freedreno: limit non-user constant buffers to a4xx
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56
57 #include "ir3/ir3_nir.h"
58
59 /* XXX this should go away */
60 #include "state_tracker/drm_driver.h"
61
62 static const struct debug_named_value debug_options[] = {
63 {"msgs", FD_DBG_MSGS, "Print debug messages"},
64 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
65 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
66 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
67 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
68 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
69 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
70 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
71 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
72 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
73 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
74 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
75 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
76 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
77 {"nir", FD_DBG_NIR, "Prefer NIR as native IR"},
78 DEBUG_NAMED_VALUE_END
79 };
80
81 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
82
83 int fd_mesa_debug = 0;
84 bool fd_binning_enabled = true;
85 static bool glsl120 = false;
86
87 static const char *
88 fd_screen_get_name(struct pipe_screen *pscreen)
89 {
90 static char buffer[128];
91 util_snprintf(buffer, sizeof(buffer), "FD%03d",
92 fd_screen(pscreen)->device_id);
93 return buffer;
94 }
95
96 static const char *
97 fd_screen_get_vendor(struct pipe_screen *pscreen)
98 {
99 return "freedreno";
100 }
101
102 static const char *
103 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
104 {
105 return "Qualcomm";
106 }
107
108
109 static uint64_t
110 fd_screen_get_timestamp(struct pipe_screen *pscreen)
111 {
112 struct fd_screen *screen = fd_screen(pscreen);
113
114 if (screen->has_timestamp) {
115 uint64_t n;
116 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
117 debug_assert(screen->max_freq > 0);
118 return n * 1000000000 / screen->max_freq;
119 } else {
120 int64_t cpu_time = os_time_get() * 1000;
121 return cpu_time + screen->cpu_gpu_time_delta;
122 }
123
124 }
125
126 static void
127 fd_screen_destroy(struct pipe_screen *pscreen)
128 {
129 struct fd_screen *screen = fd_screen(pscreen);
130
131 if (screen->pipe)
132 fd_pipe_del(screen->pipe);
133
134 if (screen->dev)
135 fd_device_del(screen->dev);
136
137 free(screen);
138 }
139
140 /*
141 TODO either move caps to a2xx/a3xx specific code, or maybe have some
142 tables for things that differ if the delta is not too much..
143 */
144 static int
145 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
146 {
147 struct fd_screen *screen = fd_screen(pscreen);
148
149 /* this is probably not totally correct.. but it's a start: */
150 switch (param) {
151 /* Supported features (boolean caps). */
152 case PIPE_CAP_NPOT_TEXTURES:
153 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
154 case PIPE_CAP_TWO_SIDED_STENCIL:
155 case PIPE_CAP_ANISOTROPIC_FILTER:
156 case PIPE_CAP_POINT_SPRITE:
157 case PIPE_CAP_TEXTURE_SHADOW_MAP:
158 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
159 case PIPE_CAP_TEXTURE_SWIZZLE:
160 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
161 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
162 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
163 case PIPE_CAP_SEAMLESS_CUBE_MAP:
164 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
165 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
166 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
167 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
168 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
169 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
170 case PIPE_CAP_VERTEXID_NOBASE:
171 case PIPE_CAP_STRING_MARKER:
172 return 1;
173
174 case PIPE_CAP_USER_CONSTANT_BUFFERS:
175 return is_a4xx(screen) ? 0 : 1;
176
177 case PIPE_CAP_SHADER_STENCIL_EXPORT:
178 case PIPE_CAP_TGSI_TEXCOORD:
179 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
180 case PIPE_CAP_TEXTURE_MULTISAMPLE:
181 case PIPE_CAP_TEXTURE_BARRIER:
182 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
183 case PIPE_CAP_COMPUTE:
184 case PIPE_CAP_QUERY_MEMORY_INFO:
185 case PIPE_CAP_PCI_GROUP:
186 case PIPE_CAP_PCI_BUS:
187 case PIPE_CAP_PCI_DEVICE:
188 case PIPE_CAP_PCI_FUNCTION:
189 return 0;
190
191 case PIPE_CAP_SM3:
192 case PIPE_CAP_PRIMITIVE_RESTART:
193 case PIPE_CAP_TGSI_INSTANCEID:
194 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
195 case PIPE_CAP_INDEP_BLEND_ENABLE:
196 case PIPE_CAP_INDEP_BLEND_FUNC:
197 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
198 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
199 case PIPE_CAP_CONDITIONAL_RENDER:
200 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
201 case PIPE_CAP_FAKE_SW_MSAA:
202 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
203 case PIPE_CAP_DEPTH_CLIP_DISABLE:
204 case PIPE_CAP_CLIP_HALFZ:
205 return is_a3xx(screen) || is_a4xx(screen);
206
207 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
208 return 0;
209 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
210 if (is_a3xx(screen)) return 16;
211 if (is_a4xx(screen)) return 32;
212 return 0;
213 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
214 /* We could possibly emulate more by pretending 2d/rect textures and
215 * splitting high bits of index into 2nd dimension..
