freedreno/a4xx: add depth clamp and halfz clip
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56
57 /* XXX this should go away */
58 #include "state_tracker/drm_driver.h"
59
60 static const struct debug_named_value debug_options[] = {
61 {"msgs", FD_DBG_MSGS, "Print debug messages"},
62 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
63 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
64 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
65 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
66 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
67 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
68 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
69 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
70 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
71 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
72 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
73 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
74 DEBUG_NAMED_VALUE_END
75 };
76
77 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
78
79 int fd_mesa_debug = 0;
80 bool fd_binning_enabled = true;
81 static bool glsl120 = false;
82
83 static const char *
84 fd_screen_get_name(struct pipe_screen *pscreen)
85 {
86 static char buffer[128];
87 util_snprintf(buffer, sizeof(buffer), "FD%03d",
88 fd_screen(pscreen)->device_id);
89 return buffer;
90 }
91
92 static const char *
93 fd_screen_get_vendor(struct pipe_screen *pscreen)
94 {
95 return "freedreno";
96 }
97
98 static const char *
99 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
100 {
101 return "Qualcomm";
102 }
103
104
105 static uint64_t
106 fd_screen_get_timestamp(struct pipe_screen *pscreen)
107 {
108 int64_t cpu_time = os_time_get() * 1000;
109 return cpu_time + fd_screen(pscreen)->cpu_gpu_time_delta;
110 }
111
112 static void
113 fd_screen_destroy(struct pipe_screen *pscreen)
114 {
115 struct fd_screen *screen = fd_screen(pscreen);
116
117 if (screen->pipe)
118 fd_pipe_del(screen->pipe);
119
120 if (screen->dev)
121 fd_device_del(screen->dev);
122
123 free(screen);
124 }
125
126 /*
127 TODO either move caps to a2xx/a3xx specific code, or maybe have some
128 tables for things that differ if the delta is not too much..
129 */
130 static int
131 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
132 {
133 struct fd_screen *screen = fd_screen(pscreen);
134
135 /* this is probably not totally correct.. but it's a start: */
136 switch (param) {
137 /* Supported features (boolean caps). */
138 case PIPE_CAP_NPOT_TEXTURES:
139 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
140 case PIPE_CAP_TWO_SIDED_STENCIL:
141 case PIPE_CAP_ANISOTROPIC_FILTER:
142 case PIPE_CAP_POINT_SPRITE:
143 case PIPE_CAP_TEXTURE_SHADOW_MAP:
144 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
145 case PIPE_CAP_TEXTURE_SWIZZLE:
146 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
147 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
148 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
149 case PIPE_CAP_SEAMLESS_CUBE_MAP:
150 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
151 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
152 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
153 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
154 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
155 case PIPE_CAP_USER_CONSTANT_BUFFERS:
156 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
157 case PIPE_CAP_VERTEXID_NOBASE:
158 return 1;
159
160 case PIPE_CAP_SHADER_STENCIL_EXPORT:
161 case PIPE_CAP_TGSI_TEXCOORD:
162 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
163 case PIPE_CAP_TEXTURE_MULTISAMPLE:
164 case PIPE_CAP_TEXTURE_BARRIER:
165 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
166 case PIPE_CAP_START_INSTANCE:
167 case PIPE_CAP_COMPUTE:
168 return 0;
169
170 case PIPE_CAP_SM3:
171 case PIPE_CAP_PRIMITIVE_RESTART:
172 case PIPE_CAP_TGSI_INSTANCEID:
173 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
174 case PIPE_CAP_INDEP_BLEND_ENABLE:
175 case PIPE_CAP_INDEP_BLEND_FUNC:
176 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
177 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
178 case PIPE_CAP_CONDITIONAL_RENDER:
179 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
180 case PIPE_CAP_FAKE_SW_MSAA:
181 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
182 case PIPE_CAP_DEPTH_CLIP_DISABLE:
183 case PIPE_CAP_CLIP_HALFZ:
184 return is_a3xx(screen) || is_a4xx(screen);
185
186 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
187 return is_a3xx(screen) ? 16 : 0;
188 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
189 /* I think 32k on a4xx.. and we could possibly emulate more
190 * by pretending 2d/rect textures and splitting high bits
191 * of index into 2nd dimension..
