gallium: Add a helper for implementing PIPE_CAP_* default values.
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_screen.h"
39 #include "util/u_string.h"
40 #include "util/u_debug.h"
41
42 #include "util/os_time.h"
43
44 #include <errno.h>
45 #include <stdio.h>
46 #include <stdlib.h>
47 #include <sys/sysinfo.h>
48
49 #include "freedreno_screen.h"
50 #include "freedreno_resource.h"
51 #include "freedreno_fence.h"
52 #include "freedreno_query.h"
53 #include "freedreno_util.h"
54
55 #include "a2xx/fd2_screen.h"
56 #include "a3xx/fd3_screen.h"
57 #include "a4xx/fd4_screen.h"
58 #include "a5xx/fd5_screen.h"
59 #include "a6xx/fd6_screen.h"
60
61
62 #include "ir3/ir3_nir.h"
63
64 /* XXX this should go away */
65 #include "state_tracker/drm_driver.h"
66
67 static const struct debug_named_value debug_options[] = {
68 {"msgs", FD_DBG_MSGS, "Print debug messages"},
69 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
70 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
71 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
72 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
73 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
74 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
75 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
76 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
77 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
78 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
79 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
80 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
81 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
82 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
83 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
84 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
85 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
86 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
87 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
88 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
89 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a5xx)"},
90 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
91 DEBUG_NAMED_VALUE_END
92 };
93
94 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
95
96 int fd_mesa_debug = 0;
97 bool fd_binning_enabled = true;
98 static bool glsl120 = false;
99
100 static const struct debug_named_value shader_debug_options[] = {
101 {"vs", FD_DBG_SHADER_VS, "Print shader disasm for vertex shaders"},
102 {"fs", FD_DBG_SHADER_FS, "Print shader disasm for fragment shaders"},
103 {"cs", FD_DBG_SHADER_CS, "Print shader disasm for compute shaders"},
104 DEBUG_NAMED_VALUE_END
105 };
106
107 DEBUG_GET_ONCE_FLAGS_OPTION(fd_shader_debug, "FD_SHADER_DEBUG", shader_debug_options, 0)
108
109 enum fd_shader_debug fd_shader_debug = 0;
110
111 static const char *
112 fd_screen_get_name(struct pipe_screen *pscreen)
113 {
114 static char buffer[128];
115 util_snprintf(buffer, sizeof(buffer), "FD%03d",
116 fd_screen(pscreen)->device_id);
117 return buffer;
118 }
119
120 static const char *
121 fd_screen_get_vendor(struct pipe_screen *pscreen)
122 {
123 return "freedreno";
124 }
125
126 static const char *
127 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
128 {
129 return "Qualcomm";
130 }
131
132
133 static uint64_t
134 fd_screen_get_timestamp(struct pipe_screen *pscreen)
135 {
136 struct fd_screen *screen = fd_screen(pscreen);
137
138 if (screen->has_timestamp) {
139 uint64_t n;
140 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
141 debug_assert(screen->max_freq > 0);
142 return n * 1000000000 / screen->max_freq;
143 } else {
144 int64_t cpu_time = os_time_get() * 1000;
145 return cpu_time + screen->cpu_gpu_time_delta;
146 }
147
148 }
149
150 static void
151 fd_screen_destroy(struct pipe_screen *pscreen)
152 {
153 struct fd_screen *screen = fd_screen(pscreen);
154
155 if (screen->pipe)
156 fd_pipe_del(screen->pipe);
157
158 if (screen->dev)
159 fd_device_del(screen->dev);
160
161 fd_bc_fini(&screen->batch_cache);
162
163 slab_destroy_parent(&screen->transfer_pool);
164
165 mtx_destroy(&screen->lock);
166
167 ralloc_free(screen->compiler);
168
169 free(screen->perfcntr_queries);
170 free(screen);
171 }
172
173 /*
174 TODO either move caps to a2xx/a3xx specific code, or maybe have some
175 tables for things that differ if the delta is not too much..
