Merge remote-tracking branch 'mattst88/nir-lower-pack-unpack' into vulkan
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56
57 /* XXX this should go away */
58 #include "state_tracker/drm_driver.h"
59
60 static const struct debug_named_value debug_options[] = {
61 {"msgs", FD_DBG_MSGS, "Print debug messages"},
62 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
63 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
64 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
65 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
66 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
67 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
68 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
69 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
70 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
71 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
72 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
73 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
74 DEBUG_NAMED_VALUE_END
75 };
76
77 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
78
79 int fd_mesa_debug = 0;
80 bool fd_binning_enabled = true;
81 static bool glsl120 = false;
82
83 static const char *
84 fd_screen_get_name(struct pipe_screen *pscreen)
85 {
86 static char buffer[128];
87 util_snprintf(buffer, sizeof(buffer), "FD%03d",
88 fd_screen(pscreen)->device_id);
89 return buffer;
90 }
91
92 static const char *
93 fd_screen_get_vendor(struct pipe_screen *pscreen)
94 {
95 return "freedreno";
96 }
97
98 static const char *
99 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
100 {
101 return "Qualcomm";
102 }
103
104
105 static uint64_t
106 fd_screen_get_timestamp(struct pipe_screen *pscreen)
107 {
108 int64_t cpu_time = os_time_get() * 1000;
109 return cpu_time + fd_screen(pscreen)->cpu_gpu_time_delta;
110 }
111
112 static void
113 fd_screen_destroy(struct pipe_screen *pscreen)
114 {
115 struct fd_screen *screen = fd_screen(pscreen);
116
117 if (screen->pipe)
118 fd_pipe_del(screen->pipe);
119
120 if (screen->dev)
121 fd_device_del(screen->dev);
122
123 free(screen);
124 }
125
126 /*
127 TODO either move caps to a2xx/a3xx specific code, or maybe have some
128 tables for things that differ if the delta is not too much..
129 */
130 static int
131 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
132 {
133 struct fd_screen *screen = fd_screen(pscreen);
134
135 /* this is probably not totally correct.. but it's a start: */
136 switch (param) {
137 /* Supported features (boolean caps). */
138 case PIPE_CAP_NPOT_TEXTURES:
139 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
140 case PIPE_CAP_TWO_SIDED_STENCIL:
141 case PIPE_CAP_ANISOTROPIC_FILTER:
142 case PIPE_CAP_POINT_SPRITE:
143 case PIPE_CAP_TEXTURE_SHADOW_MAP:
144 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
145 case PIPE_CAP_TEXTURE_SWIZZLE:
146 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
147 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
148 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
149 case PIPE_CAP_SEAMLESS_CUBE_MAP:
150 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
151 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
152 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
153 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
154 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
155 case PIPE_CAP_USER_CONSTANT_BUFFERS:
156 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
157 case PIPE_CAP_VERTEXID_NOBASE:
158 case PIPE_CAP_STRING_MARKER:
159 return 1;
160
161 case PIPE_CAP_SHADER_STENCIL_EXPORT:
162 case PIPE_CAP_TGSI_TEXCOORD:
163 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
164 case PIPE_CAP_TEXTURE_MULTISAMPLE:
165 case PIPE_CAP_TEXTURE_BARRIER:
166 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
167 case PIPE_CAP_COMPUTE:
168 return 0;
169
170 case PIPE_CAP_SM3:
171 case PIPE_CAP_PRIMITIVE_RESTART:
172 case PIPE_CAP_TGSI_INSTANCEID:
173 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
174 case PIPE_CAP_INDEP_BLEND_ENABLE:
175 case PIPE_CAP_INDEP_BLEND_FUNC:
176 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
177 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
178 case PIPE_CAP_CONDITIONAL_RENDER:
179 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
180 case PIPE_CAP_FAKE_SW_MSAA:
181 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
182 case PIPE_CAP_DEPTH_CLIP_DISABLE:
183 case PIPE_CAP_CLIP_HALFZ:
184 return is_a3xx(screen) || is_a4xx(screen);
185
186 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
187 if (is_a3xx(screen)) return 16;
188 if (is_a4xx(screen)) return 32;
189 return 0;
190 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
191 /* We could possibly emulate more by pretending 2d/rect textures and
192 * splitting high bits of index into 2nd dimension..
