freedreno/ir3: Enable PIPE_CAP_PACKED_UNIFORMS
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/u_format.h"
35 #include "util/u_format_s3tc.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 #include "util/u_debug.h"
39
40 #include "util/os_time.h"
41
42 #include "drm-uapi/drm_fourcc.h"
43 #include <errno.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 #include <sys/sysinfo.h>
47
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
53
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58 #include "a6xx/fd6_screen.h"
59
60
61 #include "ir3/ir3_nir.h"
62 #include "a2xx/ir2.h"
63
64 /* XXX this should go away */
65 #include "state_tracker/drm_driver.h"
66
67 static const struct debug_named_value debug_options[] = {
68 {"msgs", FD_DBG_MSGS, "Print debug messages"},
69 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
70 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
71 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
72 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
73 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
74 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
75 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
76 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
77 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
78 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
79 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
80 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
81 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
82 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
83 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
84 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
85 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
86 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
87 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
88 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a5xx)"},
89 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
90 {"softpin", FD_DBG_SOFTPIN,"Enable softpin command submission (experimental)"},
91 {"ubwc", FD_DBG_UBWC, "Enable UBWC for all internal buffers (experimental)"},
92 DEBUG_NAMED_VALUE_END
93 };
94
95 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
96
97 int fd_mesa_debug = 0;
98 bool fd_binning_enabled = true;
99 static bool glsl120 = false;
100
101 static const char *
102 fd_screen_get_name(struct pipe_screen *pscreen)
103 {
104 static char buffer[128];
105 util_snprintf(buffer, sizeof(buffer), "FD%03d",
106 fd_screen(pscreen)->device_id);
107 return buffer;
108 }
109
110 static const char *
111 fd_screen_get_vendor(struct pipe_screen *pscreen)
112 {
113 return "freedreno";
114 }
115
116 static const char *
117 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
118 {
119 return "Qualcomm";
120 }
121
122
123 static uint64_t
124 fd_screen_get_timestamp(struct pipe_screen *pscreen)
125 {
126 struct fd_screen *screen = fd_screen(pscreen);
127
128 if (screen->has_timestamp) {
129 uint64_t n;
130 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
131 debug_assert(screen->max_freq > 0);
132 return n * 1000000000 / screen->max_freq;
133 } else {
134 int64_t cpu_time = os_time_get() * 1000;
135 return cpu_time + screen->cpu_gpu_time_delta;
136 }
137
138 }
139
140 static void
141 fd_screen_destroy(struct pipe_screen *pscreen)
142 {
143 struct fd_screen *screen = fd_screen(pscreen);
144
145 if (screen->pipe)
146 fd_pipe_del(screen->pipe);
147
148 if (screen->dev)
149 fd_device_del(screen->dev);
150
151 if (screen->ro)
152 FREE(screen->ro);
153
154 fd_bc_fini(&screen->batch_cache);
155
156 slab_destroy_parent(&screen->transfer_pool);
157
158 mtx_destroy(&screen->lock);
159
160 ralloc_free(screen->compiler);
161
162 free(screen->perfcntr_queries);
163 free(screen);
164 }
165
166 /*
167 TODO either move caps to a2xx/a3xx specific code, or maybe have some
168 tables for things that differ if the delta is not too much..
