FUNCTION:
217 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
218 return 0;
219
220 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
221 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
222 case PIPE_CAP_VERTEX_SHADER_SATURATE:
223 case PIPE_CAP_PRIMITIVE_RESTART:
224 case PIPE_CAP_TGSI_INSTANCEID:
225 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
226 case PIPE_CAP_INDEP_BLEND_ENABLE:
227 case PIPE_CAP_INDEP_BLEND_FUNC:
228 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
229 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
230 case PIPE_CAP_CONDITIONAL_RENDER:
231 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
232 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
233 case PIPE_CAP_CLIP_HALFZ:
234 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
235
236 case PIPE_CAP_FAKE_SW_MSAA:
237 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
238
239 case PIPE_CAP_TEXTURE_MULTISAMPLE:
240 return is_a5xx(screen) || is_a6xx(screen);
241
242 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
243 return is_a6xx(screen);
244
245 case PIPE_CAP_DEPTH_CLIP_DISABLE:
246 return is_a3xx(screen) || is_a4xx(screen);
247
248 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
249 return is_a5xx(screen) || is_a6xx(screen);
250
251 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
252 if (is_a3xx(screen)) return 16;
253 if (is_a4xx(screen)) return 32;
254 if (is_a5xx(screen)) return 32;
255 if (is_a6xx(screen)) return 64;
256 return 0;
257 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
258 /* We could possibly emulate more by pretending 2d/rect textures and
259 * splitting high bits of index into 2nd dimension..
260 */
261 if (is_a3xx(screen)) return 8192;
262 if (is_a4xx(screen)) return 16384;
263 if (is_a5xx(screen)) return 16384;
264 if (is_a6xx(screen)) return 1 << 27;
265 return 0;
266
267 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
268 case PIPE_CAP_CUBE_MAP_ARRAY:
269 case PIPE_CAP_SAMPLER_VIEW_TARGET:
270 case PIPE_CAP_TEXTURE_QUERY_LOD:
271 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
272
273 case PIPE_CAP_START_INSTANCE:
274 /* Note that a5xx can do this, it just can't (at least with
275 * current firmware) do draw_indirect with base_instance.
276 * Since draw_indirect is needed sooner (gles31 and gl40 vs
277 * gl42), hide base_instance on a5xx. :-/
278 */
279 return is_a4xx(screen);
280
281 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
282 return 64;
283
284 case PIPE_CAP_GLSL_FEATURE_LEVEL:
285 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
286 if (glsl120)
287 return 120;
288 return is_ir3(screen) ? 140 : 120;
289
290 case PIPE_CAP_ESSL_FEATURE_LEVEL:
291 /* we can probably enable 320 for a5xx too, but need to test: */
292 if (is_a6xx(screen)) return 320;
293 if (is_a5xx(screen)) return 310;
294 if (is_ir3(screen)) return 300;
295 return 120;
296
297 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
298 if (is_a6xx(screen)) return 64;
299 if (is_a5xx(screen)) return 4;
300 return 0;
301
302 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
303 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
304 return 4;
305 return 0;
306
307 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
308 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
309 return 0;
310
311 case PIPE_CAP_FBFETCH:
312 if (fd_device_version(screen->dev) >= FD_VERSION_GMEM_BASE &&
313 is_a6xx(screen))
314 return 1;
315 return 0;
316 case PIPE_CAP_SAMPLE_SHADING:
317 if (is_a6xx(screen)) return 1;
318 return 0;
319
320 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
321 return 0;
322
323 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
324 return screen->priority_mask;
325
326 case PIPE_CAP_DRAW_INDIRECT:
327 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
328 return 1;
329 return 0;
330
331 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
332 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
333 return 1;
334 return 0;
335
336 case PIPE_CAP_LOAD_CONSTBUF:
337 /* name is confusing, but this turns on std430 packing */
338 if (is_ir3(screen))
339 return 1;
340 return 0;
341
342 case PIPE_CAP_MAX_VIEWPORTS:
343 return 1;
344
345 case PIPE_CAP_MAX_VARYINGS:
346 return 16;
347
348 case PIPE_CAP_SHAREABLE_SHADERS:
349 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
350 /* manage the variants for these ourself, to avoid breaking precompile: */
351 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
352 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
353 if (is_ir3(screen))
354 return 1;
355 return 0;
356
357 /* Geometry shaders.. */
358 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
359 return 512;
360 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
361 return 2048;
362 case PIPE_CAP_MAX_GS_INVOCATIONS:
363 return 32;
364
365 /* Stream output. */
366 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
367 if (is_ir3(screen))
368 return PIPE_MAX_SO_BUFFERS;
