gallium: remove PIPE_CAP_TEXTURE_SHADOW_MAP
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "util/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56 #include "a5xx/fd5_screen.h"
57
58 #include "ir3/ir3_nir.h"
59
60 /* XXX this should go away */
61 #include "state_tracker/drm_driver.h"
62
63 static const struct debug_named_value debug_options[] = {
64 {"msgs", FD_DBG_MSGS, "Print debug messages"},
65 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
66 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
67 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
68 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
69 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
70 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
71 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
72 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
73 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
74 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
75 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
76 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
77 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
78 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
79 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
80 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
81 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
82 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
83 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
84 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
85 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a5xx)"},
86 DEBUG_NAMED_VALUE_END
87 };
88
89 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
90
91 int fd_mesa_debug = 0;
92 bool fd_binning_enabled = true;
93 static bool glsl120 = false;
94
95 static const char *
96 fd_screen_get_name(struct pipe_screen *pscreen)
97 {
98 static char buffer[128];
99 util_snprintf(buffer, sizeof(buffer), "FD%03d",
100 fd_screen(pscreen)->device_id);
101 return buffer;
102 }
103
104 static const char *
105 fd_screen_get_vendor(struct pipe_screen *pscreen)
106 {
107 return "freedreno";
108 }
109
110 static const char *
111 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
112 {
113 return "Qualcomm";
114 }
115
116
117 static uint64_t
118 fd_screen_get_timestamp(struct pipe_screen *pscreen)
119 {
120 struct fd_screen *screen = fd_screen(pscreen);
121
122 if (screen->has_timestamp) {
123 uint64_t n;
124 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
125 debug_assert(screen->max_freq > 0);
126 return n * 1000000000 / screen->max_freq;
127 } else {
128 int64_t cpu_time = os_time_get() * 1000;
129 return cpu_time + screen->cpu_gpu_time_delta;
130 }
131
132 }
133
134 static void
135 fd_screen_destroy(struct pipe_screen *pscreen)
136 {
137 struct fd_screen *screen = fd_screen(pscreen);
138
139 if (screen->pipe)
140 fd_pipe_del(screen->pipe);
141
142 if (screen->dev)
143 fd_device_del(screen->dev);
144
145 fd_bc_fini(&screen->batch_cache);
146
147 slab_destroy_parent(&screen->transfer_pool);
148
149 mtx_destroy(&screen->lock);
150
151 ralloc_free(screen->compiler);
152
153 free(screen);
154 }
155
156 /*
157 TODO either move caps to a2xx/a3xx specific code, or maybe have some
158 tables for things that differ if the delta is not too much..
159 */
160 static int
161 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
162 {
163 struct fd_screen *screen = fd_screen(pscreen);
164
165 /* this is probably not totally correct.. but it's a start: */
166 switch (param) {
167 /* Supported features (boolean caps). */
168 case PIPE_CAP_NPOT_TEXTURES:
169 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
170 case PIPE_CAP_ANISOTROPIC_FILTER:
171 case PIPE_CAP_POINT_SPRITE:
172 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
173 case PIPE_CAP_TEXTURE_SWIZZLE:
174 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
175 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
176 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
177 case PIPE_CAP_SEAMLESS_CUBE_MAP:
178 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
179 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
180 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
181 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
182 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
183 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
184 case PIPE_CAP_STRING_MARKER:
185 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
186 case PIPE_CAP_TEXTURE_BARRIER:
187 case PIPE_CAP_INVALIDATE_BUFFER:
188 return 1;
189
190 case PIPE_CAP_VERTEXID_NOBASE:
191 return is_a3xx(screen) || is_a4xx(screen);
192
193 case PIPE_CAP_USER_CONSTANT_BUFFERS:
194 return is_a4xx(screen) ? 0 : 1;
195
196 case PIPE_CAP_COMPUTE:
197 return has_compute(screen);
198
199 case PIPE_CAP_SHADER_STENCIL_EXPORT:
200 case PIPE_CAP_TGSI_TEXCOORD:
201 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
202 case PIPE_CAP_TEXTURE_MULTISAMPLE:
203 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
204 case PIPE_CAP_QUERY_MEMORY_INFO:
205 case PIPE_CAP_PCI_GROUP:
206 case PIPE_CAP_PCI_BUS:
207 case PIPE_CAP_PCI_DEVICE:
208 case PIPE_CAP_PCI_FUNCTION:
209 return 0;
210
211 case PIPE_CAP_SM3:
212 case PIPE_CAP_PRIMITIVE_RESTART:
213 case PIPE_CAP_TGSI_INSTANCEID:
214 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
215 case PIPE_CAP_INDEP_BLEND_ENABLE:
216 case PIPE_CAP_INDEP_BLEND_FUNC:
217 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
218 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
219 case PIPE_CAP_CONDITIONAL_RENDER:
220 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
221 case PIPE_CAP_FAKE_SW_MSAA:
222 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
223 case PIPE_CAP_CLIP_HALFZ:
224 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
225
226 case PIPE_CAP_DEPTH_CLIP_DISABLE:
227 return is_a3xx(screen) || is_a4xx(screen);
228
229 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
230 return is_a5xx(screen);
231
232 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
233 return 0;
234 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
235 if (is_a3xx(screen)) return 16;
236 if (is_a4xx(screen)) return 32;
237 if (is_a5xx(screen)) return 32;
238 return 0;
239 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
240 /* We could possibly emulate more by pretending 2d/rect textures and
241 * splitting high bits of index into 2nd dimension..