169 */
170 static int
171 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
172 {
173 struct fd_screen *screen = fd_screen(pscreen);
174
175 /* this is probably not totally correct.. but it's a start: */
176 switch (param) {
177 /* Supported features (boolean caps). */
178 case PIPE_CAP_NPOT_TEXTURES:
179 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
180 case PIPE_CAP_ANISOTROPIC_FILTER:
181 case PIPE_CAP_POINT_SPRITE:
182 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
183 case PIPE_CAP_TEXTURE_SWIZZLE:
184 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
185 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
186 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
187 case PIPE_CAP_SEAMLESS_CUBE_MAP:
188 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
189 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
190 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
191 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
192 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
193 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
194 case PIPE_CAP_STRING_MARKER:
195 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
196 case PIPE_CAP_TEXTURE_BARRIER:
197 case PIPE_CAP_INVALIDATE_BUFFER:
198 case PIPE_CAP_PACKED_UNIFORMS:
199 return 1;
200
201 case PIPE_CAP_VERTEXID_NOBASE:
202 return is_a3xx(screen) || is_a4xx(screen);
203
204 case PIPE_CAP_COMPUTE:
205 return has_compute(screen);
206
207 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
208 case PIPE_CAP_PCI_GROUP:
209 case PIPE_CAP_PCI_BUS:
210 case PIPE_CAP_PCI_DEVICE:
211 case PIPE_CAP_PCI_FUNCTION:
212 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
213 return 0;
214
215 case PIPE_CAP_SM3:
216 case PIPE_CAP_PRIMITIVE_RESTART:
217 case PIPE_CAP_TGSI_INSTANCEID:
218 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
219 case PIPE_CAP_INDEP_BLEND_ENABLE:
220 case PIPE_CAP_INDEP_BLEND_FUNC:
221 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
222 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
223 case PIPE_CAP_CONDITIONAL_RENDER:
224 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
225 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
226 case PIPE_CAP_CLIP_HALFZ:
227 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
228
229 case PIPE_CAP_FAKE_SW_MSAA:
230 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
231
232 case PIPE_CAP_TEXTURE_MULTISAMPLE:
233 return is_a5xx(screen) || is_a6xx(screen);
234
235 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
236 return is_a6xx(screen);
237
238 case PIPE_CAP_DEPTH_CLIP_DISABLE:
239 return is_a3xx(screen) || is_a4xx(screen);
240
241 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
242 return is_a5xx(screen) || is_a6xx(screen);
243
244 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
245 if (is_a3xx(screen)) return 16;
246 if (is_a4xx(screen)) return 32;
247 if (is_a5xx(screen)) return 32;
248 if (is_a6xx(screen)) return 64;
249 return 0;
250 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
251 /* We could possibly emulate more by pretending 2d/rect textures and
252 * splitting high bits of index into 2nd dimension..
253 */
254 if (is_a3xx(screen)) return 8192;
255 if (is_a4xx(screen)) return 16384;
256 if (is_a5xx(screen)) return 16384;
257 if (is_a6xx(screen)) return 1 << 27;
258 return 0;
259
260 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
261 case PIPE_CAP_CUBE_MAP_ARRAY:
262 case PIPE_CAP_SAMPLER_VIEW_TARGET:
263 case PIPE_CAP_TEXTURE_QUERY_LOD:
264 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
265
266 case PIPE_CAP_START_INSTANCE:
267 /* Note that a5xx can do this, it just can't (at least with
268 * current firmware) do draw_indirect with base_instance.
269 * Since draw_indirect is needed sooner (gles31 and gl40 vs
270 * gl42), hide base_instance on a5xx. :-/
271 */
272 return is_a4xx(screen);
273
274 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
275 return 64;
276
277 case PIPE_CAP_GLSL_FEATURE_LEVEL:
278 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
279 if (glsl120)
280 return 120;
281 return is_ir3(screen) ? 140 : 120;
282
283 case PIPE_CAP_ESSL_FEATURE_LEVEL:
284 /* we can probably enable 320 for a5xx too, but need to test: */
285 if (is_a6xx(screen)) return 320;
286 if (is_a5xx(screen)) return 310;
287 if (is_ir3(screen)) return 300;
288 return 120;
289
290 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
291 if (is_a6xx(screen)) return 64;
292 if (is_a5xx(screen)) return 4;
293 return 4;
294 return 0;
295
296 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
297 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
298 return 4;
299 return 0;
300
301 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
302 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
303 return 0;
304
305 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
306 return 0;
307
308 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
309 return screen->priority_mask;
310
311 case PIPE_CAP_DRAW_INDIRECT:
312 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
313 return 1;
314 return 0;
315
316 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
317 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
318 return 1;
319 return 0;
320
321 case PIPE_CAP_LOAD_CONSTBUF:
322 /* name is confusing, but this turns on std430 packing */
323 if (is_ir3(screen))
324 return 1;
