gallium: add support for programmable sample locations
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "util/os_time.h"
42
43 #include <errno.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 #include <sys/sysinfo.h>
47
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
53
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58
59 #include "ir3/ir3_nir.h"
60
61 /* XXX this should go away */
62 #include "state_tracker/drm_driver.h"
63
64 static const struct debug_named_value debug_options[] = {
65 {"msgs", FD_DBG_MSGS, "Print debug messages"},
66 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
67 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
68 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
69 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
70 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
71 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
72 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
73 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
74 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
75 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
76 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
77 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
78 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
79 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
80 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
81 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
82 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
83 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
84 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
85 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
86 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a5xx)"},
87 DEBUG_NAMED_VALUE_END
88 };
89
90 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
91
92 int fd_mesa_debug = 0;
93 bool fd_binning_enabled = true;
94 static bool glsl120 = false;
95
96 static const char *
97 fd_screen_get_name(struct pipe_screen *pscreen)
98 {
99 static char buffer[128];
100 util_snprintf(buffer, sizeof(buffer), "FD%03d",
101 fd_screen(pscreen)->device_id);
102 return buffer;
103 }
104
105 static const char *
106 fd_screen_get_vendor(struct pipe_screen *pscreen)
107 {
108 return "freedreno";
109 }
110
111 static const char *
112 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
113 {
114 return "Qualcomm";
115 }
116
117
118 static uint64_t
119 fd_screen_get_timestamp(struct pipe_screen *pscreen)
120 {
121 struct fd_screen *screen = fd_screen(pscreen);
122
123 if (screen->has_timestamp) {
124 uint64_t n;
125 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
126 debug_assert(screen->max_freq > 0);
127 return n * 1000000000 / screen->max_freq;
128 } else {
129 int64_t cpu_time = os_time_get() * 1000;
130 return cpu_time + screen->cpu_gpu_time_delta;
131 }
132
133 }
134
135 static void
136 fd_screen_destroy(struct pipe_screen *pscreen)
137 {
138 struct fd_screen *screen = fd_screen(pscreen);
139
140 if (screen->pipe)
141 fd_pipe_del(screen->pipe);
142
143 if (screen->dev)
144 fd_device_del(screen->dev);
145
146 fd_bc_fini(&screen->batch_cache);
147
148 slab_destroy_parent(&screen->transfer_pool);
149
150 mtx_destroy(&screen->lock);
151
152 ralloc_free(screen->compiler);
153
154 free(screen);
155 }
156
157 /*
158 TODO either move caps to a2xx/a3xx specific code, or maybe have some
159 tables for things that differ if the delta is not too much..
160 */
161 static int
162 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
163 {
164 struct fd_screen *screen = fd_screen(pscreen);
165
166 /* this is probably not totally correct.. but it's a start: */
167 switch (param) {
168 /* Supported features (boolean caps). */
169 case PIPE_CAP_NPOT_TEXTURES:
170 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
171 case PIPE_CAP_ANISOTROPIC_FILTER:
172 case PIPE_CAP_POINT_SPRITE:
173 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
174 case PIPE_CAP_TEXTURE_SWIZZLE:
175 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
176 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
177 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
178 case PIPE_CAP_SEAMLESS_CUBE_MAP:
179 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
180 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
181 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
182 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
183 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
184 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
185 case PIPE_CAP_STRING_MARKER:
186 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
187 case PIPE_CAP_TEXTURE_BARRIER:
188 case PIPE_CAP_INVALIDATE_BUFFER:
189 return 1;
190
191 case PIPE_CAP_VERTEXID_NOBASE:
192 return is_a3xx(screen) || is_a4xx(screen);
193
194 case PIPE_CAP_COMPUTE:
195 return has_compute(screen);
196
197 case PIPE_CAP_SHADER_STENCIL_EXPORT:
198 case PIPE_CAP_TGSI_TEXCOORD:
199 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
200 case PIPE_CAP_TEXTURE_MULTISAMPLE:
201 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
202 case PIPE_CAP_QUERY_MEMORY_INFO:
203 case PIPE_CAP_PCI_GROUP:
204 case PIPE_CAP_PCI_BUS:
205 case PIPE_CAP_PCI_DEVICE:
206 case PIPE_CAP_PCI_FUNCTION:
207 return 0;
208
209 case PIPE_CAP_SM3:
210 case PIPE_CAP_PRIMITIVE_RESTART:
211 case PIPE_CAP_TGSI_INSTANCEID:
212 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
213 case PIPE_CAP_INDEP_BLEND_ENABLE:
214 case PIPE_CAP_INDEP_BLEND_FUNC:
215 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
216 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
217 case PIPE_CAP_CONDITIONAL_RENDER:
218 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
219 case PIPE_CAP_FAKE_SW_MSAA:
220 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
221 case PIPE_CAP_CLIP_HALFZ:
222 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
223
224 case PIPE_CAP_DEPTH_CLIP_DISABLE:
225 return is_a3xx(screen) || is_a4xx(screen);
226
227 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
228 return is_a5xx(screen);
229
230 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
231 return 0;
232 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
233 if (is_a3xx(screen)) return 16;
234 if (is_a4xx(screen)) return 32;
235 if (is_a5xx(screen)) return 32;
236 return 0;
237 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
238 /* We could possibly emulate more by pretending 2d/rect textures and
239 * splitting high bits of index into 2nd dimension..