369 return 0;
370 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
371 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
372 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
373 if (is_ir3(screen))
374 return 1;
375 return 0;
376 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
377 return 1;
378 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
379 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
380 if (is_ir3(screen))
381 return 16 * 4; /* should only be shader out limit? */
382 return 0;
383
384 /* Texturing. */
385 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
386 return 1 << (MAX_MIP_LEVELS - 1);
387 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
388 return MAX_MIP_LEVELS;
389 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
390 return 11;
391
392 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
393 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
394
395 /* Render targets. */
396 case PIPE_CAP_MAX_RENDER_TARGETS:
397 return screen->max_rts;
398 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
399 return is_a3xx(screen) ? 1 : 0;
400
401 /* Queries. */
402 case PIPE_CAP_OCCLUSION_QUERY:
403 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
404 case PIPE_CAP_QUERY_TIMESTAMP:
405 case PIPE_CAP_QUERY_TIME_ELAPSED:
406 /* only a4xx, requires new enough kernel so we know max_freq: */
407 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
408
409 case PIPE_CAP_VENDOR_ID:
410 return 0x5143;
411 case PIPE_CAP_DEVICE_ID:
412 return 0xFFFFFFFF;
413 case PIPE_CAP_ACCELERATED:
414 return 1;
415 case PIPE_CAP_VIDEO_MEMORY:
416 DBG("FINISHME: The value returned is incorrect\n");
417 return 10;
418 case PIPE_CAP_UMA:
419 return 1;
420 case PIPE_CAP_NATIVE_FENCE_FD:
421 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
422 default:
423 return u_pipe_screen_get_param_defaults(pscreen, param);
424 }
425 }
426
427 static float
428 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
429 {
430 switch (param) {
431 case PIPE_CAPF_MAX_LINE_WIDTH:
432 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
433 /* NOTE: actual value is 127.0f, but this is working around a deqp
434 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
435 * uses too small of a render target size, and gets confused when
436 * the lines start going offscreen.
437 *
438 * See: https://code.google.com/p/android/issues/detail?id=206513
439 */
440 if (fd_mesa_debug & FD_DBG_DEQP)
441 return 48.0f;
442 return 127.0f;
443 case PIPE_CAPF_MAX_POINT_WIDTH:
444 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
445 return 4092.0f;
446 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
447 return 16.0f;
448 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
449 return 15.0f;
450 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
451 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
452 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
453 return 0.0f;
454 }
455 debug_printf("unknown paramf %d\n", param);
456 return 0;
457 }
458
459 static int
460 fd_screen_get_shader_param(struct pipe_screen *pscreen,
461 enum pipe_shader_type shader,
462 enum pipe_shader_cap param)
463 {
464 struct fd_screen *screen = fd_screen(pscreen);
465
466 switch(shader)
467 {
468 case PIPE_SHADER_FRAGMENT:
469 case PIPE_SHADER_VERTEX:
470 break;
471 case PIPE_SHADER_GEOMETRY:
472 if (is_a6xx(screen))
473 break;
474 return 0;
475 case PIPE_SHADER_COMPUTE:
476 if (has_compute(screen))
477 break;
478 return 0;
479 default:
480 DBG("unknown shader type %d", shader);
481 return 0;
482 }
483
484 /* this is probably not totally correct.. but it's a start: */
485 switch (param) {
486 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
487 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
488 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
489 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
490 return 16384;
491 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
492 return 8; /* XXX */
493 case PIPE_SHADER_CAP_MAX_INPUTS:
494 case PIPE_SHADER_CAP_MAX_OUTPUTS:
495 return 16;
496 case PIPE_SHADER_CAP_MAX_TEMPS:
497 return 64; /* Max native temporaries. */
498 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
499 /* NOTE: seems to be limit for a3xx is actually 512 but
500 * split between VS and FS. Use lower limit of 256 to
501 * avoid getting into impossible situations:
502 */
503 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
504 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
505 return is_ir3(screen) ? 16 : 1;
506 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
507 return 1;
508 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
509 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
510 /* Technically this should be the same as for TEMP/CONST, since
511 * everything is just normal registers. This is just temporary
512 * hack until load_input/store_output handle arrays in a similar
513 * way as load_var/store_var..