192 */
193 if (is_a3xx(screen)) return 8192;
194 if (is_a4xx(screen)) return 16383;
195 return 0;
196
197 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
198 case PIPE_CAP_CUBE_MAP_ARRAY:
199 return is_a4xx(screen);
200
201 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
202 return 256;
203
204 case PIPE_CAP_GLSL_FEATURE_LEVEL:
205 if (glsl120)
206 return 120;
207 return is_ir3(screen) ? 140 : 120;
208
209 /* Unsupported features. */
210 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
211 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
212 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
213 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
214 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
215 case PIPE_CAP_USER_VERTEX_BUFFERS:
216 case PIPE_CAP_USER_INDEX_BUFFERS:
217 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
218 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
219 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
220 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
221 case PIPE_CAP_TEXTURE_GATHER_SM5:
222 case PIPE_CAP_TEXTURE_QUERY_LOD:
223 case PIPE_CAP_SAMPLE_SHADING:
224 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
225 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
226 case PIPE_CAP_DRAW_INDIRECT:
227 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
228 case PIPE_CAP_SAMPLER_VIEW_TARGET:
229 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
230 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
231 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
232 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
233 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
234 case PIPE_CAP_DEPTH_BOUNDS_TEST:
235 case PIPE_CAP_TGSI_TXQS:
236 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
237 case PIPE_CAP_SHAREABLE_SHADERS:
238 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
239 case PIPE_CAP_CLEAR_TEXTURE:
240 return 0;
241
242 case PIPE_CAP_MAX_VIEWPORTS:
243 return 1;
244
245 /* Stream output. */
246 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
247 if (is_ir3(screen))
248 return PIPE_MAX_SO_BUFFERS;
249 return 0;
250 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
251 if (is_ir3(screen))
252 return 1;
253 return 0;
254 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
255 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
256 if (is_ir3(screen))
257 return 16 * 4; /* should only be shader out limit? */
258 return 0;
259
260 /* Geometry shader output, unsupported. */
261 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
262 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
263 case PIPE_CAP_MAX_VERTEX_STREAMS:
264 return 0;
265
266 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
267 return 2048;
268
269 /* Texturing. */
270 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
271 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
272 return MAX_MIP_LEVELS;
273 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
274 return 11;
275
276 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
277 return (is_a3xx(screen) || is_a4xx(screen)) ? 256 : 0;
278
279 /* Render targets. */
280 case PIPE_CAP_MAX_RENDER_TARGETS:
281 return screen->max_rts;
282 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
283 return is_a3xx(screen) ? 1 : 0;
284
285 /* Queries. */
286 case PIPE_CAP_QUERY_TIME_ELAPSED:
287 case PIPE_CAP_QUERY_TIMESTAMP:
288 return 0;
289 case PIPE_CAP_OCCLUSION_QUERY:
290 return is_a3xx(screen) || is_a4xx(screen);
291
292 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
293 case PIPE_CAP_MIN_TEXEL_OFFSET:
294 return -8;
295
296 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
297 case PIPE_CAP_MAX_TEXEL_OFFSET:
298 return 7;
299
300 case PIPE_CAP_ENDIANNESS:
301 return PIPE_ENDIAN_LITTLE;
302
303 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
304 return 64;
305
306 case PIPE_CAP_VENDOR_ID:
307 return 0x5143;
308 case PIPE_CAP_DEVICE_ID:
309 return 0xFFFFFFFF;
310 case PIPE_CAP_ACCELERATED:
311 return 1;
312 case PIPE_CAP_VIDEO_MEMORY:
313 DBG("FINISHME: The value returned is incorrect\n");
314 return 10;
315 case PIPE_CAP_UMA:
316 return 1;
317 }
318 debug_printf("unknown param %d\n", param);
319 return 0;
320 }
321
322 static float
323 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
324 {
325 switch (param) {
326 case PIPE_CAPF_MAX_LINE_WIDTH:
327 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
328 case PIPE_CAPF_MAX_POINT_WIDTH:
329 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
330 return 4092.0f;
331 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
332 return 16.0f;
333 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
334 return 15.0f;
335 case PIPE_CAPF_GUARD_BAND_LEFT:
336 case PIPE_CAPF_GUARD_BAND_TOP:
337 case PIPE_CAPF_GUARD_BAND_RIGHT:
338 case PIPE_CAPF_GUARD_BAND_BOTTOM:
339 return 0.0f;
340 }
341 debug_printf("unknown paramf %d\n", param);
342 return 0;
343 }
344
345 static int
346 fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
347 enum pipe_shader_cap param)
348 {
349 struct fd_screen *screen = fd_screen(pscreen);
350
351 switch(shader)
352 {
353 case PIPE_SHADER_FRAGMENT:
354 case PIPE_SHADER_VERTEX:
355 break;
356 case PIPE_SHADER_COMPUTE:
357 case PIPE_SHADER_GEOMETRY:
358 /* maye we could emulate.. */
359 return 0;
360 default:
361 DBG("unknown shader type %d", shader);
362 return 0;
363 }
364
365 /* this is probably not totally correct.. but it's a start: */
366 switch (param) {
367 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
368 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
369 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
370 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
371 return 16384;
372 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
373 return 8; /* XXX */
374 case PIPE_SHADER_CAP_MAX_INPUTS:
375 case PIPE_SHADER_CAP_MAX_OUTPUTS:
376 return 16;
377 case PIPE_SHADER_CAP_MAX_TEMPS:
378 return 64; /* Max native temporaries. */
379 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
380 /* NOTE: seems to be limit for a3xx is actually 512 but
381 * split between VS and FS. Use lower limit of 256 to
382 * avoid getting into impossible situations:
383 */
384 return ((is_a3xx(screen) || is_a4xx(screen)) ? 4096 : 64) * sizeof(float[4]);
385 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
386 return is_ir3(screen) ? 16 : 1;
387 case PIPE_SHADER_CAP_MAX_PREDS:
388 return 0; /* nothing uses this */
389 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
390 return 1;
391 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
392 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
393 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
394 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
395 return 1;
396 case PIPE_SHADER_CAP_SUBROUTINES:
397 case PIPE_SHADER_CAP_DOUBLES:
398 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
399 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
400 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
401 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
402 return 0;
403 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
404 return 1;
405 case PIPE_SHADER_CAP_INTEGERS:
406 if (glsl120)
407 return 0;
408 return is_ir3(screen) ? 1 : 0;
409 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
410 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
411 return 16;
412 case PIPE_SHADER_CAP_PREFERRED_IR:
413 return PIPE_SHADER_IR_TGSI;
414 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
415 return 32;
416 }
417 debug_printf("unknown shader param %d\n", param);
418 return 0;
419 }
420
421 boolean
422 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
423 struct fd_bo *bo,
424 unsigned stride,
425 struct winsys_handle *whandle)
426 {
427 whandle->stride = stride;
428
429 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
430 return fd_bo_get_name(bo, &whandle->handle) == 0;
431 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
432 whandle->handle = fd_bo_handle(bo);
433 return TRUE;
434 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
435 whandle->handle = fd_bo_dmabuf(bo);
436 return TRUE;
437 } else {
438 return FALSE;
439 }
440 }
441
442 struct fd_bo *
443 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
444 struct winsys_handle *whandle,
445 unsigned *out_stride)
446 {
447 struct fd_screen *screen = fd_screen(pscreen);
448 struct fd_bo *bo;
449
450 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
451 bo = fd_bo_from_name(screen->dev, whandle->handle);
452 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
453 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
454 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
455 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
456 } else {
457 DBG("Attempt to import unsupported handle type %d", whandle->type);
458 return NULL;
459 }
460
461 if (!bo) {
462 DBG("ref name 0x%08x failed", whandle->handle);
463 return NULL;
464 }
465
466 *out_stride = whandle->stride;
467
468 return bo;
469 }
470
471 struct pipe_screen *
472 fd_screen_create(struct fd_device *dev)
473 {
474 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
475 struct pipe_screen *pscreen;
476 uint64_t val;
477
478 fd_mesa_debug = debug_get_option_fd_mesa_debug();
479
480 if (fd_mesa_debug & FD_DBG_NOBIN)
481 fd_binning_enabled = false;
482
483 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
484
485 if (!screen)
486 return NULL;
487
488 pscreen = &screen->base;
489
490 screen->dev = dev;
491 screen->refcnt = 1;
492
493 // maybe this should be in context?
