gallium: add a way to query min/max texture gather offsets
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "fd2_screen.h"
54 #include "fd3_screen.h"
55
56 /* XXX this should go away */
57 #include "state_tracker/drm_driver.h"
58
59 static const struct debug_named_value debug_options[] = {
60 {"msgs", FD_DBG_MSGS, "Print debug messages"},
61 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
62 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
63 {"dgmem", FD_DBG_DGMEM, "Mark all state dirty after GMEM tile pass"},
64 {"dscis", FD_DBG_DSCIS, "Disable scissor optimization"},
65 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
66 {"dbypass", FD_DBG_DBYPASS,"Disable GMEM bypass"},
67 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
68 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
69 {"noopt", FD_DBG_NOOPT , "Disable optimization passes in compiler"},
70 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizater debug messages"},
71 {"optdump", FD_DBG_OPTDUMP,"Dump shader DAG to .dot files"},
72 DEBUG_NAMED_VALUE_END
73 };
74
75 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
76
77 int fd_mesa_debug = 0;
78 bool fd_binning_enabled = true;
79
80 static const char *
81 fd_screen_get_name(struct pipe_screen *pscreen)
82 {
83 static char buffer[128];
84 util_snprintf(buffer, sizeof(buffer), "FD%03d",
85 fd_screen(pscreen)->device_id);
86 return buffer;
87 }
88
89 static const char *
90 fd_screen_get_vendor(struct pipe_screen *pscreen)
91 {
92 return "freedreno";
93 }
94
95 static uint64_t
96 fd_screen_get_timestamp(struct pipe_screen *pscreen)
97 {
98 int64_t cpu_time = os_time_get() * 1000;
99 return cpu_time + fd_screen(pscreen)->cpu_gpu_time_delta;
100 }
101
102 static void
103 fd_screen_fence_ref(struct pipe_screen *pscreen,
104 struct pipe_fence_handle **ptr,
105 struct pipe_fence_handle *pfence)
106 {
107 fd_fence_ref(fd_fence(pfence), (struct fd_fence **)ptr);
108 }
109
110 static boolean
111 fd_screen_fence_signalled(struct pipe_screen *screen,
112 struct pipe_fence_handle *pfence)
113 {
114 return fd_fence_signalled(fd_fence(pfence));
115 }
116
117 static boolean
118 fd_screen_fence_finish(struct pipe_screen *screen,
119 struct pipe_fence_handle *pfence,
120 uint64_t timeout)
121 {
122 return fd_fence_wait(fd_fence(pfence));
123 }
124
125 static void
126 fd_screen_destroy(struct pipe_screen *pscreen)
127 {
128 struct fd_screen *screen = fd_screen(pscreen);
129
130 if (screen->pipe)
131 fd_pipe_del(screen->pipe);
132
133 if (screen->dev)
134 fd_device_del(screen->dev);
135
136 free(screen);
137 }
138
139 /*
140 TODO either move caps to a2xx/a3xx specific code, or maybe have some
141 tables for things that differ if the delta is not too much..
142 */
143 static int
144 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
145 {
146 /* this is probably not totally correct.. but it's a start: */
147 switch (param) {
148 /* Supported features (boolean caps). */
149 case PIPE_CAP_NPOT_TEXTURES:
150 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
151 case PIPE_CAP_TWO_SIDED_STENCIL:
152 case PIPE_CAP_ANISOTROPIC_FILTER:
153 case PIPE_CAP_POINT_SPRITE:
154 case PIPE_CAP_TEXTURE_SHADOW_MAP:
155 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
156 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
157 case PIPE_CAP_TEXTURE_SWIZZLE:
158 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
159 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
160 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
161 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
162 case PIPE_CAP_SM3:
163 case PIPE_CAP_SEAMLESS_CUBE_MAP:
164 case PIPE_CAP_PRIMITIVE_RESTART:
165 case PIPE_CAP_CONDITIONAL_RENDER:
166 case PIPE_CAP_TEXTURE_BARRIER:
167 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
168 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
169 case PIPE_CAP_TGSI_INSTANCEID:
170 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
171 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
172 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
173 case PIPE_CAP_COMPUTE:
174 case PIPE_CAP_START_INSTANCE:
175 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
176 case PIPE_CAP_TEXTURE_MULTISAMPLE:
177 case PIPE_CAP_USER_CONSTANT_BUFFERS:
178 return 1;
179
180 case PIPE_CAP_SHADER_STENCIL_EXPORT:
181 case PIPE_CAP_TGSI_TEXCOORD:
182 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
183 return 0;
184
185 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
186 return 256;
