2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 * Rob Clark <robclark@freedesktop.org>
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/format/u_format.h"
35 #include "util/format/u_format_s3tc.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 #include "util/u_debug.h"
40 #include "util/os_time.h"
42 #include "drm-uapi/drm_fourcc.h"
46 #include <sys/sysinfo.h>
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58 #include "a6xx/fd6_screen.h"
61 #include "ir3/ir3_nir.h"
62 #include "ir3/ir3_compiler.h"
65 static const struct debug_named_value debug_options
[] = {
66 {"msgs", FD_DBG_MSGS
, "Print debug messages"},
67 {"disasm", FD_DBG_DISASM
, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
68 {"dclear", FD_DBG_DCLEAR
, "Mark all state dirty after clear"},
69 {"ddraw", FD_DBG_DDRAW
, "Mark all state dirty after draw"},
70 {"noscis", FD_DBG_NOSCIS
, "Disable scissor optimization"},
71 {"direct", FD_DBG_DIRECT
, "Force inline (SS_DIRECT) state loads"},
72 {"nobypass", FD_DBG_NOBYPASS
, "Disable GMEM bypass"},
73 {"log", FD_DBG_LOG
, "Enable GPU timestamp based logging (a6xx+)"},
74 {"nobin", FD_DBG_NOBIN
, "Disable hw binning"},
75 {"nogmem", FD_DBG_NOGMEM
, "Disable GMEM rendering (bypass only)"},
77 {"shaderdb", FD_DBG_SHADERDB
, "Enable shaderdb output"},
78 {"flush", FD_DBG_FLUSH
, "Force flush after every draw"},
79 {"deqp", FD_DBG_DEQP
, "Enable dEQP hacks"},
80 {"inorder", FD_DBG_INORDER
,"Disable reordering for draws/blits"},
81 {"bstat", FD_DBG_BSTAT
, "Print batch stats at context destroy"},
82 {"nogrow", FD_DBG_NOGROW
, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
83 {"lrz", FD_DBG_LRZ
, "Enable experimental LRZ support (a5xx)"},
84 {"noindirect",FD_DBG_NOINDR
, "Disable hw indirect draws (emulate on CPU)"},
85 {"noblit", FD_DBG_NOBLIT
, "Disable blitter (fallback to generic blit path)"},
86 {"hiprio", FD_DBG_HIPRIO
, "Force high-priority context"},
87 {"ttile", FD_DBG_TTILE
, "Enable texture tiling (a2xx/a3xx/a5xx)"},
88 {"perfcntrs", FD_DBG_PERFC
, "Expose performance counters"},
89 {"noubwc", FD_DBG_NOUBWC
, "Disable UBWC for all internal buffers"},
90 {"nolrz", FD_DBG_NOLRZ
, "Disable LRZ (a6xx)"},
91 {"notile", FD_DBG_NOTILE
, "Disable tiling for all internal buffers"},
92 {"layout", FD_DBG_LAYOUT
, "Dump resource layouts"},
93 {"nofp16", FD_DBG_NOFP16
, "Disable mediump precision lowering"},
94 {"nohw", FD_DBG_NOHW
, "Disable submitting commands to the HW"},
98 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug
, "FD_MESA_DEBUG", debug_options
, 0)
100 int fd_mesa_debug
= 0;
101 bool fd_binning_enabled
= true;
104 fd_screen_get_name(struct pipe_screen
*pscreen
)
106 static char buffer
[128];
107 snprintf(buffer
, sizeof(buffer
), "FD%03d",
108 fd_screen(pscreen
)->device_id
);
113 fd_screen_get_vendor(struct pipe_screen
*pscreen
)
119 fd_screen_get_device_vendor(struct pipe_screen
*pscreen
)
126 fd_screen_get_timestamp(struct pipe_screen
*pscreen
)
128 struct fd_screen
*screen
= fd_screen(pscreen
);
130 if (screen
->has_timestamp
) {
132 fd_pipe_get_param(screen
->pipe
, FD_TIMESTAMP
, &n
);
133 debug_assert(screen
->max_freq
> 0);
134 return n
* 1000000000 / screen
->max_freq
;
136 int64_t cpu_time
= os_time_get() * 1000;
137 return cpu_time
+ screen
->cpu_gpu_time_delta
;
143 fd_screen_destroy(struct pipe_screen
*pscreen
)
145 struct fd_screen
*screen
= fd_screen(pscreen
);
148 fd_pipe_del(screen
->pipe
);
151 fd_device_del(screen
->dev
);
156 fd_bc_fini(&screen
->batch_cache
);
157 fd_gmem_screen_fini(pscreen
);
159 slab_destroy_parent(&screen
->transfer_pool
);
161 simple_mtx_destroy(&screen
->lock
);
163 if (screen
->compiler
)
164 ir3_compiler_destroy(screen
->compiler
);
166 ralloc_free(screen
->live_batches
);
168 free(screen
->perfcntr_queries
);
173 TODO either move caps to a2xx/a3xx specific code, or maybe have some
174 tables for things that differ if the delta is not too much..
