freedreno: pitch alignment should match gmem alignment
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56 #include "a5xx/fd5_screen.h"
57
58 #include "ir3/ir3_nir.h"
59
60 /* XXX this should go away */
61 #include "state_tracker/drm_driver.h"
62
63 static const struct debug_named_value debug_options[] = {
64 {"msgs", FD_DBG_MSGS, "Print debug messages"},
65 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
66 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
67 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
68 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
69 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
70 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
71 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
72 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
73 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
74 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
75 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
76 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
77 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
78 {"nir", FD_DBG_NIR, "Prefer NIR as native IR"},
79 {"reorder", FD_DBG_REORDER,"Enable reordering for draws/blits"},
80 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
81 DEBUG_NAMED_VALUE_END
82 };
83
84 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
85
86 int fd_mesa_debug = 0;
87 bool fd_binning_enabled = true;
88 static bool glsl120 = false;
89
90 static const char *
91 fd_screen_get_name(struct pipe_screen *pscreen)
92 {
93 static char buffer[128];
94 util_snprintf(buffer, sizeof(buffer), "FD%03d",
95 fd_screen(pscreen)->device_id);
96 return buffer;
97 }
98
99 static const char *
100 fd_screen_get_vendor(struct pipe_screen *pscreen)
101 {
102 return "freedreno";
103 }
104
105 static const char *
106 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
107 {
108 return "Qualcomm";
109 }
110
111
112 static uint64_t
113 fd_screen_get_timestamp(struct pipe_screen *pscreen)
114 {
115 struct fd_screen *screen = fd_screen(pscreen);
116
117 if (screen->has_timestamp) {
118 uint64_t n;
119 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
120 debug_assert(screen->max_freq > 0);
121 return n * 1000000000 / screen->max_freq;
122 } else {
123 int64_t cpu_time = os_time_get() * 1000;
124 return cpu_time + screen->cpu_gpu_time_delta;
125 }
126
127 }
128
129 static void
130 fd_screen_destroy(struct pipe_screen *pscreen)
131 {
132 struct fd_screen *screen = fd_screen(pscreen);
133
134 if (screen->pipe)
135 fd_pipe_del(screen->pipe);
136
137 if (screen->dev)
138 fd_device_del(screen->dev);
139
140 fd_bc_fini(&screen->batch_cache);
141
142 slab_destroy_parent(&screen->transfer_pool);
143
144 pipe_mutex_destroy(screen->lock);
145
146 free(screen);
147 }
148
149 /*
150 TODO either move caps to a2xx/a3xx specific code, or maybe have some
151 tables for things that differ if the delta is not too much..
152 */
153 static int
154 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
155 {
156 struct fd_screen *screen = fd_screen(pscreen);
157
158 /* this is probably not totally correct.. but it's a start: */
159 switch (param) {
160 /* Supported features (boolean caps). */
161 case PIPE_CAP_NPOT_TEXTURES:
162 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
163 case PIPE_CAP_TWO_SIDED_STENCIL:
164 case PIPE_CAP_ANISOTROPIC_FILTER:
165 case PIPE_CAP_POINT_SPRITE:
166 case PIPE_CAP_TEXTURE_SHADOW_MAP:
167 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
168 case PIPE_CAP_TEXTURE_SWIZZLE:
169 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
170 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
171 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
172 case PIPE_CAP_SEAMLESS_CUBE_MAP:
173 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
174 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
175 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
176 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
177 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
178 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
179 case PIPE_CAP_VERTEXID_NOBASE:
180 case PIPE_CAP_STRING_MARKER:
181 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
182 return 1;
183
184 case PIPE_CAP_USER_CONSTANT_BUFFERS:
185 return is_a4xx(screen) ? 0 : 1;
186
187 case PIPE_CAP_SHADER_STENCIL_EXPORT:
188 case PIPE_CAP_TGSI_TEXCOORD:
189 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
190 case PIPE_CAP_TEXTURE_MULTISAMPLE:
191 case PIPE_CAP_TEXTURE_BARRIER:
192 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
193 case PIPE_CAP_COMPUTE:
194 case PIPE_CAP_QUERY_MEMORY_INFO:
195 case PIPE_CAP_PCI_GROUP:
196 case PIPE_CAP_PCI_BUS:
197 case PIPE_CAP_PCI_DEVICE:
198 case PIPE_CAP_PCI_FUNCTION:
199 return 0;
200
201 case PIPE_CAP_SM3:
202 case PIPE_CAP_PRIMITIVE_RESTART:
203 case PIPE_CAP_TGSI_INSTANCEID:
204 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
205 case PIPE_CAP_INDEP_BLEND_ENABLE:
206 case PIPE_CAP_INDEP_BLEND_FUNC:
207 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
208 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
209 case PIPE_CAP_CONDITIONAL_RENDER:
210 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
211 case PIPE_CAP_FAKE_SW_MSAA:
212 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
213 case PIPE_CAP_DEPTH_CLIP_DISABLE:
214 case PIPE_CAP_CLIP_HALFZ:
215 return is_a3xx(screen) || is_a4xx(screen);
216
217 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
218 return 0;
219 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
220 if (is_a3xx(screen)) return 16;
221 if (is_a4xx(screen)) return 32;
222 return 0;
223 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
224 /* We could possibly emulate more by pretending 2d/rect textures and
225 * splitting high bits of index into 2nd dimension..
226 */
227 if (is_a3xx(screen)) return 8192;
228 if (is_a4xx(screen)) return 16384;
229 return 0;
230
231 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
232 case PIPE_CAP_CUBE_MAP_ARRAY:
233 case PIPE_CAP_START_INSTANCE:
234 case PIPE_CAP_SAMPLER_VIEW_TARGET:
235 case PIPE_CAP_TEXTURE_QUERY_LOD:
236 return is_a4xx(screen);
237
238 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
239 return 64;
240
241 case PIPE_CAP_GLSL_FEATURE_LEVEL:
242 if (glsl120)
243 return 120;
244 return is_ir3(screen) ? 140 : 120;
245
246 /* Unsupported features. */
247 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
248 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
249 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
250 case PIPE_CAP_USER_VERTEX_BUFFERS:
251 case PIPE_CAP_USER_INDEX_BUFFERS:
252 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
253 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
254 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
255 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
256 case PIPE_CAP_TEXTURE_GATHER_SM5:
257 case PIPE_CAP_SAMPLE_SHADING:
258 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
259 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
260 case PIPE_CAP_DRAW_INDIRECT:
261 case PIPE_CAP_MULTI_DRAW_INDIRECT:
262 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
263 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
264 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
265 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
266 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
267 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
268 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
269 case PIPE_CAP_DEPTH_BOUNDS_TEST:
270 case PIPE_CAP_TGSI_TXQS:
271 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
272 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
273 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
274 case PIPE_CAP_CLEAR_TEXTURE:
275 case PIPE_CAP_DRAW_PARAMETERS:
276 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
277 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
278 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
279 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
280 case PIPE_CAP_INVALIDATE_BUFFER:
281 case PIPE_CAP_GENERATE_MIPMAP:
282 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
283 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
284 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
285 case PIPE_CAP_CULL_DISTANCE:
286 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
287 case PIPE_CAP_TGSI_VOTE:
288 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
289 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
290 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
291 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
292 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
293 return 0;
294
295 case PIPE_CAP_MAX_VIEWPORTS:
296 return 1;
297
298 case PIPE_CAP_SHAREABLE_SHADERS:
299 /* manage the variants for these ourself, to avoid breaking precompile: */
300 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
301 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
302 if (is_ir3(screen))
303 return 1;
304 return 0;
305
306 /* Stream output. */
307 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
308 if (is_ir3(screen))
309 return PIPE_MAX_SO_BUFFERS;
310 return 0;
311 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
312 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
313 if (is_ir3(screen))
314 return 1;
315 return 0;
316 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
317 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
318 if (is_ir3(screen))
319 return 16 * 4; /* should only be shader out limit? */
320 return 0;
321
322 /* Geometry shader output, unsupported. */
323 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
324 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
