gallium: add packed uniform CAP
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "util/os_time.h"
42
43 #include <errno.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 #include <sys/sysinfo.h>
47
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
53
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58
59 #include "ir3/ir3_nir.h"
60
61 /* XXX this should go away */
62 #include "state_tracker/drm_driver.h"
63
64 static const struct debug_named_value debug_options[] = {
65 {"msgs", FD_DBG_MSGS, "Print debug messages"},
66 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
67 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
68 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
69 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
70 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
71 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
72 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
73 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
74 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
75 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
76 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
77 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
78 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
79 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
80 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
81 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
82 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
83 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
84 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
85 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
86 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a5xx)"},
87 DEBUG_NAMED_VALUE_END
88 };
89
90 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
91
92 int fd_mesa_debug = 0;
93 bool fd_binning_enabled = true;
94 static bool glsl120 = false;
95
96 static const char *
97 fd_screen_get_name(struct pipe_screen *pscreen)
98 {
99 static char buffer[128];
100 util_snprintf(buffer, sizeof(buffer), "FD%03d",
101 fd_screen(pscreen)->device_id);
102 return buffer;
103 }
104
105 static const char *
106 fd_screen_get_vendor(struct pipe_screen *pscreen)
107 {
108 return "freedreno";
109 }
110
111 static const char *
112 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
113 {
114 return "Qualcomm";
115 }
116
117
118 static uint64_t
119 fd_screen_get_timestamp(struct pipe_screen *pscreen)
120 {
121 struct fd_screen *screen = fd_screen(pscreen);
122
123 if (screen->has_timestamp) {
124 uint64_t n;
125 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
126 debug_assert(screen->max_freq > 0);
127 return n * 1000000000 / screen->max_freq;
128 } else {
129 int64_t cpu_time = os_time_get() * 1000;
130 return cpu_time + screen->cpu_gpu_time_delta;
131 }
132
133 }
134
135 static void
136 fd_screen_destroy(struct pipe_screen *pscreen)
137 {
138 struct fd_screen *screen = fd_screen(pscreen);
139
140 if (screen->pipe)
141 fd_pipe_del(screen->pipe);
142
143 if (screen->dev)
144 fd_device_del(screen->dev);
145
146 fd_bc_fini(&screen->batch_cache);
147
148 slab_destroy_parent(&screen->transfer_pool);
149
150 mtx_destroy(&screen->lock);
151
152 ralloc_free(screen->compiler);
153
154 free(screen);
155 }
156
157 /*
158 TODO either move caps to a2xx/a3xx specific code, or maybe have some
159 tables for things that differ if the delta is not too much..
160 */
161 static int
162 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
163 {
164 struct fd_screen *screen = fd_screen(pscreen);
165
166 /* this is probably not totally correct.. but it's a start: */
167 switch (param) {
168 /* Supported features (boolean caps). */
169 case PIPE_CAP_NPOT_TEXTURES:
170 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
171 case PIPE_CAP_ANISOTROPIC_FILTER:
172 case PIPE_CAP_POINT_SPRITE:
173 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
174 case PIPE_CAP_TEXTURE_SWIZZLE:
175 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
176 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
177 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
178 case PIPE_CAP_SEAMLESS_CUBE_MAP:
179 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
180 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
181 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
182 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
183 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
184 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
185 case PIPE_CAP_STRING_MARKER:
186 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
187 case PIPE_CAP_TEXTURE_BARRIER:
188 case PIPE_CAP_INVALIDATE_BUFFER:
189 return 1;
190
191 case PIPE_CAP_VERTEXID_NOBASE:
192 return is_a3xx(screen) || is_a4xx(screen);
193
194 case PIPE_CAP_COMPUTE:
195 return has_compute(screen);
196
197 case PIPE_CAP_SHADER_STENCIL_EXPORT:
198 case PIPE_CAP_TGSI_TEXCOORD:
199 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
200 case PIPE_CAP_TEXTURE_MULTISAMPLE:
201 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
202 case PIPE_CAP_QUERY_MEMORY_INFO:
203 case PIPE_CAP_PCI_GROUP:
204 case PIPE_CAP_PCI_BUS:
205 case PIPE_CAP_PCI_DEVICE:
206 case PIPE_CAP_PCI_FUNCTION:
207 return 0;
208
209 case PIPE_CAP_SM3:
210 case PIPE_CAP_PRIMITIVE_RESTART:
211 case PIPE_CAP_TGSI_INSTANCEID:
212 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
213 case PIPE_CAP_INDEP_BLEND_ENABLE:
214 case PIPE_CAP_INDEP_BLEND_FUNC:
215 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
216 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
217 case PIPE_CAP_CONDITIONAL_RENDER:
218 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
219 case PIPE_CAP_FAKE_SW_MSAA:
220 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
221 case PIPE_CAP_CLIP_HALFZ:
222 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
223
224 case PIPE_CAP_DEPTH_CLIP_DISABLE:
225 return is_a3xx(screen) || is_a4xx(screen);
226
227 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
228 return is_a5xx(screen);
229
230 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
231 return 0;
232 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
233 if (is_a3xx(screen)) return 16;
234 if (is_a4xx(screen)) return 32;
235 if (is_a5xx(screen)) return 32;
236 return 0;
237 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
238 /* We could possibly emulate more by pretending 2d/rect textures and
239 * splitting high bits of index into 2nd dimension..
