freedreno/a3xx: add per-texture seamless cubemap control
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56
57 /* XXX this should go away */
58 #include "state_tracker/drm_driver.h"
59
60 static const struct debug_named_value debug_options[] = {
61 {"msgs", FD_DBG_MSGS, "Print debug messages"},
62 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
63 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
64 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
65 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
66 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
67 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
68 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
69 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
70 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
71 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
72 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
73 DEBUG_NAMED_VALUE_END
74 };
75
76 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
77
78 int fd_mesa_debug = 0;
79 bool fd_binning_enabled = true;
80 static bool glsl120 = false;
81
82 static const char *
83 fd_screen_get_name(struct pipe_screen *pscreen)
84 {
85 static char buffer[128];
86 util_snprintf(buffer, sizeof(buffer), "FD%03d",
87 fd_screen(pscreen)->device_id);
88 return buffer;
89 }
90
91 static const char *
92 fd_screen_get_vendor(struct pipe_screen *pscreen)
93 {
94 return "freedreno";
95 }
96
97 static const char *
98 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
99 {
100 return "Qualcomm";
101 }
102
103
104 static uint64_t
105 fd_screen_get_timestamp(struct pipe_screen *pscreen)
106 {
107 int64_t cpu_time = os_time_get() * 1000;
108 return cpu_time + fd_screen(pscreen)->cpu_gpu_time_delta;
109 }
110
111 static void
112 fd_screen_destroy(struct pipe_screen *pscreen)
113 {
114 struct fd_screen *screen = fd_screen(pscreen);
115
116 if (screen->pipe)
117 fd_pipe_del(screen->pipe);
118
119 if (screen->dev)
120 fd_device_del(screen->dev);
121
122 free(screen);
123 }
124
125 /*
126 TODO either move caps to a2xx/a3xx specific code, or maybe have some
127 tables for things that differ if the delta is not too much..
128 */
129 static int
130 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
131 {
132 struct fd_screen *screen = fd_screen(pscreen);
133
134 /* this is probably not totally correct.. but it's a start: */
135 switch (param) {
136 /* Supported features (boolean caps). */
137 case PIPE_CAP_NPOT_TEXTURES:
138 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
139 case PIPE_CAP_TWO_SIDED_STENCIL:
140 case PIPE_CAP_ANISOTROPIC_FILTER:
141 case PIPE_CAP_POINT_SPRITE:
142 case PIPE_CAP_TEXTURE_SHADOW_MAP:
143 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
144 case PIPE_CAP_TEXTURE_SWIZZLE:
145 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
146 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
147 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
148 case PIPE_CAP_SEAMLESS_CUBE_MAP:
149 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
150 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
151 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
152 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
153 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
154 case PIPE_CAP_USER_CONSTANT_BUFFERS:
155 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
156 case PIPE_CAP_VERTEXID_NOBASE:
157 return 1;
158
159 case PIPE_CAP_SHADER_STENCIL_EXPORT:
160 case PIPE_CAP_TGSI_TEXCOORD:
161 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
162 case PIPE_CAP_CONDITIONAL_RENDER:
163 case PIPE_CAP_TEXTURE_MULTISAMPLE:
164 case PIPE_CAP_TEXTURE_BARRIER:
165 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
166 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
167 case PIPE_CAP_START_INSTANCE:
168 case PIPE_CAP_COMPUTE:
169 return 0;
170
171 case PIPE_CAP_SM3:
172 case PIPE_CAP_PRIMITIVE_RESTART:
173 case PIPE_CAP_TGSI_INSTANCEID:
174 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
175 case PIPE_CAP_INDEP_BLEND_ENABLE:
176 case PIPE_CAP_INDEP_BLEND_FUNC:
177 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
178 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
179 return is_a3xx(screen) || is_a4xx(screen);
180
181 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
182 /* ignoring first/last_element.. but I guess that should be
183 * easy to add..
184 */
185 return 0;
186 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
187 /* I think 32k on a4xx.. and we could possibly emulate more
188 * by pretending 2d/rect textures and splitting high bits
189 * of index into 2nd dimension..
