freedreno/a5xx: LRZ support
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56 #include "a5xx/fd5_screen.h"
57
58 #include "ir3/ir3_nir.h"
59
60 /* XXX this should go away */
61 #include "state_tracker/drm_driver.h"
62
63 static const struct debug_named_value debug_options[] = {
64 {"msgs", FD_DBG_MSGS, "Print debug messages"},
65 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
66 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
67 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
68 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
69 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
70 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
71 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
72 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
73 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
74 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
75 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
76 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
77 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
78 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
79 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
80 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
81 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
82 DEBUG_NAMED_VALUE_END
83 };
84
85 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
86
87 int fd_mesa_debug = 0;
88 bool fd_binning_enabled = true;
89 static bool glsl120 = false;
90
91 static const char *
92 fd_screen_get_name(struct pipe_screen *pscreen)
93 {
94 static char buffer[128];
95 util_snprintf(buffer, sizeof(buffer), "FD%03d",
96 fd_screen(pscreen)->device_id);
97 return buffer;
98 }
99
100 static const char *
101 fd_screen_get_vendor(struct pipe_screen *pscreen)
102 {
103 return "freedreno";
104 }
105
106 static const char *
107 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
108 {
109 return "Qualcomm";
110 }
111
112
113 static uint64_t
114 fd_screen_get_timestamp(struct pipe_screen *pscreen)
115 {
116 struct fd_screen *screen = fd_screen(pscreen);
117
118 if (screen->has_timestamp) {
119 uint64_t n;
120 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
121 debug_assert(screen->max_freq > 0);
122 return n * 1000000000 / screen->max_freq;
123 } else {
124 int64_t cpu_time = os_time_get() * 1000;
125 return cpu_time + screen->cpu_gpu_time_delta;
126 }
127
128 }
129
130 static void
131 fd_screen_destroy(struct pipe_screen *pscreen)
132 {
133 struct fd_screen *screen = fd_screen(pscreen);
134
135 if (screen->pipe)
136 fd_pipe_del(screen->pipe);
137
138 if (screen->dev)
139 fd_device_del(screen->dev);
140
141 fd_bc_fini(&screen->batch_cache);
142
143 slab_destroy_parent(&screen->transfer_pool);
144
145 mtx_destroy(&screen->lock);
146
147 ralloc_free(screen->compiler);
148
149 free(screen);
150 }
151
152 /*
153 TODO either move caps to a2xx/a3xx specific code, or maybe have some
154 tables for things that differ if the delta is not too much..
155 */
156 static int
157 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
158 {
159 struct fd_screen *screen = fd_screen(pscreen);
160
161 /* this is probably not totally correct.. but it's a start: */
162 switch (param) {
163 /* Supported features (boolean caps). */
164 case PIPE_CAP_NPOT_TEXTURES:
165 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
166 case PIPE_CAP_TWO_SIDED_STENCIL:
167 case PIPE_CAP_ANISOTROPIC_FILTER:
168 case PIPE_CAP_POINT_SPRITE:
169 case PIPE_CAP_TEXTURE_SHADOW_MAP:
170 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
171 case PIPE_CAP_TEXTURE_SWIZZLE:
172 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
173 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
174 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
175 case PIPE_CAP_SEAMLESS_CUBE_MAP:
176 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
177 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
178 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
179 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
180 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
181 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
182 case PIPE_CAP_STRING_MARKER:
183 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
184 return 1;
185
186 case PIPE_CAP_VERTEXID_NOBASE:
187 return is_a3xx(screen) || is_a4xx(screen);