240 */
241 if (is_a3xx(screen)) return 8192;
242 if (is_a4xx(screen)) return 16384;
243 if (is_a5xx(screen)) return 16384;
244 return 0;
245
246 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
247 case PIPE_CAP_CUBE_MAP_ARRAY:
248 case PIPE_CAP_SAMPLER_VIEW_TARGET:
249 case PIPE_CAP_TEXTURE_QUERY_LOD:
250 return is_a4xx(screen) || is_a5xx(screen);
251
252 case PIPE_CAP_START_INSTANCE:
253 /* Note that a5xx can do this, it just can't (at least with
254 * current firmware) do draw_indirect with base_instance.
255 * Since draw_indirect is needed sooner (gles31 and gl40 vs
256 * gl42), hide base_instance on a5xx. :-/
257 */
258 return is_a4xx(screen);
259
260 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
261 return 64;
262
263 case PIPE_CAP_GLSL_FEATURE_LEVEL:
264 if (glsl120)
265 return 120;
266 return is_ir3(screen) ? 140 : 120;
267
268 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
269 if (is_a5xx(screen))
270 return 4;
271 return 0;
272
273 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
274 if (is_a4xx(screen) || is_a5xx(screen))
275 return 4;
276 return 0;
277
278 /* Unsupported features. */
279 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
280 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
281 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
282 case PIPE_CAP_USER_VERTEX_BUFFERS:
283 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
284 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
285 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
286 case PIPE_CAP_TEXTURE_GATHER_SM5:
287 case PIPE_CAP_SAMPLE_SHADING:
288 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
289 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
290 case PIPE_CAP_MULTI_DRAW_INDIRECT:
291 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
292 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
293 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
294 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
295 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
296 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
297 case PIPE_CAP_DEPTH_BOUNDS_TEST:
298 case PIPE_CAP_TGSI_TXQS:
299 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
300 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
301 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
302 case PIPE_CAP_CLEAR_TEXTURE:
303 case PIPE_CAP_DRAW_PARAMETERS:
304 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
305 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
306 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
307 case PIPE_CAP_GENERATE_MIPMAP:
308 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
309 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
310 case PIPE_CAP_CULL_DISTANCE:
311 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
312 case PIPE_CAP_TGSI_VOTE:
313 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
314 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
315 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
316 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
317 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
318 case PIPE_CAP_TGSI_FS_FBFETCH:
319 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
320 case PIPE_CAP_DOUBLES:
321 case PIPE_CAP_INT64:
322 case PIPE_CAP_INT64_DIVMOD:
323 case PIPE_CAP_TGSI_TEX_TXF_LZ:
324 case PIPE_CAP_TGSI_CLOCK:
325 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
326 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
327 case PIPE_CAP_TGSI_BALLOT:
328 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
329 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
330 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
331 case PIPE_CAP_POST_DEPTH_COVERAGE:
332 case PIPE_CAP_BINDLESS_TEXTURE:
333 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
334 case PIPE_CAP_QUERY_SO_OVERFLOW:
335 case PIPE_CAP_MEMOBJ:
336 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
337 case PIPE_CAP_TILE_RASTER_ORDER:
338 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
