1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Rob Clark <robclark@freedesktop.org>
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
41 #include "util/os_time.h"
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56 #include "a5xx/fd5_screen.h"
58 #include "ir3/ir3_nir.h"
60 /* XXX this should go away */
61 #include "state_tracker/drm_driver.h"
63 static const struct debug_named_value debug_options
[] = {
64 {"msgs", FD_DBG_MSGS
, "Print debug messages"},
65 {"disasm", FD_DBG_DISASM
, "Dump TGSI and adreno shader disassembly"},
66 {"dclear", FD_DBG_DCLEAR
, "Mark all state dirty after clear"},
67 {"ddraw", FD_DBG_DDRAW
, "Mark all state dirty after draw"},
68 {"noscis", FD_DBG_NOSCIS
, "Disable scissor optimization"},
69 {"direct", FD_DBG_DIRECT
, "Force inline (SS_DIRECT) state loads"},
70 {"nobypass", FD_DBG_NOBYPASS
, "Disable GMEM bypass"},
71 {"fraghalf", FD_DBG_FRAGHALF
, "Use half-precision in fragment shader"},
72 {"nobin", FD_DBG_NOBIN
, "Disable hw binning"},
73 {"optmsgs", FD_DBG_OPTMSGS
,"Enable optimizer debug messages"},
74 {"glsl120", FD_DBG_GLSL120
,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
75 {"shaderdb", FD_DBG_SHADERDB
, "Enable shaderdb output"},
76 {"flush", FD_DBG_FLUSH
, "Force flush after every draw"},
77 {"deqp", FD_DBG_DEQP
, "Enable dEQP hacks"},
78 {"inorder", FD_DBG_INORDER
,"Disable reordering for draws/blits"},
79 {"bstat", FD_DBG_BSTAT
, "Print batch stats at context destroy"},
80 {"nogrow", FD_DBG_NOGROW
, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
81 {"lrz", FD_DBG_LRZ
, "Enable experimental LRZ support (a5xx+)"},
82 {"noindirect",FD_DBG_NOINDR
, "Disable hw indirect draws (emulate on CPU)"},
83 {"noblit", FD_DBG_NOBLIT
, "Disable blitter (fallback to generic blit path)"},
84 {"hiprio", FD_DBG_HIPRIO
, "Force high-priority context"},
85 {"ttile", FD_DBG_TTILE
, "Enable texture tiling (a5xx)"},
89 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug
, "FD_MESA_DEBUG", debug_options
, 0)
91 int fd_mesa_debug
= 0;
92 bool fd_binning_enabled
= true;
93 static bool glsl120
= false;
96 fd_screen_get_name(struct pipe_screen
*pscreen
)
98 static char buffer
[128];
99 util_snprintf(buffer
, sizeof(buffer
), "FD%03d",
100 fd_screen(pscreen
)->device_id
);
105 fd_screen_get_vendor(struct pipe_screen
*pscreen
)
111 fd_screen_get_device_vendor(struct pipe_screen
*pscreen
)
118 fd_screen_get_timestamp(struct pipe_screen
*pscreen
)
120 struct fd_screen
*screen
= fd_screen(pscreen
);
122 if (screen
->has_timestamp
) {
124 fd_pipe_get_param(screen
->pipe
, FD_TIMESTAMP
, &n
);
125 debug_assert(screen
->max_freq
> 0);
126 return n
* 1000000000 / screen
->max_freq
;
128 int64_t cpu_time
= os_time_get() * 1000;
129 return cpu_time
+ screen
->cpu_gpu_time_delta
;
135 fd_screen_destroy(struct pipe_screen
*pscreen
)
137 struct fd_screen
*screen
= fd_screen(pscreen
);
140 fd_pipe_del(screen
->pipe
);
143 fd_device_del(screen
->dev
);
145 fd_bc_fini(&screen
->batch_cache
);
147 slab_destroy_parent(&screen
->transfer_pool
);
149 mtx_destroy(&screen
->lock
);
151 ralloc_free(screen
->compiler
);
157 TODO either move caps to a2xx/a3xx specific code, or maybe have some
158 tables for things that differ if the delta is not too much..
