freedreno: add renderonly scanout
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/u_format.h"
35 #include "util/u_format_s3tc.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 #include "util/u_debug.h"
39
40 #include "util/os_time.h"
41
42 #include <drm_fourcc.h>
43 #include <errno.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 #include <sys/sysinfo.h>
47
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
53
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58 #include "a6xx/fd6_screen.h"
59
60
61 #include "ir3/ir3_nir.h"
62 #include "a2xx/ir2.h"
63
64 /* XXX this should go away */
65 #include "state_tracker/drm_driver.h"
66
67 static const struct debug_named_value debug_options[] = {
68 {"msgs", FD_DBG_MSGS, "Print debug messages"},
69 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
70 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
71 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
72 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
73 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
74 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
75 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
76 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
77 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
78 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
79 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
80 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
81 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
82 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
83 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
84 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
85 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
86 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
87 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
88 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a5xx)"},
89 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
90 {"softpin", FD_DBG_SOFTPIN,"Enable softpin command submission (experimental)"},
91 DEBUG_NAMED_VALUE_END
92 };
93
94 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
95
96 int fd_mesa_debug = 0;
97 bool fd_binning_enabled = true;
98 static bool glsl120 = false;
99
100 static const char *
101 fd_screen_get_name(struct pipe_screen *pscreen)
102 {
103 static char buffer[128];
104 util_snprintf(buffer, sizeof(buffer), "FD%03d",
105 fd_screen(pscreen)->device_id);
106 return buffer;
107 }
108
109 static const char *
110 fd_screen_get_vendor(struct pipe_screen *pscreen)
111 {
112 return "freedreno";
113 }
114
115 static const char *
116 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
117 {
118 return "Qualcomm";
119 }
120
121
122 static uint64_t
123 fd_screen_get_timestamp(struct pipe_screen *pscreen)
124 {
125 struct fd_screen *screen = fd_screen(pscreen);
126
127 if (screen->has_timestamp) {
128 uint64_t n;
129 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
130 debug_assert(screen->max_freq > 0);
131 return n * 1000000000 / screen->max_freq;
132 } else {
133 int64_t cpu_time = os_time_get() * 1000;
134 return cpu_time + screen->cpu_gpu_time_delta;
135 }
136
137 }
138
139 static void
140 fd_screen_destroy(struct pipe_screen *pscreen)
141 {
142 struct fd_screen *screen = fd_screen(pscreen);
143
144 if (screen->pipe)
145 fd_pipe_del(screen->pipe);
146
147 if (screen->dev)
148 fd_device_del(screen->dev);
149
150 if (screen->ro)
151 FREE(screen->ro);
152
153 fd_bc_fini(&screen->batch_cache);
154
155 slab_destroy_parent(&screen->transfer_pool);
156
157 mtx_destroy(&screen->lock);
158
159 ralloc_free(screen->compiler);
160
161 free(screen->perfcntr_queries);
162 free(screen);
163 }
164
165 /*
166 TODO either move caps to a2xx/a3xx specific code, or maybe have some
167 tables for things that differ if the delta is not too much..