190 */
191 return 16383;
192
193 case PIPE_CAP_DEPTH_CLIP_DISABLE:
194 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
195 return is_a3xx(screen);
196
197 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
198 case PIPE_CAP_CUBE_MAP_ARRAY:
199 return is_a4xx(screen);
200
201 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
202 return 256;
203
204 case PIPE_CAP_GLSL_FEATURE_LEVEL:
205 if (glsl120)
206 return 120;
207 return is_ir3(screen) ? 130 : 120;
208
209 /* Unsupported features. */
210 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
211 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
212 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
213 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
214 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
215 case PIPE_CAP_USER_VERTEX_BUFFERS:
216 case PIPE_CAP_USER_INDEX_BUFFERS:
217 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
218 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
219 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
220 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
221 case PIPE_CAP_TEXTURE_GATHER_SM5:
222 case PIPE_CAP_FAKE_SW_MSAA:
223 case PIPE_CAP_TEXTURE_QUERY_LOD:
224 case PIPE_CAP_SAMPLE_SHADING:
225 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
226 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
227 case PIPE_CAP_DRAW_INDIRECT:
228 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
229 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
230 case PIPE_CAP_SAMPLER_VIEW_TARGET:
231 case PIPE_CAP_CLIP_HALFZ:
232 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
233 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
234 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
235 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
236 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
237 case PIPE_CAP_DEPTH_BOUNDS_TEST:
238 return 0;
239
240 case PIPE_CAP_MAX_VIEWPORTS:
241 return 1;
242
243 /* Stream output. */
244 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
245 if (is_ir3(screen))
246 return PIPE_MAX_SO_BUFFERS;
247 return 0;
248 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
249 if (is_ir3(screen))
250 return 1;
251 return 0;
252 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
253 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
254 if (is_ir3(screen))
255 return 16 * 4; /* should only be shader out limit? */
256 return 0;
257
258 /* Geometry shader output, unsupported. */
259 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
260 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
261 case PIPE_CAP_MAX_VERTEX_STREAMS:
262 return 0;
263
264 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
265 return 2048;
266
267 /* Texturing. */
268 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
269 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
270 return MAX_MIP_LEVELS;
271 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
272 return 11;
273
274 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
275 return (is_a3xx(screen) || is_a4xx(screen)) ? 256 : 0;
276
277 /* Render targets. */
278 case PIPE_CAP_MAX_RENDER_TARGETS:
279 return screen->max_rts;
280
281 /* Queries. */
282 case PIPE_CAP_QUERY_TIME_ELAPSED:
283 case PIPE_CAP_QUERY_TIMESTAMP:
284 return 0;
285 case PIPE_CAP_OCCLUSION_QUERY:
286 return is_a3xx(screen) || is_a4xx(screen);
287
288 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
289 case PIPE_CAP_MIN_TEXEL_OFFSET:
290 return -8;
291
292 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
293 case PIPE_CAP_MAX_TEXEL_OFFSET:
294 return 7;
295
296 case PIPE_CAP_ENDIANNESS:
297 return PIPE_ENDIAN_LITTLE;
298
299 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
300 return 64;
301
302 case PIPE_CAP_VENDOR_ID:
303 return 0x5143;
304 case PIPE_CAP_DEVICE_ID:
305 return 0xFFFFFFFF;
306 case PIPE_CAP_ACCELERATED:
307 return 1;
308 case PIPE_CAP_VIDEO_MEMORY:
309 DBG("FINISHME: The value returned is incorrect\n");
310 return 10;
311 case PIPE_CAP_UMA:
312 return 1;
313 }
314 debug_printf("unknown param %d\n", param);
315 return 0;
316 }
317
318 static float
319 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
320 {
321 switch (param) {
322 case PIPE_CAPF_MAX_LINE_WIDTH:
323 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
324 case PIPE_CAPF_MAX_POINT_WIDTH:
325 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
326 return 4092.0f;
327 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
328 return 16.0f;
329 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
330 return 15.0f;
331 case PIPE_CAPF_GUARD_BAND_LEFT:
332 case PIPE_CAPF_GUARD_BAND_TOP:
333 case PIPE_CAPF_GUARD_BAND_RIGHT:
334 case PIPE_CAPF_GUARD_BAND_BOTTOM:
335 return 0.0f;
336 }
337 debug_printf("unknown paramf %d\n", param);
338 return 0;
339 }
340
341 static int
342 fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
343 enum pipe_shader_cap param)
344 {
345 struct fd_screen *screen = fd_screen(pscreen);
346
347 switch(shader)
348 {
349 case PIPE_SHADER_FRAGMENT:
350 case PIPE_SHADER_VERTEX:
351 break;
352 case PIPE_SHADER_COMPUTE:
353 case PIPE_SHADER_GEOMETRY:
354 /* maye we could emulate.. */
355 return 0;
356 default:
357 DBG("unknown shader type %d", shader);
358 return 0;
359 }
360
361 /* this is probably not totally correct.. but it's a start: */
362 switch (param) {
363 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
364 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
365 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
366 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
367 return 16384;
368 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
369 return 8; /* XXX */
370 case PIPE_SHADER_CAP_MAX_INPUTS:
371 case PIPE_SHADER_CAP_MAX_OUTPUTS:
372 return 16;
373 case PIPE_SHADER_CAP_MAX_TEMPS:
374 return 64; /* Max native temporaries. */
375 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
376 /* NOTE: seems to be limit for a3xx is actually 512 but
377 * split between VS and FS. Use lower limit of 256 to
378 * avoid getting into impossible situations:
379 */