161 fd_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
163 struct fd_screen
*screen
= fd_screen(pscreen
);
165 /* this is probably not totally correct.. but it's a start: */
167 /* Supported features (boolean caps). */
168 case PIPE_CAP_NPOT_TEXTURES
:
169 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
170 case PIPE_CAP_ANISOTROPIC_FILTER
:
171 case PIPE_CAP_POINT_SPRITE
:
172 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
173 case PIPE_CAP_TEXTURE_SWIZZLE
:
174 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
175 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
176 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
177 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
178 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
179 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
180 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
181 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
182 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
183 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
184 case PIPE_CAP_STRING_MARKER
:
185 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS
:
186 case PIPE_CAP_TEXTURE_BARRIER
:
187 case PIPE_CAP_INVALIDATE_BUFFER
:
190 case PIPE_CAP_VERTEXID_NOBASE
:
191 return is_a3xx(screen
) || is_a4xx(screen
);
193 case PIPE_CAP_USER_CONSTANT_BUFFERS
:
194 return is_a4xx(screen
) ? 0 : 1;
196 case PIPE_CAP_COMPUTE
:
197 return has_compute(screen
);
199 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
200 case PIPE_CAP_TGSI_TEXCOORD
:
201 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
202 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
203 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
204 case PIPE_CAP_QUERY_MEMORY_INFO
:
205 case PIPE_CAP_PCI_GROUP
:
206 case PIPE_CAP_PCI_BUS
:
207 case PIPE_CAP_PCI_DEVICE
:
208 case PIPE_CAP_PCI_FUNCTION
:
212 case PIPE_CAP_PRIMITIVE_RESTART
:
213 case PIPE_CAP_TGSI_INSTANCEID
:
214 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
215 case PIPE_CAP_INDEP_BLEND_ENABLE
:
216 case PIPE_CAP_INDEP_BLEND_FUNC
:
217 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
218 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
219 case PIPE_CAP_CONDITIONAL_RENDER
:
220 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
221 case PIPE_CAP_FAKE_SW_MSAA
:
222 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
223 case PIPE_CAP_CLIP_HALFZ
:
224 return is_a3xx(screen
) || is_a4xx(screen
) || is_a5xx(screen
);
226 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
227 return is_a3xx(screen
) || is_a4xx(screen
);
229 case PIPE_CAP_POLYGON_OFFSET_CLAMP
:
230 return is_a5xx(screen
);
232 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
:
234 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
:
235 if (is_a3xx(screen
)) return 16;
236 if (is_a4xx(screen
)) return 32;
237 if (is_a5xx(screen
)) return 32;
239 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
:
240 /* We could possibly emulate more by pretending 2d/rect textures and
241 * splitting high bits of index into 2nd dimension..
243 if (is_a3xx(screen
)) return 8192;
244 if (is_a4xx(screen
)) return 16384;
245 if (is_a5xx(screen
)) return 16384;
248 case PIPE_CAP_TEXTURE_FLOAT_LINEAR
:
249 case PIPE_CAP_CUBE_MAP_ARRAY
:
250 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
251 case PIPE_CAP_TEXTURE_QUERY_LOD
:
252 return is_a4xx(screen
) || is_a5xx(screen
);
254 case PIPE_CAP_START_INSTANCE
:
255 /* Note that a5xx can do this, it just can't (at least with
256 * current firmware) do draw_indirect with base_instance.
