freedreno: some locking
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56
57 #include "ir3/ir3_nir.h"
58
59 /* XXX this should go away */
60 #include "state_tracker/drm_driver.h"
61
62 static const struct debug_named_value debug_options[] = {
63 {"msgs", FD_DBG_MSGS, "Print debug messages"},
64 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
65 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
66 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
67 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
68 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
69 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
70 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
71 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
72 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
73 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
74 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
75 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
76 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
77 {"nir", FD_DBG_NIR, "Prefer NIR as native IR"},
78 {"reorder", FD_DBG_REORDER,"Enable reordering for draws/blits"},
79 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
80 DEBUG_NAMED_VALUE_END
81 };
82
83 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
84
85 int fd_mesa_debug = 0;
86 bool fd_binning_enabled = true;
87 static bool glsl120 = false;
88
89 static const char *
90 fd_screen_get_name(struct pipe_screen *pscreen)
91 {
92 static char buffer[128];
93 util_snprintf(buffer, sizeof(buffer), "FD%03d",
94 fd_screen(pscreen)->device_id);
95 return buffer;
96 }
97
98 static const char *
99 fd_screen_get_vendor(struct pipe_screen *pscreen)
100 {
101 return "freedreno";
102 }
103
104 static const char *
105 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
106 {
107 return "Qualcomm";
108 }
109
110
111 static uint64_t
112 fd_screen_get_timestamp(struct pipe_screen *pscreen)
113 {
114 struct fd_screen *screen = fd_screen(pscreen);
115
116 if (screen->has_timestamp) {
117 uint64_t n;
118 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
119 debug_assert(screen->max_freq > 0);
120 return n * 1000000000 / screen->max_freq;
121 } else {
122 int64_t cpu_time = os_time_get() * 1000;
123 return cpu_time + screen->cpu_gpu_time_delta;
124 }
125
126 }
127
128 static void
129 fd_screen_destroy(struct pipe_screen *pscreen)
130 {
131 struct fd_screen *screen = fd_screen(pscreen);
132
133 if (screen->pipe)
134 fd_pipe_del(screen->pipe);
135
136 if (screen->dev)
137 fd_device_del(screen->dev);
138
139 fd_bc_fini(&screen->batch_cache);
140
141 pipe_mutex_destroy(screen->lock);
142
143 free(screen);
144 }
145
146 /*
147 TODO either move caps to a2xx/a3xx specific code, or maybe have some
148 tables for things that differ if the delta is not too much..
149 */
150 static int
151 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
152 {
153 struct fd_screen *screen = fd_screen(pscreen);
154
155 /* this is probably not totally correct.. but it's a start: */
156 switch (param) {
157 /* Supported features (boolean caps). */
158 case PIPE_CAP_NPOT_TEXTURES:
159 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
160 case PIPE_CAP_TWO_SIDED_STENCIL:
161 case PIPE_CAP_ANISOTROPIC_FILTER:
162 case PIPE_CAP_POINT_SPRITE:
163 case PIPE_CAP_TEXTURE_SHADOW_MAP:
164 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
165 case PIPE_CAP_TEXTURE_SWIZZLE:
166 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
167 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
168 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
169 case PIPE_CAP_SEAMLESS_CUBE_MAP:
170 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
171 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
172 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
173 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
174 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
175 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
176 case PIPE_CAP_VERTEXID_NOBASE:
177 case PIPE_CAP_STRING_MARKER:
178 return 1;
179
180 case PIPE_CAP_USER_CONSTANT_BUFFERS:
181 return is_a4xx(screen) ? 0 : 1;
182
183 case PIPE_CAP_SHADER_STENCIL_EXPORT:
184 case PIPE_CAP_TGSI_TEXCOORD:
185 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
186 case PIPE_CAP_TEXTURE_MULTISAMPLE:
187 case PIPE_CAP_TEXTURE_BARRIER:
188 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
189 case PIPE_CAP_COMPUTE:
190 case PIPE_CAP_QUERY_MEMORY_INFO:
191 case PIPE_CAP_PCI_GROUP:
192 case PIPE_CAP_PCI_BUS:
193 case PIPE_CAP_PCI_DEVICE:
194 case PIPE_CAP_PCI_FUNCTION:
195 return 0;
196
197 case PIPE_CAP_SM3:
198 case PIPE_CAP_PRIMITIVE_RESTART:
199 case PIPE_CAP_TGSI_INSTANCEID:
200 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