177 fd_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
179 struct fd_screen
*screen
= fd_screen(pscreen
);
181 /* this is probably not totally correct.. but it's a start: */
183 /* Supported features (boolean caps). */
184 case PIPE_CAP_NPOT_TEXTURES
:
185 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
186 case PIPE_CAP_ANISOTROPIC_FILTER
:
187 case PIPE_CAP_POINT_SPRITE
:
188 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
189 case PIPE_CAP_TEXTURE_SWIZZLE
:
190 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
191 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
192 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
193 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
194 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
195 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
196 case PIPE_CAP_STRING_MARKER
:
197 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS
:
198 case PIPE_CAP_TEXTURE_BARRIER
:
199 case PIPE_CAP_INVALIDATE_BUFFER
:
200 case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND
:
203 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
204 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
205 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
206 return !is_a2xx(screen
);
208 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
209 return is_a2xx(screen
);
210 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
211 return !is_a2xx(screen
);
213 case PIPE_CAP_PACKED_UNIFORMS
:
214 return !is_a2xx(screen
);
216 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
:
217 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY
:
218 return screen
->has_robustness
;
220 case PIPE_CAP_VERTEXID_NOBASE
:
221 return is_a3xx(screen
) || is_a4xx(screen
);
223 case PIPE_CAP_COMPUTE
:
224 return has_compute(screen
);
226 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
227 case PIPE_CAP_PCI_GROUP
:
228 case PIPE_CAP_PCI_BUS
:
229 case PIPE_CAP_PCI_DEVICE
:
230 case PIPE_CAP_PCI_FUNCTION
:
231 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE
:
234 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD
:
235 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES
:
236 case PIPE_CAP_VERTEX_SHADER_SATURATE
:
237 case PIPE_CAP_PRIMITIVE_RESTART
:
238 case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX
:
239 case PIPE_CAP_TGSI_INSTANCEID
:
240 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
241 case PIPE_CAP_INDEP_BLEND_ENABLE
:
242 case PIPE_CAP_INDEP_BLEND_FUNC
:
243 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
244 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
245 case PIPE_CAP_CONDITIONAL_RENDER
:
246 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
247 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
248 case PIPE_CAP_CLIP_HALFZ
:
249 return is_a3xx(screen
) || is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
);
251 case PIPE_CAP_FAKE_SW_MSAA
:
252 return !fd_screen_get_param(pscreen
, PIPE_CAP_TEXTURE_MULTISAMPLE
);
254 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
255 return is_a5xx(screen
) || is_a6xx(screen
);
257 case PIPE_CAP_SURFACE_SAMPLE_COUNT
:
258 return is_a6xx(screen
);
260 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
261 return is_a3xx(screen
) || is_a4xx(screen
);
263 case PIPE_CAP_POLYGON_OFFSET_CLAMP
:
264 return is_a5xx(screen
) || is_a6xx(screen
);
266 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
:
267 if (is_a3xx(screen
)) return 16;
268 if (is_a4xx(screen
)) return 32;
269 if (is_a5xx(screen
)) return 32;
270 if (is_a6xx(screen
)) return 64;
272 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
:
273 /* We could possibly emulate more by pretending 2d/rect textures and
274 * splitting high bits of index into 2nd dimension..
