gallium: Create a new PIPE_CAP_TILE_RASTER_ORDER for vc4.
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56 #include "a5xx/fd5_screen.h"
57
58 #include "ir3/ir3_nir.h"
59
60 /* XXX this should go away */
61 #include "state_tracker/drm_driver.h"
62
63 static const struct debug_named_value debug_options[] = {
64 {"msgs", FD_DBG_MSGS, "Print debug messages"},
65 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
66 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
67 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
68 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
69 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
70 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
71 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
72 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
73 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
74 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
75 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
76 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
77 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
78 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
79 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
80 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
81 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
82 DEBUG_NAMED_VALUE_END
83 };
84
85 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
86
87 int fd_mesa_debug = 0;
88 bool fd_binning_enabled = true;
89 static bool glsl120 = false;
90
91 static const char *
92 fd_screen_get_name(struct pipe_screen *pscreen)
93 {
94 static char buffer[128];
95 util_snprintf(buffer, sizeof(buffer), "FD%03d",
96 fd_screen(pscreen)->device_id);
97 return buffer;
98 }
99
100 static const char *
101 fd_screen_get_vendor(struct pipe_screen *pscreen)
102 {
103 return "freedreno";
104 }
105
106 static const char *
107 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
108 {
109 return "Qualcomm";
110 }
111
112
113 static uint64_t
114 fd_screen_get_timestamp(struct pipe_screen *pscreen)
115 {
116 struct fd_screen *screen = fd_screen(pscreen);
117
118 if (screen->has_timestamp) {
119 uint64_t n;
120 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
121 debug_assert(screen->max_freq > 0);
122 return n * 1000000000 / screen->max_freq;
123 } else {
124 int64_t cpu_time = os_time_get() * 1000;
125 return cpu_time + screen->cpu_gpu_time_delta;
126 }
127
128 }
129
130 static void
131 fd_screen_destroy(struct pipe_screen *pscreen)
132 {
133 struct fd_screen *screen = fd_screen(pscreen);
134
135 if (screen->pipe)
136 fd_pipe_del(screen->pipe);
137
138 if (screen->dev)
139 fd_device_del(screen->dev);
140
141 fd_bc_fini(&screen->batch_cache);
142
143 slab_destroy_parent(&screen->transfer_pool);
144
145 mtx_destroy(&screen->lock);
146
147 ralloc_free(screen->compiler);
148
149 free(screen);
150 }
151
152 /*
153 TODO either move caps to a2xx/a3xx specific code, or maybe have some
154 tables for things that differ if the delta is not too much..
155 */
156 static int
157 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
158 {
159 struct fd_screen *screen = fd_screen(pscreen);
160
161 /* this is probably not totally correct.. but it's a start: */
162 switch (param) {
163 /* Supported features (boolean caps). */
164 case PIPE_CAP_NPOT_TEXTURES:
165 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
166 case PIPE_CAP_TWO_SIDED_STENCIL:
167 case PIPE_CAP_ANISOTROPIC_FILTER:
168 case PIPE_CAP_POINT_SPRITE:
169 case PIPE_CAP_TEXTURE_SHADOW_MAP:
170 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
171 case PIPE_CAP_TEXTURE_SWIZZLE:
172 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
173 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
174 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
175 case PIPE_CAP_SEAMLESS_CUBE_MAP:
176 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
177 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
178 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
179 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
180 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
181 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
182 case PIPE_CAP_STRING_MARKER:
183 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
184 return 1;
185
186 case PIPE_CAP_VERTEXID_NOBASE:
187 return is_a3xx(screen) || is_a4xx(screen);
188
189 case PIPE_CAP_USER_CONSTANT_BUFFERS:
190 return is_a4xx(screen) ? 0 : 1;
191
192 case PIPE_CAP_COMPUTE:
193 return has_compute(screen);
194
195 case PIPE_CAP_SHADER_STENCIL_EXPORT:
196 case PIPE_CAP_TGSI_TEXCOORD:
197 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
198 case PIPE_CAP_TEXTURE_MULTISAMPLE:
199 case PIPE_CAP_TEXTURE_BARRIER:
200 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
201 case PIPE_CAP_QUERY_MEMORY_INFO:
202 case PIPE_CAP_PCI_GROUP:
203 case PIPE_CAP_PCI_BUS:
204 case PIPE_CAP_PCI_DEVICE:
205 case PIPE_CAP_PCI_FUNCTION:
206 return 0;
207
208 case PIPE_CAP_SM3:
209 case PIPE_CAP_PRIMITIVE_RESTART:
210 case PIPE_CAP_TGSI_INSTANCEID:
211 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
212 case PIPE_CAP_INDEP_BLEND_ENABLE:
213 case PIPE_CAP_INDEP_BLEND_FUNC:
214 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
215 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
216 case PIPE_CAP_CONDITIONAL_RENDER:
217 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
218 case PIPE_CAP_FAKE_SW_MSAA:
219 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
220 case PIPE_CAP_CLIP_HALFZ:
221 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
222
223 case PIPE_CAP_DEPTH_CLIP_DISABLE:
224 return is_a3xx(screen) || is_a4xx(screen);
225
226 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
227 return is_a5xx(screen);
228
229 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
230 return 0;
231 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
232 if (is_a3xx(screen)) return 16;
233 if (is_a4xx(screen)) return 32;
234 if (is_a5xx(screen)) return 32;
235 return 0;
236 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
237 /* We could possibly emulate more by pretending 2d/rect textures and
238 * splitting high bits of index into 2nd dimension..
239 */
240 if (is_a3xx(screen)) return 8192;
241 if (is_a4xx(screen)) return 16384;
242 if (is_a5xx(screen)) return 16384;
243 return 0;
244
245 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
246 case PIPE_CAP_CUBE_MAP_ARRAY:
247 case PIPE_CAP_START_INSTANCE:
248 case PIPE_CAP_SAMPLER_VIEW_TARGET:
249 case PIPE_CAP_TEXTURE_QUERY_LOD:
250 return is_a4xx(screen) || is_a5xx(screen);
251
252 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
253 return 64;
254
255 case PIPE_CAP_GLSL_FEATURE_LEVEL:
256 if (glsl120)
257 return 120;
258 return is_ir3(screen) ? 140 : 120;
259
260 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
261 if (is_a5xx(screen))
262 return 4;
263 return 0;
264
265 /* Unsupported features. */
266 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
267 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
268 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
269 case PIPE_CAP_USER_VERTEX_BUFFERS:
270 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
271 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
272 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
273 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
274 case PIPE_CAP_TEXTURE_GATHER_SM5:
275 case PIPE_CAP_SAMPLE_SHADING:
276 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
277 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
278 case PIPE_CAP_DRAW_INDIRECT:
279 case PIPE_CAP_MULTI_DRAW_INDIRECT:
280 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
281 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
282 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
283 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
284 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
285 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
286 case PIPE_CAP_DEPTH_BOUNDS_TEST:
287 case PIPE_CAP_TGSI_TXQS:
288 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
289 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
290 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
291 case PIPE_CAP_CLEAR_TEXTURE:
292 case PIPE_CAP_DRAW_PARAMETERS:
293 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
294 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
295 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
296 case PIPE_CAP_INVALIDATE_BUFFER:
297 case PIPE_CAP_GENERATE_MIPMAP:
298 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
299 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
300 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
301 case PIPE_CAP_CULL_DISTANCE:
302 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
303 case PIPE_CAP_TGSI_VOTE:
304 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
305 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