176 */
177 static int
178 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
179 {
180 struct fd_screen *screen = fd_screen(pscreen);
181
182 /* this is probably not totally correct.. but it's a start: */
183 switch (param) {
184 /* Supported features (boolean caps). */
185 case PIPE_CAP_NPOT_TEXTURES:
186 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
187 case PIPE_CAP_ANISOTROPIC_FILTER:
188 case PIPE_CAP_POINT_SPRITE:
189 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
190 case PIPE_CAP_TEXTURE_SWIZZLE:
191 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
192 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
193 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
194 case PIPE_CAP_SEAMLESS_CUBE_MAP:
195 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
196 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
197 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
198 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
199 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
200 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
201 case PIPE_CAP_STRING_MARKER:
202 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
203 case PIPE_CAP_TEXTURE_BARRIER:
204 case PIPE_CAP_INVALIDATE_BUFFER:
205 return 1;
206
207 case PIPE_CAP_VERTEXID_NOBASE:
208 return is_a3xx(screen) || is_a4xx(screen);
209
210 case PIPE_CAP_COMPUTE:
211 return has_compute(screen);
212
213 case PIPE_CAP_SHADER_STENCIL_EXPORT:
214 case PIPE_CAP_TGSI_TEXCOORD:
215 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
216 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
217 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
218 case PIPE_CAP_QUERY_MEMORY_INFO:
219 case PIPE_CAP_PCI_GROUP:
220 case PIPE_CAP_PCI_BUS:
221 case PIPE_CAP_PCI_DEVICE:
222 case PIPE_CAP_PCI_FUNCTION:
223 return 0;
224
225 case PIPE_CAP_SM3:
226 case PIPE_CAP_PRIMITIVE_RESTART:
227 case PIPE_CAP_TGSI_INSTANCEID:
228 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
229 case PIPE_CAP_INDEP_BLEND_ENABLE:
230 case PIPE_CAP_INDEP_BLEND_FUNC:
231 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
232 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
233 case PIPE_CAP_CONDITIONAL_RENDER:
234 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
235 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
236 case PIPE_CAP_CLIP_HALFZ:
237 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
238
239 case PIPE_CAP_FAKE_SW_MSAA:
240 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
241
242 case PIPE_CAP_TEXTURE_MULTISAMPLE:
243 return is_a5xx(screen) || is_a6xx(screen);
244
245 case PIPE_CAP_DEPTH_CLIP_DISABLE:
246 return is_a3xx(screen) || is_a4xx(screen);
247
248 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
249 return is_a5xx(screen) || is_a6xx(screen);
250
251 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
252 return 0;
253 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
254 if (is_a3xx(screen)) return 16;
255 if (is_a4xx(screen)) return 32;
256 if (is_a5xx(screen)) return 32;
257 if (is_a6xx(screen)) return 32;
258 return 0;
259 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
260 /* We could possibly emulate more by pretending 2d/rect textures and
261 * splitting high bits of index into 2nd dimension..
262 */
263 if (is_a3xx(screen)) return 8192;
264 if (is_a4xx(screen)) return 16384;
265 if (is_a5xx(screen)) return 16384;
266 if (is_a6xx(screen)) return 16384;
267 return 0;
268
269 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
270 case PIPE_CAP_CUBE_MAP_ARRAY:
271 case PIPE_CAP_SAMPLER_VIEW_TARGET:
272 case PIPE_CAP_TEXTURE_QUERY_LOD:
273 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
274
275 case PIPE_CAP_START_INSTANCE:
276 /* Note that a5xx can do this, it just can't (at least with
277 * current firmware) do draw_indirect with base_instance.
