freedreno: one screen to rule them all
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56
57 /* XXX this should go away */
58 #include "state_tracker/drm_driver.h"
59
60 static const struct debug_named_value debug_options[] = {
61 {"msgs", FD_DBG_MSGS, "Print debug messages"},
62 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
63 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
64 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
65 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
66 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
67 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
68 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
69 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
70 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
71 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
72 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
73 DEBUG_NAMED_VALUE_END
74 };
75
76 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
77
78 int fd_mesa_debug = 0;
79 bool fd_binning_enabled = true;
80 static bool glsl120 = false;
81
82 static const char *
83 fd_screen_get_name(struct pipe_screen *pscreen)
84 {
85 static char buffer[128];
86 util_snprintf(buffer, sizeof(buffer), "FD%03d",
87 fd_screen(pscreen)->device_id);
88 return buffer;
89 }
90
91 static const char *
92 fd_screen_get_vendor(struct pipe_screen *pscreen)
93 {
94 return "freedreno";
95 }
96
97 static const char *
98 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
99 {
100 return "Qualcomm";
101 }
102
103
104 static uint64_t
105 fd_screen_get_timestamp(struct pipe_screen *pscreen)
106 {
107 int64_t cpu_time = os_time_get() * 1000;
108 return cpu_time + fd_screen(pscreen)->cpu_gpu_time_delta;
109 }
110
111 static void
112 fd_screen_destroy(struct pipe_screen *pscreen)
113 {
114 struct fd_screen *screen = fd_screen(pscreen);
115
116 if (screen->pipe)
117 fd_pipe_del(screen->pipe);
118
119 if (screen->dev)
120 fd_device_del(screen->dev);
121
122 free(screen);
123 }
124
125 /*
126 TODO either move caps to a2xx/a3xx specific code, or maybe have some
127 tables for things that differ if the delta is not too much..
128 */
129 static int
130 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
131 {
132 struct fd_screen *screen = fd_screen(pscreen);
133
134 /* this is probably not totally correct.. but it's a start: */
135 switch (param) {
136 /* Supported features (boolean caps). */
137 case PIPE_CAP_NPOT_TEXTURES:
138 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
139 case PIPE_CAP_TWO_SIDED_STENCIL:
140 case PIPE_CAP_ANISOTROPIC_FILTER:
141 case PIPE_CAP_POINT_SPRITE:
142 case PIPE_CAP_TEXTURE_SHADOW_MAP:
143 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
144 case PIPE_CAP_TEXTURE_SWIZZLE:
145 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
146 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
147 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
148 case PIPE_CAP_SEAMLESS_CUBE_MAP:
149 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
150 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
151 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
152 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
153 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
154 case PIPE_CAP_USER_CONSTANT_BUFFERS:
155 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
156 case PIPE_CAP_VERTEXID_NOBASE:
157 return 1;
158
159 case PIPE_CAP_SHADER_STENCIL_EXPORT:
160 case PIPE_CAP_TGSI_TEXCOORD:
161 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
162 case PIPE_CAP_CONDITIONAL_RENDER:
163 case PIPE_CAP_TEXTURE_MULTISAMPLE:
164 case PIPE_CAP_TEXTURE_BARRIER:
165 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
166 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
167 case PIPE_CAP_START_INSTANCE:
168 case PIPE_CAP_COMPUTE:
169 return 0;
170
171 case PIPE_CAP_SM3:
172 case PIPE_CAP_PRIMITIVE_RESTART:
173 case PIPE_CAP_TGSI_INSTANCEID:
174 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
175 case PIPE_CAP_INDEP_BLEND_ENABLE:
176 case PIPE_CAP_INDEP_BLEND_FUNC:
177 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
178 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
179 return is_a3xx(screen) || is_a4xx(screen);
180
181 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
182 /* ignoring first/last_element.. but I guess that should be
183 * easy to add..
184 */
185 return 0;
186 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
187 /* I think 32k on a4xx.. and we could possibly emulate more
188 * by pretending 2d/rect textures and splitting high bits
189 * of index into 2nd dimension..