306 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
307 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
308 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
309 case PIPE_CAP_TGSI_FS_FBFETCH:
310 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
311 case PIPE_CAP_DOUBLES:
312 case PIPE_CAP_INT64:
313 case PIPE_CAP_INT64_DIVMOD:
314 case PIPE_CAP_TGSI_TEX_TXF_LZ:
315 case PIPE_CAP_TGSI_CLOCK:
316 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
317 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
318 case PIPE_CAP_TGSI_BALLOT:
319 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
320 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
321 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
322 case PIPE_CAP_POST_DEPTH_COVERAGE:
323 case PIPE_CAP_BINDLESS_TEXTURE:
324 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
325 case PIPE_CAP_QUERY_SO_OVERFLOW:
326 case PIPE_CAP_MEMOBJ:
327 case PIPE_CAP_LOAD_CONSTBUF:
328 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
329 case PIPE_CAP_TILE_RASTER_ORDER:
330 return 0;
331
332 case PIPE_CAP_MAX_VIEWPORTS:
333 return 1;
334
335 case PIPE_CAP_SHAREABLE_SHADERS:
336 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
337 /* manage the variants for these ourself, to avoid breaking precompile: */
338 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
339 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
340 if (is_ir3(screen))
341 return 1;
342 return 0;
343
344 /* Stream output. */
345 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
346 if (is_ir3(screen))
347 return PIPE_MAX_SO_BUFFERS;
348 return 0;
349 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
350 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
351 if (is_ir3(screen))
352 return 1;
353 return 0;
354 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
355 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
356 if (is_ir3(screen))
357 return 16 * 4; /* should only be shader out limit? */
358 return 0;
359
360 /* Geometry shader output, unsupported. */
361 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
362 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
363 case PIPE_CAP_MAX_VERTEX_STREAMS:
364 return 0;
365
366 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
367 return 2048;
368
369 /* Texturing. */
370 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
371 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
372 return MAX_MIP_LEVELS;
373 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
374 return 11;
375
376 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
377 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0;
378
379 /* Render targets. */
380 case PIPE_CAP_MAX_RENDER_TARGETS:
381 return screen->max_rts;
382 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
383 return is_a3xx(screen) ? 1 : 0;
384
385 /* Queries. */
386 case PIPE_CAP_QUERY_BUFFER_OBJECT:
387 return 0;
388 case PIPE_CAP_OCCLUSION_QUERY:
389 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
390 case PIPE_CAP_QUERY_TIMESTAMP:
391 case PIPE_CAP_QUERY_TIME_ELAPSED:
392 /* only a4xx, requires new enough kernel so we know max_freq: */
393 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen));
394
395 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
396 case PIPE_CAP_MIN_TEXEL_OFFSET:
397 return -8;
398
399 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
400 case PIPE_CAP_MAX_TEXEL_OFFSET:
401 return 7;
402
403 case PIPE_CAP_ENDIANNESS:
404 return PIPE_ENDIAN_LITTLE;
405
406 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
407 return 64;
408
409 case PIPE_CAP_VENDOR_ID:
410 return 0x5143;
411 case PIPE_CAP_DEVICE_ID:
412 return 0xFFFFFFFF;
413 case PIPE_CAP_ACCELERATED:
414 return 1;
415 case PIPE_CAP_VIDEO_MEMORY:
416 DBG("FINISHME: The value returned is incorrect\n");
417 return 10;
418 case PIPE_CAP_UMA:
419 return 1;
420 case PIPE_CAP_NATIVE_FENCE_FD:
421 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
422 }
423 debug_printf("unknown param %d\n", param);
424 return 0;
425 }
426
427 static float
428 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
429 {
430 switch (param) {
431 case PIPE_CAPF_MAX_LINE_WIDTH:
432 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
433 /* NOTE: actual value is 127.0f, but this is working around a deqp
434 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
435 * uses too small of a render target size, and gets confused when
436 * the lines start going offscreen.