278 * Since draw_indirect is needed sooner (gles31 and gl40 vs
279 * gl42), hide base_instance on a5xx. :-/
280 */
281 return is_a4xx(screen);
282
283 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
284 return 64;
285
286 case PIPE_CAP_GLSL_FEATURE_LEVEL:
287 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
288 if (glsl120)
289 return 120;
290 return is_ir3(screen) ? 140 : 120;
291
292 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
293 if (is_a5xx(screen) || is_a6xx(screen))
294 return 4;
295 return 0;
296
297 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
298 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
299 return 4;
300 return 0;
301
302 /* Unsupported features. */
303 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
304 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
305 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
306 case PIPE_CAP_USER_VERTEX_BUFFERS:
307 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
308 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
309 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
310 case PIPE_CAP_TEXTURE_GATHER_SM5:
311 case PIPE_CAP_SAMPLE_SHADING:
312 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
313 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
314 case PIPE_CAP_MULTI_DRAW_INDIRECT:
315 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
316 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
317 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
318 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
319 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
320 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
321 case PIPE_CAP_DEPTH_BOUNDS_TEST:
322 case PIPE_CAP_TGSI_TXQS:
323 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
324 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
325 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
326 case PIPE_CAP_CLEAR_TEXTURE:
327 case PIPE_CAP_DRAW_PARAMETERS:
328 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
329 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
330 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
331 case PIPE_CAP_GENERATE_MIPMAP:
332 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
333 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
334 case PIPE_CAP_CULL_DISTANCE:
335 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
336 case PIPE_CAP_TGSI_VOTE:
337 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
338 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
339 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
340 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
341 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
342 case PIPE_CAP_TGSI_FS_FBFETCH:
343 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
344 case PIPE_CAP_DOUBLES:
345 case PIPE_CAP_INT64:
346 case PIPE_CAP_INT64_DIVMOD:
347 case PIPE_CAP_TGSI_TEX_TXF_LZ:
348 case PIPE_CAP_TGSI_CLOCK:
349 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
350 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
351 case PIPE_CAP_TGSI_BALLOT:
352 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
353 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
354 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
355 case PIPE_CAP_POST_DEPTH_COVERAGE:
356 case PIPE_CAP_BINDLESS_TEXTURE:
357 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
358 case PIPE_CAP_QUERY_SO_OVERFLOW:
359 case PIPE_CAP_MEMOBJ:
360 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
361 case PIPE_CAP_TILE_RASTER_ORDER:
362 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
363 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
364 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
365 case PIPE_CAP_FENCE_SIGNAL:
366 case PIPE_CAP_CONSTBUF0_FLAGS:
367 case PIPE_CAP_PACKED_UNIFORMS:
368 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
369 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
370 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
371 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
372 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
373 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
374 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
375 return 0;
376
377 case PIPE_CAP_MAX_GS_INVOCATIONS:
378 return 32;
379
380 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
381 return 1 << 27;
382
383 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
384 return screen->priority_mask;
385
386 case PIPE_CAP_DRAW_INDIRECT:
387 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
388 return 1;
389 return 0;
390
391 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
392 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
393 return 1;
394 return 0;
395
396 case PIPE_CAP_LOAD_CONSTBUF:
397 /* name is confusing, but this turns on std430 packing */
398 if (is_ir3(screen))
399 return 1;
400 return 0;
401
402 case PIPE_CAP_MAX_VIEWPORTS:
403 return 1;
404
405 case PIPE_CAP_SHAREABLE_SHADERS:
406 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
407 /* manage the variants for these ourself, to avoid breaking precompile: */
408 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
409 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
410 if (is_ir3(screen))
411 return 1;
412 return 0;
413
414 /* Stream output. */
415 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
416 if (is_ir3(screen))
417 return PIPE_MAX_SO_BUFFERS;
418 return 0;
