a5xx: disable ARB_depth_clamp for now
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56 #include "a5xx/fd5_screen.h"
57
58 #include "ir3/ir3_nir.h"
59
60 /* XXX this should go away */
61 #include "state_tracker/drm_driver.h"
62
63 static const struct debug_named_value debug_options[] = {
64 {"msgs", FD_DBG_MSGS, "Print debug messages"},
65 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
66 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
67 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
68 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
69 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
70 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
71 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
72 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
73 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
74 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
75 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
76 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
77 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
78 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
79 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
80 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
81 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
82 DEBUG_NAMED_VALUE_END
83 };
84
85 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
86
87 int fd_mesa_debug = 0;
88 bool fd_binning_enabled = true;
89 static bool glsl120 = false;
90
91 static const char *
92 fd_screen_get_name(struct pipe_screen *pscreen)
93 {
94 static char buffer[128];
95 util_snprintf(buffer, sizeof(buffer), "FD%03d",
96 fd_screen(pscreen)->device_id);
97 return buffer;
98 }
99
100 static const char *
101 fd_screen_get_vendor(struct pipe_screen *pscreen)
102 {
103 return "freedreno";
104 }
105
106 static const char *
107 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
108 {
109 return "Qualcomm";
110 }
111
112
113 static uint64_t
114 fd_screen_get_timestamp(struct pipe_screen *pscreen)
115 {
116 struct fd_screen *screen = fd_screen(pscreen);
117
118 if (screen->has_timestamp) {
119 uint64_t n;
120 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
121 debug_assert(screen->max_freq > 0);
122 return n * 1000000000 / screen->max_freq;
123 } else {
124 int64_t cpu_time = os_time_get() * 1000;
125 return cpu_time + screen->cpu_gpu_time_delta;
126 }
127
128 }
129
130 static void
131 fd_screen_destroy(struct pipe_screen *pscreen)
132 {
133 struct fd_screen *screen = fd_screen(pscreen);
134
135 if (screen->pipe)
136 fd_pipe_del(screen->pipe);
137
138 if (screen->dev)
139 fd_device_del(screen->dev);
140
141 fd_bc_fini(&screen->batch_cache);
142
143 slab_destroy_parent(&screen->transfer_pool);
144
145 mtx_destroy(&screen->lock);
146
147 ralloc_free(screen->compiler);
148
149 free(screen);
150 }
151
152 /*
153 TODO either move caps to a2xx/a3xx specific code, or maybe have some
154 tables for things that differ if the delta is not too much..
155 */
156 static int
157 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
158 {
159 struct fd_screen *screen = fd_screen(pscreen);
160
161 /* this is probably not totally correct.. but it's a start: */
162 switch (param) {
163 /* Supported features (boolean caps). */
164 case PIPE_CAP_NPOT_TEXTURES:
165 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
166 case PIPE_CAP_TWO_SIDED_STENCIL:
167 case PIPE_CAP_ANISOTROPIC_FILTER:
168 case PIPE_CAP_POINT_SPRITE:
169 case PIPE_CAP_TEXTURE_SHADOW_MAP:
170 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
171 case PIPE_CAP_TEXTURE_SWIZZLE:
172 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
173 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
174 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
175 case PIPE_CAP_SEAMLESS_CUBE_MAP:
176 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
177 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
178 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
179 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
180 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
181 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
182 case PIPE_CAP_STRING_MARKER:
183 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
184 return 1;
185
186 case PIPE_CAP_VERTEXID_NOBASE:
187 return is_a3xx(screen) || is_a4xx(screen);
188