216 */
217 if (is_a3xx(screen)) return 8192;
218 if (is_a4xx(screen)) return 16384;
219 return 0;
220
221 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
222 case PIPE_CAP_CUBE_MAP_ARRAY:
223 case PIPE_CAP_START_INSTANCE:
224 case PIPE_CAP_SAMPLER_VIEW_TARGET:
225 case PIPE_CAP_TEXTURE_QUERY_LOD:
226 return is_a4xx(screen);
227
228 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
229 return 64;
230
231 case PIPE_CAP_GLSL_FEATURE_LEVEL:
232 if (glsl120)
233 return 120;
234 return is_ir3(screen) ? 140 : 120;
235
236 /* Unsupported features. */
237 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
238 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
239 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
240 case PIPE_CAP_USER_VERTEX_BUFFERS:
241 case PIPE_CAP_USER_INDEX_BUFFERS:
242 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
243 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
244 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
245 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
246 case PIPE_CAP_TEXTURE_GATHER_SM5:
247 case PIPE_CAP_SAMPLE_SHADING:
248 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
249 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
250 case PIPE_CAP_DRAW_INDIRECT:
251 case PIPE_CAP_MULTI_DRAW_INDIRECT:
252 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
253 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
254 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
255 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
256 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
257 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
258 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
259 case PIPE_CAP_DEPTH_BOUNDS_TEST:
260 case PIPE_CAP_TGSI_TXQS:
261 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
262 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
263 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
264 case PIPE_CAP_CLEAR_TEXTURE:
265 case PIPE_CAP_DRAW_PARAMETERS:
266 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
267 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
268 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
269 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
270 case PIPE_CAP_INVALIDATE_BUFFER:
271 case PIPE_CAP_GENERATE_MIPMAP:
272 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
273 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
274 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
275 case PIPE_CAP_CULL_DISTANCE:
276 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
277 case PIPE_CAP_TGSI_VOTE:
278 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
279 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
280 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
281 return 0;
282
283 case PIPE_CAP_MAX_VIEWPORTS:
284 return 1;
285
286 case PIPE_CAP_SHAREABLE_SHADERS:
287 /* manage the variants for these ourself, to avoid breaking precompile: */
288 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
289 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
290 if (is_ir3(screen))
291 return 1;
292 return 0;
293
294 /* Stream output. */
295 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
296 if (is_ir3(screen))
297 return PIPE_MAX_SO_BUFFERS;
298 return 0;
299 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
300 if (is_ir3(screen))
301 return 1;
302 return 0;
303 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
304 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
305 if (is_ir3(screen))
306 return 16 * 4; /* should only be shader out limit? */
307 return 0;
308
309 /* Geometry shader output, unsupported. */
310 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
311 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
312 case PIPE_CAP_MAX_VERTEX_STREAMS:
313 return 0;
314
315 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
316 return 2048;
317
318 /* Texturing. */
319 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
320 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
321 return MAX_MIP_LEVELS;
322 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
323 return 11;
324
325 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
326 return (is_a3xx(screen) || is_a4xx(screen)) ? 256 : 0;
327
328 /* Render targets. */
329 case PIPE_CAP_MAX_RENDER_TARGETS:
330 return screen->max_rts;
331 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
332 return is_a3xx(screen) ? 1 : 0;
333
334 /* Queries. */
335 case PIPE_CAP_QUERY_BUFFER_OBJECT:
336 return 0;
337 case PIPE_CAP_OCCLUSION_QUERY:
338 return is_a3xx(screen) || is_a4xx(screen);
339 case PIPE_CAP_QUERY_TIMESTAMP:
340 case PIPE_CAP_QUERY_TIME_ELAPSED:
341 /* only a4xx, requires new enough kernel so we know max_freq: */
342 return (screen->max_freq > 0) && is_a4xx(screen);
343
344 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
345 case PIPE_CAP_MIN_TEXEL_OFFSET:
346 return -8;
347
348 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
349 case PIPE_CAP_MAX_TEXEL_OFFSET:
350 return 7;
351
352 case PIPE_CAP_ENDIANNESS:
353 return PIPE_ENDIAN_LITTLE;
354
355 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
356 return 64;
357
358 case PIPE_CAP_VENDOR_ID:
359 return 0x5143;
360 case PIPE_CAP_DEVICE_ID:
361 return 0xFFFFFFFF;
362 case PIPE_CAP_ACCELERATED:
363 return 1;
364 case PIPE_CAP_VIDEO_MEMORY:
365 DBG("FINISHME: The value returned is incorrect\n");
366 return 10;
367 case PIPE_CAP_UMA:
368 return 1;
369 }
370 debug_printf("unknown param %d\n", param);
371 return 0;
372 }
373
374 static float
375 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
376 {
377 switch (param) {
378 case PIPE_CAPF_MAX_LINE_WIDTH:
379 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
380 /* NOTE: actual value is 127.0f, but this is working around a deqp
381 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
382 * uses too small of a render target size, and gets confused when
383 * the lines start going offscreen.