325 case PIPE_CAP_MAX_VERTEX_STREAMS:
326 return 0;
327
328 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
329 return 2048;
330
331 /* Texturing. */
332 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
333 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
334 return MAX_MIP_LEVELS;
335 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
336 return 11;
337
338 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
339 return (is_a3xx(screen) || is_a4xx(screen)) ? 256 : 0;
340
341 /* Render targets. */
342 case PIPE_CAP_MAX_RENDER_TARGETS:
343 return screen->max_rts;
344 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
345 return is_a3xx(screen) ? 1 : 0;
346
347 /* Queries. */
348 case PIPE_CAP_QUERY_BUFFER_OBJECT:
349 return 0;
350 case PIPE_CAP_OCCLUSION_QUERY:
351 return is_a3xx(screen) || is_a4xx(screen);
352 case PIPE_CAP_QUERY_TIMESTAMP:
353 case PIPE_CAP_QUERY_TIME_ELAPSED:
354 /* only a4xx, requires new enough kernel so we know max_freq: */
355 return (screen->max_freq > 0) && is_a4xx(screen);
356
357 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
358 case PIPE_CAP_MIN_TEXEL_OFFSET:
359 return -8;
360
361 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
362 case PIPE_CAP_MAX_TEXEL_OFFSET:
363 return 7;
364
365 case PIPE_CAP_ENDIANNESS:
366 return PIPE_ENDIAN_LITTLE;
367
368 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
369 return 64;
370
371 case PIPE_CAP_VENDOR_ID:
372 return 0x5143;
373 case PIPE_CAP_DEVICE_ID:
374 return 0xFFFFFFFF;
375 case PIPE_CAP_ACCELERATED:
376 return 1;
377 case PIPE_CAP_VIDEO_MEMORY:
378 DBG("FINISHME: The value returned is incorrect\n");
379 return 10;
380 case PIPE_CAP_UMA:
381 return 1;
382 case PIPE_CAP_NATIVE_FENCE_FD:
383 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
384 }
385 debug_printf("unknown param %d\n", param);
386 return 0;
387 }
388
389 static float
390 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
391 {
392 switch (param) {
393 case PIPE_CAPF_MAX_LINE_WIDTH:
394 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
395 /* NOTE: actual value is 127.0f, but this is working around a deqp
396 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
397 * uses too small of a render target size, and gets confused when
398 * the lines start going offscreen.
399 *
400 * See: https://code.google.com/p/android/issues/detail?id=206513
401 */
402 if (fd_mesa_debug & FD_DBG_DEQP)
403 return 48.0f;
404 return 127.0f;
405 case PIPE_CAPF_MAX_POINT_WIDTH:
406 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
407 return 4092.0f;
408 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
409 return 16.0f;
410 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
411 return 15.0f;
412 case PIPE_CAPF_GUARD_BAND_LEFT:
413 case PIPE_CAPF_GUARD_BAND_TOP:
414 case PIPE_CAPF_GUARD_BAND_RIGHT:
415 case PIPE_CAPF_GUARD_BAND_BOTTOM:
416 return 0.0f;
417 }
418 debug_printf("unknown paramf %d\n", param);
419 return 0;
420 }
421
422 static int
423 fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
424 enum pipe_shader_cap param)
425 {
426 struct fd_screen *screen = fd_screen(pscreen);
427
428 switch(shader)
429 {
430 case PIPE_SHADER_FRAGMENT:
431 case PIPE_SHADER_VERTEX:
432 break;
433 case PIPE_SHADER_COMPUTE:
434 case PIPE_SHADER_GEOMETRY:
435 /* maye we could emulate.. */
436 return 0;
437 default:
438 DBG("unknown shader type %d", shader);
439 return 0;
440 }
441
442 /* this is probably not totally correct.. but it's a start: */
443 switch (param) {
444 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
445 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
446 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
447 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
448 return 16384;
449 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
450 return 8; /* XXX */
451 case PIPE_SHADER_CAP_MAX_INPUTS:
452 case PIPE_SHADER_CAP_MAX_OUTPUTS:
453 return 16;
454 case PIPE_SHADER_CAP_MAX_TEMPS:
455 return 64; /* Max native temporaries. */
456 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
457 /* NOTE: seems to be limit for a3xx is actually 512 but
458 * split between VS and FS. Use lower limit of 256 to
459 * avoid getting into impossible situations:
460 */
461 return ((is_a3xx(screen) || is_a4xx(screen)) ? 4096 : 64) * sizeof(float[4]);
462 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
463 return is_ir3(screen) ? 16 : 1;
464 case PIPE_SHADER_CAP_MAX_PREDS:
465 return 0; /* nothing uses this */
466 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
467 return 1;
468 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
469 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
470 /* Technically this should be the same as for TEMP/CONST, since
471 * everything is just normal registers. This is just temporary
472 * hack until load_input/store_output handle arrays in a similar
473 * way as load_var/store_var..
