freedreno: Enable mediump lowering
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/format/u_format.h"
35 #include "util/format/u_format_s3tc.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 #include "util/u_debug.h"
39
40 #include "util/os_time.h"
41
42 #include "drm-uapi/drm_fourcc.h"
43 #include <errno.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 #include <sys/sysinfo.h>
47
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
53
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58 #include "a6xx/fd6_screen.h"
59
60
61 #include "ir3/ir3_nir.h"
62 #include "a2xx/ir2.h"
63
64 /* XXX this should go away */
65 #include "state_tracker/drm_driver.h"
66
67 static const struct debug_named_value debug_options[] = {
68 {"msgs", FD_DBG_MSGS, "Print debug messages"},
69 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
70 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
71 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
72 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
73 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
74 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
75 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
76 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
77 {"nogmem", FD_DBG_NOGMEM, "Disable GMEM rendering (bypass only)"},
78 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
79 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
80 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
81 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
82 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
83 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
84 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
85 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx)"},
86 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
87 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
88 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
89 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a2xx/a3xx/a5xx)"},
90 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
91 {"noubwc", FD_DBG_NOUBWC, "Disable UBWC for all internal buffers"},
92 {"nolrz", FD_DBG_NOLRZ, "Disable LRZ (a6xx)"},
93 {"notile", FD_DBG_NOTILE, "Disable tiling for all internal buffers"},
94 {"layout", FD_DBG_LAYOUT, "Dump resource layouts"},
95 {"nofp16", FD_DBG_NOFP16, "Disable mediump precision lowering"},
96 DEBUG_NAMED_VALUE_END
97 };
98
99 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
100
101 int fd_mesa_debug = 0;
102 bool fd_binning_enabled = true;
103 static bool glsl120 = false;
104
105 static const char *
106 fd_screen_get_name(struct pipe_screen *pscreen)
107 {
108 static char buffer[128];
109 snprintf(buffer, sizeof(buffer), "FD%03d",
110 fd_screen(pscreen)->device_id);
111 return buffer;
112 }
113
114 static const char *
115 fd_screen_get_vendor(struct pipe_screen *pscreen)
116 {
117 return "freedreno";
118 }
119
120 static const char *
121 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
122 {
123 return "Qualcomm";
124 }
125
126
127 static uint64_t
128 fd_screen_get_timestamp(struct pipe_screen *pscreen)
129 {
130 struct fd_screen *screen = fd_screen(pscreen);
131
132 if (screen->has_timestamp) {
133 uint64_t n;
134 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
135 debug_assert(screen->max_freq > 0);
136 return n * 1000000000 / screen->max_freq;
137 } else {
138 int64_t cpu_time = os_time_get() * 1000;
139 return cpu_time + screen->cpu_gpu_time_delta;
140 }
141
142 }
143
144 static void
145 fd_screen_destroy(struct pipe_screen *pscreen)
146 {
147 struct fd_screen *screen = fd_screen(pscreen);
148
149 if (screen->pipe)
150 fd_pipe_del(screen->pipe);
151
152 if (screen->dev)
153 fd_device_del(screen->dev);
154
155 if (screen->ro)
156 FREE(screen->ro);
157
158 fd_bc_fini(&screen->batch_cache);
159 fd_gmem_screen_fini(pscreen);
160
161 slab_destroy_parent(&screen->transfer_pool);
162
163 mtx_destroy(&screen->lock);
164
165 ralloc_free(screen->compiler);
166
167 free(screen->perfcntr_queries);
168 free(screen);
169 }
170
171 /*
172 TODO either move caps to a2xx/a3xx specific code, or maybe have some
173 tables for things that differ if the delta is not too much..
