freedreno: Add debug flag for forcing linear layouts
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/format/u_format.h"
35 #include "util/format/u_format_s3tc.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 #include "util/u_debug.h"
39
40 #include "util/os_time.h"
41
42 #include "drm-uapi/drm_fourcc.h"
43 #include <errno.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 #include <sys/sysinfo.h>
47
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
53
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58 #include "a6xx/fd6_screen.h"
59
60
61 #include "ir3/ir3_nir.h"
62 #include "a2xx/ir2.h"
63
64 /* XXX this should go away */
65 #include "state_tracker/drm_driver.h"
66
67 static const struct debug_named_value debug_options[] = {
68 {"msgs", FD_DBG_MSGS, "Print debug messages"},
69 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
70 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
71 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
72 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
73 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
74 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
75 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
76 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
77 {"nogmem", FD_DBG_NOGMEM, "Disable GMEM rendering (bypass only)"},
78 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
79 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
80 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
81 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
82 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
83 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
84 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
85 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx)"},
86 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
87 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
88 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
89 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a2xx/a3xx/a5xx)"},
90 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
91 {"noubwc", FD_DBG_NOUBWC, "Disable UBWC for all internal buffers"},
92 {"nolrz", FD_DBG_NOLRZ, "Disable LRZ (a6xx)"},
93 {"notile", FD_DBG_NOTILE, "Disable tiling for all internal buffers"},
94 DEBUG_NAMED_VALUE_END
95 };
96
97 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
98
99 int fd_mesa_debug = 0;
100 bool fd_binning_enabled = true;
101 static bool glsl120 = false;
102
103 static const char *
104 fd_screen_get_name(struct pipe_screen *pscreen)
105 {
106 static char buffer[128];
107 snprintf(buffer, sizeof(buffer), "FD%03d",
108 fd_screen(pscreen)->device_id);
109 return buffer;
110 }
111
112 static const char *
113 fd_screen_get_vendor(struct pipe_screen *pscreen)
114 {
115 return "freedreno";
116 }
117
118 static const char *
119 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
120 {
121 return "Qualcomm";
122 }
123
124
125 static uint64_t
126 fd_screen_get_timestamp(struct pipe_screen *pscreen)
127 {
128 struct fd_screen *screen = fd_screen(pscreen);
129
130 if (screen->has_timestamp) {
131 uint64_t n;
132 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
133 debug_assert(screen->max_freq > 0);
134 return n * 1000000000 / screen->max_freq;
135 } else {
136 int64_t cpu_time = os_time_get() * 1000;
137 return cpu_time + screen->cpu_gpu_time_delta;
138 }
139
140 }
141
142 static void
143 fd_screen_destroy(struct pipe_screen *pscreen)
144 {
145 struct fd_screen *screen = fd_screen(pscreen);
146
147 if (screen->pipe)
148 fd_pipe_del(screen->pipe);
149
150 if (screen->dev)
151 fd_device_del(screen->dev);
152
153 if (screen->ro)
154 FREE(screen->ro);
155
156 fd_bc_fini(&screen->batch_cache);
157
158 slab_destroy_parent(&screen->transfer_pool);
159
160 mtx_destroy(&screen->lock);
161
162 ralloc_free(screen->compiler);
163
164 free(screen->perfcntr_queries);
165 free(screen);
166 }
167
168 /*
169 TODO either move caps to a2xx/a3xx specific code, or maybe have some
170 tables for things that differ if the delta is not too much..