474 */
475 return 0;
476 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
477 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
478 /* a2xx compiler doesn't handle indirect: */
479 return is_ir3(screen) ? 1 : 0;
480 case PIPE_SHADER_CAP_SUBROUTINES:
481 case PIPE_SHADER_CAP_DOUBLES:
482 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
483 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
484 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
485 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
486 return 0;
487 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
488 return 1;
489 case PIPE_SHADER_CAP_INTEGERS:
490 if (glsl120)
491 return 0;
492 return is_ir3(screen) ? 1 : 0;
493 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
494 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
495 return 16;
496 case PIPE_SHADER_CAP_PREFERRED_IR:
497 if ((fd_mesa_debug & FD_DBG_NIR) && is_ir3(screen))
498 return PIPE_SHADER_IR_NIR;
499 return PIPE_SHADER_IR_TGSI;
500 case PIPE_SHADER_CAP_SUPPORTED_IRS:
501 return 0;
502 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
503 return 32;
504 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
505 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
506 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
507 return 0;
508 }
509 debug_printf("unknown shader param %d\n", param);
510 return 0;
511 }
512
513 static const void *
514 fd_get_compiler_options(struct pipe_screen *pscreen,
515 enum pipe_shader_ir ir, unsigned shader)
516 {
517 struct fd_screen *screen = fd_screen(pscreen);
518
519 if (is_ir3(screen))
520 return ir3_get_compiler_options();
521
522 return NULL;
523 }
524
525 boolean
526 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
527 struct fd_bo *bo,
528 unsigned stride,
529 struct winsys_handle *whandle)
530 {
531 whandle->stride = stride;
532
533 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
534 return fd_bo_get_name(bo, &whandle->handle) == 0;
535 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
536 whandle->handle = fd_bo_handle(bo);
537 return TRUE;
538 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
539 whandle->handle = fd_bo_dmabuf(bo);
540 return TRUE;
541 } else {
542 return FALSE;
543 }
544 }
545
546 struct fd_bo *
547 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
548 struct winsys_handle *whandle)
549 {
550 struct fd_screen *screen = fd_screen(pscreen);
551 struct fd_bo *bo;
552
553 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
554 bo = fd_bo_from_name(screen->dev, whandle->handle);
555 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
556 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
557 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
558 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
559 } else {
560 DBG("Attempt to import unsupported handle type %d", whandle->type);
561 return NULL;
562 }
563
564 if (!bo) {
565 DBG("ref name 0x%08x failed", whandle->handle);
566 return NULL;
567 }
568
569 return bo;
570 }
571
572 struct pipe_screen *
573 fd_screen_create(struct fd_device *dev)
574 {
575 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
576 struct pipe_screen *pscreen;
577 uint64_t val;
578
579 fd_mesa_debug = debug_get_option_fd_mesa_debug();
580
581 if (fd_mesa_debug & FD_DBG_NOBIN)
582 fd_binning_enabled = false;
583
584 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
585
586 if (!screen)
587 return NULL;
588
589 pscreen = &screen->base;
590
591 screen->dev = dev;
592 screen->refcnt = 1;
593
594 // maybe this should be in context?