188
189 case PIPE_CAP_USER_CONSTANT_BUFFERS:
190 return is_a4xx(screen) ? 0 : 1;
191
192 case PIPE_CAP_COMPUTE:
193 return has_compute(screen);
194
195 case PIPE_CAP_SHADER_STENCIL_EXPORT:
196 case PIPE_CAP_TGSI_TEXCOORD:
197 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
198 case PIPE_CAP_TEXTURE_MULTISAMPLE:
199 case PIPE_CAP_TEXTURE_BARRIER:
200 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
201 case PIPE_CAP_QUERY_MEMORY_INFO:
202 case PIPE_CAP_PCI_GROUP:
203 case PIPE_CAP_PCI_BUS:
204 case PIPE_CAP_PCI_DEVICE:
205 case PIPE_CAP_PCI_FUNCTION:
206 return 0;
207
208 case PIPE_CAP_SM3:
209 case PIPE_CAP_PRIMITIVE_RESTART:
210 case PIPE_CAP_TGSI_INSTANCEID:
211 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
212 case PIPE_CAP_INDEP_BLEND_ENABLE:
213 case PIPE_CAP_INDEP_BLEND_FUNC:
214 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
215 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
216 case PIPE_CAP_CONDITIONAL_RENDER:
217 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
218 case PIPE_CAP_FAKE_SW_MSAA:
219 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
220 case PIPE_CAP_DEPTH_CLIP_DISABLE:
221 case PIPE_CAP_CLIP_HALFZ:
222 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
223
224 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
225 return 0;
226 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
227 if (is_a3xx(screen)) return 16;
228 if (is_a4xx(screen)) return 32;
229 if (is_a5xx(screen)) return 32;
230 return 0;
231 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
232 /* We could possibly emulate more by pretending 2d/rect textures and
233 * splitting high bits of index into 2nd dimension..
234 */
235 if (is_a3xx(screen)) return 8192;
236 if (is_a4xx(screen)) return 16384;
237 if (is_a5xx(screen)) return 16384;
238 return 0;
239
240 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
241 case PIPE_CAP_CUBE_MAP_ARRAY:
242 case PIPE_CAP_START_INSTANCE:
243 case PIPE_CAP_SAMPLER_VIEW_TARGET:
244 case PIPE_CAP_TEXTURE_QUERY_LOD:
245 return is_a4xx(screen) || is_a5xx(screen);
246
247 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
248 return 64;
249
250 case PIPE_CAP_GLSL_FEATURE_LEVEL:
251 if (glsl120)
252 return 120;
253 return is_ir3(screen) ? 140 : 120;
254
255 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
256 if (is_a5xx(screen))
257 return 4;
258 return 0;
259
260 /* Unsupported features. */
261 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
262 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
263 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
264 case PIPE_CAP_USER_VERTEX_BUFFERS:
265 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
266 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
267 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
268 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
269 case PIPE_CAP_TEXTURE_GATHER_SM5:
270 case PIPE_CAP_SAMPLE_SHADING:
271 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
272 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
273 case PIPE_CAP_DRAW_INDIRECT:
274 case PIPE_CAP_MULTI_DRAW_INDIRECT:
275 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
276 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
277 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
278 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
279 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
280 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
281 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
282 case PIPE_CAP_DEPTH_BOUNDS_TEST:
283 case PIPE_CAP_TGSI_TXQS:
284 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
285 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
286 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
287 case PIPE_CAP_CLEAR_TEXTURE:
288 case PIPE_CAP_DRAW_PARAMETERS:
289 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
290 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
291 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
292 case PIPE_CAP_INVALIDATE_BUFFER:
293 case PIPE_CAP_GENERATE_MIPMAP:
294 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
295 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
296 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
297 case PIPE_CAP_CULL_DISTANCE:
298 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
