1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Rob Clark <robclark@freedesktop.org>
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
41 #include "os/os_time.h"
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
57 #include "ir3/ir3_nir.h"
59 /* XXX this should go away */
60 #include "state_tracker/drm_driver.h"
62 static const struct debug_named_value debug_options
[] = {
63 {"msgs", FD_DBG_MSGS
, "Print debug messages"},
64 {"disasm", FD_DBG_DISASM
, "Dump TGSI and adreno shader disassembly"},
65 {"dclear", FD_DBG_DCLEAR
, "Mark all state dirty after clear"},
66 {"ddraw", FD_DBG_DDRAW
, "Mark all state dirty after draw"},
67 {"noscis", FD_DBG_NOSCIS
, "Disable scissor optimization"},
68 {"direct", FD_DBG_DIRECT
, "Force inline (SS_DIRECT) state loads"},
69 {"nobypass", FD_DBG_NOBYPASS
, "Disable GMEM bypass"},
70 {"fraghalf", FD_DBG_FRAGHALF
, "Use half-precision in fragment shader"},
71 {"nobin", FD_DBG_NOBIN
, "Disable hw binning"},
72 {"optmsgs", FD_DBG_OPTMSGS
,"Enable optimizer debug messages"},
73 {"glsl120", FD_DBG_GLSL120
,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
74 {"shaderdb", FD_DBG_SHADERDB
, "Enable shaderdb output"},
75 {"flush", FD_DBG_FLUSH
, "Force flush after every draw"},
76 {"deqp", FD_DBG_DEQP
, "Enable dEQP hacks"},
77 {"nir", FD_DBG_NIR
, "Prefer NIR as native IR"},
81 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug
, "FD_MESA_DEBUG", debug_options
, 0)
83 int fd_mesa_debug
= 0;
84 bool fd_binning_enabled
= true;
85 static bool glsl120
= false;
88 fd_screen_get_name(struct pipe_screen
*pscreen
)
90 static char buffer
[128];
91 util_snprintf(buffer
, sizeof(buffer
), "FD%03d",
92 fd_screen(pscreen
)->device_id
);
97 fd_screen_get_vendor(struct pipe_screen
*pscreen
)
103 fd_screen_get_device_vendor(struct pipe_screen
*pscreen
)
110 fd_screen_get_timestamp(struct pipe_screen
*pscreen
)
112 int64_t cpu_time
= os_time_get() * 1000;
113 return cpu_time
+ fd_screen(pscreen
)->cpu_gpu_time_delta
;
117 fd_screen_destroy(struct pipe_screen
*pscreen
)
119 struct fd_screen
*screen
= fd_screen(pscreen
);
122 fd_pipe_del(screen
->pipe
);
125 fd_device_del(screen
->dev
);
131 TODO either move caps to a2xx/a3xx specific code, or maybe have some
132 tables for things that differ if the delta is not too much..
135 fd_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
137 struct fd_screen
*screen
= fd_screen(pscreen
);
139 /* this is probably not totally correct.. but it's a start: */
141 /* Supported features (boolean caps). */
142 case PIPE_CAP_NPOT_TEXTURES
:
143 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
144 case PIPE_CAP_TWO_SIDED_STENCIL
:
145 case PIPE_CAP_ANISOTROPIC_FILTER
:
146 case PIPE_CAP_POINT_SPRITE
:
147 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
148 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
149 case PIPE_CAP_TEXTURE_SWIZZLE
:
150 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
151 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
152 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
153 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
154 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
155 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
156 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
157 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
158 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
159 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
160 case PIPE_CAP_VERTEXID_NOBASE
:
161 case PIPE_CAP_STRING_MARKER
:
164 case PIPE_CAP_USER_CONSTANT_BUFFERS
:
165 return is_ir3(screen
) ? 0 : 1;
167 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
168 case PIPE_CAP_TGSI_TEXCOORD
:
169 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
170 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
171 case PIPE_CAP_TEXTURE_BARRIER
:
172 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
173 case PIPE_CAP_COMPUTE
:
174 case PIPE_CAP_QUERY_MEMORY_INFO
:
175 case PIPE_CAP_PCI_GROUP
:
176 case PIPE_CAP_PCI_BUS
:
177 case PIPE_CAP_PCI_DEVICE
:
178 case PIPE_CAP_PCI_FUNCTION
:
182 case PIPE_CAP_PRIMITIVE_RESTART
:
183 case PIPE_CAP_TGSI_INSTANCEID
:
184 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
185 case PIPE_CAP_INDEP_BLEND_ENABLE
:
186 case PIPE_CAP_INDEP_BLEND_FUNC
:
187 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
188 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
189 case PIPE_CAP_CONDITIONAL_RENDER
:
190 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
191 case PIPE_CAP_FAKE_SW_MSAA
:
192 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
193 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
194 case PIPE_CAP_CLIP_HALFZ
:
195 return is_a3xx(screen
) || is_a4xx(screen
);
197 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
:
199 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
:
200 if (is_a3xx(screen
)) return 16;
201 if (is_a4xx(screen
)) return 32;
203 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
:
204 /* We could possibly emulate more by pretending 2d/rect textures and
205 * splitting high bits of index into 2nd dimension..
