gallium: Add a pipe cap for arb_cull_distance
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56
57 /* XXX this should go away */
58 #include "state_tracker/drm_driver.h"
59
60 static const struct debug_named_value debug_options[] = {
61 {"msgs", FD_DBG_MSGS, "Print debug messages"},
62 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
63 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
64 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
65 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
66 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
67 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
68 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
69 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
70 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
71 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
72 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
73 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
74 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
75 DEBUG_NAMED_VALUE_END
76 };
77
78 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
79
80 int fd_mesa_debug = 0;
81 bool fd_binning_enabled = true;
82 static bool glsl120 = false;
83
84 static const char *
85 fd_screen_get_name(struct pipe_screen *pscreen)
86 {
87 static char buffer[128];
88 util_snprintf(buffer, sizeof(buffer), "FD%03d",
89 fd_screen(pscreen)->device_id);
90 return buffer;
91 }
92
93 static const char *
94 fd_screen_get_vendor(struct pipe_screen *pscreen)
95 {
96 return "freedreno";
97 }
98
99 static const char *
100 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
101 {
102 return "Qualcomm";
103 }
104
105
106 static uint64_t
107 fd_screen_get_timestamp(struct pipe_screen *pscreen)
108 {
109 int64_t cpu_time = os_time_get() * 1000;
110 return cpu_time + fd_screen(pscreen)->cpu_gpu_time_delta;
111 }
112
113 static void
114 fd_screen_destroy(struct pipe_screen *pscreen)
115 {
116 struct fd_screen *screen = fd_screen(pscreen);
117
118 if (screen->pipe)
119 fd_pipe_del(screen->pipe);
120
121 if (screen->dev)
122 fd_device_del(screen->dev);
123
124 free(screen);
125 }
126
127 /*
128 TODO either move caps to a2xx/a3xx specific code, or maybe have some
129 tables for things that differ if the delta is not too much..
130 */
131 static int
132 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
133 {
134 struct fd_screen *screen = fd_screen(pscreen);
135
136 /* this is probably not totally correct.. but it's a start: */
137 switch (param) {
138 /* Supported features (boolean caps). */
139 case PIPE_CAP_NPOT_TEXTURES:
140 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
141 case PIPE_CAP_TWO_SIDED_STENCIL:
142 case PIPE_CAP_ANISOTROPIC_FILTER:
143 case PIPE_CAP_POINT_SPRITE:
144 case PIPE_CAP_TEXTURE_SHADOW_MAP:
145 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
146 case PIPE_CAP_TEXTURE_SWIZZLE:
147 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
148 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
149 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
150 case PIPE_CAP_SEAMLESS_CUBE_MAP:
151 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
152 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
153 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
154 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
155 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
156 case PIPE_CAP_USER_CONSTANT_BUFFERS:
157 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
158 case PIPE_CAP_VERTEXID_NOBASE:
159 case PIPE_CAP_STRING_MARKER:
160 return 1;
161
162 case PIPE_CAP_SHADER_STENCIL_EXPORT:
163 case PIPE_CAP_TGSI_TEXCOORD:
164 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
165 case PIPE_CAP_TEXTURE_MULTISAMPLE:
166 case PIPE_CAP_TEXTURE_BARRIER:
167 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
168 case PIPE_CAP_COMPUTE:
169 case PIPE_CAP_QUERY_MEMORY_INFO:
170 case PIPE_CAP_PCI_GROUP:
171 case PIPE_CAP_PCI_BUS:
172 case PIPE_CAP_PCI_DEVICE:
173 case PIPE_CAP_PCI_FUNCTION:
174 return 0;
175
176 case PIPE_CAP_SM3:
177 case PIPE_CAP_PRIMITIVE_RESTART:
178 case PIPE_CAP_TGSI_INSTANCEID:
179 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
180 case PIPE_CAP_INDEP_BLEND_ENABLE:
181 case PIPE_CAP_INDEP_BLEND_FUNC:
182 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
183 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
184 case PIPE_CAP_CONDITIONAL_RENDER:
185 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
186 case PIPE_CAP_FAKE_SW_MSAA:
187 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
188 case PIPE_CAP_DEPTH_CLIP_DISABLE:
189 case PIPE_CAP_CLIP_HALFZ:
190 return is_a3xx(screen) || is_a4xx(screen);
191
192 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
193 return 0;
194 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
195 if (is_a3xx(screen)) return 16;
196 if (is_a4xx(screen)) return 32;
197 return 0;
198 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
199 /* We could possibly emulate more by pretending 2d/rect textures and
200 * splitting high bits of index into 2nd dimension..
