gallium: s/unsigned/enum pipe_shader_type/ for pipe_screen::get_shader_param()
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56 #include "a5xx/fd5_screen.h"
57
58 #include "ir3/ir3_nir.h"
59
60 /* XXX this should go away */
61 #include "state_tracker/drm_driver.h"
62
63 static const struct debug_named_value debug_options[] = {
64 {"msgs", FD_DBG_MSGS, "Print debug messages"},
65 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
66 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
67 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
68 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
69 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
70 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
71 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
72 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
73 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
74 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
75 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
76 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
77 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
78 {"nir", FD_DBG_NIR, "Prefer NIR as native IR"},
79 {"reorder", FD_DBG_REORDER,"Enable reordering for draws/blits"},
80 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
81 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
82 DEBUG_NAMED_VALUE_END
83 };
84
85 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
86
87 int fd_mesa_debug = 0;
88 bool fd_binning_enabled = true;
89 static bool glsl120 = false;
90
91 static const char *
92 fd_screen_get_name(struct pipe_screen *pscreen)
93 {
94 static char buffer[128];
95 util_snprintf(buffer, sizeof(buffer), "FD%03d",
96 fd_screen(pscreen)->device_id);
97 return buffer;
98 }
99
100 static const char *
101 fd_screen_get_vendor(struct pipe_screen *pscreen)
102 {
103 return "freedreno";
104 }
105
106 static const char *
107 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
108 {
109 return "Qualcomm";
110 }
111
112
113 static uint64_t
114 fd_screen_get_timestamp(struct pipe_screen *pscreen)
115 {
116 struct fd_screen *screen = fd_screen(pscreen);
117
118 if (screen->has_timestamp) {
119 uint64_t n;
120 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
121 debug_assert(screen->max_freq > 0);
122 return n * 1000000000 / screen->max_freq;
123 } else {
124 int64_t cpu_time = os_time_get() * 1000;
125 return cpu_time + screen->cpu_gpu_time_delta;
126 }
127
128 }
129
130 static void
131 fd_screen_destroy(struct pipe_screen *pscreen)
132 {
133 struct fd_screen *screen = fd_screen(pscreen);
134
135 if (screen->pipe)
136 fd_pipe_del(screen->pipe);
137
138 if (screen->dev)
139 fd_device_del(screen->dev);
140
141 fd_bc_fini(&screen->batch_cache);
142
143 slab_destroy_parent(&screen->transfer_pool);
144
145 mtx_destroy(&screen->lock);
146
147 free(screen);
148 }
149
150 /*
151 TODO either move caps to a2xx/a3xx specific code, or maybe have some
152 tables for things that differ if the delta is not too much..
153 */
154 static int
155 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
156 {
157 struct fd_screen *screen = fd_screen(pscreen);
158
159 /* this is probably not totally correct.. but it's a start: */
160 switch (param) {
161 /* Supported features (boolean caps). */
162 case PIPE_CAP_NPOT_TEXTURES:
163 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
164 case PIPE_CAP_TWO_SIDED_STENCIL:
165 case PIPE_CAP_ANISOTROPIC_FILTER:
166 case PIPE_CAP_POINT_SPRITE:
167 case PIPE_CAP_TEXTURE_SHADOW_MAP:
168 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
169 case PIPE_CAP_TEXTURE_SWIZZLE:
170 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
171 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
172 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
173 case PIPE_CAP_SEAMLESS_CUBE_MAP:
174 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
175 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
176 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
177 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
178 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
179 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
180 case PIPE_CAP_STRING_MARKER:
181 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
182 return 1;
183
184 case PIPE_CAP_VERTEXID_NOBASE:
185 return is_a3xx(screen) || is_a4xx(screen);
186
187 case PIPE_CAP_USER_CONSTANT_BUFFERS:
188 return is_a4xx(screen) ? 0 : 1;
189
190 case PIPE_CAP_SHADER_STENCIL_EXPORT:
191 case PIPE_CAP_TGSI_TEXCOORD:
192 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
193 case PIPE_CAP_TEXTURE_MULTISAMPLE:
194 case PIPE_CAP_TEXTURE_BARRIER:
195 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
196 case PIPE_CAP_COMPUTE:
197 case PIPE_CAP_QUERY_MEMORY_INFO:
198 case PIPE_CAP_PCI_GROUP:
199 case PIPE_CAP_PCI_BUS:
200 case PIPE_CAP_PCI_DEVICE:
201 case PIPE_CAP_PCI_FUNCTION:
202 return 0;
203
204 case PIPE_CAP_SM3:
205 case PIPE_CAP_PRIMITIVE_RESTART:
206 case PIPE_CAP_TGSI_INSTANCEID:
207 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
