gallium: remove PIPE_CAP_USER_CONSTANT_BUFFERS
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "util/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56 #include "a5xx/fd5_screen.h"
57
58 #include "ir3/ir3_nir.h"
59
60 /* XXX this should go away */
61 #include "state_tracker/drm_driver.h"
62
63 static const struct debug_named_value debug_options[] = {
64 {"msgs", FD_DBG_MSGS, "Print debug messages"},
65 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
66 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
67 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
68 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
69 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
70 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
71 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
72 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
73 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
74 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
75 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
76 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
77 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
78 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
79 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
80 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
81 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
82 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
83 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
84 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
85 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a5xx)"},
86 DEBUG_NAMED_VALUE_END
87 };
88
89 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
90
91 int fd_mesa_debug = 0;
92 bool fd_binning_enabled = true;
93 static bool glsl120 = false;
94
95 static const char *
96 fd_screen_get_name(struct pipe_screen *pscreen)
97 {
98 static char buffer[128];
99 util_snprintf(buffer, sizeof(buffer), "FD%03d",
100 fd_screen(pscreen)->device_id);
101 return buffer;
102 }
103
104 static const char *
105 fd_screen_get_vendor(struct pipe_screen *pscreen)
106 {
107 return "freedreno";
108 }
109
110 static const char *
111 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
112 {
113 return "Qualcomm";
114 }
115
116
117 static uint64_t
118 fd_screen_get_timestamp(struct pipe_screen *pscreen)
119 {
120 struct fd_screen *screen = fd_screen(pscreen);
121
122 if (screen->has_timestamp) {
123 uint64_t n;
124 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
125 debug_assert(screen->max_freq > 0);
126 return n * 1000000000 / screen->max_freq;
127 } else {
128 int64_t cpu_time = os_time_get() * 1000;
129 return cpu_time + screen->cpu_gpu_time_delta;
130 }
131
132 }
133
134 static void
135 fd_screen_destroy(struct pipe_screen *pscreen)
136 {
137 struct fd_screen *screen = fd_screen(pscreen);
138
139 if (screen->pipe)
140 fd_pipe_del(screen->pipe);
141
142 if (screen->dev)
143 fd_device_del(screen->dev);
144
145 fd_bc_fini(&screen->batch_cache);
146
147 slab_destroy_parent(&screen->transfer_pool);
148
149 mtx_destroy(&screen->lock);
150
151 ralloc_free(screen->compiler);
152
153 free(screen);
154 }
155
156 /*
157 TODO either move caps to a2xx/a3xx specific code, or maybe have some
158 tables for things that differ if the delta is not too much..
159 */
160 static int
161 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
162 {
163 struct fd_screen *screen = fd_screen(pscreen);
164
165 /* this is probably not totally correct.. but it's a start: */
166 switch (param) {
167 /* Supported features (boolean caps). */
168 case PIPE_CAP_NPOT_TEXTURES:
169 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
170 case PIPE_CAP_ANISOTROPIC_FILTER:
171 case PIPE_CAP_POINT_SPRITE:
172 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
173 case PIPE_CAP_TEXTURE_SWIZZLE:
174 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
175 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
176 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
177 case PIPE_CAP_SEAMLESS_CUBE_MAP:
178 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
179 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
180 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
181 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
182 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
183 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
184 case PIPE_CAP_STRING_MARKER:
185 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
186 case PIPE_CAP_TEXTURE_BARRIER:
187 case PIPE_CAP_INVALIDATE_BUFFER:
188 return 1;
189
190 case PIPE_CAP_VERTEXID_NOBASE:
191 return is_a3xx(screen) || is_a4xx(screen);
192
193 case PIPE_CAP_COMPUTE:
194 return has_compute(screen);
195
196 case PIPE_CAP_SHADER_STENCIL_EXPORT:
197 case PIPE_CAP_TGSI_TEXCOORD:
198 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
199 case PIPE_CAP_TEXTURE_MULTISAMPLE:
200 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
201 case PIPE_CAP_QUERY_MEMORY_INFO:
202 case PIPE_CAP_PCI_GROUP:
203 case PIPE_CAP_PCI_BUS:
204 case PIPE_CAP_PCI_DEVICE:
205 case PIPE_CAP_PCI_FUNCTION:
206 return 0;
207
208 case PIPE_CAP_SM3:
209 case PIPE_CAP_PRIMITIVE_RESTART:
210 case PIPE_CAP_TGSI_INSTANCEID:
211 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
212 case PIPE_CAP_INDEP_BLEND_ENABLE:
213 case PIPE_CAP_INDEP_BLEND_FUNC:
214 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
215 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
216 case PIPE_CAP_CONDITIONAL_RENDER:
217 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
218 case PIPE_CAP_FAKE_SW_MSAA:
219 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
220 case PIPE_CAP_CLIP_HALFZ:
221 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
222
223 case PIPE_CAP_DEPTH_CLIP_DISABLE:
224 return is_a3xx(screen) || is_a4xx(screen);
225
226 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
227 return is_a5xx(screen);
228
229 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
230 return 0;
231 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
232 if (is_a3xx(screen)) return 16;
233 if (is_a4xx(screen)) return 32;
234 if (is_a5xx(screen)) return 32;
235 return 0;
236 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
237 /* We could possibly emulate more by pretending 2d/rect textures and
238 * splitting high bits of index into 2nd dimension..
