gallium/winsys: rename DRM_API_HANDLE_* to WINSYS_HANDLE_*
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "util/os_time.h"
42
43 #include <errno.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 #include <sys/sysinfo.h>
47
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
53
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58
59 #include "ir3/ir3_nir.h"
60
61 /* XXX this should go away */
62 #include "state_tracker/drm_driver.h"
63
64 static const struct debug_named_value debug_options[] = {
65 {"msgs", FD_DBG_MSGS, "Print debug messages"},
66 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
67 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
68 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
69 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
70 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
71 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
72 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
73 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
74 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
75 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
76 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
77 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
78 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
79 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
80 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
81 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
82 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
83 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
84 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
85 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
86 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a5xx)"},
87 DEBUG_NAMED_VALUE_END
88 };
89
90 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
91
92 int fd_mesa_debug = 0;
93 bool fd_binning_enabled = true;
94 static bool glsl120 = false;
95
96 static const char *
97 fd_screen_get_name(struct pipe_screen *pscreen)
98 {
99 static char buffer[128];
100 util_snprintf(buffer, sizeof(buffer), "FD%03d",
101 fd_screen(pscreen)->device_id);
102 return buffer;
103 }
104
105 static const char *
106 fd_screen_get_vendor(struct pipe_screen *pscreen)
107 {
108 return "freedreno";
109 }
110
111 static const char *
112 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
113 {
114 return "Qualcomm";
115 }
116
117
118 static uint64_t
119 fd_screen_get_timestamp(struct pipe_screen *pscreen)
120 {
121 struct fd_screen *screen = fd_screen(pscreen);
122
123 if (screen->has_timestamp) {
124 uint64_t n;
125 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
126 debug_assert(screen->max_freq > 0);
127 return n * 1000000000 / screen->max_freq;
128 } else {
129 int64_t cpu_time = os_time_get() * 1000;
130 return cpu_time + screen->cpu_gpu_time_delta;
131 }
132
133 }
134
135 static void
136 fd_screen_destroy(struct pipe_screen *pscreen)
137 {
138 struct fd_screen *screen = fd_screen(pscreen);
139
140 if (screen->pipe)
141 fd_pipe_del(screen->pipe);
142
143 if (screen->dev)
144 fd_device_del(screen->dev);
145
146 fd_bc_fini(&screen->batch_cache);
147
148 slab_destroy_parent(&screen->transfer_pool);
149
150 mtx_destroy(&screen->lock);
151
152 ralloc_free(screen->compiler);
153
154 free(screen);
155 }
156
157 /*
158 TODO either move caps to a2xx/a3xx specific code, or maybe have some
159 tables for things that differ if the delta is not too much..
160 */
161 static int
162 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
163 {
164 struct fd_screen *screen = fd_screen(pscreen);
165
166 /* this is probably not totally correct.. but it's a start: */
167 switch (param) {
168 /* Supported features (boolean caps). */
169 case PIPE_CAP_NPOT_TEXTURES:
170 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
171 case PIPE_CAP_ANISOTROPIC_FILTER:
172 case PIPE_CAP_POINT_SPRITE:
173 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
174 case PIPE_CAP_TEXTURE_SWIZZLE:
175 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
176 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
177 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
178 case PIPE_CAP_SEAMLESS_CUBE_MAP:
179 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
180 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
181 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
182 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
183 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
184 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
185 case PIPE_CAP_STRING_MARKER:
186 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
187 case PIPE_CAP_TEXTURE_BARRIER:
188 case PIPE_CAP_INVALIDATE_BUFFER:
189 return 1;
190
191 case PIPE_CAP_VERTEXID_NOBASE:
192 return is_a3xx(screen) || is_a4xx(screen);
193
194 case PIPE_CAP_COMPUTE:
195 return has_compute(screen);
196
197 case PIPE_CAP_SHADER_STENCIL_EXPORT:
198 case PIPE_CAP_TGSI_TEXCOORD:
199 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
200 case PIPE_CAP_TEXTURE_MULTISAMPLE:
201 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
202 case PIPE_CAP_QUERY_MEMORY_INFO:
203 case PIPE_CAP_PCI_GROUP:
204 case PIPE_CAP_PCI_BUS:
205 case PIPE_CAP_PCI_DEVICE:
206 case PIPE_CAP_PCI_FUNCTION:
207 return 0;
208
209 case PIPE_CAP_SM3:
210 case PIPE_CAP_PRIMITIVE_RESTART:
211 case PIPE_CAP_TGSI_INSTANCEID:
212 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
213 case PIPE_CAP_INDEP_BLEND_ENABLE:
214 case PIPE_CAP_INDEP_BLEND_FUNC:
215 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
216 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
217 case PIPE_CAP_CONDITIONAL_RENDER:
218 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
219 case PIPE_CAP_FAKE_SW_MSAA:
220 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
221 case PIPE_CAP_CLIP_HALFZ:
222 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
223
224 case PIPE_CAP_DEPTH_CLIP_DISABLE:
225 return is_a3xx(screen) || is_a4xx(screen);
226
227 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
228 return is_a5xx(screen);
229
230 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
231 return 0;
232 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
233 if (is_a3xx(screen)) return 16;
234 if (is_a4xx(screen)) return 32;
235 if (is_a5xx(screen)) return 32;
236 return 0;
237 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
238 /* We could possibly emulate more by pretending 2d/rect textures and
239 * splitting high bits of index into 2nd dimension..