189 case PIPE_CAP_USER_CONSTANT_BUFFERS:
190 return is_a4xx(screen) ? 0 : 1;
191
192 case PIPE_CAP_COMPUTE:
193 return has_compute(screen);
194
195 case PIPE_CAP_SHADER_STENCIL_EXPORT:
196 case PIPE_CAP_TGSI_TEXCOORD:
197 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
198 case PIPE_CAP_TEXTURE_MULTISAMPLE:
199 case PIPE_CAP_TEXTURE_BARRIER:
200 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
201 case PIPE_CAP_QUERY_MEMORY_INFO:
202 case PIPE_CAP_PCI_GROUP:
203 case PIPE_CAP_PCI_BUS:
204 case PIPE_CAP_PCI_DEVICE:
205 case PIPE_CAP_PCI_FUNCTION:
206 return 0;
207
208 case PIPE_CAP_SM3:
209 case PIPE_CAP_PRIMITIVE_RESTART:
210 case PIPE_CAP_TGSI_INSTANCEID:
211 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
212 case PIPE_CAP_INDEP_BLEND_ENABLE:
213 case PIPE_CAP_INDEP_BLEND_FUNC:
214 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
215 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
216 case PIPE_CAP_CONDITIONAL_RENDER:
217 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
218 case PIPE_CAP_FAKE_SW_MSAA:
219 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
220 case PIPE_CAP_CLIP_HALFZ:
221 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
222
223 case PIPE_CAP_DEPTH_CLIP_DISABLE:
224 return is_a3xx(screen) || is_a4xx(screen);
225
226 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
227 return 0;
228 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
229 if (is_a3xx(screen)) return 16;
230 if (is_a4xx(screen)) return 32;
231 if (is_a5xx(screen)) return 32;
232 return 0;
233 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
234 /* We could possibly emulate more by pretending 2d/rect textures and
235 * splitting high bits of index into 2nd dimension..
236 */
237 if (is_a3xx(screen)) return 8192;
238 if (is_a4xx(screen)) return 16384;
239 if (is_a5xx(screen)) return 16384;
240 return 0;
241
242 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
243 case PIPE_CAP_CUBE_MAP_ARRAY:
244 case PIPE_CAP_START_INSTANCE:
245 case PIPE_CAP_SAMPLER_VIEW_TARGET:
246 case PIPE_CAP_TEXTURE_QUERY_LOD:
247 return is_a4xx(screen) || is_a5xx(screen);
248
249 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
250 return 64;
251
252 case PIPE_CAP_GLSL_FEATURE_LEVEL:
253 if (glsl120)
254 return 120;
255 return is_ir3(screen) ? 140 : 120;
256
257 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
258 if (is_a5xx(screen))
259 return 4;
260 return 0;
261
262 /* Unsupported features. */
263 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
264 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
265 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
266 case PIPE_CAP_USER_VERTEX_BUFFERS:
267 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
268 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
269 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
270 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
271 case PIPE_CAP_TEXTURE_GATHER_SM5:
272 case PIPE_CAP_SAMPLE_SHADING:
273 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
274 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
275 case PIPE_CAP_DRAW_INDIRECT:
276 case PIPE_CAP_MULTI_DRAW_INDIRECT:
277 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
278 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
279 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
280 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
281 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
282 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
283 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
284 case PIPE_CAP_DEPTH_BOUNDS_TEST:
285 case PIPE_CAP_TGSI_TXQS:
286 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
287 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
288 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
289 case PIPE_CAP_CLEAR_TEXTURE:
290 case PIPE_CAP_DRAW_PARAMETERS:
291 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
292 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
293 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
294 case PIPE_CAP_INVALIDATE_BUFFER:
295 case PIPE_CAP_GENERATE_MIPMAP:
296 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
297 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
298 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
299 case PIPE_CAP_CULL_DISTANCE:
300 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