299 case PIPE_CAP_TGSI_VOTE:
300 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
301 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
302 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
303 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
304 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
305 case PIPE_CAP_TGSI_FS_FBFETCH:
306 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
307 case PIPE_CAP_DOUBLES:
308 case PIPE_CAP_INT64:
309 case PIPE_CAP_INT64_DIVMOD:
310 case PIPE_CAP_TGSI_TEX_TXF_LZ:
311 case PIPE_CAP_TGSI_CLOCK:
312 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
313 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
314 case PIPE_CAP_TGSI_BALLOT:
315 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
316 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
317 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
318 case PIPE_CAP_POST_DEPTH_COVERAGE:
319 return 0;
320
321 case PIPE_CAP_MAX_VIEWPORTS:
322 return 1;
323
324 case PIPE_CAP_SHAREABLE_SHADERS:
325 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
326 /* manage the variants for these ourself, to avoid breaking precompile: */
327 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
328 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
329 if (is_ir3(screen))
330 return 1;
331 return 0;
332
333 /* Stream output. */
334 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
335 if (is_ir3(screen))
336 return PIPE_MAX_SO_BUFFERS;
337 return 0;
338 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
339 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
340 if (is_ir3(screen))
341 return 1;
342 return 0;
343 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
344 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
345 if (is_ir3(screen))
346 return 16 * 4; /* should only be shader out limit? */
347 return 0;
348
349 /* Geometry shader output, unsupported. */
350 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
351 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
352 case PIPE_CAP_MAX_VERTEX_STREAMS:
353 return 0;
354
355 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
356 return 2048;
357
358 /* Texturing. */
359 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
360 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
361 return MAX_MIP_LEVELS;
362 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
363 return 11;
364
365 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
366 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0;
367
368 /* Render targets. */
369 case PIPE_CAP_MAX_RENDER_TARGETS:
370 return screen->max_rts;
371 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
372 return is_a3xx(screen) ? 1 : 0;
373
374 /* Queries. */
375 case PIPE_CAP_QUERY_BUFFER_OBJECT:
376 return 0;
377 case PIPE_CAP_OCCLUSION_QUERY:
378 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
379 case PIPE_CAP_QUERY_TIMESTAMP:
380 case PIPE_CAP_QUERY_TIME_ELAPSED:
381 /* only a4xx, requires new enough kernel so we know max_freq: */
382 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen));
383
384 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
385 case PIPE_CAP_MIN_TEXEL_OFFSET:
386 return -8;
387
388 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
389 case PIPE_CAP_MAX_TEXEL_OFFSET:
390 return 7;
391
392 case PIPE_CAP_ENDIANNESS:
393 return PIPE_ENDIAN_LITTLE;
394
395 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
396 return 64;
397
398 case PIPE_CAP_VENDOR_ID:
399 return 0x5143;
400 case PIPE_CAP_DEVICE_ID:
401 return 0xFFFFFFFF;
402 case PIPE_CAP_ACCELERATED:
403 return 1;
404 case PIPE_CAP_VIDEO_MEMORY:
405 DBG("FINISHME: The value returned is incorrect\n");
406 return 10;
407 case PIPE_CAP_UMA:
408 return 1;
409 case PIPE_CAP_NATIVE_FENCE_FD:
410 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
411 }
412 debug_printf("unknown param %d\n", param);
413 return 0;
414 }
415
416 static float
417 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
418 {
419 switch (param) {
420 case PIPE_CAPF_MAX_LINE_WIDTH:
421 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
422 /* NOTE: actual value is 127.0f, but this is working around a deqp
423 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
424 * uses too small of a render target size, and gets confused when
425 * the lines start going offscreen.
