freedreno/a5xx: ARB_framebuffer_no_attachments support
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "util/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56 #include "a5xx/fd5_screen.h"
57
58 #include "ir3/ir3_nir.h"
59
60 /* XXX this should go away */
61 #include "state_tracker/drm_driver.h"
62
63 static const struct debug_named_value debug_options[] = {
64 {"msgs", FD_DBG_MSGS, "Print debug messages"},
65 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
66 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
67 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
68 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
69 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
70 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
71 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
72 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
73 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
74 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
75 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
76 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
77 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
78 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
79 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
80 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
81 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
82 DEBUG_NAMED_VALUE_END
83 };
84
85 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
86
87 int fd_mesa_debug = 0;
88 bool fd_binning_enabled = true;
89 static bool glsl120 = false;
90
91 static const char *
92 fd_screen_get_name(struct pipe_screen *pscreen)
93 {
94 static char buffer[128];
95 util_snprintf(buffer, sizeof(buffer), "FD%03d",
96 fd_screen(pscreen)->device_id);
97 return buffer;
98 }
99
100 static const char *
101 fd_screen_get_vendor(struct pipe_screen *pscreen)
102 {
103 return "freedreno";
104 }
105
106 static const char *
107 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
108 {
109 return "Qualcomm";
110 }
111
112
113 static uint64_t
114 fd_screen_get_timestamp(struct pipe_screen *pscreen)
115 {
116 struct fd_screen *screen = fd_screen(pscreen);
117
118 if (screen->has_timestamp) {
119 uint64_t n;
120 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
121 debug_assert(screen->max_freq > 0);
122 return n * 1000000000 / screen->max_freq;
123 } else {
124 int64_t cpu_time = os_time_get() * 1000;
125 return cpu_time + screen->cpu_gpu_time_delta;
126 }
127
128 }
129
130 static void
131 fd_screen_destroy(struct pipe_screen *pscreen)
132 {
133 struct fd_screen *screen = fd_screen(pscreen);
134
135 if (screen->pipe)
136 fd_pipe_del(screen->pipe);
137
138 if (screen->dev)
139 fd_device_del(screen->dev);
140
141 fd_bc_fini(&screen->batch_cache);
142
143 slab_destroy_parent(&screen->transfer_pool);
144
145 mtx_destroy(&screen->lock);
146
147 ralloc_free(screen->compiler);
148
149 free(screen);
150 }
151
152 /*
153 TODO either move caps to a2xx/a3xx specific code, or maybe have some
154 tables for things that differ if the delta is not too much..
155 */
156 static int
157 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
158 {
159 struct fd_screen *screen = fd_screen(pscreen);
160
161 /* this is probably not totally correct.. but it's a start: */
162 switch (param) {
163 /* Supported features (boolean caps). */
164 case PIPE_CAP_NPOT_TEXTURES:
165 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
166 case PIPE_CAP_TWO_SIDED_STENCIL:
167 case PIPE_CAP_ANISOTROPIC_FILTER:
168 case PIPE_CAP_POINT_SPRITE:
169 case PIPE_CAP_TEXTURE_SHADOW_MAP:
170 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
171 case PIPE_CAP_TEXTURE_SWIZZLE:
172 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
173 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
174 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
175 case PIPE_CAP_SEAMLESS_CUBE_MAP:
176 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
177 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
178 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
179 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
180 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
181 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
182 case PIPE_CAP_STRING_MARKER:
183 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
184 case PIPE_CAP_TEXTURE_BARRIER:
185 case PIPE_CAP_INVALIDATE_BUFFER:
186 return 1;
187
188 case PIPE_CAP_VERTEXID_NOBASE:
189 return is_a3xx(screen) || is_a4xx(screen);
190
191 case PIPE_CAP_USER_CONSTANT_BUFFERS:
192 return is_a4xx(screen) ? 0 : 1;
193
