gallium: introduce PIPE_CAP_MEMOBJ
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56 #include "a5xx/fd5_screen.h"
57
58 #include "ir3/ir3_nir.h"
59
60 /* XXX this should go away */
61 #include "state_tracker/drm_driver.h"
62
63 static const struct debug_named_value debug_options[] = {
64 {"msgs", FD_DBG_MSGS, "Print debug messages"},
65 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
66 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
67 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
68 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
69 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
70 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
71 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
72 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
73 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
74 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
75 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
76 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
77 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
78 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
79 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
80 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
81 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
82 DEBUG_NAMED_VALUE_END
83 };
84
85 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
86
87 int fd_mesa_debug = 0;
88 bool fd_binning_enabled = true;
89 static bool glsl120 = false;
90
91 static const char *
92 fd_screen_get_name(struct pipe_screen *pscreen)
93 {
94 static char buffer[128];
95 util_snprintf(buffer, sizeof(buffer), "FD%03d",
96 fd_screen(pscreen)->device_id);
97 return buffer;
98 }
99
100 static const char *
101 fd_screen_get_vendor(struct pipe_screen *pscreen)
102 {
103 return "freedreno";
104 }
105
106 static const char *
107 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
108 {
109 return "Qualcomm";
110 }
111
112
113 static uint64_t
114 fd_screen_get_timestamp(struct pipe_screen *pscreen)
115 {
116 struct fd_screen *screen = fd_screen(pscreen);
117
118 if (screen->has_timestamp) {
119 uint64_t n;
120 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
121 debug_assert(screen->max_freq > 0);
122 return n * 1000000000 / screen->max_freq;
123 } else {
124 int64_t cpu_time = os_time_get() * 1000;
125 return cpu_time + screen->cpu_gpu_time_delta;
126 }
127
128 }
129
130 static void
131 fd_screen_destroy(struct pipe_screen *pscreen)
132 {
133 struct fd_screen *screen = fd_screen(pscreen);
134
135 if (screen->pipe)
136 fd_pipe_del(screen->pipe);
137
138 if (screen->dev)
139 fd_device_del(screen->dev);
140
141 fd_bc_fini(&screen->batch_cache);
142
143 slab_destroy_parent(&screen->transfer_pool);
144
145 mtx_destroy(&screen->lock);
146
147 ralloc_free(screen->compiler);
148
149 free(screen);
150 }
151
152 /*
153 TODO either move caps to a2xx/a3xx specific code, or maybe have some
154 tables for things that differ if the delta is not too much..
155 */
156 static int
157 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
158 {
159 struct fd_screen *screen = fd_screen(pscreen);
160
161 /* this is probably not totally correct.. but it's a start: */
162 switch (param) {
163 /* Supported features (boolean caps). */
164 case PIPE_CAP_NPOT_TEXTURES:
165 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
166 case PIPE_CAP_TWO_SIDED_STENCIL:
167 case PIPE_CAP_ANISOTROPIC_FILTER:
168 case PIPE_CAP_POINT_SPRITE:
169 case PIPE_CAP_TEXTURE_SHADOW_MAP:
170 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
171 case PIPE_CAP_TEXTURE_SWIZZLE:
172 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
173 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
174 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
175 case PIPE_CAP_SEAMLESS_CUBE_MAP:
176 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
177 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
178 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
179 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
180 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
181 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
182 case PIPE_CAP_STRING_MARKER:
183 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
184 return 1;
185
186 case PIPE_CAP_VERTEXID_NOBASE:
187 return is_a3xx(screen) || is_a4xx(screen);
188
189 case PIPE_CAP_USER_CONSTANT_BUFFERS:
190 return is_a4xx(screen) ? 0 : 1;