171 */
172 static int
173 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
174 {
175 struct fd_screen *screen = fd_screen(pscreen);
176
177 /* this is probably not totally correct.. but it's a start: */
178 switch (param) {
179 /* Supported features (boolean caps). */
180 case PIPE_CAP_NPOT_TEXTURES:
181 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
182 case PIPE_CAP_ANISOTROPIC_FILTER:
183 case PIPE_CAP_POINT_SPRITE:
184 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
185 case PIPE_CAP_TEXTURE_SWIZZLE:
186 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
187 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
188 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
189 case PIPE_CAP_SEAMLESS_CUBE_MAP:
190 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
191 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
192 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
193 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
194 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
195 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
196 case PIPE_CAP_STRING_MARKER:
197 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
198 case PIPE_CAP_TEXTURE_BARRIER:
199 case PIPE_CAP_INVALIDATE_BUFFER:
200 return 1;
201
202 case PIPE_CAP_PACKED_UNIFORMS:
203 return !is_a2xx(screen);
204
205 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
206 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
207 return screen->has_robustness;
208
209 case PIPE_CAP_VERTEXID_NOBASE:
210 return is_a3xx(screen) || is_a4xx(screen);
211
212 case PIPE_CAP_COMPUTE:
213 return has_compute(screen);
214
215 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
216 case PIPE_CAP_PCI_GROUP:
217 case PIPE_CAP_PCI_BUS:
218 case PIPE_CAP_PCI_DEVICE:
219 case PIPE_CAP_PCI_FUNCTION:
220 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
221 return 0;
222
223 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
224 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
225 case PIPE_CAP_VERTEX_SHADER_SATURATE:
226 case PIPE_CAP_PRIMITIVE_RESTART:
227 case PIPE_CAP_TGSI_INSTANCEID:
228 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
229 case PIPE_CAP_INDEP_BLEND_ENABLE:
230 case PIPE_CAP_INDEP_BLEND_FUNC:
231 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
232 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
233 case PIPE_CAP_CONDITIONAL_RENDER:
234 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
235 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
236 case PIPE_CAP_CLIP_HALFZ:
237 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
238
239 case PIPE_CAP_FAKE_SW_MSAA:
240 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
241
242 case PIPE_CAP_TEXTURE_MULTISAMPLE:
243 return is_a5xx(screen) || is_a6xx(screen);
244
245 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
246 return is_a6xx(screen);
247
248 case PIPE_CAP_DEPTH_CLIP_DISABLE:
249 return is_a3xx(screen) || is_a4xx(screen);
250
251 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
252 return is_a5xx(screen) || is_a6xx(screen);
253
254 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
255 if (is_a3xx(screen)) return 16;
256 if (is_a4xx(screen)) return 32;
257 if (is_a5xx(screen)) return 32;
258 if (is_a6xx(screen)) return 64;
259 return 0;
260 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
261 /* We could possibly emulate more by pretending 2d/rect textures and
262 * splitting high bits of index into 2nd dimension..
263 */
264 if (is_a3xx(screen)) return 8192;
265 if (is_a4xx(screen)) return 16384;
266 if (is_a5xx(screen)) return 16384;
267 if (is_a6xx(screen)) return 1 << 27;
268 return 0;
269
270 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
271 case PIPE_CAP_CUBE_MAP_ARRAY:
272 case PIPE_CAP_SAMPLER_VIEW_TARGET:
273 case PIPE_CAP_TEXTURE_QUERY_LOD:
274 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
275
276 case PIPE_CAP_START_INSTANCE:
277 /* Note that a5xx can do this, it just can't (at least with
278 * current firmware) do draw_indirect with base_instance.