174 */
175 static int
176 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
177 {
178 struct fd_screen *screen = fd_screen(pscreen);
179
180 /* this is probably not totally correct.. but it's a start: */
181 switch (param) {
182 /* Supported features (boolean caps). */
183 case PIPE_CAP_NPOT_TEXTURES:
184 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
185 case PIPE_CAP_ANISOTROPIC_FILTER:
186 case PIPE_CAP_POINT_SPRITE:
187 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
188 case PIPE_CAP_TEXTURE_SWIZZLE:
189 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
190 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
191 case PIPE_CAP_SEAMLESS_CUBE_MAP:
192 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
193 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
194 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
195 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
196 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
197 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
198 case PIPE_CAP_STRING_MARKER:
199 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
200 case PIPE_CAP_TEXTURE_BARRIER:
201 case PIPE_CAP_INVALIDATE_BUFFER:
202 case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND:
203 return 1;
204
205 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
206 return is_a2xx(screen);
207 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
208 return !is_a2xx(screen);
209
210 case PIPE_CAP_PACKED_UNIFORMS:
211 return !is_a2xx(screen);
212
213 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
214 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
215 return screen->has_robustness;
216
217 case PIPE_CAP_VERTEXID_NOBASE:
218 return is_a3xx(screen) || is_a4xx(screen);
219
220 case PIPE_CAP_COMPUTE:
221 return has_compute(screen);
222
223 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
224 case PIPE_CAP_PCI_GROUP:
225 case PIPE_CAP_PCI_BUS:
226 case PIPE_CAP_PCI_DEVICE:
227 case PIPE_CAP_PCI_FUNCTION:
228 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
229 return 0;
230
231 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
232 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
233 case PIPE_CAP_VERTEX_SHADER_SATURATE:
234 case PIPE_CAP_PRIMITIVE_RESTART:
235 case PIPE_CAP_TGSI_INSTANCEID:
236 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
237 case PIPE_CAP_INDEP_BLEND_ENABLE:
238 case PIPE_CAP_INDEP_BLEND_FUNC:
239 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
240 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
241 case PIPE_CAP_CONDITIONAL_RENDER:
242 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
243 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
244 case PIPE_CAP_CLIP_HALFZ:
245 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
246
247 case PIPE_CAP_FAKE_SW_MSAA:
248 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
249
250 case PIPE_CAP_TEXTURE_MULTISAMPLE:
251 return is_a5xx(screen) || is_a6xx(screen);
252
253 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
254 return is_a6xx(screen);
255
256 case PIPE_CAP_DEPTH_CLIP_DISABLE:
257 return is_a3xx(screen) || is_a4xx(screen);
258
259 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
260 return is_a5xx(screen) || is_a6xx(screen);
261
262 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
263 if (is_a3xx(screen)) return 16;
264 if (is_a4xx(screen)) return 32;
265 if (is_a5xx(screen)) return 32;
266 if (is_a6xx(screen)) return 64;
267 return 0;
268 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
269 /* We could possibly emulate more by pretending 2d/rect textures and
270 * splitting high bits of index into 2nd dimension..
271 */
272 if (is_a3xx(screen)) return 8192;
273 if (is_a4xx(screen)) return 16384;
274 if (is_a5xx(screen)) return 16384;
275 if (is_a6xx(screen)) return 1 << 27;
276 return 0;
277
278 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
279 case PIPE_CAP_CUBE_MAP_ARRAY:
280 case PIPE_CAP_SAMPLER_VIEW_TARGET:
281 case PIPE_CAP_TEXTURE_QUERY_LOD:
282 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
283
284 case PIPE_CAP_START_INSTANCE:
285 /* Note that a5xx can do this, it just can't (at least with
286 * current firmware) do draw_indirect with base_instance.