276 if (is_a3xx(screen
)) return 8192;
277 if (is_a4xx(screen
)) return 16384;
278 if (is_a5xx(screen
)) return 16384;
279 if (is_a6xx(screen
)) return 1 << 27;
282 case PIPE_CAP_TEXTURE_FLOAT_LINEAR
:
283 case PIPE_CAP_CUBE_MAP_ARRAY
:
284 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
285 case PIPE_CAP_TEXTURE_QUERY_LOD
:
286 return is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
);
288 case PIPE_CAP_START_INSTANCE
:
289 /* Note that a5xx can do this, it just can't (at least with
290 * current firmware) do draw_indirect with base_instance.
291 * Since draw_indirect is needed sooner (gles31 and gl40 vs
292 * gl42), hide base_instance on a5xx. :-/
294 return is_a4xx(screen
);
296 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
299 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
300 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
:
301 return is_ir3(screen
) ? 140 : 120;
303 case PIPE_CAP_ESSL_FEATURE_LEVEL
:
304 /* we can probably enable 320 for a5xx too, but need to test: */
305 if (is_a6xx(screen
)) return 320;
306 if (is_a5xx(screen
)) return 310;
307 if (is_ir3(screen
)) return 300;
310 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
311 if (is_a6xx(screen
)) return 64;
312 if (is_a5xx(screen
)) return 4;
315 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
316 if (is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
))
320 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
321 case PIPE_CAP_FORCE_PERSAMPLE_INTERP
:
324 case PIPE_CAP_FBFETCH
:
325 if (fd_device_version(screen
->dev
) >= FD_VERSION_GMEM_BASE
&&
329 case PIPE_CAP_SAMPLE_SHADING
:
330 if (is_a6xx(screen
)) return 1;
333 case PIPE_CAP_CONTEXT_PRIORITY_MASK
:
334 return screen
->priority_mask
;
336 case PIPE_CAP_DRAW_INDIRECT
:
337 if (is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
))
341 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
:
342 if (is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
))
346 case PIPE_CAP_LOAD_CONSTBUF
:
347 /* name is confusing, but this turns on std430 packing */
352 case PIPE_CAP_NIR_IMAGES_AS_DEREF
:
355 case PIPE_CAP_MAX_VIEWPORTS
:
358 case PIPE_CAP_MAX_VARYINGS
:
361 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
:
362 /* We don't really have a limit on this, it all goes into the main
363 * memory buffer. Needs to be at least 120 / 4 (minimum requirement
364 * for GL_MAX_TESS_PATCH_COMPONENTS).
368 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET
:
369 return 64 * 1024 * 1024;
371 case PIPE_CAP_SHAREABLE_SHADERS
:
372 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
:
373 /* manage the variants for these ourself, to avoid breaking precompile: */
374 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
375 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
380 /* Geometry shaders.. */
381 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
:
383 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
:
385 case PIPE_CAP_MAX_GS_INVOCATIONS
:
389 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
391 return PIPE_MAX_SO_BUFFERS
;
393 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
394 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
:
395 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
:
396 case PIPE_CAP_TGSI_TEXCOORD
:
400 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
:
402 case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL
:
403 return is_a2xx(screen
);
404 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
405 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
407 return 16 * 4; /* should only be shader out limit? */
411 case PIPE_CAP_MAX_TEXTURE_2D_SIZE
:
412 if (is_a6xx(screen
) || is_a5xx(screen
) || is_a4xx(screen
))
416 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
417 if (is_a6xx(screen
) || is_a5xx(screen
) || is_a4xx(screen
))
421 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
424 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
425 return (is_a3xx(screen
) || is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
)) ? 256 : 0;
427 /* Render targets. */
428 case PIPE_CAP_MAX_RENDER_TARGETS
:
429 return screen
->max_rts
;
430 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
431 return is_a3xx(screen
) ? 1 : 0;
434 case PIPE_CAP_OCCLUSION_QUERY
:
435 return is_a3xx(screen
) || is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
);
436 case PIPE_CAP_QUERY_TIMESTAMP
:
437 case PIPE_CAP_QUERY_TIME_ELAPSED
:
438 /* only a4xx, requires new enough kernel so we know max_freq: */
439 return (screen
->max_freq
> 0) && (is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
));
441 case PIPE_CAP_VENDOR_ID
:
443 case PIPE_CAP_DEVICE_ID
:
445 case PIPE_CAP_ACCELERATED
:
447 case PIPE_CAP_VIDEO_MEMORY
:
448 DBG("FINISHME: The value returned is incorrect\n");
452 case PIPE_CAP_NATIVE_FENCE_FD
:
453 return fd_device_version(screen
->dev
) >= FD_VERSION_FENCE_FD
;
455 return u_pipe_screen_get_param_defaults(pscreen
, param
);
460 fd_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_capf param
)
463 case PIPE_CAPF_MAX_LINE_WIDTH
:
464 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
465 /* NOTE: actual value is 127.0f, but this is working around a deqp
466 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
467 * uses too small of a render target size, and gets confused when
468 * the lines start going offscreen.
