freedreno/a5xx: hide ARB_base_instance
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "util/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56 #include "a5xx/fd5_screen.h"
57
58 #include "ir3/ir3_nir.h"
59
60 /* XXX this should go away */
61 #include "state_tracker/drm_driver.h"
62
63 static const struct debug_named_value debug_options[] = {
64 {"msgs", FD_DBG_MSGS, "Print debug messages"},
65 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
66 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
67 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
68 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
69 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
70 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
71 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
72 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
73 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
74 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
75 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
76 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
77 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
78 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
79 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
80 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
81 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
82 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
83 DEBUG_NAMED_VALUE_END
84 };
85
86 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
87
88 int fd_mesa_debug = 0;
89 bool fd_binning_enabled = true;
90 static bool glsl120 = false;
91
92 static const char *
93 fd_screen_get_name(struct pipe_screen *pscreen)
94 {
95 static char buffer[128];
96 util_snprintf(buffer, sizeof(buffer), "FD%03d",
97 fd_screen(pscreen)->device_id);
98 return buffer;
99 }
100
101 static const char *
102 fd_screen_get_vendor(struct pipe_screen *pscreen)
103 {
104 return "freedreno";
105 }
106
107 static const char *
108 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
109 {
110 return "Qualcomm";
111 }
112
113
114 static uint64_t
115 fd_screen_get_timestamp(struct pipe_screen *pscreen)
116 {
117 struct fd_screen *screen = fd_screen(pscreen);
118
119 if (screen->has_timestamp) {
120 uint64_t n;
121 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
122 debug_assert(screen->max_freq > 0);
123 return n * 1000000000 / screen->max_freq;
124 } else {
125 int64_t cpu_time = os_time_get() * 1000;
126 return cpu_time + screen->cpu_gpu_time_delta;
127 }
128
129 }
130
131 static void
132 fd_screen_destroy(struct pipe_screen *pscreen)
133 {
134 struct fd_screen *screen = fd_screen(pscreen);
135
136 if (screen->pipe)
137 fd_pipe_del(screen->pipe);
138
139 if (screen->dev)
140 fd_device_del(screen->dev);
141
142 fd_bc_fini(&screen->batch_cache);
143
144 slab_destroy_parent(&screen->transfer_pool);
145
146 mtx_destroy(&screen->lock);
147
148 ralloc_free(screen->compiler);
149
150 free(screen);
151 }
152
153 /*
154 TODO either move caps to a2xx/a3xx specific code, or maybe have some
155 tables for things that differ if the delta is not too much..
156 */
157 static int
158 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
159 {
160 struct fd_screen *screen = fd_screen(pscreen);
161
162 /* this is probably not totally correct.. but it's a start: */
163 switch (param) {
164 /* Supported features (boolean caps). */
165 case PIPE_CAP_NPOT_TEXTURES:
166 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
167 case PIPE_CAP_TWO_SIDED_STENCIL:
168 case PIPE_CAP_ANISOTROPIC_FILTER:
169 case PIPE_CAP_POINT_SPRITE:
170 case PIPE_CAP_TEXTURE_SHADOW_MAP:
171 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
172 case PIPE_CAP_TEXTURE_SWIZZLE:
173 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
174 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
175 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
176 case PIPE_CAP_SEAMLESS_CUBE_MAP:
177 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
178 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
179 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
180 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
181 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
182 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
183 case PIPE_CAP_STRING_MARKER:
184 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
185 case PIPE_CAP_TEXTURE_BARRIER:
186 case PIPE_CAP_INVALIDATE_BUFFER:
187 return 1;
188
189 case PIPE_CAP_VERTEXID_NOBASE:
190 return is_a3xx(screen) || is_a4xx(screen);
191
192 case PIPE_CAP_USER_CONSTANT_BUFFERS:
193 return is_a4xx(screen) ? 0 : 1;
194
195 case PIPE_CAP_COMPUTE:
196 return has_compute(screen);
197
198 case PIPE_CAP_SHADER_STENCIL_EXPORT:
199 case PIPE_CAP_TGSI_TEXCOORD:
200 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
201 case PIPE_CAP_TEXTURE_MULTISAMPLE:
202 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
203 case PIPE_CAP_QUERY_MEMORY_INFO:
204 case PIPE_CAP_PCI_GROUP:
205 case PIPE_CAP_PCI_BUS:
206 case PIPE_CAP_PCI_DEVICE:
207 case PIPE_CAP_PCI_FUNCTION:
208 return 0;
209
210 case PIPE_CAP_SM3:
211 case PIPE_CAP_PRIMITIVE_RESTART:
212 case PIPE_CAP_TGSI_INSTANCEID:
213 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
214 case PIPE_CAP_INDEP_BLEND_ENABLE:
215 case PIPE_CAP_INDEP_BLEND_FUNC:
216 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
217 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
218 case PIPE_CAP_CONDITIONAL_RENDER:
219 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
220 case PIPE_CAP_FAKE_SW_MSAA:
221 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
222 case PIPE_CAP_CLIP_HALFZ:
223 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
224
225 case PIPE_CAP_DEPTH_CLIP_DISABLE:
226 return is_a3xx(screen) || is_a4xx(screen);
227
228 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
229 return is_a5xx(screen);
230
231 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
232 return 0;
233 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
234 if (is_a3xx(screen)) return 16;
235 if (is_a4xx(screen)) return 32;
236 if (is_a5xx(screen)) return 32;
237 return 0;
238 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
239 /* We could possibly emulate more by pretending 2d/rect textures and
240 * splitting high bits of index into 2nd dimension..
241 */
242 if (is_a3xx(screen)) return 8192;
243 if (is_a4xx(screen)) return 16384;
244 if (is_a5xx(screen)) return 16384;
245 return 0;
246
247 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
248 case PIPE_CAP_CUBE_MAP_ARRAY:
249 case PIPE_CAP_SAMPLER_VIEW_TARGET:
250 case PIPE_CAP_TEXTURE_QUERY_LOD:
251 return is_a4xx(screen) || is_a5xx(screen);
252
253 case PIPE_CAP_START_INSTANCE:
254 /* Note that a5xx can do this, it just can't (at least with
255 * current firmware) do draw_indirect with base_instance.
256 * Since draw_indirect is needed sooner (gles31 and gl40 vs
257 * gl42), hide base_instance on a5xx. :-/
258 */
259 return is_a4xx(screen);
260
261 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
262 return 64;
263
264 case PIPE_CAP_GLSL_FEATURE_LEVEL:
265 if (glsl120)
266 return 120;
267 return is_ir3(screen) ? 140 : 120;
268
269 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
270 if (is_a5xx(screen))
271 return 4;
272 return 0;
273
274 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
275 if (is_a4xx(screen) || is_a5xx(screen))
276 return 4;
277 return 0;
278
279 /* Unsupported features. */
280 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
281 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
282 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
283 case PIPE_CAP_USER_VERTEX_BUFFERS:
284 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
285 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
286 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
287 case PIPE_CAP_TEXTURE_GATHER_SM5:
288 case PIPE_CAP_SAMPLE_SHADING:
289 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
290 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
291 case PIPE_CAP_MULTI_DRAW_INDIRECT:
292 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
293 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
294 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
295 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
296 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
297 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
298 case PIPE_CAP_DEPTH_BOUNDS_TEST:
299 case PIPE_CAP_TGSI_TXQS:
300 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
301 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
302 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
303 case PIPE_CAP_CLEAR_TEXTURE:
304 case PIPE_CAP_DRAW_PARAMETERS:
305 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
306 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
307 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
308 case PIPE_CAP_GENERATE_MIPMAP:
309 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
310 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
311 case PIPE_CAP_CULL_DISTANCE:
312 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
313 case PIPE_CAP_TGSI_VOTE:
314 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
315 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
316 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
317 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
318 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
319 case PIPE_CAP_TGSI_FS_FBFETCH:
320 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
321 case PIPE_CAP_DOUBLES:
322 case PIPE_CAP_INT64:
323 case PIPE_CAP_INT64_DIVMOD:
324 case PIPE_CAP_TGSI_TEX_TXF_LZ:
325 case PIPE_CAP_TGSI_CLOCK:
326 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
327 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
328 case PIPE_CAP_TGSI_BALLOT:
329 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
330 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
331 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
332 case PIPE_CAP_POST_DEPTH_COVERAGE:
333 case PIPE_CAP_BINDLESS_TEXTURE:
334 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
335 case PIPE_CAP_QUERY_SO_OVERFLOW:
336 case PIPE_CAP_MEMOBJ:
337 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
338 case PIPE_CAP_TILE_RASTER_ORDER:
339 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
340 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
341 return 0;
342
343 case PIPE_CAP_DRAW_INDIRECT:
344 if (is_a4xx(screen) || is_a5xx(screen))
345 return 1;
346 return 0;
347
348 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
349 if (is_a4xx(screen) || is_a5xx(screen))
350 return 1;
351 return 0;
352
353 case PIPE_CAP_LOAD_CONSTBUF:
354 /* name is confusing, but this turns on std430 packing */
355 if (is_ir3(screen))
356 return 1;
357 return 0;
358
359 case PIPE_CAP_MAX_VIEWPORTS:
360 return 1;
361
362 case PIPE_CAP_SHAREABLE_SHADERS:
363 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
364 /* manage the variants for these ourself, to avoid breaking precompile: */
365 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
366 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
367 if (is_ir3(screen))
368 return 1;
369 return 0;
370
371 /* Stream output. */
372 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
373 if (is_ir3(screen))
374 return PIPE_MAX_SO_BUFFERS;
375 return 0;
376 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
377 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
378 if (is_ir3(screen))
379 return 1;
380 return 0;
381 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
382 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
383 if (is_ir3(screen))
384 return 16 * 4; /* should only be shader out limit? */
385 return 0;
386
387 /* Geometry shader output, unsupported. */
388 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
389 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
390 case PIPE_CAP_MAX_VERTEX_STREAMS:
391 return 0;
392
393 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
394 return 2048;
395
396 /* Texturing. */
397 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
398 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
399 return MAX_MIP_LEVELS;
400 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
401 return 11;
402
403 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
404 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0;
405
406 /* Render targets. */
407 case PIPE_CAP_MAX_RENDER_TARGETS:
408 return screen->max_rts;
409 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
410 return is_a3xx(screen) ? 1 : 0;
411
412 /* Queries. */
413 case PIPE_CAP_QUERY_BUFFER_OBJECT:
414 return 0;
415 case PIPE_CAP_OCCLUSION_QUERY:
416 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
417 case PIPE_CAP_QUERY_TIMESTAMP:
418 case PIPE_CAP_QUERY_TIME_ELAPSED:
419 /* only a4xx, requires new enough kernel so we know max_freq: */
420 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen));
421
422 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
423 case PIPE_CAP_MIN_TEXEL_OFFSET:
424 return -8;
425
426 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
427 case PIPE_CAP_MAX_TEXEL_OFFSET:
428 return 7;
429
430 case PIPE_CAP_ENDIANNESS:
431 return PIPE_ENDIAN_LITTLE;
432
433 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
434 return 64;
435
436 case PIPE_CAP_VENDOR_ID:
437 return 0x5143;
438 case PIPE_CAP_DEVICE_ID:
439 return 0xFFFFFFFF;
440 case PIPE_CAP_ACCELERATED:
441 return 1;
442 case PIPE_CAP_VIDEO_MEMORY:
443 DBG("FINISHME: The value returned is incorrect\n");
444 return 10;
445 case PIPE_CAP_UMA:
446 return 1;
447 case PIPE_CAP_NATIVE_FENCE_FD:
448 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
449 }
450 debug_printf("unknown param %d\n", param);
451 return 0;
452 }
453
454 static float
455 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
456 {
457 switch (param) {
458 case PIPE_CAPF_MAX_LINE_WIDTH:
459 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
460 /* NOTE: actual value is 127.0f, but this is working around a deqp
461 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
462 * uses too small of a render target size, and gets confused when
463 * the lines start going offscreen.