187
188 case PIPE_CAP_GLSL_FEATURE_LEVEL:
189 return 120;
190
191 /* Unsupported features. */
192 case PIPE_CAP_INDEP_BLEND_ENABLE:
193 case PIPE_CAP_INDEP_BLEND_FUNC:
194 case PIPE_CAP_DEPTH_CLIP_DISABLE:
195 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
196 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
197 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
198 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
199 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
200 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
201 case PIPE_CAP_USER_VERTEX_BUFFERS:
202 case PIPE_CAP_USER_INDEX_BUFFERS:
203 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
204 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
205 case PIPE_CAP_TGSI_VS_LAYER:
206 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
207 case PIPE_CAP_TEXTURE_GATHER_SM5:
208 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
209 case PIPE_CAP_FAKE_SW_MSAA:
210 case PIPE_CAP_TEXTURE_QUERY_LOD:
211 return 0;
212
213 /* Stream output. */
214 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
215 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
216 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
217 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
218 return 0;
219
220 /* Geometry shader output, unsupported. */
221 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
222 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
223 return 0;
224
225 /* Texturing. */
226 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
227 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
228 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
229 return MAX_MIP_LEVELS;
230 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
231 return 9192;
232
233 /* Render targets. */
234 case PIPE_CAP_MAX_RENDER_TARGETS:
235 return 1;
236
237 /* Timer queries. */
238 case PIPE_CAP_QUERY_TIME_ELAPSED:
239 case PIPE_CAP_OCCLUSION_QUERY:
240 case PIPE_CAP_QUERY_TIMESTAMP:
241 return 0;
242
243 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
244 case PIPE_CAP_MIN_TEXEL_OFFSET:
245 return -8;
246
247 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
248 case PIPE_CAP_MAX_TEXEL_OFFSET:
249 return 7;
250
251 case PIPE_CAP_ENDIANNESS:
252 return PIPE_ENDIAN_LITTLE;
253
254 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
255 return 64;
256
257 default:
258 DBG("unknown param %d", param);
259 return 0;
260 }
261 }
262
263 static float
264 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
265 {
266 switch (param) {
267 case PIPE_CAPF_MAX_LINE_WIDTH:
268 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
269 case PIPE_CAPF_MAX_POINT_WIDTH:
270 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
271 return 8192.0f;
272 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
273 return 16.0f;
274 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
275 return 16.0f;
276 case PIPE_CAPF_GUARD_BAND_LEFT:
277 case PIPE_CAPF_GUARD_BAND_TOP:
278 case PIPE_CAPF_GUARD_BAND_RIGHT:
279 case PIPE_CAPF_GUARD_BAND_BOTTOM:
280 return 0.0f;
281 default:
282 DBG("unknown paramf %d", param);
283 return 0;
284 }
285 }
286
287 static int
288 fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
289 enum pipe_shader_cap param)
290 {
291 struct fd_screen *screen = fd_screen(pscreen);
292
293 switch(shader)
294 {
295 case PIPE_SHADER_FRAGMENT:
296 case PIPE_SHADER_VERTEX:
297 break;
298 case PIPE_SHADER_COMPUTE:
299 case PIPE_SHADER_GEOMETRY:
300 /* maye we could emulate.. */
301 return 0;
302 default:
303 DBG("unknown shader type %d", shader);
304 return 0;
305 }
306
307 /* this is probably not totally correct.. but it's a start: */
308 switch (param) {
309 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
310 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
311 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
312 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
313 return 16384;
314 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
315 return 8; /* XXX */
316 case PIPE_SHADER_CAP_MAX_INPUTS:
317 return 32;
318 case PIPE_SHADER_CAP_MAX_TEMPS:
319 return 64; /* Max native temporaries. */
320 case PIPE_SHADER_CAP_MAX_ADDRS:
321 return 1; /* Max native address registers */
322 case PIPE_SHADER_CAP_MAX_CONSTS:
323 return (screen->gpu_id >= 300) ? 1024 : 64;
324 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
325 return 1;
326 case PIPE_SHADER_CAP_MAX_PREDS:
327 return 0; /* nothing uses this */