193 */
194 if (is_a3xx(screen)) return 8192;
195 if (is_a4xx(screen)) return 16384;
196 return 0;
197
198 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
199 case PIPE_CAP_CUBE_MAP_ARRAY:
200 case PIPE_CAP_START_INSTANCE:
201 case PIPE_CAP_SAMPLER_VIEW_TARGET:
202 case PIPE_CAP_TEXTURE_QUERY_LOD:
203 return is_a4xx(screen);
204
205 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
206 return 256;
207
208 case PIPE_CAP_GLSL_FEATURE_LEVEL:
209 if (glsl120)
210 return 120;
211 return is_ir3(screen) ? 140 : 120;
212
213 /* Unsupported features. */
214 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
215 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
216 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
217 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
218 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
219 case PIPE_CAP_USER_VERTEX_BUFFERS:
220 case PIPE_CAP_USER_INDEX_BUFFERS:
221 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
222 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
223 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
224 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
225 case PIPE_CAP_TEXTURE_GATHER_SM5:
226 case PIPE_CAP_SAMPLE_SHADING:
227 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
228 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
229 case PIPE_CAP_DRAW_INDIRECT:
230 case PIPE_CAP_MULTI_DRAW_INDIRECT:
231 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
232 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
233 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
234 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
235 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
236 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
237 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
238 case PIPE_CAP_DEPTH_BOUNDS_TEST:
239 case PIPE_CAP_TGSI_TXQS:
240 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
241 case PIPE_CAP_SHAREABLE_SHADERS:
242 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
243 case PIPE_CAP_CLEAR_TEXTURE:
244 case PIPE_CAP_DRAW_PARAMETERS:
245 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
246 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
247 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
248 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
249 case PIPE_CAP_INVALIDATE_BUFFER:
250 case PIPE_CAP_GENERATE_MIPMAP:
251 return 0;
252
253 case PIPE_CAP_MAX_VIEWPORTS:
254 return 1;
255
256 /* Stream output. */
257 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
258 if (is_ir3(screen))
259 return PIPE_MAX_SO_BUFFERS;
260 return 0;
261 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
262 if (is_ir3(screen))
263 return 1;
264 return 0;
265 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
266 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
267 if (is_ir3(screen))
268 return 16 * 4; /* should only be shader out limit? */
269 return 0;
270
271 /* Geometry shader output, unsupported. */
272 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
273 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
274 case PIPE_CAP_MAX_VERTEX_STREAMS:
275 return 0;
276
277 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
278 return 2048;
279
280 /* Texturing. */
281 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
282 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
283 return MAX_MIP_LEVELS;
284 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
285 return 11;
286
287 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
288 return (is_a3xx(screen) || is_a4xx(screen)) ? 256 : 0;
289
290 /* Render targets. */
291 case PIPE_CAP_MAX_RENDER_TARGETS:
292 return screen->max_rts;
293 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
294 return is_a3xx(screen) ? 1 : 0;
295
296 /* Queries. */
297 case PIPE_CAP_QUERY_TIME_ELAPSED:
298 case PIPE_CAP_QUERY_TIMESTAMP:
299 return 0;
300 case PIPE_CAP_OCCLUSION_QUERY:
301 return is_a3xx(screen) || is_a4xx(screen);
302
303 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
304 case PIPE_CAP_MIN_TEXEL_OFFSET:
305 return -8;
306
307 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
308 case PIPE_CAP_MAX_TEXEL_OFFSET:
309 return 7;
310
311 case PIPE_CAP_ENDIANNESS:
312 return PIPE_ENDIAN_LITTLE;
313
314 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
315 return 64;
316
317 case PIPE_CAP_VENDOR_ID:
318 return 0x5143;
319 case PIPE_CAP_DEVICE_ID:
320 return 0xFFFFFFFF;
321 case PIPE_CAP_ACCELERATED:
322 return 1;
323 case PIPE_CAP_VIDEO_MEMORY:
324 DBG("FINISHME: The value returned is incorrect\n");
325 return 10;
326 case PIPE_CAP_UMA:
327 return 1;
328 }
329 debug_printf("unknown param %d\n", param);
330 return 0;
331 }
332
333 static float
334 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
335 {
336 switch (param) {
337 case PIPE_CAPF_MAX_LINE_WIDTH:
338 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
339 case PIPE_CAPF_MAX_POINT_WIDTH:
340 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
341 return 4092.0f;
342 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
343 return 16.0f;
344 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
345 return 15.0f;
346 case PIPE_CAPF_GUARD_BAND_LEFT:
347 case PIPE_CAPF_GUARD_BAND_TOP:
348 case PIPE_CAPF_GUARD_BAND_RIGHT:
349 case PIPE_CAPF_GUARD_BAND_BOTTOM:
350 return 0.0f;
351 }
352 debug_printf("unknown paramf %d\n", param);
353 return 0;
354 }
355
356 static int
357 fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
358 enum pipe_shader_cap param)
359 {
360 struct fd_screen *screen = fd_screen(pscreen);
361
362 switch(shader)
363 {
364 case PIPE_SHADER_FRAGMENT:
365 case PIPE_SHADER_VERTEX:
366 break;
367 case PIPE_SHADER_COMPUTE:
368 case PIPE_SHADER_GEOMETRY:
369 /* maye we could emulate.. */
370 return 0;
371 default:
372 DBG("unknown shader type %d", shader);
373 return 0;
374 }
375
376 /* this is probably not totally correct.. but it's a start: */
377 switch (param) {
378 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
379 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
380 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
381 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
382 return 16384;
383 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
384 return 8; /* XXX */
385 case PIPE_SHADER_CAP_MAX_INPUTS:
386 case PIPE_SHADER_CAP_MAX_OUTPUTS:
387 return 16;
388 case PIPE_SHADER_CAP_MAX_TEMPS:
389 return 64; /* Max native temporaries. */
390 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
391 /* NOTE: seems to be limit for a3xx is actually 512 but
392 * split between VS and FS. Use lower limit of 256 to
393 * avoid getting into impossible situations:
394 */
395 return ((is_a3xx(screen) || is_a4xx(screen)) ? 4096 : 64) * sizeof(float[4]);
396 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
397 return is_ir3(screen) ? 16 : 1;
398 case PIPE_SHADER_CAP_MAX_PREDS:
399 return 0; /* nothing uses this */
400 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
401 return 1;
402 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
403 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
404 /* Technically this should be the same as for TEMP/CONST, since
405 * everything is just normal registers. This is just temporary
406 * hack until load_input/store_output handle arrays in a similar
407 * way as load_var/store_var..
408 */
409 return 0;
410 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
411 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
412 /* a2xx compiler doesn't handle indirect: */
413 return is_ir3(screen) ? 1 : 0;
414 case PIPE_SHADER_CAP_SUBROUTINES:
415 case PIPE_SHADER_CAP_DOUBLES:
416 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
417 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
418 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
419 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
420 return 0;
421 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
422 return 1;
423 case PIPE_SHADER_CAP_INTEGERS:
424 if (glsl120)
425 return 0;
426 return is_ir3(screen) ? 1 : 0;
427 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
428 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
429 return 16;
430 case PIPE_SHADER_CAP_PREFERRED_IR:
431 return PIPE_SHADER_IR_TGSI;
432 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
433 return 32;
434 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
435 return 0;
436 }
437 debug_printf("unknown shader param %d\n", param);
438 return 0;
439 }
440
441 boolean
442 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
443 struct fd_bo *bo,
444 unsigned stride,
445 struct winsys_handle *whandle)
446 {
447 whandle->stride = stride;
448
449 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
450 return fd_bo_get_name(bo, &whandle->handle) == 0;
451 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
452 whandle->handle = fd_bo_handle(bo);
453 return TRUE;
454 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
455 whandle->handle = fd_bo_dmabuf(bo);
456 return TRUE;
457 } else {
458 return FALSE;
459 }
460 }
461
462 struct fd_bo *
463 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
464 struct winsys_handle *whandle,
465 unsigned *out_stride)
466 {
467 struct fd_screen *screen = fd_screen(pscreen);
468 struct fd_bo *bo;
469
470 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
471 bo = fd_bo_from_name(screen->dev, whandle->handle);
472 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
473 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
474 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
475 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
476 } else {
477 DBG("Attempt to import unsupported handle type %d", whandle->type);
478 return NULL;
479 }
480
481 if (!bo) {
482 DBG("ref name 0x%08x failed", whandle->handle);
483 return NULL;
484 }
485
486 *out_stride = whandle->stride;
487
488 return bo;
489 }
490
491 struct pipe_screen *
492 fd_screen_create(struct fd_device *dev)
493 {
494 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
495 struct pipe_screen *pscreen;
496 uint64_t val;
497
498 fd_mesa_debug = debug_get_option_fd_mesa_debug();
499
500 if (fd_mesa_debug & FD_DBG_NOBIN)
501 fd_binning_enabled = false;
502
503 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
504
505 if (!screen)
506 return NULL;
507
508 pscreen = &screen->base;
509
510 screen->dev = dev;
511 screen->refcnt = 1;
512
513 // maybe this should be in context?