426 *
427 * See: https://code.google.com/p/android/issues/detail?id=206513
428 */
429 if (fd_mesa_debug & FD_DBG_DEQP)
430 return 48.0f;
431 return 127.0f;
432 case PIPE_CAPF_MAX_POINT_WIDTH:
433 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
434 return 4092.0f;
435 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
436 return 16.0f;
437 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
438 return 15.0f;
439 case PIPE_CAPF_GUARD_BAND_LEFT:
440 case PIPE_CAPF_GUARD_BAND_TOP:
441 case PIPE_CAPF_GUARD_BAND_RIGHT:
442 case PIPE_CAPF_GUARD_BAND_BOTTOM:
443 return 0.0f;
444 }
445 debug_printf("unknown paramf %d\n", param);
446 return 0;
447 }
448
449 static int
450 fd_screen_get_shader_param(struct pipe_screen *pscreen,
451 enum pipe_shader_type shader,
452 enum pipe_shader_cap param)
453 {
454 struct fd_screen *screen = fd_screen(pscreen);
455
456 switch(shader)
457 {
458 case PIPE_SHADER_FRAGMENT:
459 case PIPE_SHADER_VERTEX:
460 break;
461 case PIPE_SHADER_COMPUTE:
462 if (has_compute(screen))
463 break;
464 return 0;
465 case PIPE_SHADER_GEOMETRY:
466 /* maye we could emulate.. */
467 return 0;
468 default:
469 DBG("unknown shader type %d", shader);
470 return 0;
471 }
472
473 /* this is probably not totally correct.. but it's a start: */
474 switch (param) {
475 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
476 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
477 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
478 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
479 return 16384;
480 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
481 return 8; /* XXX */
482 case PIPE_SHADER_CAP_MAX_INPUTS:
483 case PIPE_SHADER_CAP_MAX_OUTPUTS:
484 return 16;
485 case PIPE_SHADER_CAP_MAX_TEMPS:
486 return 64; /* Max native temporaries. */
487 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
488 /* NOTE: seems to be limit for a3xx is actually 512 but
489 * split between VS and FS. Use lower limit of 256 to
490 * avoid getting into impossible situations:
491 */
492 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]);
493 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
494 return is_ir3(screen) ? 16 : 1;
495 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
496 return 1;
497 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
498 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
499 /* Technically this should be the same as for TEMP/CONST, since
500 * everything is just normal registers. This is just temporary
501 * hack until load_input/store_output handle arrays in a similar
502 * way as load_var/store_var..
503 */
504 return 0;
505 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
506 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
507 /* a2xx compiler doesn't handle indirect: */
508 return is_ir3(screen) ? 1 : 0;
509 case PIPE_SHADER_CAP_SUBROUTINES:
510 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
511 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
512 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
513 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
514 return 0;
515 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
516 return 1;
517 case PIPE_SHADER_CAP_INTEGERS:
518 if (glsl120)
519 return 0;
520 return is_ir3(screen) ? 1 : 0;
521 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
522 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
523 return 16;
524 case PIPE_SHADER_CAP_PREFERRED_IR:
525 if (is_ir3(screen))
526 return PIPE_SHADER_IR_NIR;
527 return PIPE_SHADER_IR_TGSI;
528 case PIPE_SHADER_CAP_SUPPORTED_IRS:
529 if (is_ir3(screen)) {
530 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
531 } else {
532 return (1 << PIPE_SHADER_IR_TGSI);
533 }
534 return 0;
535 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
536 return 32;
537 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
538 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
539 return 0;
540 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
541 if (is_a5xx(screen)) {
542 /* a5xx (and a4xx for that matter) has one state-block
543 * for compute-shader SSBO's and another that is shared
544 * by VS/HS/DS/GS/FS.. so to simplify things for now
545 * just advertise SSBOs for FS and CS. We could possibly
546 * do what blob does, and partition the space for
547 * VS/HS/DS/GS/FS. The blob advertises:
548 *
549 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
550 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
551 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
552 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
553 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
554 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
555 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
556 *
557 * I think that way we could avoid having to patch shaders
558 * for actual SSBO indexes by using a static partitioning.
559 */
560 switch(shader)
561 {
562 case PIPE_SHADER_FRAGMENT:
563 case PIPE_SHADER_COMPUTE:
564 return 24;
565 default:
566 return 0;
567 }
568 }
569 return 0;
570 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
571 /* probably should be same as MAX_SHADRER_BUFFERS but not implemented yet */
572 return 0;
573 }
574 debug_printf("unknown shader param %d\n", param);
575 return 0;
576 }
577
578 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
579 * into per-generation backend?
