freedreno/a5xx: SSBO support
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56 #include "a5xx/fd5_screen.h"
57
58 #include "ir3/ir3_nir.h"
59
60 /* XXX this should go away */
61 #include "state_tracker/drm_driver.h"
62
63 static const struct debug_named_value debug_options[] = {
64 {"msgs", FD_DBG_MSGS, "Print debug messages"},
65 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
66 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
67 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
68 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
69 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
70 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
71 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
72 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
73 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
74 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
75 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
76 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
77 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
78 {"nir", FD_DBG_NIR, "Prefer NIR as native IR"},
79 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
80 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
81 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
82 DEBUG_NAMED_VALUE_END
83 };
84
85 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
86
87 int fd_mesa_debug = 0;
88 bool fd_binning_enabled = true;
89 static bool glsl120 = false;
90
91 static const char *
92 fd_screen_get_name(struct pipe_screen *pscreen)
93 {
94 static char buffer[128];
95 util_snprintf(buffer, sizeof(buffer), "FD%03d",
96 fd_screen(pscreen)->device_id);
97 return buffer;
98 }
99
100 static const char *
101 fd_screen_get_vendor(struct pipe_screen *pscreen)
102 {
103 return "freedreno";
104 }
105
106 static const char *
107 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
108 {
109 return "Qualcomm";
110 }
111
112
113 static uint64_t
114 fd_screen_get_timestamp(struct pipe_screen *pscreen)
115 {
116 struct fd_screen *screen = fd_screen(pscreen);
117
118 if (screen->has_timestamp) {
119 uint64_t n;
120 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
121 debug_assert(screen->max_freq > 0);
122 return n * 1000000000 / screen->max_freq;
123 } else {
124 int64_t cpu_time = os_time_get() * 1000;
125 return cpu_time + screen->cpu_gpu_time_delta;
126 }
127
128 }
129
130 static void
131 fd_screen_destroy(struct pipe_screen *pscreen)
132 {
133 struct fd_screen *screen = fd_screen(pscreen);
134
135 if (screen->pipe)
136 fd_pipe_del(screen->pipe);
137
138 if (screen->dev)
139 fd_device_del(screen->dev);
140
141 fd_bc_fini(&screen->batch_cache);
142
143 slab_destroy_parent(&screen->transfer_pool);
144
145 mtx_destroy(&screen->lock);
146
147 ralloc_free(screen->compiler);
148
149 free(screen);
150 }
151
152 /*
153 TODO either move caps to a2xx/a3xx specific code, or maybe have some
154 tables for things that differ if the delta is not too much..
155 */
156 static int
157 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
158 {
159 struct fd_screen *screen = fd_screen(pscreen);
160
161 /* this is probably not totally correct.. but it's a start: */
162 switch (param) {
163 /* Supported features (boolean caps). */
164 case PIPE_CAP_NPOT_TEXTURES:
165 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
166 case PIPE_CAP_TWO_SIDED_STENCIL:
167 case PIPE_CAP_ANISOTROPIC_FILTER:
168 case PIPE_CAP_POINT_SPRITE:
169 case PIPE_CAP_TEXTURE_SHADOW_MAP:
170 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
171 case PIPE_CAP_TEXTURE_SWIZZLE:
172 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
173 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
174 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
175 case PIPE_CAP_SEAMLESS_CUBE_MAP:
176 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
177 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
178 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
179 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
180 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
181 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
182 case PIPE_CAP_STRING_MARKER:
183 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
184 return 1;
185
186 case PIPE_CAP_VERTEXID_NOBASE:
187 return is_a3xx(screen) || is_a4xx(screen);
188
189 case PIPE_CAP_USER_CONSTANT_BUFFERS:
190 return is_a4xx(screen) ? 0 : 1;
191
192 case PIPE_CAP_SHADER_STENCIL_EXPORT:
193 case PIPE_CAP_TGSI_TEXCOORD:
194 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
195 case PIPE_CAP_TEXTURE_MULTISAMPLE:
196 case PIPE_CAP_TEXTURE_BARRIER:
197 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
198 case PIPE_CAP_COMPUTE:
199 case PIPE_CAP_QUERY_MEMORY_INFO:
200 case PIPE_CAP_PCI_GROUP:
201 case PIPE_CAP_PCI_BUS:
202 case PIPE_CAP_PCI_DEVICE:
203 case PIPE_CAP_PCI_FUNCTION:
204 return 0;
205
206 case PIPE_CAP_SM3:
207 case PIPE_CAP_PRIMITIVE_RESTART:
208 case PIPE_CAP_TGSI_INSTANCEID:
209 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
210 case PIPE_CAP_INDEP_BLEND_ENABLE:
211 case PIPE_CAP_INDEP_BLEND_FUNC:
212 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
213 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
214 case PIPE_CAP_CONDITIONAL_RENDER:
215 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
216 case PIPE_CAP_FAKE_SW_MSAA:
217 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
218 case PIPE_CAP_DEPTH_CLIP_DISABLE:
219 case PIPE_CAP_CLIP_HALFZ:
220 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
221
222 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
223 return 0;
224 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
225 if (is_a3xx(screen)) return 16;
226 if (is_a4xx(screen)) return 32;
227 if (is_a5xx(screen)) return 32;
228 return 0;
229 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
230 /* We could possibly emulate more by pretending 2d/rect textures and
231 * splitting high bits of index into 2nd dimension..