194 case PIPE_CAP_COMPUTE:
195 return has_compute(screen);
196
197 case PIPE_CAP_SHADER_STENCIL_EXPORT:
198 case PIPE_CAP_TGSI_TEXCOORD:
199 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
200 case PIPE_CAP_TEXTURE_MULTISAMPLE:
201 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
202 case PIPE_CAP_QUERY_MEMORY_INFO:
203 case PIPE_CAP_PCI_GROUP:
204 case PIPE_CAP_PCI_BUS:
205 case PIPE_CAP_PCI_DEVICE:
206 case PIPE_CAP_PCI_FUNCTION:
207 return 0;
208
209 case PIPE_CAP_SM3:
210 case PIPE_CAP_PRIMITIVE_RESTART:
211 case PIPE_CAP_TGSI_INSTANCEID:
212 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
213 case PIPE_CAP_INDEP_BLEND_ENABLE:
214 case PIPE_CAP_INDEP_BLEND_FUNC:
215 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
216 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
217 case PIPE_CAP_CONDITIONAL_RENDER:
218 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
219 case PIPE_CAP_FAKE_SW_MSAA:
220 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
221 case PIPE_CAP_CLIP_HALFZ:
222 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
223
224 case PIPE_CAP_DEPTH_CLIP_DISABLE:
225 return is_a3xx(screen) || is_a4xx(screen);
226
227 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
228 return is_a5xx(screen);
229
230 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
231 return 0;
232 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
233 if (is_a3xx(screen)) return 16;
234 if (is_a4xx(screen)) return 32;
235 if (is_a5xx(screen)) return 32;
236 return 0;
237 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
238 /* We could possibly emulate more by pretending 2d/rect textures and
239 * splitting high bits of index into 2nd dimension..
240 */
241 if (is_a3xx(screen)) return 8192;
242 if (is_a4xx(screen)) return 16384;
243 if (is_a5xx(screen)) return 16384;
244 return 0;
245
246 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
247 case PIPE_CAP_CUBE_MAP_ARRAY:
248 case PIPE_CAP_START_INSTANCE:
249 case PIPE_CAP_SAMPLER_VIEW_TARGET:
250 case PIPE_CAP_TEXTURE_QUERY_LOD:
251 return is_a4xx(screen) || is_a5xx(screen);
252
253 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
254 return 64;
255
256 case PIPE_CAP_GLSL_FEATURE_LEVEL:
257 if (glsl120)
258 return 120;
259 return is_ir3(screen) ? 140 : 120;
260
261 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
262 if (is_a5xx(screen))
263 return 4;
264 return 0;
265
266 /* Unsupported features. */
267 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
268 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
269 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
270 case PIPE_CAP_USER_VERTEX_BUFFERS:
271 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
272 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
273 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
274 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
275 case PIPE_CAP_TEXTURE_GATHER_SM5:
276 case PIPE_CAP_SAMPLE_SHADING:
277 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
278 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
279 case PIPE_CAP_MULTI_DRAW_INDIRECT:
280 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
281 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
282 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
283 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
284 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
285 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
286 case PIPE_CAP_DEPTH_BOUNDS_TEST:
287 case PIPE_CAP_TGSI_TXQS:
288 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
289 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
290 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
291 case PIPE_CAP_CLEAR_TEXTURE:
292 case PIPE_CAP_DRAW_PARAMETERS:
293 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
294 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
295 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
296 case PIPE_CAP_GENERATE_MIPMAP:
297 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
298 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
299 case PIPE_CAP_CULL_DISTANCE:
300 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
301 case PIPE_CAP_TGSI_VOTE:
302 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
303 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
304 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
305 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
306 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
307 case PIPE_CAP_TGSI_FS_FBFETCH:
308 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