207 if (is_a3xx(screen
)) return 8192;
208 if (is_a4xx(screen
)) return 16384;
211 case PIPE_CAP_TEXTURE_FLOAT_LINEAR
:
212 case PIPE_CAP_CUBE_MAP_ARRAY
:
213 case PIPE_CAP_START_INSTANCE
:
214 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
215 case PIPE_CAP_TEXTURE_QUERY_LOD
:
216 return is_a4xx(screen
);
218 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
221 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
224 return is_ir3(screen
) ? 140 : 120;
226 /* Unsupported features. */
227 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
228 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
229 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
230 case PIPE_CAP_USER_VERTEX_BUFFERS
:
231 case PIPE_CAP_USER_INDEX_BUFFERS
:
232 case PIPE_CAP_QUERY_PIPELINE_STATISTICS
:
233 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
:
234 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
:
235 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
236 case PIPE_CAP_TEXTURE_GATHER_SM5
:
237 case PIPE_CAP_SAMPLE_SHADING
:
238 case PIPE_CAP_TEXTURE_GATHER_OFFSETS
:
239 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
:
240 case PIPE_CAP_DRAW_INDIRECT
:
241 case PIPE_CAP_MULTI_DRAW_INDIRECT
:
242 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
:
243 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
:
244 case PIPE_CAP_POLYGON_OFFSET_CLAMP
:
245 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE
:
246 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY
:
247 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY
:
248 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
:
249 case PIPE_CAP_DEPTH_BOUNDS_TEST
:
250 case PIPE_CAP_TGSI_TXQS
:
251 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
252 case PIPE_CAP_FORCE_PERSAMPLE_INTERP
:
253 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
:
254 case PIPE_CAP_CLEAR_TEXTURE
:
255 case PIPE_CAP_DRAW_PARAMETERS
:
256 case PIPE_CAP_TGSI_PACK_HALF_FLOAT
:
257 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
:
258 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
:
259 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
260 case PIPE_CAP_INVALIDATE_BUFFER
:
261 case PIPE_CAP_GENERATE_MIPMAP
:
262 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
:
263 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
:
264 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
:
265 case PIPE_CAP_CULL_DISTANCE
:
266 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES
:
267 case PIPE_CAP_TGSI_VOTE
:
268 case PIPE_CAP_MAX_WINDOW_RECTANGLES
:
269 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED
:
272 case PIPE_CAP_MAX_VIEWPORTS
:
275 case PIPE_CAP_SHAREABLE_SHADERS
:
276 /* manage the variants for these ourself, to avoid breaking precompile: */
277 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
278 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
284 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
286 return PIPE_MAX_SO_BUFFERS
;
288 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
292 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
293 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
295 return 16 * 4; /* should only be shader out limit? */
298 /* Geometry shader output, unsupported. */
299 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
:
300 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
:
301 case PIPE_CAP_MAX_VERTEX_STREAMS
:
304 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
:
308 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
309 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
310 return MAX_MIP_LEVELS
;
311 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
314 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
315 return (is_a3xx(screen
) || is_a4xx(screen
)) ? 256 : 0;
317 /* Render targets. */
318 case PIPE_CAP_MAX_RENDER_TARGETS
:
319 return screen
->max_rts
;
320 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
321 return is_a3xx(screen
) ? 1 : 0;
324 case PIPE_CAP_QUERY_TIMESTAMP
:
325 case PIPE_CAP_QUERY_BUFFER_OBJECT
:
327 case PIPE_CAP_OCCLUSION_QUERY
:
328 return is_a3xx(screen
) || is_a4xx(screen
);
329 case PIPE_CAP_QUERY_TIME_ELAPSED
:
330 /* only a4xx, requires new enough kernel so we know max_freq: */
331 return (screen
->max_freq
> 0) && is_a4xx(screen
);
333 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
:
334 case PIPE_CAP_MIN_TEXEL_OFFSET
:
337 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
:
338 case PIPE_CAP_MAX_TEXEL_OFFSET
:
341 case PIPE_CAP_ENDIANNESS
:
342 return PIPE_ENDIAN_LITTLE
;
344 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
:
347 case PIPE_CAP_VENDOR_ID
:
349 case PIPE_CAP_DEVICE_ID
:
351 case PIPE_CAP_ACCELERATED
:
353 case PIPE_CAP_VIDEO_MEMORY
:
354 DBG("FINISHME: The value returned is incorrect\n");
359 debug_printf("unknown param %d\n", param
);
364 fd_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_capf param
)
367 case PIPE_CAPF_MAX_LINE_WIDTH
:
368 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
369 /* NOTE: actual value is 127.0f, but this is working around a deqp
370 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
371 * uses too small of a render target size, and gets confused when
372 * the lines start going offscreen.