239 */
240 if (is_a3xx(screen)) return 8192;
241 if (is_a4xx(screen)) return 16384;
242 if (is_a5xx(screen)) return 16384;
243 return 0;
244
245 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
246 case PIPE_CAP_CUBE_MAP_ARRAY:
247 case PIPE_CAP_SAMPLER_VIEW_TARGET:
248 case PIPE_CAP_TEXTURE_QUERY_LOD:
249 return is_a4xx(screen) || is_a5xx(screen);
250
251 case PIPE_CAP_START_INSTANCE:
252 /* Note that a5xx can do this, it just can't (at least with
253 * current firmware) do draw_indirect with base_instance.
254 * Since draw_indirect is needed sooner (gles31 and gl40 vs
255 * gl42), hide base_instance on a5xx. :-/
256 */
257 return is_a4xx(screen);
258
259 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
260 return 64;
261
262 case PIPE_CAP_GLSL_FEATURE_LEVEL:
263 if (glsl120)
264 return 120;
265 return is_ir3(screen) ? 140 : 120;
266
267 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
268 if (is_a5xx(screen))
269 return 4;
270 return 0;
271
272 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
273 if (is_a4xx(screen) || is_a5xx(screen))
274 return 4;
275 return 0;
276
277 /* Unsupported features. */
278 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
279 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
280 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
281 case PIPE_CAP_USER_VERTEX_BUFFERS:
282 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
283 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
284 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
285 case PIPE_CAP_TEXTURE_GATHER_SM5:
286 case PIPE_CAP_SAMPLE_SHADING:
287 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
288 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
289 case PIPE_CAP_MULTI_DRAW_INDIRECT:
290 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
291 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
292 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
293 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
294 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
295 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
296 case PIPE_CAP_DEPTH_BOUNDS_TEST:
297 case PIPE_CAP_TGSI_TXQS:
298 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
299 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
300 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
301 case PIPE_CAP_CLEAR_TEXTURE:
302 case PIPE_CAP_DRAW_PARAMETERS:
303 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
304 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
305 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
306 case PIPE_CAP_GENERATE_MIPMAP:
307 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
308 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
309 case PIPE_CAP_CULL_DISTANCE:
310 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
311 case PIPE_CAP_TGSI_VOTE:
312 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
313 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
314 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
315 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
316 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
317 case PIPE_CAP_TGSI_FS_FBFETCH:
318 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
319 case PIPE_CAP_DOUBLES:
320 case PIPE_CAP_INT64:
321 case PIPE_CAP_INT64_DIVMOD:
322 case PIPE_CAP_TGSI_TEX_TXF_LZ:
323 case PIPE_CAP_TGSI_CLOCK:
324 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
325 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
326 case PIPE_CAP_TGSI_BALLOT:
327 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
328 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
329 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
330 case PIPE_CAP_POST_DEPTH_COVERAGE:
331 case PIPE_CAP_BINDLESS_TEXTURE:
332 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
333 case PIPE_CAP_QUERY_SO_OVERFLOW:
334 case PIPE_CAP_MEMOBJ:
335 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
336 case PIPE_CAP_TILE_RASTER_ORDER:
337 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
338 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
339 return 0;
340
341 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
342 return screen->priority_mask;
343
344 case PIPE_CAP_DRAW_INDIRECT:
345 if (is_a4xx(screen) || is_a5xx(screen))
346 return 1;
347 return 0;
348
349 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
350 if (is_a4xx(screen) || is_a5xx(screen))
351 return 1;
352 return 0;
353
354 case PIPE_CAP_LOAD_CONSTBUF:
355 /* name is confusing, but this turns on std430 packing */
356 if (is_ir3(screen))
357 return 1;
358 return 0;
359
360 case PIPE_CAP_MAX_VIEWPORTS:
361 return 1;
362
363 case PIPE_CAP_SHAREABLE_SHADERS:
364 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
365 /* manage the variants for these ourself, to avoid breaking precompile: */
366 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
367 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
368 if (is_ir3(screen))
369 return 1;
370 return 0;
371
372 /* Stream output. */
373 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
374 if (is_ir3(screen))
375 return PIPE_MAX_SO_BUFFERS;
376 return 0;
377 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
378 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
379 if (is_ir3(screen))
380 return 1;
381 return 0;
382 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
383 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
384 if (is_ir3(screen))
385 return 16 * 4; /* should only be shader out limit? */
386 return 0;
387
388 /* Geometry shader output, unsupported. */
389 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
390 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
391 case PIPE_CAP_MAX_VERTEX_STREAMS:
392 return 0;
393
394 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
395 return 2048;
396
397 /* Texturing. */
398 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
399 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
400 return MAX_MIP_LEVELS;
401 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
402 return 11;
403
404 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
405 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0;
406
407 /* Render targets. */
408 case PIPE_CAP_MAX_RENDER_TARGETS:
409 return screen->max_rts;
410 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
411 return is_a3xx(screen) ? 1 : 0;
412
413 /* Queries. */
414 case PIPE_CAP_QUERY_BUFFER_OBJECT:
415 return 0;
416 case PIPE_CAP_OCCLUSION_QUERY:
417 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
418 case PIPE_CAP_QUERY_TIMESTAMP:
419 case PIPE_CAP_QUERY_TIME_ELAPSED:
420 /* only a4xx, requires new enough kernel so we know max_freq: */
421 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen));
422
423 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
424 case PIPE_CAP_MIN_TEXEL_OFFSET:
425 return -8;
426
427 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
428 case PIPE_CAP_MAX_TEXEL_OFFSET:
429 return 7;
430
431 case PIPE_CAP_ENDIANNESS:
432 return PIPE_ENDIAN_LITTLE;
433
434 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
435 return 64;
436
437 case PIPE_CAP_VENDOR_ID:
438 return 0x5143;
439 case PIPE_CAP_DEVICE_ID:
440 return 0xFFFFFFFF;
441 case PIPE_CAP_ACCELERATED:
442 return 1;
443 case PIPE_CAP_VIDEO_MEMORY:
444 DBG("FINISHME: The value returned is incorrect\n");
445 return 10;
446 case PIPE_CAP_UMA:
447 return 1;
448 case PIPE_CAP_NATIVE_FENCE_FD:
449 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
450 }
451 debug_printf("unknown param %d\n", param);
452 return 0;
453 }
454
455 static float
456 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
457 {
458 switch (param) {
459 case PIPE_CAPF_MAX_LINE_WIDTH:
460 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
461 /* NOTE: actual value is 127.0f, but this is working around a deqp
462 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
463 * uses too small of a render target size, and gets confused when
464 * the lines start going offscreen.