240 */
241 if (is_a3xx(screen)) return 8192;
242 if (is_a4xx(screen)) return 16384;
243 if (is_a5xx(screen)) return 16384;
244 return 0;
245
246 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
247 case PIPE_CAP_CUBE_MAP_ARRAY:
248 case PIPE_CAP_SAMPLER_VIEW_TARGET:
249 case PIPE_CAP_TEXTURE_QUERY_LOD:
250 return is_a4xx(screen) || is_a5xx(screen);
251
252 case PIPE_CAP_START_INSTANCE:
253 /* Note that a5xx can do this, it just can't (at least with
254 * current firmware) do draw_indirect with base_instance.
255 * Since draw_indirect is needed sooner (gles31 and gl40 vs
256 * gl42), hide base_instance on a5xx. :-/
257 */
258 return is_a4xx(screen);
259
260 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
261 return 64;
262
263 case PIPE_CAP_GLSL_FEATURE_LEVEL:
264 if (glsl120)
265 return 120;
266 return is_ir3(screen) ? 140 : 120;
267
268 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
269 if (is_a5xx(screen))
270 return 4;
271 return 0;
272
273 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
274 if (is_a4xx(screen) || is_a5xx(screen))
275 return 4;
276 return 0;
277
278 /* Unsupported features. */
279 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
280 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
281 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
282 case PIPE_CAP_USER_VERTEX_BUFFERS:
283 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
284 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
285 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
286 case PIPE_CAP_TEXTURE_GATHER_SM5:
287 case PIPE_CAP_SAMPLE_SHADING:
288 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
289 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
290 case PIPE_CAP_MULTI_DRAW_INDIRECT:
291 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
292 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
293 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
294 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
295 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
296 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
297 case PIPE_CAP_DEPTH_BOUNDS_TEST:
298 case PIPE_CAP_TGSI_TXQS:
299 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
300 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
301 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
302 case PIPE_CAP_CLEAR_TEXTURE:
303 case PIPE_CAP_DRAW_PARAMETERS:
304 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
305 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
306 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
307 case PIPE_CAP_GENERATE_MIPMAP:
308 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
309 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
310 case PIPE_CAP_CULL_DISTANCE:
311 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
312 case PIPE_CAP_TGSI_VOTE:
313 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
314 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
315 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
316 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
317 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
318 case PIPE_CAP_TGSI_FS_FBFETCH:
319 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
320 case PIPE_CAP_DOUBLES:
321 case PIPE_CAP_INT64:
322 case PIPE_CAP_INT64_DIVMOD:
323 case PIPE_CAP_TGSI_TEX_TXF_LZ:
324 case PIPE_CAP_TGSI_CLOCK:
325 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
326 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
327 case PIPE_CAP_TGSI_BALLOT:
328 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
329 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
330 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
331 case PIPE_CAP_POST_DEPTH_COVERAGE:
332 case PIPE_CAP_BINDLESS_TEXTURE:
333 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
334 case PIPE_CAP_QUERY_SO_OVERFLOW:
335 case PIPE_CAP_MEMOBJ:
336 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
337 case PIPE_CAP_TILE_RASTER_ORDER:
338 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
339 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
340 case PIPE_CAP_FENCE_SIGNAL:
341 case PIPE_CAP_CONSTBUF0_FLAGS:
342 case PIPE_CAP_PACKED_UNIFORMS:
343 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
344 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
345 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
346 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
347 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
348 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
349 return 0;
350
351 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
352 return screen->priority_mask;
353
354 case PIPE_CAP_DRAW_INDIRECT:
355 if (is_a4xx(screen) || is_a5xx(screen))
356 return 1;
357 return 0;
358
359 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
360 if (is_a4xx(screen) || is_a5xx(screen))
361 return 1;
362 return 0;
363
364 case PIPE_CAP_LOAD_CONSTBUF:
365 /* name is confusing, but this turns on std430 packing */
366 if (is_ir3(screen))
367 return 1;
368 return 0;
369
370 case PIPE_CAP_MAX_VIEWPORTS:
371 return 1;
372
373 case PIPE_CAP_SHAREABLE_SHADERS:
374 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
375 /* manage the variants for these ourself, to avoid breaking precompile: */
376 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
377 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
378 if (is_ir3(screen))
379 return 1;
380 return 0;
381
382 /* Stream output. */
383 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
384 if (is_ir3(screen))
385 return PIPE_MAX_SO_BUFFERS;
386 return 0;
387 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
388 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
389 if (is_ir3(screen))
390 return 1;
391 return 0;
392 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
393 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
394 if (is_ir3(screen))
395 return 16 * 4; /* should only be shader out limit? */
396 return 0;
397
398 /* Geometry shader output, unsupported. */
399 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
400 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
401 case PIPE_CAP_MAX_VERTEX_STREAMS:
402 return 0;
403
404 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
405 return 2048;
406
407 /* Texturing. */
408 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
409 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
410 return MAX_MIP_LEVELS;
411 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
412 return 11;
413
414 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
415 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0;
416
417 /* Render targets. */
418 case PIPE_CAP_MAX_RENDER_TARGETS:
419 return screen->max_rts;
420 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
421 return is_a3xx(screen) ? 1 : 0;
422
423 /* Queries. */
424 case PIPE_CAP_QUERY_BUFFER_OBJECT:
425 return 0;
426 case PIPE_CAP_OCCLUSION_QUERY:
427 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
428 case PIPE_CAP_QUERY_TIMESTAMP:
429 case PIPE_CAP_QUERY_TIME_ELAPSED:
430 /* only a4xx, requires new enough kernel so we know max_freq: */
431 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen));
432
433 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
434 case PIPE_CAP_MIN_TEXEL_OFFSET:
435 return -8;
436
437 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
438 case PIPE_CAP_MAX_TEXEL_OFFSET:
439 return 7;
440
441 case PIPE_CAP_ENDIANNESS:
442 return PIPE_ENDIAN_LITTLE;
443
444 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
445 return 64;
446
447 case PIPE_CAP_VENDOR_ID:
448 return 0x5143;
449 case PIPE_CAP_DEVICE_ID:
450 return 0xFFFFFFFF;
451 case PIPE_CAP_ACCELERATED:
452 return 1;
453 case PIPE_CAP_VIDEO_MEMORY:
454 DBG("FINISHME: The value returned is incorrect\n");
455 return 10;
456 case PIPE_CAP_UMA:
457 return 1;
458 case PIPE_CAP_NATIVE_FENCE_FD:
459 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
460 }
461 debug_printf("unknown param %d\n", param);
462 return 0;
463 }
464
465 static float
466 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
467 {
468 switch (param) {
469 case PIPE_CAPF_MAX_LINE_WIDTH:
470 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
471 /* NOTE: actual value is 127.0f, but this is working around a deqp
472 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
473 * uses too small of a render target size, and gets confused when
474 * the lines start going offscreen.