309 case PIPE_CAP_DOUBLES:
310 case PIPE_CAP_INT64:
311 case PIPE_CAP_INT64_DIVMOD:
312 case PIPE_CAP_TGSI_TEX_TXF_LZ:
313 case PIPE_CAP_TGSI_CLOCK:
314 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
315 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
316 case PIPE_CAP_TGSI_BALLOT:
317 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
318 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
319 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
320 case PIPE_CAP_POST_DEPTH_COVERAGE:
321 case PIPE_CAP_BINDLESS_TEXTURE:
322 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
323 case PIPE_CAP_QUERY_SO_OVERFLOW:
324 case PIPE_CAP_MEMOBJ:
325 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
326 case PIPE_CAP_TILE_RASTER_ORDER:
327 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
328 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
329 return 0;
330
331 case PIPE_CAP_DRAW_INDIRECT:
332 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
333 if (is_a5xx(screen))
334 return 1;
335 return 0;
336
337 case PIPE_CAP_LOAD_CONSTBUF:
338 /* name is confusing, but this turns on std430 packing */
339 if (is_ir3(screen))
340 return 1;
341 return 0;
342
343 case PIPE_CAP_MAX_VIEWPORTS:
344 return 1;
345
346 case PIPE_CAP_SHAREABLE_SHADERS:
347 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
348 /* manage the variants for these ourself, to avoid breaking precompile: */
349 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
350 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
351 if (is_ir3(screen))
352 return 1;
353 return 0;
354
355 /* Stream output. */
356 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
357 if (is_ir3(screen))
358 return PIPE_MAX_SO_BUFFERS;
359 return 0;
360 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
361 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
362 if (is_ir3(screen))
363 return 1;
364 return 0;
365 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
366 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
367 if (is_ir3(screen))
368 return 16 * 4; /* should only be shader out limit? */
369 return 0;
370
371 /* Geometry shader output, unsupported. */
372 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
373 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
374 case PIPE_CAP_MAX_VERTEX_STREAMS:
375 return 0;
376
377 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
378 return 2048;
379
380 /* Texturing. */
381 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
382 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
383 return MAX_MIP_LEVELS;
384 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
385 return 11;
386
387 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
388 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0;
389
390 /* Render targets. */
391 case PIPE_CAP_MAX_RENDER_TARGETS:
392 return screen->max_rts;
393 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
394 return is_a3xx(screen) ? 1 : 0;
395
396 /* Queries. */
397 case PIPE_CAP_QUERY_BUFFER_OBJECT:
398 return 0;
399 case PIPE_CAP_OCCLUSION_QUERY:
400 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
401 case PIPE_CAP_QUERY_TIMESTAMP:
402 case PIPE_CAP_QUERY_TIME_ELAPSED:
403 /* only a4xx, requires new enough kernel so we know max_freq: */
404 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen));
405
406 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
407 case PIPE_CAP_MIN_TEXEL_OFFSET:
408 return -8;
409
410 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
411 case PIPE_CAP_MAX_TEXEL_OFFSET:
412 return 7;
413
414 case PIPE_CAP_ENDIANNESS:
415 return PIPE_ENDIAN_LITTLE;
416
417 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
418 return 64;
419
420 case PIPE_CAP_VENDOR_ID:
421 return 0x5143;
422 case PIPE_CAP_DEVICE_ID:
423 return 0xFFFFFFFF;
424 case PIPE_CAP_ACCELERATED:
425 return 1;
426 case PIPE_CAP_VIDEO_MEMORY:
427 DBG("FINISHME: The value returned is incorrect\n");
428 return 10;
429 case PIPE_CAP_UMA:
430 return 1;
431 case PIPE_CAP_NATIVE_FENCE_FD:
432 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
433 }
434 debug_printf("unknown param %d\n", param);
435 return 0;
436 }
437
438 static float
439 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
440 {
441 switch (param) {
442 case PIPE_CAPF_MAX_LINE_WIDTH:
443 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
444 /* NOTE: actual value is 127.0f, but this is working around a deqp
445 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
446 * uses too small of a render target size, and gets confused when
447 * the lines start going offscreen.