470 * See: https://code.google.com/p/android/issues/detail?id=206513
472 if (fd_mesa_debug
& FD_DBG_DEQP
)
475 case PIPE_CAPF_MAX_POINT_WIDTH
:
476 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
478 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
480 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
482 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE
:
483 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE
:
484 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY
:
487 debug_printf("unknown paramf %d\n", param
);
492 fd_screen_get_shader_param(struct pipe_screen
*pscreen
,
493 enum pipe_shader_type shader
,
494 enum pipe_shader_cap param
)
496 struct fd_screen
*screen
= fd_screen(pscreen
);
500 case PIPE_SHADER_FRAGMENT
:
501 case PIPE_SHADER_VERTEX
:
503 case PIPE_SHADER_TESS_CTRL
:
504 case PIPE_SHADER_TESS_EVAL
:
505 case PIPE_SHADER_GEOMETRY
:
509 case PIPE_SHADER_COMPUTE
:
510 if (has_compute(screen
))
514 DBG("unknown shader type %d", shader
);
518 /* this is probably not totally correct.. but it's a start: */
520 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
521 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
522 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
523 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
525 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
527 case PIPE_SHADER_CAP_MAX_INPUTS
:
528 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
530 case PIPE_SHADER_CAP_MAX_TEMPS
:
531 return 64; /* Max native temporaries. */
532 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
533 /* NOTE: seems to be limit for a3xx is actually 512 but
534 * split between VS and FS. Use lower limit of 256 to
535 * avoid getting into impossible situations:
537 return ((is_a3xx(screen
) || is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
)) ? 4096 : 64) * sizeof(float[4]);
538 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
539 return is_ir3(screen
) ? 16 : 1;
540 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
542 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
543 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
544 /* Technically this should be the same as for TEMP/CONST, since
545 * everything is just normal registers. This is just temporary
546 * hack until load_input/store_output handle arrays in a similar
547 * way as load_var/store_var..
549 * For tessellation stages, inputs are loaded using ldlw or ldg, both
550 * of which support indirection.
552 return shader
== PIPE_SHADER_TESS_CTRL
|| shader
== PIPE_SHADER_TESS_EVAL
;
553 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
554 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
555 /* a2xx compiler doesn't handle indirect: */
556 return is_ir3(screen
) ? 1 : 0;
557 case PIPE_SHADER_CAP_SUBROUTINES
:
558 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
559 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
560 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED
:
561 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
562 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
563 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
:
564 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
565 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
566 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
:
568 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
570 case PIPE_SHADER_CAP_INTEGERS
:
571 return is_ir3(screen
) ? 1 : 0;
572 case PIPE_SHADER_CAP_INT64_ATOMICS
:
573 case PIPE_SHADER_CAP_FP16_DERIVATIVES
:
574 case PIPE_SHADER_CAP_INT16
:
576 case PIPE_SHADER_CAP_FP16
:
577 return ((is_a5xx(screen
) || is_a6xx(screen
)) &&
578 (shader
== PIPE_SHADER_COMPUTE
||
579 shader
== PIPE_SHADER_FRAGMENT
) &&
580 !(fd_mesa_debug
& FD_DBG_NOFP16
));
581 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
582 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
584 case PIPE_SHADER_CAP_PREFERRED_IR
:
585 return PIPE_SHADER_IR_NIR
;
586 case PIPE_SHADER_CAP_SUPPORTED_IRS
:
587 return (1 << PIPE_SHADER_IR_NIR
) | (1 << PIPE_SHADER_IR_TGSI
);
588 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
590 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
591 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
592 if (is_a5xx(screen
) || is_a6xx(screen
)) {
593 /* a5xx (and a4xx for that matter) has one state-block
594 * for compute-shader SSBO's and another that is shared
595 * by VS/HS/DS/GS/FS.. so to simplify things for now
596 * just advertise SSBOs for FS and CS. We could possibly
597 * do what blob does, and partition the space for
598 * VS/HS/DS/GS/FS. The blob advertises:
600 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
601 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
602 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
603 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
604 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
605 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
606 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
608 * I think that way we could avoid having to patch shaders
609 * for actual SSBO indexes by using a static partitioning.