191
192 case PIPE_CAP_COMPUTE:
193 return has_compute(screen);
194
195 case PIPE_CAP_SHADER_STENCIL_EXPORT:
196 case PIPE_CAP_TGSI_TEXCOORD:
197 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
198 case PIPE_CAP_TEXTURE_MULTISAMPLE:
199 case PIPE_CAP_TEXTURE_BARRIER:
200 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
201 case PIPE_CAP_QUERY_MEMORY_INFO:
202 case PIPE_CAP_PCI_GROUP:
203 case PIPE_CAP_PCI_BUS:
204 case PIPE_CAP_PCI_DEVICE:
205 case PIPE_CAP_PCI_FUNCTION:
206 return 0;
207
208 case PIPE_CAP_SM3:
209 case PIPE_CAP_PRIMITIVE_RESTART:
210 case PIPE_CAP_TGSI_INSTANCEID:
211 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
212 case PIPE_CAP_INDEP_BLEND_ENABLE:
213 case PIPE_CAP_INDEP_BLEND_FUNC:
214 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
215 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
216 case PIPE_CAP_CONDITIONAL_RENDER:
217 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
218 case PIPE_CAP_FAKE_SW_MSAA:
219 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
220 case PIPE_CAP_CLIP_HALFZ:
221 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
222
223 case PIPE_CAP_DEPTH_CLIP_DISABLE:
224 return is_a3xx(screen) || is_a4xx(screen);
225
226 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
227 return is_a5xx(screen);
228
229 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
230 return 0;
231 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
232 if (is_a3xx(screen)) return 16;
233 if (is_a4xx(screen)) return 32;
234 if (is_a5xx(screen)) return 32;
235 return 0;
236 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
237 /* We could possibly emulate more by pretending 2d/rect textures and
238 * splitting high bits of index into 2nd dimension..
239 */
240 if (is_a3xx(screen)) return 8192;
241 if (is_a4xx(screen)) return 16384;
242 if (is_a5xx(screen)) return 16384;
243 return 0;
244
245 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
246 case PIPE_CAP_CUBE_MAP_ARRAY:
247 case PIPE_CAP_START_INSTANCE:
248 case PIPE_CAP_SAMPLER_VIEW_TARGET:
249 case PIPE_CAP_TEXTURE_QUERY_LOD:
250 return is_a4xx(screen) || is_a5xx(screen);
251
252 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
253 return 64;
254
255 case PIPE_CAP_GLSL_FEATURE_LEVEL:
256 if (glsl120)
257 return 120;
258 return is_ir3(screen) ? 140 : 120;
259
260 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
261 if (is_a5xx(screen))
262 return 4;
263 return 0;
264
265 /* Unsupported features. */
266 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
267 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
268 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
269 case PIPE_CAP_USER_VERTEX_BUFFERS:
270 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
271 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
272 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
273 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
274 case PIPE_CAP_TEXTURE_GATHER_SM5:
275 case PIPE_CAP_SAMPLE_SHADING:
276 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
277 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
278 case PIPE_CAP_DRAW_INDIRECT:
279 case PIPE_CAP_MULTI_DRAW_INDIRECT:
280 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
281 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
282 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
283 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
284 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
285 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
286 case PIPE_CAP_DEPTH_BOUNDS_TEST:
287 case PIPE_CAP_TGSI_TXQS:
288 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
289 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
290 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
291 case PIPE_CAP_CLEAR_TEXTURE:
292 case PIPE_CAP_DRAW_PARAMETERS:
293 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
294 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
295 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
296 case PIPE_CAP_INVALIDATE_BUFFER:
297 case PIPE_CAP_GENERATE_MIPMAP:
298 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
299 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
300 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
301 case PIPE_CAP_CULL_DISTANCE:
302 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
303 case PIPE_CAP_TGSI_VOTE:
304 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
