gallium: add sparse buffer interface and capability
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56 #include "a5xx/fd5_screen.h"
57
58 #include "ir3/ir3_nir.h"
59
60 /* XXX this should go away */
61 #include "state_tracker/drm_driver.h"
62
63 static const struct debug_named_value debug_options[] = {
64 {"msgs", FD_DBG_MSGS, "Print debug messages"},
65 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
66 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
67 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
68 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
69 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
70 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
71 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
72 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
73 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
74 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
75 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
76 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
77 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
78 {"nir", FD_DBG_NIR, "Prefer NIR as native IR"},
79 {"reorder", FD_DBG_REORDER,"Enable reordering for draws/blits"},
80 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
81 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
82 DEBUG_NAMED_VALUE_END
83 };
84
85 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
86
87 int fd_mesa_debug = 0;
88 bool fd_binning_enabled = true;
89 static bool glsl120 = false;
90
91 static const char *
92 fd_screen_get_name(struct pipe_screen *pscreen)
93 {
94 static char buffer[128];
95 util_snprintf(buffer, sizeof(buffer), "FD%03d",
96 fd_screen(pscreen)->device_id);
97 return buffer;
98 }
99
100 static const char *
101 fd_screen_get_vendor(struct pipe_screen *pscreen)
102 {
103 return "freedreno";
104 }
105
106 static const char *
107 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
108 {
109 return "Qualcomm";
110 }
111
112
113 static uint64_t
114 fd_screen_get_timestamp(struct pipe_screen *pscreen)
115 {
116 struct fd_screen *screen = fd_screen(pscreen);
117
118 if (screen->has_timestamp) {
119 uint64_t n;
120 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
121 debug_assert(screen->max_freq > 0);
122 return n * 1000000000 / screen->max_freq;
123 } else {
124 int64_t cpu_time = os_time_get() * 1000;
125 return cpu_time + screen->cpu_gpu_time_delta;
126 }
127
128 }
129
130 static void
131 fd_screen_destroy(struct pipe_screen *pscreen)
132 {
133 struct fd_screen *screen = fd_screen(pscreen);
134
135 if (screen->pipe)
136 fd_pipe_del(screen->pipe);
137
138 if (screen->dev)
139 fd_device_del(screen->dev);
140
141 fd_bc_fini(&screen->batch_cache);
142
143 slab_destroy_parent(&screen->transfer_pool);
144
145 mtx_destroy(&screen->lock);
146
147 ralloc_free(screen->compiler);
148
149 free(screen);
150 }
151
152 /*
153 TODO either move caps to a2xx/a3xx specific code, or maybe have some
154 tables for things that differ if the delta is not too much..
155 */
156 static int
157 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
158 {
159 struct fd_screen *screen = fd_screen(pscreen);
160
161 /* this is probably not totally correct.. but it's a start: */
162 switch (param) {
163 /* Supported features (boolean caps). */
164 case PIPE_CAP_NPOT_TEXTURES:
165 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
166 case PIPE_CAP_TWO_SIDED_STENCIL:
167 case PIPE_CAP_ANISOTROPIC_FILTER:
168 case PIPE_CAP_POINT_SPRITE:
169 case PIPE_CAP_TEXTURE_SHADOW_MAP:
170 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
171 case PIPE_CAP_TEXTURE_SWIZZLE:
172 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
173 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
174 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
175 case PIPE_CAP_SEAMLESS_CUBE_MAP:
176 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
177 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
178 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
179 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
180 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
181 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
182 case PIPE_CAP_STRING_MARKER:
183 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
184 return 1;
185
186 case PIPE_CAP_VERTEXID_NOBASE:
187 return is_a3xx(screen) || is_a4xx(screen);
188
189 case PIPE_CAP_USER_CONSTANT_BUFFERS:
190 return is_a4xx(screen) ? 0 : 1;
191
192 case PIPE_CAP_SHADER_STENCIL_EXPORT:
193 case PIPE_CAP_TGSI_TEXCOORD:
194 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
195 case PIPE_CAP_TEXTURE_MULTISAMPLE:
196 case PIPE_CAP_TEXTURE_BARRIER:
197 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
198 case PIPE_CAP_COMPUTE:
199 case PIPE_CAP_QUERY_MEMORY_INFO:
200 case PIPE_CAP_PCI_GROUP:
201 case PIPE_CAP_PCI_BUS:
202 case PIPE_CAP_PCI_DEVICE:
203 case PIPE_CAP_PCI_FUNCTION:
204 return 0;
205
206 case PIPE_CAP_SM3:
207 case PIPE_CAP_PRIMITIVE_RESTART:
208 case PIPE_CAP_TGSI_INSTANCEID:
209 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