611 * Note same state block is used for images and buffers,
612 * but images also need texture state for read access
617 case PIPE_SHADER_FRAGMENT
:
618 case PIPE_SHADER_COMPUTE
:
626 debug_printf("unknown shader param %d\n", param
);
630 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
631 * into per-generation backend?
634 fd_get_compute_param(struct pipe_screen
*pscreen
, enum pipe_shader_ir ir_type
,
635 enum pipe_compute_cap param
, void *ret
)
637 struct fd_screen
*screen
= fd_screen(pscreen
);
638 const char * const ir
= "ir3";
640 if (!has_compute(screen
))
643 #define RET(x) do { \
645 memcpy(ret, x, sizeof(x)); \
650 case PIPE_COMPUTE_CAP_ADDRESS_BITS
:
651 // don't expose 64b pointer support yet, until ir3 supports 64b
652 // math, otherwise spir64 target is used and we get 64b pointer
653 // calculations that we can't do yet
654 // if (is_a5xx(screen))
655 // RET((uint32_t []){ 64 });
656 RET((uint32_t []){ 32 });
658 case PIPE_COMPUTE_CAP_IR_TARGET
:
660 sprintf(ret
, "%s", ir
);
661 return strlen(ir
) * sizeof(char);
663 case PIPE_COMPUTE_CAP_GRID_DIMENSION
:
664 RET((uint64_t []) { 3 });
666 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE
:
667 RET(((uint64_t []) { 65535, 65535, 65535 }));
669 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE
:
670 RET(((uint64_t []) { 1024, 1024, 64 }));
672 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK
:
673 RET((uint64_t []) { 1024 });
675 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE
:
676 RET((uint64_t []) { screen
->ram_size
});
678 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE
:
679 RET((uint64_t []) { 32768 });
681 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE
:
682 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE
:
683 RET((uint64_t []) { 4096 });
685 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE
:
686 RET((uint64_t []) { screen
->ram_size
});
688 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY
:
689 RET((uint32_t []) { screen
->max_freq
/ 1000000 });
691 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS
:
692 RET((uint32_t []) { 9999 }); // TODO
694 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED
:
695 RET((uint32_t []) { 1 });
697 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE
:
698 RET((uint32_t []) { 32 }); // TODO
700 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK
:
701 RET((uint64_t []) { 1024 }); // TODO
708 fd_get_compiler_options(struct pipe_screen
*pscreen
,
709 enum pipe_shader_ir ir
, unsigned shader
)
711 struct fd_screen
*screen
= fd_screen(pscreen
);
714 return ir3_get_compiler_options(screen
->compiler
);
716 return ir2_get_compiler_options();
720 fd_screen_bo_get_handle(struct pipe_screen
*pscreen
,
722 struct renderonly_scanout
*scanout
,
724 struct winsys_handle
*whandle
)
726 whandle
->stride
= stride
;
728 if (whandle
->type
== WINSYS_HANDLE_TYPE_SHARED
) {
729 return fd_bo_get_name(bo
, &whandle
->handle
) == 0;
730 } else if (whandle
->type
== WINSYS_HANDLE_TYPE_KMS
) {
731 if (renderonly_get_handle(scanout
, whandle
))
733 whandle
->handle
= fd_bo_handle(bo
);
735 } else if (whandle
->type
== WINSYS_HANDLE_TYPE_FD
) {
736 whandle
->handle
= fd_bo_dmabuf(bo
);
744 fd_screen_query_dmabuf_modifiers(struct pipe_screen
*pscreen
,