595 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
596 if (!screen->pipe) {
597 DBG("could not create 3d pipe");
598 goto fail;
599 }
600
601 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
602 DBG("could not get GMEM size");
603 goto fail;
604 }
605 screen->gmemsize_bytes = val;
606
607 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
608 DBG("could not get device-id");
609 goto fail;
610 }
611 screen->device_id = val;
612
613 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
614 DBG("could not get gpu freq");
615 /* this limits what performance related queries are
616 * supported but is not fatal
617 */
618 screen->max_freq = 0;
619 } else {
620 screen->max_freq = val;
621 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
622 screen->has_timestamp = true;
623 }
624
625 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
626 DBG("could not get gpu-id");
627 goto fail;
628 }
629 screen->gpu_id = val;
630
631 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
632 DBG("could not get chip-id");
633 /* older kernels may not have this property: */
634 unsigned core = screen->gpu_id / 100;
635 unsigned major = (screen->gpu_id % 100) / 10;
636 unsigned minor = screen->gpu_id % 10;
637 unsigned patch = 0; /* assume the worst */
638 val = (patch & 0xff) | ((minor & 0xff) << 8) |
639 ((major & 0xff) << 16) | ((core & 0xff) << 24);
640 }
641 screen->chip_id = val;
642
643 DBG("Pipe Info:");
644 DBG(" GPU-id: %d", screen->gpu_id);
645 DBG(" Chip-id: 0x%08x", screen->chip_id);
646 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
647
648 /* explicitly checking for GPU revisions that are known to work. This
649 * may be overly conservative for a3xx, where spoofing the gpu_id with
650 * the blob driver seems to generate identical cmdstream dumps. But
651 * on a2xx, there seem to be small differences between the GPU revs
652 * so it is probably better to actually test first on real hardware
653 * before enabling:
654 *
655 * If you have a different adreno version, feel free to add it to one
656 * of the cases below and see what happens. And if it works, please
657 * send a patch ;-)
658 */
659 switch (screen->gpu_id) {
660 case 220:
661 fd2_screen_init(pscreen);
662 break;
663 case 305:
664 case 307:
665 case 320:
666 case 330:
667 fd3_screen_init(pscreen);
668 break;
669 case 420:
670 case 430:
671 fd4_screen_init(pscreen);
672 break;
673 case 530:
674 fd5_screen_init(pscreen);
675 break;
676 default:
677 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
678 goto fail;
679 }
680
681 if (screen->gpu_id >= 500) {
682 screen->gmem_alignw = 64;
683 screen->gmem_alignh = 32;
684 } else {
685 screen->gmem_alignw = 32;
686 screen->gmem_alignh = 32;
687 }
688
689 /* NOTE: don't enable reordering on a2xx, since completely untested.
690 * Also, don't enable if we have too old of a kernel to support
691 * growable cmdstream buffers, since memory requirement for cmdstream
692 * buffers would be too much otherwise.
693 */
694 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
695 screen->reorder = !!(fd_mesa_debug & FD_DBG_REORDER);
696
697 fd_bc_init(&screen->batch_cache);
698
699 pipe_mutex_init(screen->lock);
700
701 pscreen->destroy = fd_screen_destroy;
702 pscreen->get_param = fd_screen_get_param;
703 pscreen->get_paramf = fd_screen_get_paramf;
704 pscreen->get_shader_param = fd_screen_get_shader_param;
705 pscreen->get_compiler_options = fd_get_compiler_options;
706
707 fd_resource_screen_init(pscreen);
708 fd_query_screen_init(pscreen);
709
710 pscreen->get_name = fd_screen_get_name;
711 pscreen->get_vendor = fd_screen_get_vendor;
712 pscreen->get_device_vendor = fd_screen_get_device_vendor;
713
714 pscreen->get_timestamp = fd_screen_get_timestamp;
715
716 pscreen->fence_reference = fd_fence_ref;
717 pscreen->fence_finish = fd_fence_finish;
718 pscreen->fence_get_fd = fd_fence_get_fd;
719
720 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
721
722 util_format_s3tc_init();
723
724 return pscreen;
725
726 fail:
727 fd_screen_destroy(pscreen);
728 return NULL;
729 }