201 */
202 if (is_a3xx(screen)) return 8192;
203 if (is_a4xx(screen)) return 16384;
204 return 0;
205
206 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
207 case PIPE_CAP_CUBE_MAP_ARRAY:
208 case PIPE_CAP_START_INSTANCE:
209 case PIPE_CAP_SAMPLER_VIEW_TARGET:
210 case PIPE_CAP_TEXTURE_QUERY_LOD:
211 return is_a4xx(screen);
212
213 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
214 return 256;
215
216 case PIPE_CAP_GLSL_FEATURE_LEVEL:
217 if (glsl120)
218 return 120;
219 return is_ir3(screen) ? 140 : 120;
220
221 /* Unsupported features. */
222 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
223 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
224 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
225 case PIPE_CAP_USER_VERTEX_BUFFERS:
226 case PIPE_CAP_USER_INDEX_BUFFERS:
227 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
228 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
229 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
230 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
231 case PIPE_CAP_TEXTURE_GATHER_SM5:
232 case PIPE_CAP_SAMPLE_SHADING:
233 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
234 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
235 case PIPE_CAP_DRAW_INDIRECT:
236 case PIPE_CAP_MULTI_DRAW_INDIRECT:
237 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
238 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
239 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
240 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
241 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
242 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
243 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
244 case PIPE_CAP_DEPTH_BOUNDS_TEST:
245 case PIPE_CAP_TGSI_TXQS:
246 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
247 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
248 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
249 case PIPE_CAP_CLEAR_TEXTURE:
250 case PIPE_CAP_DRAW_PARAMETERS:
251 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
252 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
253 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
254 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
255 case PIPE_CAP_INVALIDATE_BUFFER:
256 case PIPE_CAP_GENERATE_MIPMAP:
257 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
258 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
259 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
260 case PIPE_CAP_CULL_DISTANCE:
261 return 0;
262
263 case PIPE_CAP_MAX_VIEWPORTS:
264 return 1;
265
266 case PIPE_CAP_SHAREABLE_SHADERS:
267 /* manage the variants for these ourself, to avoid breaking precompile: */
268 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
269 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
270 if (is_ir3(screen))
271 return 1;
272 return 0;
273
274 /* Stream output. */
275 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
276 if (is_ir3(screen))
277 return PIPE_MAX_SO_BUFFERS;
278 return 0;
279 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
280 if (is_ir3(screen))
281 return 1;
282 return 0;
283 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
284 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
285 if (is_ir3(screen))
286 return 16 * 4; /* should only be shader out limit? */
287 return 0;
288
289 /* Geometry shader output, unsupported. */
290 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
291 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
292 case PIPE_CAP_MAX_VERTEX_STREAMS:
293 return 0;
294
295 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
296 return 2048;
297
298 /* Texturing. */
299 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
300 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
301 return MAX_MIP_LEVELS;
302 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
303 return 11;
304
305 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
306 return (is_a3xx(screen) || is_a4xx(screen)) ? 256 : 0;
307
308 /* Render targets. */
309 case PIPE_CAP_MAX_RENDER_TARGETS:
310 return screen->max_rts;
311 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
312 return is_a3xx(screen) ? 1 : 0;
313
314 /* Queries. */
315 case PIPE_CAP_QUERY_TIMESTAMP:
316 case PIPE_CAP_QUERY_BUFFER_OBJECT:
317 return 0;
318 case PIPE_CAP_OCCLUSION_QUERY:
319 return is_a3xx(screen) || is_a4xx(screen);
320 case PIPE_CAP_QUERY_TIME_ELAPSED:
321 /* only a4xx, requires new enough kernel so we know max_freq: */
322 return (screen->max_freq > 0) && is_a4xx(screen);
323
324 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
325 case PIPE_CAP_MIN_TEXEL_OFFSET:
326 return -8;
327
328 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
329 case PIPE_CAP_MAX_TEXEL_OFFSET:
330 return 7;
331
332 case PIPE_CAP_ENDIANNESS:
333 return PIPE_ENDIAN_LITTLE;
334
335 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
336 return 64;
337
338 case PIPE_CAP_VENDOR_ID:
339 return 0x5143;
340 case PIPE_CAP_DEVICE_ID:
341 return 0xFFFFFFFF;
342 case PIPE_CAP_ACCELERATED:
343 return 1;
344 case PIPE_CAP_VIDEO_MEMORY:
345 DBG("FINISHME: The value returned is incorrect\n");
346 return 10;
347 case PIPE_CAP_UMA:
348 return 1;
349 }
350 debug_printf("unknown param %d\n", param);
351 return 0;
352 }
353
354 static float
355 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
356 {
357 switch (param) {
358 case PIPE_CAPF_MAX_LINE_WIDTH:
359 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
360 /* NOTE: actual value is 127.0f, but this is working around a deqp
361 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
362 * uses too small of a render target size, and gets confused when
363 * the lines start going offscreen.