325 return 0;
326
327 case PIPE_CAP_MAX_VIEWPORTS:
328 return 1;
329
330 case PIPE_CAP_MAX_VARYINGS:
331 return 16;
332
333 case PIPE_CAP_SHAREABLE_SHADERS:
334 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
335 /* manage the variants for these ourself, to avoid breaking precompile: */
336 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
337 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
338 if (is_ir3(screen))
339 return 1;
340 return 0;
341
342 /* Stream output. */
343 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
344 if (is_ir3(screen))
345 return PIPE_MAX_SO_BUFFERS;
346 return 0;
347 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
348 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
349 if (is_ir3(screen))
350 return 1;
351 return 0;
352 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
353 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
354 if (is_ir3(screen))
355 return 16 * 4; /* should only be shader out limit? */
356 return 0;
357
358 /* Texturing. */
359 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
360 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
361 return MAX_MIP_LEVELS;
362 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
363 return 11;
364
365 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
366 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
367
368 /* Render targets. */
369 case PIPE_CAP_MAX_RENDER_TARGETS:
370 return screen->max_rts;
371 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
372 return is_a3xx(screen) ? 1 : 0;
373
374 /* Queries. */
375 case PIPE_CAP_OCCLUSION_QUERY:
376 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
377 case PIPE_CAP_QUERY_TIMESTAMP:
378 case PIPE_CAP_QUERY_TIME_ELAPSED:
379 /* only a4xx, requires new enough kernel so we know max_freq: */
380 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
381
382 case PIPE_CAP_VENDOR_ID:
383 return 0x5143;
384 case PIPE_CAP_DEVICE_ID:
385 return 0xFFFFFFFF;
386 case PIPE_CAP_ACCELERATED:
387 return 1;
388 case PIPE_CAP_VIDEO_MEMORY:
389 DBG("FINISHME: The value returned is incorrect\n");
390 return 10;
391 case PIPE_CAP_UMA:
392 return 1;
393 case PIPE_CAP_NATIVE_FENCE_FD:
394 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
395 default:
396 return u_pipe_screen_get_param_defaults(pscreen, param);
397 }
398 }
399
400 static float
401 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
402 {
403 switch (param) {
404 case PIPE_CAPF_MAX_LINE_WIDTH:
405 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
406 /* NOTE: actual value is 127.0f, but this is working around a deqp
407 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
408 * uses too small of a render target size, and gets confused when
409 * the lines start going offscreen.
410 *
411 * See: https://code.google.com/p/android/issues/detail?id=206513
412 */
413 if (fd_mesa_debug & FD_DBG_DEQP)
414 return 48.0f;
415 return 127.0f;
416 case PIPE_CAPF_MAX_POINT_WIDTH:
417 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
418 return 4092.0f;
419 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
420 return 16.0f;
421 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
422 return 15.0f;
423 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
424 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
425 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
426 return 0.0f;
427 }
428 debug_printf("unknown paramf %d\n", param);
429 return 0;
430 }
431
432 static int
433 fd_screen_get_shader_param(struct pipe_screen *pscreen,
434 enum pipe_shader_type shader,
435 enum pipe_shader_cap param)
436 {
437 struct fd_screen *screen = fd_screen(pscreen);
438
439 switch(shader)
440 {
441 case PIPE_SHADER_FRAGMENT:
442 case PIPE_SHADER_VERTEX:
443 break;
444 case PIPE_SHADER_COMPUTE:
445 if (has_compute(screen))
446 break;
447 return 0;
448 case PIPE_SHADER_GEOMETRY:
449 /* maye we could emulate.. */
450 return 0;
451 default:
452 DBG("unknown shader type %d", shader);
453 return 0;
454 }
455
456 /* this is probably not totally correct.. but it's a start: */
457 switch (param) {
458 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
459 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
460 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
461 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
462 return 16384;
463 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
464 return 8; /* XXX */
465 case PIPE_SHADER_CAP_MAX_INPUTS:
466 case PIPE_SHADER_CAP_MAX_OUTPUTS:
467 return 16;
468 case PIPE_SHADER_CAP_MAX_TEMPS:
469 return 64; /* Max native temporaries. */
470 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
471 /* NOTE: seems to be limit for a3xx is actually 512 but
472 * split between VS and FS. Use lower limit of 256 to
473 * avoid getting into impossible situations:
474 */
475 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
476 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
477 return is_ir3(screen) ? 16 : 1;
478 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
479 return 1;
480 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
481 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
482 /* Technically this should be the same as for TEMP/CONST, since
483 * everything is just normal registers. This is just temporary
484 * hack until load_input/store_output handle arrays in a similar
485 * way as load_var/store_var..