240 */
241 if (is_a3xx(screen)) return 8192;
242 if (is_a4xx(screen)) return 16384;
243 if (is_a5xx(screen)) return 16384;
244 return 0;
245
246 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
247 case PIPE_CAP_CUBE_MAP_ARRAY:
248 case PIPE_CAP_SAMPLER_VIEW_TARGET:
249 case PIPE_CAP_TEXTURE_QUERY_LOD:
250 return is_a4xx(screen) || is_a5xx(screen);
251
252 case PIPE_CAP_START_INSTANCE:
253 /* Note that a5xx can do this, it just can't (at least with
254 * current firmware) do draw_indirect with base_instance.
255 * Since draw_indirect is needed sooner (gles31 and gl40 vs
256 * gl42), hide base_instance on a5xx. :-/
257 */
258 return is_a4xx(screen);
259
260 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
261 return 64;
262
263 case PIPE_CAP_GLSL_FEATURE_LEVEL:
264 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
265 if (glsl120)
266 return 120;
267 return is_ir3(screen) ? 140 : 120;
268
269 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
270 if (is_a5xx(screen))
271 return 4;
272 return 0;
273
274 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
275 if (is_a4xx(screen) || is_a5xx(screen))
276 return 4;
277 return 0;
278
279 /* Unsupported features. */
280 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
281 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
282 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
283 case PIPE_CAP_USER_VERTEX_BUFFERS:
284 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
285 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
286 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
287 case PIPE_CAP_TEXTURE_GATHER_SM5:
288 case PIPE_CAP_SAMPLE_SHADING:
289 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
290 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
291 case PIPE_CAP_MULTI_DRAW_INDIRECT:
292 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
293 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
294 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
295 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
296 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
297 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
298 case PIPE_CAP_DEPTH_BOUNDS_TEST:
299 case PIPE_CAP_TGSI_TXQS:
300 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
301 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
302 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
303 case PIPE_CAP_CLEAR_TEXTURE:
304 case PIPE_CAP_DRAW_PARAMETERS:
305 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
306 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
307 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
308 case PIPE_CAP_GENERATE_MIPMAP:
309 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
310 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
311 case PIPE_CAP_CULL_DISTANCE:
312 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
313 case PIPE_CAP_TGSI_VOTE:
314 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
315 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
316 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
317 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
318 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
319 case PIPE_CAP_TGSI_FS_FBFETCH:
320 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
321 case PIPE_CAP_DOUBLES:
322 case PIPE_CAP_INT64:
323 case PIPE_CAP_INT64_DIVMOD:
324 case PIPE_CAP_TGSI_TEX_TXF_LZ:
325 case PIPE_CAP_TGSI_CLOCK:
326 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
327 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
328 case PIPE_CAP_TGSI_BALLOT:
329 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
330 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
331 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
332 case PIPE_CAP_POST_DEPTH_COVERAGE:
333 case PIPE_CAP_BINDLESS_TEXTURE:
334 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
335 case PIPE_CAP_QUERY_SO_OVERFLOW:
336 case PIPE_CAP_MEMOBJ:
337 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
338 case PIPE_CAP_TILE_RASTER_ORDER:
339 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
340 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
341 case PIPE_CAP_FENCE_SIGNAL:
342 case PIPE_CAP_CONSTBUF0_FLAGS:
343 case PIPE_CAP_PACKED_UNIFORMS:
344 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
345 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
346 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
347 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
348 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
349 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
350 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
351 return 0;
352
353 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
354 return screen->priority_mask;
355
356 case PIPE_CAP_DRAW_INDIRECT:
357 if (is_a4xx(screen) || is_a5xx(screen))
358 return 1;
359 return 0;
360
361 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
362 if (is_a4xx(screen) || is_a5xx(screen))
363 return 1;
364 return 0;
365
366 case PIPE_CAP_LOAD_CONSTBUF:
367 /* name is confusing, but this turns on std430 packing */
368 if (is_ir3(screen))
369 return 1;
370 return 0;
371
372 case PIPE_CAP_MAX_VIEWPORTS:
373 return 1;
374
375 case PIPE_CAP_SHAREABLE_SHADERS:
376 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
377 /* manage the variants for these ourself, to avoid breaking precompile: */
378 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
379 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
380 if (is_ir3(screen))
381 return 1;
382 return 0;
383
384 /* Stream output. */
385 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
386 if (is_ir3(screen))
387 return PIPE_MAX_SO_BUFFERS;
388 return 0;
389 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
390 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
391 if (is_ir3(screen))
392 return 1;
393 return 0;
394 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
395 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
396 if (is_ir3(screen))
397 return 16 * 4; /* should only be shader out limit? */
398 return 0;
399
400 /* Geometry shader output, unsupported. */
401 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
402 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
403 case PIPE_CAP_MAX_VERTEX_STREAMS:
404 return 0;
405
406 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
407 return 2048;
408
409 /* Texturing. */
410 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
411 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
412 return MAX_MIP_LEVELS;
413 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
414 return 11;
415
416 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
417 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0;
418
419 /* Render targets. */
420 case PIPE_CAP_MAX_RENDER_TARGETS:
421 return screen->max_rts;
422 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
423 return is_a3xx(screen) ? 1 : 0;
424
425 /* Queries. */
426 case PIPE_CAP_QUERY_BUFFER_OBJECT:
427 return 0;
428 case PIPE_CAP_OCCLUSION_QUERY:
429 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
430 case PIPE_CAP_QUERY_TIMESTAMP:
431 case PIPE_CAP_QUERY_TIME_ELAPSED:
432 /* only a4xx, requires new enough kernel so we know max_freq: */
433 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen));
434
435 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
436 case PIPE_CAP_MIN_TEXEL_OFFSET:
437 return -8;
438
439 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
440 case PIPE_CAP_MAX_TEXEL_OFFSET:
441 return 7;
442
443 case PIPE_CAP_ENDIANNESS:
444 return PIPE_ENDIAN_LITTLE;
445
446 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
447 return 64;
448
449 case PIPE_CAP_VENDOR_ID:
450 return 0x5143;
451 case PIPE_CAP_DEVICE_ID:
452 return 0xFFFFFFFF;
453 case PIPE_CAP_ACCELERATED:
454 return 1;
455 case PIPE_CAP_VIDEO_MEMORY:
456 DBG("FINISHME: The value returned is incorrect\n");
457 return 10;
458 case PIPE_CAP_UMA:
459 return 1;
460 case PIPE_CAP_NATIVE_FENCE_FD:
461 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
462 }
463 debug_printf("unknown param %d\n", param);
464 return 0;
465 }
466
467 static float
468 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
469 {
470 switch (param) {
471 case PIPE_CAPF_MAX_LINE_WIDTH:
472 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
473 /* NOTE: actual value is 127.0f, but this is working around a deqp
474 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
475 * uses too small of a render target size, and gets confused when
476 * the lines start going offscreen.