580 */
581 static int
582 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
583 enum pipe_compute_cap param, void *ret)
584 {
585 struct fd_screen *screen = fd_screen(pscreen);
586 const char * const ir = "ir3";
587
588 if (!has_compute(screen))
589 return 0;
590
591 switch (param) {
592 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
593 if (ret) {
594 uint32_t *address_bits = ret;
595 address_bits[0] = 32;
596
597 if (is_a5xx(screen))
598 address_bits[0] = 64;
599 }
600 return 1 * sizeof(uint32_t);
601
602 case PIPE_COMPUTE_CAP_IR_TARGET:
603 if (ret)
604 sprintf(ret, ir);
605 return strlen(ir) * sizeof(char);
606
607 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
608 if (ret) {
609 uint64_t *grid_dimension = ret;
610 grid_dimension[0] = 3;
611 }
612 return 1 * sizeof(uint64_t);
613
614 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
615 if (ret) {
616 uint64_t *grid_size = ret;
617 grid_size[0] = 65535;
618 grid_size[1] = 65535;
619 grid_size[2] = 65535;
620 }
621 return 3 * sizeof(uint64_t) ;
622
623 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
624 if (ret) {
625 uint64_t *grid_size = ret;
626 grid_size[0] = 1024;
627 grid_size[1] = 1024;
628 grid_size[2] = 64;
629 }
630 return 3 * sizeof(uint64_t) ;
631
632 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
633 if (ret) {
634 uint64_t *max_threads_per_block = ret;
635 *max_threads_per_block = 1024;
636 }
637 return sizeof(uint64_t);
638
639 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
640 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
641 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
642 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
643 break;
644 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
645 if (ret) {
646 uint64_t *max = ret;
647 *max = 32768;
648 }
649 return sizeof(uint64_t);
650 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
651 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
652 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
653 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
654 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
655 break;
656 }
657
658 return 0;
659 }
660
661 static const void *
662 fd_get_compiler_options(struct pipe_screen *pscreen,
663 enum pipe_shader_ir ir, unsigned shader)
664 {
665 struct fd_screen *screen = fd_screen(pscreen);
666
667 if (is_ir3(screen))
668 return ir3_get_compiler_options(screen->compiler);
669
670 return NULL;
671 }
672
673 boolean
674 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
675 struct fd_bo *bo,
676 unsigned stride,
677 struct winsys_handle *whandle)
678 {
679 whandle->stride = stride;
680
681 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
682 return fd_bo_get_name(bo, &whandle->handle) == 0;
683 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
684 whandle->handle = fd_bo_handle(bo);
685 return TRUE;
686 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
687 whandle->handle = fd_bo_dmabuf(bo);
688 return TRUE;
689 } else {
690 return FALSE;
691 }
692 }
693
694 struct fd_bo *
695 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
696 struct winsys_handle *whandle)
697 {
698 struct fd_screen *screen = fd_screen(pscreen);
699 struct fd_bo *bo;
700
701 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
702 bo = fd_bo_from_name(screen->dev, whandle->handle);
703 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
704 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
705 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
706 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
707 } else {
708 DBG("Attempt to import unsupported handle type %d", whandle->type);
709 return NULL;
710 }
711
712 if (!bo) {
713 DBG("ref name 0x%08x failed", whandle->handle);
714 return NULL;
715 }
716
717 return bo;
718 }
719
720 struct pipe_screen *
721 fd_screen_create(struct fd_device *dev)
722 {
723 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
724 struct pipe_screen *pscreen;
725 uint64_t val;
726
727 fd_mesa_debug = debug_get_option_fd_mesa_debug();
728
729 if (fd_mesa_debug & FD_DBG_NOBIN)
730 fd_binning_enabled = false;
731
732 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
733
734 if (!screen)
735 return NULL;
736
737 pscreen = &screen->base;
738
739 screen->dev = dev;
740 screen->refcnt = 1;
741
742 // maybe this should be in context?