301 case PIPE_CAP_TGSI_VOTE:
302 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
303 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
304 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
305 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
306 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
307 case PIPE_CAP_TGSI_FS_FBFETCH:
308 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
309 case PIPE_CAP_DOUBLES:
310 case PIPE_CAP_INT64:
311 case PIPE_CAP_INT64_DIVMOD:
312 case PIPE_CAP_TGSI_TEX_TXF_LZ:
313 case PIPE_CAP_TGSI_CLOCK:
314 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
315 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
316 case PIPE_CAP_TGSI_BALLOT:
317 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
318 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
319 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
320 case PIPE_CAP_POST_DEPTH_COVERAGE:
321 case PIPE_CAP_BINDLESS_TEXTURE:
322 return 0;
323
324 case PIPE_CAP_MAX_VIEWPORTS:
325 return 1;
326
327 case PIPE_CAP_SHAREABLE_SHADERS:
328 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
329 /* manage the variants for these ourself, to avoid breaking precompile: */
330 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
331 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
332 if (is_ir3(screen))
333 return 1;
334 return 0;
335
336 /* Stream output. */
337 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
338 if (is_ir3(screen))
339 return PIPE_MAX_SO_BUFFERS;
340 return 0;
341 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
342 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
343 if (is_ir3(screen))
344 return 1;
345 return 0;
346 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
347 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
348 if (is_ir3(screen))
349 return 16 * 4; /* should only be shader out limit? */
350 return 0;
351
352 /* Geometry shader output, unsupported. */
353 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
354 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
355 case PIPE_CAP_MAX_VERTEX_STREAMS:
356 return 0;
357
358 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
359 return 2048;
360
361 /* Texturing. */
362 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
363 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
364 return MAX_MIP_LEVELS;
365 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
366 return 11;
367
368 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
369 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0;
370
371 /* Render targets. */
372 case PIPE_CAP_MAX_RENDER_TARGETS:
373 return screen->max_rts;
374 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
375 return is_a3xx(screen) ? 1 : 0;
376
377 /* Queries. */
378 case PIPE_CAP_QUERY_BUFFER_OBJECT:
379 return 0;
380 case PIPE_CAP_OCCLUSION_QUERY:
381 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
382 case PIPE_CAP_QUERY_TIMESTAMP:
383 case PIPE_CAP_QUERY_TIME_ELAPSED:
384 /* only a4xx, requires new enough kernel so we know max_freq: */
385 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen));
386
387 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
388 case PIPE_CAP_MIN_TEXEL_OFFSET:
389 return -8;
390
391 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
392 case PIPE_CAP_MAX_TEXEL_OFFSET:
393 return 7;
394
395 case PIPE_CAP_ENDIANNESS:
396 return PIPE_ENDIAN_LITTLE;
397
398 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
399 return 64;
400
401 case PIPE_CAP_VENDOR_ID:
402 return 0x5143;
403 case PIPE_CAP_DEVICE_ID:
404 return 0xFFFFFFFF;
405 case PIPE_CAP_ACCELERATED:
406 return 1;
407 case PIPE_CAP_VIDEO_MEMORY:
408 DBG("FINISHME: The value returned is incorrect\n");
409 return 10;
410 case PIPE_CAP_UMA:
411 return 1;
412 case PIPE_CAP_NATIVE_FENCE_FD:
413 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
414 }
415 debug_printf("unknown param %d\n", param);
416 return 0;
417 }
418
419 static float
420 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
421 {
422 switch (param) {
423 case PIPE_CAPF_MAX_LINE_WIDTH:
424 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
425 /* NOTE: actual value is 127.0f, but this is working around a deqp
426 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
427 * uses too small of a render target size, and gets confused when
428 * the lines start going offscreen.