339 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
340 case PIPE_CAP_FENCE_SIGNAL:
341 case PIPE_CAP_CONSTBUF0_FLAGS:
342 case PIPE_CAP_PACKED_UNIFORMS:
343 return 0;
344
345 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
346 return screen->priority_mask;
347
348 case PIPE_CAP_DRAW_INDIRECT:
349 if (is_a4xx(screen) || is_a5xx(screen))
350 return 1;
351 return 0;
352
353 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
354 if (is_a4xx(screen) || is_a5xx(screen))
355 return 1;
356 return 0;
357
358 case PIPE_CAP_LOAD_CONSTBUF:
359 /* name is confusing, but this turns on std430 packing */
360 if (is_ir3(screen))
361 return 1;
362 return 0;
363
364 case PIPE_CAP_MAX_VIEWPORTS:
365 return 1;
366
367 case PIPE_CAP_SHAREABLE_SHADERS:
368 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
369 /* manage the variants for these ourself, to avoid breaking precompile: */
370 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
371 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
372 if (is_ir3(screen))
373 return 1;
374 return 0;
375
376 /* Stream output. */
377 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
378 if (is_ir3(screen))
379 return PIPE_MAX_SO_BUFFERS;
380 return 0;
381 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
382 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
383 if (is_ir3(screen))
384 return 1;
385 return 0;
386 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
387 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
388 if (is_ir3(screen))
389 return 16 * 4; /* should only be shader out limit? */
390 return 0;
391
392 /* Geometry shader output, unsupported. */
393 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
394 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
395 case PIPE_CAP_MAX_VERTEX_STREAMS:
396 return 0;
397
398 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
399 return 2048;
400
401 /* Texturing. */
402 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
403 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
404 return MAX_MIP_LEVELS;
405 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
406 return 11;
407
408 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
409 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0;
410
411 /* Render targets. */
412 case PIPE_CAP_MAX_RENDER_TARGETS:
413 return screen->max_rts;
414 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
415 return is_a3xx(screen) ? 1 : 0;
416
417 /* Queries. */
418 case PIPE_CAP_QUERY_BUFFER_OBJECT:
419 return 0;
420 case PIPE_CAP_OCCLUSION_QUERY:
421 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
422 case PIPE_CAP_QUERY_TIMESTAMP:
423 case PIPE_CAP_QUERY_TIME_ELAPSED:
424 /* only a4xx, requires new enough kernel so we know max_freq: */
425 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen));
426
427 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
428 case PIPE_CAP_MIN_TEXEL_OFFSET:
429 return -8;
430
431 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
432 case PIPE_CAP_MAX_TEXEL_OFFSET:
433 return 7;
434
435 case PIPE_CAP_ENDIANNESS:
436 return PIPE_ENDIAN_LITTLE;
437
438 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
439 return 64;
440
441 case PIPE_CAP_VENDOR_ID:
442 return 0x5143;
443 case PIPE_CAP_DEVICE_ID:
444 return 0xFFFFFFFF;
445 case PIPE_CAP_ACCELERATED:
446 return 1;
447 case PIPE_CAP_VIDEO_MEMORY:
448 DBG("FINISHME: The value returned is incorrect\n");
449 return 10;
450 case PIPE_CAP_UMA:
451 return 1;
452 case PIPE_CAP_NATIVE_FENCE_FD:
453 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
454 }
455 debug_printf("unknown param %d\n", param);
456 return 0;
457 }
458
459 static float
460 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
461 {
462 switch (param) {
463 case PIPE_CAPF_MAX_LINE_WIDTH:
464 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
465 /* NOTE: actual value is 127.0f, but this is working around a deqp
466 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
467 * uses too small of a render target size, and gets confused when
468 * the lines start going offscreen.