208 case PIPE_CAP_INDEP_BLEND_ENABLE:
209 case PIPE_CAP_INDEP_BLEND_FUNC:
210 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
211 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
212 case PIPE_CAP_CONDITIONAL_RENDER:
213 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
214 case PIPE_CAP_FAKE_SW_MSAA:
215 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
216 case PIPE_CAP_DEPTH_CLIP_DISABLE:
217 case PIPE_CAP_CLIP_HALFZ:
218 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
219
220 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
221 return 0;
222 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
223 if (is_a3xx(screen)) return 16;
224 if (is_a4xx(screen)) return 32;
225 if (is_a5xx(screen)) return 32;
226 return 0;
227 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
228 /* We could possibly emulate more by pretending 2d/rect textures and
229 * splitting high bits of index into 2nd dimension..
230 */
231 if (is_a3xx(screen)) return 8192;
232 if (is_a4xx(screen)) return 16384;
233 if (is_a5xx(screen)) return 16384;
234 return 0;
235
236 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
237 case PIPE_CAP_CUBE_MAP_ARRAY:
238 case PIPE_CAP_START_INSTANCE:
239 case PIPE_CAP_SAMPLER_VIEW_TARGET:
240 case PIPE_CAP_TEXTURE_QUERY_LOD:
241 return is_a4xx(screen) || is_a5xx(screen);
242
243 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
244 return 64;
245
246 case PIPE_CAP_GLSL_FEATURE_LEVEL:
247 if (glsl120)
248 return 120;
249 return is_ir3(screen) ? 140 : 120;
250
251 /* Unsupported features. */
252 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
253 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
254 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
255 case PIPE_CAP_USER_VERTEX_BUFFERS:
256 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
257 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
258 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
259 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
260 case PIPE_CAP_TEXTURE_GATHER_SM5:
261 case PIPE_CAP_SAMPLE_SHADING:
262 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
263 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
264 case PIPE_CAP_DRAW_INDIRECT:
265 case PIPE_CAP_MULTI_DRAW_INDIRECT:
266 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
267 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
268 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
269 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
270 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
271 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
272 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
273 case PIPE_CAP_DEPTH_BOUNDS_TEST:
274 case PIPE_CAP_TGSI_TXQS:
275 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
276 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
277 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
278 case PIPE_CAP_CLEAR_TEXTURE:
279 case PIPE_CAP_DRAW_PARAMETERS:
280 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
281 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
282 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
283 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
284 case PIPE_CAP_INVALIDATE_BUFFER:
285 case PIPE_CAP_GENERATE_MIPMAP:
286 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
287 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
288 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
289 case PIPE_CAP_CULL_DISTANCE:
290 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
291 case PIPE_CAP_TGSI_VOTE:
292 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
293 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
294 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
295 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
296 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
297 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
298 case PIPE_CAP_TGSI_FS_FBFETCH:
299 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
300 case PIPE_CAP_DOUBLES:
301 case PIPE_CAP_INT64:
302 case PIPE_CAP_INT64_DIVMOD:
303 return 0;
304
305 case PIPE_CAP_MAX_VIEWPORTS:
306 return 1;
307
308 case PIPE_CAP_SHAREABLE_SHADERS:
309 /* manage the variants for these ourself, to avoid breaking precompile: */
310 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
311 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
312 if (is_ir3(screen))
313 return 1;
314 return 0;
315
316 /* Stream output. */
317 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
318 if (is_ir3(screen))
319 return PIPE_MAX_SO_BUFFERS;
320 return 0;
321 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
322 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
323 if (is_ir3(screen))
324 return 1;
325 return 0;
326 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
327 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
328 if (is_ir3(screen))
329 return 16 * 4; /* should only be shader out limit? */
330 return 0;
331
332 /* Geometry shader output, unsupported. */