465 *
466 * See: https://code.google.com/p/android/issues/detail?id=206513
467 */
468 if (fd_mesa_debug & FD_DBG_DEQP)
469 return 48.0f;
470 return 127.0f;
471 case PIPE_CAPF_MAX_POINT_WIDTH:
472 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
473 return 4092.0f;
474 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
475 return 16.0f;
476 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
477 return 15.0f;
478 case PIPE_CAPF_GUARD_BAND_LEFT:
479 case PIPE_CAPF_GUARD_BAND_TOP:
480 case PIPE_CAPF_GUARD_BAND_RIGHT:
481 case PIPE_CAPF_GUARD_BAND_BOTTOM:
482 return 0.0f;
483 }
484 debug_printf("unknown paramf %d\n", param);
485 return 0;
486 }
487
488 static int
489 fd_screen_get_shader_param(struct pipe_screen *pscreen,
490 enum pipe_shader_type shader,
491 enum pipe_shader_cap param)
492 {
493 struct fd_screen *screen = fd_screen(pscreen);
494
495 switch(shader)
496 {
497 case PIPE_SHADER_FRAGMENT:
498 case PIPE_SHADER_VERTEX:
499 break;
500 case PIPE_SHADER_COMPUTE:
501 if (has_compute(screen))
502 break;
503 return 0;
504 case PIPE_SHADER_GEOMETRY:
505 /* maye we could emulate.. */
506 return 0;
507 default:
508 DBG("unknown shader type %d", shader);
509 return 0;
510 }
511
512 /* this is probably not totally correct.. but it's a start: */
513 switch (param) {
514 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
515 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
516 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
517 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
518 return 16384;
519 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
520 return 8; /* XXX */
521 case PIPE_SHADER_CAP_MAX_INPUTS:
522 case PIPE_SHADER_CAP_MAX_OUTPUTS:
523 return 16;
524 case PIPE_SHADER_CAP_MAX_TEMPS:
525 return 64; /* Max native temporaries. */
526 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
527 /* NOTE: seems to be limit for a3xx is actually 512 but
528 * split between VS and FS. Use lower limit of 256 to
529 * avoid getting into impossible situations:
530 */
531 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]);
532 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
533 return is_ir3(screen) ? 16 : 1;
534 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
535 return 1;
536 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
537 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
538 /* Technically this should be the same as for TEMP/CONST, since
539 * everything is just normal registers. This is just temporary
540 * hack until load_input/store_output handle arrays in a similar
541 * way as load_var/store_var..
542 */
543 return 0;
544 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
545 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
546 /* a2xx compiler doesn't handle indirect: */
547 return is_ir3(screen) ? 1 : 0;
548 case PIPE_SHADER_CAP_SUBROUTINES:
549 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
550 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
551 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
552 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
553 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
554 return 0;
555 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
556 return 1;
557 case PIPE_SHADER_CAP_INTEGERS:
558 if (glsl120)
559 return 0;
560 return is_ir3(screen) ? 1 : 0;
561 case PIPE_SHADER_CAP_INT64_ATOMICS:
562 return 0;
563 case PIPE_SHADER_CAP_FP16:
564 return 0;
565 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
566 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
567 return 16;
568 case PIPE_SHADER_CAP_PREFERRED_IR:
569 if (is_ir3(screen))
570 return PIPE_SHADER_IR_NIR;
571 return PIPE_SHADER_IR_TGSI;
572 case PIPE_SHADER_CAP_SUPPORTED_IRS:
573 if (is_ir3(screen)) {
574 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
575 } else {
576 return (1 << PIPE_SHADER_IR_TGSI);
577 }
578 return 0;
579 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
580 return 32;
581 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
582 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
583 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
584 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
585 return 0;
586 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
587 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
588 if (is_a5xx(screen)) {
589 /* a5xx (and a4xx for that matter) has one state-block
590 * for compute-shader SSBO's and another that is shared
591 * by VS/HS/DS/GS/FS.. so to simplify things for now
592 * just advertise SSBOs for FS and CS. We could possibly
593 * do what blob does, and partition the space for
594 * VS/HS/DS/GS/FS. The blob advertises:
595 *
596 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
597 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
598 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
599 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
600 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
601 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
602 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
603 *
604 * I think that way we could avoid having to patch shaders
605 * for actual SSBO indexes by using a static partitioning.
606 *
607 * Note same state block is used for images and buffers,
608 * but images also need texture state for read access
609 * (isam/isam.3d)
610 */
611 switch(shader)
612 {
613 case PIPE_SHADER_FRAGMENT:
614 case PIPE_SHADER_COMPUTE:
615 return 24;
616 default:
617 return 0;
618 }
619 }
620 return 0;
621 }
622 debug_printf("unknown shader param %d\n", param);
623 return 0;
624 }
625
626 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
627 * into per-generation backend?