305 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
306 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
307 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
308 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
309 case PIPE_CAP_TGSI_FS_FBFETCH:
310 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
311 case PIPE_CAP_DOUBLES:
312 case PIPE_CAP_INT64:
313 case PIPE_CAP_INT64_DIVMOD:
314 case PIPE_CAP_TGSI_TEX_TXF_LZ:
315 case PIPE_CAP_TGSI_CLOCK:
316 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
317 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
318 case PIPE_CAP_TGSI_BALLOT:
319 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
320 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
321 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
322 case PIPE_CAP_POST_DEPTH_COVERAGE:
323 case PIPE_CAP_BINDLESS_TEXTURE:
324 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
325 case PIPE_CAP_QUERY_SO_OVERFLOW:
326 case PIPE_CAP_MEMOBJ:
327 return 0;
328
329 case PIPE_CAP_MAX_VIEWPORTS:
330 return 1;
331
332 case PIPE_CAP_SHAREABLE_SHADERS:
333 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
334 /* manage the variants for these ourself, to avoid breaking precompile: */
335 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
336 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
337 if (is_ir3(screen))
338 return 1;
339 return 0;
340
341 /* Stream output. */
342 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
343 if (is_ir3(screen))
344 return PIPE_MAX_SO_BUFFERS;
345 return 0;
346 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
347 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
348 if (is_ir3(screen))
349 return 1;
350 return 0;
351 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
352 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
353 if (is_ir3(screen))
354 return 16 * 4; /* should only be shader out limit? */
355 return 0;
356
357 /* Geometry shader output, unsupported. */
358 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
359 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
360 case PIPE_CAP_MAX_VERTEX_STREAMS:
361 return 0;
362
363 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
364 return 2048;
365
366 /* Texturing. */
367 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
368 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
369 return MAX_MIP_LEVELS;
370 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
371 return 11;
372
373 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
374 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0;
375
376 /* Render targets. */
377 case PIPE_CAP_MAX_RENDER_TARGETS:
378 return screen->max_rts;
379 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
380 return is_a3xx(screen) ? 1 : 0;
381
382 /* Queries. */
383 case PIPE_CAP_QUERY_BUFFER_OBJECT:
384 return 0;
385 case PIPE_CAP_OCCLUSION_QUERY:
386 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
387 case PIPE_CAP_QUERY_TIMESTAMP:
388 case PIPE_CAP_QUERY_TIME_ELAPSED:
389 /* only a4xx, requires new enough kernel so we know max_freq: */
390 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen));
391
392 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
393 case PIPE_CAP_MIN_TEXEL_OFFSET:
394 return -8;
395
396 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
397 case PIPE_CAP_MAX_TEXEL_OFFSET:
398 return 7;
399
400 case PIPE_CAP_ENDIANNESS:
401 return PIPE_ENDIAN_LITTLE;
402
403 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
404 return 64;
405
406 case PIPE_CAP_VENDOR_ID:
407 return 0x5143;
408 case PIPE_CAP_DEVICE_ID:
409 return 0xFFFFFFFF;
410 case PIPE_CAP_ACCELERATED:
411 return 1;
412 case PIPE_CAP_VIDEO_MEMORY:
413 DBG("FINISHME: The value returned is incorrect\n");
414 return 10;
415 case PIPE_CAP_UMA:
416 return 1;
417 case PIPE_CAP_NATIVE_FENCE_FD:
418 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
419 }
420 debug_printf("unknown param %d\n", param);
421 return 0;
422 }
423
424 static float
425 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
426 {
427 switch (param) {
428 case PIPE_CAPF_MAX_LINE_WIDTH:
429 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
430 /* NOTE: actual value is 127.0f, but this is working around a deqp
431 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
432 * uses too small of a render target size, and gets confused when
433 * the lines start going offscreen.