514 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
515 if (!screen->pipe) {
516 DBG("could not create 3d pipe");
517 goto fail;
518 }
519
520 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
521 DBG("could not get GMEM size");
522 goto fail;
523 }
524 screen->gmemsize_bytes = val;
525
526 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
527 DBG("could not get device-id");
528 goto fail;
529 }
530 screen->device_id = val;
531
532 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
533 DBG("could not get gpu-id");
534 goto fail;
535 }
536 screen->gpu_id = val;
537
538 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
539 DBG("could not get chip-id");
540 /* older kernels may not have this property: */
541 unsigned core = screen->gpu_id / 100;
542 unsigned major = (screen->gpu_id % 100) / 10;
543 unsigned minor = screen->gpu_id % 10;
544 unsigned patch = 0; /* assume the worst */
545 val = (patch & 0xff) | ((minor & 0xff) << 8) |
546 ((major & 0xff) << 16) | ((core & 0xff) << 24);
547 }
548 screen->chip_id = val;
549
550 DBG("Pipe Info:");
551 DBG(" GPU-id: %d", screen->gpu_id);
552 DBG(" Chip-id: 0x%08x", screen->chip_id);
553 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
554
555 /* explicitly checking for GPU revisions that are known to work. This
556 * may be overly conservative for a3xx, where spoofing the gpu_id with
557 * the blob driver seems to generate identical cmdstream dumps. But
558 * on a2xx, there seem to be small differences between the GPU revs
559 * so it is probably better to actually test first on real hardware
560 * before enabling:
561 *
562 * If you have a different adreno version, feel free to add it to one
563 * of the cases below and see what happens. And if it works, please
564 * send a patch ;-)
565 */
566 switch (screen->gpu_id) {
567 case 220:
568 fd2_screen_init(pscreen);
569 break;
570 case 305:
571 case 307:
572 case 320:
573 case 330:
574 fd3_screen_init(pscreen);
575 break;
576 case 420:
577 case 430:
578 fd4_screen_init(pscreen);
579 break;
580 default:
581 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
582 goto fail;
583 }
584
585 pscreen->destroy = fd_screen_destroy;
586 pscreen->get_param = fd_screen_get_param;
587 pscreen->get_paramf = fd_screen_get_paramf;
588 pscreen->get_shader_param = fd_screen_get_shader_param;
589
590 fd_resource_screen_init(pscreen);
591 fd_query_screen_init(pscreen);
592
593 pscreen->get_name = fd_screen_get_name;
594 pscreen->get_vendor = fd_screen_get_vendor;
595 pscreen->get_device_vendor = fd_screen_get_device_vendor;
596
597 pscreen->get_timestamp = fd_screen_get_timestamp;
598
599 pscreen->fence_reference = fd_screen_fence_ref;
600 pscreen->fence_finish = fd_screen_fence_finish;
601
602 util_format_s3tc_init();
603
604 return pscreen;
605
606 fail:
607 fd_screen_destroy(pscreen);
608 return NULL;
609 }