279 * Since draw_indirect is needed sooner (gles31 and gl40 vs
280 * gl42), hide base_instance on a5xx. :-/
281 */
282 return is_a4xx(screen);
283
284 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
285 return 64;
286
287 case PIPE_CAP_GLSL_FEATURE_LEVEL:
288 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
289 if (glsl120)
290 return 120;
291 return is_ir3(screen) ? 140 : 120;
292
293 case PIPE_CAP_ESSL_FEATURE_LEVEL:
294 /* we can probably enable 320 for a5xx too, but need to test: */
295 if (is_a6xx(screen)) return 320;
296 if (is_a5xx(screen)) return 310;
297 if (is_ir3(screen)) return 300;
298 return 120;
299
300 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
301 if (is_a6xx(screen)) return 64;
302 if (is_a5xx(screen)) return 4;
303 return 0;
304
305 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
306 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
307 return 4;
308 return 0;
309
310 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
311 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
312 return 0;
313
314 case PIPE_CAP_FBFETCH:
315 if (fd_device_version(screen->dev) >= FD_VERSION_GMEM_BASE &&
316 is_a6xx(screen))
317 return 1;
318 return 0;
319 case PIPE_CAP_SAMPLE_SHADING:
320 if (is_a6xx(screen)) return 1;
321 return 0;
322
323 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
324 return screen->priority_mask;
325
326 case PIPE_CAP_DRAW_INDIRECT:
327 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
328 return 1;
329 return 0;
330
331 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
332 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
333 return 1;
334 return 0;
335
336 case PIPE_CAP_LOAD_CONSTBUF:
337 /* name is confusing, but this turns on std430 packing */
338 if (is_ir3(screen))
339 return 1;
340 return 0;
341
342 case PIPE_CAP_MAX_VIEWPORTS:
343 return 1;
344
345 case PIPE_CAP_MAX_VARYINGS:
346 return 16;
347
348 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
349 /* We don't really have a limit on this, it all goes into the main
350 * memory buffer. Needs to be at least 120 / 4 (minimum requirement
351 * for GL_MAX_TESS_PATCH_COMPONENTS).
352 */
353 return 128;
354
355 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
356 return 64 * 1024 * 1024;
357
358 case PIPE_CAP_SHAREABLE_SHADERS:
359 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
360 /* manage the variants for these ourself, to avoid breaking precompile: */
361 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
362 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
363 if (is_ir3(screen))
364 return 1;
365 return 0;
366
367 /* Geometry shaders.. */
368 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
369 return 512;
370 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
371 return 2048;
372 case PIPE_CAP_MAX_GS_INVOCATIONS:
373 return 32;
374
375 /* Stream output. */
376 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
377 if (is_ir3(screen))
378 return PIPE_MAX_SO_BUFFERS;
379 return 0;
380 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
381 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
382 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
383 if (is_ir3(screen))
384 return 1;
385 return 0;
386 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
387 return 1;
388 case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL:
389 return is_a2xx(screen);
390 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
391 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
392 if (is_ir3(screen))
393 return 16 * 4; /* should only be shader out limit? */
394 return 0;
395
396 /* Texturing. */
397 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
398 return 1 << (MAX_MIP_LEVELS - 1);
399 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
400 return MAX_MIP_LEVELS;
401 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
402 return 11;
403
404 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
405 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
406
407 /* Render targets. */
408 case PIPE_CAP_MAX_RENDER_TARGETS:
409 return screen->max_rts;
410 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
411 return is_a3xx(screen) ? 1 : 0;
412
413 /* Queries. */
414 case PIPE_CAP_OCCLUSION_QUERY:
415 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
416 case PIPE_CAP_QUERY_TIMESTAMP:
417 case PIPE_CAP_QUERY_TIME_ELAPSED:
418 /* only a4xx, requires new enough kernel so we know max_freq: */
419 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
420
421 case PIPE_CAP_VENDOR_ID:
422 return 0x5143;
423 case PIPE_CAP_DEVICE_ID:
424 return 0xFFFFFFFF;
425 case PIPE_CAP_ACCELERATED:
426 return 1;
427 case PIPE_CAP_VIDEO_MEMORY:
428 DBG("FINISHME: The value returned is incorrect\n");
429 return 10;
430 case PIPE_CAP_UMA:
431 return 1;
432 case PIPE_CAP_NATIVE_FENCE_FD:
433 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
434 default:
435 return u_pipe_screen_get_param_defaults(pscreen, param);
436 }
437 }
438
439 static float
440 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
441 {
442 switch (param) {
443 case PIPE_CAPF_MAX_LINE_WIDTH:
444 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
445 /* NOTE: actual value is 127.0f, but this is working around a deqp
446 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
447 * uses too small of a render target size, and gets confused when
448 * the lines start going offscreen.