437 *
438 * See: https://code.google.com/p/android/issues/detail?id=206513
439 */
440 if (fd_mesa_debug & FD_DBG_DEQP)
441 return 48.0f;
442 return 127.0f;
443 case PIPE_CAPF_MAX_POINT_WIDTH:
444 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
445 return 4092.0f;
446 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
447 return 16.0f;
448 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
449 return 15.0f;
450 case PIPE_CAPF_GUARD_BAND_LEFT:
451 case PIPE_CAPF_GUARD_BAND_TOP:
452 case PIPE_CAPF_GUARD_BAND_RIGHT:
453 case PIPE_CAPF_GUARD_BAND_BOTTOM:
454 return 0.0f;
455 }
456 debug_printf("unknown paramf %d\n", param);
457 return 0;
458 }
459
460 static int
461 fd_screen_get_shader_param(struct pipe_screen *pscreen,
462 enum pipe_shader_type shader,
463 enum pipe_shader_cap param)
464 {
465 struct fd_screen *screen = fd_screen(pscreen);
466
467 switch(shader)
468 {
469 case PIPE_SHADER_FRAGMENT:
470 case PIPE_SHADER_VERTEX:
471 break;
472 case PIPE_SHADER_COMPUTE:
473 if (has_compute(screen))
474 break;
475 return 0;
476 case PIPE_SHADER_GEOMETRY:
477 /* maye we could emulate.. */
478 return 0;
479 default:
480 DBG("unknown shader type %d", shader);
481 return 0;
482 }
483
484 /* this is probably not totally correct.. but it's a start: */
485 switch (param) {
486 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
487 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
488 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
489 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
490 return 16384;
491 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
492 return 8; /* XXX */
493 case PIPE_SHADER_CAP_MAX_INPUTS:
494 case PIPE_SHADER_CAP_MAX_OUTPUTS:
495 return 16;
496 case PIPE_SHADER_CAP_MAX_TEMPS:
497 return 64; /* Max native temporaries. */
498 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
499 /* NOTE: seems to be limit for a3xx is actually 512 but
500 * split between VS and FS. Use lower limit of 256 to
501 * avoid getting into impossible situations:
502 */
503 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]);
504 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
505 return is_ir3(screen) ? 16 : 1;
506 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
507 return 1;
508 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
509 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
510 /* Technically this should be the same as for TEMP/CONST, since
511 * everything is just normal registers. This is just temporary
512 * hack until load_input/store_output handle arrays in a similar
513 * way as load_var/store_var..
514 */
515 return 0;
516 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
517 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
518 /* a2xx compiler doesn't handle indirect: */
519 return is_ir3(screen) ? 1 : 0;
520 case PIPE_SHADER_CAP_SUBROUTINES:
521 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
522 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
523 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
524 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
525 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
526 return 0;
527 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
528 return 1;
529 case PIPE_SHADER_CAP_INTEGERS:
530 if (glsl120)
531 return 0;
532 return is_ir3(screen) ? 1 : 0;
533 case PIPE_SHADER_CAP_INT64_ATOMICS:
534 return 0;
535 case PIPE_SHADER_CAP_FP16:
536 return 0;
537 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
538 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
539 return 16;
540 case PIPE_SHADER_CAP_PREFERRED_IR:
541 if (is_ir3(screen))
542 return PIPE_SHADER_IR_NIR;
543 return PIPE_SHADER_IR_TGSI;
544 case PIPE_SHADER_CAP_SUPPORTED_IRS:
545 if (is_ir3(screen)) {
546 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
547 } else {
548 return (1 << PIPE_SHADER_IR_TGSI);
549 }
550 return 0;
551 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
552 return 32;
553 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
554 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
555 return 0;
556 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
557 if (is_a5xx(screen)) {
558 /* a5xx (and a4xx for that matter) has one state-block
559 * for compute-shader SSBO's and another that is shared
560 * by VS/HS/DS/GS/FS.. so to simplify things for now
561 * just advertise SSBOs for FS and CS. We could possibly
562 * do what blob does, and partition the space for
563 * VS/HS/DS/GS/FS. The blob advertises:
564 *
565 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
566 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
567 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
568 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
569 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
570 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
571 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
572 *
573 * I think that way we could avoid having to patch shaders
574 * for actual SSBO indexes by using a static partitioning.
575 */
576 switch(shader)
577 {
578 case PIPE_SHADER_FRAGMENT:
579 case PIPE_SHADER_COMPUTE:
580 return 24;
581 default:
582 return 0;
583 }
584 }
585 return 0;
586 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
587 /* probably should be same as MAX_SHADRER_BUFFERS but not implemented yet */
588 return 0;
589 }
590 debug_printf("unknown shader param %d\n", param);
591 return 0;
592 }
593
594 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
595 * into per-generation backend?