494 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
495 if (!screen->pipe) {
496 DBG("could not create 3d pipe");
497 goto fail;
498 }
499
500 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
501 DBG("could not get GMEM size");
502 goto fail;
503 }
504 screen->gmemsize_bytes = val;
505
506 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
507 DBG("could not get device-id");
508 goto fail;
509 }
510 screen->device_id = val;
511
512 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
513 DBG("could not get gpu-id");
514 goto fail;
515 }
516 screen->gpu_id = val;
517
518 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
519 DBG("could not get chip-id");
520 /* older kernels may not have this property: */
521 unsigned core = screen->gpu_id / 100;
522 unsigned major = (screen->gpu_id % 100) / 10;
523 unsigned minor = screen->gpu_id % 10;
524 unsigned patch = 0; /* assume the worst */
525 val = (patch & 0xff) | ((minor & 0xff) << 8) |
526 ((major & 0xff) << 16) | ((core & 0xff) << 24);
527 }
528 screen->chip_id = val;
529
530 DBG("Pipe Info:");
531 DBG(" GPU-id: %d", screen->gpu_id);
532 DBG(" Chip-id: 0x%08x", screen->chip_id);
533 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
534
535 /* explicitly checking for GPU revisions that are known to work. This
536 * may be overly conservative for a3xx, where spoofing the gpu_id with
537 * the blob driver seems to generate identical cmdstream dumps. But
538 * on a2xx, there seem to be small differences between the GPU revs
539 * so it is probably better to actually test first on real hardware
540 * before enabling:
541 *
542 * If you have a different adreno version, feel free to add it to one
543 * of the cases below and see what happens. And if it works, please
544 * send a patch ;-)
545 */
546 switch (screen->gpu_id) {
547 case 220:
548 fd2_screen_init(pscreen);
549 break;
550 case 305:
551 case 307:
552 case 320:
553 case 330:
554 fd3_screen_init(pscreen);
555 break;
556 case 420:
557 fd4_screen_init(pscreen);
558 break;
559 default:
560 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
561 goto fail;
562 }
563
564 pscreen->destroy = fd_screen_destroy;
565 pscreen->get_param = fd_screen_get_param;
566 pscreen->get_paramf = fd_screen_get_paramf;
567 pscreen->get_shader_param = fd_screen_get_shader_param;
568
569 fd_resource_screen_init(pscreen);
570 fd_query_screen_init(pscreen);
571
572 pscreen->get_name = fd_screen_get_name;
573 pscreen->get_vendor = fd_screen_get_vendor;
574 pscreen->get_device_vendor = fd_screen_get_device_vendor;
575
576 pscreen->get_timestamp = fd_screen_get_timestamp;
577
578 pscreen->fence_reference = fd_screen_fence_ref;
579 pscreen->fence_finish = fd_screen_fence_finish;
580
581 util_format_s3tc_init();
582
583 return pscreen;
584
585 fail:
586 fd_screen_destroy(pscreen);
587 return NULL;
588 }