419 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
420 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
421 if (is_ir3(screen))
422 return 1;
423 return 0;
424 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
425 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
426 if (is_ir3(screen))
427 return 16 * 4; /* should only be shader out limit? */
428 return 0;
429
430 /* Geometry shader output, unsupported. */
431 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
432 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
433 case PIPE_CAP_MAX_VERTEX_STREAMS:
434 return 0;
435
436 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
437 return 2048;
438
439 /* Texturing. */
440 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
441 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
442 return MAX_MIP_LEVELS;
443 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
444 return 11;
445
446 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
447 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
448
449 /* Render targets. */
450 case PIPE_CAP_MAX_RENDER_TARGETS:
451 return screen->max_rts;
452 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
453 return is_a3xx(screen) ? 1 : 0;
454
455 /* Queries. */
456 case PIPE_CAP_QUERY_BUFFER_OBJECT:
457 return 0;
458 case PIPE_CAP_OCCLUSION_QUERY:
459 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
460 case PIPE_CAP_QUERY_TIMESTAMP:
461 case PIPE_CAP_QUERY_TIME_ELAPSED:
462 /* only a4xx, requires new enough kernel so we know max_freq: */
463 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
464
465 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
466 case PIPE_CAP_MIN_TEXEL_OFFSET:
467 return -8;
468
469 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
470 case PIPE_CAP_MAX_TEXEL_OFFSET:
471 return 7;
472
473 case PIPE_CAP_ENDIANNESS:
474 return PIPE_ENDIAN_LITTLE;
475
476 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
477 return 64;
478
479 case PIPE_CAP_VENDOR_ID:
480 return 0x5143;
481 case PIPE_CAP_DEVICE_ID:
482 return 0xFFFFFFFF;
483 case PIPE_CAP_ACCELERATED:
484 return 1;
485 case PIPE_CAP_VIDEO_MEMORY:
486 DBG("FINISHME: The value returned is incorrect\n");
487 return 10;
488 case PIPE_CAP_UMA:
489 return 1;
490 case PIPE_CAP_NATIVE_FENCE_FD:
491 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
492 default:
493 return u_pipe_screen_get_param_defaults(pscreen, param);
494 }
495 }
496
497 static float
498 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
499 {
500 switch (param) {
501 case PIPE_CAPF_MAX_LINE_WIDTH:
502 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
503 /* NOTE: actual value is 127.0f, but this is working around a deqp
504 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
505 * uses too small of a render target size, and gets confused when
506 * the lines start going offscreen.
507 *
508 * See: https://code.google.com/p/android/issues/detail?id=206513
509 */
510 if (fd_mesa_debug & FD_DBG_DEQP)
511 return 48.0f;
512 return 127.0f;
513 case PIPE_CAPF_MAX_POINT_WIDTH:
514 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
515 return 4092.0f;
516 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
517 return 16.0f;
518 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
519 return 15.0f;
520 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
521 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
522 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
523 return 0.0f;
524 }
525 debug_printf("unknown paramf %d\n", param);
526 return 0;
527 }
528
529 static int
530 fd_screen_get_shader_param(struct pipe_screen *pscreen,
531 enum pipe_shader_type shader,
532 enum pipe_shader_cap param)
533 {
534 struct fd_screen *screen = fd_screen(pscreen);
535
536 switch(shader)
537 {
538 case PIPE_SHADER_FRAGMENT:
539 case PIPE_SHADER_VERTEX:
540 break;
541 case PIPE_SHADER_COMPUTE:
542 if (has_compute(screen))
543 break;
544 return 0;
545 case PIPE_SHADER_GEOMETRY:
546 /* maye we could emulate.. */
547 return 0;
548 default:
549 DBG("unknown shader type %d", shader);
550 return 0;
551 }
552
553 /* this is probably not totally correct.. but it's a start: */
554 switch (param) {
555 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
556 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
557 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
558 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
559 return 16384;
560 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
561 return 8; /* XXX */
562 case PIPE_SHADER_CAP_MAX_INPUTS:
563 case PIPE_SHADER_CAP_MAX_OUTPUTS:
564 return 16;
565 case PIPE_SHADER_CAP_MAX_TEMPS:
566 return 64; /* Max native temporaries. */
567 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
568 /* NOTE: seems to be limit for a3xx is actually 512 but
569 * split between VS and FS. Use lower limit of 256 to
570 * avoid getting into impossible situations:
571 */
572 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
573 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
574 return is_ir3(screen) ? 16 : 1;
575 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
576 return 1;
577 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
578 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
579 /* Technically this should be the same as for TEMP/CONST, since
580 * everything is just normal registers. This is just temporary
581 * hack until load_input/store_output handle arrays in a similar
582 * way as load_var/store_var..