210 case PIPE_CAP_INDEP_BLEND_ENABLE:
211 case PIPE_CAP_INDEP_BLEND_FUNC:
212 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
213 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
214 case PIPE_CAP_CONDITIONAL_RENDER:
215 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
216 case PIPE_CAP_FAKE_SW_MSAA:
217 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
218 case PIPE_CAP_DEPTH_CLIP_DISABLE:
219 case PIPE_CAP_CLIP_HALFZ:
220 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
221
222 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
223 return 0;
224 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
225 if (is_a3xx(screen)) return 16;
226 if (is_a4xx(screen)) return 32;
227 if (is_a5xx(screen)) return 32;
228 return 0;
229 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
230 /* We could possibly emulate more by pretending 2d/rect textures and
231 * splitting high bits of index into 2nd dimension..
232 */
233 if (is_a3xx(screen)) return 8192;
234 if (is_a4xx(screen)) return 16384;
235 if (is_a5xx(screen)) return 16384;
236 return 0;
237
238 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
239 case PIPE_CAP_CUBE_MAP_ARRAY:
240 case PIPE_CAP_START_INSTANCE:
241 case PIPE_CAP_SAMPLER_VIEW_TARGET:
242 case PIPE_CAP_TEXTURE_QUERY_LOD:
243 return is_a4xx(screen) || is_a5xx(screen);
244
245 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
246 return 64;
247
248 case PIPE_CAP_GLSL_FEATURE_LEVEL:
249 if (glsl120)
250 return 120;
251 return is_ir3(screen) ? 140 : 120;
252
253 /* Unsupported features. */
254 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
255 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
256 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
257 case PIPE_CAP_USER_VERTEX_BUFFERS:
258 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
259 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
260 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
261 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
262 case PIPE_CAP_TEXTURE_GATHER_SM5:
263 case PIPE_CAP_SAMPLE_SHADING:
264 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
265 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
266 case PIPE_CAP_DRAW_INDIRECT:
267 case PIPE_CAP_MULTI_DRAW_INDIRECT:
268 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
269 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
270 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
271 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
272 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
273 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
274 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
275 case PIPE_CAP_DEPTH_BOUNDS_TEST:
276 case PIPE_CAP_TGSI_TXQS:
277 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
278 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
279 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
280 case PIPE_CAP_CLEAR_TEXTURE:
281 case PIPE_CAP_DRAW_PARAMETERS:
282 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
283 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
284 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
285 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
286 case PIPE_CAP_INVALIDATE_BUFFER:
287 case PIPE_CAP_GENERATE_MIPMAP:
288 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
289 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
290 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
291 case PIPE_CAP_CULL_DISTANCE:
292 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
293 case PIPE_CAP_TGSI_VOTE:
294 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
295 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
296 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
297 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
298 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
299 case PIPE_CAP_TGSI_FS_FBFETCH:
300 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
301 case PIPE_CAP_DOUBLES:
302 case PIPE_CAP_INT64:
303 case PIPE_CAP_INT64_DIVMOD:
304 case PIPE_CAP_TGSI_TEX_TXF_LZ:
305 case PIPE_CAP_TGSI_CLOCK:
306 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
307 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
308 return 0;
309
310 case PIPE_CAP_MAX_VIEWPORTS:
311 return 1;
312
313 case PIPE_CAP_SHAREABLE_SHADERS:
314 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
315 /* manage the variants for these ourself, to avoid breaking precompile: */
316 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
317 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
318 if (is_ir3(screen))
319 return 1;
320 return 0;
321
322 /* Stream output. */
323 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
324 if (is_ir3(screen))
325 return PIPE_MAX_SO_BUFFERS;
326 return 0;
327 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
328 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
329 if (is_ir3(screen))
330 return 1;
331 return 0;
332 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
333 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
334 if (is_ir3(screen))