469 *
470 * See: https://code.google.com/p/android/issues/detail?id=206513
471 */
472 if (fd_mesa_debug & FD_DBG_DEQP)
473 return 48.0f;
474 return 127.0f;
475 case PIPE_CAPF_MAX_POINT_WIDTH:
476 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
477 return 4092.0f;
478 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
479 return 16.0f;
480 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
481 return 15.0f;
482 }
483 debug_printf("unknown paramf %d\n", param);
484 return 0;
485 }
486
487 static int
488 fd_screen_get_shader_param(struct pipe_screen *pscreen,
489 enum pipe_shader_type shader,
490 enum pipe_shader_cap param)
491 {
492 struct fd_screen *screen = fd_screen(pscreen);
493
494 switch(shader)
495 {
496 case PIPE_SHADER_FRAGMENT:
497 case PIPE_SHADER_VERTEX:
498 break;
499 case PIPE_SHADER_COMPUTE:
500 if (has_compute(screen))
501 break;
502 return 0;
503 case PIPE_SHADER_GEOMETRY:
504 /* maye we could emulate.. */
505 return 0;
506 default:
507 DBG("unknown shader type %d", shader);
508 return 0;
509 }
510
511 /* this is probably not totally correct.. but it's a start: */
512 switch (param) {
513 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
514 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
515 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
516 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
517 return 16384;
518 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
519 return 8; /* XXX */
520 case PIPE_SHADER_CAP_MAX_INPUTS:
521 case PIPE_SHADER_CAP_MAX_OUTPUTS:
522 return 16;
523 case PIPE_SHADER_CAP_MAX_TEMPS:
524 return 64; /* Max native temporaries. */
525 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
526 /* NOTE: seems to be limit for a3xx is actually 512 but
527 * split between VS and FS. Use lower limit of 256 to
528 * avoid getting into impossible situations:
529 */
530 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]);
531 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
532 return is_ir3(screen) ? 16 : 1;
533 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
534 return 1;
535 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
536 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
537 /* Technically this should be the same as for TEMP/CONST, since
538 * everything is just normal registers. This is just temporary
539 * hack until load_input/store_output handle arrays in a similar
540 * way as load_var/store_var..
541 */
542 return 0;
543 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
544 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
545 /* a2xx compiler doesn't handle indirect: */
546 return is_ir3(screen) ? 1 : 0;
547 case PIPE_SHADER_CAP_SUBROUTINES:
548 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
549 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
550 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
551 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
552 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
553 return 0;
554 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
555 return 1;
556 case PIPE_SHADER_CAP_INTEGERS:
557 if (glsl120)
558 return 0;
559 return is_ir3(screen) ? 1 : 0;
560 case PIPE_SHADER_CAP_INT64_ATOMICS:
561 return 0;
562 case PIPE_SHADER_CAP_FP16:
563 return 0;
564 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
565 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
566 return 16;
567 case PIPE_SHADER_CAP_PREFERRED_IR:
568 if (is_ir3(screen))
569 return PIPE_SHADER_IR_NIR;
570 return PIPE_SHADER_IR_TGSI;
571 case PIPE_SHADER_CAP_SUPPORTED_IRS:
572 if (is_ir3(screen)) {
573 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
574 } else {
575 return (1 << PIPE_SHADER_IR_TGSI);
576 }
577 return 0;
578 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
579 return 32;
580 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
581 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
582 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
583 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
584 return 0;
585 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
586 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
587 if (is_a5xx(screen)) {
588 /* a5xx (and a4xx for that matter) has one state-block
589 * for compute-shader SSBO's and another that is shared
590 * by VS/HS/DS/GS/FS.. so to simplify things for now
591 * just advertise SSBOs for FS and CS. We could possibly
592 * do what blob does, and partition the space for
593 * VS/HS/DS/GS/FS. The blob advertises:
594 *
595 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
596 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
597 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
598 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
599 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
600 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
601 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
602 *
603 * I think that way we could avoid having to patch shaders
604 * for actual SSBO indexes by using a static partitioning.
605 *
606 * Note same state block is used for images and buffers,
607 * but images also need texture state for read access
608 * (isam/isam.3d)
609 */
610 switch(shader)
611 {
612 case PIPE_SHADER_FRAGMENT:
613 case PIPE_SHADER_COMPUTE:
614 return 24;
615 default:
616 return 0;
617 }
618 }
619 return 0;
620 }
621 debug_printf("unknown shader param %d\n", param);
622 return 0;
623 }
624
625 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
626 * into per-generation backend?