384 *
385 * See: https://code.google.com/p/android/issues/detail?id=206513
386 */
387 if (fd_mesa_debug & FD_DBG_DEQP)
388 return 48.0f;
389 return 127.0f;
390 case PIPE_CAPF_MAX_POINT_WIDTH:
391 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
392 return 4092.0f;
393 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
394 return 16.0f;
395 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
396 return 15.0f;
397 case PIPE_CAPF_GUARD_BAND_LEFT:
398 case PIPE_CAPF_GUARD_BAND_TOP:
399 case PIPE_CAPF_GUARD_BAND_RIGHT:
400 case PIPE_CAPF_GUARD_BAND_BOTTOM:
401 return 0.0f;
402 }
403 debug_printf("unknown paramf %d\n", param);
404 return 0;
405 }
406
407 static int
408 fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
409 enum pipe_shader_cap param)
410 {
411 struct fd_screen *screen = fd_screen(pscreen);
412
413 switch(shader)
414 {
415 case PIPE_SHADER_FRAGMENT:
416 case PIPE_SHADER_VERTEX:
417 break;
418 case PIPE_SHADER_COMPUTE:
419 case PIPE_SHADER_GEOMETRY:
420 /* maye we could emulate.. */
421 return 0;
422 default:
423 DBG("unknown shader type %d", shader);
424 return 0;
425 }
426
427 /* this is probably not totally correct.. but it's a start: */
428 switch (param) {
429 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
430 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
431 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
432 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
433 return 16384;
434 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
435 return 8; /* XXX */
436 case PIPE_SHADER_CAP_MAX_INPUTS:
437 case PIPE_SHADER_CAP_MAX_OUTPUTS:
438 return 16;
439 case PIPE_SHADER_CAP_MAX_TEMPS:
440 return 64; /* Max native temporaries. */
441 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
442 /* NOTE: seems to be limit for a3xx is actually 512 but
443 * split between VS and FS. Use lower limit of 256 to
444 * avoid getting into impossible situations:
445 */
446 return ((is_a3xx(screen) || is_a4xx(screen)) ? 4096 : 64) * sizeof(float[4]);
447 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
448 return is_ir3(screen) ? 16 : 1;
449 case PIPE_SHADER_CAP_MAX_PREDS:
450 return 0; /* nothing uses this */
451 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
452 return 1;
453 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
454 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
455 /* Technically this should be the same as for TEMP/CONST, since
456 * everything is just normal registers. This is just temporary
457 * hack until load_input/store_output handle arrays in a similar
458 * way as load_var/store_var..
459 */
460 return 0;
461 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
462 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
463 /* a2xx compiler doesn't handle indirect: */
464 return is_ir3(screen) ? 1 : 0;
465 case PIPE_SHADER_CAP_SUBROUTINES:
466 case PIPE_SHADER_CAP_DOUBLES:
467 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
468 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
469 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
470 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
471 return 0;
472 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
473 return 1;
474 case PIPE_SHADER_CAP_INTEGERS:
475 if (glsl120)
476 return 0;
477 return is_ir3(screen) ? 1 : 0;
478 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
479 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
480 return 16;
481 case PIPE_SHADER_CAP_PREFERRED_IR:
482 if ((fd_mesa_debug & FD_DBG_NIR) && is_ir3(screen))
483 return PIPE_SHADER_IR_NIR;
484 return PIPE_SHADER_IR_TGSI;
485 case PIPE_SHADER_CAP_SUPPORTED_IRS:
486 return 0;
487 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
488 return 32;
489 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
490 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
491 return 0;
492 }
493 debug_printf("unknown shader param %d\n", param);
494 return 0;
495 }
496
497 static const void *
498 fd_get_compiler_options(struct pipe_screen *pscreen,
499 enum pipe_shader_ir ir, unsigned shader)
500 {
501 struct fd_screen *screen = fd_screen(pscreen);
502
503 if (is_ir3(screen))
504 return ir3_get_compiler_options();
505
506 return NULL;
507 }
508
509 boolean
510 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
511 struct fd_bo *bo,
512 unsigned stride,
513 struct winsys_handle *whandle)
514 {
515 whandle->stride = stride;
516
517 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
518 return fd_bo_get_name(bo, &whandle->handle) == 0;
519 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
520 whandle->handle = fd_bo_handle(bo);
521 return TRUE;
522 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
523 whandle->handle = fd_bo_dmabuf(bo);