429 *
430 * See: https://code.google.com/p/android/issues/detail?id=206513
431 */
432 if (fd_mesa_debug & FD_DBG_DEQP)
433 return 48.0f;
434 return 127.0f;
435 case PIPE_CAPF_MAX_POINT_WIDTH:
436 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
437 return 4092.0f;
438 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
439 return 16.0f;
440 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
441 return 15.0f;
442 case PIPE_CAPF_GUARD_BAND_LEFT:
443 case PIPE_CAPF_GUARD_BAND_TOP:
444 case PIPE_CAPF_GUARD_BAND_RIGHT:
445 case PIPE_CAPF_GUARD_BAND_BOTTOM:
446 return 0.0f;
447 }
448 debug_printf("unknown paramf %d\n", param);
449 return 0;
450 }
451
452 static int
453 fd_screen_get_shader_param(struct pipe_screen *pscreen,
454 enum pipe_shader_type shader,
455 enum pipe_shader_cap param)
456 {
457 struct fd_screen *screen = fd_screen(pscreen);
458
459 switch(shader)
460 {
461 case PIPE_SHADER_FRAGMENT:
462 case PIPE_SHADER_VERTEX:
463 break;
464 case PIPE_SHADER_COMPUTE:
465 if (has_compute(screen))
466 break;
467 return 0;
468 case PIPE_SHADER_GEOMETRY:
469 /* maye we could emulate.. */
470 return 0;
471 default:
472 DBG("unknown shader type %d", shader);
473 return 0;
474 }
475
476 /* this is probably not totally correct.. but it's a start: */
477 switch (param) {
478 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
479 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
480 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
481 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
482 return 16384;
483 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
484 return 8; /* XXX */
485 case PIPE_SHADER_CAP_MAX_INPUTS:
486 case PIPE_SHADER_CAP_MAX_OUTPUTS:
487 return 16;
488 case PIPE_SHADER_CAP_MAX_TEMPS:
489 return 64; /* Max native temporaries. */
490 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
491 /* NOTE: seems to be limit for a3xx is actually 512 but
492 * split between VS and FS. Use lower limit of 256 to
493 * avoid getting into impossible situations:
494 */
495 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]);
496 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
497 return is_ir3(screen) ? 16 : 1;
498 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
499 return 1;
500 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
501 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
502 /* Technically this should be the same as for TEMP/CONST, since
503 * everything is just normal registers. This is just temporary
504 * hack until load_input/store_output handle arrays in a similar
505 * way as load_var/store_var..
506 */
507 return 0;
508 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
509 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
510 /* a2xx compiler doesn't handle indirect: */
511 return is_ir3(screen) ? 1 : 0;
512 case PIPE_SHADER_CAP_SUBROUTINES:
513 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
514 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
515 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
516 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
517 return 0;
518 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
519 return 1;
520 case PIPE_SHADER_CAP_INTEGERS:
521 if (glsl120)
522 return 0;
523 return is_ir3(screen) ? 1 : 0;
524 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
525 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
526 return 16;
527 case PIPE_SHADER_CAP_PREFERRED_IR:
528 if (is_ir3(screen))
529 return PIPE_SHADER_IR_NIR;
530 return PIPE_SHADER_IR_TGSI;
531 case PIPE_SHADER_CAP_SUPPORTED_IRS:
532 if (is_ir3(screen)) {
533 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
534 } else {
535 return (1 << PIPE_SHADER_IR_TGSI);
536 }
537 return 0;
538 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
539 return 32;
540 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
541 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
542 return 0;
543 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
544 if (is_a5xx(screen)) {
545 /* a5xx (and a4xx for that matter) has one state-block
546 * for compute-shader SSBO's and another that is shared
547 * by VS/HS/DS/GS/FS.. so to simplify things for now
548 * just advertise SSBOs for FS and CS. We could possibly
549 * do what blob does, and partition the space for
550 * VS/HS/DS/GS/FS. The blob advertises:
551 *
552 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
553 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
554 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
555 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
556 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
557 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
558 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
559 *
560 * I think that way we could avoid having to patch shaders
561 * for actual SSBO indexes by using a static partitioning.
562 */
563 switch(shader)
564 {
565 case PIPE_SHADER_FRAGMENT:
566 case PIPE_SHADER_COMPUTE:
567 return 24;
568 default:
569 return 0;
570 }
571 }
572 return 0;
573 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
574 /* probably should be same as MAX_SHADRER_BUFFERS but not implemented yet */
575 return 0;
576 }
577 debug_printf("unknown shader param %d\n", param);
578 return 0;
579 }
580
581 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
582 * into per-generation backend?