232 */
233 if (is_a3xx(screen)) return 8192;
234 if (is_a4xx(screen)) return 16384;
235 if (is_a5xx(screen)) return 16384;
236 return 0;
237
238 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
239 case PIPE_CAP_CUBE_MAP_ARRAY:
240 case PIPE_CAP_START_INSTANCE:
241 case PIPE_CAP_SAMPLER_VIEW_TARGET:
242 case PIPE_CAP_TEXTURE_QUERY_LOD:
243 return is_a4xx(screen) || is_a5xx(screen);
244
245 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
246 return 64;
247
248 case PIPE_CAP_GLSL_FEATURE_LEVEL:
249 if (glsl120)
250 return 120;
251 return is_ir3(screen) ? 140 : 120;
252
253 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
254 if (is_a5xx(screen))
255 return 4;
256 return 0;
257
258 /* Unsupported features. */
259 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
260 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
261 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
262 case PIPE_CAP_USER_VERTEX_BUFFERS:
263 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
264 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
265 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
266 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
267 case PIPE_CAP_TEXTURE_GATHER_SM5:
268 case PIPE_CAP_SAMPLE_SHADING:
269 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
270 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
271 case PIPE_CAP_DRAW_INDIRECT:
272 case PIPE_CAP_MULTI_DRAW_INDIRECT:
273 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
274 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
275 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
276 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
277 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
278 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
279 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
280 case PIPE_CAP_DEPTH_BOUNDS_TEST:
281 case PIPE_CAP_TGSI_TXQS:
282 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
283 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
284 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
285 case PIPE_CAP_CLEAR_TEXTURE:
286 case PIPE_CAP_DRAW_PARAMETERS:
287 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
288 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
289 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
290 case PIPE_CAP_INVALIDATE_BUFFER:
291 case PIPE_CAP_GENERATE_MIPMAP:
292 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
293 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
294 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
295 case PIPE_CAP_CULL_DISTANCE:
296 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
297 case PIPE_CAP_TGSI_VOTE:
298 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
299 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
300 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
301 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
302 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
303 case PIPE_CAP_TGSI_FS_FBFETCH:
304 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
305 case PIPE_CAP_DOUBLES:
306 case PIPE_CAP_INT64:
307 case PIPE_CAP_INT64_DIVMOD:
308 case PIPE_CAP_TGSI_TEX_TXF_LZ:
309 case PIPE_CAP_TGSI_CLOCK:
310 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
311 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
312 case PIPE_CAP_TGSI_BALLOT:
313 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
314 return 0;
315
316 case PIPE_CAP_MAX_VIEWPORTS:
317 return 1;
318
319 case PIPE_CAP_SHAREABLE_SHADERS:
320 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
321 /* manage the variants for these ourself, to avoid breaking precompile: */
322 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
323 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
324 if (is_ir3(screen))
325 return 1;
326 return 0;
327
328 /* Stream output. */
329 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
330 if (is_ir3(screen))
331 return PIPE_MAX_SO_BUFFERS;
332 return 0;
333 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
334 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
335 if (is_ir3(screen))
336 return 1;
337 return 0;
338 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
339 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
340 if (is_ir3(screen))
341 return 16 * 4; /* should only be shader out limit? */
342 return 0;
343
344 /* Geometry shader output, unsupported. */
345 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
346 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
347 case PIPE_CAP_MAX_VERTEX_STREAMS:
348 return 0;
349
350 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
351 return 2048;
352
353 /* Texturing. */