287 * Since draw_indirect is needed sooner (gles31 and gl40 vs
288 * gl42), hide base_instance on a5xx. :-/
289 */
290 return is_a4xx(screen);
291
292 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
293 return 64;
294
295 case PIPE_CAP_GLSL_FEATURE_LEVEL:
296 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
297 if (glsl120)
298 return 120;
299 return is_ir3(screen) ? 140 : 120;
300
301 case PIPE_CAP_ESSL_FEATURE_LEVEL:
302 /* we can probably enable 320 for a5xx too, but need to test: */
303 if (is_a6xx(screen)) return 320;
304 if (is_a5xx(screen)) return 310;
305 if (is_ir3(screen)) return 300;
306 return 120;
307
308 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
309 if (is_a6xx(screen)) return 64;
310 if (is_a5xx(screen)) return 4;
311 return 0;
312
313 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
314 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
315 return 4;
316 return 0;
317
318 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
319 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
320 return 0;
321
322 case PIPE_CAP_FBFETCH:
323 if (fd_device_version(screen->dev) >= FD_VERSION_GMEM_BASE &&
324 is_a6xx(screen))
325 return 1;
326 return 0;
327 case PIPE_CAP_SAMPLE_SHADING:
328 if (is_a6xx(screen)) return 1;
329 return 0;
330
331 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
332 return screen->priority_mask;
333
334 case PIPE_CAP_DRAW_INDIRECT:
335 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
336 return 1;
337 return 0;
338
339 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
340 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
341 return 1;
342 return 0;
343
344 case PIPE_CAP_LOAD_CONSTBUF:
345 /* name is confusing, but this turns on std430 packing */
346 if (is_ir3(screen))
347 return 1;
348 return 0;
349
350 case PIPE_CAP_NIR_IMAGES_AS_DEREF:
351 return 0;
352
353 case PIPE_CAP_MAX_VIEWPORTS:
354 return 1;
355
356 case PIPE_CAP_MAX_VARYINGS:
357 return 16;
358
359 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
360 /* We don't really have a limit on this, it all goes into the main
361 * memory buffer. Needs to be at least 120 / 4 (minimum requirement
362 * for GL_MAX_TESS_PATCH_COMPONENTS).
363 */
364 return 128;
365
366 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
367 return 64 * 1024 * 1024;
368
369 case PIPE_CAP_SHAREABLE_SHADERS:
370 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
371 /* manage the variants for these ourself, to avoid breaking precompile: */
372 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
373 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
374 if (is_ir3(screen))
375 return 1;
376 return 0;
377
378 /* Geometry shaders.. */
379 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
380 return 512;
381 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
382 return 2048;
383 case PIPE_CAP_MAX_GS_INVOCATIONS:
384 return 32;
385
386 /* Stream output. */
387 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
388 if (is_ir3(screen))
389 return PIPE_MAX_SO_BUFFERS;
390 return 0;
391 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
392 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
393 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
394 if (is_ir3(screen))
395 return 1;
396 return 0;
397 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
398 return 1;
399 case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL:
400 return is_a2xx(screen);
401 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
402 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
403 if (is_ir3(screen))
404 return 16 * 4; /* should only be shader out limit? */
405 return 0;
406
407 /* Texturing. */
408 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
409 return 1 << (MAX_MIP_LEVELS - 1);
410 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
411 return MAX_MIP_LEVELS;
412 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
413 return 11;
414
415 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
416 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
417
418 /* Render targets. */
419 case PIPE_CAP_MAX_RENDER_TARGETS:
420 return screen->max_rts;
421 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
422 return is_a3xx(screen) ? 1 : 0;
423
424 /* Queries. */
425 case PIPE_CAP_OCCLUSION_QUERY:
426 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
427 case PIPE_CAP_QUERY_TIMESTAMP:
428 case PIPE_CAP_QUERY_TIME_ELAPSED:
429 /* only a4xx, requires new enough kernel so we know max_freq: */
430 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
431
432 case PIPE_CAP_VENDOR_ID:
433 return 0x5143;
434 case PIPE_CAP_DEVICE_ID:
435 return 0xFFFFFFFF;
436 case PIPE_CAP_ACCELERATED:
437 return 1;
438 case PIPE_CAP_VIDEO_MEMORY:
439 DBG("FINISHME: The value returned is incorrect\n");
440 return 10;
441 case PIPE_CAP_UMA:
442 return 1;
443 case PIPE_CAP_NATIVE_FENCE_FD:
444 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
445 default:
446 return u_pipe_screen_get_param_defaults(pscreen, param);
447 }
448 }
449
450 static float
451 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
452 {
453 switch (param) {
454 case PIPE_CAPF_MAX_LINE_WIDTH:
455 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
456 /* NOTE: actual value is 127.0f, but this is working around a deqp
457 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
458 * uses too small of a render target size, and gets confused when
459 * the lines start going offscreen.
