freedreno/a4xx: add ARB_texture_buffer_range support
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56
57 /* XXX this should go away */
58 #include "state_tracker/drm_driver.h"
59
60 static const struct debug_named_value debug_options[] = {
61 {"msgs", FD_DBG_MSGS, "Print debug messages"},
62 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
63 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
64 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
65 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
66 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
67 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
68 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
69 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
70 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
71 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
72 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
73 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
74 DEBUG_NAMED_VALUE_END
75 };
76
77 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
78
79 int fd_mesa_debug = 0;
80 bool fd_binning_enabled = true;
81 static bool glsl120 = false;
82
83 static const char *
84 fd_screen_get_name(struct pipe_screen *pscreen)
85 {
86 static char buffer[128];
87 util_snprintf(buffer, sizeof(buffer), "FD%03d",
88 fd_screen(pscreen)->device_id);
89 return buffer;
90 }
91
92 static const char *
93 fd_screen_get_vendor(struct pipe_screen *pscreen)
94 {
95 return "freedreno";
96 }
97
98 static const char *
99 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
100 {
101 return "Qualcomm";
102 }
103
104
105 static uint64_t
106 fd_screen_get_timestamp(struct pipe_screen *pscreen)
107 {
108 int64_t cpu_time = os_time_get() * 1000;
109 return cpu_time + fd_screen(pscreen)->cpu_gpu_time_delta;
110 }
111
112 static void
113 fd_screen_destroy(struct pipe_screen *pscreen)
114 {
115 struct fd_screen *screen = fd_screen(pscreen);
116
117 if (screen->pipe)
118 fd_pipe_del(screen->pipe);
119
120 if (screen->dev)
121 fd_device_del(screen->dev);
122
123 free(screen);
124 }
125
126 /*
127 TODO either move caps to a2xx/a3xx specific code, or maybe have some
128 tables for things that differ if the delta is not too much..
129 */
130 static int
131 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
132 {
133 struct fd_screen *screen = fd_screen(pscreen);
134
135 /* this is probably not totally correct.. but it's a start: */
136 switch (param) {
137 /* Supported features (boolean caps). */
138 case PIPE_CAP_NPOT_TEXTURES:
139 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
140 case PIPE_CAP_TWO_SIDED_STENCIL:
141 case PIPE_CAP_ANISOTROPIC_FILTER:
142 case PIPE_CAP_POINT_SPRITE:
143 case PIPE_CAP_TEXTURE_SHADOW_MAP:
144 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
145 case PIPE_CAP_TEXTURE_SWIZZLE:
146 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
147 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
148 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
149 case PIPE_CAP_SEAMLESS_CUBE_MAP:
150 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
151 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
152 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
153 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
154 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
155 case PIPE_CAP_USER_CONSTANT_BUFFERS:
156 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
157 case PIPE_CAP_VERTEXID_NOBASE:
158 return 1;
159
160 case PIPE_CAP_SHADER_STENCIL_EXPORT:
161 case PIPE_CAP_TGSI_TEXCOORD:
162 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
163 case PIPE_CAP_TEXTURE_MULTISAMPLE:
164 case PIPE_CAP_TEXTURE_BARRIER:
165 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
166 case PIPE_CAP_COMPUTE:
167 return 0;
168
169 case PIPE_CAP_SM3:
170 case PIPE_CAP_PRIMITIVE_RESTART:
171 case PIPE_CAP_TGSI_INSTANCEID:
172 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
173 case PIPE_CAP_INDEP_BLEND_ENABLE:
174 case PIPE_CAP_INDEP_BLEND_FUNC:
175 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
176 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
177 case PIPE_CAP_CONDITIONAL_RENDER:
178 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
179 case PIPE_CAP_FAKE_SW_MSAA:
180 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
181 case PIPE_CAP_DEPTH_CLIP_DISABLE:
182 case PIPE_CAP_CLIP_HALFZ:
183 return is_a3xx(screen) || is_a4xx(screen);
184
185 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
186 if (is_a3xx(screen)) return 16;
187 if (is_a4xx(screen)) return 32;
188 return 0;
189 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
190 /* I think 32k on a4xx.. and we could possibly emulate more
191 * by pretending 2d/rect textures and splitting high bits
192 * of index into 2nd dimension..