354 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
355 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
356 return MAX_MIP_LEVELS;
357 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
358 return 11;
359
360 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
361 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0;
362
363 /* Render targets. */
364 case PIPE_CAP_MAX_RENDER_TARGETS:
365 return screen->max_rts;
366 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
367 return is_a3xx(screen) ? 1 : 0;
368
369 /* Queries. */
370 case PIPE_CAP_QUERY_BUFFER_OBJECT:
371 return 0;
372 case PIPE_CAP_OCCLUSION_QUERY:
373 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
374 case PIPE_CAP_QUERY_TIMESTAMP:
375 case PIPE_CAP_QUERY_TIME_ELAPSED:
376 /* only a4xx, requires new enough kernel so we know max_freq: */
377 return (screen->max_freq > 0) && is_a4xx(screen);
378
379 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
380 case PIPE_CAP_MIN_TEXEL_OFFSET:
381 return -8;
382
383 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
384 case PIPE_CAP_MAX_TEXEL_OFFSET:
385 return 7;
386
387 case PIPE_CAP_ENDIANNESS:
388 return PIPE_ENDIAN_LITTLE;
389
390 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
391 return 64;
392
393 case PIPE_CAP_VENDOR_ID:
394 return 0x5143;
395 case PIPE_CAP_DEVICE_ID:
396 return 0xFFFFFFFF;
397 case PIPE_CAP_ACCELERATED:
398 return 1;
399 case PIPE_CAP_VIDEO_MEMORY:
400 DBG("FINISHME: The value returned is incorrect\n");
401 return 10;
402 case PIPE_CAP_UMA:
403 return 1;
404 case PIPE_CAP_NATIVE_FENCE_FD:
405 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
406 }
407 debug_printf("unknown param %d\n", param);
408 return 0;
409 }
410
411 static float
412 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
413 {
414 switch (param) {
415 case PIPE_CAPF_MAX_LINE_WIDTH:
416 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
417 /* NOTE: actual value is 127.0f, but this is working around a deqp
418 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
419 * uses too small of a render target size, and gets confused when
420 * the lines start going offscreen.
421 *
422 * See: https://code.google.com/p/android/issues/detail?id=206513
423 */
424 if (fd_mesa_debug & FD_DBG_DEQP)
425 return 48.0f;
426 return 127.0f;
427 case PIPE_CAPF_MAX_POINT_WIDTH:
428 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
429 return 4092.0f;
430 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
431 return 16.0f;
432 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
433 return 15.0f;
434 case PIPE_CAPF_GUARD_BAND_LEFT:
435 case PIPE_CAPF_GUARD_BAND_TOP:
436 case PIPE_CAPF_GUARD_BAND_RIGHT:
437 case PIPE_CAPF_GUARD_BAND_BOTTOM:
438 return 0.0f;
439 }
440 debug_printf("unknown paramf %d\n", param);
441 return 0;
442 }
443
444 static int
445 fd_screen_get_shader_param(struct pipe_screen *pscreen,
446 enum pipe_shader_type shader,
447 enum pipe_shader_cap param)
448 {
449 struct fd_screen *screen = fd_screen(pscreen);
450
451 switch(shader)
452 {
453 case PIPE_SHADER_FRAGMENT:
454 case PIPE_SHADER_VERTEX:
455 break;
456 case PIPE_SHADER_COMPUTE:
457 case PIPE_SHADER_GEOMETRY:
458 /* maye we could emulate.. */
459 return 0;
460 default:
461 DBG("unknown shader type %d", shader);
462 return 0;
463 }
464
465 /* this is probably not totally correct.. but it's a start: */
466 switch (param) {
467 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
468 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
469 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
470 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
471 return 16384;
472 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
473 return 8; /* XXX */
474 case PIPE_SHADER_CAP_MAX_INPUTS:
475 case PIPE_SHADER_CAP_MAX_OUTPUTS:
476 return 16;
477 case PIPE_SHADER_CAP_MAX_TEMPS:
478 return 64; /* Max native temporaries. */
479 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
480 /* NOTE: seems to be limit for a3xx is actually 512 but
481 * split between VS and FS. Use lower limit of 256 to
482 * avoid getting into impossible situations:
483 */
484 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]);
485 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
486 return is_ir3(screen) ? 16 : 1;
487 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
488 return 1;
489 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
490 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
491 /* Technically this should be the same as for TEMP/CONST, since
492 * everything is just normal registers. This is just temporary
493 * hack until load_input/store_output handle arrays in a similar
494 * way as load_var/store_var..