583 */
584 return 0;
585 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
586 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
587 /* a2xx compiler doesn't handle indirect: */
588 return is_ir3(screen) ? 1 : 0;
589 case PIPE_SHADER_CAP_SUBROUTINES:
590 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
591 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
592 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
593 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
594 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
595 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
596 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
597 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
598 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
599 return 0;
600 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
601 return 1;
602 case PIPE_SHADER_CAP_INTEGERS:
603 if (glsl120)
604 return 0;
605 return is_ir3(screen) ? 1 : 0;
606 case PIPE_SHADER_CAP_INT64_ATOMICS:
607 return 0;
608 case PIPE_SHADER_CAP_FP16:
609 return 0;
610 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
611 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
612 return 16;
613 case PIPE_SHADER_CAP_PREFERRED_IR:
614 if (is_ir3(screen))
615 return PIPE_SHADER_IR_NIR;
616 return PIPE_SHADER_IR_TGSI;
617 case PIPE_SHADER_CAP_SUPPORTED_IRS:
618 if (is_ir3(screen)) {
619 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
620 } else {
621 return (1 << PIPE_SHADER_IR_TGSI);
622 }
623 return 0;
624 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
625 return 32;
626 case PIPE_SHADER_CAP_SCALAR_ISA:
627 return is_ir3(screen) ? 1 : 0;
628 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
629 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
630 if (is_a5xx(screen) || is_a6xx(screen)) {
631 /* a5xx (and a4xx for that matter) has one state-block
632 * for compute-shader SSBO's and another that is shared
633 * by VS/HS/DS/GS/FS.. so to simplify things for now
634 * just advertise SSBOs for FS and CS. We could possibly
635 * do what blob does, and partition the space for
636 * VS/HS/DS/GS/FS. The blob advertises:
637 *
638 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
639 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
640 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
641 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
642 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
643 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
644 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
645 *
646 * I think that way we could avoid having to patch shaders
647 * for actual SSBO indexes by using a static partitioning.
648 *
649 * Note same state block is used for images and buffers,
650 * but images also need texture state for read access
651 * (isam/isam.3d)
652 */
653 switch(shader)
654 {
655 case PIPE_SHADER_FRAGMENT:
656 case PIPE_SHADER_COMPUTE:
657 return 24;
658 default:
659 return 0;
660 }
661 }
662 return 0;
663 }
664 debug_printf("unknown shader param %d\n", param);
665 return 0;
666 }
667
668 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
669 * into per-generation backend?