449 *
450 * See: https://code.google.com/p/android/issues/detail?id=206513
451 */
452 if (fd_mesa_debug & FD_DBG_DEQP)
453 return 48.0f;
454 return 127.0f;
455 case PIPE_CAPF_MAX_POINT_WIDTH:
456 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
457 return 4092.0f;
458 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
459 return 16.0f;
460 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
461 return 15.0f;
462 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
463 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
464 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
465 return 0.0f;
466 }
467 debug_printf("unknown paramf %d\n", param);
468 return 0;
469 }
470
471 static int
472 fd_screen_get_shader_param(struct pipe_screen *pscreen,
473 enum pipe_shader_type shader,
474 enum pipe_shader_cap param)
475 {
476 struct fd_screen *screen = fd_screen(pscreen);
477
478 switch(shader)
479 {
480 case PIPE_SHADER_FRAGMENT:
481 case PIPE_SHADER_VERTEX:
482 break;
483 case PIPE_SHADER_TESS_CTRL:
484 case PIPE_SHADER_TESS_EVAL:
485 case PIPE_SHADER_GEOMETRY:
486 if (is_a6xx(screen))
487 break;
488 return 0;
489 case PIPE_SHADER_COMPUTE:
490 if (has_compute(screen))
491 break;
492 return 0;
493 default:
494 DBG("unknown shader type %d", shader);
495 return 0;
496 }
497
498 /* this is probably not totally correct.. but it's a start: */
499 switch (param) {
500 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
501 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
502 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
503 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
504 return 16384;
505 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
506 return 8; /* XXX */
507 case PIPE_SHADER_CAP_MAX_INPUTS:
508 case PIPE_SHADER_CAP_MAX_OUTPUTS:
509 return 16;
510 case PIPE_SHADER_CAP_MAX_TEMPS:
511 return 64; /* Max native temporaries. */
512 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
513 /* NOTE: seems to be limit for a3xx is actually 512 but
514 * split between VS and FS. Use lower limit of 256 to
515 * avoid getting into impossible situations:
516 */
517 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
518 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
519 return is_ir3(screen) ? 16 : 1;
520 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
521 return 1;
522 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
523 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
524 /* Technically this should be the same as for TEMP/CONST, since
525 * everything is just normal registers. This is just temporary
526 * hack until load_input/store_output handle arrays in a similar
527 * way as load_var/store_var..
528 *
529 * For tessellation stages, inputs are loaded using ldlw or ldg, both
530 * of which support indirection.
531 */
532 return shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL;
533 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
534 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
535 /* a2xx compiler doesn't handle indirect: */
536 return is_ir3(screen) ? 1 : 0;
537 case PIPE_SHADER_CAP_SUBROUTINES:
538 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
539 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
540 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
541 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
542 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
543 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
544 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
545 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
546 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
547 return 0;
548 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
549 return 1;
550 case PIPE_SHADER_CAP_INTEGERS:
551 if (glsl120)
552 return 0;
553 return is_ir3(screen) ? 1 : 0;
554 case PIPE_SHADER_CAP_INT64_ATOMICS:
555 return 0;
556 case PIPE_SHADER_CAP_FP16:
557 return 0;
558 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
559 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
560 return 16;
561 case PIPE_SHADER_CAP_PREFERRED_IR:
562 return PIPE_SHADER_IR_NIR;
563 case PIPE_SHADER_CAP_SUPPORTED_IRS:
564 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
565 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
566 return 32;
567 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
568 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
569 if (is_a5xx(screen) || is_a6xx(screen)) {
570 /* a5xx (and a4xx for that matter) has one state-block
571 * for compute-shader SSBO's and another that is shared
572 * by VS/HS/DS/GS/FS.. so to simplify things for now
573 * just advertise SSBOs for FS and CS. We could possibly
574 * do what blob does, and partition the space for
575 * VS/HS/DS/GS/FS. The blob advertises:
576 *
577 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
578 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
579 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
580 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
581 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
582 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
583 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
584 *
585 * I think that way we could avoid having to patch shaders
586 * for actual SSBO indexes by using a static partitioning.