627 */
628 static int
629 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
630 enum pipe_compute_cap param, void *ret)
631 {
632 struct fd_screen *screen = fd_screen(pscreen);
633 const char * const ir = "ir3";
634
635 if (!has_compute(screen))
636 return 0;
637
638 #define RET(x) do { \
639 if (ret) \
640 memcpy(ret, x, sizeof(x)); \
641 return sizeof(x); \
642 } while (0)
643
644 switch (param) {
645 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
646 // don't expose 64b pointer support yet, until ir3 supports 64b
647 // math, otherwise spir64 target is used and we get 64b pointer
648 // calculations that we can't do yet
649 // if (is_a5xx(screen))
650 // RET((uint32_t []){ 64 });
651 RET((uint32_t []){ 32 });
652
653 case PIPE_COMPUTE_CAP_IR_TARGET:
654 if (ret)
655 sprintf(ret, ir);
656 return strlen(ir) * sizeof(char);
657
658 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
659 RET((uint64_t []) { 3 });
660
661 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
662 RET(((uint64_t []) { 65535, 65535, 65535 }));
663
664 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
665 RET(((uint64_t []) { 1024, 1024, 64 }));
666
667 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
668 RET((uint64_t []) { 1024 });
669
670 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
671 RET((uint64_t []) { screen->ram_size });
672
673 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
674 RET((uint64_t []) { 32768 });
675
676 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
677 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
678 RET((uint64_t []) { 4096 });
679
680 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
681 RET((uint64_t []) { screen->ram_size });
682
683 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
684 RET((uint32_t []) { screen->max_freq / 1000000 });
685
686 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
687 RET((uint32_t []) { 9999 }); // TODO
688
689 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
690 RET((uint32_t []) { 1 });
691
692 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
693 RET((uint32_t []) { 32 }); // TODO
694
695 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
696 RET((uint64_t []) { 1024 }); // TODO
697 }
698
699 return 0;
700 }
701
702 static const void *
703 fd_get_compiler_options(struct pipe_screen *pscreen,
704 enum pipe_shader_ir ir, unsigned shader)
705 {
706 struct fd_screen *screen = fd_screen(pscreen);
707
708 if (is_ir3(screen))
709 return ir3_get_compiler_options(screen->compiler);
710
711 return NULL;
712 }
713
714 boolean
715 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
716 struct fd_bo *bo,
717 unsigned stride,
718 struct winsys_handle *whandle)
719 {
720 whandle->stride = stride;
721
722 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
723 return fd_bo_get_name(bo, &whandle->handle) == 0;
724 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
725 whandle->handle = fd_bo_handle(bo);
726 return TRUE;
727 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
728 whandle->handle = fd_bo_dmabuf(bo);
729 return TRUE;
730 } else {
731 return FALSE;
732 }
733 }
734
735 struct fd_bo *
736 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
737 struct winsys_handle *whandle)
738 {
739 struct fd_screen *screen = fd_screen(pscreen);
740 struct fd_bo *bo;
741
742 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
743 bo = fd_bo_from_name(screen->dev, whandle->handle);
744 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
745 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
746 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
747 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
748 } else {
749 DBG("Attempt to import unsupported handle type %d", whandle->type);
750 return NULL;
751 }
752
753 if (!bo) {
754 DBG("ref name 0x%08x failed", whandle->handle);
755 return NULL;
756 }
757
758 return bo;
759 }
760
761 struct pipe_screen *
762 fd_screen_create(struct fd_device *dev)
763 {
764 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
765 struct pipe_screen *pscreen;
766 uint64_t val;
767
768 fd_mesa_debug = debug_get_option_fd_mesa_debug();
769
770 if (fd_mesa_debug & FD_DBG_NOBIN)
771 fd_binning_enabled = false;
772
773 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
774
775 if (!screen)
776 return NULL;
777
778 pscreen = &screen->base;
779
780 screen->dev = dev;
781 screen->refcnt = 1;
782
783 // maybe this should be in context?