242 */
243 if (is_a3xx(screen)) return 8192;
244 if (is_a4xx(screen)) return 16384;
245 if (is_a5xx(screen)) return 16384;
246 return 0;
247
248 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
249 case PIPE_CAP_CUBE_MAP_ARRAY:
250 case PIPE_CAP_SAMPLER_VIEW_TARGET:
251 case PIPE_CAP_TEXTURE_QUERY_LOD:
252 return is_a4xx(screen) || is_a5xx(screen);
253
254 case PIPE_CAP_START_INSTANCE:
255 /* Note that a5xx can do this, it just can't (at least with
256 * current firmware) do draw_indirect with base_instance.
257 * Since draw_indirect is needed sooner (gles31 and gl40 vs
258 * gl42), hide base_instance on a5xx. :-/
259 */
260 return is_a4xx(screen);
261
262 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
263 return 64;
264
265 case PIPE_CAP_GLSL_FEATURE_LEVEL:
266 if (glsl120)
267 return 120;
268 return is_ir3(screen) ? 140 : 120;
269
270 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
271 if (is_a5xx(screen))
272 return 4;
273 return 0;
274
275 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
276 if (is_a4xx(screen) || is_a5xx(screen))
277 return 4;
278 return 0;
279
280 /* Unsupported features. */
281 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
282 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
283 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
284 case PIPE_CAP_USER_VERTEX_BUFFERS:
285 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
286 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
287 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
288 case PIPE_CAP_TEXTURE_GATHER_SM5:
289 case PIPE_CAP_SAMPLE_SHADING:
290 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
291 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
292 case PIPE_CAP_MULTI_DRAW_INDIRECT:
293 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
294 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
295 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
296 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
297 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
298 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
299 case PIPE_CAP_DEPTH_BOUNDS_TEST:
300 case PIPE_CAP_TGSI_TXQS:
301 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
302 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
303 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
304 case PIPE_CAP_CLEAR_TEXTURE:
305 case PIPE_CAP_DRAW_PARAMETERS:
306 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
307 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
308 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
309 case PIPE_CAP_GENERATE_MIPMAP:
310 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
311 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
312 case PIPE_CAP_CULL_DISTANCE:
313 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
314 case PIPE_CAP_TGSI_VOTE:
315 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
316 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
317 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
318 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
319 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
320 case PIPE_CAP_TGSI_FS_FBFETCH:
321 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
322 case PIPE_CAP_DOUBLES:
323 case PIPE_CAP_INT64:
324 case PIPE_CAP_INT64_DIVMOD:
325 case PIPE_CAP_TGSI_TEX_TXF_LZ:
326 case PIPE_CAP_TGSI_CLOCK:
327 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
328 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
329 case PIPE_CAP_TGSI_BALLOT:
330 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
331 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
332 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
333 case PIPE_CAP_POST_DEPTH_COVERAGE:
334 case PIPE_CAP_BINDLESS_TEXTURE:
335 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
336 case PIPE_CAP_QUERY_SO_OVERFLOW:
337 case PIPE_CAP_MEMOBJ:
338 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
339 case PIPE_CAP_TILE_RASTER_ORDER:
340 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
341 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
342 return 0;
343
344 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
345 return screen->priority_mask;
346
347 case PIPE_CAP_DRAW_INDIRECT:
348 if (is_a4xx(screen) || is_a5xx(screen))
349 return 1;
350 return 0;
351
352 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
353 if (is_a4xx(screen) || is_a5xx(screen))
354 return 1;
355 return 0;
356
357 case PIPE_CAP_LOAD_CONSTBUF:
358 /* name is confusing, but this turns on std430 packing */
359 if (is_ir3(screen))
360 return 1;
361 return 0;
362
363 case PIPE_CAP_MAX_VIEWPORTS:
364 return 1;
365
366 case PIPE_CAP_SHAREABLE_SHADERS:
367 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
368 /* manage the variants for these ourself, to avoid breaking precompile: */
369 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
370 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
371 if (is_ir3(screen))
372 return 1;
373 return 0;
374
375 /* Stream output. */
376 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
377 if (is_ir3(screen))
378 return PIPE_MAX_SO_BUFFERS;
379 return 0;
380 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
381 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
382 if (is_ir3(screen))
383 return 1;
384 return 0;
385 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
386 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
387 if (is_ir3(screen))
388 return 16 * 4; /* should only be shader out limit? */
389 return 0;
390
391 /* Geometry shader output, unsupported. */
392 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
393 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
394 case PIPE_CAP_MAX_VERTEX_STREAMS:
395 return 0;
396
397 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
398 return 2048;
399
400 /* Texturing. */
401 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
402 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
403 return MAX_MIP_LEVELS;
404 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
405 return 11;
406
407 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
408 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0;
409
410 /* Render targets. */
411 case PIPE_CAP_MAX_RENDER_TARGETS:
412 return screen->max_rts;
413 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
414 return is_a3xx(screen) ? 1 : 0;
415
416 /* Queries. */
417 case PIPE_CAP_QUERY_BUFFER_OBJECT:
418 return 0;
419 case PIPE_CAP_OCCLUSION_QUERY:
420 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
421 case PIPE_CAP_QUERY_TIMESTAMP:
422 case PIPE_CAP_QUERY_TIME_ELAPSED:
423 /* only a4xx, requires new enough kernel so we know max_freq: */
424 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen));
425
426 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
427 case PIPE_CAP_MIN_TEXEL_OFFSET:
428 return -8;
429
430 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
431 case PIPE_CAP_MAX_TEXEL_OFFSET:
432 return 7;
433
434 case PIPE_CAP_ENDIANNESS:
435 return PIPE_ENDIAN_LITTLE;
436
437 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
438 return 64;
439
440 case PIPE_CAP_VENDOR_ID:
441 return 0x5143;
442 case PIPE_CAP_DEVICE_ID:
443 return 0xFFFFFFFF;
444 case PIPE_CAP_ACCELERATED:
445 return 1;
446 case PIPE_CAP_VIDEO_MEMORY:
447 DBG("FINISHME: The value returned is incorrect\n");
448 return 10;
449 case PIPE_CAP_UMA:
450 return 1;
451 case PIPE_CAP_NATIVE_FENCE_FD:
452 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
453 }
454 debug_printf("unknown param %d\n", param);
455 return 0;
456 }
457
458 static float
459 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
460 {
461 switch (param) {
462 case PIPE_CAPF_MAX_LINE_WIDTH:
463 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
464 /* NOTE: actual value is 127.0f, but this is working around a deqp
465 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
466 * uses too small of a render target size, and gets confused when
467 * the lines start going offscreen.