448 *
449 * See: https://code.google.com/p/android/issues/detail?id=206513
450 */
451 if (fd_mesa_debug & FD_DBG_DEQP)
452 return 48.0f;
453 return 127.0f;
454 case PIPE_CAPF_MAX_POINT_WIDTH:
455 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
456 return 4092.0f;
457 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
458 return 16.0f;
459 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
460 return 15.0f;
461 case PIPE_CAPF_GUARD_BAND_LEFT:
462 case PIPE_CAPF_GUARD_BAND_TOP:
463 case PIPE_CAPF_GUARD_BAND_RIGHT:
464 case PIPE_CAPF_GUARD_BAND_BOTTOM:
465 return 0.0f;
466 }
467 debug_printf("unknown paramf %d\n", param);
468 return 0;
469 }
470
471 static int
472 fd_screen_get_shader_param(struct pipe_screen *pscreen,
473 enum pipe_shader_type shader,
474 enum pipe_shader_cap param)
475 {
476 struct fd_screen *screen = fd_screen(pscreen);
477
478 switch(shader)
479 {
480 case PIPE_SHADER_FRAGMENT:
481 case PIPE_SHADER_VERTEX:
482 break;
483 case PIPE_SHADER_COMPUTE:
484 if (has_compute(screen))
485 break;
486 return 0;
487 case PIPE_SHADER_GEOMETRY:
488 /* maye we could emulate.. */
489 return 0;
490 default:
491 DBG("unknown shader type %d", shader);
492 return 0;
493 }
494
495 /* this is probably not totally correct.. but it's a start: */
496 switch (param) {
497 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
498 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
499 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
500 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
501 return 16384;
502 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
503 return 8; /* XXX */
504 case PIPE_SHADER_CAP_MAX_INPUTS:
505 case PIPE_SHADER_CAP_MAX_OUTPUTS:
506 return 16;
507 case PIPE_SHADER_CAP_MAX_TEMPS:
508 return 64; /* Max native temporaries. */
509 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
510 /* NOTE: seems to be limit for a3xx is actually 512 but
511 * split between VS and FS. Use lower limit of 256 to
512 * avoid getting into impossible situations:
513 */
514 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]);
515 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
516 return is_ir3(screen) ? 16 : 1;
517 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
518 return 1;
519 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
520 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
521 /* Technically this should be the same as for TEMP/CONST, since
522 * everything is just normal registers. This is just temporary
523 * hack until load_input/store_output handle arrays in a similar
524 * way as load_var/store_var..
525 */
526 return 0;
527 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
528 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
529 /* a2xx compiler doesn't handle indirect: */
530 return is_ir3(screen) ? 1 : 0;
531 case PIPE_SHADER_CAP_SUBROUTINES:
532 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
533 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
534 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
535 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
536 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
537 return 0;
538 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
539 return 1;
540 case PIPE_SHADER_CAP_INTEGERS:
541 if (glsl120)
542 return 0;
543 return is_ir3(screen) ? 1 : 0;
544 case PIPE_SHADER_CAP_INT64_ATOMICS:
545 return 0;
546 case PIPE_SHADER_CAP_FP16:
547 return 0;
548 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
549 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
550 return 16;
551 case PIPE_SHADER_CAP_PREFERRED_IR:
552 if (is_ir3(screen))
553 return PIPE_SHADER_IR_NIR;
554 return PIPE_SHADER_IR_TGSI;
555 case PIPE_SHADER_CAP_SUPPORTED_IRS:
556 if (is_ir3(screen)) {
557 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
558 } else {
559 return (1 << PIPE_SHADER_IR_TGSI);
560 }
561 return 0;
562 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
563 return 32;
564 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
565 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
566 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
567 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
568 return 0;
569 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
570 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
571 if (is_a5xx(screen)) {
572 /* a5xx (and a4xx for that matter) has one state-block
573 * for compute-shader SSBO's and another that is shared
574 * by VS/HS/DS/GS/FS.. so to simplify things for now
575 * just advertise SSBOs for FS and CS. We could possibly
576 * do what blob does, and partition the space for
577 * VS/HS/DS/GS/FS. The blob advertises:
578 *
579 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
580 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
581 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
582 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
583 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
584 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
585 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
586 *
587 * I think that way we could avoid having to patch shaders
588 * for actual SSBO indexes by using a static partitioning.
589 *
590 * Note same state block is used for images and buffers,
591 * but images also need texture state for read access
592 * (isam/isam.3d)
593 */
594 switch(shader)
595 {
596 case PIPE_SHADER_FRAGMENT:
597 case PIPE_SHADER_COMPUTE:
598 return 24;
599 default:
600 return 0;
601 }
602 }
603 return 0;
604 }
605 debug_printf("unknown shader param %d\n", param);
606 return 0;
607 }
608
609 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
610 * into per-generation backend?
