freedreno/ir3: support non-user_buffer consts
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56
57 #include "ir3/ir3_nir.h"
58
59 /* XXX this should go away */
60 #include "state_tracker/drm_driver.h"
61
62 static const struct debug_named_value debug_options[] = {
63 {"msgs", FD_DBG_MSGS, "Print debug messages"},
64 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
65 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
66 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
67 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
68 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
69 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
70 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
71 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
72 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
73 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
74 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
75 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
76 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
77 {"nir", FD_DBG_NIR, "Prefer NIR as native IR"},
78 DEBUG_NAMED_VALUE_END
79 };
80
81 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
82
83 int fd_mesa_debug = 0;
84 bool fd_binning_enabled = true;
85 static bool glsl120 = false;
86
87 static const char *
88 fd_screen_get_name(struct pipe_screen *pscreen)
89 {
90 static char buffer[128];
91 util_snprintf(buffer, sizeof(buffer), "FD%03d",
92 fd_screen(pscreen)->device_id);
93 return buffer;
94 }
95
96 static const char *
97 fd_screen_get_vendor(struct pipe_screen *pscreen)
98 {
99 return "freedreno";
100 }
101
102 static const char *
103 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
104 {
105 return "Qualcomm";
106 }
107
108
109 static uint64_t
110 fd_screen_get_timestamp(struct pipe_screen *pscreen)
111 {
112 int64_t cpu_time = os_time_get() * 1000;
113 return cpu_time + fd_screen(pscreen)->cpu_gpu_time_delta;
114 }
115
116 static void
117 fd_screen_destroy(struct pipe_screen *pscreen)
118 {
119 struct fd_screen *screen = fd_screen(pscreen);
120
121 if (screen->pipe)
122 fd_pipe_del(screen->pipe);
123
124 if (screen->dev)
125 fd_device_del(screen->dev);
126
127 free(screen);
128 }
129
130 /*
131 TODO either move caps to a2xx/a3xx specific code, or maybe have some
132 tables for things that differ if the delta is not too much..
133 */
134 static int
135 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
136 {
137 struct fd_screen *screen = fd_screen(pscreen);
138
139 /* this is probably not totally correct.. but it's a start: */
140 switch (param) {
141 /* Supported features (boolean caps). */
142 case PIPE_CAP_NPOT_TEXTURES:
143 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
144 case PIPE_CAP_TWO_SIDED_STENCIL:
145 case PIPE_CAP_ANISOTROPIC_FILTER:
146 case PIPE_CAP_POINT_SPRITE:
147 case PIPE_CAP_TEXTURE_SHADOW_MAP:
148 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
149 case PIPE_CAP_TEXTURE_SWIZZLE:
150 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
151 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
152 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
153 case PIPE_CAP_SEAMLESS_CUBE_MAP:
154 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
155 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
156 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
157 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
158 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
159 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
160 case PIPE_CAP_VERTEXID_NOBASE:
161 case PIPE_CAP_STRING_MARKER:
162 return 1;
163
164 case PIPE_CAP_USER_CONSTANT_BUFFERS:
165 return is_ir3(screen) ? 0 : 1;
166
167 case PIPE_CAP_SHADER_STENCIL_EXPORT:
168 case PIPE_CAP_TGSI_TEXCOORD:
169 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
170 case PIPE_CAP_TEXTURE_MULTISAMPLE:
171 case PIPE_CAP_TEXTURE_BARRIER:
172 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
173 case PIPE_CAP_COMPUTE:
174 case PIPE_CAP_QUERY_MEMORY_INFO:
175 case PIPE_CAP_PCI_GROUP:
176 case PIPE_CAP_PCI_BUS:
177 case PIPE_CAP_PCI_DEVICE:
178 case PIPE_CAP_PCI_FUNCTION:
179 return 0;
180
181 case PIPE_CAP_SM3:
182 case PIPE_CAP_PRIMITIVE_RESTART:
183 case PIPE_CAP_TGSI_INSTANCEID:
184 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
185 case PIPE_CAP_INDEP_BLEND_ENABLE:
186 case PIPE_CAP_INDEP_BLEND_FUNC:
187 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
188 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
189 case PIPE_CAP_CONDITIONAL_RENDER:
190 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
191 case PIPE_CAP_FAKE_SW_MSAA:
192 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
193 case PIPE_CAP_DEPTH_CLIP_DISABLE:
194 case PIPE_CAP_CLIP_HALFZ:
195 return is_a3xx(screen) || is_a4xx(screen);
196
197 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
198 return 0;
199 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
200 if (is_a3xx(screen)) return 16;
201 if (is_a4xx(screen)) return 32;
202 return 0;
203 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
204 /* We could possibly emulate more by pretending 2d/rect textures and
205 * splitting high bits of index into 2nd dimension..