583 */
584 static int
585 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
586 enum pipe_compute_cap param, void *ret)
587 {
588 struct fd_screen *screen = fd_screen(pscreen);
589 const char * const ir = "ir3";
590
591 if (!has_compute(screen))
592 return 0;
593
594 switch (param) {
595 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
596 if (ret) {
597 uint32_t *address_bits = ret;
598 address_bits[0] = 32;
599
600 if (is_a5xx(screen))
601 address_bits[0] = 64;
602 }
603 return 1 * sizeof(uint32_t);
604
605 case PIPE_COMPUTE_CAP_IR_TARGET:
606 if (ret)
607 sprintf(ret, ir);
608 return strlen(ir) * sizeof(char);
609
610 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
611 if (ret) {
612 uint64_t *grid_dimension = ret;
613 grid_dimension[0] = 3;
614 }
615 return 1 * sizeof(uint64_t);
616
617 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
618 if (ret) {
619 uint64_t *grid_size = ret;
620 grid_size[0] = 65535;
621 grid_size[1] = 65535;
622 grid_size[2] = 65535;
623 }
624 return 3 * sizeof(uint64_t) ;
625
626 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
627 if (ret) {
628 uint64_t *grid_size = ret;
629 grid_size[0] = 1024;
630 grid_size[1] = 1024;
631 grid_size[2] = 64;
632 }
633 return 3 * sizeof(uint64_t) ;
634
635 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
636 if (ret) {
637 uint64_t *max_threads_per_block = ret;
638 *max_threads_per_block = 1024;
639 }
640 return sizeof(uint64_t);
641
642 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
643 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
644 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
645 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
646 break;
647 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
648 if (ret) {
649 uint64_t *max = ret;
650 *max = 32768;
651 }
652 return sizeof(uint64_t);
653 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
654 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
655 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
656 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
657 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
658 break;
659 }
660
661 return 0;
662 }
663
664 static const void *
665 fd_get_compiler_options(struct pipe_screen *pscreen,
666 enum pipe_shader_ir ir, unsigned shader)
667 {
668 struct fd_screen *screen = fd_screen(pscreen);
669
670 if (is_ir3(screen))
671 return ir3_get_compiler_options(screen->compiler);
672
673 return NULL;
674 }
675
676 boolean
677 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
678 struct fd_bo *bo,
679 unsigned stride,
680 struct winsys_handle *whandle)
681 {
682 whandle->stride = stride;
683
684 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
685 return fd_bo_get_name(bo, &whandle->handle) == 0;
686 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
687 whandle->handle = fd_bo_handle(bo);
688 return TRUE;
689 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
690 whandle->handle = fd_bo_dmabuf(bo);
691 return TRUE;
692 } else {
693 return FALSE;
694 }
695 }
696
697 struct fd_bo *
698 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
699 struct winsys_handle *whandle)
700 {
701 struct fd_screen *screen = fd_screen(pscreen);
702 struct fd_bo *bo;
703
704 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
705 bo = fd_bo_from_name(screen->dev, whandle->handle);
706 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
707 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
708 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
709 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
710 } else {
711 DBG("Attempt to import unsupported handle type %d", whandle->type);
712 return NULL;
713 }
714
715 if (!bo) {
716 DBG("ref name 0x%08x failed", whandle->handle);
717 return NULL;
718 }
719
720 return bo;
721 }
722
723 struct pipe_screen *
724 fd_screen_create(struct fd_device *dev)
725 {
726 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
727 struct pipe_screen *pscreen;
728 uint64_t val;
729
730 fd_mesa_debug = debug_get_option_fd_mesa_debug();
731
732 if (fd_mesa_debug & FD_DBG_NOBIN)
733 fd_binning_enabled = false;
734
735 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
736
737 if (!screen)
738 return NULL;
739
740 pscreen = &screen->base;
741
742 screen->dev = dev;
743 screen->refcnt = 1;
744
745 // maybe this should be in context?