374 * See: https://code.google.com/p/android/issues/detail?id=206513
376 if (fd_mesa_debug
& FD_DBG_DEQP
)
379 case PIPE_CAPF_MAX_POINT_WIDTH
:
380 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
382 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
384 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
386 case PIPE_CAPF_GUARD_BAND_LEFT
:
387 case PIPE_CAPF_GUARD_BAND_TOP
:
388 case PIPE_CAPF_GUARD_BAND_RIGHT
:
389 case PIPE_CAPF_GUARD_BAND_BOTTOM
:
392 debug_printf("unknown paramf %d\n", param
);
397 fd_screen_get_shader_param(struct pipe_screen
*pscreen
, unsigned shader
,
398 enum pipe_shader_cap param
)
400 struct fd_screen
*screen
= fd_screen(pscreen
);
404 case PIPE_SHADER_FRAGMENT
:
405 case PIPE_SHADER_VERTEX
:
407 case PIPE_SHADER_COMPUTE
:
408 case PIPE_SHADER_GEOMETRY
:
409 /* maye we could emulate.. */
412 DBG("unknown shader type %d", shader
);
416 /* this is probably not totally correct.. but it's a start: */
418 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
419 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
420 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
421 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
423 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
425 case PIPE_SHADER_CAP_MAX_INPUTS
:
426 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
428 case PIPE_SHADER_CAP_MAX_TEMPS
:
429 return 64; /* Max native temporaries. */
430 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
431 /* NOTE: seems to be limit for a3xx is actually 512 but
432 * split between VS and FS. Use lower limit of 256 to
433 * avoid getting into impossible situations:
435 return ((is_a3xx(screen
) || is_a4xx(screen
)) ? 4096 : 64) * sizeof(float[4]);
436 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
437 return is_ir3(screen
) ? 16 : 1;
438 case PIPE_SHADER_CAP_MAX_PREDS
:
439 return 0; /* nothing uses this */
440 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
442 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
443 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
444 /* Technically this should be the same as for TEMP/CONST, since
445 * everything is just normal registers. This is just temporary
446 * hack until load_input/store_output handle arrays in a similar
447 * way as load_var/store_var..
450 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
451 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
452 /* a2xx compiler doesn't handle indirect: */
453 return is_ir3(screen
) ? 1 : 0;
454 case PIPE_SHADER_CAP_SUBROUTINES
:
455 case PIPE_SHADER_CAP_DOUBLES
:
456 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
457 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
458 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
459 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
461 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
463 case PIPE_SHADER_CAP_INTEGERS
:
466 return is_ir3(screen
) ? 1 : 0;
467 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
468 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
470 case PIPE_SHADER_CAP_PREFERRED_IR
:
471 if ((fd_mesa_debug
& FD_DBG_NIR
) && is_ir3(screen
))
472 return PIPE_SHADER_IR_NIR
;
473 return PIPE_SHADER_IR_TGSI
;
474 case PIPE_SHADER_CAP_SUPPORTED_IRS
:
476 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
478 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
479 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
482 debug_printf("unknown shader param %d\n", param
);
487 fd_get_compiler_options(struct pipe_screen
*pscreen
,
488 enum pipe_shader_ir ir
, unsigned shader
)
490 struct fd_screen
*screen
= fd_screen(pscreen
);
493 return ir3_get_compiler_options();
499 fd_screen_bo_get_handle(struct pipe_screen
*pscreen
,
502 struct winsys_handle
*whandle
)
504 whandle
->stride
= stride
;
506 if (whandle
->type
== DRM_API_HANDLE_TYPE_SHARED
) {
507 return fd_bo_get_name(bo
, &whandle
->handle
) == 0;
508 } else if (whandle
->type
== DRM_API_HANDLE_TYPE_KMS
) {
509 whandle
->handle
= fd_bo_handle(bo
);
511 } else if (whandle
->type
== DRM_API_HANDLE_TYPE_FD
) {
512 whandle
->handle
= fd_bo_dmabuf(bo
);
520 fd_screen_bo_from_handle(struct pipe_screen
*pscreen
,
521 struct winsys_handle
*whandle
,
522 unsigned *out_stride
)
524 struct fd_screen
*screen
= fd_screen(pscreen
);
527 if (whandle
->type
== DRM_API_HANDLE_TYPE_SHARED
) {
528 bo
= fd_bo_from_name(screen
->dev
, whandle
->handle
);
529 } else if (whandle
->type
== DRM_API_HANDLE_TYPE_KMS
) {
530 bo
= fd_bo_from_handle(screen
->dev
, whandle
->handle
, 0);
531 } else if (whandle
->type
== DRM_API_HANDLE_TYPE_FD
) {
532 bo
= fd_bo_from_dmabuf(screen
->dev
, whandle
->handle
);
534 DBG("Attempt to import unsupported handle type %d", whandle
->type
);
539 DBG("ref name 0x%08x failed", whandle
->handle
);
543 *out_stride
= whandle
->stride
;
549 fd_screen_create(struct fd_device
*dev
)
551 struct fd_screen
*screen
= CALLOC_STRUCT(fd_screen
);
552 struct pipe_screen
*pscreen
;
555 fd_mesa_debug
= debug_get_option_fd_mesa_debug();
557 if (fd_mesa_debug
& FD_DBG_NOBIN
)
558 fd_binning_enabled
= false;
560 glsl120
= !!(fd_mesa_debug
& FD_DBG_GLSL120
);
565 pscreen
= &screen
->base
;
570 // maybe this should be in context?