460 *
461 * See: https://code.google.com/p/android/issues/detail?id=206513
462 */
463 if (fd_mesa_debug & FD_DBG_DEQP)
464 return 48.0f;
465 return 127.0f;
466 case PIPE_CAPF_MAX_POINT_WIDTH:
467 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
468 return 4092.0f;
469 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
470 return 16.0f;
471 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
472 return 15.0f;
473 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
474 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
475 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
476 return 0.0f;
477 }
478 debug_printf("unknown paramf %d\n", param);
479 return 0;
480 }
481
482 static int
483 fd_screen_get_shader_param(struct pipe_screen *pscreen,
484 enum pipe_shader_type shader,
485 enum pipe_shader_cap param)
486 {
487 struct fd_screen *screen = fd_screen(pscreen);
488
489 switch(shader)
490 {
491 case PIPE_SHADER_FRAGMENT:
492 case PIPE_SHADER_VERTEX:
493 break;
494 case PIPE_SHADER_TESS_CTRL:
495 case PIPE_SHADER_TESS_EVAL:
496 case PIPE_SHADER_GEOMETRY:
497 if (is_a6xx(screen))
498 break;
499 return 0;
500 case PIPE_SHADER_COMPUTE:
501 if (has_compute(screen))
502 break;
503 return 0;
504 default:
505 DBG("unknown shader type %d", shader);
506 return 0;
507 }
508
509 /* this is probably not totally correct.. but it's a start: */
510 switch (param) {
511 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
512 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
513 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
514 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
515 return 16384;
516 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
517 return 8; /* XXX */
518 case PIPE_SHADER_CAP_MAX_INPUTS:
519 case PIPE_SHADER_CAP_MAX_OUTPUTS:
520 return 16;
521 case PIPE_SHADER_CAP_MAX_TEMPS:
522 return 64; /* Max native temporaries. */
523 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
524 /* NOTE: seems to be limit for a3xx is actually 512 but
525 * split between VS and FS. Use lower limit of 256 to
526 * avoid getting into impossible situations:
527 */
528 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
529 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
530 return is_ir3(screen) ? 16 : 1;
531 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
532 return 1;
533 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
534 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
535 /* Technically this should be the same as for TEMP/CONST, since
536 * everything is just normal registers. This is just temporary
537 * hack until load_input/store_output handle arrays in a similar
538 * way as load_var/store_var..
539 *
540 * For tessellation stages, inputs are loaded using ldlw or ldg, both
541 * of which support indirection.
542 */
543 return shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL;
544 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
545 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
546 /* a2xx compiler doesn't handle indirect: */
547 return is_ir3(screen) ? 1 : 0;
548 case PIPE_SHADER_CAP_SUBROUTINES:
549 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
550 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
551 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
552 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
553 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
554 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
555 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
556 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
557 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
558 return 0;
559 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
560 return 1;
561 case PIPE_SHADER_CAP_INTEGERS:
562 if (glsl120)
563 return 0;
564 return is_ir3(screen) ? 1 : 0;
565 case PIPE_SHADER_CAP_INT64_ATOMICS:
566 return 0;
567 case PIPE_SHADER_CAP_FP16:
568 return ((is_a5xx(screen) || is_a6xx(screen)) &&
569 !(fd_mesa_debug & FD_DBG_NOFP16));
570 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
571 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
572 return 16;
573 case PIPE_SHADER_CAP_PREFERRED_IR:
574 return PIPE_SHADER_IR_NIR;
575 case PIPE_SHADER_CAP_SUPPORTED_IRS:
576 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
577 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
578 return 32;
579 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
580 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
581 if (is_a5xx(screen) || is_a6xx(screen)) {
582 /* a5xx (and a4xx for that matter) has one state-block
583 * for compute-shader SSBO's and another that is shared
584 * by VS/HS/DS/GS/FS.. so to simplify things for now
585 * just advertise SSBOs for FS and CS. We could possibly
586 * do what blob does, and partition the space for
587 * VS/HS/DS/GS/FS. The blob advertises:
588 *
589 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
590 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
591 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
592 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
593 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
594 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
595 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
596 *
597 * I think that way we could avoid having to patch shaders
598 * for actual SSBO indexes by using a static partitioning.