193 */
194 if (is_a3xx(screen)) return 8192;
195 if (is_a4xx(screen)) return 16383;
196 return 0;
197
198 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
199 case PIPE_CAP_CUBE_MAP_ARRAY:
200 case PIPE_CAP_START_INSTANCE:
201 return is_a4xx(screen);
202
203 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
204 return 256;
205
206 case PIPE_CAP_GLSL_FEATURE_LEVEL:
207 if (glsl120)
208 return 120;
209 return is_ir3(screen) ? 140 : 120;
210
211 /* Unsupported features. */
212 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
213 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
214 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
215 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
216 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
217 case PIPE_CAP_USER_VERTEX_BUFFERS:
218 case PIPE_CAP_USER_INDEX_BUFFERS:
219 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
220 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
221 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
222 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
223 case PIPE_CAP_TEXTURE_GATHER_SM5:
224 case PIPE_CAP_TEXTURE_QUERY_LOD:
225 case PIPE_CAP_SAMPLE_SHADING:
226 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
227 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
228 case PIPE_CAP_DRAW_INDIRECT:
229 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
230 case PIPE_CAP_SAMPLER_VIEW_TARGET:
231 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
232 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
233 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
234 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
235 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
236 case PIPE_CAP_DEPTH_BOUNDS_TEST:
237 case PIPE_CAP_TGSI_TXQS:
238 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
239 case PIPE_CAP_SHAREABLE_SHADERS:
240 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
241 case PIPE_CAP_CLEAR_TEXTURE:
242 return 0;
243
244 case PIPE_CAP_MAX_VIEWPORTS:
245 return 1;
246
247 /* Stream output. */
248 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
249 if (is_ir3(screen))
250 return PIPE_MAX_SO_BUFFERS;
251 return 0;
252 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
253 if (is_ir3(screen))
254 return 1;
255 return 0;
256 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
257 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
258 if (is_ir3(screen))
259 return 16 * 4; /* should only be shader out limit? */
260 return 0;
261
262 /* Geometry shader output, unsupported. */
263 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
264 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
265 case PIPE_CAP_MAX_VERTEX_STREAMS:
266 return 0;
267
268 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
269 return 2048;
270
271 /* Texturing. */
272 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
273 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
274 return MAX_MIP_LEVELS;
275 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
276 return 11;
277
278 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
279 return (is_a3xx(screen) || is_a4xx(screen)) ? 256 : 0;
280
281 /* Render targets. */
282 case PIPE_CAP_MAX_RENDER_TARGETS:
283 return screen->max_rts;
284 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
285 return is_a3xx(screen) ? 1 : 0;
286
287 /* Queries. */
288 case PIPE_CAP_QUERY_TIME_ELAPSED:
289 case PIPE_CAP_QUERY_TIMESTAMP:
290 return 0;
291 case PIPE_CAP_OCCLUSION_QUERY:
292 return is_a3xx(screen) || is_a4xx(screen);
293
294 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
295 case PIPE_CAP_MIN_TEXEL_OFFSET:
296 return -8;
297
298 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
299 case PIPE_CAP_MAX_TEXEL_OFFSET:
300 return 7;
301
302 case PIPE_CAP_ENDIANNESS:
303 return PIPE_ENDIAN_LITTLE;
304
305 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
306 return 64;
307
308 case PIPE_CAP_VENDOR_ID:
309 return 0x5143;
310 case PIPE_CAP_DEVICE_ID:
311 return 0xFFFFFFFF;
312 case PIPE_CAP_ACCELERATED:
313 return 1;
314 case PIPE_CAP_VIDEO_MEMORY:
315 DBG("FINISHME: The value returned is incorrect\n");
316 return 10;
317 case PIPE_CAP_UMA:
318 return 1;
319 }
320 debug_printf("unknown param %d\n", param);
321 return 0;
322 }
323
324 static float
325 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
326 {
327 switch (param) {
328 case PIPE_CAPF_MAX_LINE_WIDTH:
329 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
330 case PIPE_CAPF_MAX_POINT_WIDTH:
331 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
332 return 4092.0f;
333 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
334 return 16.0f;
335 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
336 return 15.0f;
337 case PIPE_CAPF_GUARD_BAND_LEFT:
338 case PIPE_CAPF_GUARD_BAND_TOP:
339 case PIPE_CAPF_GUARD_BAND_RIGHT:
340 case PIPE_CAPF_GUARD_BAND_BOTTOM:
341 return 0.0f;
342 }
343 debug_printf("unknown paramf %d\n", param);
344 return 0;
345 }
346
347 static int
348 fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
349 enum pipe_shader_cap param)
350 {
351 struct fd_screen *screen = fd_screen(pscreen);
352
353 switch(shader)
354 {
355 case PIPE_SHADER_FRAGMENT:
356 case PIPE_SHADER_VERTEX:
357 break;
358 case PIPE_SHADER_COMPUTE:
359 case PIPE_SHADER_GEOMETRY:
360 /* maye we could emulate.. */
361 return 0;
362 default:
363 DBG("unknown shader type %d", shader);
364 return 0;
365 }
366
367 /* this is probably not totally correct.. but it's a start: */
368 switch (param) {
369 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
370 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
371 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
372 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
373 return 16384;
374 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
375 return 8; /* XXX */
376 case PIPE_SHADER_CAP_MAX_INPUTS:
377 case PIPE_SHADER_CAP_MAX_OUTPUTS:
378 return 16;
379 case PIPE_SHADER_CAP_MAX_TEMPS:
380 return 64; /* Max native temporaries. */
381 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
382 /* NOTE: seems to be limit for a3xx is actually 512 but
383 * split between VS and FS. Use lower limit of 256 to
384 * avoid getting into impossible situations:
385 */
386 return ((is_a3xx(screen) || is_a4xx(screen)) ? 4096 : 64) * sizeof(float[4]);
387 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
388 return is_ir3(screen) ? 16 : 1;
389 case PIPE_SHADER_CAP_MAX_PREDS:
390 return 0; /* nothing uses this */
391 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
392 return 1;
393 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
394 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
395 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
396 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
397 return 1;
398 case PIPE_SHADER_CAP_SUBROUTINES:
399 case PIPE_SHADER_CAP_DOUBLES:
400 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
401 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
402 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
403 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
404 return 0;
405 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
406 return 1;
407 case PIPE_SHADER_CAP_INTEGERS:
408 if (glsl120)
409 return 0;
410 return is_ir3(screen) ? 1 : 0;
411 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
412 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
413 return 16;
414 case PIPE_SHADER_CAP_PREFERRED_IR:
415 return PIPE_SHADER_IR_TGSI;
416 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
417 return 32;
418 }
419 debug_printf("unknown shader param %d\n", param);
420 return 0;
421 }
422
423 boolean
424 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
425 struct fd_bo *bo,
426 unsigned stride,
427 struct winsys_handle *whandle)
428 {
429 whandle->stride = stride;
430
431 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
432 return fd_bo_get_name(bo, &whandle->handle) == 0;
433 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
434 whandle->handle = fd_bo_handle(bo);
435 return TRUE;
436 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
437 whandle->handle = fd_bo_dmabuf(bo);
438 return TRUE;
439 } else {
440 return FALSE;
441 }
442 }
443
444 struct fd_bo *
445 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
446 struct winsys_handle *whandle,
447 unsigned *out_stride)
448 {
449 struct fd_screen *screen = fd_screen(pscreen);
450 struct fd_bo *bo;
451
452 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
453 bo = fd_bo_from_name(screen->dev, whandle->handle);
454 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
455 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
456 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
457 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
458 } else {
459 DBG("Attempt to import unsupported handle type %d", whandle->type);
460 return NULL;
461 }
462
463 if (!bo) {
464 DBG("ref name 0x%08x failed", whandle->handle);
465 return NULL;
466 }
467
468 *out_stride = whandle->stride;
469
470 return bo;
471 }
472
473 struct pipe_screen *
474 fd_screen_create(struct fd_device *dev)
475 {
476 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
477 struct pipe_screen *pscreen;
478 uint64_t val;
479
480 fd_mesa_debug = debug_get_option_fd_mesa_debug();
481
482 if (fd_mesa_debug & FD_DBG_NOBIN)
483 fd_binning_enabled = false;
484
485 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
486
487 if (!screen)
488 return NULL;
489
490 pscreen = &screen->base;
491
492 screen->dev = dev;
493 screen->refcnt = 1;
494
495 // maybe this should be in context?
