1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Rob Clark <robclark@freedesktop.org>
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_screen.h"
39 #include "util/u_string.h"
40 #include "util/u_debug.h"
42 #include "util/os_time.h"
47 #include <sys/sysinfo.h>
49 #include "freedreno_screen.h"
50 #include "freedreno_resource.h"
51 #include "freedreno_fence.h"
52 #include "freedreno_query.h"
53 #include "freedreno_util.h"
55 #include "a2xx/fd2_screen.h"
56 #include "a3xx/fd3_screen.h"
57 #include "a4xx/fd4_screen.h"
58 #include "a5xx/fd5_screen.h"
59 #include "a6xx/fd6_screen.h"
62 #include "ir3/ir3_nir.h"
64 /* XXX this should go away */
65 #include "state_tracker/drm_driver.h"
67 static const struct debug_named_value debug_options
[] = {
68 {"msgs", FD_DBG_MSGS
, "Print debug messages"},
69 {"disasm", FD_DBG_DISASM
, "Dump TGSI and adreno shader disassembly"},
70 {"dclear", FD_DBG_DCLEAR
, "Mark all state dirty after clear"},
71 {"ddraw", FD_DBG_DDRAW
, "Mark all state dirty after draw"},
72 {"noscis", FD_DBG_NOSCIS
, "Disable scissor optimization"},
73 {"direct", FD_DBG_DIRECT
, "Force inline (SS_DIRECT) state loads"},
74 {"nobypass", FD_DBG_NOBYPASS
, "Disable GMEM bypass"},
75 {"fraghalf", FD_DBG_FRAGHALF
, "Use half-precision in fragment shader"},
76 {"nobin", FD_DBG_NOBIN
, "Disable hw binning"},
77 {"optmsgs", FD_DBG_OPTMSGS
,"Enable optimizer debug messages"},
78 {"glsl120", FD_DBG_GLSL120
,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
79 {"shaderdb", FD_DBG_SHADERDB
, "Enable shaderdb output"},
80 {"flush", FD_DBG_FLUSH
, "Force flush after every draw"},
81 {"deqp", FD_DBG_DEQP
, "Enable dEQP hacks"},
82 {"inorder", FD_DBG_INORDER
,"Disable reordering for draws/blits"},
83 {"bstat", FD_DBG_BSTAT
, "Print batch stats at context destroy"},
84 {"nogrow", FD_DBG_NOGROW
, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
85 {"lrz", FD_DBG_LRZ
, "Enable experimental LRZ support (a5xx+)"},
86 {"noindirect",FD_DBG_NOINDR
, "Disable hw indirect draws (emulate on CPU)"},
87 {"noblit", FD_DBG_NOBLIT
, "Disable blitter (fallback to generic blit path)"},
88 {"hiprio", FD_DBG_HIPRIO
, "Force high-priority context"},
89 {"ttile", FD_DBG_TTILE
, "Enable texture tiling (a5xx)"},
90 {"perfcntrs", FD_DBG_PERFC
, "Expose performance counters"},
94 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug
, "FD_MESA_DEBUG", debug_options
, 0)
96 int fd_mesa_debug
= 0;
97 bool fd_binning_enabled
= true;
98 static bool glsl120
= false;
100 static const struct debug_named_value shader_debug_options
[] = {
101 {"vs", FD_DBG_SHADER_VS
, "Print shader disasm for vertex shaders"},
102 {"fs", FD_DBG_SHADER_FS
, "Print shader disasm for fragment shaders"},
103 {"cs", FD_DBG_SHADER_CS
, "Print shader disasm for compute shaders"},
104 DEBUG_NAMED_VALUE_END
107 DEBUG_GET_ONCE_FLAGS_OPTION(fd_shader_debug
, "FD_SHADER_DEBUG", shader_debug_options
, 0)
109 enum fd_shader_debug fd_shader_debug
= 0;
112 fd_screen_get_name(struct pipe_screen
*pscreen
)
114 static char buffer
[128];
115 util_snprintf(buffer
, sizeof(buffer
), "FD%03d",
116 fd_screen(pscreen
)->device_id
);
121 fd_screen_get_vendor(struct pipe_screen
*pscreen
)
127 fd_screen_get_device_vendor(struct pipe_screen
*pscreen
)
134 fd_screen_get_timestamp(struct pipe_screen
*pscreen
)
136 struct fd_screen
*screen
= fd_screen(pscreen
);
138 if (screen
->has_timestamp
) {
140 fd_pipe_get_param(screen
->pipe
, FD_TIMESTAMP
, &n
);
141 debug_assert(screen
->max_freq
> 0);
142 return n
* 1000000000 / screen
->max_freq
;
144 int64_t cpu_time
= os_time_get() * 1000;
145 return cpu_time
+ screen
->cpu_gpu_time_delta
;
151 fd_screen_destroy(struct pipe_screen
*pscreen
)
153 struct fd_screen
*screen