477 *
478 * See: https://code.google.com/p/android/issues/detail?id=206513
479 */
480 if (fd_mesa_debug & FD_DBG_DEQP)
481 return 48.0f;
482 return 127.0f;
483 case PIPE_CAPF_MAX_POINT_WIDTH:
484 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
485 return 4092.0f;
486 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
487 return 16.0f;
488 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
489 return 15.0f;
490 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
491 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
492 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
493 return 0.0f;
494 }
495 debug_printf("unknown paramf %d\n", param);
496 return 0;
497 }
498
499 static int
500 fd_screen_get_shader_param(struct pipe_screen *pscreen,
501 enum pipe_shader_type shader,
502 enum pipe_shader_cap param)
503 {
504 struct fd_screen *screen = fd_screen(pscreen);
505
506 switch(shader)
507 {
508 case PIPE_SHADER_FRAGMENT:
509 case PIPE_SHADER_VERTEX:
510 break;
511 case PIPE_SHADER_COMPUTE:
512 if (has_compute(screen))
513 break;
514 return 0;
515 case PIPE_SHADER_GEOMETRY:
516 /* maye we could emulate.. */
517 return 0;
518 default:
519 DBG("unknown shader type %d", shader);
520 return 0;
521 }
522
523 /* this is probably not totally correct.. but it's a start: */
524 switch (param) {
525 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
526 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
527 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
528 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
529 return 16384;
530 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
531 return 8; /* XXX */
532 case PIPE_SHADER_CAP_MAX_INPUTS:
533 case PIPE_SHADER_CAP_MAX_OUTPUTS:
534 return 16;
535 case PIPE_SHADER_CAP_MAX_TEMPS:
536 return 64; /* Max native temporaries. */
537 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
538 /* NOTE: seems to be limit for a3xx is actually 512 but
539 * split between VS and FS. Use lower limit of 256 to
540 * avoid getting into impossible situations:
541 */
542 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]);
543 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
544 return is_ir3(screen) ? 16 : 1;
545 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
546 return 1;
547 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
548 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
549 /* Technically this should be the same as for TEMP/CONST, since
550 * everything is just normal registers. This is just temporary
551 * hack until load_input/store_output handle arrays in a similar
552 * way as load_var/store_var..
553 */
554 return 0;
555 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
556 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
557 /* a2xx compiler doesn't handle indirect: */
558 return is_ir3(screen) ? 1 : 0;
559 case PIPE_SHADER_CAP_SUBROUTINES:
560 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
561 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
562 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
563 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
564 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
565 return 0;
566 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
567 return 1;
568 case PIPE_SHADER_CAP_INTEGERS:
569 if (glsl120)
570 return 0;
571 return is_ir3(screen) ? 1 : 0;
572 case PIPE_SHADER_CAP_INT64_ATOMICS:
573 return 0;
574 case PIPE_SHADER_CAP_FP16:
575 return 0;
576 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
577 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
578 return 16;
579 case PIPE_SHADER_CAP_PREFERRED_IR:
580 if (is_ir3(screen))
581 return PIPE_SHADER_IR_NIR;
582 return PIPE_SHADER_IR_TGSI;
583 case PIPE_SHADER_CAP_SUPPORTED_IRS:
584 if (is_ir3(screen)) {
585 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
586 } else {
587 return (1 << PIPE_SHADER_IR_TGSI);
588 }
589 return 0;
590 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
591 return 32;
592 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
593 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
594 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
595 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
596 return 0;
597 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
598 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
599 if (is_a5xx(screen)) {
600 /* a5xx (and a4xx for that matter) has one state-block
601 * for compute-shader SSBO's and another that is shared
602 * by VS/HS/DS/GS/FS.. so to simplify things for now
603 * just advertise SSBOs for FS and CS. We could possibly
604 * do what blob does, and partition the space for
605 * VS/HS/DS/GS/FS. The blob advertises:
606 *
607 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
608 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
609 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
610 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
611 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
612 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
613 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
614 *
615 * I think that way we could avoid having to patch shaders
616 * for actual SSBO indexes by using a static partitioning.
617 *
618 * Note same state block is used for images and buffers,
619 * but images also need texture state for read access
620 * (isam/isam.3d)
621 */
622 switch(shader)
623 {
624 case PIPE_SHADER_FRAGMENT:
625 case PIPE_SHADER_COMPUTE:
626 return 24;
627 default:
628 return 0;
629 }
630 }
631 return 0;
632 }
633 debug_printf("unknown shader param %d\n", param);
634 return 0;
635 }
636
637 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
638 * into per-generation backend?