201 case PIPE_CAP_INDEP_BLEND_ENABLE:
202 case PIPE_CAP_INDEP_BLEND_FUNC:
203 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
204 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
205 case PIPE_CAP_CONDITIONAL_RENDER:
206 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
207 case PIPE_CAP_FAKE_SW_MSAA:
208 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
209 case PIPE_CAP_DEPTH_CLIP_DISABLE:
210 case PIPE_CAP_CLIP_HALFZ:
211 return is_a3xx(screen) || is_a4xx(screen);
212
213 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
214 return 0;
215 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
216 if (is_a3xx(screen)) return 16;
217 if (is_a4xx(screen)) return 32;
218 return 0;
219 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
220 /* We could possibly emulate more by pretending 2d/rect textures and
221 * splitting high bits of index into 2nd dimension..
222 */
223 if (is_a3xx(screen)) return 8192;
224 if (is_a4xx(screen)) return 16384;
225 return 0;
226
227 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
228 case PIPE_CAP_CUBE_MAP_ARRAY:
229 case PIPE_CAP_START_INSTANCE:
230 case PIPE_CAP_SAMPLER_VIEW_TARGET:
231 case PIPE_CAP_TEXTURE_QUERY_LOD:
232 return is_a4xx(screen);
233
234 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
235 return 64;
236
237 case PIPE_CAP_GLSL_FEATURE_LEVEL:
238 if (glsl120)
239 return 120;
240 return is_ir3(screen) ? 140 : 120;
241
242 /* Unsupported features. */
243 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
244 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
245 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
246 case PIPE_CAP_USER_VERTEX_BUFFERS:
247 case PIPE_CAP_USER_INDEX_BUFFERS:
248 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
249 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
250 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
251 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
252 case PIPE_CAP_TEXTURE_GATHER_SM5:
253 case PIPE_CAP_SAMPLE_SHADING:
254 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
255 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
256 case PIPE_CAP_DRAW_INDIRECT:
257 case PIPE_CAP_MULTI_DRAW_INDIRECT:
258 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
259 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
260 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
261 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
262 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
263 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
264 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
265 case PIPE_CAP_DEPTH_BOUNDS_TEST:
266 case PIPE_CAP_TGSI_TXQS:
267 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
268 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
269 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
270 case PIPE_CAP_CLEAR_TEXTURE:
271 case PIPE_CAP_DRAW_PARAMETERS:
272 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
273 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
274 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
275 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
276 case PIPE_CAP_INVALIDATE_BUFFER:
277 case PIPE_CAP_GENERATE_MIPMAP:
278 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
279 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
280 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
281 case PIPE_CAP_CULL_DISTANCE:
282 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
283 case PIPE_CAP_TGSI_VOTE:
284 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
285 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
286 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
287 return 0;
288
289 case PIPE_CAP_MAX_VIEWPORTS:
290 return 1;
291
292 case PIPE_CAP_SHAREABLE_SHADERS:
293 /* manage the variants for these ourself, to avoid breaking precompile: */
294 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
295 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
296 if (is_ir3(screen))
297 return 1;
298 return 0;
299
300 /* Stream output. */
301 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
302 if (is_ir3(screen))
303 return PIPE_MAX_SO_BUFFERS;
304 return 0;
305 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
306 if (is_ir3(screen))
307 return 1;
308 return 0;
309 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
310 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
311 if (is_ir3(screen))
312 return 16 * 4; /* should only be shader out limit? */
313 return 0;
314
315 /* Geometry shader output, unsupported. */
316 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
317 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
318 case PIPE_CAP_MAX_VERTEX_STREAMS:
319 return 0;
320