434 *
435 * See: https://code.google.com/p/android/issues/detail?id=206513
436 */
437 if (fd_mesa_debug & FD_DBG_DEQP)
438 return 48.0f;
439 return 127.0f;
440 case PIPE_CAPF_MAX_POINT_WIDTH:
441 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
442 return 4092.0f;
443 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
444 return 16.0f;
445 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
446 return 15.0f;
447 case PIPE_CAPF_GUARD_BAND_LEFT:
448 case PIPE_CAPF_GUARD_BAND_TOP:
449 case PIPE_CAPF_GUARD_BAND_RIGHT:
450 case PIPE_CAPF_GUARD_BAND_BOTTOM:
451 return 0.0f;
452 }
453 debug_printf("unknown paramf %d\n", param);
454 return 0;
455 }
456
457 static int
458 fd_screen_get_shader_param(struct pipe_screen *pscreen,
459 enum pipe_shader_type shader,
460 enum pipe_shader_cap param)
461 {
462 struct fd_screen *screen = fd_screen(pscreen);
463
464 switch(shader)
465 {
466 case PIPE_SHADER_FRAGMENT:
467 case PIPE_SHADER_VERTEX:
468 break;
469 case PIPE_SHADER_COMPUTE:
470 if (has_compute(screen))
471 break;
472 return 0;
473 case PIPE_SHADER_GEOMETRY:
474 /* maye we could emulate.. */
475 return 0;
476 default:
477 DBG("unknown shader type %d", shader);
478 return 0;
479 }
480
481 /* this is probably not totally correct.. but it's a start: */
482 switch (param) {
483 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
484 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
485 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
486 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
487 return 16384;
488 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
489 return 8; /* XXX */
490 case PIPE_SHADER_CAP_MAX_INPUTS:
491 case PIPE_SHADER_CAP_MAX_OUTPUTS:
492 return 16;
493 case PIPE_SHADER_CAP_MAX_TEMPS:
494 return 64; /* Max native temporaries. */
495 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
496 /* NOTE: seems to be limit for a3xx is actually 512 but
497 * split between VS and FS. Use lower limit of 256 to
498 * avoid getting into impossible situations:
499 */
500 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]);
501 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
502 return is_ir3(screen) ? 16 : 1;
503 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
504 return 1;
505 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
506 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
507 /* Technically this should be the same as for TEMP/CONST, since
508 * everything is just normal registers. This is just temporary
509 * hack until load_input/store_output handle arrays in a similar
510 * way as load_var/store_var..
511 */
512 return 0;
513 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
514 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
515 /* a2xx compiler doesn't handle indirect: */
516 return is_ir3(screen) ? 1 : 0;
517 case PIPE_SHADER_CAP_SUBROUTINES:
518 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
519 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
520 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
521 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
522 return 0;
523 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
524 return 1;
525 case PIPE_SHADER_CAP_INTEGERS:
526 if (glsl120)
527 return 0;
528 return is_ir3(screen) ? 1 : 0;
529 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
530 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
531 return 16;
532 case PIPE_SHADER_CAP_PREFERRED_IR:
533 if (is_ir3(screen))
534 return PIPE_SHADER_IR_NIR;
535 return PIPE_SHADER_IR_TGSI;
536 case PIPE_SHADER_CAP_SUPPORTED_IRS:
537 if (is_ir3(screen)) {
538 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
539 } else {
540 return (1 << PIPE_SHADER_IR_TGSI);
541 }
542 return 0;
543 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
544 return 32;
545 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
546 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
547 return 0;
548 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
549 if (is_a5xx(screen)) {
550 /* a5xx (and a4xx for that matter) has one state-block
551 * for compute-shader SSBO's and another that is shared
552 * by VS/HS/DS/GS/FS.. so to simplify things for now
553 * just advertise SSBOs for FS and CS. We could possibly
554 * do what blob does, and partition the space for
555 * VS/HS/DS/GS/FS. The blob advertises:
556 *
557 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
558 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
559 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
560 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
561 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
562 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
563 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
564 *
565 * I think that way we could avoid having to patch shaders
566 * for actual SSBO indexes by using a static partitioning.
567 */
568 switch(shader)
569 {
570 case PIPE_SHADER_FRAGMENT:
571 case PIPE_SHADER_COMPUTE:
572 return 24;
573 default:
574 return 0;
575 }
576 }
577 return 0;
578 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
579 /* probably should be same as MAX_SHADRER_BUFFERS but not implemented yet */
580 return 0;
581 }
582 debug_printf("unknown shader param %d\n", param);
583 return 0;
584 }
585
586 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
587 * into per-generation backend?