335 return 16 * 4; /* should only be shader out limit? */
336 return 0;
337
338 /* Geometry shader output, unsupported. */
339 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
340 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
341 case PIPE_CAP_MAX_VERTEX_STREAMS:
342 return 0;
343
344 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
345 return 2048;
346
347 /* Texturing. */
348 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
349 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
350 return MAX_MIP_LEVELS;
351 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
352 return 11;
353
354 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
355 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0;
356
357 /* Render targets. */
358 case PIPE_CAP_MAX_RENDER_TARGETS:
359 return screen->max_rts;
360 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
361 return is_a3xx(screen) ? 1 : 0;
362
363 /* Queries. */
364 case PIPE_CAP_QUERY_BUFFER_OBJECT:
365 return 0;
366 case PIPE_CAP_OCCLUSION_QUERY:
367 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
368 case PIPE_CAP_QUERY_TIMESTAMP:
369 case PIPE_CAP_QUERY_TIME_ELAPSED:
370 /* only a4xx, requires new enough kernel so we know max_freq: */
371 return (screen->max_freq > 0) && is_a4xx(screen);
372
373 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
374 case PIPE_CAP_MIN_TEXEL_OFFSET:
375 return -8;
376
377 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
378 case PIPE_CAP_MAX_TEXEL_OFFSET:
379 return 7;
380
381 case PIPE_CAP_ENDIANNESS:
382 return PIPE_ENDIAN_LITTLE;
383
384 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
385 return 64;
386
387 case PIPE_CAP_VENDOR_ID:
388 return 0x5143;
389 case PIPE_CAP_DEVICE_ID:
390 return 0xFFFFFFFF;
391 case PIPE_CAP_ACCELERATED:
392 return 1;
393 case PIPE_CAP_VIDEO_MEMORY:
394 DBG("FINISHME: The value returned is incorrect\n");
395 return 10;
396 case PIPE_CAP_UMA:
397 return 1;
398 case PIPE_CAP_NATIVE_FENCE_FD:
399 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
400 }
401 debug_printf("unknown param %d\n", param);
402 return 0;
403 }
404
405 static float
406 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
407 {
408 switch (param) {
409 case PIPE_CAPF_MAX_LINE_WIDTH:
410 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
411 /* NOTE: actual value is 127.0f, but this is working around a deqp
412 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
413 * uses too small of a render target size, and gets confused when
414 * the lines start going offscreen.
415 *
416 * See: https://code.google.com/p/android/issues/detail?id=206513
417 */
418 if (fd_mesa_debug & FD_DBG_DEQP)
419 return 48.0f;
420 return 127.0f;
421 case PIPE_CAPF_MAX_POINT_WIDTH:
422 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
423 return 4092.0f;
424 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
425 return 16.0f;
426 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
427 return 15.0f;
428 case PIPE_CAPF_GUARD_BAND_LEFT:
429 case PIPE_CAPF_GUARD_BAND_TOP:
430 case PIPE_CAPF_GUARD_BAND_RIGHT:
431 case PIPE_CAPF_GUARD_BAND_BOTTOM:
432 return 0.0f;
433 }
434 debug_printf("unknown paramf %d\n", param);
435 return 0;
436 }
437
438 static int
439 fd_screen_get_shader_param(struct pipe_screen *pscreen,
440 enum pipe_shader_type shader,
441 enum pipe_shader_cap param)
442 {
443 struct fd_screen *screen = fd_screen(pscreen);
444
445 switch(shader)
446 {
447 case PIPE_SHADER_FRAGMENT:
448 case PIPE_SHADER_VERTEX:
449 break;
450 case PIPE_SHADER_COMPUTE:
451 case PIPE_SHADER_GEOMETRY:
452 /* maye we could emulate.. */
453 return 0;
454 default:
455 DBG("unknown shader type %d", shader);
456 return 0;
457 }
458
459 /* this is probably not totally correct.. but it's a start: */
460 switch (param) {
461 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
462 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
463 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
464 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
465 return 16384;
466 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
467 return 8; /* XXX */
468 case PIPE_SHADER_CAP_MAX_INPUTS:
469 case PIPE_SHADER_CAP_MAX_OUTPUTS:
470 return 16;
471 case PIPE_SHADER_CAP_MAX_TEMPS:
472 return 64; /* Max native temporaries. */
473 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
474 /* NOTE: seems to be limit for a3xx is actually 512 but
475 * split between VS and FS. Use lower limit of 256 to
476 * avoid getting into impossible situations:
477 */
478 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]);
479 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
480 return is_ir3(screen) ? 16 : 1;
481 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
482 return 1;
483 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
484 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
485 /* Technically this should be the same as for TEMP/CONST, since
486 * everything is just normal registers. This is just temporary
487 * hack until load_input/store_output handle arrays in a similar
488 * way as load_var/store_var..