639 */
640 static int
641 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
642 enum pipe_compute_cap param, void *ret)
643 {
644 struct fd_screen *screen = fd_screen(pscreen);
645 const char * const ir = "ir3";
646
647 if (!has_compute(screen))
648 return 0;
649
650 #define RET(x) do { \
651 if (ret) \
652 memcpy(ret, x, sizeof(x)); \
653 return sizeof(x); \
654 } while (0)
655
656 switch (param) {
657 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
658 // don't expose 64b pointer support yet, until ir3 supports 64b
659 // math, otherwise spir64 target is used and we get 64b pointer
660 // calculations that we can't do yet
661 // if (is_a5xx(screen))
662 // RET((uint32_t []){ 64 });
663 RET((uint32_t []){ 32 });
664
665 case PIPE_COMPUTE_CAP_IR_TARGET:
666 if (ret)
667 sprintf(ret, ir);
668 return strlen(ir) * sizeof(char);
669
670 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
671 RET((uint64_t []) { 3 });
672
673 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
674 RET(((uint64_t []) { 65535, 65535, 65535 }));
675
676 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
677 RET(((uint64_t []) { 1024, 1024, 64 }));
678
679 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
680 RET((uint64_t []) { 1024 });
681
682 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
683 RET((uint64_t []) { screen->ram_size });
684
685 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
686 RET((uint64_t []) { 32768 });
687
688 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
689 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
690 RET((uint64_t []) { 4096 });
691
692 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
693 RET((uint64_t []) { screen->ram_size });
694
695 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
696 RET((uint32_t []) { screen->max_freq / 1000000 });
697
698 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
699 RET((uint32_t []) { 9999 }); // TODO
700
701 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
702 RET((uint32_t []) { 1 });
703
704 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
705 RET((uint32_t []) { 32 }); // TODO
706
707 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
708 RET((uint64_t []) { 1024 }); // TODO
709 }
710
711 return 0;
712 }
713
714 static const void *
715 fd_get_compiler_options(struct pipe_screen *pscreen,
716 enum pipe_shader_ir ir, unsigned shader)
717 {
718 struct fd_screen *screen = fd_screen(pscreen);
719
720 if (is_ir3(screen))
721 return ir3_get_compiler_options(screen->compiler);
722
723 return NULL;
724 }
725
726 boolean
727 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
728 struct fd_bo *bo,
729 unsigned stride,
730 struct winsys_handle *whandle)
731 {
732 whandle->stride = stride;
733
734 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
735 return fd_bo_get_name(bo, &whandle->handle) == 0;
736 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
737 whandle->handle = fd_bo_handle(bo);
738 return TRUE;
739 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
740 whandle->handle = fd_bo_dmabuf(bo);
741 return TRUE;
742 } else {
743 return FALSE;
744 }
745 }
746
747 struct fd_bo *
748 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
749 struct winsys_handle *whandle)
750 {
751 struct fd_screen *screen = fd_screen(pscreen);
752 struct fd_bo *bo;
753
754 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
755 bo = fd_bo_from_name(screen->dev, whandle->handle);
756 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
757 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
758 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
759 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
760 } else {
761 DBG("Attempt to import unsupported handle type %d", whandle->type);
762 return NULL;
763 }
764
765 if (!bo) {
766 DBG("ref name 0x%08x failed", whandle->handle);
767 return NULL;
768 }
769
770 return bo;
771 }
772
773 struct pipe_screen *
774 fd_screen_create(struct fd_device *dev)
775 {
776 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
777 struct pipe_screen *pscreen;
778 uint64_t val;
779
780 fd_mesa_debug = debug_get_option_fd_mesa_debug();
781
782 if (fd_mesa_debug & FD_DBG_NOBIN)
783 fd_binning_enabled = false;
784
785 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
786
787 if (!screen)
788 return NULL;
789
790 pscreen = &screen->base;
791
792 screen->dev = dev;
793 screen->refcnt = 1;
794
795 // maybe this should be in context?