468 *
469 * See: https://code.google.com/p/android/issues/detail?id=206513
470 */
471 if (fd_mesa_debug & FD_DBG_DEQP)
472 return 48.0f;
473 return 127.0f;
474 case PIPE_CAPF_MAX_POINT_WIDTH:
475 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
476 return 4092.0f;
477 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
478 return 16.0f;
479 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
480 return 15.0f;
481 case PIPE_CAPF_GUARD_BAND_LEFT:
482 case PIPE_CAPF_GUARD_BAND_TOP:
483 case PIPE_CAPF_GUARD_BAND_RIGHT:
484 case PIPE_CAPF_GUARD_BAND_BOTTOM:
485 return 0.0f;
486 }
487 debug_printf("unknown paramf %d\n", param);
488 return 0;
489 }
490
491 static int
492 fd_screen_get_shader_param(struct pipe_screen *pscreen,
493 enum pipe_shader_type shader,
494 enum pipe_shader_cap param)
495 {
496 struct fd_screen *screen = fd_screen(pscreen);
497
498 switch(shader)
499 {
500 case PIPE_SHADER_FRAGMENT:
501 case PIPE_SHADER_VERTEX:
502 break;
503 case PIPE_SHADER_COMPUTE:
504 if (has_compute(screen))
505 break;
506 return 0;
507 case PIPE_SHADER_GEOMETRY:
508 /* maye we could emulate.. */
509 return 0;
510 default:
511 DBG("unknown shader type %d", shader);
512 return 0;
513 }
514
515 /* this is probably not totally correct.. but it's a start: */
516 switch (param) {
517 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
518 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
519 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
520 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
521 return 16384;
522 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
523 return 8; /* XXX */
524 case PIPE_SHADER_CAP_MAX_INPUTS:
525 case PIPE_SHADER_CAP_MAX_OUTPUTS:
526 return 16;
527 case PIPE_SHADER_CAP_MAX_TEMPS:
528 return 64; /* Max native temporaries. */
529 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
530 /* NOTE: seems to be limit for a3xx is actually 512 but
531 * split between VS and FS. Use lower limit of 256 to
532 * avoid getting into impossible situations:
533 */
534 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]);
535 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
536 return is_ir3(screen) ? 16 : 1;
537 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
538 return 1;
539 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
540 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
541 /* Technically this should be the same as for TEMP/CONST, since
542 * everything is just normal registers. This is just temporary
543 * hack until load_input/store_output handle arrays in a similar
544 * way as load_var/store_var..
545 */
546 return 0;
547 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
548 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
549 /* a2xx compiler doesn't handle indirect: */
550 return is_ir3(screen) ? 1 : 0;
551 case PIPE_SHADER_CAP_SUBROUTINES:
552 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
553 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
554 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
555 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
556 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
557 return 0;
558 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
559 return 1;
560 case PIPE_SHADER_CAP_INTEGERS:
561 if (glsl120)
562 return 0;
563 return is_ir3(screen) ? 1 : 0;
564 case PIPE_SHADER_CAP_INT64_ATOMICS:
565 return 0;
566 case PIPE_SHADER_CAP_FP16:
567 return 0;
568 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
569 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
570 return 16;
571 case PIPE_SHADER_CAP_PREFERRED_IR:
572 if (is_ir3(screen))
573 return PIPE_SHADER_IR_NIR;
574 return PIPE_SHADER_IR_TGSI;
575 case PIPE_SHADER_CAP_SUPPORTED_IRS:
576 if (is_ir3(screen)) {
577 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
578 } else {
579 return (1 << PIPE_SHADER_IR_TGSI);
580 }
581 return 0;
582 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
583 return 32;
584 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
585 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
586 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
587 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
588 return 0;
589 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
590 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
591 if (is_a5xx(screen)) {
592 /* a5xx (and a4xx for that matter) has one state-block
593 * for compute-shader SSBO's and another that is shared
594 * by VS/HS/DS/GS/FS.. so to simplify things for now
595 * just advertise SSBOs for FS and CS. We could possibly
596 * do what blob does, and partition the space for
597 * VS/HS/DS/GS/FS. The blob advertises:
598 *
599 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
600 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
601 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
602 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
603 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
604 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
605 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
606 *
607 * I think that way we could avoid having to patch shaders
608 * for actual SSBO indexes by using a static partitioning.
609 *
610 * Note same state block is used for images and buffers,
611 * but images also need texture state for read access
612 * (isam/isam.3d)
613 */
614 switch(shader)
615 {
616 case PIPE_SHADER_FRAGMENT:
617 case PIPE_SHADER_COMPUTE:
618 return 24;
619 default:
620 return 0;
621 }
622 }
623 return 0;
624 }
625 debug_printf("unknown shader param %d\n", param);
626 return 0;
627 }
628
629 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
630 * into per-generation backend?