670 */
671 static int
672 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
673 enum pipe_compute_cap param, void *ret)
674 {
675 struct fd_screen *screen = fd_screen(pscreen);
676 const char * const ir = "ir3";
677
678 if (!has_compute(screen))
679 return 0;
680
681 #define RET(x) do { \
682 if (ret) \
683 memcpy(ret, x, sizeof(x)); \
684 return sizeof(x); \
685 } while (0)
686
687 switch (param) {
688 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
689 // don't expose 64b pointer support yet, until ir3 supports 64b
690 // math, otherwise spir64 target is used and we get 64b pointer
691 // calculations that we can't do yet
692 // if (is_a5xx(screen))
693 // RET((uint32_t []){ 64 });
694 RET((uint32_t []){ 32 });
695
696 case PIPE_COMPUTE_CAP_IR_TARGET:
697 if (ret)
698 sprintf(ret, ir);
699 return strlen(ir) * sizeof(char);
700
701 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
702 RET((uint64_t []) { 3 });
703
704 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
705 RET(((uint64_t []) { 65535, 65535, 65535 }));
706
707 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
708 RET(((uint64_t []) { 1024, 1024, 64 }));
709
710 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
711 RET((uint64_t []) { 1024 });
712
713 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
714 RET((uint64_t []) { screen->ram_size });
715
716 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
717 RET((uint64_t []) { 32768 });
718
719 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
720 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
721 RET((uint64_t []) { 4096 });
722
723 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
724 RET((uint64_t []) { screen->ram_size });
725
726 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
727 RET((uint32_t []) { screen->max_freq / 1000000 });
728
729 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
730 RET((uint32_t []) { 9999 }); // TODO
731
732 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
733 RET((uint32_t []) { 1 });
734
735 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
736 RET((uint32_t []) { 32 }); // TODO
737
738 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
739 RET((uint64_t []) { 1024 }); // TODO
740 }
741
742 return 0;
743 }
744
745 static const void *
746 fd_get_compiler_options(struct pipe_screen *pscreen,
747 enum pipe_shader_ir ir, unsigned shader)
748 {
749 struct fd_screen *screen = fd_screen(pscreen);
750
751 if (is_ir3(screen))
752 return ir3_get_compiler_options(screen->compiler);
753
754 return NULL;
755 }
756
757 boolean
758 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
759 struct fd_bo *bo,
760 unsigned stride,
761 struct winsys_handle *whandle)
762 {
763 whandle->stride = stride;
764
765 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
766 return fd_bo_get_name(bo, &whandle->handle) == 0;
767 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
768 whandle->handle = fd_bo_handle(bo);
769 return TRUE;
770 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
771 whandle->handle = fd_bo_dmabuf(bo);
772 return TRUE;
773 } else {
774 return FALSE;
775 }
776 }
777
778 struct fd_bo *
779 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
780 struct winsys_handle *whandle)
781 {
782 struct fd_screen *screen = fd_screen(pscreen);
783 struct fd_bo *bo;
784
785 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
786 bo = fd_bo_from_name(screen->dev, whandle->handle);
787 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
788 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
789 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
790 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
791 } else {
792 DBG("Attempt to import unsupported handle type %d", whandle->type);
793 return NULL;
794 }
795
796 if (!bo) {
797 DBG("ref name 0x%08x failed", whandle->handle);
798 return NULL;
799 }
800
801 return bo;
802 }
803
804 struct pipe_screen *
805 fd_screen_create(struct fd_device *dev)
806 {
807 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
808 struct pipe_screen *pscreen;
809 uint64_t val;
810
811 fd_mesa_debug = debug_get_option_fd_mesa_debug();
812 fd_shader_debug = debug_get_option_fd_shader_debug();
813
814 if (fd_mesa_debug & FD_DBG_NOBIN)
815 fd_binning_enabled = false;
816
817 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
818
819 if (!screen)
820 return NULL;
821
822 pscreen = &screen->base;
823
824 screen->dev = dev;
825 screen->refcnt = 1;
826
827 // maybe this should be in context?