475 *
476 * See: https://code.google.com/p/android/issues/detail?id=206513
477 */
478 if (fd_mesa_debug & FD_DBG_DEQP)
479 return 48.0f;
480 return 127.0f;
481 case PIPE_CAPF_MAX_POINT_WIDTH:
482 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
483 return 4092.0f;
484 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
485 return 16.0f;
486 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
487 return 15.0f;
488 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
489 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
490 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
491 return 0.0f;
492 }
493 debug_printf("unknown paramf %d\n", param);
494 return 0;
495 }
496
497 static int
498 fd_screen_get_shader_param(struct pipe_screen *pscreen,
499 enum pipe_shader_type shader,
500 enum pipe_shader_cap param)
501 {
502 struct fd_screen *screen = fd_screen(pscreen);
503
504 switch(shader)
505 {
506 case PIPE_SHADER_FRAGMENT:
507 case PIPE_SHADER_VERTEX:
508 break;
509 case PIPE_SHADER_COMPUTE:
510 if (has_compute(screen))
511 break;
512 return 0;
513 case PIPE_SHADER_GEOMETRY:
514 /* maye we could emulate.. */
515 return 0;
516 default:
517 DBG("unknown shader type %d", shader);
518 return 0;
519 }
520
521 /* this is probably not totally correct.. but it's a start: */
522 switch (param) {
523 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
524 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
525 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
526 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
527 return 16384;
528 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
529 return 8; /* XXX */
530 case PIPE_SHADER_CAP_MAX_INPUTS:
531 case PIPE_SHADER_CAP_MAX_OUTPUTS:
532 return 16;
533 case PIPE_SHADER_CAP_MAX_TEMPS:
534 return 64; /* Max native temporaries. */
535 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
536 /* NOTE: seems to be limit for a3xx is actually 512 but
537 * split between VS and FS. Use lower limit of 256 to
538 * avoid getting into impossible situations:
539 */
540 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]);
541 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
542 return is_ir3(screen) ? 16 : 1;
543 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
544 return 1;
545 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
546 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
547 /* Technically this should be the same as for TEMP/CONST, since
548 * everything is just normal registers. This is just temporary
549 * hack until load_input/store_output handle arrays in a similar
550 * way as load_var/store_var..
551 */
552 return 0;
553 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
554 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
555 /* a2xx compiler doesn't handle indirect: */
556 return is_ir3(screen) ? 1 : 0;
557 case PIPE_SHADER_CAP_SUBROUTINES:
558 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
559 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
560 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
561 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
562 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
563 return 0;
564 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
565 return 1;
566 case PIPE_SHADER_CAP_INTEGERS:
567 if (glsl120)
568 return 0;
569 return is_ir3(screen) ? 1 : 0;
570 case PIPE_SHADER_CAP_INT64_ATOMICS:
571 return 0;
572 case PIPE_SHADER_CAP_FP16:
573 return 0;
574 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
575 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
576 return 16;
577 case PIPE_SHADER_CAP_PREFERRED_IR:
578 if (is_ir3(screen))
579 return PIPE_SHADER_IR_NIR;
580 return PIPE_SHADER_IR_TGSI;
581 case PIPE_SHADER_CAP_SUPPORTED_IRS:
582 if (is_ir3(screen)) {
583 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
584 } else {
585 return (1 << PIPE_SHADER_IR_TGSI);
586 }
587 return 0;
588 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
589 return 32;
590 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
591 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
592 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
593 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
594 return 0;
595 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
596 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
597 if (is_a5xx(screen)) {
598 /* a5xx (and a4xx for that matter) has one state-block
599 * for compute-shader SSBO's and another that is shared
600 * by VS/HS/DS/GS/FS.. so to simplify things for now
601 * just advertise SSBOs for FS and CS. We could possibly
602 * do what blob does, and partition the space for
603 * VS/HS/DS/GS/FS. The blob advertises:
604 *
605 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
606 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
607 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
608 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
609 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
610 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
611 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
612 *
613 * I think that way we could avoid having to patch shaders
614 * for actual SSBO indexes by using a static partitioning.
615 *
616 * Note same state block is used for images and buffers,
617 * but images also need texture state for read access
618 * (isam/isam.3d)
619 */
620 switch(shader)
621 {
622 case PIPE_SHADER_FRAGMENT:
623 case PIPE_SHADER_COMPUTE:
624 return 24;
625 default:
626 return 0;
627 }
628 }
629 return 0;
630 }
631 debug_printf("unknown shader param %d\n", param);
632 return 0;
633 }
634
635 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
636 * into per-generation backend?