168 */
169 static int
170 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
171 {
172 struct fd_screen *screen = fd_screen(pscreen);
173
174 /* this is probably not totally correct.. but it's a start: */
175 switch (param) {
176 /* Supported features (boolean caps). */
177 case PIPE_CAP_NPOT_TEXTURES:
178 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
179 case PIPE_CAP_ANISOTROPIC_FILTER:
180 case PIPE_CAP_POINT_SPRITE:
181 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
182 case PIPE_CAP_TEXTURE_SWIZZLE:
183 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
184 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
185 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
186 case PIPE_CAP_SEAMLESS_CUBE_MAP:
187 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
188 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
189 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
190 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
191 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
192 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
193 case PIPE_CAP_STRING_MARKER:
194 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
195 case PIPE_CAP_TEXTURE_BARRIER:
196 case PIPE_CAP_INVALIDATE_BUFFER:
197 return 1;
198
199 case PIPE_CAP_VERTEXID_NOBASE:
200 return is_a3xx(screen) || is_a4xx(screen);
201
202 case PIPE_CAP_COMPUTE:
203 return has_compute(screen);
204
205 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
206 case PIPE_CAP_PCI_GROUP:
207 case PIPE_CAP_PCI_BUS:
208 case PIPE_CAP_PCI_DEVICE:
209 case PIPE_CAP_PCI_FUNCTION:
210 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
211 return 0;
212
213 case PIPE_CAP_SM3:
214 case PIPE_CAP_PRIMITIVE_RESTART:
215 case PIPE_CAP_TGSI_INSTANCEID:
216 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
217 case PIPE_CAP_INDEP_BLEND_ENABLE:
218 case PIPE_CAP_INDEP_BLEND_FUNC:
219 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
220 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
221 case PIPE_CAP_CONDITIONAL_RENDER:
222 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
223 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
224 case PIPE_CAP_CLIP_HALFZ:
225 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
226
227 case PIPE_CAP_FAKE_SW_MSAA:
228 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
229
230 case PIPE_CAP_TEXTURE_MULTISAMPLE:
231 return is_a5xx(screen) || is_a6xx(screen);
232
233 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
234 return is_a6xx(screen);
235
236 case PIPE_CAP_DEPTH_CLIP_DISABLE:
237 return is_a3xx(screen) || is_a4xx(screen);
238
239 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
240 return is_a5xx(screen) || is_a6xx(screen);
241
242 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
243 if (is_a3xx(screen)) return 16;
244 if (is_a4xx(screen)) return 32;
245 if (is_a5xx(screen)) return 32;
246 if (is_a6xx(screen)) return 32;
247 return 0;
248 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
249 /* We could possibly emulate more by pretending 2d/rect textures and
250 * splitting high bits of index into 2nd dimension..
251 */
252 if (is_a3xx(screen)) return 8192;
253 if (is_a4xx(screen)) return 16384;
254 if (is_a5xx(screen)) return 16384;
255 if (is_a6xx(screen)) return 16384;
256 return 0;
257
258 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
259 case PIPE_CAP_CUBE_MAP_ARRAY:
260 case PIPE_CAP_SAMPLER_VIEW_TARGET:
261 case PIPE_CAP_TEXTURE_QUERY_LOD:
262 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
263
264 case PIPE_CAP_START_INSTANCE:
265 /* Note that a5xx can do this, it just can't (at least with
266 * current firmware) do draw_indirect with base_instance.
267 * Since draw_indirect is needed sooner (gles31 and gl40 vs
268 * gl42), hide base_instance on a5xx. :-/
269 */
270 return is_a4xx(screen);
271
272 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
273 return 64;
274
275 case PIPE_CAP_GLSL_FEATURE_LEVEL:
276 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
277 if (glsl120)
278 return 120;
279 return is_ir3(screen) ? 140 : 120;
280
281 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
282 if (is_a5xx(screen) || is_a6xx(screen))
283 return 4;
284 return 0;
285
286 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
287 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
288 return 4;
289 return 0;
290
291 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
292 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
293 return 0;
294
295 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
296 return 0;
297
298 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
299 return screen->priority_mask;
300
301 case PIPE_CAP_DRAW_INDIRECT:
302 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
303 return 1;
304 return 0;
305
306 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
307 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
308 return 1;
309 return 0;
310
311 case PIPE_CAP_LOAD_CONSTBUF:
312 /* name is confusing, but this turns on std430 packing */
313 if (is_ir3(screen))
314 return 1;
315 return 0;
316
317 case PIPE_CAP_MAX_VIEWPORTS:
318 return 1;
319
320 case PIPE_CAP_SHAREABLE_SHADERS:
321 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
322 /* manage the variants for these ourself, to avoid breaking precompile: */
323 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
324 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
325 if (is_ir3(screen))
326 return 1;
327 return 0;
328
329 /* Stream output. */
330 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
331 if (is_ir3(screen))
332 return PIPE_MAX_SO_BUFFERS;
333 return 0;
334 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
335 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
336 if (is_ir3(screen))
337 return 1;
338 return 0;
339 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
340 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
341 if (is_ir3(screen))
342 return 16 * 4; /* should only be shader out limit? */
343 return 0;
344
345 /* Texturing. */
346 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
347 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
348 return MAX_MIP_LEVELS;
349 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
350 return 11;
351
352 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
353 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
354
355 /* Render targets. */
356 case PIPE_CAP_MAX_RENDER_TARGETS:
357 return screen->max_rts;
358 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
359 return is_a3xx(screen) ? 1 : 0;
360
361 /* Queries. */
362 case PIPE_CAP_OCCLUSION_QUERY:
363 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
364 case PIPE_CAP_QUERY_TIMESTAMP:
365 case PIPE_CAP_QUERY_TIME_ELAPSED:
366 /* only a4xx, requires new enough kernel so we know max_freq: */
367 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
368
369 case PIPE_CAP_VENDOR_ID:
370 return 0x5143;
371 case PIPE_CAP_DEVICE_ID:
372 return 0xFFFFFFFF;
373 case PIPE_CAP_ACCELERATED:
374 return 1;
375 case PIPE_CAP_VIDEO_MEMORY:
376 DBG("FINISHME: The value returned is incorrect\n");
377 return 10;
378 case PIPE_CAP_UMA:
379 return 1;
380 case PIPE_CAP_NATIVE_FENCE_FD:
381 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
382 default:
383 return u_pipe_screen_get_param_defaults(pscreen, param);
384 }
385 }
386
387 static float
388 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
389 {
390 switch (param) {
391 case PIPE_CAPF_MAX_LINE_WIDTH:
392 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
393 /* NOTE: actual value is 127.0f, but this is working around a deqp
394 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
395 * uses too small of a render target size, and gets confused when
396 * the lines start going offscreen.
397 *
398 * See: https://code.google.com/p/android/issues/detail?id=206513
399 */
400 if (fd_mesa_debug & FD_DBG_DEQP)
401 return 48.0f;
402 return 127.0f;
403 case PIPE_CAPF_MAX_POINT_WIDTH:
404 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
405 return 4092.0f;
406 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
407 return 16.0f;
408 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
409 return 15.0f;
410 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
411 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
412 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
413 return 0.0f;
414 }
415 debug_printf("unknown paramf %d\n", param);
416 return 0;
417 }
418
419 static int
420 fd_screen_get_shader_param(struct pipe_screen *pscreen,
421 enum pipe_shader_type shader,
422 enum pipe_shader_cap param)
423 {
424 struct fd_screen *screen = fd_screen(pscreen);
425
426 switch(shader)
427 {
428 case PIPE_SHADER_FRAGMENT:
429 case PIPE_SHADER_VERTEX:
430 break;
431 case PIPE_SHADER_COMPUTE:
432 if (has_compute(screen))
433 break;
434 return 0;
435 case PIPE_SHADER_GEOMETRY:
436 /* maye we could emulate.. */
437 return 0;
438 default:
439 DBG("unknown shader type %d", shader);
440 return 0;
441 }
442
443 /* this is probably not totally correct.. but it's a start: */
444 switch (param) {
445 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
446 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
447 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
448 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
449 return 16384;
450 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
451 return 8; /* XXX */
452 case PIPE_SHADER_CAP_MAX_INPUTS:
453 case PIPE_SHADER_CAP_MAX_OUTPUTS:
454 return 16;
455 case PIPE_SHADER_CAP_MAX_TEMPS:
456 return 64; /* Max native temporaries. */
457 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
458 /* NOTE: seems to be limit for a3xx is actually 512 but
459 * split between VS and FS. Use lower limit of 256 to
460 * avoid getting into impossible situations:
461 */
462 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
463 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
464 return is_ir3(screen) ? 16 : 1;
465 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
466 return 1;
467 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
468 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
469 /* Technically this should be the same as for TEMP/CONST, since
470 * everything is just normal registers. This is just temporary
471 * hack until load_input/store_output handle arrays in a similar
472 * way as load_var/store_var..