587 *
588 * Note same state block is used for images and buffers,
589 * but images also need texture state for read access
590 * (isam/isam.3d)
591 */
592 switch(shader)
593 {
594 case PIPE_SHADER_FRAGMENT:
595 case PIPE_SHADER_COMPUTE:
596 return 24;
597 default:
598 return 0;
599 }
600 }
601 return 0;
602 }
603 debug_printf("unknown shader param %d\n", param);
604 return 0;
605 }
606
607 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
608 * into per-generation backend?
609 */
610 static int
611 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
612 enum pipe_compute_cap param, void *ret)
613 {
614 struct fd_screen *screen = fd_screen(pscreen);
615 const char * const ir = "ir3";
616
617 if (!has_compute(screen))
618 return 0;
619
620 #define RET(x) do { \
621 if (ret) \
622 memcpy(ret, x, sizeof(x)); \
623 return sizeof(x); \
624 } while (0)
625
626 switch (param) {
627 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
628 // don't expose 64b pointer support yet, until ir3 supports 64b
629 // math, otherwise spir64 target is used and we get 64b pointer
630 // calculations that we can't do yet
631 // if (is_a5xx(screen))
632 // RET((uint32_t []){ 64 });
633 RET((uint32_t []){ 32 });
634
635 case PIPE_COMPUTE_CAP_IR_TARGET:
636 if (ret)
637 sprintf(ret, "%s", ir);
638 return strlen(ir) * sizeof(char);
639
640 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
641 RET((uint64_t []) { 3 });
642
643 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
644 RET(((uint64_t []) { 65535, 65535, 65535 }));
645
646 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
647 RET(((uint64_t []) { 1024, 1024, 64 }));
648
649 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
650 RET((uint64_t []) { 1024 });
651
652 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
653 RET((uint64_t []) { screen->ram_size });
654
655 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
656 RET((uint64_t []) { 32768 });
657
658 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
659 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
660 RET((uint64_t []) { 4096 });
661
662 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
663 RET((uint64_t []) { screen->ram_size });
664
665 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
666 RET((uint32_t []) { screen->max_freq / 1000000 });
667
668 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
669 RET((uint32_t []) { 9999 }); // TODO
670
671 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
672 RET((uint32_t []) { 1 });
673
674 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
675 RET((uint32_t []) { 32 }); // TODO
676
677 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
678 RET((uint64_t []) { 1024 }); // TODO
679 }
680
681 return 0;
682 }
683
684 static const void *
685 fd_get_compiler_options(struct pipe_screen *pscreen,
686 enum pipe_shader_ir ir, unsigned shader)
687 {
688 struct fd_screen *screen = fd_screen(pscreen);
689
690 if (is_ir3(screen))
691 return ir3_get_compiler_options(screen->compiler);
692
693 return ir2_get_compiler_options();
694 }
695
696 bool
697 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
698 struct fd_bo *bo,
699 struct renderonly_scanout *scanout,
700 unsigned stride,
701 struct winsys_handle *whandle)
702 {
703 whandle->stride = stride;
704
705 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
706 return fd_bo_get_name(bo, &whandle->handle) == 0;
707 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
708 if (renderonly_get_handle(scanout, whandle))
709 return true;
710 whandle->handle = fd_bo_handle(bo);
711 return true;
712 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
713 whandle->handle = fd_bo_dmabuf(bo);
714 return true;
715 } else {
716 return false;
717 }
718 }
719
720 static void
721 fd_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
722 enum pipe_format format,