= fd_screen(pscreen
);
156 fd_pipe_del(screen
->pipe
);
159 fd_device_del(screen
->dev
);
161 fd_bc_fini(&screen
->batch_cache
);
163 slab_destroy_parent(&screen
->transfer_pool
);
165 mtx_destroy(&screen
->lock
);
167 ralloc_free(screen
->compiler
);
169 free(screen
->perfcntr_queries
);
174 TODO either move caps to a2xx/a3xx specific code, or maybe have some
175 tables for things that differ if the delta is not too much..
178 fd_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
180 struct fd_screen
*screen
= fd_screen(pscreen
);
182 /* this is probably not totally correct.. but it's a start: */
184 /* Supported features (boolean caps). */
185 case PIPE_CAP_NPOT_TEXTURES
:
186 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
187 case PIPE_CAP_ANISOTROPIC_FILTER
:
188 case PIPE_CAP_POINT_SPRITE
:
189 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
190 case PIPE_CAP_TEXTURE_SWIZZLE
:
191 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
192 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
193 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
194 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
195 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
196 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
197 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
198 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
199 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
200 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
201 case PIPE_CAP_STRING_MARKER
:
202 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS
:
203 case PIPE_CAP_TEXTURE_BARRIER
:
204 case PIPE_CAP_INVALIDATE_BUFFER
:
207 case PIPE_CAP_VERTEXID_NOBASE
:
208 return is_a3xx(screen
) || is_a4xx(screen
);
210 case PIPE_CAP_COMPUTE
:
211 return has_compute(screen
);
213 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
214 case PIPE_CAP_TGSI_TEXCOORD
:
215 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
216 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
217 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE
:
218 case PIPE_CAP_QUERY_MEMORY_INFO
:
219 case PIPE_CAP_PCI_GROUP
:
220 case PIPE_CAP_PCI_BUS
:
221 case PIPE_CAP_PCI_DEVICE
:
222 case PIPE_CAP_PCI_FUNCTION
:
226 case PIPE_CAP_PRIMITIVE_RESTART
:
227 case PIPE_CAP_TGSI_INSTANCEID
:
228 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
229 case PIPE_CAP_INDEP_BLEND_ENABLE
:
230 case PIPE_CAP_INDEP_BLEND_FUNC
:
231 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
232 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
233 case PIPE_CAP_CONDITIONAL_RENDER
:
234 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
235 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
236 case PIPE_CAP_CLIP_HALFZ
:
237 return is_a3xx(screen
) || is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
);
239 case PIPE_CAP_FAKE_SW_MSAA
:
240 return !fd_screen_get_param(pscreen
, PIPE_CAP_TEXTURE_MULTISAMPLE
);
242 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
243 return is_a5xx(screen
) || is_a6xx(screen
);
245 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
246 return is_a3xx(screen
) || is_a4xx(screen
);
248 case PIPE_CAP_POLYGON_OFFSET_CLAMP
:
249 return is_a5xx(screen
) || is_a6xx(screen
);
251 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
:
253 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
:
254 if (is_a3xx(screen
)) return 16;
255 if (is_a4xx(screen
)) return 32;
256 if (is_a5xx(screen
)) return 32;
257 if (is_a6xx(screen
)) return 32;
259 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
:
260 /* We could possibly emulate more by pretending 2d/rect textures and
261 * splitting high bits of index into 2nd dimension..