321 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
322 return 2048;
323
324 /* Texturing. */
325 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
326 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
327 return MAX_MIP_LEVELS;
328 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
329 return 11;
330
331 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
332 return (is_a3xx(screen) || is_a4xx(screen)) ? 256 : 0;
333
334 /* Render targets. */
335 case PIPE_CAP_MAX_RENDER_TARGETS:
336 return screen->max_rts;
337 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
338 return is_a3xx(screen) ? 1 : 0;
339
340 /* Queries. */
341 case PIPE_CAP_QUERY_BUFFER_OBJECT:
342 return 0;
343 case PIPE_CAP_OCCLUSION_QUERY:
344 return is_a3xx(screen) || is_a4xx(screen);
345 case PIPE_CAP_QUERY_TIMESTAMP:
346 case PIPE_CAP_QUERY_TIME_ELAPSED:
347 /* only a4xx, requires new enough kernel so we know max_freq: */
348 return (screen->max_freq > 0) && is_a4xx(screen);
349
350 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
351 case PIPE_CAP_MIN_TEXEL_OFFSET:
352 return -8;
353
354 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
355 case PIPE_CAP_MAX_TEXEL_OFFSET:
356 return 7;
357
358 case PIPE_CAP_ENDIANNESS:
359 return PIPE_ENDIAN_LITTLE;
360
361 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
362 return 64;
363
364 case PIPE_CAP_VENDOR_ID:
365 return 0x5143;
366 case PIPE_CAP_DEVICE_ID:
367 return 0xFFFFFFFF;
368 case PIPE_CAP_ACCELERATED:
369 return 1;
370 case PIPE_CAP_VIDEO_MEMORY:
371 DBG("FINISHME: The value returned is incorrect\n");
372 return 10;
373 case PIPE_CAP_UMA:
374 return 1;
375 }
376 debug_printf("unknown param %d\n", param);
377 return 0;
378 }
379
380 static float
381 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
382 {
383 switch (param) {
384 case PIPE_CAPF_MAX_LINE_WIDTH:
385 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
386 /* NOTE: actual value is 127.0f, but this is working around a deqp
387 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
388 * uses too small of a render target size, and gets confused when
389 * the lines start going offscreen.
390 *
391 * See: https://code.google.com/p/android/issues/detail?id=206513
392 */
393 if (fd_mesa_debug & FD_DBG_DEQP)
394 return 48.0f;
395 return 127.0f;
396 case PIPE_CAPF_MAX_POINT_WIDTH:
397 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
398 return 4092.0f;
399 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
400 return 16.0f;
401 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
402 return 15.0f;
403 case PIPE_CAPF_GUARD_BAND_LEFT:
404 case PIPE_CAPF_GUARD_BAND_TOP:
405 case PIPE_CAPF_GUARD_BAND_RIGHT:
406 case PIPE_CAPF_GUARD_BAND_BOTTOM:
407 return 0.0f;
408 }
409 debug_printf("unknown paramf %d\n", param);
410 return 0;
411 }
412
413 static int
414 fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
415 enum pipe_shader_cap param)
416 {
417 struct fd_screen *screen = fd_screen(pscreen);
418
419 switch(shader)
420 {
421 case PIPE_SHADER_FRAGMENT:
422 case PIPE_SHADER_VERTEX:
423 break;
424 case PIPE_SHADER_COMPUTE:
425 case PIPE_SHADER_GEOMETRY:
426 /* maye we could emulate.. */
427 return 0;
428 default:
429 DBG("unknown shader type %d", shader);
430 return 0;
431 }
432
433 /* this is probably not totally correct.. but it's a start: */
434 switch (param) {
435 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
436 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
437 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
438 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
439 return 16384;
440 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
441 return 8; /* XXX */
442 case PIPE_SHADER_CAP_MAX_INPUTS:
443 case PIPE_SHADER_CAP_MAX_OUTPUTS:
444 return 16;
445 case PIPE_SHADER_CAP_MAX_TEMPS:
446 return 64; /* Max native temporaries. */
447 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
448 /* NOTE: seems to be limit for a3xx is actually 512 but
449 * split between VS and FS. Use lower limit of 256 to
450 * avoid getting into impossible situations:
451 */
452 return ((is_a3xx(screen) || is_a4xx(screen)) ? 4096 : 64) * sizeof(float[4]);
453 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
454 return is_ir3(screen) ? 16 : 1;
455 case PIPE_SHADER_CAP_MAX_PREDS:
456 return 0; /* nothing uses this */
457 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
458 return 1;
459 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
460 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
461 /* Technically this should be the same as for TEMP/CONST, since
462 * everything is just normal registers. This is just temporary
463 * hack until load_input/store_output handle arrays in a similar
464 * way as load_var/store_var..