611 */
612 static int
613 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
614 enum pipe_compute_cap param, void *ret)
615 {
616 struct fd_screen *screen = fd_screen(pscreen);
617 const char * const ir = "ir3";
618
619 if (!has_compute(screen))
620 return 0;
621
622 switch (param) {
623 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
624 if (ret) {
625 uint32_t *address_bits = ret;
626 address_bits[0] = 32;
627
628 if (is_a5xx(screen))
629 address_bits[0] = 64;
630 }
631 return 1 * sizeof(uint32_t);
632
633 case PIPE_COMPUTE_CAP_IR_TARGET:
634 if (ret)
635 sprintf(ret, ir);
636 return strlen(ir) * sizeof(char);
637
638 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
639 if (ret) {
640 uint64_t *grid_dimension = ret;
641 grid_dimension[0] = 3;
642 }
643 return 1 * sizeof(uint64_t);
644
645 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
646 if (ret) {
647 uint64_t *grid_size = ret;
648 grid_size[0] = 65535;
649 grid_size[1] = 65535;
650 grid_size[2] = 65535;
651 }
652 return 3 * sizeof(uint64_t) ;
653
654 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
655 if (ret) {
656 uint64_t *block_size = ret;
657 block_size[0] = 1024;
658 block_size[1] = 1024;
659 block_size[2] = 64;
660 }
661 return 3 * sizeof(uint64_t) ;
662
663 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
664 if (ret) {
665 uint64_t *max_threads_per_block = ret;
666 *max_threads_per_block = 1024;
667 }
668 return sizeof(uint64_t);
669
670 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
671 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
672 if (ret) {
673 uint64_t *local_size = ret;
674 *local_size = 32768;
675 }
676 return sizeof(uint64_t);
677 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
678 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
679 break;
680 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
681 if (ret) {
682 uint64_t *max = ret;
683 *max = 32768;
684 }
685 return sizeof(uint64_t);
686 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
687 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
688 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
689 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
690 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
691 break;
692 }
693
694 return 0;
695 }
696
697 static const void *
698 fd_get_compiler_options(struct pipe_screen *pscreen,
699 enum pipe_shader_ir ir, unsigned shader)
700 {
701 struct fd_screen *screen = fd_screen(pscreen);
702
703 if (is_ir3(screen))
704 return ir3_get_compiler_options(screen->compiler);
705
706 return NULL;
707 }
708
709 boolean
710 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
711 struct fd_bo *bo,
712 unsigned stride,
713 struct winsys_handle *whandle)
714 {
715 whandle->stride = stride;
716
717 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
718 return fd_bo_get_name(bo, &whandle->handle) == 0;
719 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
720 whandle->handle = fd_bo_handle(bo);
721 return TRUE;
722 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
723 whandle->handle = fd_bo_dmabuf(bo);
724 return TRUE;
725 } else {
726 return FALSE;
727 }
728 }
729
730 struct fd_bo *
731 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
732 struct winsys_handle *whandle)
733 {
734 struct fd_screen *screen = fd_screen(pscreen);
735 struct fd_bo *bo;
736
737 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
738 bo = fd_bo_from_name(screen->dev, whandle->handle);
739 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
740 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
741 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
742 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
743 } else {
744 DBG("Attempt to import unsupported handle type %d", whandle->type);
745 return NULL;
746 }
747
748 if (!bo) {
749 DBG("ref name 0x%08x failed", whandle->handle);
750 return NULL;
751 }
752
753 return bo;
754 }
755
756 struct pipe_screen *
757 fd_screen_create(struct fd_device *dev)
758 {
759 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
760 struct pipe_screen *pscreen;
761 uint64_t val;
762
763 fd_mesa_debug = debug_get_option_fd_mesa_debug();
764
765 if (fd_mesa_debug & FD_DBG_NOBIN)
766 fd_binning_enabled = false;
767
768 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
769
770 if (!screen)
771 return NULL;
772
773 pscreen = &screen->base;
774
775 screen->dev = dev;
776 screen->refcnt = 1;
777
778 // maybe this should be in context?