190 */
191 return 16383;
192
193 case PIPE_CAP_DEPTH_CLIP_DISABLE:
194 case PIPE_CAP_CLIP_HALFZ:
195 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
196 return is_a3xx(screen);
197
198 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
199 case PIPE_CAP_CUBE_MAP_ARRAY:
200 return is_a4xx(screen);
201
202 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
203 return 256;
204
205 case PIPE_CAP_GLSL_FEATURE_LEVEL:
206 if (glsl120)
207 return 120;
208 return is_ir3(screen) ? 130 : 120;
209
210 /* Unsupported features. */
211 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
212 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
213 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
214 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
215 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
216 case PIPE_CAP_USER_VERTEX_BUFFERS:
217 case PIPE_CAP_USER_INDEX_BUFFERS:
218 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
219 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
220 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
221 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
222 case PIPE_CAP_TEXTURE_GATHER_SM5:
223 case PIPE_CAP_FAKE_SW_MSAA:
224 case PIPE_CAP_TEXTURE_QUERY_LOD:
225 case PIPE_CAP_SAMPLE_SHADING:
226 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
227 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
228 case PIPE_CAP_DRAW_INDIRECT:
229 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
230 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
231 case PIPE_CAP_SAMPLER_VIEW_TARGET:
232 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
233 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
234 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
235 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
236 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
237 case PIPE_CAP_DEPTH_BOUNDS_TEST:
238 case PIPE_CAP_TGSI_TXQS:
239 return 0;
240
241 case PIPE_CAP_MAX_VIEWPORTS:
242 return 1;
243
244 /* Stream output. */
245 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
246 if (is_ir3(screen))
247 return PIPE_MAX_SO_BUFFERS;
248 return 0;
249 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
250 if (is_ir3(screen))
251 return 1;
252 return 0;
253 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
254 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
255 if (is_ir3(screen))
256 return 16 * 4; /* should only be shader out limit? */
257 return 0;
258
259 /* Geometry shader output, unsupported. */
260 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
261 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
262 case PIPE_CAP_MAX_VERTEX_STREAMS:
263 return 0;
264
265 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
266 return 2048;
267
268 /* Texturing. */
269 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
270 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
271 return MAX_MIP_LEVELS;
272 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
273 return 11;
274
275 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
276 return (is_a3xx(screen) || is_a4xx(screen)) ? 256 : 0;
277
278 /* Render targets. */
279 case PIPE_CAP_MAX_RENDER_TARGETS:
280 return screen->max_rts;
281
282 /* Queries. */
283 case PIPE_CAP_QUERY_TIME_ELAPSED:
284 case PIPE_CAP_QUERY_TIMESTAMP:
285 return 0;
286 case PIPE_CAP_OCCLUSION_QUERY:
287 return is_a3xx(screen) || is_a4xx(screen);
288
289 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
290 case PIPE_CAP_MIN_TEXEL_OFFSET:
291 return -8;
292
293 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
294 case PIPE_CAP_MAX_TEXEL_OFFSET:
295 return 7;
296
297 case PIPE_CAP_ENDIANNESS:
298 return PIPE_ENDIAN_LITTLE;
299
300 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
301 return 64;
302
303 case PIPE_CAP_VENDOR_ID:
304 return 0x5143;
305 case PIPE_CAP_DEVICE_ID:
306 return 0xFFFFFFFF;
307 case PIPE_CAP_ACCELERATED:
308 return 1;
309 case PIPE_CAP_VIDEO_MEMORY:
310 DBG("FINISHME: The value returned is incorrect\n");
311 return 10;
312 case PIPE_CAP_UMA:
313 return 1;
314 }
315 debug_printf("unknown param %d\n", param);
316 return 0;
317 }
318
319 static float
320 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
321 {
322 switch (param) {
323 case PIPE_CAPF_MAX_LINE_WIDTH:
324 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
325 case PIPE_CAPF_MAX_POINT_WIDTH:
326 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
327 return 4092.0f;
328 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
329 return 16.0f;
330 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
331 return 15.0f;
332 case PIPE_CAPF_GUARD_BAND_LEFT:
333 case PIPE_CAPF_GUARD_BAND_TOP:
334 case PIPE_CAPF_GUARD_BAND_RIGHT:
335 case PIPE_CAPF_GUARD_BAND_BOTTOM:
336 return 0.0f;
337 }
338 debug_printf("unknown paramf %d\n", param);
339 return 0;
340 }
341
342 static int
343 fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
344 enum pipe_shader_cap param)
345 {
346 struct fd_screen *screen = fd_screen(pscreen);
347
348 switch(shader)
349 {
350 case PIPE_SHADER_FRAGMENT:
351 case PIPE_SHADER_VERTEX:
352 break;
353 case PIPE_SHADER_COMPUTE:
354 case PIPE_SHADER_GEOMETRY:
355 /* maye we could emulate.. */
356 return 0;
357 default:
358 DBG("unknown shader type %d", shader);
359 return 0;
360 }
361
362 /* this is probably not totally correct.. but it's a start: */
363 switch (param) {
364 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
365 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
366 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
367 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
368 return 16384;
369 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
370 return 8; /* XXX */
371 case PIPE_SHADER_CAP_MAX_INPUTS:
372 case PIPE_SHADER_CAP_MAX_OUTPUTS:
373 return 16;
374 case PIPE_SHADER_CAP_MAX_TEMPS:
375 return 64; /* Max native temporaries. */
376 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
377 /* NOTE: seems to be limit for a3xx is actually 512 but
378 * split between VS and FS. Use lower limit of 256 to
379 * avoid getting into impossible situations:
380 */