745 enum pipe_format format
,
746 int max
, uint64_t *modifiers
,
747 unsigned int *external_only
,
750 struct fd_screen
*screen
= fd_screen(pscreen
);
753 max
= MIN2(max
, screen
->num_supported_modifiers
);
756 max
= screen
->num_supported_modifiers
;
757 external_only
= NULL
;
761 for (i
= 0; i
< max
; i
++) {
763 modifiers
[num
] = screen
->supported_modifiers
[i
];
766 external_only
[num
] = 0;
775 fd_screen_bo_from_handle(struct pipe_screen
*pscreen
,
776 struct winsys_handle
*whandle
)
778 struct fd_screen
*screen
= fd_screen(pscreen
);
781 if (whandle
->type
== WINSYS_HANDLE_TYPE_SHARED
) {
782 bo
= fd_bo_from_name(screen
->dev
, whandle
->handle
);
783 } else if (whandle
->type
== WINSYS_HANDLE_TYPE_KMS
) {
784 bo
= fd_bo_from_handle(screen
->dev
, whandle
->handle
, 0);
785 } else if (whandle
->type
== WINSYS_HANDLE_TYPE_FD
) {
786 bo
= fd_bo_from_dmabuf(screen
->dev
, whandle
->handle
);
788 DBG("Attempt to import unsupported handle type %d", whandle
->type
);
793 DBG("ref name 0x%08x failed", whandle
->handle
);
800 static void _fd_fence_ref(struct pipe_screen
*pscreen
,
801 struct pipe_fence_handle
**ptr
,
802 struct pipe_fence_handle
*pfence
)
804 fd_fence_ref(ptr
, pfence
);
808 fd_screen_create(struct fd_device
*dev
, struct renderonly
*ro
)
810 struct fd_screen
*screen
= CALLOC_STRUCT(fd_screen
);
811 struct pipe_screen
*pscreen
;
814 fd_mesa_debug
= debug_get_option_fd_mesa_debug();
816 if (fd_mesa_debug
& FD_DBG_NOBIN
)
817 fd_binning_enabled
= false;
822 pscreen
= &screen
->base
;
828 screen
->ro
= renderonly_dup(ro
);
830 DBG("could not create renderonly object");
835 // maybe this should be in context?
836 screen
->pipe
= fd_pipe_new(screen
->dev
, FD_PIPE_3D
);
838 DBG("could not create 3d pipe");
842 if (fd_pipe_get_param(screen
->pipe
, FD_GMEM_SIZE
, &val
)) {
843 DBG("could not get GMEM size");
846 screen
->gmemsize_bytes
= val
;
848 if (fd_device_version(dev
) >= FD_VERSION_GMEM_BASE
) {
849 fd_pipe_get_param(screen
->pipe
, FD_GMEM_BASE
, &screen
->gmem_base
);
852 if (fd_pipe_get_param(screen
->pipe
, FD_DEVICE_ID
, &val
)) {
853 DBG("could not get device-id");
856 screen
->device_id
= val
;
858 if (fd_pipe_get_param(screen
->pipe
, FD_MAX_FREQ
, &val
)) {
859 DBG("could not get gpu freq");
860 /* this limits what performance related queries are
861 * supported but is not fatal
863 screen
->max_freq
= 0;
865 screen
->max_freq
= val
;
866 if (fd_pipe_get_param(screen
->pipe
, FD_TIMESTAMP
, &val
) == 0)
867 screen
->has_timestamp
= true;
870 if (fd_pipe_get_param(screen
->pipe
, FD_GPU_ID
, &val
)) {
871 DBG("could not get gpu-id");
874 screen
->gpu_id
= val
;
876 if (fd_pipe_get_param(screen
->pipe
, FD_CHIP_ID
, &val
)) {
877 DBG("could not get chip-id");
878 /* older kernels may not have this property: */
879 unsigned core
= screen
->gpu_id
/ 100;
880 unsigned major
= (screen
->gpu_id
% 100) / 10;
881 unsigned minor
= screen
->gpu_id
% 10;
882 unsigned patch
= 0; /* assume the worst */
883 val
= (patch
& 0xff) | ((minor
& 0xff) << 8) |
884 ((major
& 0xff) << 16) | ((core
& 0xff) << 24);
886 screen
->chip_id
= val
;
888 if (fd_pipe_get_param(screen
->pipe
, FD_NR_RINGS
, &val
)) {
889 DBG("could not get # of rings");
890 screen
->priority_mask
= 0;
892 /* # of rings equates to number of unique priority values: */