464 *
465 * See: https://code.google.com/p/android/issues/detail?id=206513
466 */
467 if (fd_mesa_debug & FD_DBG_DEQP)
468 return 48.0f;
469 return 127.0f;
470 case PIPE_CAPF_MAX_POINT_WIDTH:
471 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
472 return 4092.0f;
473 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
474 return 16.0f;
475 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
476 return 15.0f;
477 case PIPE_CAPF_GUARD_BAND_LEFT:
478 case PIPE_CAPF_GUARD_BAND_TOP:
479 case PIPE_CAPF_GUARD_BAND_RIGHT:
480 case PIPE_CAPF_GUARD_BAND_BOTTOM:
481 return 0.0f;
482 }
483 debug_printf("unknown paramf %d\n", param);
484 return 0;
485 }
486
487 static int
488 fd_screen_get_shader_param(struct pipe_screen *pscreen,
489 enum pipe_shader_type shader,
490 enum pipe_shader_cap param)
491 {
492 struct fd_screen *screen = fd_screen(pscreen);
493
494 switch(shader)
495 {
496 case PIPE_SHADER_FRAGMENT:
497 case PIPE_SHADER_VERTEX:
498 break;
499 case PIPE_SHADER_COMPUTE:
500 if (has_compute(screen))
501 break;
502 return 0;
503 case PIPE_SHADER_GEOMETRY:
504 /* maye we could emulate.. */
505 return 0;
506 default:
507 DBG("unknown shader type %d", shader);
508 return 0;
509 }
510
511 /* this is probably not totally correct.. but it's a start: */
512 switch (param) {
513 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
514 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
515 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
516 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
517 return 16384;
518 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
519 return 8; /* XXX */
520 case PIPE_SHADER_CAP_MAX_INPUTS:
521 case PIPE_SHADER_CAP_MAX_OUTPUTS:
522 return 16;
523 case PIPE_SHADER_CAP_MAX_TEMPS:
524 return 64; /* Max native temporaries. */
525 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
526 /* NOTE: seems to be limit for a3xx is actually 512 but
527 * split between VS and FS. Use lower limit of 256 to
528 * avoid getting into impossible situations:
529 */
530 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]);
531 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
532 return is_ir3(screen) ? 16 : 1;
533 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
534 return 1;
535 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
536 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
537 /* Technically this should be the same as for TEMP/CONST, since
538 * everything is just normal registers. This is just temporary
539 * hack until load_input/store_output handle arrays in a similar
540 * way as load_var/store_var..
541 */
542 return 0;
543 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
544 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
545 /* a2xx compiler doesn't handle indirect: */
546 return is_ir3(screen) ? 1 : 0;
547 case PIPE_SHADER_CAP_SUBROUTINES:
548 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
549 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
550 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
551 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
552 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
553 return 0;
554 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
555 return 1;
556 case PIPE_SHADER_CAP_INTEGERS:
557 if (glsl120)
558 return 0;
559 return is_ir3(screen) ? 1 : 0;
560 case PIPE_SHADER_CAP_INT64_ATOMICS:
561 return 0;
562 case PIPE_SHADER_CAP_FP16:
563 return 0;
564 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
565 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
566 return 16;
567 case PIPE_SHADER_CAP_PREFERRED_IR:
568 if (is_ir3(screen))
569 return PIPE_SHADER_IR_NIR;
570 return PIPE_SHADER_IR_TGSI;
571 case PIPE_SHADER_CAP_SUPPORTED_IRS:
572 if (is_ir3(screen)) {
573 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
574 } else {
575 return (1 << PIPE_SHADER_IR_TGSI);
576 }
577 return 0;
578 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
579 return 32;
580 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
581 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
582 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
583 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
584 return 0;
585 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
586 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
587 if (is_a5xx(screen)) {
588 /* a5xx (and a4xx for that matter) has one state-block
589 * for compute-shader SSBO's and another that is shared
590 * by VS/HS/DS/GS/FS.. so to simplify things for now
591 * just advertise SSBOs for FS and CS. We could possibly
592 * do what blob does, and partition the space for
593 * VS/HS/DS/GS/FS. The blob advertises:
594 *
595 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
596 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
597 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
598 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
599 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
600 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
601 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
602 *
603 * I think that way we could avoid having to patch shaders
604 * for actual SSBO indexes by using a static partitioning.
605 *
606 * Note same state block is used for images and buffers,
607 * but images also need texture state for read access
608 * (isam/isam.3d)
609 */
610 switch(shader)
611 {
612 case PIPE_SHADER_FRAGMENT:
613 case PIPE_SHADER_COMPUTE:
614 return 24;
615 default:
616 return 0;
617 }
618 }
619 return 0;
620 }
621 debug_printf("unknown shader param %d\n", param);
622 return 0;
623 }
624
625 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
626 * into per-generation backend?