473 */
474 return 0;
475 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
476 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
477 /* a2xx compiler doesn't handle indirect: */
478 return is_ir3(screen) ? 1 : 0;
479 case PIPE_SHADER_CAP_SUBROUTINES:
480 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
481 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
482 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
483 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
484 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
485 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
486 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
487 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
488 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
489 return 0;
490 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
491 return 1;
492 case PIPE_SHADER_CAP_INTEGERS:
493 if (glsl120)
494 return 0;
495 return is_ir3(screen) ? 1 : 0;
496 case PIPE_SHADER_CAP_INT64_ATOMICS:
497 return 0;
498 case PIPE_SHADER_CAP_FP16:
499 return 0;
500 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
501 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
502 return 16;
503 case PIPE_SHADER_CAP_PREFERRED_IR:
504 return PIPE_SHADER_IR_NIR;
505 case PIPE_SHADER_CAP_SUPPORTED_IRS:
506 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
507 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
508 return 32;
509 case PIPE_SHADER_CAP_SCALAR_ISA:
510 return is_ir3(screen) ? 1 : 0;
511 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
512 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
513 if (is_a5xx(screen) || is_a6xx(screen)) {
514 /* a5xx (and a4xx for that matter) has one state-block
515 * for compute-shader SSBO's and another that is shared
516 * by VS/HS/DS/GS/FS.. so to simplify things for now
517 * just advertise SSBOs for FS and CS. We could possibly
518 * do what blob does, and partition the space for
519 * VS/HS/DS/GS/FS. The blob advertises:
520 *
521 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
522 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
523 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
524 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
525 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
526 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
527 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
528 *
529 * I think that way we could avoid having to patch shaders
530 * for actual SSBO indexes by using a static partitioning.
531 *
532 * Note same state block is used for images and buffers,
533 * but images also need texture state for read access
534 * (isam/isam.3d)
535 */
536 switch(shader)
537 {
538 case PIPE_SHADER_FRAGMENT:
539 case PIPE_SHADER_COMPUTE:
540 return 24;
541 default:
542 return 0;
543 }
544 }
545 return 0;
546 }
547 debug_printf("unknown shader param %d\n", param);
548 return 0;
549 }
550
551 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
552 * into per-generation backend?
553 */
554 static int
555 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
556 enum pipe_compute_cap param, void *ret)
557 {
558 struct fd_screen *screen = fd_screen(pscreen);
559 const char * const ir = "ir3";
560
561 if (!has_compute(screen))
562 return 0;
563
564 #define RET(x) do { \
565 if (ret) \
566 memcpy(ret, x, sizeof(x)); \
567 return sizeof(x); \
568 } while (0)
569
570 switch (param) {
571 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
572 // don't expose 64b pointer support yet, until ir3 supports 64b
573 // math, otherwise spir64 target is used and we get 64b pointer
574 // calculations that we can't do yet
575 // if (is_a5xx(screen))
576 // RET((uint32_t []){ 64 });
577 RET((uint32_t []){ 32 });
578
579 case PIPE_COMPUTE_CAP_IR_TARGET:
580 if (ret)
581 sprintf(ret, ir);
582 return strlen(ir) * sizeof(char);
583
584 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
585 RET((uint64_t []) { 3 });
586
587 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
588 RET(((uint64_t []) { 65535, 65535, 65535 }));
589
590 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
591 RET(((uint64_t []) { 1024, 1024, 64 }));
592
593 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