364 *
365 * See: https://code.google.com/p/android/issues/detail?id=206513
366 */
367 if (fd_mesa_debug & FD_DBG_DEQP)
368 return 48.0f;
369 return 127.0f;
370 case PIPE_CAPF_MAX_POINT_WIDTH:
371 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
372 return 4092.0f;
373 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
374 return 16.0f;
375 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
376 return 15.0f;
377 case PIPE_CAPF_GUARD_BAND_LEFT:
378 case PIPE_CAPF_GUARD_BAND_TOP:
379 case PIPE_CAPF_GUARD_BAND_RIGHT:
380 case PIPE_CAPF_GUARD_BAND_BOTTOM:
381 return 0.0f;
382 }
383 debug_printf("unknown paramf %d\n", param);
384 return 0;
385 }
386
387 static int
388 fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
389 enum pipe_shader_cap param)
390 {
391 struct fd_screen *screen = fd_screen(pscreen);
392
393 switch(shader)
394 {
395 case PIPE_SHADER_FRAGMENT:
396 case PIPE_SHADER_VERTEX:
397 break;
398 case PIPE_SHADER_COMPUTE:
399 case PIPE_SHADER_GEOMETRY:
400 /* maye we could emulate.. */
401 return 0;
402 default:
403 DBG("unknown shader type %d", shader);
404 return 0;
405 }
406
407 /* this is probably not totally correct.. but it's a start: */
408 switch (param) {
409 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
410 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
411 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
412 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
413 return 16384;
414 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
415 return 8; /* XXX */
416 case PIPE_SHADER_CAP_MAX_INPUTS:
417 case PIPE_SHADER_CAP_MAX_OUTPUTS:
418 return 16;
419 case PIPE_SHADER_CAP_MAX_TEMPS:
420 return 64; /* Max native temporaries. */
421 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
422 /* NOTE: seems to be limit for a3xx is actually 512 but
423 * split between VS and FS. Use lower limit of 256 to
424 * avoid getting into impossible situations:
425 */
426 return ((is_a3xx(screen) || is_a4xx(screen)) ? 4096 : 64) * sizeof(float[4]);
427 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
428 return is_ir3(screen) ? 16 : 1;
429 case PIPE_SHADER_CAP_MAX_PREDS:
430 return 0; /* nothing uses this */
431 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
432 return 1;
433 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
434 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
435 /* Technically this should be the same as for TEMP/CONST, since
436 * everything is just normal registers. This is just temporary
437 * hack until load_input/store_output handle arrays in a similar
438 * way as load_var/store_var..
439 */
440 return 0;
441 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
442 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
443 /* a2xx compiler doesn't handle indirect: */
444 return is_ir3(screen) ? 1 : 0;
445 case PIPE_SHADER_CAP_SUBROUTINES:
446 case PIPE_SHADER_CAP_DOUBLES:
447 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
448 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
449 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
450 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
451 return 0;
452 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
453 return 1;
454 case PIPE_SHADER_CAP_INTEGERS:
455 if (glsl120)
456 return 0;
457 return is_ir3(screen) ? 1 : 0;
458 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
459 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
460 return 16;
461 case PIPE_SHADER_CAP_PREFERRED_IR:
462 return PIPE_SHADER_IR_TGSI;
463 case PIPE_SHADER_CAP_SUPPORTED_IRS:
464 return 0;
465 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
466 return 32;
467 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
468 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
469 return 0;
470 }
471 debug_printf("unknown shader param %d\n", param);
472 return 0;
473 }
474
475 boolean
476 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
477 struct fd_bo *bo,
478 unsigned stride,
479 struct winsys_handle *whandle)
480 {
481 whandle->stride = stride;
482
483 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
484 return fd_bo_get_name(bo, &whandle->handle) == 0;
485 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
486 whandle->handle = fd_bo_handle(bo);
487 return TRUE;
488 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
489 whandle->handle = fd_bo_dmabuf(bo);
490 return TRUE;
491 } else {
492 return FALSE;
493 }
494 }
495
496 struct fd_bo *
497 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
498 struct winsys_handle *whandle,
499 unsigned *out_stride)
500 {
501 struct fd_screen *screen = fd_screen(pscreen);
502 struct fd_bo *bo;
503
504 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
505 bo = fd_bo_from_name(screen->dev, whandle->handle);
506 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
507 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
508 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
509 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
510 } else {
511 DBG("Attempt to import unsupported handle type %d", whandle->type);
512 return NULL;
513 }
514
515 if (!bo) {
516 DBG("ref name 0x%08x failed", whandle->handle);
517 return NULL;
518 }
519
520 *out_stride = whandle->stride;
521
522 return bo;
523 }
524
525 struct pipe_screen *
526 fd_screen_create(struct fd_device *dev)
527 {
528 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
529 struct pipe_screen *pscreen;
530 uint64_t val;
531
532 fd_mesa_debug = debug_get_option_fd_mesa_debug();
533
534 if (fd_mesa_debug & FD_DBG_NOBIN)
535 fd_binning_enabled = false;
536
537 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
538
539 if (!screen)
540 return NULL;
541
542 pscreen = &screen->base;
543
544 screen->dev = dev;
545 screen->refcnt = 1;
546
547 // maybe this should be in context?