263 if (is_a3xx(screen
)) return 8192;
264 if (is_a4xx(screen
)) return 16384;
265 if (is_a5xx(screen
)) return 16384;
266 if (is_a6xx(screen
)) return 16384;
269 case PIPE_CAP_TEXTURE_FLOAT_LINEAR
:
270 case PIPE_CAP_CUBE_MAP_ARRAY
:
271 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
272 case PIPE_CAP_TEXTURE_QUERY_LOD
:
273 return is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
);
275 case PIPE_CAP_START_INSTANCE
:
276 /* Note that a5xx can do this, it just can't (at least with
277 * current firmware) do draw_indirect with base_instance.
278 * Since draw_indirect is needed sooner (gles31 and gl40 vs
279 * gl42), hide base_instance on a5xx. :-/
281 return is_a4xx(screen
);
283 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
286 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
287 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
:
290 return is_ir3(screen
) ? 140 : 120;
292 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
293 if (is_a5xx(screen
) || is_a6xx(screen
))
297 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
298 if (is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
))
302 /* Unsupported features. */
303 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
304 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
305 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
306 case PIPE_CAP_USER_VERTEX_BUFFERS
:
307 case PIPE_CAP_QUERY_PIPELINE_STATISTICS
:
308 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
:
309 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
:
310 case PIPE_CAP_TEXTURE_GATHER_SM5
:
311 case PIPE_CAP_SAMPLE_SHADING
:
312 case PIPE_CAP_TEXTURE_GATHER_OFFSETS
:
313 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
:
314 case PIPE_CAP_MULTI_DRAW_INDIRECT
:
315 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
:
316 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
:
317 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE
:
318 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY
:
319 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY
:
320 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
:
321 case PIPE_CAP_DEPTH_BOUNDS_TEST
:
322 case PIPE_CAP_TGSI_TXQS
:
323 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
324 case PIPE_CAP_FORCE_PERSAMPLE_INTERP
:
325 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
:
326 case PIPE_CAP_CLEAR_TEXTURE
:
327 case PIPE_CAP_DRAW_PARAMETERS
:
328 case PIPE_CAP_TGSI_PACK_HALF_FLOAT
:
329 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
:
330 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
:
331 case PIPE_CAP_GENERATE_MIPMAP
:
332 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
:
333 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
:
334 case PIPE_CAP_CULL_DISTANCE
:
335 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES
:
336 case PIPE_CAP_TGSI_VOTE
:
337 case PIPE_CAP_MAX_WINDOW_RECTANGLES
:
338 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED
:
339 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS
:
340 case PIPE_CAP_TGSI_ARRAY_COMPONENTS
:
341 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS
:
342 case PIPE_CAP_TGSI_FS_FBFETCH
:
343 case PIPE_CAP_TGSI_MUL_ZERO_WINS
:
344 case PIPE_CAP_DOUBLES
:
346 case PIPE_CAP_INT64_DIVMOD
:
347 case PIPE_CAP_TGSI_TEX_TXF_LZ
:
348 case PIPE_CAP_TGSI_CLOCK
:
349 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE
:
350 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
:
351 case PIPE_CAP_TGSI_BALLOT
:
352 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
:
353 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX
:
354 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
:
355 case PIPE_CAP_POST_DEPTH_COVERAGE
:
356 case PIPE_CAP_BINDLESS_TEXTURE
:
357 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF
:
358 case PIPE_CAP_QUERY_SO_OVERFLOW
:
359 case PIPE_CAP_MEMOBJ
:
360 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS
:
361 case PIPE_CAP_TILE_RASTER_ORDER
:
362 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
:
363 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS
:
364 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
:
365 case PIPE_CAP_FENCE_SIGNAL
:
366 case PIPE_CAP_CONSTBUF0_FLAGS
:
367 case PIPE_CAP_PACKED_UNIFORMS
:
368 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES
:
369 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES
:
370 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES
:
371 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES
:
372 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE
:
373 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS
:
374 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS
:
377 case PIPE_CAP_MAX_GS_INVOCATIONS
:
380 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE
:
383 case PIPE_CAP_CONTEXT_PRIORITY_MASK
:
384 return screen
->priority_mask
;
386 case PIPE_CAP_DRAW_INDIRECT
:
387 if (is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
))
391 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
:
392 if (is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
))
396 case PIPE_CAP_LOAD_CONSTBUF
:
397 /* name is confusing, but this turns on std430 packing */
402 case PIPE_CAP_MAX_VIEWPORTS
:
405 case PIPE_CAP_SHAREABLE_SHADERS
:
406 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
:
407 /* manage the variants for these ourself, to avoid breaking precompile: */
408 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
409 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
415 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
417 return PIPE_MAX_SO_BUFFERS
;
419 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
420 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
:
424 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
425 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
427 return 16 * 4; /* should only be shader out limit? */
430 /* Geometry shader output, unsupported. */
431 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
:
432 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
:
433 case PIPE_CAP_MAX_VERTEX_STREAMS
:
436 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
:
440 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
441 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
442 return MAX_MIP_LEVELS
;
443 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
446 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
447 return (is_a3xx(screen
) || is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
)) ? 256 : 0;
449 /* Render targets. */
450 case PIPE_CAP_MAX_RENDER_TARGETS
:
451 return screen
->max_rts
;
452 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
453 return is_a3xx(screen
) ? 1 : 0;
456 case PIPE_CAP_QUERY_BUFFER_OBJECT
:
458 case PIPE_CAP_OCCLUSION_QUERY
:
459 return is_a3xx(screen
) || is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
);
460 case PIPE_CAP_QUERY_TIMESTAMP
:
461 case PIPE_CAP_QUERY_TIME_ELAPSED
:
462 /* only a4xx, requires new enough kernel so we know max_freq: */
463 return (screen
->max_freq
> 0) && (is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
));
465 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
:
466 case PIPE_CAP_MIN_TEXEL_OFFSET
:
469 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
:
470 case PIPE_CAP_MAX_TEXEL_OFFSET
:
473 case PIPE_CAP_ENDIANNESS
:
474 return PIPE_ENDIAN_LITTLE
;
476 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
:
479 case PIPE_CAP_VENDOR_ID
:
481 case PIPE_CAP_DEVICE_ID
:
483 case PIPE_CAP_ACCELERATED
:
485 case PIPE_CAP_VIDEO_MEMORY
:
486 DBG("FINISHME: The value returned is incorrect\n");
490 case PIPE_CAP_NATIVE_FENCE_FD
:
491 return fd_device_version(screen
->dev
) >= FD_VERSION_FENCE_FD
;
493 return u_pipe_screen_get_param_defaults(pscreen
, param
);
498 fd_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_capf param
)
501 case PIPE_CAPF_MAX_LINE_WIDTH
:
502 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
503 /* NOTE: actual value is 127.0f, but this is working around a deqp
504 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
505 * uses too small of a render target size, and gets confused when
506 * the lines start going offscreen.
508 * See: https://code.google.com/p/android/issues/detail?id=206513
510 if (fd_mesa_debug
& FD_DBG_DEQP
)
513 case PIPE_CAPF_MAX_POINT_WIDTH
:
514 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
516 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
518 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
520 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE
:
521 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE
:
522 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY
:
525 debug_printf("unknown paramf %d\n", param
);
530 fd_screen_get_shader_param(struct pipe_screen
*pscreen
,
531 enum pipe_shader_type shader
,
532 enum pipe_shader_cap param
)
534 struct fd_screen
*screen
= fd_screen(pscreen
);
538 case PIPE_SHADER_FRAGMENT
:
539 case PIPE_SHADER_VERTEX
:
541 case PIPE_SHADER_COMPUTE
:
542 if (has_compute(screen
))
545 case PIPE_SHADER_GEOMETRY
:
546 /* maye we could emulate.. */
549 DBG("unknown shader type %d", shader
);
553 /* this is probably not totally correct.. but it's a start: */
555 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
556 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
557 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
558 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
560 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
562 case PIPE_SHADER_CAP_MAX_INPUTS
:
563 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
565 case PIPE_SHADER_CAP_MAX_TEMPS
:
566 return 64; /* Max native temporaries. */
567 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
568 /* NOTE: seems to be limit for a3xx is actually 512 but
569 * split between VS and FS. Use lower limit of 256 to
570 * avoid getting into impossible situations:
572 return ((is_a3xx(screen
) || is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
)) ? 4096 : 64) * sizeof(float[4]);
573 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
574 return is_ir3(screen
) ? 16 : 1;
575 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
577 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
578 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
579 /* Technically this should be the same as for TEMP/CONST, since
580 * everything is just normal registers. This is just temporary
581 * hack until load_input/store_output handle arrays in a similar
582 * way as load_var/store_var..