257 * Since draw_indirect is needed sooner (gles31 and gl40 vs
258 * gl42), hide base_instance on a5xx. :-/
260 return is_a4xx(screen
);
262 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
265 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
268 return is_ir3(screen
) ? 140 : 120;
270 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
275 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
276 if (is_a4xx(screen
) || is_a5xx(screen
))
280 /* Unsupported features. */
281 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
282 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
283 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
284 case PIPE_CAP_USER_VERTEX_BUFFERS
:
285 case PIPE_CAP_QUERY_PIPELINE_STATISTICS
:
286 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
:
287 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
:
288 case PIPE_CAP_TEXTURE_GATHER_SM5
:
289 case PIPE_CAP_SAMPLE_SHADING
:
290 case PIPE_CAP_TEXTURE_GATHER_OFFSETS
:
291 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
:
292 case PIPE_CAP_MULTI_DRAW_INDIRECT
:
293 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
:
294 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
:
295 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE
:
296 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY
:
297 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY
:
298 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
:
299 case PIPE_CAP_DEPTH_BOUNDS_TEST
:
300 case PIPE_CAP_TGSI_TXQS
:
301 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
302 case PIPE_CAP_FORCE_PERSAMPLE_INTERP
:
303 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
:
304 case PIPE_CAP_CLEAR_TEXTURE
:
305 case PIPE_CAP_DRAW_PARAMETERS
:
306 case PIPE_CAP_TGSI_PACK_HALF_FLOAT
:
307 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
:
308 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
:
309 case PIPE_CAP_GENERATE_MIPMAP
:
310 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
:
311 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
:
312 case PIPE_CAP_CULL_DISTANCE
:
313 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES
:
314 case PIPE_CAP_TGSI_VOTE
:
315 case PIPE_CAP_MAX_WINDOW_RECTANGLES
:
316 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED
:
317 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS
:
318 case PIPE_CAP_TGSI_ARRAY_COMPONENTS
:
319 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS
:
320 case PIPE_CAP_TGSI_FS_FBFETCH
:
321 case PIPE_CAP_TGSI_MUL_ZERO_WINS
:
322 case PIPE_CAP_DOUBLES
:
324 case PIPE_CAP_INT64_DIVMOD
:
325 case PIPE_CAP_TGSI_TEX_TXF_LZ
:
326 case PIPE_CAP_TGSI_CLOCK
:
327 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE
:
328 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
:
329 case PIPE_CAP_TGSI_BALLOT
:
330 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
:
331 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX
:
332 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
:
333 case PIPE_CAP_POST_DEPTH_COVERAGE
:
334 case PIPE_CAP_BINDLESS_TEXTURE
:
335 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF
:
336 case PIPE_CAP_QUERY_SO_OVERFLOW
:
337 case PIPE_CAP_MEMOBJ
:
338 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS
:
339 case PIPE_CAP_TILE_RASTER_ORDER
:
340 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
:
341 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
:
344 case PIPE_CAP_CONTEXT_PRIORITY_MASK
:
345 return screen
->priority_mask
;
347 case PIPE_CAP_DRAW_INDIRECT
:
348 if (is_a4xx(screen
) || is_a5xx(screen
))
352 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
:
353 if (is_a4xx(screen
) || is_a5xx(screen
))
357 case PIPE_CAP_LOAD_CONSTBUF
:
358 /* name is confusing, but this turns on std430 packing */
363 case PIPE_CAP_MAX_VIEWPORTS
:
366 case PIPE_CAP_SHAREABLE_SHADERS
:
367 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
:
368 /* manage the variants for these ourself, to avoid breaking precompile: */
369 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
370 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
376 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
378 return PIPE_MAX_SO_BUFFERS
;
380 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
381 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
:
385 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
386 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
388 return 16 * 4; /* should only be shader out limit? */
391 /* Geometry shader output, unsupported. */
392 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
:
393 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
:
394 case PIPE_CAP_MAX_VERTEX_STREAMS
:
397 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
:
401 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
402 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
403 return MAX_MIP_LEVELS
;
404 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
407 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
408 return (is_a3xx(screen
) || is_a4xx(screen
) || is_a5xx(screen
)) ? 256 : 0;
410 /* Render targets. */
411 case PIPE_CAP_MAX_RENDER_TARGETS
:
412 return screen
->max_rts
;
413 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
414 return is_a3xx(screen
) ? 1 : 0;
417 case PIPE_CAP_QUERY_BUFFER_OBJECT
:
419 case PIPE_CAP_OCCLUSION_QUERY
:
420 return is_a3xx(screen
) || is_a4xx(screen
) || is_a5xx(screen
);
421 case PIPE_CAP_QUERY_TIMESTAMP
:
422 case PIPE_CAP_QUERY_TIME_ELAPSED
:
423 /* only a4xx, requires new enough kernel so we know max_freq: */
424 return (screen
->max_freq
> 0) && (is_a4xx(screen
) || is_a5xx(screen
));
426 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
:
427 case PIPE_CAP_MIN_TEXEL_OFFSET
:
430 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
:
431 case PIPE_CAP_MAX_TEXEL_OFFSET
:
434 case PIPE_CAP_ENDIANNESS
:
435 return PIPE_ENDIAN_LITTLE
;
437 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
:
440 case PIPE_CAP_VENDOR_ID
:
442 case PIPE_CAP_DEVICE_ID
:
444 case PIPE_CAP_ACCELERATED
:
446 case PIPE_CAP_VIDEO_MEMORY
:
447 DBG("FINISHME: The value returned is incorrect\n");
451 case PIPE_CAP_NATIVE_FENCE_FD
:
452 return fd_device_version(screen
->dev
) >= FD_VERSION_FENCE_FD
;
454 debug_printf("unknown param %d\n", param
);
459 fd_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_capf param
)
462 case PIPE_CAPF_MAX_LINE_WIDTH
:
463 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
464 /* NOTE: actual value is 127.0f, but this is working around a deqp
465 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
466 * uses too small of a render target size, and gets confused when
467 * the lines start going offscreen.