599 *
600 * Note same state block is used for images and buffers,
601 * but images also need texture state for read access
602 * (isam/isam.3d)
603 */
604 switch(shader)
605 {
606 case PIPE_SHADER_FRAGMENT:
607 case PIPE_SHADER_COMPUTE:
608 return 24;
609 default:
610 return 0;
611 }
612 }
613 return 0;
614 }
615 debug_printf("unknown shader param %d\n", param);
616 return 0;
617 }
618
619 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
620 * into per-generation backend?
621 */
622 static int
623 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
624 enum pipe_compute_cap param, void *ret)
625 {
626 struct fd_screen *screen = fd_screen(pscreen);
627 const char * const ir = "ir3";
628
629 if (!has_compute(screen))
630 return 0;
631
632 #define RET(x) do { \
633 if (ret) \
634 memcpy(ret, x, sizeof(x)); \
635 return sizeof(x); \
636 } while (0)
637
638 switch (param) {
639 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
640 // don't expose 64b pointer support yet, until ir3 supports 64b
641 // math, otherwise spir64 target is used and we get 64b pointer
642 // calculations that we can't do yet
643 // if (is_a5xx(screen))
644 // RET((uint32_t []){ 64 });
645 RET((uint32_t []){ 32 });
646
647 case PIPE_COMPUTE_CAP_IR_TARGET:
648 if (ret)
649 sprintf(ret, "%s", ir);
650 return strlen(ir) * sizeof(char);
651
652 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
653 RET((uint64_t []) { 3 });
654
655 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
656 RET(((uint64_t []) { 65535, 65535, 65535 }));
657
658 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
659 RET(((uint64_t []) { 1024, 1024, 64 }));
660
661 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
662 RET((uint64_t []) { 1024 });
663
664 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
665 RET((uint64_t []) { screen->ram_size });
666
667 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
668 RET((uint64_t []) { 32768 });
669
670 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
671 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
672 RET((uint64_t []) { 4096 });
673
674 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
675 RET((uint64_t []) { screen->ram_size });
676
677 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
678 RET((uint32_t []) { screen->max_freq / 1000000 });
679
680 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
681 RET((uint32_t []) { 9999 }); // TODO
682
683 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
684 RET((uint32_t []) { 1 });
685
686 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
687 RET((uint32_t []) { 32 }); // TODO
688
689 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
690 RET((uint64_t []) { 1024 }); // TODO
691 }
692
693 return 0;
694 }
695
696 static const void *
697 fd_get_compiler_options(struct pipe_screen *pscreen,
698 enum pipe_shader_ir ir, unsigned shader)
699 {
700 struct fd_screen *screen = fd_screen(pscreen);
701
702 if (is_ir3(screen))
703 return ir3_get_compiler_options(screen->compiler);
704
705 return ir2_get_compiler_options();
706 }
707
708 bool
709 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
710 struct fd_bo *bo,
711 struct renderonly_scanout *scanout,
712 unsigned stride,
713 struct winsys_handle *whandle)
714 {
715 whandle->stride = stride;
716
717 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
718 return fd_bo_get_name(bo, &whandle->handle) == 0;
719 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
720 if (renderonly_get_handle(scanout, whandle))
721 return true;
722 whandle->handle = fd_bo_handle(bo);
723 return true;
724 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
725 whandle->handle = fd_bo_dmabuf(bo);
726 return true;
727 } else {
728 return false;
729 }
730 }
731
732 static void