585 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
586 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
587 /* a2xx compiler doesn't handle indirect: */
588 return is_ir3(screen
) ? 1 : 0;
589 case PIPE_SHADER_CAP_SUBROUTINES
:
590 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
591 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
592 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED
:
593 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
594 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
595 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
:
596 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
597 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
598 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
:
600 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
602 case PIPE_SHADER_CAP_INTEGERS
:
605 return is_ir3(screen
) ? 1 : 0;
606 case PIPE_SHADER_CAP_INT64_ATOMICS
:
608 case PIPE_SHADER_CAP_FP16
:
610 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
611 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
613 case PIPE_SHADER_CAP_PREFERRED_IR
:
615 return PIPE_SHADER_IR_NIR
;
616 return PIPE_SHADER_IR_TGSI
;
617 case PIPE_SHADER_CAP_SUPPORTED_IRS
:
618 if (is_ir3(screen
)) {
619 return (1 << PIPE_SHADER_IR_NIR
) | (1 << PIPE_SHADER_IR_TGSI
);
621 return (1 << PIPE_SHADER_IR_TGSI
);
624 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
626 case PIPE_SHADER_CAP_SCALAR_ISA
:
627 return is_ir3(screen
) ? 1 : 0;
628 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
629 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
630 if (is_a5xx(screen
) || is_a6xx(screen
)) {
631 /* a5xx (and a4xx for that matter) has one state-block
632 * for compute-shader SSBO's and another that is shared
633 * by VS/HS/DS/GS/FS.. so to simplify things for now
634 * just advertise SSBOs for FS and CS. We could possibly
635 * do what blob does, and partition the space for
636 * VS/HS/DS/GS/FS. The blob advertises:
638 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
639 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
640 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
641 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
642 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
643 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
644 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
646 * I think that way we could avoid having to patch shaders
647 * for actual SSBO indexes by using a static partitioning.
649 * Note same state block is used for images and buffers,
650 * but images also need texture state for read access
655 case PIPE_SHADER_FRAGMENT
:
656 case PIPE_SHADER_COMPUTE
:
664 debug_printf("unknown shader param %d\n", param
);
668 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
669 * into per-generation backend?
672 fd_get_compute_param(struct pipe_screen
*pscreen
, enum pipe_shader_ir ir_type
,
673 enum pipe_compute_cap param
, void *ret
)
675 struct fd_screen
*screen
= fd_screen(pscreen
);
676 const char * const ir
= "ir3";
678 if (!has_compute(screen
))
681 #define RET(x) do { \
683 memcpy(ret, x, sizeof(x)); \
688 case PIPE_COMPUTE_CAP_ADDRESS_BITS
:
689 // don't expose 64b pointer support yet, until ir3 supports 64b
690 // math, otherwise spir64 target is used and we get 64b pointer