489 */
490 return 0;
491 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
492 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
493 /* a2xx compiler doesn't handle indirect: */
494 return is_ir3(screen) ? 1 : 0;
495 case PIPE_SHADER_CAP_SUBROUTINES:
496 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
497 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
498 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
499 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
500 return 0;
501 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
502 return 1;
503 case PIPE_SHADER_CAP_INTEGERS:
504 if (glsl120)
505 return 0;
506 return is_ir3(screen) ? 1 : 0;
507 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
508 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
509 return 16;
510 case PIPE_SHADER_CAP_PREFERRED_IR:
511 if ((fd_mesa_debug & FD_DBG_NIR) && is_ir3(screen))
512 return PIPE_SHADER_IR_NIR;
513 return PIPE_SHADER_IR_TGSI;
514 case PIPE_SHADER_CAP_SUPPORTED_IRS:
515 return 0;
516 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
517 return 32;
518 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
519 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
520 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
521 return 0;
522 }
523 debug_printf("unknown shader param %d\n", param);
524 return 0;
525 }
526
527 static const void *
528 fd_get_compiler_options(struct pipe_screen *pscreen,
529 enum pipe_shader_ir ir, unsigned shader)
530 {
531 struct fd_screen *screen = fd_screen(pscreen);
532
533 if (is_ir3(screen))
534 return ir3_get_compiler_options();
535
536 return NULL;
537 }
538
539 boolean
540 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
541 struct fd_bo *bo,
542 unsigned stride,
543 struct winsys_handle *whandle)
544 {
545 whandle->stride = stride;
546
547 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
548 return fd_bo_get_name(bo, &whandle->handle) == 0;
549 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
550 whandle->handle = fd_bo_handle(bo);
551 return TRUE;
552 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
553 whandle->handle = fd_bo_dmabuf(bo);
554 return TRUE;
555 } else {
556 return FALSE;
557 }
558 }
559
560 struct fd_bo *
561 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
562 struct winsys_handle *whandle)
563 {
564 struct fd_screen *screen = fd_screen(pscreen);
565 struct fd_bo *bo;
566
567 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
568 bo = fd_bo_from_name(screen->dev, whandle->handle);
569 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
570 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
571 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
572 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
573 } else {
574 DBG("Attempt to import unsupported handle type %d", whandle->type);
575 return NULL;
576 }
577
578 if (!bo) {
579 DBG("ref name 0x%08x failed", whandle->handle);
580 return NULL;
581 }
582
583 return bo;
584 }
585
586 struct pipe_screen *
587 fd_screen_create(struct fd_device *dev)
588 {
589 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
590 struct pipe_screen *pscreen;
591 uint64_t val;
592
593 fd_mesa_debug = debug_get_option_fd_mesa_debug();
594
595 if (fd_mesa_debug & FD_DBG_NOBIN)
596 fd_binning_enabled = false;
597
598 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
599
600 if (!screen)
601 return NULL;
602
603 pscreen = &screen->base;
604
605 screen->dev = dev;
606 screen->refcnt = 1;
607
608 // maybe this should be in context?