465 */
466 return 0;
467 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
468 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
469 /* a2xx compiler doesn't handle indirect: */
470 return is_ir3(screen) ? 1 : 0;
471 case PIPE_SHADER_CAP_SUBROUTINES:
472 case PIPE_SHADER_CAP_DOUBLES:
473 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
474 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
475 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
476 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
477 return 0;
478 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
479 return 1;
480 case PIPE_SHADER_CAP_INTEGERS:
481 if (glsl120)
482 return 0;
483 return is_ir3(screen) ? 1 : 0;
484 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
485 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
486 return 16;
487 case PIPE_SHADER_CAP_PREFERRED_IR:
488 if ((fd_mesa_debug & FD_DBG_NIR) && is_ir3(screen))
489 return PIPE_SHADER_IR_NIR;
490 return PIPE_SHADER_IR_TGSI;
491 case PIPE_SHADER_CAP_SUPPORTED_IRS:
492 return 0;
493 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
494 return 32;
495 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
496 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
497 return 0;
498 }
499 debug_printf("unknown shader param %d\n", param);
500 return 0;
501 }
502
503 static const void *
504 fd_get_compiler_options(struct pipe_screen *pscreen,
505 enum pipe_shader_ir ir, unsigned shader)
506 {
507 struct fd_screen *screen = fd_screen(pscreen);
508
509 if (is_ir3(screen))
510 return ir3_get_compiler_options();
511
512 return NULL;
513 }
514
515 boolean
516 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
517 struct fd_bo *bo,
518 unsigned stride,
519 struct winsys_handle *whandle)
520 {
521 whandle->stride = stride;
522
523 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
524 return fd_bo_get_name(bo, &whandle->handle) == 0;
525 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
526 whandle->handle = fd_bo_handle(bo);
527 return TRUE;
528 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
529 whandle->handle = fd_bo_dmabuf(bo);
530 return TRUE;
531 } else {
532 return FALSE;
533 }
534 }
535
536 struct fd_bo *
537 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
538 struct winsys_handle *whandle,
539 unsigned *out_stride)
540 {
541 struct fd_screen *screen = fd_screen(pscreen);
542 struct fd_bo *bo;
543
544 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
545 bo = fd_bo_from_name(screen->dev, whandle->handle);
546 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
547 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
548 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
549 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
550 } else {
551 DBG("Attempt to import unsupported handle type %d", whandle->type);
552 return NULL;
553 }
554
555 if (!bo) {
556 DBG("ref name 0x%08x failed", whandle->handle);
557 return NULL;
558 }
559
560 *out_stride = whandle->stride;
561
562 return bo;
563 }
564
565 struct pipe_screen *
566 fd_screen_create(struct fd_device *dev)
567 {
568 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
569 struct pipe_screen *pscreen;
570 uint64_t val;
571
572 fd_mesa_debug = debug_get_option_fd_mesa_debug();
573
574 if (fd_mesa_debug & FD_DBG_NOBIN)
575 fd_binning_enabled = false;
576
577 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
578
579 if (!screen)
580 return NULL;
581
582 pscreen = &screen->base;
583
584 screen->dev = dev;
585 screen->refcnt = 1;
586
587 // maybe this should be in context?