548 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
549 if (!screen->pipe) {
550 DBG("could not create 3d pipe");
551 goto fail;
552 }
553
554 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
555 DBG("could not get GMEM size");
556 goto fail;
557 }
558 screen->gmemsize_bytes = val;
559
560 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
561 DBG("could not get device-id");
562 goto fail;
563 }
564 screen->device_id = val;
565
566 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
567 DBG("could not get gpu freq");
568 /* this limits what performance related queries are
569 * supported but is not fatal
570 */
571 screen->max_freq = 0;
572 } else {
573 screen->max_freq = val;
574 }
575
576 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
577 DBG("could not get gpu-id");
578 goto fail;
579 }
580 screen->gpu_id = val;
581
582 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
583 DBG("could not get chip-id");
584 /* older kernels may not have this property: */
585 unsigned core = screen->gpu_id / 100;
586 unsigned major = (screen->gpu_id % 100) / 10;
587 unsigned minor = screen->gpu_id % 10;
588 unsigned patch = 0; /* assume the worst */
589 val = (patch & 0xff) | ((minor & 0xff) << 8) |
590 ((major & 0xff) << 16) | ((core & 0xff) << 24);
591 }
592 screen->chip_id = val;
593
594 DBG("Pipe Info:");
595 DBG(" GPU-id: %d", screen->gpu_id);
596 DBG(" Chip-id: 0x%08x", screen->chip_id);
597 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
598
599 /* explicitly checking for GPU revisions that are known to work. This
600 * may be overly conservative for a3xx, where spoofing the gpu_id with
601 * the blob driver seems to generate identical cmdstream dumps. But
602 * on a2xx, there seem to be small differences between the GPU revs
603 * so it is probably better to actually test first on real hardware
604 * before enabling:
605 *
606 * If you have a different adreno version, feel free to add it to one
607 * of the cases below and see what happens. And if it works, please
608 * send a patch ;-)
609 */
610 switch (screen->gpu_id) {
611 case 220:
612 fd2_screen_init(pscreen);
613 break;
614 case 305:
615 case 307:
616 case 320:
617 case 330:
618 fd3_screen_init(pscreen);
619 break;
620 case 420:
621 case 430:
622 fd4_screen_init(pscreen);
623 break;
624 default:
625 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
626 goto fail;
627 }
628
629 pscreen->destroy = fd_screen_destroy;
630 pscreen->get_param = fd_screen_get_param;
631 pscreen->get_paramf = fd_screen_get_paramf;
632 pscreen->get_shader_param = fd_screen_get_shader_param;
633
634 fd_resource_screen_init(pscreen);
635 fd_query_screen_init(pscreen);
636
637 pscreen->get_name = fd_screen_get_name;
638 pscreen->get_vendor = fd_screen_get_vendor;
639 pscreen->get_device_vendor = fd_screen_get_device_vendor;
640
641 pscreen->get_timestamp = fd_screen_get_timestamp;
642
643 pscreen->fence_reference = fd_screen_fence_ref;
644 pscreen->fence_finish = fd_screen_fence_finish;
645
646 util_format_s3tc_init();
647
648 return pscreen;
649
650 fail:
651 fd_screen_destroy(pscreen);
652 return NULL;
653 }