469 * See: https://code.google.com/p/android/issues/detail?id=206513
471 if (fd_mesa_debug
& FD_DBG_DEQP
)
474 case PIPE_CAPF_MAX_POINT_WIDTH
:
475 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
477 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
479 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
481 case PIPE_CAPF_GUARD_BAND_LEFT
:
482 case PIPE_CAPF_GUARD_BAND_TOP
:
483 case PIPE_CAPF_GUARD_BAND_RIGHT
:
484 case PIPE_CAPF_GUARD_BAND_BOTTOM
:
487 debug_printf("unknown paramf %d\n", param
);
492 fd_screen_get_shader_param(struct pipe_screen
*pscreen
,
493 enum pipe_shader_type shader
,
494 enum pipe_shader_cap param
)
496 struct fd_screen
*screen
= fd_screen(pscreen
);
500 case PIPE_SHADER_FRAGMENT
:
501 case PIPE_SHADER_VERTEX
:
503 case PIPE_SHADER_COMPUTE
:
504 if (has_compute(screen
))
507 case PIPE_SHADER_GEOMETRY
:
508 /* maye we could emulate.. */
511 DBG("unknown shader type %d", shader
);
515 /* this is probably not totally correct.. but it's a start: */
517 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
518 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
519 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
520 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
522 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
524 case PIPE_SHADER_CAP_MAX_INPUTS
:
525 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
527 case PIPE_SHADER_CAP_MAX_TEMPS
:
528 return 64; /* Max native temporaries. */
529 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
530 /* NOTE: seems to be limit for a3xx is actually 512 but
531 * split between VS and FS. Use lower limit of 256 to
532 * avoid getting into impossible situations:
534 return ((is_a3xx(screen
) || is_a4xx(screen
) || is_a5xx(screen
)) ? 4096 : 64) * sizeof(float[4]);
535 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
536 return is_ir3(screen
) ? 16 : 1;
537 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
539 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
540 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
541 /* Technically this should be the same as for TEMP/CONST, since
542 * everything is just normal registers. This is just temporary
543 * hack until load_input/store_output handle arrays in a similar
544 * way as load_var/store_var..
547 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
548 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
549 /* a2xx compiler doesn't handle indirect: */
550 return is_ir3(screen
) ? 1 : 0;
551 case PIPE_SHADER_CAP_SUBROUTINES
:
552 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
553 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
554 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED
:
555 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
556 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
558 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
560 case PIPE_SHADER_CAP_INTEGERS
:
563 return is_ir3(screen
) ? 1 : 0;
564 case PIPE_SHADER_CAP_INT64_ATOMICS
:
566 case PIPE_SHADER_CAP_FP16
:
568 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
569 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
571 case PIPE_SHADER_CAP_PREFERRED_IR
:
573 return PIPE_SHADER_IR_NIR
;
574 return PIPE_SHADER_IR_TGSI
;
575 case PIPE_SHADER_CAP_SUPPORTED_IRS
:
576 if (is_ir3(screen
)) {
577 return (1 << PIPE_SHADER_IR_NIR
) | (1 << PIPE_SHADER_IR_TGSI
);
579 return (1 << PIPE_SHADER_IR_TGSI
);
582 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
584 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
585 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
586 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
:
587 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
:
589 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
590 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
591 if (is_a5xx(screen
)) {
592 /* a5xx (and a4xx for that matter) has one state-block
593 * for compute-shader SSBO's and another that is shared
594 * by VS/HS/DS/GS/FS.. so to simplify things for now
595 * just advertise SSBOs for FS and CS. We could possibly
596 * do what blob does, and partition the space for
597 * VS/HS/DS/GS/FS. The blob advertises:
599 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
600 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
601 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
602 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
603 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
604 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
605 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
607 * I think that way we could avoid having to patch shaders
608 * for actual SSBO indexes by using a static partitioning.