723 int max, uint64_t *modifiers,
724 unsigned int *external_only,
725 int *count)
726 {
727 struct fd_screen *screen = fd_screen(pscreen);
728 int i, num = 0;
729
730 max = MIN2(max, screen->num_supported_modifiers);
731
732 if (!max) {
733 max = screen->num_supported_modifiers;
734 external_only = NULL;
735 modifiers = NULL;
736 }
737
738 for (i = 0; i < max; i++) {
739 if (modifiers)
740 modifiers[num] = screen->supported_modifiers[i];
741
742 if (external_only)
743 external_only[num] = 0;
744
745 num++;
746 }
747
748 *count = num;
749 }
750
751 struct fd_bo *
752 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
753 struct winsys_handle *whandle)
754 {
755 struct fd_screen *screen = fd_screen(pscreen);
756 struct fd_bo *bo;
757
758 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
759 bo = fd_bo_from_name(screen->dev, whandle->handle);
760 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
761 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
762 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
763 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
764 } else {
765 DBG("Attempt to import unsupported handle type %d", whandle->type);
766 return NULL;
767 }
768
769 if (!bo) {
770 DBG("ref name 0x%08x failed", whandle->handle);
771 return NULL;
772 }
773
774 return bo;
775 }
776
777 static void _fd_fence_ref(struct pipe_screen *pscreen,
778 struct pipe_fence_handle **ptr,
779 struct pipe_fence_handle *pfence)
780 {
781 fd_fence_ref(ptr, pfence);
782 }
783
784 struct pipe_screen *
785 fd_screen_create(struct fd_device *dev, struct renderonly *ro)
786 {
787 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
788 struct pipe_screen *pscreen;
789 uint64_t val;
790
791 fd_mesa_debug = debug_get_option_fd_mesa_debug();
792
793 if (fd_mesa_debug & FD_DBG_NOBIN)
794 fd_binning_enabled = false;
795
796 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
797
798 if (!screen)
799 return NULL;
800
801 pscreen = &screen->base;
802
803 screen->dev = dev;
804 screen->refcnt = 1;
805
806 if (ro) {
807 screen->ro = renderonly_dup(ro);
808 if (!screen->ro) {
809 DBG("could not create renderonly object");
810 goto fail;
811 }
812 }
813
814 // maybe this should be in context?
815 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
816 if (!screen->pipe) {
817 DBG("could not create 3d pipe");
818 goto fail;
819 }
820
821 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
822 DBG("could not get GMEM size");
823 goto fail;
824 }
825 screen->gmemsize_bytes = val;
826
827 if (fd_device_version(dev) >= FD_VERSION_GMEM_BASE) {
828 fd_pipe_get_param(screen->pipe, FD_GMEM_BASE, &screen->gmem_base);
829 }
830
831 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
832 DBG("could not get device-id");
833 goto fail;
834 }
835 screen->device_id = val;
836
837 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
838 DBG("could not get gpu freq");
839 /* this limits what performance related queries are
840 * supported but is not fatal
841 */
842 screen->max_freq = 0;
843 } else {
844 screen->max_freq = val;
845 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
846 screen->has_timestamp = true;
847 }
848
849 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
850 DBG("could not get gpu-id");
851 goto fail;
852 }
853 screen->gpu_id = val;
854
855 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
856 DBG("could not get chip-id");
857 /* older kernels may not have this property: */
858 unsigned core = screen->gpu_id / 100;
859 unsigned major = (screen->gpu_id % 100) / 10;
860 unsigned minor = screen->gpu_id % 10;
861 unsigned patch = 0; /* assume the worst */
862 val = (patch & 0xff) | ((minor & 0xff) << 8) |
863 ((major & 0xff) << 16) | ((core & 0xff) << 24);
864 }
865 screen->chip_id = val;
866
867 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
868 DBG("could not get # of rings");