328 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
329 return 1;
330 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
331 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
332 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
333 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
334 return 1;
335 case PIPE_SHADER_CAP_SUBROUTINES:
336 return 0;
337 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
338 return 1;
339 case PIPE_SHADER_CAP_INTEGERS:
340 /* we should be able to support this on a3xx, but not
341 * implemented yet:
342 */
343 return 0;
344 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
345 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
346 return 16;
347 case PIPE_SHADER_CAP_PREFERRED_IR:
348 return PIPE_SHADER_IR_TGSI;
349 default:
350 DBG("unknown shader param %d", param);
351 return 0;
352 }
353 return 0;
354 }
355
356 boolean
357 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
358 struct fd_bo *bo,
359 unsigned stride,
360 struct winsys_handle *whandle)
361 {
362 whandle->stride = stride;
363
364 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
365 return fd_bo_get_name(bo, &whandle->handle) == 0;
366 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
367 whandle->handle = fd_bo_handle(bo);
368 return TRUE;
369 } else {
370 return FALSE;
371 }
372 }
373
374 struct fd_bo *
375 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
376 struct winsys_handle *whandle,
377 unsigned *out_stride)
378 {
379 struct fd_screen *screen = fd_screen(pscreen);
380 struct fd_bo *bo;
381
382 if (whandle->type != DRM_API_HANDLE_TYPE_SHARED) {
383 DBG("Attempt to import unsupported handle type %d", whandle->type);
384 return NULL;
385 }
386
387 bo = fd_bo_from_name(screen->dev, whandle->handle);
388 if (!bo) {
389 DBG("ref name 0x%08x failed", whandle->handle);
390 return NULL;
391 }
392
393 *out_stride = whandle->stride;
394
395 return bo;
396 }
397
398 struct pipe_screen *
399 fd_screen_create(struct fd_device *dev)
400 {
401 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
402 struct pipe_screen *pscreen;
403 uint64_t val;
404
405 fd_mesa_debug = debug_get_option_fd_mesa_debug();
406
407 if (fd_mesa_debug & FD_DBG_NOBIN)
408 fd_binning_enabled = false;
409
410 if (!screen)
411 return NULL;
412
413 pscreen = &screen->base;
414
415 screen->dev = dev;
416
417 // maybe this should be in context?
418 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
419 if (!screen->pipe) {
420 DBG("could not create 3d pipe");
421 goto fail;
422 }
423
424 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
425 DBG("could not get GMEM size");
426 goto fail;
427 }
428 screen->gmemsize_bytes = val;
429
430 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
431 DBG("could not get device-id");
432 goto fail;
433 }
434 screen->device_id = val;
435
436 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
437 DBG("could not get gpu-id");
438 goto fail;
439 }
440 screen->gpu_id = val;
441
442 /* explicitly checking for GPU revisions that are known to work. This
443 * may be overly conservative for a3xx, where spoofing the gpu_id with
444 * the blob driver seems to generate identical cmdstream dumps. But
445 * on a2xx, there seem to be small differences between the GPU revs
446 * so it is probably better to actually test first on real hardware
447 * before enabling:
448 *
449 * If you have a different adreno version, feel free to add it to one
450 * of the two cases below and see what happens. And if it works, please
451 * send a patch ;-)
452 */
453 switch (screen->gpu_id) {
454 case 220:
455 fd2_screen_init(pscreen);
456 break;
457 case 320:
458 case 330:
459 fd3_screen_init(pscreen);
460 break;
461 default:
462 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
463 goto fail;
464 }
465
466 pscreen->destroy = fd_screen_destroy;
467 pscreen->get_param = fd_screen_get_param;
468 pscreen->get_paramf = fd_screen_get_paramf;
469 pscreen->get_shader_param = fd_screen_get_shader_param;
470
471 fd_resource_screen_init(pscreen);
472 fd_query_screen_init(pscreen);
473
474 pscreen->get_name = fd_screen_get_name;
475 pscreen->get_vendor = fd_screen_get_vendor;
476
477 pscreen->get_timestamp = fd_screen_get_timestamp;
478
479 pscreen->fence_reference = fd_screen_fence_ref;
480 pscreen->fence_signalled = fd_screen_fence_signalled;
481 pscreen->fence_finish = fd_screen_fence_finish;
482
483 util_format_s3tc_init();
484
485 return pscreen;
486
487 fail:
488 fd_screen_destroy(pscreen);
489 return NULL;
490 }