784 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
785 if (!screen->pipe) {
786 DBG("could not create 3d pipe");
787 goto fail;
788 }
789
790 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
791 DBG("could not get GMEM size");
792 goto fail;
793 }
794 screen->gmemsize_bytes = val;
795
796 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
797 DBG("could not get device-id");
798 goto fail;
799 }
800 screen->device_id = val;
801
802 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
803 DBG("could not get gpu freq");
804 /* this limits what performance related queries are
805 * supported but is not fatal
806 */
807 screen->max_freq = 0;
808 } else {
809 screen->max_freq = val;
810 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
811 screen->has_timestamp = true;
812 }
813
814 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
815 DBG("could not get gpu-id");
816 goto fail;
817 }
818 screen->gpu_id = val;
819
820 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
821 DBG("could not get chip-id");
822 /* older kernels may not have this property: */
823 unsigned core = screen->gpu_id / 100;
824 unsigned major = (screen->gpu_id % 100) / 10;
825 unsigned minor = screen->gpu_id % 10;
826 unsigned patch = 0; /* assume the worst */
827 val = (patch & 0xff) | ((minor & 0xff) << 8) |
828 ((major & 0xff) << 16) | ((core & 0xff) << 24);
829 }
830 screen->chip_id = val;
831
832 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
833 DBG("could not get # of rings");
834 screen->priority_mask = 0;
835 } else {
836 /* # of rings equates to number of unique priority values: */
837 screen->priority_mask = (1 << val) - 1;
838 }
839
840 struct sysinfo si;
841 sysinfo(&si);
842 screen->ram_size = si.totalram;
843
844 DBG("Pipe Info:");
845 DBG(" GPU-id: %d", screen->gpu_id);
846 DBG(" Chip-id: 0x%08x", screen->chip_id);
847 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
848
849 /* explicitly checking for GPU revisions that are known to work. This
850 * may be overly conservative for a3xx, where spoofing the gpu_id with
851 * the blob driver seems to generate identical cmdstream dumps. But
852 * on a2xx, there seem to be small differences between the GPU revs
853 * so it is probably better to actually test first on real hardware
854 * before enabling:
855 *
856 * If you have a different adreno version, feel free to add it to one
857 * of the cases below and see what happens. And if it works, please
858 * send a patch ;-)
859 */
860 switch (screen->gpu_id) {
861 case 220:
862 fd2_screen_init(pscreen);
863 break;
864 case 305:
865 case 307:
866 case 320:
867 case 330:
868 fd3_screen_init(pscreen);
869 break;
870 case 420:
871 case 430:
872 fd4_screen_init(pscreen);
873 break;
874 case 530:
875 fd5_screen_init(pscreen);
876 break;
877 default:
878 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
879 goto fail;
880 }
881
882 if (screen->gpu_id >= 500) {
883 screen->gmem_alignw = 64;
884 screen->gmem_alignh = 32;
885 screen->num_vsc_pipes = 16;
886 } else {
887 screen->gmem_alignw = 32;
888 screen->gmem_alignh = 32;
889 screen->num_vsc_pipes = 8;
890 }
891
892 /* NOTE: don't enable reordering on a2xx, since completely untested.
893 * Also, don't enable if we have too old of a kernel to support
894 * growable cmdstream buffers, since memory requirement for cmdstream
895 * buffers would be too much otherwise.
896 */
897 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
898 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
899
900 fd_bc_init(&screen->batch_cache);
901
902 (void) mtx_init(&screen->lock, mtx_plain);
903
904 pscreen->destroy = fd_screen_destroy;
905 pscreen->get_param = fd_screen_get_param;
906 pscreen->get_paramf = fd_screen_get_paramf;
907 pscreen->get_shader_param = fd_screen_get_shader_param;
908 pscreen->get_compute_param = fd_get_compute_param;
909 pscreen->get_compiler_options = fd_get_compiler_options;
910
911 fd_resource_screen_init(pscreen);
912 fd_query_screen_init(pscreen);
913
914 pscreen->get_name = fd_screen_get_name;
915 pscreen->get_vendor = fd_screen_get_vendor;
916 pscreen->get_device_vendor = fd_screen_get_device_vendor;
917
918 pscreen->get_timestamp = fd_screen_get_timestamp;
919
920 pscreen->fence_reference = fd_fence_ref;
921 pscreen->fence_finish = fd_fence_finish;
922 pscreen->fence_get_fd = fd_fence_get_fd;
923
924 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
925
926 return pscreen;
927
928 fail:
929 fd_screen_destroy(pscreen);
930 return NULL;
931 }