486 */
487 return 0;
488 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
489 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
490 /* a2xx compiler doesn't handle indirect: */
491 return is_ir3(screen) ? 1 : 0;
492 case PIPE_SHADER_CAP_SUBROUTINES:
493 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
494 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
495 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
496 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
497 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
498 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
499 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
500 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
501 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
502 return 0;
503 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
504 return 1;
505 case PIPE_SHADER_CAP_INTEGERS:
506 if (glsl120)
507 return 0;
508 return is_ir3(screen) ? 1 : 0;
509 case PIPE_SHADER_CAP_INT64_ATOMICS:
510 return 0;
511 case PIPE_SHADER_CAP_FP16:
512 return 0;
513 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
514 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
515 return 16;
516 case PIPE_SHADER_CAP_PREFERRED_IR:
517 return PIPE_SHADER_IR_NIR;
518 case PIPE_SHADER_CAP_SUPPORTED_IRS:
519 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
520 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
521 return 32;
522 case PIPE_SHADER_CAP_SCALAR_ISA:
523 return is_ir3(screen) ? 1 : 0;
524 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
525 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
526 if (is_a5xx(screen) || is_a6xx(screen)) {
527 /* a5xx (and a4xx for that matter) has one state-block
528 * for compute-shader SSBO's and another that is shared
529 * by VS/HS/DS/GS/FS.. so to simplify things for now
530 * just advertise SSBOs for FS and CS. We could possibly
531 * do what blob does, and partition the space for
532 * VS/HS/DS/GS/FS. The blob advertises:
533 *
534 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
535 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
536 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
537 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
538 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
539 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
540 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
541 *
542 * I think that way we could avoid having to patch shaders
543 * for actual SSBO indexes by using a static partitioning.
544 *
545 * Note same state block is used for images and buffers,
546 * but images also need texture state for read access
547 * (isam/isam.3d)
548 */
549 switch(shader)
550 {
551 case PIPE_SHADER_FRAGMENT:
552 case PIPE_SHADER_COMPUTE:
553 return 24;
554 default:
555 return 0;
556 }
557 }
558 return 0;
559 }
560 debug_printf("unknown shader param %d\n", param);
561 return 0;
562 }
563
564 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
565 * into per-generation backend?
566 */
567 static int
568 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
569 enum pipe_compute_cap param, void *ret)
570 {
571 struct fd_screen *screen = fd_screen(pscreen);
572 const char * const ir = "ir3";
573
574 if (!has_compute(screen))
575 return 0;
576
577 #define RET(x) do { \
578 if (ret) \
579 memcpy(ret, x, sizeof(x)); \
580 return sizeof(x); \
581 } while (0)
582
583 switch (param) {
584 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
585 // don't expose 64b pointer support yet, until ir3 supports 64b
586 // math, otherwise spir64 target is used and we get 64b pointer
587 // calculations that we can't do yet
588 // if (is_a5xx(screen))
589 // RET((uint32_t []){ 64 });
590 RET((uint32_t []){ 32 });
591
592 case PIPE_COMPUTE_CAP_IR_TARGET:
593 if (ret)
594 sprintf(ret, ir);
595 return strlen(ir) * sizeof(char);
596
597 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
598 RET((uint64_t []) { 3 });
599
600 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
601 RET(((uint64_t []) { 65535, 65535, 65535 }));
602
603 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
604 RET(((uint64_t []) { 1024, 1024, 64 }));
605
606 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
