gallium: Add PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56
57 /* XXX this should go away */
58 #include "state_tracker/drm_driver.h"
59
60 static const struct debug_named_value debug_options[] = {
61 {"msgs", FD_DBG_MSGS, "Print debug messages"},
62 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
63 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
64 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
65 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
66 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
67 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
68 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
69 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
70 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
71 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
72 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
73 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
74 DEBUG_NAMED_VALUE_END
75 };
76
77 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
78
79 int fd_mesa_debug = 0;
80 bool fd_binning_enabled = true;
81 static bool glsl120 = false;
82
83 static const char *
84 fd_screen_get_name(struct pipe_screen *pscreen)
85 {
86 static char buffer[128];
87 util_snprintf(buffer, sizeof(buffer), "FD%03d",
88 fd_screen(pscreen)->device_id);
89 return buffer;
90 }
91
92 static const char *
93 fd_screen_get_vendor(struct pipe_screen *pscreen)
94 {
95 return "freedreno";
96 }
97
98 static const char *
99 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
100 {
101 return "Qualcomm";
102 }
103
104
105 static uint64_t
106 fd_screen_get_timestamp(struct pipe_screen *pscreen)
107 {
108 int64_t cpu_time = os_time_get() * 1000;
109 return cpu_time + fd_screen(pscreen)->cpu_gpu_time_delta;
110 }
111
112 static void
113 fd_screen_destroy(struct pipe_screen *pscreen)
114 {
115 struct fd_screen *screen = fd_screen(pscreen);
116
117 if (screen->pipe)
118 fd_pipe_del(screen->pipe);
119
120 if (screen->dev)
121 fd_device_del(screen->dev);
122
123 free(screen);
124 }
125
126 /*
127 TODO either move caps to a2xx/a3xx specific code, or maybe have some
128 tables for things that differ if the delta is not too much..
129 */
130 static int
131 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
132 {
133 struct fd_screen *screen = fd_screen(pscreen);
134
135 /* this is probably not totally correct.. but it's a start: */
136 switch (param) {
137 /* Supported features (boolean caps). */
138 case PIPE_CAP_NPOT_TEXTURES:
139 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
140 case PIPE_CAP_TWO_SIDED_STENCIL:
141 case PIPE_CAP_ANISOTROPIC_FILTER:
142 case PIPE_CAP_POINT_SPRITE:
143 case PIPE_CAP_TEXTURE_SHADOW_MAP:
144 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
145 case PIPE_CAP_TEXTURE_SWIZZLE:
146 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
147 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
148 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
149 case PIPE_CAP_SEAMLESS_CUBE_MAP:
150 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
151 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
152 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
153 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
154 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
155 case PIPE_CAP_USER_CONSTANT_BUFFERS:
156 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
157 case PIPE_CAP_VERTEXID_NOBASE:
158 case PIPE_CAP_STRING_MARKER:
159 return 1;
160
161 case PIPE_CAP_SHADER_STENCIL_EXPORT:
162 case PIPE_CAP_TGSI_TEXCOORD:
163 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
164 case PIPE_CAP_TEXTURE_MULTISAMPLE:
165 case PIPE_CAP_TEXTURE_BARRIER:
166 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
167 case PIPE_CAP_COMPUTE:
168 return 0;
169
170 case PIPE_CAP_SM3:
171 case PIPE_CAP_PRIMITIVE_RESTART:
172 case PIPE_CAP_TGSI_INSTANCEID:
173 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
174 case PIPE_CAP_INDEP_BLEND_ENABLE:
175 case PIPE_CAP_INDEP_BLEND_FUNC:
176 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
177 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
178 case PIPE_CAP_CONDITIONAL_RENDER:
179 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
180 case PIPE_CAP_FAKE_SW_MSAA:
181 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
182 case PIPE_CAP_DEPTH_CLIP_DISABLE:
183 case PIPE_CAP_CLIP_HALFZ:
184 return is_a3xx(screen) || is_a4xx(screen);
185
186 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
187 return 0;
188 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
189 if (is_a3xx(screen)) return 16;
190 if (is_a4xx(screen)) return 32;
191 return 0;
192 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
193 /* We could possibly emulate more by pretending 2d/rect textures and
194 * splitting high bits of index into 2nd dimension..