637 */
638 static int
639 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
640 enum pipe_compute_cap param, void *ret)
641 {
642 struct fd_screen *screen = fd_screen(pscreen);
643 const char * const ir = "ir3";
644
645 if (!has_compute(screen))
646 return 0;
647
648 #define RET(x) do { \
649 if (ret) \
650 memcpy(ret, x, sizeof(x)); \
651 return sizeof(x); \
652 } while (0)
653
654 switch (param) {
655 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
656 // don't expose 64b pointer support yet, until ir3 supports 64b
657 // math, otherwise spir64 target is used and we get 64b pointer
658 // calculations that we can't do yet
659 // if (is_a5xx(screen))
660 // RET((uint32_t []){ 64 });
661 RET((uint32_t []){ 32 });
662
663 case PIPE_COMPUTE_CAP_IR_TARGET:
664 if (ret)
665 sprintf(ret, ir);
666 return strlen(ir) * sizeof(char);
667
668 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
669 RET((uint64_t []) { 3 });
670
671 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
672 RET(((uint64_t []) { 65535, 65535, 65535 }));
673
674 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
675 RET(((uint64_t []) { 1024, 1024, 64 }));
676
677 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
678 RET((uint64_t []) { 1024 });
679
680 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
681 RET((uint64_t []) { screen->ram_size });
682
683 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
684 RET((uint64_t []) { 32768 });
685
686 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
687 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
688 RET((uint64_t []) { 4096 });
689
690 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
691 RET((uint64_t []) { screen->ram_size });
692
693 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
694 RET((uint32_t []) { screen->max_freq / 1000000 });
695
696 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
697 RET((uint32_t []) { 9999 }); // TODO
698
699 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
700 RET((uint32_t []) { 1 });
701
702 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
703 RET((uint32_t []) { 32 }); // TODO
704
705 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
706 RET((uint64_t []) { 1024 }); // TODO
707 }
708
709 return 0;
710 }
711
712 static const void *
713 fd_get_compiler_options(struct pipe_screen *pscreen,
714 enum pipe_shader_ir ir, unsigned shader)
715 {
716 struct fd_screen *screen = fd_screen(pscreen);
717
718 if (is_ir3(screen))
719 return ir3_get_compiler_options(screen->compiler);
720
721 return NULL;
722 }
723
724 boolean
725 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
726 struct fd_bo *bo,
727 unsigned stride,
728 struct winsys_handle *whandle)
729 {
730 whandle->stride = stride;
731
732 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
733 return fd_bo_get_name(bo, &whandle->handle) == 0;
734 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
735 whandle->handle = fd_bo_handle(bo);
736 return TRUE;
737 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
738 whandle->handle = fd_bo_dmabuf(bo);
739 return TRUE;
740 } else {
741 return FALSE;
742 }
743 }
744
745 struct fd_bo *
746 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
747 struct winsys_handle *whandle)
748 {
749 struct fd_screen *screen = fd_screen(pscreen);
750 struct fd_bo *bo;
751
752 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
753 bo = fd_bo_from_name(screen->dev, whandle->handle);
754 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
755 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
756 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
757 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
758 } else {
759 DBG("Attempt to import unsupported handle type %d", whandle->type);
760 return NULL;
761 }
762
763 if (!bo) {
764 DBG("ref name 0x%08x failed", whandle->handle);
765 return NULL;
766 }
767
768 return bo;
769 }
770
771 struct pipe_screen *
772 fd_screen_create(struct fd_device *dev)
773 {
774 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
775 struct pipe_screen *pscreen;
776 uint64_t val;
777
778 fd_mesa_debug = debug_get_option_fd_mesa_debug();
779
780 if (fd_mesa_debug & FD_DBG_NOBIN)
781 fd_binning_enabled = false;
782
783 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
784
785 if (!screen)
786 return NULL;
787
788 pscreen = &screen->base;
789
790 screen->dev = dev;
791 screen->refcnt = 1;
792
793 // maybe this should be in context?