381 return ((is_a3xx(screen) || is_a4xx(screen)) ? 4096 : 64) * sizeof(float[4]);
382 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
383 return is_ir3(screen) ? 16 : 1;
384 case PIPE_SHADER_CAP_MAX_PREDS:
385 return 0; /* nothing uses this */
386 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
387 return 1;
388 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
389 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
390 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
391 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
392 return 1;
393 case PIPE_SHADER_CAP_SUBROUTINES:
394 case PIPE_SHADER_CAP_DOUBLES:
395 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
396 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
397 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
398 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
399 return 0;
400 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
401 return 1;
402 case PIPE_SHADER_CAP_INTEGERS:
403 if (glsl120)
404 return 0;
405 return is_ir3(screen) ? 1 : 0;
406 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
407 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
408 return 16;
409 case PIPE_SHADER_CAP_PREFERRED_IR:
410 return PIPE_SHADER_IR_TGSI;
411 }
412 debug_printf("unknown shader param %d\n", param);
413 return 0;
414 }
415
416 boolean
417 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
418 struct fd_bo *bo,
419 unsigned stride,
420 struct winsys_handle *whandle)
421 {
422 whandle->stride = stride;
423
424 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
425 return fd_bo_get_name(bo, &whandle->handle) == 0;
426 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
427 whandle->handle = fd_bo_handle(bo);
428 return TRUE;
429 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
430 whandle->handle = fd_bo_dmabuf(bo);
431 return TRUE;
432 } else {
433 return FALSE;
434 }
435 }
436
437 struct fd_bo *
438 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
439 struct winsys_handle *whandle,
440 unsigned *out_stride)
441 {
442 struct fd_screen *screen = fd_screen(pscreen);
443 struct fd_bo *bo;
444
445 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
446 bo = fd_bo_from_name(screen->dev, whandle->handle);
447 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
448 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
449 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
450 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
451 } else {
452 DBG("Attempt to import unsupported handle type %d", whandle->type);
453 return NULL;
454 }
455
456 if (!bo) {
457 DBG("ref name 0x%08x failed", whandle->handle);
458 return NULL;
459 }
460
461 *out_stride = whandle->stride;
462
463 return bo;
464 }
465
466 struct pipe_screen *
467 fd_screen_create(struct fd_device *dev)
468 {
469 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
470 struct pipe_screen *pscreen;
471 uint64_t val;
472
473 fd_mesa_debug = debug_get_option_fd_mesa_debug();
474
475 if (fd_mesa_debug & FD_DBG_NOBIN)
476 fd_binning_enabled = false;
477
478 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
479
480 if (!screen)
481 return NULL;
482
483 pscreen = &screen->base;
484
485 screen->dev = dev;
486 screen->refcnt = 1;
487
488 // maybe this should be in context?
489 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
490 if (!screen->pipe) {
491 DBG("could not create 3d pipe");
492 goto fail;
493 }
494
495 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
496 DBG("could not get GMEM size");
497 goto fail;
498 }
499 screen->gmemsize_bytes = val;
500
501 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
502 DBG("could not get device-id");
503 goto fail;
504 }
505 screen->device_id = val;
506
507 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
508 DBG("could not get gpu-id");
509 goto fail;
510 }
511 screen->gpu_id = val;
512
513 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
514 DBG("could not get chip-id");
515 /* older kernels may not have this property: */
516 unsigned core = screen->gpu_id / 100;
517 unsigned major = (screen->gpu_id % 100) / 10;
518 unsigned minor = screen->gpu_id % 10;
519 unsigned patch = 0; /* assume the worst */
520 val = (patch & 0xff) | ((minor & 0xff) << 8) |
521 ((major & 0xff) << 16) | ((core & 0xff) << 24);
522 }
523 screen->chip_id = val;
524
525 DBG("Pipe Info:");
526 DBG(" GPU-id: %d", screen->gpu_id);
527 DBG(" Chip-id: 0x%08x", screen->chip_id);
528 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
529
530 /* explicitly checking for GPU revisions that are known to work. This
531 * may be overly conservative for a3xx, where spoofing the gpu_id with
532 * the blob driver seems to generate identical cmdstream dumps. But
533 * on a2xx, there seem to be small differences between the GPU revs
534 * so it is probably better to actually test first on real hardware
535 * before enabling:
536 *
537 * If you have a different adreno version, feel free to add it to one
538 * of the cases below and see what happens. And if it works, please
539 * send a patch ;-)
540 */
541 switch (screen->gpu_id) {
542 case 220:
543 fd2_screen_init(pscreen);
544 break;
545 case 307:
546 case 320:
547 case 330:
548 fd3_screen_init(pscreen);
549 break;
550 case 420:
551 fd4_screen_init(pscreen);
552 break;
553 default:
554 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
555 goto fail;
556 }
557
558 pscreen->destroy = fd_screen_destroy;
559 pscreen->get_param = fd_screen_get_param;
560 pscreen->get_paramf = fd_screen_get_paramf;
561 pscreen->get_shader_param = fd_screen_get_shader_param;
562
563 fd_resource_screen_init(pscreen);
564 fd_query_screen_init(pscreen);
565
566 pscreen->get_name = fd_screen_get_name;
567 pscreen->get_vendor = fd_screen_get_vendor;
568 pscreen->get_device_vendor = fd_screen_get_device_vendor;
569
570 pscreen->get_timestamp = fd_screen_get_timestamp;
571
572 pscreen->fence_reference = fd_screen_fence_ref;
573 pscreen->fence_finish = fd_screen_fence_finish;
574
575 util_format_s3tc_init();
576
577 return pscreen;
578
579 fail:
580 fd_screen_destroy(pscreen);
581 return NULL;
582 }