195 */
196 if (is_a3xx(screen)) return 8192;
197 if (is_a4xx(screen)) return 16384;
198 return 0;
199
200 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
201 case PIPE_CAP_CUBE_MAP_ARRAY:
202 case PIPE_CAP_START_INSTANCE:
203 case PIPE_CAP_SAMPLER_VIEW_TARGET:
204 case PIPE_CAP_TEXTURE_QUERY_LOD:
205 return is_a4xx(screen);
206
207 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
208 return 256;
209
210 case PIPE_CAP_GLSL_FEATURE_LEVEL:
211 if (glsl120)
212 return 120;
213 return is_ir3(screen) ? 140 : 120;
214
215 /* Unsupported features. */
216 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
217 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
218 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
219 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
220 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
221 case PIPE_CAP_USER_VERTEX_BUFFERS:
222 case PIPE_CAP_USER_INDEX_BUFFERS:
223 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
224 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
225 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
226 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
227 case PIPE_CAP_TEXTURE_GATHER_SM5:
228 case PIPE_CAP_SAMPLE_SHADING:
229 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
230 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
231 case PIPE_CAP_DRAW_INDIRECT:
232 case PIPE_CAP_MULTI_DRAW_INDIRECT:
233 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
234 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
235 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
236 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
237 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
238 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
239 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
240 case PIPE_CAP_DEPTH_BOUNDS_TEST:
241 case PIPE_CAP_TGSI_TXQS:
242 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
243 case PIPE_CAP_SHAREABLE_SHADERS:
244 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
245 case PIPE_CAP_CLEAR_TEXTURE:
246 case PIPE_CAP_DRAW_PARAMETERS:
247 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
248 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
249 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
250 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
251 case PIPE_CAP_INVALIDATE_BUFFER:
252 case PIPE_CAP_GENERATE_MIPMAP:
253 return 0;
254
255 case PIPE_CAP_MAX_VIEWPORTS:
256 return 1;
257
258 /* Stream output. */
259 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
260 if (is_ir3(screen))
261 return PIPE_MAX_SO_BUFFERS;
262 return 0;
263 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
264 if (is_ir3(screen))
265 return 1;
266 return 0;
267 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
268 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
269 if (is_ir3(screen))
270 return 16 * 4; /* should only be shader out limit? */
271 return 0;
272
273 /* Geometry shader output, unsupported. */
274 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
275 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
276 case PIPE_CAP_MAX_VERTEX_STREAMS:
277 return 0;
278
279 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
280 return 2048;
281
282 /* Texturing. */
283 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
284 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
285 return MAX_MIP_LEVELS;
286 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
287 return 11;
288
289 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
290 return (is_a3xx(screen) || is_a4xx(screen)) ? 256 : 0;
291
292 /* Render targets. */
293 case PIPE_CAP_MAX_RENDER_TARGETS:
294 return screen->max_rts;
295 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
296 return is_a3xx(screen) ? 1 : 0;
297
298 /* Queries. */
299 case PIPE_CAP_QUERY_TIME_ELAPSED:
300 case PIPE_CAP_QUERY_TIMESTAMP:
301 return 0;
302 case PIPE_CAP_OCCLUSION_QUERY:
303 return is_a3xx(screen) || is_a4xx(screen);
304
305 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
306 case PIPE_CAP_MIN_TEXEL_OFFSET:
307 return -8;
308
309 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
310 case PIPE_CAP_MAX_TEXEL_OFFSET:
311 return 7;
312
313 case PIPE_CAP_ENDIANNESS:
314 return PIPE_ENDIAN_LITTLE;
315
316 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
317 return 64;
318
319 case PIPE_CAP_VENDOR_ID:
320 return 0x5143;
321 case PIPE_CAP_DEVICE_ID:
322 return 0xFFFFFFFF;
323 case PIPE_CAP_ACCELERATED:
324 return 1;
325 case PIPE_CAP_VIDEO_MEMORY:
326 DBG("FINISHME: The value returned is incorrect\n");
327 return 10;
328 case PIPE_CAP_UMA:
329 return 1;
330 }
331 debug_printf("unknown param %d\n", param);
332 return 0;
333 }
334
335 static float
336 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
337 {
338 switch (param) {
339 case PIPE_CAPF_MAX_LINE_WIDTH:
340 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
341 case PIPE_CAPF_MAX_POINT_WIDTH:
342 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
343 return 4092.0f;
344 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
345 return 16.0f;
346 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
347 return 15.0f;
348 case PIPE_CAPF_GUARD_BAND_LEFT:
349 case PIPE_CAPF_GUARD_BAND_TOP:
350 case PIPE_CAPF_GUARD_BAND_RIGHT:
351 case PIPE_CAPF_GUARD_BAND_BOTTOM:
352 return 0.0f;
353 }
354 debug_printf("unknown paramf %d\n", param);
355 return 0;
356 }
357
358 static int
359 fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
360 enum pipe_shader_cap param)
361 {
362 struct fd_screen *screen = fd_screen(pscreen);
363
364 switch(shader)
365 {
366 case PIPE_SHADER_FRAGMENT:
367 case PIPE_SHADER_VERTEX:
368 break;
369 case PIPE_SHADER_COMPUTE:
370 case PIPE_SHADER_GEOMETRY:
371 /* maye we could emulate.. */
372 return 0;
373 default:
374 DBG("unknown shader type %d", shader);
375 return 0;
376 }
377
378 /* this is probably not totally correct.. but it's a start: */
379 switch (param) {
380 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
381 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
382 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
383 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
384 return 16384;
385 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
386 return 8; /* XXX */
387 case PIPE_SHADER_CAP_MAX_INPUTS:
388 case PIPE_SHADER_CAP_MAX_OUTPUTS:
389 return 16;
390 case PIPE_SHADER_CAP_MAX_TEMPS:
391 return 64; /* Max native temporaries. */
392 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
393 /* NOTE: seems to be limit for a3xx is actually 512 but
394 * split between VS and FS. Use lower limit of 256 to
395 * avoid getting into impossible situations:
396 */
397 return ((is_a3xx(screen) || is_a4xx(screen)) ? 4096 : 64) * sizeof(float[4]);
398 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
399 return is_ir3(screen) ? 16 : 1;
400 case PIPE_SHADER_CAP_MAX_PREDS:
401 return 0; /* nothing uses this */
402 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
403 return 1;
404 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
405 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
406 /* Technically this should be the same as for TEMP/CONST, since
407 * everything is just normal registers. This is just temporary
408 * hack until load_input/store_output handle arrays in a similar
409 * way as load_var/store_var..
410 */
411 return 0;
412 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
413 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
414 /* a2xx compiler doesn't handle indirect: */
415 return is_ir3(screen) ? 1 : 0;
416 case PIPE_SHADER_CAP_SUBROUTINES:
417 case PIPE_SHADER_CAP_DOUBLES:
418 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
419 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
420 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
421 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
422 return 0;
423 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
424 return 1;
425 case PIPE_SHADER_CAP_INTEGERS:
426 if (glsl120)
427 return 0;
428 return is_ir3(screen) ? 1 : 0;
429 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
430 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
431 return 16;
432 case PIPE_SHADER_CAP_PREFERRED_IR:
433 return PIPE_SHADER_IR_TGSI;
434 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
435 return 32;
436 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
437 return 0;
438 }
439 debug_printf("unknown shader param %d\n", param);
440 return 0;
441 }
442
443 boolean
444 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
445 struct fd_bo *bo,
446 unsigned stride,
447 struct winsys_handle *whandle)
448 {
449 whandle->stride = stride;
450
451 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
452 return fd_bo_get_name(bo, &whandle->handle) == 0;
453 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
454 whandle->handle = fd_bo_handle(bo);
455 return TRUE;
456 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
457 whandle->handle = fd_bo_dmabuf(bo);
458 return TRUE;
459 } else {
460 return FALSE;
461 }
462 }
463
464 struct fd_bo *
465 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
466 struct winsys_handle *whandle,
467 unsigned *out_stride)
468 {
469 struct fd_screen *screen = fd_screen(pscreen);
470 struct fd_bo *bo;
471
472 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
473 bo = fd_bo_from_name(screen->dev, whandle->handle);
474 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
475 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
476 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
477 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
478 } else {
479 DBG("Attempt to import unsupported handle type %d", whandle->type);
480 return NULL;
481 }
482
483 if (!bo) {
484 DBG("ref name 0x%08x failed", whandle->handle);
485 return NULL;
486 }
487
488 *out_stride = whandle->stride;
489
490 return bo;
491 }
492
493 struct pipe_screen *
494 fd_screen_create(struct fd_device *dev)
495 {
496 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
497 struct pipe_screen *pscreen;
498 uint64_t val;
499
500 fd_mesa_debug = debug_get_option_fd_mesa_debug();
501
502 if (fd_mesa_debug & FD_DBG_NOBIN)
503 fd_binning_enabled = false;
504
505 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
506
507 if (!screen)
508 return NULL;
509
510 pscreen = &screen->base;
511
512 screen->dev = dev;
513 screen->refcnt = 1;
514
515 // maybe this should be in context?