627 */
628 static int
629 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
630 enum pipe_compute_cap param, void *ret)
631 {
632 struct fd_screen *screen = fd_screen(pscreen);
633 const char * const ir = "ir3";
634
635 if (!has_compute(screen))
636 return 0;
637
638 switch (param) {
639 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
640 if (ret) {
641 uint32_t *address_bits = ret;
642 address_bits[0] = 32;
643
644 if (is_a5xx(screen))
645 address_bits[0] = 64;
646 }
647 return 1 * sizeof(uint32_t);
648
649 case PIPE_COMPUTE_CAP_IR_TARGET:
650 if (ret)
651 sprintf(ret, ir);
652 return strlen(ir) * sizeof(char);
653
654 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
655 if (ret) {
656 uint64_t *grid_dimension = ret;
657 grid_dimension[0] = 3;
658 }
659 return 1 * sizeof(uint64_t);
660
661 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
662 if (ret) {
663 uint64_t *grid_size = ret;
664 grid_size[0] = 65535;
665 grid_size[1] = 65535;
666 grid_size[2] = 65535;
667 }
668 return 3 * sizeof(uint64_t) ;
669
670 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
671 if (ret) {
672 uint64_t *block_size = ret;
673 block_size[0] = 1024;
674 block_size[1] = 1024;
675 block_size[2] = 64;
676 }
677 return 3 * sizeof(uint64_t) ;
678
679 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
680 if (ret) {
681 uint64_t *max_threads_per_block = ret;
682 *max_threads_per_block = 1024;
683 }
684 return sizeof(uint64_t);
685
686 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
687 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
688 if (ret) {
689 uint64_t *local_size = ret;
690 *local_size = 32768;
691 }
692 return sizeof(uint64_t);
693 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
694 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
695 break;
696 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
697 if (ret) {
698 uint64_t *max = ret;
699 *max = 32768;
700 }
701 return sizeof(uint64_t);
702 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
703 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
704 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
705 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
706 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
707 break;
708 }
709
710 return 0;
711 }
712
713 static const void *
714 fd_get_compiler_options(struct pipe_screen *pscreen,
715 enum pipe_shader_ir ir, unsigned shader)
716 {
717 struct fd_screen *screen = fd_screen(pscreen);
718
719 if (is_ir3(screen))
720 return ir3_get_compiler_options(screen->compiler);
721
722 return NULL;
723 }
724
725 boolean
726 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
727 struct fd_bo *bo,
728 unsigned stride,
729 struct winsys_handle *whandle)
730 {
731 whandle->stride = stride;
732
733 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
734 return fd_bo_get_name(bo, &whandle->handle) == 0;
735 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
736 whandle->handle = fd_bo_handle(bo);
737 return TRUE;
738 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
739 whandle->handle = fd_bo_dmabuf(bo);
740 return TRUE;
741 } else {
742 return FALSE;
743 }
744 }
745
746 struct fd_bo *
747 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
748 struct winsys_handle *whandle)
749 {
750 struct fd_screen *screen = fd_screen(pscreen);
751 struct fd_bo *bo;
752
753 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
754 bo = fd_bo_from_name(screen->dev, whandle->handle);
755 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
756 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
757 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
758 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
759 } else {
760 DBG("Attempt to import unsupported handle type %d", whandle->type);
761 return NULL;
762 }
763
764 if (!bo) {
765 DBG("ref name 0x%08x failed", whandle->handle);
766 return NULL;
767 }
768
769 return bo;
770 }
771
772 struct pipe_screen *
773 fd_screen_create(struct fd_device *dev)
774 {
775 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
776 struct pipe_screen *pscreen;
777 uint64_t val;
778
779 fd_mesa_debug = debug_get_option_fd_mesa_debug();
780
781 if (fd_mesa_debug & FD_DBG_NOBIN)
782 fd_binning_enabled = false;
783
784 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
785
786 if (!screen)
787 return NULL;
788
789 pscreen = &screen->base;
790
791 screen->dev = dev;
792 screen->refcnt = 1;
793
794 // maybe this should be in context?