628 */
629 static int
630 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
631 enum pipe_compute_cap param, void *ret)
632 {
633 struct fd_screen *screen = fd_screen(pscreen);
634 const char * const ir = "ir3";
635
636 if (!has_compute(screen))
637 return 0;
638
639 switch (param) {
640 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
641 if (ret) {
642 uint32_t *address_bits = ret;
643 address_bits[0] = 32;
644
645 if (is_a5xx(screen))
646 address_bits[0] = 64;
647 }
648 return 1 * sizeof(uint32_t);
649
650 case PIPE_COMPUTE_CAP_IR_TARGET:
651 if (ret)
652 sprintf(ret, ir);
653 return strlen(ir) * sizeof(char);
654
655 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
656 if (ret) {
657 uint64_t *grid_dimension = ret;
658 grid_dimension[0] = 3;
659 }
660 return 1 * sizeof(uint64_t);
661
662 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
663 if (ret) {
664 uint64_t *grid_size = ret;
665 grid_size[0] = 65535;
666 grid_size[1] = 65535;
667 grid_size[2] = 65535;
668 }
669 return 3 * sizeof(uint64_t) ;
670
671 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
672 if (ret) {
673 uint64_t *block_size = ret;
674 block_size[0] = 1024;
675 block_size[1] = 1024;
676 block_size[2] = 64;
677 }
678 return 3 * sizeof(uint64_t) ;
679
680 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
681 if (ret) {
682 uint64_t *max_threads_per_block = ret;
683 *max_threads_per_block = 1024;
684 }
685 return sizeof(uint64_t);
686
687 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
688 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
689 if (ret) {
690 uint64_t *local_size = ret;
691 *local_size = 32768;
692 }
693 return sizeof(uint64_t);
694 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
695 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
696 break;
697 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
698 if (ret) {
699 uint64_t *max = ret;
700 *max = 32768;
701 }
702 return sizeof(uint64_t);
703 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
704 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
705 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
706 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
707 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
708 break;
709 }
710
711 return 0;
712 }
713
714 static const void *
715 fd_get_compiler_options(struct pipe_screen *pscreen,
716 enum pipe_shader_ir ir, unsigned shader)
717 {
718 struct fd_screen *screen = fd_screen(pscreen);
719
720 if (is_ir3(screen))
721 return ir3_get_compiler_options(screen->compiler);
722
723 return NULL;
724 }
725
726 boolean
727 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
728 struct fd_bo *bo,
729 unsigned stride,
730 struct winsys_handle *whandle)
731 {
732 whandle->stride = stride;
733
734 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
735 return fd_bo_get_name(bo, &whandle->handle) == 0;
736 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
737 whandle->handle = fd_bo_handle(bo);
738 return TRUE;
739 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
740 whandle->handle = fd_bo_dmabuf(bo);
741 return TRUE;
742 } else {
743 return FALSE;
744 }
745 }
746
747 struct fd_bo *
748 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
749 struct winsys_handle *whandle)
750 {
751 struct fd_screen *screen = fd_screen(pscreen);
752 struct fd_bo *bo;
753
754 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
755 bo = fd_bo_from_name(screen->dev, whandle->handle);
756 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
757 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
758 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
759 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
760 } else {
761 DBG("Attempt to import unsupported handle type %d", whandle->type);
762 return NULL;
763 }
764
765 if (!bo) {
766 DBG("ref name 0x%08x failed", whandle->handle);
767 return NULL;
768 }
769
770 return bo;
771 }
772
773 struct pipe_screen *
774 fd_screen_create(struct fd_device *dev)
775 {
776 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
777 struct pipe_screen *pscreen;
778 uint64_t val;
779
780 fd_mesa_debug = debug_get_option_fd_mesa_debug();
781
782 if (fd_mesa_debug & FD_DBG_NOBIN)
783 fd_binning_enabled = false;
784
785 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
786
787 if (!screen)
788 return NULL;
789
790 pscreen = &screen->base;
791
792 screen->dev = dev;
793 screen->refcnt = 1;
794
795 // maybe this should be in context?