495 */
496 return 0;
497 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
498 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
499 /* a2xx compiler doesn't handle indirect: */
500 return is_ir3(screen) ? 1 : 0;
501 case PIPE_SHADER_CAP_SUBROUTINES:
502 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
503 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
504 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
505 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
506 return 0;
507 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
508 return 1;
509 case PIPE_SHADER_CAP_INTEGERS:
510 if (glsl120)
511 return 0;
512 return is_ir3(screen) ? 1 : 0;
513 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
514 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
515 return 16;
516 case PIPE_SHADER_CAP_PREFERRED_IR:
517 if ((fd_mesa_debug & FD_DBG_NIR) && is_ir3(screen))
518 return PIPE_SHADER_IR_NIR;
519 return PIPE_SHADER_IR_TGSI;
520 case PIPE_SHADER_CAP_SUPPORTED_IRS:
521 return 0;
522 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
523 return 32;
524 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
525 if (is_a5xx(screen)) {
526 /* a5xx (and a4xx for that matter) has one state-block
527 * for compute-shader SSBO's and another that is shared
528 * by VS/HS/DS/GS/FS.. so to simplify things for now
529 * just advertise SSBOs for FS and CS. We could possibly
530 * do what blob does, and partition the space for
531 * VS/HS/DS/GS/FS. The blob advertises:
532 *
533 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
534 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
535 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
536 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
537 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
538 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
539 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
540 *
541 * I think that way we could avoid having to patch shaders
542 * for actual SSBO indexes by using a static partitioning.
543 */
544 switch(shader)
545 {
546 case PIPE_SHADER_FRAGMENT:
547 case PIPE_SHADER_COMPUTE:
548 return 24;
549 default:
550 return 0;
551 }
552 }
553 return 0;
554 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
555 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
556 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
557 return 0;
558 }
559 debug_printf("unknown shader param %d\n", param);
560 return 0;
561 }
562
563 static const void *
564 fd_get_compiler_options(struct pipe_screen *pscreen,
565 enum pipe_shader_ir ir, unsigned shader)
566 {
567 struct fd_screen *screen = fd_screen(pscreen);
568
569 if (is_ir3(screen))
570 return ir3_get_compiler_options();
571
572 return NULL;
573 }
574
575 boolean
576 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
577 struct fd_bo *bo,
578 unsigned stride,
579 struct winsys_handle *whandle)
580 {
581 whandle->stride = stride;
582
583 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
584 return fd_bo_get_name(bo, &whandle->handle) == 0;
585 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
586 whandle->handle = fd_bo_handle(bo);
587 return TRUE;
588 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
589 whandle->handle = fd_bo_dmabuf(bo);
590 return TRUE;
591 } else {
592 return FALSE;
593 }
594 }
595
596 struct fd_bo *
597 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
598 struct winsys_handle *whandle)
599 {
600 struct fd_screen *screen = fd_screen(pscreen);
601 struct fd_bo *bo;
602
603 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
604 bo = fd_bo_from_name(screen->dev, whandle->handle);
605 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
606 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
607 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
608 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
609 } else {
610 DBG("Attempt to import unsupported handle type %d", whandle->type);
611 return NULL;
612 }
613
614 if (!bo) {
615 DBG("ref name 0x%08x failed", whandle->handle);
616 return NULL;
617 }
618
619 return bo;
620 }
621
622 struct pipe_screen *
623 fd_screen_create(struct fd_device *dev)
624 {
625 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
626 struct pipe_screen *pscreen;
627 uint64_t val;
628
629 fd_mesa_debug = debug_get_option_fd_mesa_debug();
630
631 if (fd_mesa_debug & FD_DBG_NOBIN)
632 fd_binning_enabled = false;
633
634 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
635
636 if (!screen)
637 return NULL;
638
639 pscreen = &screen->base;
640
641 screen->dev = dev;
642 screen->refcnt = 1;
643
644 // maybe this should be in context?