869 screen->priority_mask = 0;
870 } else {
871 /* # of rings equates to number of unique priority values: */
872 screen->priority_mask = (1 << val) - 1;
873 }
874
875 if ((fd_device_version(dev) >= FD_VERSION_ROBUSTNESS) &&
876 (fd_pipe_get_param(screen->pipe, FD_PP_PGTABLE, &val) == 0)) {
877 screen->has_robustness = val;
878 }
879
880 struct sysinfo si;
881 sysinfo(&si);
882 screen->ram_size = si.totalram;
883
884 DBG("Pipe Info:");
885 DBG(" GPU-id: %d", screen->gpu_id);
886 DBG(" Chip-id: 0x%08x", screen->chip_id);
887 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
888
889 /* explicitly checking for GPU revisions that are known to work. This
890 * may be overly conservative for a3xx, where spoofing the gpu_id with
891 * the blob driver seems to generate identical cmdstream dumps. But
892 * on a2xx, there seem to be small differences between the GPU revs
893 * so it is probably better to actually test first on real hardware
894 * before enabling:
895 *
896 * If you have a different adreno version, feel free to add it to one
897 * of the cases below and see what happens. And if it works, please
898 * send a patch ;-)
899 */
900 switch (screen->gpu_id) {
901 case 200:
902 case 201:
903 case 205:
904 case 220:
905 fd2_screen_init(pscreen);
906 break;
907 case 305:
908 case 307:
909 case 320:
910 case 330:
911 fd3_screen_init(pscreen);
912 break;
913 case 420:
914 case 430:
915 fd4_screen_init(pscreen);
916 break;
917 case 510:
918 case 530:
919 case 540:
920 fd5_screen_init(pscreen);
921 break;
922 case 618:
923 case 630:
924 case 640:
925 fd6_screen_init(pscreen);
926 break;
927 default:
928 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
929 goto fail;
930 }
931
932 if (screen->gpu_id >= 600) {
933 screen->gmem_alignw = 32;
934 screen->gmem_alignh = 32;
935 screen->num_vsc_pipes = 32;
936 } else if (screen->gpu_id >= 500) {
937 screen->gmem_alignw = 64;
938 screen->gmem_alignh = 32;
939 screen->num_vsc_pipes = 16;
940 } else {
941 screen->gmem_alignw = 32;
942 screen->gmem_alignh = 32;
943 screen->num_vsc_pipes = 8;
944 }
945
946 if (fd_mesa_debug & FD_DBG_PERFC) {
947 screen->perfcntr_groups = fd_perfcntrs(screen->gpu_id,
948 &screen->num_perfcntr_groups);
949 }
950
951 /* NOTE: don't enable if we have too old of a kernel to support
952 * growable cmdstream buffers, since memory requirement for cmdstream
953 * buffers would be too much otherwise.
954 */
955 if (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS)
956 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
957
958 fd_bc_init(&screen->batch_cache);
959
960 (void) mtx_init(&screen->lock, mtx_plain);
961
962 pscreen->destroy = fd_screen_destroy;
963 pscreen->get_param = fd_screen_get_param;
964 pscreen->get_paramf = fd_screen_get_paramf;
965 pscreen->get_shader_param = fd_screen_get_shader_param;
966 pscreen->get_compute_param = fd_get_compute_param;
967 pscreen->get_compiler_options = fd_get_compiler_options;
968
969 fd_resource_screen_init(pscreen);
970 fd_query_screen_init(pscreen);
971
972 pscreen->get_name = fd_screen_get_name;
973 pscreen->get_vendor = fd_screen_get_vendor;
974 pscreen->get_device_vendor = fd_screen_get_device_vendor;
975
976 pscreen->get_timestamp = fd_screen_get_timestamp;
977
978 pscreen->fence_reference = _fd_fence_ref;
979 pscreen->fence_finish = fd_fence_finish;
980 pscreen->fence_get_fd = fd_fence_get_fd;
981
982 pscreen->query_dmabuf_modifiers = fd_screen_query_dmabuf_modifiers;
983
984 if (!screen->supported_modifiers) {
985 static const uint64_t supported_modifiers[] = {
986 DRM_FORMAT_MOD_LINEAR,
987 };
988
989 screen->supported_modifiers = supported_modifiers;
990 screen->num_supported_modifiers = ARRAY_SIZE(supported_modifiers);
991 }
992
993 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
994
995 return pscreen;
996
997 fail:
998 fd_screen_destroy(pscreen);
999 return NULL;
1000 }