794 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
795 if (!screen->pipe) {
796 DBG("could not create 3d pipe");
797 goto fail;
798 }
799
800 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
801 DBG("could not get GMEM size");
802 goto fail;
803 }
804 screen->gmemsize_bytes = val;
805
806 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
807 DBG("could not get device-id");
808 goto fail;
809 }
810 screen->device_id = val;
811
812 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
813 DBG("could not get gpu freq");
814 /* this limits what performance related queries are
815 * supported but is not fatal
816 */
817 screen->max_freq = 0;
818 } else {
819 screen->max_freq = val;
820 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
821 screen->has_timestamp = true;
822 }
823
824 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
825 DBG("could not get gpu-id");
826 goto fail;
827 }
828 screen->gpu_id = val;
829
830 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
831 DBG("could not get chip-id");
832 /* older kernels may not have this property: */
833 unsigned core = screen->gpu_id / 100;
834 unsigned major = (screen->gpu_id % 100) / 10;
835 unsigned minor = screen->gpu_id % 10;
836 unsigned patch = 0; /* assume the worst */
837 val = (patch & 0xff) | ((minor & 0xff) << 8) |
838 ((major & 0xff) << 16) | ((core & 0xff) << 24);
839 }
840 screen->chip_id = val;
841
842 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
843 DBG("could not get # of rings");
844 screen->priority_mask = 0;
845 } else {
846 /* # of rings equates to number of unique priority values: */
847 screen->priority_mask = (1 << val) - 1;
848 }
849
850 struct sysinfo si;
851 sysinfo(&si);
852 screen->ram_size = si.totalram;
853
854 DBG("Pipe Info:");
855 DBG(" GPU-id: %d", screen->gpu_id);
856 DBG(" Chip-id: 0x%08x", screen->chip_id);
857 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
858
859 /* explicitly checking for GPU revisions that are known to work. This
860 * may be overly conservative for a3xx, where spoofing the gpu_id with
861 * the blob driver seems to generate identical cmdstream dumps. But
862 * on a2xx, there seem to be small differences between the GPU revs
863 * so it is probably better to actually test first on real hardware
864 * before enabling:
865 *
866 * If you have a different adreno version, feel free to add it to one
867 * of the cases below and see what happens. And if it works, please
868 * send a patch ;-)
869 */
870 switch (screen->gpu_id) {
871 case 220:
872 fd2_screen_init(pscreen);
873 break;
874 case 305:
875 case 307:
876 case 320:
877 case 330:
878 fd3_screen_init(pscreen);
879 break;
880 case 420:
881 case 430:
882 fd4_screen_init(pscreen);
883 break;
884 case 530:
885 fd5_screen_init(pscreen);
886 break;
887 default:
888 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
889 goto fail;
890 }
891
892 if (screen->gpu_id >= 500) {
893 screen->gmem_alignw = 64;
894 screen->gmem_alignh = 32;
895 screen->num_vsc_pipes = 16;
896 } else {
897 screen->gmem_alignw = 32;
898 screen->gmem_alignh = 32;
899 screen->num_vsc_pipes = 8;
900 }
901
902 /* NOTE: don't enable reordering on a2xx, since completely untested.
903 * Also, don't enable if we have too old of a kernel to support
904 * growable cmdstream buffers, since memory requirement for cmdstream
905 * buffers would be too much otherwise.
906 */
907 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
908 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
909
910 fd_bc_init(&screen->batch_cache);
911
912 (void) mtx_init(&screen->lock, mtx_plain);
913
914 pscreen->destroy = fd_screen_destroy;
915 pscreen->get_param = fd_screen_get_param;
916 pscreen->get_paramf = fd_screen_get_paramf;
917 pscreen->get_shader_param = fd_screen_get_shader_param;
918 pscreen->get_compute_param = fd_get_compute_param;
919 pscreen->get_compiler_options = fd_get_compiler_options;
920
921 fd_resource_screen_init(pscreen);
922 fd_query_screen_init(pscreen);
923
924 pscreen->get_name = fd_screen_get_name;
925 pscreen->get_vendor = fd_screen_get_vendor;
926 pscreen->get_device_vendor = fd_screen_get_device_vendor;
927
928 pscreen->get_timestamp = fd_screen_get_timestamp;
929
930 pscreen->fence_reference = fd_fence_ref;
931 pscreen->fence_finish = fd_fence_finish;
932 pscreen->fence_get_fd = fd_fence_get_fd;
933
934 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
935
936 return pscreen;
937
938 fail:
939 fd_screen_destroy(pscreen);
940 return NULL;
941 }