607 RET((uint64_t []) { 1024 });
608
609 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
610 RET((uint64_t []) { screen->ram_size });
611
612 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
613 RET((uint64_t []) { 32768 });
614
615 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
616 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
617 RET((uint64_t []) { 4096 });
618
619 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
620 RET((uint64_t []) { screen->ram_size });
621
622 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
623 RET((uint32_t []) { screen->max_freq / 1000000 });
624
625 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
626 RET((uint32_t []) { 9999 }); // TODO
627
628 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
629 RET((uint32_t []) { 1 });
630
631 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
632 RET((uint32_t []) { 32 }); // TODO
633
634 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
635 RET((uint64_t []) { 1024 }); // TODO
636 }
637
638 return 0;
639 }
640
641 static const void *
642 fd_get_compiler_options(struct pipe_screen *pscreen,
643 enum pipe_shader_ir ir, unsigned shader)
644 {
645 struct fd_screen *screen = fd_screen(pscreen);
646
647 if (is_ir3(screen))
648 return ir3_get_compiler_options(screen->compiler);
649
650 return ir2_get_compiler_options();
651 }
652
653 boolean
654 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
655 struct fd_bo *bo,
656 struct renderonly_scanout *scanout,
657 unsigned stride,
658 struct winsys_handle *whandle)
659 {
660 whandle->stride = stride;
661
662 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
663 return fd_bo_get_name(bo, &whandle->handle) == 0;
664 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
665 if (renderonly_get_handle(scanout, whandle))
666 return TRUE;
667 whandle->handle = fd_bo_handle(bo);
668 return TRUE;
669 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
670 whandle->handle = fd_bo_dmabuf(bo);
671 return TRUE;
672 } else {
673 return FALSE;
674 }
675 }
676
677 static void
678 fd_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
679 enum pipe_format format,
680 int max, uint64_t *modifiers,
681 unsigned int *external_only,
682 int *count)
683 {
684 struct fd_screen *screen = fd_screen(pscreen);
685 int i, num = 0;
686
687 max = MIN2(max, screen->num_supported_modifiers);
688
689 if (!max) {
690 max = screen->num_supported_modifiers;
691 external_only = NULL;
692 modifiers = NULL;
693 }
694
695 for (i = 0; i < max; i++) {
696 if (modifiers)
697 modifiers[num] = screen->supported_modifiers[i];
698
699 if (external_only)
700 external_only[num] = 0;
701
702 num++;
703 }
704
705 *count = num;
706 }
707
708 struct fd_bo *
709 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
710 struct winsys_handle *whandle)
711 {
712 struct fd_screen *screen = fd_screen(pscreen);
713 struct fd_bo *bo;
714
715 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
716 bo = fd_bo_from_name(screen->dev, whandle->handle);
717 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
718 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
719 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
720 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
721 } else {
722 DBG("Attempt to import unsupported handle type %d", whandle->type);
723 return NULL;
724 }
725
726 if (!bo) {
727 DBG("ref name 0x%08x failed", whandle->handle);
728 return NULL;
729 }
730
731 return bo;
732 }
733
734 struct pipe_screen *
735 fd_screen_create(struct fd_device *dev, struct renderonly *ro)
736 {
737 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
738 struct pipe_screen *pscreen;
739 uint64_t val;
740
741 fd_mesa_debug = debug_get_option_fd_mesa_debug();
742
743 if (fd_mesa_debug & FD_DBG_NOBIN)
744 fd_binning_enabled = false;
745
746 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
747
748 if (!screen)
749 return NULL;
750
751 pscreen = &screen->base;
752
753 screen->dev = dev;
754 screen->refcnt = 1;
755
756 if (ro) {
757 screen->ro = renderonly_dup(ro);
758 if (!screen->ro) {
759 DBG("could not create renderonly object");
760 goto fail;
761 }
762 }
763
764 // maybe this should be in context?