796 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
797 if (!screen->pipe) {
798 DBG("could not create 3d pipe");
799 goto fail;
800 }
801
802 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
803 DBG("could not get GMEM size");
804 goto fail;
805 }
806 screen->gmemsize_bytes = val;
807
808 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
809 DBG("could not get device-id");
810 goto fail;
811 }
812 screen->device_id = val;
813
814 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
815 DBG("could not get gpu freq");
816 /* this limits what performance related queries are
817 * supported but is not fatal
818 */
819 screen->max_freq = 0;
820 } else {
821 screen->max_freq = val;
822 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
823 screen->has_timestamp = true;
824 }
825
826 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
827 DBG("could not get gpu-id");
828 goto fail;
829 }
830 screen->gpu_id = val;
831
832 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
833 DBG("could not get chip-id");
834 /* older kernels may not have this property: */
835 unsigned core = screen->gpu_id / 100;
836 unsigned major = (screen->gpu_id % 100) / 10;
837 unsigned minor = screen->gpu_id % 10;
838 unsigned patch = 0; /* assume the worst */
839 val = (patch & 0xff) | ((minor & 0xff) << 8) |
840 ((major & 0xff) << 16) | ((core & 0xff) << 24);
841 }
842 screen->chip_id = val;
843
844 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
845 DBG("could not get # of rings");
846 screen->priority_mask = 0;
847 } else {
848 /* # of rings equates to number of unique priority values: */
849 screen->priority_mask = (1 << val) - 1;
850 }
851
852 struct sysinfo si;
853 sysinfo(&si);
854 screen->ram_size = si.totalram;
855
856 DBG("Pipe Info:");
857 DBG(" GPU-id: %d", screen->gpu_id);
858 DBG(" Chip-id: 0x%08x", screen->chip_id);
859 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
860
861 /* explicitly checking for GPU revisions that are known to work. This
862 * may be overly conservative for a3xx, where spoofing the gpu_id with
863 * the blob driver seems to generate identical cmdstream dumps. But
864 * on a2xx, there seem to be small differences between the GPU revs
865 * so it is probably better to actually test first on real hardware
866 * before enabling:
867 *
868 * If you have a different adreno version, feel free to add it to one
869 * of the cases below and see what happens. And if it works, please
870 * send a patch ;-)
871 */
872 switch (screen->gpu_id) {
873 case 220:
874 fd2_screen_init(pscreen);
875 break;
876 case 305:
877 case 307:
878 case 320:
879 case 330:
880 fd3_screen_init(pscreen);
881 break;
882 case 420:
883 case 430:
884 fd4_screen_init(pscreen);
885 break;
886 case 530:
887 fd5_screen_init(pscreen);
888 break;
889 default:
890 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
891 goto fail;
892 }
893
894 if (screen->gpu_id >= 500) {
895 screen->gmem_alignw = 64;
896 screen->gmem_alignh = 32;
897 screen->num_vsc_pipes = 16;
898 } else {
899 screen->gmem_alignw = 32;
900 screen->gmem_alignh = 32;
901 screen->num_vsc_pipes = 8;
902 }
903
904 /* NOTE: don't enable reordering on a2xx, since completely untested.
905 * Also, don't enable if we have too old of a kernel to support
906 * growable cmdstream buffers, since memory requirement for cmdstream
907 * buffers would be too much otherwise.
908 */
909 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
910 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
911
912 fd_bc_init(&screen->batch_cache);
913
914 (void) mtx_init(&screen->lock, mtx_plain);
915
916 pscreen->destroy = fd_screen_destroy;
917 pscreen->get_param = fd_screen_get_param;
918 pscreen->get_paramf = fd_screen_get_paramf;
919 pscreen->get_shader_param = fd_screen_get_shader_param;
920 pscreen->get_compute_param = fd_get_compute_param;
921 pscreen->get_compiler_options = fd_get_compiler_options;
922
923 fd_resource_screen_init(pscreen);
924 fd_query_screen_init(pscreen);
925
926 pscreen->get_name = fd_screen_get_name;
927 pscreen->get_vendor = fd_screen_get_vendor;
928 pscreen->get_device_vendor = fd_screen_get_device_vendor;
929
930 pscreen->get_timestamp = fd_screen_get_timestamp;
931
932 pscreen->fence_reference = fd_fence_ref;
933 pscreen->fence_finish = fd_fence_finish;
934 pscreen->fence_get_fd = fd_fence_get_fd;
935
936 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
937
938 return pscreen;
939
940 fail:
941 fd_screen_destroy(pscreen);
942 return NULL;
943 }