588 */
589 static int
590 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
591 enum pipe_compute_cap param, void *ret)
592 {
593 struct fd_screen *screen = fd_screen(pscreen);
594 const char * const ir = "ir3";
595
596 if (!has_compute(screen))
597 return 0;
598
599 switch (param) {
600 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
601 if (ret) {
602 uint32_t *address_bits = ret;
603 address_bits[0] = 32;
604
605 if (is_a5xx(screen))
606 address_bits[0] = 64;
607 }
608 return 1 * sizeof(uint32_t);
609
610 case PIPE_COMPUTE_CAP_IR_TARGET:
611 if (ret)
612 sprintf(ret, ir);
613 return strlen(ir) * sizeof(char);
614
615 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
616 if (ret) {
617 uint64_t *grid_dimension = ret;
618 grid_dimension[0] = 3;
619 }
620 return 1 * sizeof(uint64_t);
621
622 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
623 if (ret) {
624 uint64_t *grid_size = ret;
625 grid_size[0] = 65535;
626 grid_size[1] = 65535;
627 grid_size[2] = 65535;
628 }
629 return 3 * sizeof(uint64_t) ;
630
631 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
632 if (ret) {
633 uint64_t *grid_size = ret;
634 grid_size[0] = 1024;
635 grid_size[1] = 1024;
636 grid_size[2] = 64;
637 }
638 return 3 * sizeof(uint64_t) ;
639
640 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
641 if (ret) {
642 uint64_t *max_threads_per_block = ret;
643 *max_threads_per_block = 1024;
644 }
645 return sizeof(uint64_t);
646
647 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
648 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
649 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
650 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
651 break;
652 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
653 if (ret) {
654 uint64_t *max = ret;
655 *max = 32768;
656 }
657 return sizeof(uint64_t);
658 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
659 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
660 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
661 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
662 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
663 break;
664 }
665
666 return 0;
667 }
668
669 static const void *
670 fd_get_compiler_options(struct pipe_screen *pscreen,
671 enum pipe_shader_ir ir, unsigned shader)
672 {
673 struct fd_screen *screen = fd_screen(pscreen);
674
675 if (is_ir3(screen))
676 return ir3_get_compiler_options(screen->compiler);
677
678 return NULL;
679 }
680
681 boolean
682 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
683 struct fd_bo *bo,
684 unsigned stride,
685 struct winsys_handle *whandle)
686 {
687 whandle->stride = stride;
688
689 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
690 return fd_bo_get_name(bo, &whandle->handle) == 0;
691 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
692 whandle->handle = fd_bo_handle(bo);
693 return TRUE;
694 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
695 whandle->handle = fd_bo_dmabuf(bo);
696 return TRUE;
697 } else {
698 return FALSE;
699 }
700 }
701
702 struct fd_bo *
703 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
704 struct winsys_handle *whandle)
705 {
706 struct fd_screen *screen = fd_screen(pscreen);
707 struct fd_bo *bo;
708
709 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
710 bo = fd_bo_from_name(screen->dev, whandle->handle);
711 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
712 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
713 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
714 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
715 } else {
716 DBG("Attempt to import unsupported handle type %d", whandle->type);
717 return NULL;
718 }
719
720 if (!bo) {
721 DBG("ref name 0x%08x failed", whandle->handle);
722 return NULL;
723 }
724
725 return bo;
726 }
727
728 struct pipe_screen *
729 fd_screen_create(struct fd_device *dev)
730 {
731 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
732 struct pipe_screen *pscreen;
733 uint64_t val;
734
735 fd_mesa_debug = debug_get_option_fd_mesa_debug();
736
737 if (fd_mesa_debug & FD_DBG_NOBIN)
738 fd_binning_enabled = false;
739
740 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
741
742 if (!screen)
743 return NULL;
744
745 pscreen = &screen->base;
746
747 screen->dev = dev;
748 screen->refcnt = 1;
749
750 // maybe this should be in context?