596 */
597 static int
598 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
599 enum pipe_compute_cap param, void *ret)
600 {
601 struct fd_screen *screen = fd_screen(pscreen);
602 const char * const ir = "ir3";
603
604 if (!has_compute(screen))
605 return 0;
606
607 switch (param) {
608 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
609 if (ret) {
610 uint32_t *address_bits = ret;
611 address_bits[0] = 32;
612
613 if (is_a5xx(screen))
614 address_bits[0] = 64;
615 }
616 return 1 * sizeof(uint32_t);
617
618 case PIPE_COMPUTE_CAP_IR_TARGET:
619 if (ret)
620 sprintf(ret, ir);
621 return strlen(ir) * sizeof(char);
622
623 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
624 if (ret) {
625 uint64_t *grid_dimension = ret;
626 grid_dimension[0] = 3;
627 }
628 return 1 * sizeof(uint64_t);
629
630 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
631 if (ret) {
632 uint64_t *grid_size = ret;
633 grid_size[0] = 65535;
634 grid_size[1] = 65535;
635 grid_size[2] = 65535;
636 }
637 return 3 * sizeof(uint64_t) ;
638
639 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
640 if (ret) {
641 uint64_t *grid_size = ret;
642 grid_size[0] = 1024;
643 grid_size[1] = 1024;
644 grid_size[2] = 64;
645 }
646 return 3 * sizeof(uint64_t) ;
647
648 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
649 if (ret) {
650 uint64_t *max_threads_per_block = ret;
651 *max_threads_per_block = 1024;
652 }
653 return sizeof(uint64_t);
654
655 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
656 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
657 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
658 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
659 break;
660 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
661 if (ret) {
662 uint64_t *max = ret;
663 *max = 32768;
664 }
665 return sizeof(uint64_t);
666 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
667 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
668 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
669 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
670 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
671 break;
672 }
673
674 return 0;
675 }
676
677 static const void *
678 fd_get_compiler_options(struct pipe_screen *pscreen,
679 enum pipe_shader_ir ir, unsigned shader)
680 {
681 struct fd_screen *screen = fd_screen(pscreen);
682
683 if (is_ir3(screen))
684 return ir3_get_compiler_options(screen->compiler);
685
686 return NULL;
687 }
688
689 boolean
690 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
691 struct fd_bo *bo,
692 unsigned stride,
693 struct winsys_handle *whandle)
694 {
695 whandle->stride = stride;
696
697 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
698 return fd_bo_get_name(bo, &whandle->handle) == 0;
699 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
700 whandle->handle = fd_bo_handle(bo);
701 return TRUE;
702 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
703 whandle->handle = fd_bo_dmabuf(bo);
704 return TRUE;
705 } else {
706 return FALSE;
707 }
708 }
709
710 struct fd_bo *
711 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
712 struct winsys_handle *whandle)
713 {
714 struct fd_screen *screen = fd_screen(pscreen);
715 struct fd_bo *bo;
716
717 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
718 bo = fd_bo_from_name(screen->dev, whandle->handle);
719 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
720 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
721 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
722 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
723 } else {
724 DBG("Attempt to import unsupported handle type %d", whandle->type);
725 return NULL;
726 }
727
728 if (!bo) {
729 DBG("ref name 0x%08x failed", whandle->handle);
730 return NULL;
731 }
732
733 return bo;
734 }
735
736 struct pipe_screen *
737 fd_screen_create(struct fd_device *dev)
738 {
739 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
740 struct pipe_screen *pscreen;
741 uint64_t val;
742
743 fd_mesa_debug = debug_get_option_fd_mesa_debug();
744
745 if (fd_mesa_debug & FD_DBG_NOBIN)
746 fd_binning_enabled = false;
747
748 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
749
750 if (!screen)
751 return NULL;
752
753 pscreen = &screen->base;
754
755 screen->dev = dev;
756 screen->refcnt = 1;
757
758 // maybe this should be in context?