631 */
632 static int
633 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
634 enum pipe_compute_cap param, void *ret)
635 {
636 struct fd_screen *screen = fd_screen(pscreen);
637 const char * const ir = "ir3";
638
639 if (!has_compute(screen))
640 return 0;
641
642 switch (param) {
643 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
644 if (ret) {
645 uint32_t *address_bits = ret;
646 address_bits[0] = 32;
647
648 if (is_a5xx(screen))
649 address_bits[0] = 64;
650 }
651 return 1 * sizeof(uint32_t);
652
653 case PIPE_COMPUTE_CAP_IR_TARGET:
654 if (ret)
655 sprintf(ret, ir);
656 return strlen(ir) * sizeof(char);
657
658 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
659 if (ret) {
660 uint64_t *grid_dimension = ret;
661 grid_dimension[0] = 3;
662 }
663 return 1 * sizeof(uint64_t);
664
665 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
666 if (ret) {
667 uint64_t *grid_size = ret;
668 grid_size[0] = 65535;
669 grid_size[1] = 65535;
670 grid_size[2] = 65535;
671 }
672 return 3 * sizeof(uint64_t) ;
673
674 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
675 if (ret) {
676 uint64_t *block_size = ret;
677 block_size[0] = 1024;
678 block_size[1] = 1024;
679 block_size[2] = 64;
680 }
681 return 3 * sizeof(uint64_t) ;
682
683 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
684 if (ret) {
685 uint64_t *max_threads_per_block = ret;
686 *max_threads_per_block = 1024;
687 }
688 return sizeof(uint64_t);
689
690 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
691 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
692 if (ret) {
693 uint64_t *local_size = ret;
694 *local_size = 32768;
695 }
696 return sizeof(uint64_t);
697 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
698 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
699 break;
700 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
701 if (ret) {
702 uint64_t *max = ret;
703 *max = 32768;
704 }
705 return sizeof(uint64_t);
706 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
707 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
708 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
709 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
710 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
711 break;
712 }
713
714 return 0;
715 }
716
717 static const void *
718 fd_get_compiler_options(struct pipe_screen *pscreen,
719 enum pipe_shader_ir ir, unsigned shader)
720 {
721 struct fd_screen *screen = fd_screen(pscreen);
722
723 if (is_ir3(screen))
724 return ir3_get_compiler_options(screen->compiler);
725
726 return NULL;
727 }
728
729 boolean
730 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
731 struct fd_bo *bo,
732 unsigned stride,
733 struct winsys_handle *whandle)
734 {
735 whandle->stride = stride;
736
737 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
738 return fd_bo_get_name(bo, &whandle->handle) == 0;
739 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
740 whandle->handle = fd_bo_handle(bo);
741 return TRUE;
742 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
743 whandle->handle = fd_bo_dmabuf(bo);
744 return TRUE;
745 } else {
746 return FALSE;
747 }
748 }
749
750 struct fd_bo *
751 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
752 struct winsys_handle *whandle)
753 {
754 struct fd_screen *screen = fd_screen(pscreen);
755 struct fd_bo *bo;
756
757 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
758 bo = fd_bo_from_name(screen->dev, whandle->handle);
759 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
760 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
761 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
762 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
763 } else {
764 DBG("Attempt to import unsupported handle type %d", whandle->type);
765 return NULL;
766 }
767
768 if (!bo) {
769 DBG("ref name 0x%08x failed", whandle->handle);
770 return NULL;
771 }
772
773 return bo;
774 }
775
776 struct pipe_screen *
777 fd_screen_create(struct fd_device *dev)
778 {
779 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
780 struct pipe_screen *pscreen;
781 uint64_t val;
782
783 fd_mesa_debug = debug_get_option_fd_mesa_debug();
784
785 if (fd_mesa_debug & FD_DBG_NOBIN)
786 fd_binning_enabled = false;
787
788 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
789
790 if (!screen)
791 return NULL;
792
793 pscreen = &screen->base;
794
795 screen->dev = dev;
796 screen->refcnt = 1;
797
798 // maybe this should be in context?