733 fd_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
734 enum pipe_format format,
735 int max, uint64_t *modifiers,
736 unsigned int *external_only,
737 int *count)
738 {
739 struct fd_screen *screen = fd_screen(pscreen);
740 int i, num = 0;
741
742 max = MIN2(max, screen->num_supported_modifiers);
743
744 if (!max) {
745 max = screen->num_supported_modifiers;
746 external_only = NULL;
747 modifiers = NULL;
748 }
749
750 for (i = 0; i < max; i++) {
751 if (modifiers)
752 modifiers[num] = screen->supported_modifiers[i];
753
754 if (external_only)
755 external_only[num] = 0;
756
757 num++;
758 }
759
760 *count = num;
761 }
762
763 struct fd_bo *
764 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
765 struct winsys_handle *whandle)
766 {
767 struct fd_screen *screen = fd_screen(pscreen);
768 struct fd_bo *bo;
769
770 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
771 bo = fd_bo_from_name(screen->dev, whandle->handle);
772 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
773 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
774 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
775 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
776 } else {
777 DBG("Attempt to import unsupported handle type %d", whandle->type);
778 return NULL;
779 }
780
781 if (!bo) {
782 DBG("ref name 0x%08x failed", whandle->handle);
783 return NULL;
784 }
785
786 return bo;
787 }
788
789 static void _fd_fence_ref(struct pipe_screen *pscreen,
790 struct pipe_fence_handle **ptr,
791 struct pipe_fence_handle *pfence)
792 {
793 fd_fence_ref(ptr, pfence);
794 }
795
796 struct pipe_screen *
797 fd_screen_create(struct fd_device *dev, struct renderonly *ro)
798 {
799 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
800 struct pipe_screen *pscreen;
801 uint64_t val;
802
803 fd_mesa_debug = debug_get_option_fd_mesa_debug();
804
805 if (fd_mesa_debug & FD_DBG_NOBIN)
806 fd_binning_enabled = false;
807
808 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
809
810 if (!screen)
811 return NULL;
812
813 pscreen = &screen->base;
814
815 screen->dev = dev;
816 screen->refcnt = 1;
817
818 if (ro) {
819 screen->ro = renderonly_dup(ro);
820 if (!screen->ro) {
821 DBG("could not create renderonly object");
822 goto fail;
823 }
824 }
825
826 // maybe this should be in context?
827 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
828 if (!screen->pipe) {
829 DBG("could not create 3d pipe");
830 goto fail;
831 }
832
833 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
834 DBG("could not get GMEM size");
835 goto fail;
836 }
837 screen->gmemsize_bytes = val;
838
839 if (fd_device_version(dev) >= FD_VERSION_GMEM_BASE) {
840 fd_pipe_get_param(screen->pipe, FD_GMEM_BASE, &screen->gmem_base);
841 }
842
843 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
844 DBG("could not get device-id");
845 goto fail;
846 }
847 screen->device_id = val;
848
849 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
850 DBG("could not get gpu freq");
851 /* this limits what performance related queries are
852 * supported but is not fatal
853 */
854 screen->max_freq = 0;
855 } else {
856 screen->max_freq = val;
857 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
858 screen->has_timestamp = true;
859 }
860
861 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
862 DBG("could not get gpu-id");
863 goto fail;
864 }
865 screen->gpu_id = val;
866
867 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
868 DBG("could not get chip-id");
869 /* older kernels may not have this property: */
870 unsigned core = screen->gpu_id / 100;
871 unsigned major = (screen->gpu_id % 100) / 10;
872 unsigned minor = screen->gpu_id % 10;
873 unsigned patch = 0; /* assume the worst */
874 val = (patch & 0xff) | ((minor & 0xff) << 8) |
875 ((major & 0xff) << 16) | ((core & 0xff) << 24);