206 */
207 if (is_a3xx(screen)) return 8192;
208 if (is_a4xx(screen)) return 16384;
209 return 0;
210
211 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
212 case PIPE_CAP_CUBE_MAP_ARRAY:
213 case PIPE_CAP_START_INSTANCE:
214 case PIPE_CAP_SAMPLER_VIEW_TARGET:
215 case PIPE_CAP_TEXTURE_QUERY_LOD:
216 return is_a4xx(screen);
217
218 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
219 return 64;
220
221 case PIPE_CAP_GLSL_FEATURE_LEVEL:
222 if (glsl120)
223 return 120;
224 return is_ir3(screen) ? 140 : 120;
225
226 /* Unsupported features. */
227 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
228 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
229 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
230 case PIPE_CAP_USER_VERTEX_BUFFERS:
231 case PIPE_CAP_USER_INDEX_BUFFERS:
232 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
233 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
234 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
235 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
236 case PIPE_CAP_TEXTURE_GATHER_SM5:
237 case PIPE_CAP_SAMPLE_SHADING:
238 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
239 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
240 case PIPE_CAP_DRAW_INDIRECT:
241 case PIPE_CAP_MULTI_DRAW_INDIRECT:
242 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
243 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
244 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
245 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
246 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
247 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
248 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
249 case PIPE_CAP_DEPTH_BOUNDS_TEST:
250 case PIPE_CAP_TGSI_TXQS:
251 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
252 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
253 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
254 case PIPE_CAP_CLEAR_TEXTURE:
255 case PIPE_CAP_DRAW_PARAMETERS:
256 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
257 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
258 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
259 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
260 case PIPE_CAP_INVALIDATE_BUFFER:
261 case PIPE_CAP_GENERATE_MIPMAP:
262 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
263 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
264 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
265 case PIPE_CAP_CULL_DISTANCE:
266 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
267 case PIPE_CAP_TGSI_VOTE:
268 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
269 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
270 return 0;
271
272 case PIPE_CAP_MAX_VIEWPORTS:
273 return 1;
274
275 case PIPE_CAP_SHAREABLE_SHADERS:
276 /* manage the variants for these ourself, to avoid breaking precompile: */
277 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
278 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
279 if (is_ir3(screen))
280 return 1;
281 return 0;
282
283 /* Stream output. */
284 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
285 if (is_ir3(screen))
286 return PIPE_MAX_SO_BUFFERS;
287 return 0;
288 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
289 if (is_ir3(screen))
290 return 1;
291 return 0;
292 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
293 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
294 if (is_ir3(screen))
295 return 16 * 4; /* should only be shader out limit? */
296 return 0;
297
298 /* Geometry shader output, unsupported. */
299 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
300 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
301 case PIPE_CAP_MAX_VERTEX_STREAMS:
302 return 0;
303
304 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
305 return 2048;
306
307 /* Texturing. */
308 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
309 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
310 return MAX_MIP_LEVELS;
311 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
312 return 11;
313
314 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
315 return (is_a3xx(screen) || is_a4xx(screen)) ? 256 : 0;
316
317 /* Render targets. */
318 case PIPE_CAP_MAX_RENDER_TARGETS:
319 return screen->max_rts;
320 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
321 return is_a3xx(screen) ? 1 : 0;
322
323 /* Queries. */
324 case PIPE_CAP_QUERY_TIMESTAMP:
325 case PIPE_CAP_QUERY_BUFFER_OBJECT:
326 return 0;
327 case PIPE_CAP_OCCLUSION_QUERY:
328 return is_a3xx(screen) || is_a4xx(screen);
329 case PIPE_CAP_QUERY_TIME_ELAPSED:
330 /* only a4xx, requires new enough kernel so we know max_freq: */
331 return (screen->max_freq > 0) && is_a4xx(screen);
332
333 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
334 case PIPE_CAP_MIN_TEXEL_OFFSET:
335 return -8;
336
337 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
338 case PIPE_CAP_MAX_TEXEL_OFFSET:
339 return 7;
340
341 case PIPE_CAP_ENDIANNESS:
342 return PIPE_ENDIAN_LITTLE;
343
344 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
345 return 64;
346
347 case PIPE_CAP_VENDOR_ID:
348 return 0x5143;
349 case PIPE_CAP_DEVICE_ID:
350 return 0xFFFFFFFF;
351 case PIPE_CAP_ACCELERATED:
352 return 1;
353 case PIPE_CAP_VIDEO_MEMORY:
354 DBG("FINISHME: The value returned is incorrect\n");
355 return 10;
356 case PIPE_CAP_UMA:
357 return 1;
358 }
359 debug_printf("unknown param %d\n", param);
360 return 0;
361 }
362
363 static float
364 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
365 {
366 switch (param) {
367 case PIPE_CAPF_MAX_LINE_WIDTH:
368 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
369 /* NOTE: actual value is 127.0f, but this is working around a deqp
370 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
371 * uses too small of a render target size, and gets confused when
372 * the lines start going offscreen.