609 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
610 if (!screen->pipe) {
611 DBG("could not create 3d pipe");
612 goto fail;
613 }
614
615 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
616 DBG("could not get GMEM size");
617 goto fail;
618 }
619 screen->gmemsize_bytes = val;
620
621 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
622 DBG("could not get device-id");
623 goto fail;
624 }
625 screen->device_id = val;
626
627 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
628 DBG("could not get gpu freq");
629 /* this limits what performance related queries are
630 * supported but is not fatal
631 */
632 screen->max_freq = 0;
633 } else {
634 screen->max_freq = val;
635 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
636 screen->has_timestamp = true;
637 }
638
639 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
640 DBG("could not get gpu-id");
641 goto fail;
642 }
643 screen->gpu_id = val;
644
645 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
646 DBG("could not get chip-id");
647 /* older kernels may not have this property: */
648 unsigned core = screen->gpu_id / 100;
649 unsigned major = (screen->gpu_id % 100) / 10;
650 unsigned minor = screen->gpu_id % 10;
651 unsigned patch = 0; /* assume the worst */
652 val = (patch & 0xff) | ((minor & 0xff) << 8) |
653 ((major & 0xff) << 16) | ((core & 0xff) << 24);
654 }
655 screen->chip_id = val;
656
657 DBG("Pipe Info:");
658 DBG(" GPU-id: %d", screen->gpu_id);
659 DBG(" Chip-id: 0x%08x", screen->chip_id);
660 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
661
662 /* explicitly checking for GPU revisions that are known to work. This
663 * may be overly conservative for a3xx, where spoofing the gpu_id with
664 * the blob driver seems to generate identical cmdstream dumps. But
665 * on a2xx, there seem to be small differences between the GPU revs
666 * so it is probably better to actually test first on real hardware
667 * before enabling:
668 *
669 * If you have a different adreno version, feel free to add it to one
670 * of the cases below and see what happens. And if it works, please
671 * send a patch ;-)
672 */
673 switch (screen->gpu_id) {
674 case 220:
675 fd2_screen_init(pscreen);
676 break;
677 case 305:
678 case 307:
679 case 320:
680 case 330:
681 fd3_screen_init(pscreen);
682 break;
683 case 420:
684 case 430:
685 fd4_screen_init(pscreen);
686 break;
687 case 530:
688 fd5_screen_init(pscreen);
689 break;
690 default:
691 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
692 goto fail;
693 }
694
695 if (screen->gpu_id >= 500) {
696 screen->gmem_alignw = 64;
697 screen->gmem_alignh = 32;
698 } else {
699 screen->gmem_alignw = 32;
700 screen->gmem_alignh = 32;
701 }
702
703 /* NOTE: don't enable reordering on a2xx, since completely untested.
704 * Also, don't enable if we have too old of a kernel to support
705 * growable cmdstream buffers, since memory requirement for cmdstream
706 * buffers would be too much otherwise.
707 */
708 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
709 screen->reorder = !!(fd_mesa_debug & FD_DBG_REORDER);
710
711 fd_bc_init(&screen->batch_cache);
712
713 (void) mtx_init(&screen->lock, mtx_plain);
714
715 pscreen->destroy = fd_screen_destroy;
716 pscreen->get_param = fd_screen_get_param;
717 pscreen->get_paramf = fd_screen_get_paramf;
718 pscreen->get_shader_param = fd_screen_get_shader_param;
719 pscreen->get_compiler_options = fd_get_compiler_options;
720
721 fd_resource_screen_init(pscreen);
722 fd_query_screen_init(pscreen);
723
724 pscreen->get_name = fd_screen_get_name;
725 pscreen->get_vendor = fd_screen_get_vendor;
726 pscreen->get_device_vendor = fd_screen_get_device_vendor;
727
728 pscreen->get_timestamp = fd_screen_get_timestamp;
729
730 pscreen->fence_reference = fd_fence_ref;
731 pscreen->fence_finish = fd_fence_finish;
732 pscreen->fence_get_fd = fd_fence_get_fd;
733
734 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
735
736 util_format_s3tc_init();
737
738 return pscreen;
739
740 fail:
741 fd_screen_destroy(pscreen);
742 return NULL;
743 }