496 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
497 if (!screen->pipe) {
498 DBG("could not create 3d pipe");
499 goto fail;
500 }
501
502 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
503 DBG("could not get GMEM size");
504 goto fail;
505 }
506 screen->gmemsize_bytes = val;
507
508 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
509 DBG("could not get device-id");
510 goto fail;
511 }
512 screen->device_id = val;
513
514 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
515 DBG("could not get gpu-id");
516 goto fail;
517 }
518 screen->gpu_id = val;
519
520 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
521 DBG("could not get chip-id");
522 /* older kernels may not have this property: */
523 unsigned core = screen->gpu_id / 100;
524 unsigned major = (screen->gpu_id % 100) / 10;
525 unsigned minor = screen->gpu_id % 10;
526 unsigned patch = 0; /* assume the worst */
527 val = (patch & 0xff) | ((minor & 0xff) << 8) |
528 ((major & 0xff) << 16) | ((core & 0xff) << 24);
529 }
530 screen->chip_id = val;
531
532 DBG("Pipe Info:");
533 DBG(" GPU-id: %d", screen->gpu_id);
534 DBG(" Chip-id: 0x%08x", screen->chip_id);
535 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
536
537 /* explicitly checking for GPU revisions that are known to work. This
538 * may be overly conservative for a3xx, where spoofing the gpu_id with
539 * the blob driver seems to generate identical cmdstream dumps. But
540 * on a2xx, there seem to be small differences between the GPU revs
541 * so it is probably better to actually test first on real hardware
542 * before enabling:
543 *
544 * If you have a different adreno version, feel free to add it to one
545 * of the cases below and see what happens. And if it works, please
546 * send a patch ;-)
547 */
548 switch (screen->gpu_id) {
549 case 220:
550 fd2_screen_init(pscreen);
551 break;
552 case 305:
553 case 307:
554 case 320:
555 case 330:
556 fd3_screen_init(pscreen);
557 break;
558 case 420:
559 fd4_screen_init(pscreen);
560 break;
561 default:
562 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
563 goto fail;
564 }
565
566 pscreen->destroy = fd_screen_destroy;
567 pscreen->get_param = fd_screen_get_param;
568 pscreen->get_paramf = fd_screen_get_paramf;
569 pscreen->get_shader_param = fd_screen_get_shader_param;
570
571 fd_resource_screen_init(pscreen);
572 fd_query_screen_init(pscreen);
573
574 pscreen->get_name = fd_screen_get_name;
575 pscreen->get_vendor = fd_screen_get_vendor;
576 pscreen->get_device_vendor = fd_screen_get_device_vendor;
577
578 pscreen->get_timestamp = fd_screen_get_timestamp;
579
580 pscreen->fence_reference = fd_screen_fence_ref;
581 pscreen->fence_finish = fd_screen_fence_finish;
582
583 util_format_s3tc_init();
584
585 return pscreen;
586
587 fail:
588 fd_screen_destroy(pscreen);
589 return NULL;
590 }