373 *
374 * See: https://code.google.com/p/android/issues/detail?id=206513
375 */
376 if (fd_mesa_debug & FD_DBG_DEQP)
377 return 48.0f;
378 return 127.0f;
379 case PIPE_CAPF_MAX_POINT_WIDTH:
380 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
381 return 4092.0f;
382 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
383 return 16.0f;
384 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
385 return 15.0f;
386 case PIPE_CAPF_GUARD_BAND_LEFT:
387 case PIPE_CAPF_GUARD_BAND_TOP:
388 case PIPE_CAPF_GUARD_BAND_RIGHT:
389 case PIPE_CAPF_GUARD_BAND_BOTTOM:
390 return 0.0f;
391 }
392 debug_printf("unknown paramf %d\n", param);
393 return 0;
394 }
395
396 static int
397 fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
398 enum pipe_shader_cap param)
399 {
400 struct fd_screen *screen = fd_screen(pscreen);
401
402 switch(shader)
403 {
404 case PIPE_SHADER_FRAGMENT:
405 case PIPE_SHADER_VERTEX:
406 break;
407 case PIPE_SHADER_COMPUTE:
408 case PIPE_SHADER_GEOMETRY:
409 /* maye we could emulate.. */
410 return 0;
411 default:
412 DBG("unknown shader type %d", shader);
413 return 0;
414 }
415
416 /* this is probably not totally correct.. but it's a start: */
417 switch (param) {
418 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
419 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
420 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
421 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
422 return 16384;
423 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
424 return 8; /* XXX */
425 case PIPE_SHADER_CAP_MAX_INPUTS:
426 case PIPE_SHADER_CAP_MAX_OUTPUTS:
427 return 16;
428 case PIPE_SHADER_CAP_MAX_TEMPS:
429 return 64; /* Max native temporaries. */
430 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
431 /* NOTE: seems to be limit for a3xx is actually 512 but
432 * split between VS and FS. Use lower limit of 256 to
433 * avoid getting into impossible situations:
434 */
435 return ((is_a3xx(screen) || is_a4xx(screen)) ? 4096 : 64) * sizeof(float[4]);
436 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
437 return is_ir3(screen) ? 16 : 1;
438 case PIPE_SHADER_CAP_MAX_PREDS:
439 return 0; /* nothing uses this */
440 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
441 return 1;
442 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
443 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
444 /* Technically this should be the same as for TEMP/CONST, since
445 * everything is just normal registers. This is just temporary
446 * hack until load_input/store_output handle arrays in a similar
447 * way as load_var/store_var..
448 */
449 return 0;
450 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
451 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
452 /* a2xx compiler doesn't handle indirect: */
453 return is_ir3(screen) ? 1 : 0;
454 case PIPE_SHADER_CAP_SUBROUTINES:
455 case PIPE_SHADER_CAP_DOUBLES:
456 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
457 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
458 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
459 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
460 return 0;
461 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
462 return 1;
463 case PIPE_SHADER_CAP_INTEGERS:
464 if (glsl120)
465 return 0;
466 return is_ir3(screen) ? 1 : 0;
467 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
468 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
469 return 16;
470 case PIPE_SHADER_CAP_PREFERRED_IR:
471 if ((fd_mesa_debug & FD_DBG_NIR) && is_ir3(screen))
472 return PIPE_SHADER_IR_NIR;
473 return PIPE_SHADER_IR_TGSI;
474 case PIPE_SHADER_CAP_SUPPORTED_IRS:
475 return 0;
476 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
477 return 32;
478 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
479 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
480 return 0;
481 }
482 debug_printf("unknown shader param %d\n", param);
483 return 0;
484 }
485
486 static const void *
487 fd_get_compiler_options(struct pipe_screen *pscreen,
488 enum pipe_shader_ir ir, unsigned shader)
489 {
490 struct fd_screen *screen = fd_screen(pscreen);
491
492 if (is_ir3(screen))
493 return ir3_get_compiler_options();
494
495 return NULL;
496 }
497
498 boolean
499 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
500 struct fd_bo *bo,
501 unsigned stride,
502 struct winsys_handle *whandle)
503 {
504 whandle->stride = stride;
505
506 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
507 return fd_bo_get_name(bo, &whandle->handle) == 0;
508 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
509 whandle->handle = fd_bo_handle(bo);
510 return TRUE;
511 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