759 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
760 if (!screen->pipe) {
761 DBG("could not create 3d pipe");
762 goto fail;
763 }
764
765 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
766 DBG("could not get GMEM size");
767 goto fail;
768 }
769 screen->gmemsize_bytes = val;
770
771 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
772 DBG("could not get device-id");
773 goto fail;
774 }
775 screen->device_id = val;
776
777 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
778 DBG("could not get gpu freq");
779 /* this limits what performance related queries are
780 * supported but is not fatal
781 */
782 screen->max_freq = 0;
783 } else {
784 screen->max_freq = val;
785 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
786 screen->has_timestamp = true;
787 }
788
789 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
790 DBG("could not get gpu-id");
791 goto fail;
792 }
793 screen->gpu_id = val;
794
795 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
796 DBG("could not get chip-id");
797 /* older kernels may not have this property: */
798 unsigned core = screen->gpu_id / 100;
799 unsigned major = (screen->gpu_id % 100) / 10;
800 unsigned minor = screen->gpu_id % 10;
801 unsigned patch = 0; /* assume the worst */
802 val = (patch & 0xff) | ((minor & 0xff) << 8) |
803 ((major & 0xff) << 16) | ((core & 0xff) << 24);
804 }
805 screen->chip_id = val;
806
807 DBG("Pipe Info:");
808 DBG(" GPU-id: %d", screen->gpu_id);
809 DBG(" Chip-id: 0x%08x", screen->chip_id);
810 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
811
812 /* explicitly checking for GPU revisions that are known to work. This
813 * may be overly conservative for a3xx, where spoofing the gpu_id with
814 * the blob driver seems to generate identical cmdstream dumps. But
815 * on a2xx, there seem to be small differences between the GPU revs
816 * so it is probably better to actually test first on real hardware
817 * before enabling:
818 *
819 * If you have a different adreno version, feel free to add it to one
820 * of the cases below and see what happens. And if it works, please
821 * send a patch ;-)
822 */
823 switch (screen->gpu_id) {
824 case 220:
825 fd2_screen_init(pscreen);
826 break;
827 case 305:
828 case 307:
829 case 320:
830 case 330:
831 fd3_screen_init(pscreen);
832 break;
833 case 420:
834 case 430:
835 fd4_screen_init(pscreen);
836 break;
837 case 530:
838 fd5_screen_init(pscreen);
839 break;
840 default:
841 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
842 goto fail;
843 }
844
845 if (screen->gpu_id >= 500) {
846 screen->gmem_alignw = 64;
847 screen->gmem_alignh = 32;
848 screen->num_vsc_pipes = 16;
849 } else {
850 screen->gmem_alignw = 32;
851 screen->gmem_alignh = 32;
852 screen->num_vsc_pipes = 8;
853 }
854
855 /* NOTE: don't enable reordering on a2xx, since completely untested.
856 * Also, don't enable if we have too old of a kernel to support
857 * growable cmdstream buffers, since memory requirement for cmdstream
858 * buffers would be too much otherwise.
859 */
860 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
861 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
862
863 fd_bc_init(&screen->batch_cache);
864
865 (void) mtx_init(&screen->lock, mtx_plain);
866
867 pscreen->destroy = fd_screen_destroy;
868 pscreen->get_param = fd_screen_get_param;
869 pscreen->get_paramf = fd_screen_get_paramf;
870 pscreen->get_shader_param = fd_screen_get_shader_param;
871 pscreen->get_compute_param = fd_get_compute_param;
872 pscreen->get_compiler_options = fd_get_compiler_options;
873
874 fd_resource_screen_init(pscreen);
875 fd_query_screen_init(pscreen);
876
877 pscreen->get_name = fd_screen_get_name;
878 pscreen->get_vendor = fd_screen_get_vendor;
879 pscreen->get_device_vendor = fd_screen_get_device_vendor;
880
881 pscreen->get_timestamp = fd_screen_get_timestamp;
882
883 pscreen->fence_reference = fd_fence_ref;
884 pscreen->fence_finish = fd_fence_finish;
885 pscreen->fence_get_fd = fd_fence_get_fd;
886
887 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
888
889 return pscreen;
890
891 fail:
892 fd_screen_destroy(pscreen);
893 return NULL;
894 }