645 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
646 if (!screen->pipe) {
647 DBG("could not create 3d pipe");
648 goto fail;
649 }
650
651 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
652 DBG("could not get GMEM size");
653 goto fail;
654 }
655 screen->gmemsize_bytes = val;
656
657 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
658 DBG("could not get device-id");
659 goto fail;
660 }
661 screen->device_id = val;
662
663 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
664 DBG("could not get gpu freq");
665 /* this limits what performance related queries are
666 * supported but is not fatal
667 */
668 screen->max_freq = 0;
669 } else {
670 screen->max_freq = val;
671 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
672 screen->has_timestamp = true;
673 }
674
675 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
676 DBG("could not get gpu-id");
677 goto fail;
678 }
679 screen->gpu_id = val;
680
681 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
682 DBG("could not get chip-id");
683 /* older kernels may not have this property: */
684 unsigned core = screen->gpu_id / 100;
685 unsigned major = (screen->gpu_id % 100) / 10;
686 unsigned minor = screen->gpu_id % 10;
687 unsigned patch = 0; /* assume the worst */
688 val = (patch & 0xff) | ((minor & 0xff) << 8) |
689 ((major & 0xff) << 16) | ((core & 0xff) << 24);
690 }
691 screen->chip_id = val;
692
693 DBG("Pipe Info:");
694 DBG(" GPU-id: %d", screen->gpu_id);
695 DBG(" Chip-id: 0x%08x", screen->chip_id);
696 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
697
698 /* explicitly checking for GPU revisions that are known to work. This
699 * may be overly conservative for a3xx, where spoofing the gpu_id with
700 * the blob driver seems to generate identical cmdstream dumps. But
701 * on a2xx, there seem to be small differences between the GPU revs
702 * so it is probably better to actually test first on real hardware
703 * before enabling:
704 *
705 * If you have a different adreno version, feel free to add it to one
706 * of the cases below and see what happens. And if it works, please
707 * send a patch ;-)
708 */
709 switch (screen->gpu_id) {
710 case 220:
711 fd2_screen_init(pscreen);
712 break;
713 case 305:
714 case 307:
715 case 320:
716 case 330:
717 fd3_screen_init(pscreen);
718 break;
719 case 420:
720 case 430:
721 fd4_screen_init(pscreen);
722 break;
723 case 530:
724 fd5_screen_init(pscreen);
725 break;
726 default:
727 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
728 goto fail;
729 }
730
731 if (screen->gpu_id >= 500) {
732 screen->gmem_alignw = 64;
733 screen->gmem_alignh = 32;
734 } else {
735 screen->gmem_alignw = 32;
736 screen->gmem_alignh = 32;
737 }
738
739 /* NOTE: don't enable reordering on a2xx, since completely untested.
740 * Also, don't enable if we have too old of a kernel to support
741 * growable cmdstream buffers, since memory requirement for cmdstream
742 * buffers would be too much otherwise.
743 */
744 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
745 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
746
747 fd_bc_init(&screen->batch_cache);
748
749 (void) mtx_init(&screen->lock, mtx_plain);
750
751 pscreen->destroy = fd_screen_destroy;
752 pscreen->get_param = fd_screen_get_param;
753 pscreen->get_paramf = fd_screen_get_paramf;
754 pscreen->get_shader_param = fd_screen_get_shader_param;
755 pscreen->get_compiler_options = fd_get_compiler_options;
756
757 fd_resource_screen_init(pscreen);
758 fd_query_screen_init(pscreen);
759
760 pscreen->get_name = fd_screen_get_name;
761 pscreen->get_vendor = fd_screen_get_vendor;
762 pscreen->get_device_vendor = fd_screen_get_device_vendor;
763
764 pscreen->get_timestamp = fd_screen_get_timestamp;
765
766 pscreen->fence_reference = fd_fence_ref;
767 pscreen->fence_finish = fd_fence_finish;
768 pscreen->fence_get_fd = fd_fence_get_fd;
769
770 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
771
772 util_format_s3tc_init();
773
774 return pscreen;
775
776 fail:
777 fd_screen_destroy(pscreen);
778 return NULL;
779 }