779 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
780 if (!screen->pipe) {
781 DBG("could not create 3d pipe");
782 goto fail;
783 }
784
785 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
786 DBG("could not get GMEM size");
787 goto fail;
788 }
789 screen->gmemsize_bytes = val;
790
791 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
792 DBG("could not get device-id");
793 goto fail;
794 }
795 screen->device_id = val;
796
797 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
798 DBG("could not get gpu freq");
799 /* this limits what performance related queries are
800 * supported but is not fatal
801 */
802 screen->max_freq = 0;
803 } else {
804 screen->max_freq = val;
805 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
806 screen->has_timestamp = true;
807 }
808
809 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
810 DBG("could not get gpu-id");
811 goto fail;
812 }
813 screen->gpu_id = val;
814
815 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
816 DBG("could not get chip-id");
817 /* older kernels may not have this property: */
818 unsigned core = screen->gpu_id / 100;
819 unsigned major = (screen->gpu_id % 100) / 10;
820 unsigned minor = screen->gpu_id % 10;
821 unsigned patch = 0; /* assume the worst */
822 val = (patch & 0xff) | ((minor & 0xff) << 8) |
823 ((major & 0xff) << 16) | ((core & 0xff) << 24);
824 }
825 screen->chip_id = val;
826
827 DBG("Pipe Info:");
828 DBG(" GPU-id: %d", screen->gpu_id);
829 DBG(" Chip-id: 0x%08x", screen->chip_id);
830 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
831
832 /* explicitly checking for GPU revisions that are known to work. This
833 * may be overly conservative for a3xx, where spoofing the gpu_id with
834 * the blob driver seems to generate identical cmdstream dumps. But
835 * on a2xx, there seem to be small differences between the GPU revs
836 * so it is probably better to actually test first on real hardware
837 * before enabling:
838 *
839 * If you have a different adreno version, feel free to add it to one
840 * of the cases below and see what happens. And if it works, please
841 * send a patch ;-)
842 */
843 switch (screen->gpu_id) {
844 case 220:
845 fd2_screen_init(pscreen);
846 break;
847 case 305:
848 case 307:
849 case 320:
850 case 330:
851 fd3_screen_init(pscreen);
852 break;
853 case 420:
854 case 430:
855 fd4_screen_init(pscreen);
856 break;
857 case 530:
858 fd5_screen_init(pscreen);
859 break;
860 default:
861 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
862 goto fail;
863 }
864
865 if (screen->gpu_id >= 500) {
866 screen->gmem_alignw = 64;
867 screen->gmem_alignh = 32;
868 screen->num_vsc_pipes = 16;
869 } else {
870 screen->gmem_alignw = 32;
871 screen->gmem_alignh = 32;
872 screen->num_vsc_pipes = 8;
873 }
874
875 /* NOTE: don't enable reordering on a2xx, since completely untested.
876 * Also, don't enable if we have too old of a kernel to support
877 * growable cmdstream buffers, since memory requirement for cmdstream
878 * buffers would be too much otherwise.
879 */
880 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
881 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
882
883 fd_bc_init(&screen->batch_cache);
884
885 (void) mtx_init(&screen->lock, mtx_plain);
886
887 pscreen->destroy = fd_screen_destroy;
888 pscreen->get_param = fd_screen_get_param;
889 pscreen->get_paramf = fd_screen_get_paramf;
890 pscreen->get_shader_param = fd_screen_get_shader_param;
891 pscreen->get_compute_param = fd_get_compute_param;
892 pscreen->get_compiler_options = fd_get_compiler_options;
893
894 fd_resource_screen_init(pscreen);
895 fd_query_screen_init(pscreen);
896
897 pscreen->get_name = fd_screen_get_name;
898 pscreen->get_vendor = fd_screen_get_vendor;
899 pscreen->get_device_vendor = fd_screen_get_device_vendor;
900
901 pscreen->get_timestamp = fd_screen_get_timestamp;
902
903 pscreen->fence_reference = fd_fence_ref;
904 pscreen->fence_finish = fd_fence_finish;
905 pscreen->fence_get_fd = fd_fence_get_fd;
906
907 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
908
909 return pscreen;
910
911 fail:
912 fd_screen_destroy(pscreen);
913 return NULL;
914 }