691 // calculations that we can't do yet
692 // if (is_a5xx(screen))
693 // RET((uint32_t []){ 64 });
694 RET((uint32_t []){ 32 });
696 case PIPE_COMPUTE_CAP_IR_TARGET
:
699 return strlen(ir
) * sizeof(char);
701 case PIPE_COMPUTE_CAP_GRID_DIMENSION
:
702 RET((uint64_t []) { 3 });
704 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE
:
705 RET(((uint64_t []) { 65535, 65535, 65535 }));
707 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE
:
708 RET(((uint64_t []) { 1024, 1024, 64 }));
710 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK
:
711 RET((uint64_t []) { 1024 });
713 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE
:
714 RET((uint64_t []) { screen
->ram_size
});
716 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE
:
717 RET((uint64_t []) { 32768 });
719 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE
:
720 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE
:
721 RET((uint64_t []) { 4096 });
723 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE
:
724 RET((uint64_t []) { screen
->ram_size
});
726 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY
:
727 RET((uint32_t []) { screen
->max_freq
/ 1000000 });
729 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS
:
730 RET((uint32_t []) { 9999 }); // TODO
732 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED
:
733 RET((uint32_t []) { 1 });
735 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE
:
736 RET((uint32_t []) { 32 }); // TODO
738 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK
:
739 RET((uint64_t []) { 1024 }); // TODO
746 fd_get_compiler_options(struct pipe_screen
*pscreen
,
747 enum pipe_shader_ir ir
, unsigned shader
)
749 struct fd_screen
*screen
= fd_screen(pscreen
);
752 return ir3_get_compiler_options(screen
->compiler
);
758 fd_screen_bo_get_handle(struct pipe_screen
*pscreen
,
761 struct winsys_handle
*whandle
)
763 whandle
->stride
= stride
;
765 if (whandle
->type
== WINSYS_HANDLE_TYPE_SHARED
) {
766 return fd_bo_get_name(bo
, &whandle
->handle
) == 0;
767 } else if (whandle
->type
== WINSYS_HANDLE_TYPE_KMS
) {
768 whandle
->handle
= fd_bo_handle(bo
);
770 } else if (whandle
->type
== WINSYS_HANDLE_TYPE_FD
) {
771 whandle
->handle
= fd_bo_dmabuf(bo
);
779 fd_screen_bo_from_handle(struct pipe_screen
*pscreen
,
780 struct winsys_handle
*whandle
)
782 struct fd_screen
*screen
= fd_screen(pscreen
);
785 if (whandle
->type
== WINSYS_HANDLE_TYPE_SHARED
) {
786 bo
= fd_bo_from_name(screen
->dev
, whandle
->handle
);
787 } else if (whandle
->type
== WINSYS_HANDLE_TYPE_KMS
) {
788 bo
= fd_bo_from_handle(screen
->dev
, whandle
->handle
, 0);
789 } else if (whandle
->type
== WINSYS_HANDLE_TYPE_FD
) {
790 bo
= fd_bo_from_dmabuf(screen
->dev
, whandle
->handle
);
792 DBG("Attempt to import unsupported handle type %d", whandle
->type
);
797 DBG("ref name 0x%08x failed", whandle
->handle
);
805 fd_screen_create(struct fd_device
*dev
)
807 struct fd_screen
*screen
= CALLOC_STRUCT(fd_screen
);
808 struct pipe_screen
*pscreen
;
811 fd_mesa_debug
= debug_get_option_fd_mesa_debug();
812 fd_shader_debug
= debug_get_option_fd_shader_debug();
814 if (fd_mesa_debug
& FD_DBG_NOBIN
)
815 fd_binning_enabled
= false;
817 glsl120
= !!(fd_mesa_debug
& FD_DBG_GLSL120
);
822 pscreen
= &screen
->base
;
827 // maybe this should be in context?