876 }
877 screen->chip_id = val;
878
879 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
880 DBG("could not get # of rings");
881 screen->priority_mask = 0;
882 } else {
883 /* # of rings equates to number of unique priority values: */
884 screen->priority_mask = (1 << val) - 1;
885 }
886
887 if ((fd_device_version(dev) >= FD_VERSION_ROBUSTNESS) &&
888 (fd_pipe_get_param(screen->pipe, FD_PP_PGTABLE, &val) == 0)) {
889 screen->has_robustness = val;
890 }
891
892 struct sysinfo si;
893 sysinfo(&si);
894 screen->ram_size = si.totalram;
895
896 DBG("Pipe Info:");
897 DBG(" GPU-id: %d", screen->gpu_id);
898 DBG(" Chip-id: 0x%08x", screen->chip_id);
899 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
900
901 /* explicitly checking for GPU revisions that are known to work. This
902 * may be overly conservative for a3xx, where spoofing the gpu_id with
903 * the blob driver seems to generate identical cmdstream dumps. But
904 * on a2xx, there seem to be small differences between the GPU revs
905 * so it is probably better to actually test first on real hardware
906 * before enabling:
907 *
908 * If you have a different adreno version, feel free to add it to one
909 * of the cases below and see what happens. And if it works, please
910 * send a patch ;-)
911 */
912 switch (screen->gpu_id) {
913 case 200:
914 case 201:
915 case 205:
916 case 220:
917 fd2_screen_init(pscreen);
918 break;
919 case 305:
920 case 307:
921 case 320:
922 case 330:
923 fd3_screen_init(pscreen);
924 break;
925 case 420:
926 case 430:
927 fd4_screen_init(pscreen);
928 break;
929 case 510:
930 case 530:
931 case 540:
932 fd5_screen_init(pscreen);
933 break;
934 case 618:
935 case 630:
936 case 640:
937 fd6_screen_init(pscreen);
938 break;
939 default:
940 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
941 goto fail;
942 }
943
944 if (screen->gpu_id >= 600) {
945 screen->gmem_alignw = 32;
946 screen->gmem_alignh = 32;
947 screen->num_vsc_pipes = 32;
948 } else if (screen->gpu_id >= 500) {
949 screen->gmem_alignw = 64;
950 screen->gmem_alignh = 32;
951 screen->num_vsc_pipes = 16;
952 } else {
953 screen->gmem_alignw = 32;
954 screen->gmem_alignh = 32;
955 screen->num_vsc_pipes = 8;
956 }
957
958 if (fd_mesa_debug & FD_DBG_PERFC) {
959 screen->perfcntr_groups = fd_perfcntrs(screen->gpu_id,
960 &screen->num_perfcntr_groups);
961 }
962
963 /* NOTE: don't enable if we have too old of a kernel to support
964 * growable cmdstream buffers, since memory requirement for cmdstream
965 * buffers would be too much otherwise.
966 */
967 if (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS)
968 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
969
970 fd_bc_init(&screen->batch_cache);
971
972 (void) mtx_init(&screen->lock, mtx_plain);
973
974 pscreen->destroy = fd_screen_destroy;
975 pscreen->get_param = fd_screen_get_param;
976 pscreen->get_paramf = fd_screen_get_paramf;
977 pscreen->get_shader_param = fd_screen_get_shader_param;
978 pscreen->get_compute_param = fd_get_compute_param;
979 pscreen->get_compiler_options = fd_get_compiler_options;
980
981 fd_resource_screen_init(pscreen);
982 fd_query_screen_init(pscreen);
983 fd_gmem_screen_init(pscreen);
984
985 pscreen->get_name = fd_screen_get_name;
986 pscreen->get_vendor = fd_screen_get_vendor;
987 pscreen->get_device_vendor = fd_screen_get_device_vendor;
988
989 pscreen->get_timestamp = fd_screen_get_timestamp;
990
991 pscreen->fence_reference = _fd_fence_ref;
992 pscreen->fence_finish = fd_fence_finish;
993 pscreen->fence_get_fd = fd_fence_get_fd;
994
995 pscreen->query_dmabuf_modifiers = fd_screen_query_dmabuf_modifiers;
996
997 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
998
999 return pscreen;
1000
1001 fail:
1002 fd_screen_destroy(pscreen);
1003 return NULL;
1004 }