588 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
589 if (!screen->pipe) {
590 DBG("could not create 3d pipe");
591 goto fail;
592 }
593
594 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
595 DBG("could not get GMEM size");
596 goto fail;
597 }
598 screen->gmemsize_bytes = val;
599
600 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
601 DBG("could not get device-id");
602 goto fail;
603 }
604 screen->device_id = val;
605
606 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
607 DBG("could not get gpu freq");
608 /* this limits what performance related queries are
609 * supported but is not fatal
610 */
611 screen->max_freq = 0;
612 } else {
613 screen->max_freq = val;
614 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
615 screen->has_timestamp = true;
616 }
617
618 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
619 DBG("could not get gpu-id");
620 goto fail;
621 }
622 screen->gpu_id = val;
623
624 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
625 DBG("could not get chip-id");
626 /* older kernels may not have this property: */
627 unsigned core = screen->gpu_id / 100;
628 unsigned major = (screen->gpu_id % 100) / 10;
629 unsigned minor = screen->gpu_id % 10;
630 unsigned patch = 0; /* assume the worst */
631 val = (patch & 0xff) | ((minor & 0xff) << 8) |
632 ((major & 0xff) << 16) | ((core & 0xff) << 24);
633 }
634 screen->chip_id = val;
635
636 DBG("Pipe Info:");
637 DBG(" GPU-id: %d", screen->gpu_id);
638 DBG(" Chip-id: 0x%08x", screen->chip_id);
639 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
640
641 /* explicitly checking for GPU revisions that are known to work. This
642 * may be overly conservative for a3xx, where spoofing the gpu_id with
643 * the blob driver seems to generate identical cmdstream dumps. But
644 * on a2xx, there seem to be small differences between the GPU revs
645 * so it is probably better to actually test first on real hardware
646 * before enabling:
647 *
648 * If you have a different adreno version, feel free to add it to one
649 * of the cases below and see what happens. And if it works, please
650 * send a patch ;-)
651 */
652 switch (screen->gpu_id) {
653 case 220:
654 fd2_screen_init(pscreen);
655 break;
656 case 305:
657 case 307:
658 case 320:
659 case 330:
660 fd3_screen_init(pscreen);
661 break;
662 case 420:
663 case 430:
664 fd4_screen_init(pscreen);
665 break;
666 default:
667 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
668 goto fail;
669 }
670
671 /* NOTE: don't enable reordering on a2xx, since completely untested.
672 * Also, don't enable if we have too old of a kernel to support
673 * growable cmdstream buffers, since memory requirement for cmdstream
674 * buffers would be too much otherwise.
675 */
676 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
677 screen->reorder = !!(fd_mesa_debug & FD_DBG_REORDER);
678
679 fd_bc_init(&screen->batch_cache);
680
681 pipe_mutex_init(screen->lock);
682
683 pscreen->destroy = fd_screen_destroy;
684 pscreen->get_param = fd_screen_get_param;
685 pscreen->get_paramf = fd_screen_get_paramf;
686 pscreen->get_shader_param = fd_screen_get_shader_param;
687 pscreen->get_compiler_options = fd_get_compiler_options;
688
689 fd_resource_screen_init(pscreen);
690 fd_query_screen_init(pscreen);
691
692 pscreen->get_name = fd_screen_get_name;
693 pscreen->get_vendor = fd_screen_get_vendor;
694 pscreen->get_device_vendor = fd_screen_get_device_vendor;
695
696 pscreen->get_timestamp = fd_screen_get_timestamp;
697
698 pscreen->fence_reference = fd_screen_fence_ref;
699 pscreen->fence_finish = fd_screen_fence_finish;
700
701 util_format_s3tc_init();
702
703 return pscreen;
704
705 fail:
706 fd_screen_destroy(pscreen);
707 return NULL;
708 }