514 */
515 return 0;
516 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
517 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
518 /* a2xx compiler doesn't handle indirect: */
519 return is_ir3(screen) ? 1 : 0;
520 case PIPE_SHADER_CAP_SUBROUTINES:
521 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
522 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
523 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
524 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
525 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
526 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
527 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
528 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
529 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
530 return 0;
531 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
532 return 1;
533 case PIPE_SHADER_CAP_INTEGERS:
534 if (glsl120)
535 return 0;
536 return is_ir3(screen) ? 1 : 0;
537 case PIPE_SHADER_CAP_INT64_ATOMICS:
538 return 0;
539 case PIPE_SHADER_CAP_FP16:
540 return 0;
541 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
542 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
543 return 16;
544 case PIPE_SHADER_CAP_PREFERRED_IR:
545 return PIPE_SHADER_IR_NIR;
546 case PIPE_SHADER_CAP_SUPPORTED_IRS:
547 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
548 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
549 return 32;
550 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
551 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
552 if (is_a5xx(screen) || is_a6xx(screen)) {
553 /* a5xx (and a4xx for that matter) has one state-block
554 * for compute-shader SSBO's and another that is shared
555 * by VS/HS/DS/GS/FS.. so to simplify things for now
556 * just advertise SSBOs for FS and CS. We could possibly
557 * do what blob does, and partition the space for
558 * VS/HS/DS/GS/FS. The blob advertises:
559 *
560 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
561 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
562 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
563 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
564 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
565 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
566 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
567 *
568 * I think that way we could avoid having to patch shaders
569 * for actual SSBO indexes by using a static partitioning.
570 *
571 * Note same state block is used for images and buffers,
572 * but images also need texture state for read access
573 * (isam/isam.3d)
574 */
575 switch(shader)
576 {
577 case PIPE_SHADER_FRAGMENT:
578 case PIPE_SHADER_COMPUTE:
579 return 24;
580 default:
581 return 0;
582 }
583 }
584 return 0;
585 }
586 debug_printf("unknown shader param %d\n", param);
587 return 0;
588 }
589
590 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
591 * into per-generation backend?
592 */
593 static int
594 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
595 enum pipe_compute_cap param, void *ret)
596 {
597 struct fd_screen *screen = fd_screen(pscreen);
598 const char * const ir = "ir3";
599
600 if (!has_compute(screen))
601 return 0;
602
603 #define RET(x) do { \
604 if (ret) \
605 memcpy(ret, x, sizeof(x)); \
606 return sizeof(x); \
607 } while (0)
608
609 switch (param) {
610 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
611 // don't expose 64b pointer support yet, until ir3 supports 64b
612 // math, otherwise spir64 target is used and we get 64b pointer
613 // calculations that we can't do yet
614 // if (is_a5xx(screen))
615 // RET((uint32_t []){ 64 });
616 RET((uint32_t []){ 32 });
617
618 case PIPE_COMPUTE_CAP_IR_TARGET:
619 if (ret)
620 sprintf(ret, "%s", ir);
621 return strlen(ir) * sizeof(char);
622
623 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
624 RET((uint64_t []) { 3 });
625
626 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
627 RET(((uint64_t []) { 65535, 65535, 65535 }));
628
629 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
630 RET(((uint64_t []) { 1024, 1024, 64 }));
631
632 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
633 RET((uint64_t []) { 1024 });
634
635 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
636 RET((uint64_t []) { screen->ram_size });
637
638 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
639 RET((uint64_t []) { 32768 });
640
641 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
642 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
643 RET((uint64_t []) { 4096 });
644
645 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