893 screen
->priority_mask
= (1 << val
) - 1;
896 if (fd_device_version(dev
) >= FD_VERSION_ROBUSTNESS
)
897 screen
->has_robustness
= true;
901 screen
->ram_size
= si
.totalram
;
904 DBG(" GPU-id: %d", screen
->gpu_id
);
905 DBG(" Chip-id: 0x%08x", screen
->chip_id
);
906 DBG(" GMEM size: 0x%08x", screen
->gmemsize_bytes
);
908 /* explicitly checking for GPU revisions that are known to work. This
909 * may be overly conservative for a3xx, where spoofing the gpu_id with
910 * the blob driver seems to generate identical cmdstream dumps. But
911 * on a2xx, there seem to be small differences between the GPU revs
912 * so it is probably better to actually test first on real hardware
915 * If you have a different adreno version, feel free to add it to one
916 * of the cases below and see what happens. And if it works, please
919 switch (screen
->gpu_id
) {
924 fd2_screen_init(pscreen
);
930 fd3_screen_init(pscreen
);
935 fd4_screen_init(pscreen
);
940 fd5_screen_init(pscreen
);
946 fd6_screen_init(pscreen
);
949 debug_printf("unsupported GPU: a%03d\n", screen
->gpu_id
);
953 if (screen
->gpu_id
>= 600) {
954 screen
->gmem_alignw
= 16;
955 screen
->gmem_alignh
= 4;
956 screen
->tile_alignw
= is_a650(screen
) ? 96 : 32;
957 screen
->tile_alignh
= 32;
958 screen
->num_vsc_pipes
= 32;
959 } else if (screen
->gpu_id
>= 500) {
960 screen
->gmem_alignw
= screen
->tile_alignw
= 64;
961 screen
->gmem_alignh
= screen
->tile_alignh
= 32;
962 screen
->num_vsc_pipes
= 16;
964 screen
->gmem_alignw
= screen
->tile_alignw
= 32;
965 screen
->gmem_alignh
= screen
->tile_alignh
= 32;
966 screen
->num_vsc_pipes
= 8;
969 if (fd_mesa_debug
& FD_DBG_PERFC
) {
970 screen
->perfcntr_groups
= fd_perfcntrs(screen
->gpu_id
,
971 &screen
->num_perfcntr_groups
);
974 /* NOTE: don't enable if we have too old of a kernel to support
975 * growable cmdstream buffers, since memory requirement for cmdstream
976 * buffers would be too much otherwise.
978 if (fd_device_version(dev
) >= FD_VERSION_UNLIMITED_CMDS
)
979 screen
->reorder
= !(fd_mesa_debug
& FD_DBG_INORDER
);
982 screen
->live_batches
= _mesa_pointer_set_create(NULL
);
984 fd_bc_init(&screen
->batch_cache
);
986 list_inithead(&screen
->context_list
);
988 (void) simple_mtx_init(&screen
->lock
, mtx_plain
);
990 pscreen
->destroy
= fd_screen_destroy
;
991 pscreen
->get_param
= fd_screen_get_param
;
992 pscreen
->get_paramf
= fd_screen_get_paramf
;
993 pscreen
->get_shader_param
= fd_screen_get_shader_param
;
994 pscreen
->get_compute_param
= fd_get_compute_param
;
995 pscreen
->get_compiler_options
= fd_get_compiler_options
;
997 fd_resource_screen_init(pscreen
);
998 fd_query_screen_init(pscreen
);
999 fd_gmem_screen_init(pscreen
);
1001 pscreen
->get_name
= fd_screen_get_name
;
1002 pscreen
->get_vendor
= fd_screen_get_vendor
;
1003 pscreen
->get_device_vendor
= fd_screen_get_device_vendor
;
1005 pscreen
->get_timestamp
= fd_screen_get_timestamp
;
1007 pscreen
->fence_reference
= _fd_fence_ref
;
1008 pscreen
->fence_finish
= fd_fence_finish
;
1009 pscreen
->fence_get_fd
= fd_fence_get_fd
;
1011 pscreen
->query_dmabuf_modifiers
= fd_screen_query_dmabuf_modifiers
;
1013 slab_create_parent(&screen
->transfer_pool
, sizeof(struct fd_transfer
), 16);
1018 fd_screen_destroy(pscreen
);