828 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
829 if (!screen->pipe) {
830 DBG("could not create 3d pipe");
831 goto fail;
832 }
833
834 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
835 DBG("could not get GMEM size");
836 goto fail;
837 }
838 screen->gmemsize_bytes = val;
839
840 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
841 DBG("could not get device-id");
842 goto fail;
843 }
844 screen->device_id = val;
845
846 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
847 DBG("could not get gpu freq");
848 /* this limits what performance related queries are
849 * supported but is not fatal
850 */
851 screen->max_freq = 0;
852 } else {
853 screen->max_freq = val;
854 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
855 screen->has_timestamp = true;
856 }
857
858 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
859 DBG("could not get gpu-id");
860 goto fail;
861 }
862 screen->gpu_id = val;
863
864 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
865 DBG("could not get chip-id");
866 /* older kernels may not have this property: */
867 unsigned core = screen->gpu_id / 100;
868 unsigned major = (screen->gpu_id % 100) / 10;
869 unsigned minor = screen->gpu_id % 10;
870 unsigned patch = 0; /* assume the worst */
871 val = (patch & 0xff) | ((minor & 0xff) << 8) |
872 ((major & 0xff) << 16) | ((core & 0xff) << 24);
873 }
874 screen->chip_id = val;
875
876 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
877 DBG("could not get # of rings");
878 screen->priority_mask = 0;
879 } else {
880 /* # of rings equates to number of unique priority values: */
881 screen->priority_mask = (1 << val) - 1;
882 }
883
884 struct sysinfo si;
885 sysinfo(&si);
886 screen->ram_size = si.totalram;
887
888 DBG("Pipe Info:");
889 DBG(" GPU-id: %d", screen->gpu_id);
890 DBG(" Chip-id: 0x%08x", screen->chip_id);
891 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
892
893 /* explicitly checking for GPU revisions that are known to work. This
894 * may be overly conservative for a3xx, where spoofing the gpu_id with
895 * the blob driver seems to generate identical cmdstream dumps. But
896 * on a2xx, there seem to be small differences between the GPU revs
897 * so it is probably better to actually test first on real hardware
898 * before enabling:
899 *
900 * If you have a different adreno version, feel free to add it to one
901 * of the cases below and see what happens. And if it works, please
902 * send a patch ;-)
903 */
904 switch (screen->gpu_id) {
905 case 205:
906 case 220:
907 fd2_screen_init(pscreen);
908 break;
909 case 305:
910 case 307:
911 case 320:
912 case 330:
913 fd3_screen_init(pscreen);
914 break;
915 case 420:
916 case 430:
917 fd4_screen_init(pscreen);
918 break;
919 case 530:
920 fd5_screen_init(pscreen);
921 break;
922 case 630:
923 fd6_screen_init(pscreen);
924 break;
925 default:
926 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
927 goto fail;
928 }
929
930 if (screen->gpu_id >= 500) {
931 screen->gmem_alignw = 64;
932 screen->gmem_alignh = 32;
933 screen->num_vsc_pipes = 16;
934 } else {
935 screen->gmem_alignw = 32;
936 screen->gmem_alignh = 32;
937 screen->num_vsc_pipes = 8;
938 }
939
940 /* NOTE: don't enable reordering on a2xx, since completely untested.
941 * Also, don't enable if we have too old of a kernel to support
942 * growable cmdstream buffers, since memory requirement for cmdstream
943 * buffers would be too much otherwise.
944 */
945 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
946 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
947
948 fd_bc_init(&screen->batch_cache);
949
950 (void) mtx_init(&screen->lock, mtx_plain);
951
952 pscreen->destroy = fd_screen_destroy;
953 pscreen->get_param = fd_screen_get_param;
954 pscreen->get_paramf = fd_screen_get_paramf;
955 pscreen->get_shader_param = fd_screen_get_shader_param;
956 pscreen->get_compute_param = fd_get_compute_param;
957 pscreen->get_compiler_options = fd_get_compiler_options;
958
959 fd_resource_screen_init(pscreen);
960 fd_query_screen_init(pscreen);
961
962 pscreen->get_name = fd_screen_get_name;
963 pscreen->get_vendor = fd_screen_get_vendor;
964 pscreen->get_device_vendor = fd_screen_get_device_vendor;
965
966 pscreen->get_timestamp = fd_screen_get_timestamp;
967
968 pscreen->fence_reference = fd_fence_ref;
969 pscreen->fence_finish = fd_fence_finish;
970 pscreen->fence_get_fd = fd_fence_get_fd;
971
972 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
973
974 return pscreen;
975
976 fail:
977 fd_screen_destroy(pscreen);
978 return NULL;
979 }