380 return ((is_a3xx(screen) || is_a4xx(screen)) ? 4096 : 64) * sizeof(float[4]);
381 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
382 return is_ir3(screen) ? 16 : 1;
383 case PIPE_SHADER_CAP_MAX_PREDS:
384 return 0; /* nothing uses this */
385 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
386 return 1;
387 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
388 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
389 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
390 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
391 return 1;
392 case PIPE_SHADER_CAP_SUBROUTINES:
393 case PIPE_SHADER_CAP_DOUBLES:
394 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
395 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
396 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
397 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
398 return 0;
399 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
400 return 1;
401 case PIPE_SHADER_CAP_INTEGERS:
402 if (glsl120)
403 return 0;
404 return is_ir3(screen) ? 1 : 0;
405 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
406 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
407 return 16;
408 case PIPE_SHADER_CAP_PREFERRED_IR:
409 return PIPE_SHADER_IR_TGSI;
410 }
411 debug_printf("unknown shader param %d\n", param);
412 return 0;
413 }
414
415 boolean
416 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
417 struct fd_bo *bo,
418 unsigned stride,
419 struct winsys_handle *whandle)
420 {
421 whandle->stride = stride;
422
423 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
424 return fd_bo_get_name(bo, &whandle->handle) == 0;
425 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
426 whandle->handle = fd_bo_handle(bo);
427 return TRUE;
428 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
429 whandle->handle = fd_bo_dmabuf(bo);
430 return TRUE;
431 } else {
432 return FALSE;
433 }
434 }
435
436 struct fd_bo *
437 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
438 struct winsys_handle *whandle,
439 unsigned *out_stride)
440 {
441 struct fd_screen *screen = fd_screen(pscreen);
442 struct fd_bo *bo;
443
444 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
445 bo = fd_bo_from_name(screen->dev, whandle->handle);
446 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
447 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
448 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
449 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
450 } else {
451 DBG("Attempt to import unsupported handle type %d", whandle->type);
452 return NULL;
453 }
454
455 if (!bo) {
456 DBG("ref name 0x%08x failed", whandle->handle);
457 return NULL;
458 }
459
460 *out_stride = whandle->stride;
461
462 return bo;
463 }
464
465 struct pipe_screen *
466 fd_screen_create(struct fd_device *dev)
467 {
468 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
469 struct pipe_screen *pscreen;
470 uint64_t val;
471
472 fd_mesa_debug = debug_get_option_fd_mesa_debug();
473
474 if (fd_mesa_debug & FD_DBG_NOBIN)
475 fd_binning_enabled = false;
476
477 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
478
479 if (!screen)
480 return NULL;
481
482 pscreen = &screen->base;
483
484 screen->dev = dev;
485
486 // maybe this should be in context?
487 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
488 if (!screen->pipe) {
489 DBG("could not create 3d pipe");
490 goto fail;
491 }
492
493 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
494 DBG("could not get GMEM size");
495 goto fail;
496 }
497 screen->gmemsize_bytes = val;
498
499 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
500 DBG("could not get device-id");
501 goto fail;
502 }
503 screen->device_id = val;
504
505 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
506 DBG("could not get gpu-id");
507 goto fail;
508 }
509 screen->gpu_id = val;
510
511 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
512 DBG("could not get chip-id");
513 /* older kernels may not have this property: */
514 unsigned core = screen->gpu_id / 100;
515 unsigned major = (screen->gpu_id % 100) / 10;
516 unsigned minor = screen->gpu_id % 10;
517 unsigned patch = 0; /* assume the worst */
518 val = (patch & 0xff) | ((minor & 0xff) << 8) |
519 ((major & 0xff) << 16) | ((core & 0xff) << 24);
520 }
521 screen->chip_id = val;
522
523 DBG("Pipe Info:");
524 DBG(" GPU-id: %d", screen->gpu_id);
525 DBG(" Chip-id: 0x%08x", screen->chip_id);
526 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
527
528 /* explicitly checking for GPU revisions that are known to work. This
529 * may be overly conservative for a3xx, where spoofing the gpu_id with
530 * the blob driver seems to generate identical cmdstream dumps. But
531 * on a2xx, there seem to be small differences between the GPU revs
532 * so it is probably better to actually test first on real hardware
533 * before enabling:
534 *
535 * If you have a different adreno version, feel free to add it to one
536 * of the cases below and see what happens. And if it works, please
537 * send a patch ;-)
538 */
539 switch (screen->gpu_id) {
540 case 220:
541 fd2_screen_init(pscreen);
542 break;
543 case 307:
544 case 320:
545 case 330:
546 fd3_screen_init(pscreen);
547 break;
548 case 420:
549 fd4_screen_init(pscreen);
550 break;
551 default:
552 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
553 goto fail;
554 }
555
556 pscreen->destroy = fd_screen_destroy;
557 pscreen->get_param = fd_screen_get_param;
558 pscreen->get_paramf = fd_screen_get_paramf;
559 pscreen->get_shader_param = fd_screen_get_shader_param;
560
561 fd_resource_screen_init(pscreen);
562 fd_query_screen_init(pscreen);
563
564 pscreen->get_name = fd_screen_get_name;
565 pscreen->get_vendor = fd_screen_get_vendor;
566 pscreen->get_device_vendor = fd_screen_get_device_vendor;
567
568 pscreen->get_timestamp = fd_screen_get_timestamp;
569
570 pscreen->fence_reference = fd_screen_fence_ref;
571 pscreen->fence_finish = fd_screen_fence_finish;
572
573 util_format_s3tc_init();
574
575 return pscreen;
576
577 fail:
578 fd_screen_destroy(pscreen);
579 return NULL;
580 }