571 screen
->pipe
= fd_pipe_new(screen
->dev
, FD_PIPE_3D
);
573 DBG("could not create 3d pipe");
577 if (fd_pipe_get_param(screen
->pipe
, FD_GMEM_SIZE
, &val
)) {
578 DBG("could not get GMEM size");
581 screen
->gmemsize_bytes
= val
;
583 if (fd_pipe_get_param(screen
->pipe
, FD_DEVICE_ID
, &val
)) {
584 DBG("could not get device-id");
587 screen
->device_id
= val
;
589 if (fd_pipe_get_param(screen
->pipe
, FD_MAX_FREQ
, &val
)) {
590 DBG("could not get gpu freq");
591 /* this limits what performance related queries are
592 * supported but is not fatal
594 screen
->max_freq
= 0;
596 screen
->max_freq
= val
;
599 if (fd_pipe_get_param(screen
->pipe
, FD_GPU_ID
, &val
)) {
600 DBG("could not get gpu-id");
603 screen
->gpu_id
= val
;
605 if (fd_pipe_get_param(screen
->pipe
, FD_CHIP_ID
, &val
)) {
606 DBG("could not get chip-id");
607 /* older kernels may not have this property: */
608 unsigned core
= screen
->gpu_id
/ 100;
609 unsigned major
= (screen
->gpu_id
% 100) / 10;
610 unsigned minor
= screen
->gpu_id
% 10;
611 unsigned patch
= 0; /* assume the worst */
612 val
= (patch
& 0xff) | ((minor
& 0xff) << 8) |
613 ((major
& 0xff) << 16) | ((core
& 0xff) << 24);
615 screen
->chip_id
= val
;
618 DBG(" GPU-id: %d", screen
->gpu_id
);
619 DBG(" Chip-id: 0x%08x", screen
->chip_id
);
620 DBG(" GMEM size: 0x%08x", screen
->gmemsize_bytes
);
622 /* explicitly checking for GPU revisions that are known to work. This
623 * may be overly conservative for a3xx, where spoofing the gpu_id with
624 * the blob driver seems to generate identical cmdstream dumps. But
625 * on a2xx, there seem to be small differences between the GPU revs
626 * so it is probably better to actually test first on real hardware
629 * If you have a different adreno version, feel free to add it to one
630 * of the cases below and see what happens. And if it works, please
633 switch (screen
->gpu_id
) {
635 fd2_screen_init(pscreen
);
641 fd3_screen_init(pscreen
);
645 fd4_screen_init(pscreen
);
648 debug_printf("unsupported GPU: a%03d\n", screen
->gpu_id
);
652 pscreen
->destroy
= fd_screen_destroy
;
653 pscreen
->get_param
= fd_screen_get_param
;
654 pscreen
->get_paramf
= fd_screen_get_paramf
;
655 pscreen
->get_shader_param
= fd_screen_get_shader_param
;
656 pscreen
->get_compiler_options
= fd_get_compiler_options
;
658 fd_resource_screen_init(pscreen
);
659 fd_query_screen_init(pscreen
);
661 pscreen
->get_name
= fd_screen_get_name
;
662 pscreen
->get_vendor
= fd_screen_get_vendor
;
663 pscreen
->get_device_vendor
= fd_screen_get_device_vendor
;
665 pscreen
->get_timestamp
= fd_screen_get_timestamp
;
667 pscreen
->fence_reference
= fd_screen_fence_ref
;
668 pscreen
->fence_finish
= fd_screen_fence_finish
;
670 util_format_s3tc_init();
675 fd_screen_destroy(pscreen
);