333 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
334 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
335 case PIPE_CAP_MAX_VERTEX_STREAMS:
336 return 0;
337
338 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
339 return 2048;
340
341 /* Texturing. */
342 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
343 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
344 return MAX_MIP_LEVELS;
345 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
346 return 11;
347
348 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
349 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0;
350
351 /* Render targets. */
352 case PIPE_CAP_MAX_RENDER_TARGETS:
353 return screen->max_rts;
354 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
355 return is_a3xx(screen) ? 1 : 0;
356
357 /* Queries. */
358 case PIPE_CAP_QUERY_BUFFER_OBJECT:
359 return 0;
360 case PIPE_CAP_OCCLUSION_QUERY:
361 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
362 case PIPE_CAP_QUERY_TIMESTAMP:
363 case PIPE_CAP_QUERY_TIME_ELAPSED:
364 /* only a4xx, requires new enough kernel so we know max_freq: */
365 return (screen->max_freq > 0) && is_a4xx(screen);
366
367 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
368 case PIPE_CAP_MIN_TEXEL_OFFSET:
369 return -8;
370
371 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
372 case PIPE_CAP_MAX_TEXEL_OFFSET:
373 return 7;
374
375 case PIPE_CAP_ENDIANNESS:
376 return PIPE_ENDIAN_LITTLE;
377
378 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
379 return 64;
380
381 case PIPE_CAP_VENDOR_ID:
382 return 0x5143;
383 case PIPE_CAP_DEVICE_ID:
384 return 0xFFFFFFFF;
385 case PIPE_CAP_ACCELERATED:
386 return 1;
387 case PIPE_CAP_VIDEO_MEMORY:
388 DBG("FINISHME: The value returned is incorrect\n");
389 return 10;
390 case PIPE_CAP_UMA:
391 return 1;
392 case PIPE_CAP_NATIVE_FENCE_FD:
393 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
394 }
395 debug_printf("unknown param %d\n", param);
396 return 0;
397 }
398
399 static float
400 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
401 {
402 switch (param) {
403 case PIPE_CAPF_MAX_LINE_WIDTH:
404 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
405 /* NOTE: actual value is 127.0f, but this is working around a deqp
406 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
407 * uses too small of a render target size, and gets confused when
408 * the lines start going offscreen.
409 *
410 * See: https://code.google.com/p/android/issues/detail?id=206513
411 */
412 if (fd_mesa_debug & FD_DBG_DEQP)
413 return 48.0f;
414 return 127.0f;
415 case PIPE_CAPF_MAX_POINT_WIDTH:
416 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
417 return 4092.0f;
418 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
419 return 16.0f;
420 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
421 return 15.0f;
422 case PIPE_CAPF_GUARD_BAND_LEFT:
423 case PIPE_CAPF_GUARD_BAND_TOP:
424 case PIPE_CAPF_GUARD_BAND_RIGHT:
425 case PIPE_CAPF_GUARD_BAND_BOTTOM:
426 return 0.0f;
427 }
428 debug_printf("unknown paramf %d\n", param);
429 return 0;
430 }
431
432 static int
433 fd_screen_get_shader_param(struct pipe_screen *pscreen,
434 enum pipe_shader_type shader,
435 enum pipe_shader_cap param)
436 {
437 struct fd_screen *screen = fd_screen(pscreen);
438
439 switch(shader)
440 {
441 case PIPE_SHADER_FRAGMENT:
442 case PIPE_SHADER_VERTEX:
443 break;
444 case PIPE_SHADER_COMPUTE:
445 case PIPE_SHADER_GEOMETRY:
446 /* maye we could emulate.. */
447 return 0;
448 default:
449 DBG("unknown shader type %d", shader);
450 return 0;
451 }
452
453 /* this is probably not totally correct.. but it's a start: */
454 switch (param) {
455 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
456 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
457 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
458 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
459 return 16384;
460 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
461 return 8; /* XXX */
462 case PIPE_SHADER_CAP_MAX_INPUTS:
463 case PIPE_SHADER_CAP_MAX_OUTPUTS:
464 return 16;
465 case PIPE_SHADER_CAP_MAX_TEMPS:
466 return 64; /* Max native temporaries. */
467 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
468 /* NOTE: seems to be limit for a3xx is actually 512 but
469 * split between VS and FS. Use lower limit of 256 to
470 * avoid getting into impossible situations:
471 */
472 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]);
473 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
474 return is_ir3(screen) ? 16 : 1;
475 case PIPE_SHADER_CAP_MAX_PREDS:
476 return 0; /* nothing uses this */
477 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
478 return 1;
479 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
480 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
481 /* Technically this should be the same as for TEMP/CONST, since
482 * everything is just normal registers. This is just temporary
483 * hack until load_input/store_output handle arrays in a similar
484 * way as load_var/store_var..