765 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
766 if (!screen->pipe) {
767 DBG("could not create 3d pipe");
768 goto fail;
769 }
770
771 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
772 DBG("could not get GMEM size");
773 goto fail;
774 }
775 screen->gmemsize_bytes = val;
776
777 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
778 DBG("could not get device-id");
779 goto fail;
780 }
781 screen->device_id = val;
782
783 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
784 DBG("could not get gpu freq");
785 /* this limits what performance related queries are
786 * supported but is not fatal
787 */
788 screen->max_freq = 0;
789 } else {
790 screen->max_freq = val;
791 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
792 screen->has_timestamp = true;
793 }
794
795 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
796 DBG("could not get gpu-id");
797 goto fail;
798 }
799 screen->gpu_id = val;
800
801 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
802 DBG("could not get chip-id");
803 /* older kernels may not have this property: */
804 unsigned core = screen->gpu_id / 100;
805 unsigned major = (screen->gpu_id % 100) / 10;
806 unsigned minor = screen->gpu_id % 10;
807 unsigned patch = 0; /* assume the worst */
808 val = (patch & 0xff) | ((minor & 0xff) << 8) |
809 ((major & 0xff) << 16) | ((core & 0xff) << 24);
810 }
811 screen->chip_id = val;
812
813 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
814 DBG("could not get # of rings");
815 screen->priority_mask = 0;
816 } else {
817 /* # of rings equates to number of unique priority values: */
818 screen->priority_mask = (1 << val) - 1;
819 }
820
821 struct sysinfo si;
822 sysinfo(&si);
823 screen->ram_size = si.totalram;
824
825 DBG("Pipe Info:");
826 DBG(" GPU-id: %d", screen->gpu_id);
827 DBG(" Chip-id: 0x%08x", screen->chip_id);
828 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
829
830 /* explicitly checking for GPU revisions that are known to work. This
831 * may be overly conservative for a3xx, where spoofing the gpu_id with
832 * the blob driver seems to generate identical cmdstream dumps. But
833 * on a2xx, there seem to be small differences between the GPU revs
834 * so it is probably better to actually test first on real hardware
835 * before enabling:
836 *
837 * If you have a different adreno version, feel free to add it to one
838 * of the cases below and see what happens. And if it works, please
839 * send a patch ;-)
840 */
841 switch (screen->gpu_id) {
842 case 200:
843 case 201:
844 case 205:
845 case 220:
846 fd2_screen_init(pscreen);
847 break;
848 case 305:
849 case 307:
850 case 320:
851 case 330:
852 fd3_screen_init(pscreen);
853 break;
854 case 420:
855 case 430:
856 fd4_screen_init(pscreen);
857 break;
858 case 530:
859 fd5_screen_init(pscreen);
860 break;
861 case 630:
862 fd6_screen_init(pscreen);
863 break;
864 default:
865 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
866 goto fail;
867 }
868
869 if (screen->gpu_id >= 600) {
870 screen->gmem_alignw = 32;
871 screen->gmem_alignh = 32;
872 screen->num_vsc_pipes = 32;
873 } else if (screen->gpu_id >= 500) {
874 screen->gmem_alignw = 64;
875 screen->gmem_alignh = 32;
876 screen->num_vsc_pipes = 16;
877 } else {
878 screen->gmem_alignw = 32;
879 screen->gmem_alignh = 32;
880 screen->num_vsc_pipes = 8;
881 }
882
883 /* NOTE: don't enable reordering on a2xx, since completely untested.
884 * Also, don't enable if we have too old of a kernel to support
885 * growable cmdstream buffers, since memory requirement for cmdstream
886 * buffers would be too much otherwise.
887 */
888 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
889 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
890
891 fd_bc_init(&screen->batch_cache);
892
893 (void) mtx_init(&screen->lock, mtx_plain);
894
895 pscreen->destroy = fd_screen_destroy;
896 pscreen->get_param = fd_screen_get_param;
897 pscreen->get_paramf = fd_screen_get_paramf;
898 pscreen->get_shader_param = fd_screen_get_shader_param;
899 pscreen->get_compute_param = fd_get_compute_param;
900 pscreen->get_compiler_options = fd_get_compiler_options;
901
902 fd_resource_screen_init(pscreen);
903 fd_query_screen_init(pscreen);
904
905 pscreen->get_name = fd_screen_get_name;
906 pscreen->get_vendor = fd_screen_get_vendor;
907 pscreen->get_device_vendor = fd_screen_get_device_vendor;
908
909 pscreen->get_timestamp = fd_screen_get_timestamp;
910
911 pscreen->fence_reference = fd_fence_ref;
912 pscreen->fence_finish = fd_fence_finish;
913 pscreen->fence_get_fd = fd_fence_get_fd;
914
915 pscreen->query_dmabuf_modifiers = fd_screen_query_dmabuf_modifiers;
916
917 if (!screen->supported_modifiers) {
918 static const uint64_t supported_modifiers[] = {
919 DRM_FORMAT_MOD_LINEAR,
920 };
921
922 screen->supported_modifiers = supported_modifiers;
923 screen->num_supported_modifiers = ARRAY_SIZE(supported_modifiers);
924 }
925
926 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
927
928 return pscreen;
929
930 fail:
931 fd_screen_destroy(pscreen);
932 return NULL;
933 }