795 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
796 if (!screen->pipe) {
797 DBG("could not create 3d pipe");
798 goto fail;
799 }
800
801 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
802 DBG("could not get GMEM size");
803 goto fail;
804 }
805 screen->gmemsize_bytes = val;
806
807 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
808 DBG("could not get device-id");
809 goto fail;
810 }
811 screen->device_id = val;
812
813 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
814 DBG("could not get gpu freq");
815 /* this limits what performance related queries are
816 * supported but is not fatal
817 */
818 screen->max_freq = 0;
819 } else {
820 screen->max_freq = val;
821 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
822 screen->has_timestamp = true;
823 }
824
825 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
826 DBG("could not get gpu-id");
827 goto fail;
828 }
829 screen->gpu_id = val;
830
831 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
832 DBG("could not get chip-id");
833 /* older kernels may not have this property: */
834 unsigned core = screen->gpu_id / 100;
835 unsigned major = (screen->gpu_id % 100) / 10;
836 unsigned minor = screen->gpu_id % 10;
837 unsigned patch = 0; /* assume the worst */
838 val = (patch & 0xff) | ((minor & 0xff) << 8) |
839 ((major & 0xff) << 16) | ((core & 0xff) << 24);
840 }
841 screen->chip_id = val;
842
843 DBG("Pipe Info:");
844 DBG(" GPU-id: %d", screen->gpu_id);
845 DBG(" Chip-id: 0x%08x", screen->chip_id);
846 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
847
848 /* explicitly checking for GPU revisions that are known to work. This
849 * may be overly conservative for a3xx, where spoofing the gpu_id with
850 * the blob driver seems to generate identical cmdstream dumps. But
851 * on a2xx, there seem to be small differences between the GPU revs
852 * so it is probably better to actually test first on real hardware
853 * before enabling:
854 *
855 * If you have a different adreno version, feel free to add it to one
856 * of the cases below and see what happens. And if it works, please
857 * send a patch ;-)
858 */
859 switch (screen->gpu_id) {
860 case 220:
861 fd2_screen_init(pscreen);
862 break;
863 case 305:
864 case 307:
865 case 320:
866 case 330:
867 fd3_screen_init(pscreen);
868 break;
869 case 420:
870 case 430:
871 fd4_screen_init(pscreen);
872 break;
873 case 530:
874 fd5_screen_init(pscreen);
875 break;
876 default:
877 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
878 goto fail;
879 }
880
881 if (screen->gpu_id >= 500) {
882 screen->gmem_alignw = 64;
883 screen->gmem_alignh = 32;
884 screen->num_vsc_pipes = 16;
885 } else {
886 screen->gmem_alignw = 32;
887 screen->gmem_alignh = 32;
888 screen->num_vsc_pipes = 8;
889 }
890
891 /* NOTE: don't enable reordering on a2xx, since completely untested.
892 * Also, don't enable if we have too old of a kernel to support
893 * growable cmdstream buffers, since memory requirement for cmdstream
894 * buffers would be too much otherwise.
895 */
896 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
897 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
898
899 fd_bc_init(&screen->batch_cache);
900
901 (void) mtx_init(&screen->lock, mtx_plain);
902
903 pscreen->destroy = fd_screen_destroy;
904 pscreen->get_param = fd_screen_get_param;
905 pscreen->get_paramf = fd_screen_get_paramf;
906 pscreen->get_shader_param = fd_screen_get_shader_param;
907 pscreen->get_compute_param = fd_get_compute_param;
908 pscreen->get_compiler_options = fd_get_compiler_options;
909
910 fd_resource_screen_init(pscreen);
911 fd_query_screen_init(pscreen);
912
913 pscreen->get_name = fd_screen_get_name;
914 pscreen->get_vendor = fd_screen_get_vendor;
915 pscreen->get_device_vendor = fd_screen_get_device_vendor;
916
917 pscreen->get_timestamp = fd_screen_get_timestamp;
918
919 pscreen->fence_reference = fd_fence_ref;
920 pscreen->fence_finish = fd_fence_finish;
921 pscreen->fence_get_fd = fd_fence_get_fd;
922
923 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
924
925 return pscreen;
926
927 fail:
928 fd_screen_destroy(pscreen);
929 return NULL;
930 }