594 RET((uint64_t []) { 1024 });
595
596 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
597 RET((uint64_t []) { screen->ram_size });
598
599 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
600 RET((uint64_t []) { 32768 });
601
602 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
603 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
604 RET((uint64_t []) { 4096 });
605
606 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
607 RET((uint64_t []) { screen->ram_size });
608
609 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
610 RET((uint32_t []) { screen->max_freq / 1000000 });
611
612 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
613 RET((uint32_t []) { 9999 }); // TODO
614
615 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
616 RET((uint32_t []) { 1 });
617
618 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
619 RET((uint32_t []) { 32 }); // TODO
620
621 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
622 RET((uint64_t []) { 1024 }); // TODO
623 }
624
625 return 0;
626 }
627
628 static const void *
629 fd_get_compiler_options(struct pipe_screen *pscreen,
630 enum pipe_shader_ir ir, unsigned shader)
631 {
632 struct fd_screen *screen = fd_screen(pscreen);
633
634 if (is_ir3(screen))
635 return ir3_get_compiler_options(screen->compiler);
636
637 return ir2_get_compiler_options();
638 }
639
640 boolean
641 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
642 struct fd_bo *bo,
643 struct renderonly_scanout *scanout,
644 unsigned stride,
645 struct winsys_handle *whandle)
646 {
647 whandle->stride = stride;
648
649 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
650 return fd_bo_get_name(bo, &whandle->handle) == 0;
651 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
652 if (renderonly_get_handle(scanout, whandle))
653 return TRUE;
654 whandle->handle = fd_bo_handle(bo);
655 return TRUE;
656 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
657 whandle->handle = fd_bo_dmabuf(bo);
658 return TRUE;
659 } else {
660 return FALSE;
661 }
662 }
663
664 static void
665 fd_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
666 enum pipe_format format,
667 int max, uint64_t *modifiers,
668 unsigned int *external_only,
669 int *count)
670 {
671 struct fd_screen *screen = fd_screen(pscreen);
672 int i, num = 0;
673
674 max = MIN2(max, screen->num_supported_modifiers);
675
676 if (!max) {
677 max = screen->num_supported_modifiers;
678 external_only = NULL;
679 modifiers = NULL;
680 }
681
682 for (i = 0; i < max; i++) {
683 if (modifiers)
684 modifiers[num] = screen->supported_modifiers[i];
685
686 if (external_only)
687 external_only[num] = 0;
688
689 num++;
690 }
691
692 *count = num;
693 }
694
695 struct fd_bo *
696 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
697 struct winsys_handle *whandle)
698 {
699 struct fd_screen *screen = fd_screen(pscreen);
700 struct fd_bo *bo;
701
702 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
703 bo = fd_bo_from_name(screen->dev, whandle->handle);
704 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
705 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
706 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
707 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
708 } else {
709 DBG("Attempt to import unsupported handle type %d", whandle->type);
710 return NULL;
711 }
712
713 if (!bo) {
714 DBG("ref name 0x%08x failed", whandle->handle);
715 return NULL;
716 }
717
718 return bo;
719 }
720
721 struct pipe_screen *
722 fd_screen_create(struct fd_device *dev, struct renderonly *ro)
723 {
724 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
725 struct pipe_screen *pscreen;
726 uint64_t val;
727
728 fd_mesa_debug = debug_get_option_fd_mesa_debug();
729
730 if (fd_mesa_debug & FD_DBG_NOBIN)
731 fd_binning_enabled = false;
732
733 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
734
735 if (!screen)
736 return NULL;
737
738 pscreen = &screen->base;
739
740 screen->dev = dev;
741 screen->refcnt = 1;
742
743 if (ro) {
744 screen->ro = renderonly_dup(ro);
745 if (!screen->ro) {
746 DBG("could not create renderonly object");
747 goto fail;
748 }
749 }
750
751 // maybe this should be in context?