646 RET((uint64_t []) { screen->ram_size });
647
648 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
649 RET((uint32_t []) { screen->max_freq / 1000000 });
650
651 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
652 RET((uint32_t []) { 9999 }); // TODO
653
654 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
655 RET((uint32_t []) { 1 });
656
657 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
658 RET((uint32_t []) { 32 }); // TODO
659
660 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
661 RET((uint64_t []) { 1024 }); // TODO
662 }
663
664 return 0;
665 }
666
667 static const void *
668 fd_get_compiler_options(struct pipe_screen *pscreen,
669 enum pipe_shader_ir ir, unsigned shader)
670 {
671 struct fd_screen *screen = fd_screen(pscreen);
672
673 if (is_ir3(screen))
674 return ir3_get_compiler_options(screen->compiler);
675
676 return ir2_get_compiler_options();
677 }
678
679 bool
680 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
681 struct fd_bo *bo,
682 struct renderonly_scanout *scanout,
683 unsigned stride,
684 struct winsys_handle *whandle)
685 {
686 whandle->stride = stride;
687
688 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
689 return fd_bo_get_name(bo, &whandle->handle) == 0;
690 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
691 if (renderonly_get_handle(scanout, whandle))
692 return true;
693 whandle->handle = fd_bo_handle(bo);
694 return true;
695 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
696 whandle->handle = fd_bo_dmabuf(bo);
697 return true;
698 } else {
699 return false;
700 }
701 }
702
703 static void
704 fd_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
705 enum pipe_format format,
706 int max, uint64_t *modifiers,
707 unsigned int *external_only,
708 int *count)
709 {
710 struct fd_screen *screen = fd_screen(pscreen);
711 int i, num = 0;
712
713 max = MIN2(max, screen->num_supported_modifiers);
714
715 if (!max) {
716 max = screen->num_supported_modifiers;
717 external_only = NULL;
718 modifiers = NULL;
719 }
720
721 for (i = 0; i < max; i++) {
722 if (modifiers)
723 modifiers[num] = screen->supported_modifiers[i];
724
725 if (external_only)
726 external_only[num] = 0;
727
728 num++;
729 }
730
731 *count = num;
732 }
733
734 struct fd_bo *
735 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
736 struct winsys_handle *whandle)
737 {
738 struct fd_screen *screen = fd_screen(pscreen);
739 struct fd_bo *bo;
740
741 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
742 bo = fd_bo_from_name(screen->dev, whandle->handle);
743 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
744 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
745 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
746 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
747 } else {
748 DBG("Attempt to import unsupported handle type %d", whandle->type);
749 return NULL;
750 }
751
752 if (!bo) {
753 DBG("ref name 0x%08x failed", whandle->handle);
754 return NULL;
755 }
756
757 return bo;
758 }
759
760 static void _fd_fence_ref(struct pipe_screen *pscreen,
761 struct pipe_fence_handle **ptr,
762 struct pipe_fence_handle *pfence)
763 {
764 fd_fence_ref(ptr, pfence);
765 }
766
767 struct pipe_screen *
768 fd_screen_create(struct fd_device *dev, struct renderonly *ro)
769 {
770 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
771 struct pipe_screen *pscreen;
772 uint64_t val;
773
774 fd_mesa_debug = debug_get_option_fd_mesa_debug();
775
776 if (fd_mesa_debug & FD_DBG_NOBIN)
777 fd_binning_enabled = false;
778
779 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
780
781 if (!screen)
782 return NULL;
783
784 pscreen = &screen->base;
785
786 screen->dev = dev;
787 screen->refcnt = 1;
788
789 if (ro) {
790 screen->ro = renderonly_dup(ro);
791 if (!screen->ro) {
792 DBG("could not create renderonly object");
793 goto fail;
794 }
795 }
796
797 // maybe this should be in context?
798 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
799 if (!screen->pipe) {
800 DBG("could not create 3d pipe");
801 goto fail;
802 }
803
804 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
805 DBG("could not get GMEM size");
806 goto fail;
807 }
808 screen->gmemsize_bytes = val;
809
810 if (fd_device_version(dev) >= FD_VERSION_GMEM_BASE) {
811 fd_pipe_get_param(screen->pipe, FD_GMEM_BASE, &screen->gmem_base);
812 }
813
814 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
815 DBG("could not get device-id");
816 goto fail;
817 }
818 screen->device_id = val;
819
820 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
821 DBG("could not get gpu freq");
822 /* this limits what performance related queries are