746 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
747 if (!screen->pipe) {
748 DBG("could not create 3d pipe");
749 goto fail;
750 }
751
752 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
753 DBG("could not get GMEM size");
754 goto fail;
755 }
756 screen->gmemsize_bytes = val;
757
758 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
759 DBG("could not get device-id");
760 goto fail;
761 }
762 screen->device_id = val;
763
764 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
765 DBG("could not get gpu freq");
766 /* this limits what performance related queries are
767 * supported but is not fatal
768 */
769 screen->max_freq = 0;
770 } else {
771 screen->max_freq = val;
772 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
773 screen->has_timestamp = true;
774 }
775
776 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
777 DBG("could not get gpu-id");
778 goto fail;
779 }
780 screen->gpu_id = val;
781
782 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
783 DBG("could not get chip-id");
784 /* older kernels may not have this property: */
785 unsigned core = screen->gpu_id / 100;
786 unsigned major = (screen->gpu_id % 100) / 10;
787 unsigned minor = screen->gpu_id % 10;
788 unsigned patch = 0; /* assume the worst */
789 val = (patch & 0xff) | ((minor & 0xff) << 8) |
790 ((major & 0xff) << 16) | ((core & 0xff) << 24);
791 }
792 screen->chip_id = val;
793
794 DBG("Pipe Info:");
795 DBG(" GPU-id: %d", screen->gpu_id);
796 DBG(" Chip-id: 0x%08x", screen->chip_id);
797 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
798
799 /* explicitly checking for GPU revisions that are known to work. This
800 * may be overly conservative for a3xx, where spoofing the gpu_id with
801 * the blob driver seems to generate identical cmdstream dumps. But
802 * on a2xx, there seem to be small differences between the GPU revs
803 * so it is probably better to actually test first on real hardware
804 * before enabling:
805 *
806 * If you have a different adreno version, feel free to add it to one
807 * of the cases below and see what happens. And if it works, please
808 * send a patch ;-)
809 */
810 switch (screen->gpu_id) {
811 case 220:
812 fd2_screen_init(pscreen);
813 break;
814 case 305:
815 case 307:
816 case 320:
817 case 330:
818 fd3_screen_init(pscreen);
819 break;
820 case 420:
821 case 430:
822 fd4_screen_init(pscreen);
823 break;
824 case 530:
825 fd5_screen_init(pscreen);
826 break;
827 default:
828 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
829 goto fail;
830 }
831
832 if (screen->gpu_id >= 500) {
833 screen->gmem_alignw = 64;
834 screen->gmem_alignh = 32;
835 screen->num_vsc_pipes = 16;
836 } else {
837 screen->gmem_alignw = 32;
838 screen->gmem_alignh = 32;
839 screen->num_vsc_pipes = 8;
840 }
841
842 /* NOTE: don't enable reordering on a2xx, since completely untested.
843 * Also, don't enable if we have too old of a kernel to support
844 * growable cmdstream buffers, since memory requirement for cmdstream
845 * buffers would be too much otherwise.
846 */
847 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
848 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
849
850 fd_bc_init(&screen->batch_cache);
851
852 (void) mtx_init(&screen->lock, mtx_plain);
853
854 pscreen->destroy = fd_screen_destroy;
855 pscreen->get_param = fd_screen_get_param;
856 pscreen->get_paramf = fd_screen_get_paramf;
857 pscreen->get_shader_param = fd_screen_get_shader_param;
858 pscreen->get_compute_param = fd_get_compute_param;
859 pscreen->get_compiler_options = fd_get_compiler_options;
860
861 fd_resource_screen_init(pscreen);
862 fd_query_screen_init(pscreen);
863
864 pscreen->get_name = fd_screen_get_name;
865 pscreen->get_vendor = fd_screen_get_vendor;
866 pscreen->get_device_vendor = fd_screen_get_device_vendor;
867
868 pscreen->get_timestamp = fd_screen_get_timestamp;
869
870 pscreen->fence_reference = fd_fence_ref;
871 pscreen->fence_finish = fd_fence_finish;
872 pscreen->fence_get_fd = fd_fence_get_fd;
873
874 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
875
876 util_format_s3tc_init();
877
878 return pscreen;
879
880 fail:
881 fd_screen_destroy(pscreen);
882 return NULL;
883 }