485 */
486 return 0;
487 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
488 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
489 /* a2xx compiler doesn't handle indirect: */
490 return is_ir3(screen) ? 1 : 0;
491 case PIPE_SHADER_CAP_SUBROUTINES:
492 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
493 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
494 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
495 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
496 return 0;
497 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
498 return 1;
499 case PIPE_SHADER_CAP_INTEGERS:
500 if (glsl120)
501 return 0;
502 return is_ir3(screen) ? 1 : 0;
503 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
504 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
505 return 16;
506 case PIPE_SHADER_CAP_PREFERRED_IR:
507 if ((fd_mesa_debug & FD_DBG_NIR) && is_ir3(screen))
508 return PIPE_SHADER_IR_NIR;
509 return PIPE_SHADER_IR_TGSI;
510 case PIPE_SHADER_CAP_SUPPORTED_IRS:
511 return 0;
512 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
513 return 32;
514 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
515 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
516 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
517 return 0;
518 }
519 debug_printf("unknown shader param %d\n", param);
520 return 0;
521 }
522
523 static const void *
524 fd_get_compiler_options(struct pipe_screen *pscreen,
525 enum pipe_shader_ir ir, unsigned shader)
526 {
527 struct fd_screen *screen = fd_screen(pscreen);
528
529 if (is_ir3(screen))
530 return ir3_get_compiler_options();
531
532 return NULL;
533 }
534
535 boolean
536 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
537 struct fd_bo *bo,
538 unsigned stride,
539 struct winsys_handle *whandle)
540 {
541 whandle->stride = stride;
542
543 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
544 return fd_bo_get_name(bo, &whandle->handle) == 0;
545 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
546 whandle->handle = fd_bo_handle(bo);
547 return TRUE;
548 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
549 whandle->handle = fd_bo_dmabuf(bo);
550 return TRUE;
551 } else {
552 return FALSE;
553 }
554 }
555
556 struct fd_bo *
557 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
558 struct winsys_handle *whandle)
559 {
560 struct fd_screen *screen = fd_screen(pscreen);
561 struct fd_bo *bo;
562
563 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
564 bo = fd_bo_from_name(screen->dev, whandle->handle);
565 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
566 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
567 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
568 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
569 } else {
570 DBG("Attempt to import unsupported handle type %d", whandle->type);
571 return NULL;
572 }
573
574 if (!bo) {
575 DBG("ref name 0x%08x failed", whandle->handle);
576 return NULL;
577 }
578
579 return bo;
580 }
581
582 struct pipe_screen *
583 fd_screen_create(struct fd_device *dev)
584 {
585 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
586 struct pipe_screen *pscreen;
587 uint64_t val;
588
589 fd_mesa_debug = debug_get_option_fd_mesa_debug();
590
591 if (fd_mesa_debug & FD_DBG_NOBIN)
592 fd_binning_enabled = false;
593
594 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
595
596 if (!screen)
597 return NULL;
598
599 pscreen = &screen->base;
600
601 screen->dev = dev;
602 screen->refcnt = 1;
603
604 // maybe this should be in context?