823 * supported but is not fatal
824 */
825 screen->max_freq = 0;
826 } else {
827 screen->max_freq = val;
828 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
829 screen->has_timestamp = true;
830 }
831
832 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
833 DBG("could not get gpu-id");
834 goto fail;
835 }
836 screen->gpu_id = val;
837
838 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
839 DBG("could not get chip-id");
840 /* older kernels may not have this property: */
841 unsigned core = screen->gpu_id / 100;
842 unsigned major = (screen->gpu_id % 100) / 10;
843 unsigned minor = screen->gpu_id % 10;
844 unsigned patch = 0; /* assume the worst */
845 val = (patch & 0xff) | ((minor & 0xff) << 8) |
846 ((major & 0xff) << 16) | ((core & 0xff) << 24);
847 }
848 screen->chip_id = val;
849
850 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
851 DBG("could not get # of rings");
852 screen->priority_mask = 0;
853 } else {
854 /* # of rings equates to number of unique priority values: */
855 screen->priority_mask = (1 << val) - 1;
856 }
857
858 if ((fd_device_version(dev) >= FD_VERSION_ROBUSTNESS) &&
859 (fd_pipe_get_param(screen->pipe, FD_PP_PGTABLE, &val) == 0)) {
860 screen->has_robustness = val;
861 }
862
863 struct sysinfo si;
864 sysinfo(&si);
865 screen->ram_size = si.totalram;
866
867 DBG("Pipe Info:");
868 DBG(" GPU-id: %d", screen->gpu_id);
869 DBG(" Chip-id: 0x%08x", screen->chip_id);
870 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
871
872 /* explicitly checking for GPU revisions that are known to work. This
873 * may be overly conservative for a3xx, where spoofing the gpu_id with
874 * the blob driver seems to generate identical cmdstream dumps. But
875 * on a2xx, there seem to be small differences between the GPU revs
876 * so it is probably better to actually test first on real hardware
877 * before enabling:
878 *
879 * If you have a different adreno version, feel free to add it to one
880 * of the cases below and see what happens. And if it works, please
881 * send a patch ;-)
882 */
883 switch (screen->gpu_id) {
884 case 200:
885 case 201:
886 case 205:
887 case 220:
888 fd2_screen_init(pscreen);
889 break;
890 case 305:
891 case 307:
892 case 320:
893 case 330:
894 fd3_screen_init(pscreen);
895 break;
896 case 420:
897 case 430:
898 fd4_screen_init(pscreen);
899 break;
900 case 510:
901 case 530:
902 case 540:
903 fd5_screen_init(pscreen);
904 break;
905 case 630:
906 fd6_screen_init(pscreen);
907 break;
908 default:
909 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
910 goto fail;
911 }
912
913 if (screen->gpu_id >= 600) {
914 screen->gmem_alignw = 32;
915 screen->gmem_alignh = 32;
916 screen->num_vsc_pipes = 32;
917 } else if (screen->gpu_id >= 500) {
918 screen->gmem_alignw = 64;
919 screen->gmem_alignh = 32;
920 screen->num_vsc_pipes = 16;
921 } else {
922 screen->gmem_alignw = 32;
923 screen->gmem_alignh = 32;
924 screen->num_vsc_pipes = 8;
925 }
926
927 /* NOTE: don't enable if we have too old of a kernel to support
928 * growable cmdstream buffers, since memory requirement for cmdstream
929 * buffers would be too much otherwise.
930 */
931 if (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS)
932 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
933
934 fd_bc_init(&screen->batch_cache);
935
936 (void) mtx_init(&screen->lock, mtx_plain);
937
938 pscreen->destroy = fd_screen_destroy;
939 pscreen->get_param = fd_screen_get_param;
940 pscreen->get_paramf = fd_screen_get_paramf;
941 pscreen->get_shader_param = fd_screen_get_shader_param;
942 pscreen->get_compute_param = fd_get_compute_param;
943 pscreen->get_compiler_options = fd_get_compiler_options;
944
945 fd_resource_screen_init(pscreen);
946 fd_query_screen_init(pscreen);
947
948 pscreen->get_name = fd_screen_get_name;
949 pscreen->get_vendor = fd_screen_get_vendor;
950 pscreen->get_device_vendor = fd_screen_get_device_vendor;
951
952 pscreen->get_timestamp = fd_screen_get_timestamp;
953
954 pscreen->fence_reference = _fd_fence_ref;
955 pscreen->fence_finish = fd_fence_finish;
956 pscreen->fence_get_fd = fd_fence_get_fd;
957
958 pscreen->query_dmabuf_modifiers = fd_screen_query_dmabuf_modifiers;
959
960 if (!screen->supported_modifiers) {
961 static const uint64_t supported_modifiers[] = {
962 DRM_FORMAT_MOD_LINEAR,
963 };
964
965 screen->supported_modifiers = supported_modifiers;
966 screen->num_supported_modifiers = ARRAY_SIZE(supported_modifiers);
967 }
968
969 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
970
971 return pscreen;
972
973 fail:
974 fd_screen_destroy(pscreen);
975 return NULL;
976 }