799 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
800 if (!screen->pipe) {
801 DBG("could not create 3d pipe");
802 goto fail;
803 }
804
805 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
806 DBG("could not get GMEM size");
807 goto fail;
808 }
809 screen->gmemsize_bytes = val;
810
811 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
812 DBG("could not get device-id");
813 goto fail;
814 }
815 screen->device_id = val;
816
817 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
818 DBG("could not get gpu freq");
819 /* this limits what performance related queries are
820 * supported but is not fatal
821 */
822 screen->max_freq = 0;
823 } else {
824 screen->max_freq = val;
825 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
826 screen->has_timestamp = true;
827 }
828
829 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
830 DBG("could not get gpu-id");
831 goto fail;
832 }
833 screen->gpu_id = val;
834
835 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
836 DBG("could not get chip-id");
837 /* older kernels may not have this property: */
838 unsigned core = screen->gpu_id / 100;
839 unsigned major = (screen->gpu_id % 100) / 10;
840 unsigned minor = screen->gpu_id % 10;
841 unsigned patch = 0; /* assume the worst */
842 val = (patch & 0xff) | ((minor & 0xff) << 8) |
843 ((major & 0xff) << 16) | ((core & 0xff) << 24);
844 }
845 screen->chip_id = val;
846
847 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
848 DBG("could not get # of rings");
849 screen->priority_mask = 0;
850 } else {
851 /* # of rings equates to number of unique priority values: */
852 screen->priority_mask = (1 << val) - 1;
853 }
854
855 DBG("Pipe Info:");
856 DBG(" GPU-id: %d", screen->gpu_id);
857 DBG(" Chip-id: 0x%08x", screen->chip_id);
858 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
859
860 /* explicitly checking for GPU revisions that are known to work. This
861 * may be overly conservative for a3xx, where spoofing the gpu_id with
862 * the blob driver seems to generate identical cmdstream dumps. But
863 * on a2xx, there seem to be small differences between the GPU revs
864 * so it is probably better to actually test first on real hardware
865 * before enabling:
866 *
867 * If you have a different adreno version, feel free to add it to one
868 * of the cases below and see what happens. And if it works, please
869 * send a patch ;-)
870 */
871 switch (screen->gpu_id) {
872 case 220:
873 fd2_screen_init(pscreen);
874 break;
875 case 305:
876 case 307:
877 case 320:
878 case 330:
879 fd3_screen_init(pscreen);
880 break;
881 case 420:
882 case 430:
883 fd4_screen_init(pscreen);
884 break;
885 case 530:
886 fd5_screen_init(pscreen);
887 break;
888 default:
889 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
890 goto fail;
891 }
892
893 if (screen->gpu_id >= 500) {
894 screen->gmem_alignw = 64;
895 screen->gmem_alignh = 32;
896 screen->num_vsc_pipes = 16;
897 } else {
898 screen->gmem_alignw = 32;
899 screen->gmem_alignh = 32;
900 screen->num_vsc_pipes = 8;
901 }
902
903 /* NOTE: don't enable reordering on a2xx, since completely untested.
904 * Also, don't enable if we have too old of a kernel to support
905 * growable cmdstream buffers, since memory requirement for cmdstream
906 * buffers would be too much otherwise.
907 */
908 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
909 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
910
911 fd_bc_init(&screen->batch_cache);
912
913 (void) mtx_init(&screen->lock, mtx_plain);
914
915 pscreen->destroy = fd_screen_destroy;
916 pscreen->get_param = fd_screen_get_param;
917 pscreen->get_paramf = fd_screen_get_paramf;
918 pscreen->get_shader_param = fd_screen_get_shader_param;
919 pscreen->get_compute_param = fd_get_compute_param;
920 pscreen->get_compiler_options = fd_get_compiler_options;
921
922 fd_resource_screen_init(pscreen);
923 fd_query_screen_init(pscreen);
924
925 pscreen->get_name = fd_screen_get_name;
926 pscreen->get_vendor = fd_screen_get_vendor;
927 pscreen->get_device_vendor = fd_screen_get_device_vendor;
928
929 pscreen->get_timestamp = fd_screen_get_timestamp;
930
931 pscreen->fence_reference = fd_fence_ref;
932 pscreen->fence_finish = fd_fence_finish;
933 pscreen->fence_get_fd = fd_fence_get_fd;
934
935 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
936
937 return pscreen;
938
939 fail:
940 fd_screen_destroy(pscreen);
941 return NULL;
942 }