828 screen
->pipe
= fd_pipe_new(screen
->dev
, FD_PIPE_3D
);
830 DBG("could not create 3d pipe");
834 if (fd_pipe_get_param(screen
->pipe
, FD_GMEM_SIZE
, &val
)) {
835 DBG("could not get GMEM size");
838 screen
->gmemsize_bytes
= val
;
840 if (fd_pipe_get_param(screen
->pipe
, FD_DEVICE_ID
, &val
)) {
841 DBG("could not get device-id");
844 screen
->device_id
= val
;
846 if (fd_pipe_get_param(screen
->pipe
, FD_MAX_FREQ
, &val
)) {
847 DBG("could not get gpu freq");
848 /* this limits what performance related queries are
849 * supported but is not fatal
851 screen
->max_freq
= 0;
853 screen
->max_freq
= val
;
854 if (fd_pipe_get_param(screen
->pipe
, FD_TIMESTAMP
, &val
) == 0)
855 screen
->has_timestamp
= true;
858 if (fd_pipe_get_param(screen
->pipe
, FD_GPU_ID
, &val
)) {
859 DBG("could not get gpu-id");
862 screen
->gpu_id
= val
;
864 if (fd_pipe_get_param(screen
->pipe
, FD_CHIP_ID
, &val
)) {
865 DBG("could not get chip-id");
866 /* older kernels may not have this property: */
867 unsigned core
= screen
->gpu_id
/ 100;
868 unsigned major
= (screen
->gpu_id
% 100) / 10;
869 unsigned minor
= screen
->gpu_id
% 10;
870 unsigned patch
= 0; /* assume the worst */
871 val
= (patch
& 0xff) | ((minor
& 0xff) << 8) |
872 ((major
& 0xff) << 16) | ((core
& 0xff) << 24);
874 screen
->chip_id
= val
;
876 if (fd_pipe_get_param(screen
->pipe
, FD_NR_RINGS
, &val
)) {
877 DBG("could not get # of rings");
878 screen
->priority_mask
= 0;
880 /* # of rings equates to number of unique priority values: */
881 screen
->priority_mask
= (1 << val
) - 1;
886 screen
->ram_size
= si
.totalram
;
889 DBG(" GPU-id: %d", screen
->gpu_id
);
890 DBG(" Chip-id: 0x%08x", screen
->chip_id
);
891 DBG(" GMEM size: 0x%08x", screen
->gmemsize_bytes
);
893 /* explicitly checking for GPU revisions that are known to work. This
894 * may be overly conservative for a3xx, where spoofing the gpu_id with
895 * the blob driver seems to generate identical cmdstream dumps. But
896 * on a2xx, there seem to be small differences between the GPU revs
897 * so it is probably better to actually test first on real hardware
900 * If you have a different adreno version, feel free to add it to one
901 * of the cases below and see what happens. And if it works, please
904 switch (screen
->gpu_id
) {
907 fd2_screen_init(pscreen
);
913 fd3_screen_init(pscreen
);
917 fd4_screen_init(pscreen
);
920 fd5_screen_init(pscreen
);
923 fd6_screen_init(pscreen
);
926 debug_printf("unsupported GPU: a%03d\n", screen
->gpu_id
);
930 if (screen
->gpu_id
>= 500) {
931 screen
->gmem_alignw
= 64;
932 screen
->gmem_alignh
= 32;
933 screen
->num_vsc_pipes
= 16;
935 screen
->gmem_alignw
= 32;
936 screen
->gmem_alignh
= 32;
937 screen
->num_vsc_pipes
= 8;
940 /* NOTE: don't enable reordering on a2xx, since completely untested.
941 * Also, don't enable if we have too old of a kernel to support
942 * growable cmdstream buffers, since memory requirement for cmdstream
943 * buffers would be too much otherwise.
945 if ((screen
->gpu_id
>= 300) && (fd_device_version(dev
) >= FD_VERSION_UNLIMITED_CMDS
))
946 screen
->reorder
= !(fd_mesa_debug
& FD_DBG_INORDER
);
948 fd_bc_init(&screen
->batch_cache
);
950 (void) mtx_init(&screen
->lock
, mtx_plain
);
952 pscreen
->destroy
= fd_screen_destroy
;
953 pscreen
->get_param
= fd_screen_get_param
;
954 pscreen
->get_paramf
= fd_screen_get_paramf
;
955 pscreen
->get_shader_param
= fd_screen_get_shader_param
;
956 pscreen
->get_compute_param
= fd_get_compute_param
;
957 pscreen
->get_compiler_options
= fd_get_compiler_options
;
959 fd_resource_screen_init(pscreen
);
960 fd_query_screen_init(pscreen
);
962 pscreen
->get_name
= fd_screen_get_name
;
963 pscreen
->get_vendor
= fd_screen_get_vendor
;
964 pscreen
->get_device_vendor
= fd_screen_get_device_vendor
;
966 pscreen
->get_timestamp
= fd_screen_get_timestamp
;
968 pscreen
->fence_reference
= fd_fence_ref
;
969 pscreen
->fence_finish
= fd_fence_finish
;
970 pscreen
->fence_get_fd
= fd_fence_get_fd
;
972 slab_create_parent(&screen
->transfer_pool
, sizeof(struct fd_transfer
), 16);
977 fd_screen_destroy(pscreen
);