743 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
744 if (!screen->pipe) {
745 DBG("could not create 3d pipe");
746 goto fail;
747 }
748
749 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
750 DBG("could not get GMEM size");
751 goto fail;
752 }
753 screen->gmemsize_bytes = val;
754
755 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
756 DBG("could not get device-id");
757 goto fail;
758 }
759 screen->device_id = val;
760
761 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
762 DBG("could not get gpu freq");
763 /* this limits what performance related queries are
764 * supported but is not fatal
765 */
766 screen->max_freq = 0;
767 } else {
768 screen->max_freq = val;
769 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
770 screen->has_timestamp = true;
771 }
772
773 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
774 DBG("could not get gpu-id");
775 goto fail;
776 }
777 screen->gpu_id = val;
778
779 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
780 DBG("could not get chip-id");
781 /* older kernels may not have this property: */
782 unsigned core = screen->gpu_id / 100;
783 unsigned major = (screen->gpu_id % 100) / 10;
784 unsigned minor = screen->gpu_id % 10;
785 unsigned patch = 0; /* assume the worst */
786 val = (patch & 0xff) | ((minor & 0xff) << 8) |
787 ((major & 0xff) << 16) | ((core & 0xff) << 24);
788 }
789 screen->chip_id = val;
790
791 DBG("Pipe Info:");
792 DBG(" GPU-id: %d", screen->gpu_id);
793 DBG(" Chip-id: 0x%08x", screen->chip_id);
794 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
795
796 /* explicitly checking for GPU revisions that are known to work. This
797 * may be overly conservative for a3xx, where spoofing the gpu_id with
798 * the blob driver seems to generate identical cmdstream dumps. But
799 * on a2xx, there seem to be small differences between the GPU revs
800 * so it is probably better to actually test first on real hardware
801 * before enabling:
802 *
803 * If you have a different adreno version, feel free to add it to one
804 * of the cases below and see what happens. And if it works, please
805 * send a patch ;-)
806 */
807 switch (screen->gpu_id) {
808 case 220:
809 fd2_screen_init(pscreen);
810 break;
811 case 305:
812 case 307:
813 case 320:
814 case 330:
815 fd3_screen_init(pscreen);
816 break;
817 case 420:
818 case 430:
819 fd4_screen_init(pscreen);
820 break;
821 case 530:
822 fd5_screen_init(pscreen);
823 break;
824 default:
825 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
826 goto fail;
827 }
828
829 if (screen->gpu_id >= 500) {
830 screen->gmem_alignw = 64;
831 screen->gmem_alignh = 32;
832 screen->num_vsc_pipes = 16;
833 } else {
834 screen->gmem_alignw = 32;
835 screen->gmem_alignh = 32;
836 screen->num_vsc_pipes = 8;
837 }
838
839 /* NOTE: don't enable reordering on a2xx, since completely untested.
840 * Also, don't enable if we have too old of a kernel to support
841 * growable cmdstream buffers, since memory requirement for cmdstream
842 * buffers would be too much otherwise.
843 */
844 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
845 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
846
847 fd_bc_init(&screen->batch_cache);
848
849 (void) mtx_init(&screen->lock, mtx_plain);
850
851 pscreen->destroy = fd_screen_destroy;
852 pscreen->get_param = fd_screen_get_param;
853 pscreen->get_paramf = fd_screen_get_paramf;
854 pscreen->get_shader_param = fd_screen_get_shader_param;
855 pscreen->get_compute_param = fd_get_compute_param;
856 pscreen->get_compiler_options = fd_get_compiler_options;
857
858 fd_resource_screen_init(pscreen);
859 fd_query_screen_init(pscreen);
860
861 pscreen->get_name = fd_screen_get_name;
862 pscreen->get_vendor = fd_screen_get_vendor;
863 pscreen->get_device_vendor = fd_screen_get_device_vendor;
864
865 pscreen->get_timestamp = fd_screen_get_timestamp;
866
867 pscreen->fence_reference = fd_fence_ref;
868 pscreen->fence_finish = fd_fence_finish;
869 pscreen->fence_get_fd = fd_fence_get_fd;
870
871 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
872
873 util_format_s3tc_init();
874
875 return pscreen;
876
877 fail:
878 fd_screen_destroy(pscreen);
879 return NULL;
880 }