524 return TRUE;
525 } else {
526 return FALSE;
527 }
528 }
529
530 struct fd_bo *
531 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
532 struct winsys_handle *whandle,
533 unsigned *out_stride)
534 {
535 struct fd_screen *screen = fd_screen(pscreen);
536 struct fd_bo *bo;
537
538 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
539 bo = fd_bo_from_name(screen->dev, whandle->handle);
540 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
541 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
542 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
543 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
544 } else {
545 DBG("Attempt to import unsupported handle type %d", whandle->type);
546 return NULL;
547 }
548
549 if (!bo) {
550 DBG("ref name 0x%08x failed", whandle->handle);
551 return NULL;
552 }
553
554 *out_stride = whandle->stride;
555
556 return bo;
557 }
558
559 struct pipe_screen *
560 fd_screen_create(struct fd_device *dev)
561 {
562 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
563 struct pipe_screen *pscreen;
564 uint64_t val;
565
566 fd_mesa_debug = debug_get_option_fd_mesa_debug();
567
568 if (fd_mesa_debug & FD_DBG_NOBIN)
569 fd_binning_enabled = false;
570
571 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
572
573 if (!screen)
574 return NULL;
575
576 pscreen = &screen->base;
577
578 screen->dev = dev;
579 screen->refcnt = 1;
580
581 // maybe this should be in context?
582 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
583 if (!screen->pipe) {
584 DBG("could not create 3d pipe");
585 goto fail;
586 }
587
588 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
589 DBG("could not get GMEM size");
590 goto fail;
591 }
592 screen->gmemsize_bytes = val;
593
594 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
595 DBG("could not get device-id");
596 goto fail;
597 }
598 screen->device_id = val;
599
600 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
601 DBG("could not get gpu freq");
602 /* this limits what performance related queries are
603 * supported but is not fatal
604 */
605 screen->max_freq = 0;
606 } else {
607 screen->max_freq = val;
608 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
609 screen->has_timestamp = true;
610 }
611
612 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
613 DBG("could not get gpu-id");
614 goto fail;
615 }
616 screen->gpu_id = val;
617
618 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
619 DBG("could not get chip-id");
620 /* older kernels may not have this property: */
621 unsigned core = screen->gpu_id / 100;
622 unsigned major = (screen->gpu_id % 100) / 10;
623 unsigned minor = screen->gpu_id % 10;
624 unsigned patch = 0; /* assume the worst */
625 val = (patch & 0xff) | ((minor & 0xff) << 8) |
626 ((major & 0xff) << 16) | ((core & 0xff) << 24);
627 }
628 screen->chip_id = val;
629
630 DBG("Pipe Info:");
631 DBG(" GPU-id: %d", screen->gpu_id);
632 DBG(" Chip-id: 0x%08x", screen->chip_id);
633 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
634
635 /* explicitly checking for GPU revisions that are known to work. This
636 * may be overly conservative for a3xx, where spoofing the gpu_id with
637 * the blob driver seems to generate identical cmdstream dumps. But
638 * on a2xx, there seem to be small differences between the GPU revs
639 * so it is probably better to actually test first on real hardware
640 * before enabling:
641 *
642 * If you have a different adreno version, feel free to add it to one
643 * of the cases below and see what happens. And if it works, please
644 * send a patch ;-)
645 */
646 switch (screen->gpu_id) {
647 case 220:
648 fd2_screen_init(pscreen);
649 break;
650 case 305:
651 case 307:
652 case 320:
653 case 330:
654 fd3_screen_init(pscreen);
655 break;
656 case 420:
657 case 430:
658 fd4_screen_init(pscreen);
659 break;
660 default:
661 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
662 goto fail;
663 }
664
665 pscreen->destroy = fd_screen_destroy;
666 pscreen->get_param = fd_screen_get_param;
667 pscreen->get_paramf = fd_screen_get_paramf;
668 pscreen->get_shader_param = fd_screen_get_shader_param;
669 pscreen->get_compiler_options = fd_get_compiler_options;
670
671 fd_resource_screen_init(pscreen);
672 fd_query_screen_init(pscreen);
673
674 pscreen->get_name = fd_screen_get_name;
675 pscreen->get_vendor = fd_screen_get_vendor;
676 pscreen->get_device_vendor = fd_screen_get_device_vendor;
677
678 pscreen->get_timestamp = fd_screen_get_timestamp;
679
680 pscreen->fence_reference = fd_screen_fence_ref;
681 pscreen->fence_finish = fd_screen_fence_finish;
682
683 util_format_s3tc_init();
684
685 return pscreen;
686
687 fail:
688 fd_screen_destroy(pscreen);
689 return NULL;
690 }