512 whandle->handle = fd_bo_dmabuf(bo);
513 return TRUE;
514 } else {
515 return FALSE;
516 }
517 }
518
519 struct fd_bo *
520 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
521 struct winsys_handle *whandle,
522 unsigned *out_stride)
523 {
524 struct fd_screen *screen = fd_screen(pscreen);
525 struct fd_bo *bo;
526
527 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
528 bo = fd_bo_from_name(screen->dev, whandle->handle);
529 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
530 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
531 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
532 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
533 } else {
534 DBG("Attempt to import unsupported handle type %d", whandle->type);
535 return NULL;
536 }
537
538 if (!bo) {
539 DBG("ref name 0x%08x failed", whandle->handle);
540 return NULL;
541 }
542
543 *out_stride = whandle->stride;
544
545 return bo;
546 }
547
548 struct pipe_screen *
549 fd_screen_create(struct fd_device *dev)
550 {
551 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
552 struct pipe_screen *pscreen;
553 uint64_t val;
554
555 fd_mesa_debug = debug_get_option_fd_mesa_debug();
556
557 if (fd_mesa_debug & FD_DBG_NOBIN)
558 fd_binning_enabled = false;
559
560 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
561
562 if (!screen)
563 return NULL;
564
565 pscreen = &screen->base;
566
567 screen->dev = dev;
568 screen->refcnt = 1;
569
570 // maybe this should be in context?
571 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
572 if (!screen->pipe) {
573 DBG("could not create 3d pipe");
574 goto fail;
575 }
576
577 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
578 DBG("could not get GMEM size");
579 goto fail;
580 }
581 screen->gmemsize_bytes = val;
582
583 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
584 DBG("could not get device-id");
585 goto fail;
586 }
587 screen->device_id = val;
588
589 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
590 DBG("could not get gpu freq");
591 /* this limits what performance related queries are
592 * supported but is not fatal
593 */
594 screen->max_freq = 0;
595 } else {
596 screen->max_freq = val;
597 }
598
599 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
600 DBG("could not get gpu-id");
601 goto fail;
602 }
603 screen->gpu_id = val;
604
605 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
606 DBG("could not get chip-id");
607 /* older kernels may not have this property: */
608 unsigned core = screen->gpu_id / 100;
609 unsigned major = (screen->gpu_id % 100) / 10;
610 unsigned minor = screen->gpu_id % 10;
611 unsigned patch = 0; /* assume the worst */
612 val = (patch & 0xff) | ((minor & 0xff) << 8) |
613 ((major & 0xff) << 16) | ((core & 0xff) << 24);
614 }
615 screen->chip_id = val;
616
617 DBG("Pipe Info:");
618 DBG(" GPU-id: %d", screen->gpu_id);
619 DBG(" Chip-id: 0x%08x", screen->chip_id);
620 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
621
622 /* explicitly checking for GPU revisions that are known to work. This
623 * may be overly conservative for a3xx, where spoofing the gpu_id with
624 * the blob driver seems to generate identical cmdstream dumps. But
625 * on a2xx, there seem to be small differences between the GPU revs
626 * so it is probably better to actually test first on real hardware
627 * before enabling:
628 *
629 * If you have a different adreno version, feel free to add it to one
630 * of the cases below and see what happens. And if it works, please
631 * send a patch ;-)
632 */
633 switch (screen->gpu_id) {
634 case 220:
635 fd2_screen_init(pscreen);
636 break;
637 case 305:
638 case 307:
639 case 320:
640 case 330:
641 fd3_screen_init(pscreen);
642 break;
643 case 420:
644 case 430:
645 fd4_screen_init(pscreen);
646 break;
647 default:
648 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
649 goto fail;
650 }
651
652 pscreen->destroy = fd_screen_destroy;
653 pscreen->get_param = fd_screen_get_param;
654 pscreen->get_paramf = fd_screen_get_paramf;
655 pscreen->get_shader_param = fd_screen_get_shader_param;
656 pscreen->get_compiler_options = fd_get_compiler_options;
657
658 fd_resource_screen_init(pscreen);
659 fd_query_screen_init(pscreen);
660
661 pscreen->get_name = fd_screen_get_name;
662 pscreen->get_vendor = fd_screen_get_vendor;
663 pscreen->get_device_vendor = fd_screen_get_device_vendor;
664
665 pscreen->get_timestamp = fd_screen_get_timestamp;
666
667 pscreen->fence_reference = fd_screen_fence_ref;
668 pscreen->fence_finish = fd_screen_fence_finish;
669
670 util_format_s3tc_init();
671
672 return pscreen;
673
674 fail:
675 fd_screen_destroy(pscreen);
676 return NULL;
677 }