751 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
752 if (!screen->pipe) {
753 DBG("could not create 3d pipe");
754 goto fail;
755 }
756
757 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
758 DBG("could not get GMEM size");
759 goto fail;
760 }
761 screen->gmemsize_bytes = val;
762
763 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
764 DBG("could not get device-id");
765 goto fail;
766 }
767 screen->device_id = val;
768
769 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
770 DBG("could not get gpu freq");
771 /* this limits what performance related queries are
772 * supported but is not fatal
773 */
774 screen->max_freq = 0;
775 } else {
776 screen->max_freq = val;
777 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
778 screen->has_timestamp = true;
779 }
780
781 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
782 DBG("could not get gpu-id");
783 goto fail;
784 }
785 screen->gpu_id = val;
786
787 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
788 DBG("could not get chip-id");
789 /* older kernels may not have this property: */
790 unsigned core = screen->gpu_id / 100;
791 unsigned major = (screen->gpu_id % 100) / 10;
792 unsigned minor = screen->gpu_id % 10;
793 unsigned patch = 0; /* assume the worst */
794 val = (patch & 0xff) | ((minor & 0xff) << 8) |
795 ((major & 0xff) << 16) | ((core & 0xff) << 24);
796 }
797 screen->chip_id = val;
798
799 DBG("Pipe Info:");
800 DBG(" GPU-id: %d", screen->gpu_id);
801 DBG(" Chip-id: 0x%08x", screen->chip_id);
802 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
803
804 /* explicitly checking for GPU revisions that are known to work. This
805 * may be overly conservative for a3xx, where spoofing the gpu_id with
806 * the blob driver seems to generate identical cmdstream dumps. But
807 * on a2xx, there seem to be small differences between the GPU revs
808 * so it is probably better to actually test first on real hardware
809 * before enabling:
810 *
811 * If you have a different adreno version, feel free to add it to one
812 * of the cases below and see what happens. And if it works, please
813 * send a patch ;-)
814 */
815 switch (screen->gpu_id) {
816 case 220:
817 fd2_screen_init(pscreen);
818 break;
819 case 305:
820 case 307:
821 case 320:
822 case 330:
823 fd3_screen_init(pscreen);
824 break;
825 case 420:
826 case 430:
827 fd4_screen_init(pscreen);
828 break;
829 case 530:
830 fd5_screen_init(pscreen);
831 break;
832 default:
833 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
834 goto fail;
835 }
836
837 if (screen->gpu_id >= 500) {
838 screen->gmem_alignw = 64;
839 screen->gmem_alignh = 32;
840 screen->num_vsc_pipes = 16;
841 } else {
842 screen->gmem_alignw = 32;
843 screen->gmem_alignh = 32;
844 screen->num_vsc_pipes = 8;
845 }
846
847 /* NOTE: don't enable reordering on a2xx, since completely untested.
848 * Also, don't enable if we have too old of a kernel to support
849 * growable cmdstream buffers, since memory requirement for cmdstream
850 * buffers would be too much otherwise.
851 */
852 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
853 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
854
855 fd_bc_init(&screen->batch_cache);
856
857 (void) mtx_init(&screen->lock, mtx_plain);
858
859 pscreen->destroy = fd_screen_destroy;
860 pscreen->get_param = fd_screen_get_param;
861 pscreen->get_paramf = fd_screen_get_paramf;
862 pscreen->get_shader_param = fd_screen_get_shader_param;
863 pscreen->get_compute_param = fd_get_compute_param;
864 pscreen->get_compiler_options = fd_get_compiler_options;
865
866 fd_resource_screen_init(pscreen);
867 fd_query_screen_init(pscreen);
868
869 pscreen->get_name = fd_screen_get_name;
870 pscreen->get_vendor = fd_screen_get_vendor;
871 pscreen->get_device_vendor = fd_screen_get_device_vendor;
872
873 pscreen->get_timestamp = fd_screen_get_timestamp;
874
875 pscreen->fence_reference = fd_fence_ref;
876 pscreen->fence_finish = fd_fence_finish;
877 pscreen->fence_get_fd = fd_fence_get_fd;
878
879 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
880
881 util_format_s3tc_init();
882
883 return pscreen;
884
885 fail:
886 fd_screen_destroy(pscreen);
887 return NULL;
888 }