752 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
753 if (!screen->pipe) {
754 DBG("could not create 3d pipe");
755 goto fail;
756 }
757
758 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
759 DBG("could not get GMEM size");
760 goto fail;
761 }
762 screen->gmemsize_bytes = val;
763
764 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
765 DBG("could not get device-id");
766 goto fail;
767 }
768 screen->device_id = val;
769
770 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
771 DBG("could not get gpu freq");
772 /* this limits what performance related queries are
773 * supported but is not fatal
774 */
775 screen->max_freq = 0;
776 } else {
777 screen->max_freq = val;
778 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
779 screen->has_timestamp = true;
780 }
781
782 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
783 DBG("could not get gpu-id");
784 goto fail;
785 }
786 screen->gpu_id = val;
787
788 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
789 DBG("could not get chip-id");
790 /* older kernels may not have this property: */
791 unsigned core = screen->gpu_id / 100;
792 unsigned major = (screen->gpu_id % 100) / 10;
793 unsigned minor = screen->gpu_id % 10;
794 unsigned patch = 0; /* assume the worst */
795 val = (patch & 0xff) | ((minor & 0xff) << 8) |
796 ((major & 0xff) << 16) | ((core & 0xff) << 24);
797 }
798 screen->chip_id = val;
799
800 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
801 DBG("could not get # of rings");
802 screen->priority_mask = 0;
803 } else {
804 /* # of rings equates to number of unique priority values: */
805 screen->priority_mask = (1 << val) - 1;
806 }
807
808 struct sysinfo si;
809 sysinfo(&si);
810 screen->ram_size = si.totalram;
811
812 DBG("Pipe Info:");
813 DBG(" GPU-id: %d", screen->gpu_id);
814 DBG(" Chip-id: 0x%08x", screen->chip_id);
815 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
816
817 /* explicitly checking for GPU revisions that are known to work. This
818 * may be overly conservative for a3xx, where spoofing the gpu_id with
819 * the blob driver seems to generate identical cmdstream dumps. But
820 * on a2xx, there seem to be small differences between the GPU revs
821 * so it is probably better to actually test first on real hardware
822 * before enabling:
823 *
824 * If you have a different adreno version, feel free to add it to one
825 * of the cases below and see what happens. And if it works, please
826 * send a patch ;-)
827 */
828 switch (screen->gpu_id) {
829 case 200:
830 case 201:
831 case 205:
832 case 220:
833 fd2_screen_init(pscreen);
834 break;
835 case 305:
836 case 307:
837 case 320:
838 case 330:
839 fd3_screen_init(pscreen);
840 break;
841 case 420:
842 case 430:
843 fd4_screen_init(pscreen);
844 break;
845 case 530:
846 fd5_screen_init(pscreen);
847 break;
848 case 630:
849 fd6_screen_init(pscreen);
850 break;
851 default:
852 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
853 goto fail;
854 }
855
856 if (screen->gpu_id >= 600) {
857 screen->gmem_alignw = 32;
858 screen->gmem_alignh = 32;
859 screen->num_vsc_pipes = 32;
860 } else if (screen->gpu_id >= 500) {
861 screen->gmem_alignw = 64;
862 screen->gmem_alignh = 32;
863 screen->num_vsc_pipes = 16;
864 } else {
865 screen->gmem_alignw = 32;
866 screen->gmem_alignh = 32;
867 screen->num_vsc_pipes = 8;
868 }
869
870 /* NOTE: don't enable reordering on a2xx, since completely untested.
871 * Also, don't enable if we have too old of a kernel to support
872 * growable cmdstream buffers, since memory requirement for cmdstream
873 * buffers would be too much otherwise.
874 */
875 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
876 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
877
878 fd_bc_init(&screen->batch_cache);
879
880 (void) mtx_init(&screen->lock, mtx_plain);
881
882 pscreen->destroy = fd_screen_destroy;
883 pscreen->get_param = fd_screen_get_param;
884 pscreen->get_paramf = fd_screen_get_paramf;
885 pscreen->get_shader_param = fd_screen_get_shader_param;
886 pscreen->get_compute_param = fd_get_compute_param;
887 pscreen->get_compiler_options = fd_get_compiler_options;
888
889 fd_resource_screen_init(pscreen);
890 fd_query_screen_init(pscreen);
891
892 pscreen->get_name = fd_screen_get_name;
893 pscreen->get_vendor = fd_screen_get_vendor;
894 pscreen->get_device_vendor = fd_screen_get_device_vendor;
895
896 pscreen->get_timestamp = fd_screen_get_timestamp;
897
898 pscreen->fence_reference = fd_fence_ref;
899 pscreen->fence_finish = fd_fence_finish;
900 pscreen->fence_get_fd = fd_fence_get_fd;
901
902 pscreen->query_dmabuf_modifiers = fd_screen_query_dmabuf_modifiers;
903
904 if (!screen->supported_modifiers) {
905 static const uint64_t supported_modifiers[] = {
906 DRM_FORMAT_MOD_LINEAR,
907 };
908
909 screen->supported_modifiers = supported_modifiers;
910 screen->num_supported_modifiers = ARRAY_SIZE(supported_modifiers);
911 }
912
913 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
914
915 return pscreen;
916
917 fail:
918 fd_screen_destroy(pscreen);
919 return NULL;
920 }