605 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
606 if (!screen->pipe) {
607 DBG("could not create 3d pipe");
608 goto fail;
609 }
610
611 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
612 DBG("could not get GMEM size");
613 goto fail;
614 }
615 screen->gmemsize_bytes = val;
616
617 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
618 DBG("could not get device-id");
619 goto fail;
620 }
621 screen->device_id = val;
622
623 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
624 DBG("could not get gpu freq");
625 /* this limits what performance related queries are
626 * supported but is not fatal
627 */
628 screen->max_freq = 0;
629 } else {
630 screen->max_freq = val;
631 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
632 screen->has_timestamp = true;
633 }
634
635 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
636 DBG("could not get gpu-id");
637 goto fail;
638 }
639 screen->gpu_id = val;
640
641 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
642 DBG("could not get chip-id");
643 /* older kernels may not have this property: */
644 unsigned core = screen->gpu_id / 100;
645 unsigned major = (screen->gpu_id % 100) / 10;
646 unsigned minor = screen->gpu_id % 10;
647 unsigned patch = 0; /* assume the worst */
648 val = (patch & 0xff) | ((minor & 0xff) << 8) |
649 ((major & 0xff) << 16) | ((core & 0xff) << 24);
650 }
651 screen->chip_id = val;
652
653 DBG("Pipe Info:");
654 DBG(" GPU-id: %d", screen->gpu_id);
655 DBG(" Chip-id: 0x%08x", screen->chip_id);
656 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
657
658 /* explicitly checking for GPU revisions that are known to work. This
659 * may be overly conservative for a3xx, where spoofing the gpu_id with
660 * the blob driver seems to generate identical cmdstream dumps. But
661 * on a2xx, there seem to be small differences between the GPU revs
662 * so it is probably better to actually test first on real hardware
663 * before enabling:
664 *
665 * If you have a different adreno version, feel free to add it to one
666 * of the cases below and see what happens. And if it works, please
667 * send a patch ;-)
668 */
669 switch (screen->gpu_id) {
670 case 220:
671 fd2_screen_init(pscreen);
672 break;
673 case 305:
674 case 307:
675 case 320:
676 case 330:
677 fd3_screen_init(pscreen);
678 break;
679 case 420:
680 case 430:
681 fd4_screen_init(pscreen);
682 break;
683 case 530:
684 fd5_screen_init(pscreen);
685 break;
686 default:
687 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
688 goto fail;
689 }
690
691 if (screen->gpu_id >= 500) {
692 screen->gmem_alignw = 64;
693 screen->gmem_alignh = 32;
694 } else {
695 screen->gmem_alignw = 32;
696 screen->gmem_alignh = 32;
697 }
698
699 /* NOTE: don't enable reordering on a2xx, since completely untested.
700 * Also, don't enable if we have too old of a kernel to support
701 * growable cmdstream buffers, since memory requirement for cmdstream
702 * buffers would be too much otherwise.
703 */
704 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
705 screen->reorder = !!(fd_mesa_debug & FD_DBG_REORDER);
706
707 fd_bc_init(&screen->batch_cache);
708
709 (void) mtx_init(&screen->lock, mtx_plain);
710
711 pscreen->destroy = fd_screen_destroy;
712 pscreen->get_param = fd_screen_get_param;
713 pscreen->get_paramf = fd_screen_get_paramf;
714 pscreen->get_shader_param = fd_screen_get_shader_param;
715 pscreen->get_compiler_options = fd_get_compiler_options;
716
717 fd_resource_screen_init(pscreen);
718 fd_query_screen_init(pscreen);
719
720 pscreen->get_name = fd_screen_get_name;
721 pscreen->get_vendor = fd_screen_get_vendor;
722 pscreen->get_device_vendor = fd_screen_get_device_vendor;
723
724 pscreen->get_timestamp = fd_screen_get_timestamp;
725
726 pscreen->fence_reference = fd_fence_ref;
727 pscreen->fence_finish = fd_fence_finish;
728 pscreen->fence_get_fd = fd_fence_get_fd;
729
730 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
731
732 util_format_s3tc_init();
733
734 return pscreen;
735
736 fail:
737 fd_screen_destroy(pscreen);
738 return NULL;
739 }