796 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
797 if (!screen->pipe) {
798 DBG("could not create 3d pipe");
799 goto fail;
800 }
801
802 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
803 DBG("could not get GMEM size");
804 goto fail;
805 }
806 screen->gmemsize_bytes = val;
807
808 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
809 DBG("could not get device-id");
810 goto fail;
811 }
812 screen->device_id = val;
813
814 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
815 DBG("could not get gpu freq");
816 /* this limits what performance related queries are
817 * supported but is not fatal
818 */
819 screen->max_freq = 0;
820 } else {
821 screen->max_freq = val;
822 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
823 screen->has_timestamp = true;
824 }
825
826 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
827 DBG("could not get gpu-id");
828 goto fail;
829 }
830 screen->gpu_id = val;
831
832 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
833 DBG("could not get chip-id");
834 /* older kernels may not have this property: */
835 unsigned core = screen->gpu_id / 100;
836 unsigned major = (screen->gpu_id % 100) / 10;
837 unsigned minor = screen->gpu_id % 10;
838 unsigned patch = 0; /* assume the worst */
839 val = (patch & 0xff) | ((minor & 0xff) << 8) |
840 ((major & 0xff) << 16) | ((core & 0xff) << 24);
841 }
842 screen->chip_id = val;
843
844 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
845 DBG("could not get # of rings");
846 screen->priority_mask = 0;
847 } else {
848 /* # of rings equates to number of unique priority values: */
849 screen->priority_mask = (1 << val) - 1;
850 }
851
852 DBG("Pipe Info:");
853 DBG(" GPU-id: %d", screen->gpu_id);
854 DBG(" Chip-id: 0x%08x", screen->chip_id);
855 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
856
857 /* explicitly checking for GPU revisions that are known to work. This
858 * may be overly conservative for a3xx, where spoofing the gpu_id with
859 * the blob driver seems to generate identical cmdstream dumps. But
860 * on a2xx, there seem to be small differences between the GPU revs
861 * so it is probably better to actually test first on real hardware
862 * before enabling:
863 *
864 * If you have a different adreno version, feel free to add it to one
865 * of the cases below and see what happens. And if it works, please
866 * send a patch ;-)
867 */
868 switch (screen->gpu_id) {
869 case 220:
870 fd2_screen_init(pscreen);
871 break;
872 case 305:
873 case 307:
874 case 320:
875 case 330:
876 fd3_screen_init(pscreen);
877 break;
878 case 420:
879 case 430:
880 fd4_screen_init(pscreen);
881 break;
882 case 530:
883 fd5_screen_init(pscreen);
884 break;
885 default:
886 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
887 goto fail;
888 }
889
890 if (screen->gpu_id >= 500) {
891 screen->gmem_alignw = 64;
892 screen->gmem_alignh = 32;
893 screen->num_vsc_pipes = 16;
894 } else {
895 screen->gmem_alignw = 32;
896 screen->gmem_alignh = 32;
897 screen->num_vsc_pipes = 8;
898 }
899
900 /* NOTE: don't enable reordering on a2xx, since completely untested.
901 * Also, don't enable if we have too old of a kernel to support
902 * growable cmdstream buffers, since memory requirement for cmdstream
903 * buffers would be too much otherwise.
904 */
905 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
906 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
907
908 fd_bc_init(&screen->batch_cache);
909
910 (void) mtx_init(&screen->lock, mtx_plain);
911
912 pscreen->destroy = fd_screen_destroy;
913 pscreen->get_param = fd_screen_get_param;
914 pscreen->get_paramf = fd_screen_get_paramf;
915 pscreen->get_shader_param = fd_screen_get_shader_param;
916 pscreen->get_compute_param = fd_get_compute_param;
917 pscreen->get_compiler_options = fd_get_compiler_options;
918
919 fd_resource_screen_init(pscreen);
920 fd_query_screen_init(pscreen);
921
922 pscreen->get_name = fd_screen_get_name;
923 pscreen->get_vendor = fd_screen_get_vendor;
924 pscreen->get_device_vendor = fd_screen_get_device_vendor;
925
926 pscreen->get_timestamp = fd_screen_get_timestamp;
927
928 pscreen->fence_reference = fd_fence_ref;
929 pscreen->fence_finish = fd_fence_finish;
930 pscreen->fence_get_fd = fd_fence_get_fd;
931
932 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
933
934 return pscreen;
935
936 fail:
937 fd_screen_destroy(pscreen);
938 return NULL;
939 }