516 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
517 if (!screen->pipe) {
518 DBG("could not create 3d pipe");
519 goto fail;
520 }
521
522 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
523 DBG("could not get GMEM size");
524 goto fail;
525 }
526 screen->gmemsize_bytes = val;
527
528 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
529 DBG("could not get device-id");
530 goto fail;
531 }
532 screen->device_id = val;
533
534 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
535 DBG("could not get gpu-id");
536 goto fail;
537 }
538 screen->gpu_id = val;
539
540 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
541 DBG("could not get chip-id");
542 /* older kernels may not have this property: */
543 unsigned core = screen->gpu_id / 100;
544 unsigned major = (screen->gpu_id % 100) / 10;
545 unsigned minor = screen->gpu_id % 10;
546 unsigned patch = 0; /* assume the worst */
547 val = (patch & 0xff) | ((minor & 0xff) << 8) |
548 ((major & 0xff) << 16) | ((core & 0xff) << 24);
549 }
550 screen->chip_id = val;
551
552 DBG("Pipe Info:");
553 DBG(" GPU-id: %d", screen->gpu_id);
554 DBG(" Chip-id: 0x%08x", screen->chip_id);
555 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
556
557 /* explicitly checking for GPU revisions that are known to work. This
558 * may be overly conservative for a3xx, where spoofing the gpu_id with
559 * the blob driver seems to generate identical cmdstream dumps. But
560 * on a2xx, there seem to be small differences between the GPU revs
561 * so it is probably better to actually test first on real hardware
562 * before enabling:
563 *
564 * If you have a different adreno version, feel free to add it to one
565 * of the cases below and see what happens. And if it works, please
566 * send a patch ;-)
567 */
568 switch (screen->gpu_id) {
569 case 220:
570 fd2_screen_init(pscreen);
571 break;
572 case 305:
573 case 307:
574 case 320:
575 case 330:
576 fd3_screen_init(pscreen);
577 break;
578 case 420:
579 case 430:
580 fd4_screen_init(pscreen);
581 break;
582 default:
583 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
584 goto fail;
585 }
586
587 pscreen->destroy = fd_screen_destroy;
588 pscreen->get_param = fd_screen_get_param;
589 pscreen->get_paramf = fd_screen_get_paramf;
590 pscreen->get_shader_param = fd_screen_get_shader_param;
591
592 fd_resource_screen_init(pscreen);
593 fd_query_screen_init(pscreen);
594
595 pscreen->get_name = fd_screen_get_name;
596 pscreen->get_vendor = fd_screen_get_vendor;
597 pscreen->get_device_vendor = fd_screen_get_device_vendor;
598
599 pscreen->get_timestamp = fd_screen_get_timestamp;
600
601 pscreen->fence_reference = fd_screen_fence_ref;
602 pscreen->fence_finish = fd_screen_fence_finish;
603
604 util_format_s3tc_init();
605
606 return pscreen;
607
608 fail:
609 fd_screen_destroy(pscreen);
610 return NULL;
611 }