610 * Note same state block is used for images and buffers,
611 * but images also need texture state for read access
616 case PIPE_SHADER_FRAGMENT
:
617 case PIPE_SHADER_COMPUTE
:
625 debug_printf("unknown shader param %d\n", param
);
629 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
630 * into per-generation backend?
633 fd_get_compute_param(struct pipe_screen
*pscreen
, enum pipe_shader_ir ir_type
,
634 enum pipe_compute_cap param
, void *ret
)
636 struct fd_screen
*screen
= fd_screen(pscreen
);
637 const char * const ir
= "ir3";
639 if (!has_compute(screen
))
643 case PIPE_COMPUTE_CAP_ADDRESS_BITS
:
645 uint32_t *address_bits
= ret
;
646 address_bits
[0] = 32;
649 address_bits
[0] = 64;
651 return 1 * sizeof(uint32_t);
653 case PIPE_COMPUTE_CAP_IR_TARGET
:
656 return strlen(ir
) * sizeof(char);
658 case PIPE_COMPUTE_CAP_GRID_DIMENSION
:
660 uint64_t *grid_dimension
= ret
;
661 grid_dimension
[0] = 3;
663 return 1 * sizeof(uint64_t);
665 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE
:
667 uint64_t *grid_size
= ret
;
668 grid_size
[0] = 65535;
669 grid_size
[1] = 65535;
670 grid_size
[2] = 65535;
672 return 3 * sizeof(uint64_t) ;
674 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE
:
676 uint64_t *block_size
= ret
;
677 block_size
[0] = 1024;
678 block_size
[1] = 1024;
681 return 3 * sizeof(uint64_t) ;
683 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK
:
685 uint64_t *max_threads_per_block
= ret
;
686 *max_threads_per_block
= 1024;
688 return sizeof(uint64_t);
690 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE
:
691 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE
:
693 uint64_t *local_size
= ret
;
696 return sizeof(uint64_t);
697 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE
:
698 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE
:
700 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE
:
705 return sizeof(uint64_t);
706 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY
:
707 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS
:
708 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED
:
709 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE
:
710 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK
:
718 fd_get_compiler_options(struct pipe_screen
*pscreen
,
719 enum pipe_shader_ir ir
, unsigned shader
)
721 struct fd_screen
*screen
= fd_screen(pscreen
);
724 return ir3_get_compiler_options(screen
->compiler
);
730 fd_screen_bo_get_handle(struct pipe_screen
*pscreen
,
733 struct winsys_handle
*whandle
)
735 whandle
->stride
= stride
;
737 if (whandle
->type
== DRM_API_HANDLE_TYPE_SHARED
) {
738 return fd_bo_get_name(bo
, &whandle
->handle
) == 0;
739 } else if (whandle
->type
== DRM_API_HANDLE_TYPE_KMS
) {
740 whandle
->handle
= fd_bo_handle(bo
);
742 } else if (whandle
->type
== DRM_API_HANDLE_TYPE_FD
) {
743 whandle
->handle
= fd_bo_dmabuf(bo
);
751 fd_screen_bo_from_handle(struct pipe_screen
*pscreen
,
752 struct winsys_handle
*whandle
)
754 struct fd_screen
*screen
= fd_screen(pscreen
);
757 if (whandle
->type
== DRM_API_HANDLE_TYPE_SHARED
) {
758 bo
= fd_bo_from_name(screen
->dev
, whandle
->handle
);
759 } else if (whandle
->type
== DRM_API_HANDLE_TYPE_KMS
) {
760 bo
= fd_bo_from_handle(screen
->dev
, whandle
->handle
, 0);
761 } else if (whandle
->type
== DRM_API_HANDLE_TYPE_FD
) {
762 bo
= fd_bo_from_dmabuf(screen
->dev
, whandle
->handle
);
764 DBG("Attempt to import unsupported handle type %d", whandle
->type
);
769 DBG("ref name 0x%08x failed", whandle
->handle
);
777 fd_screen_create(struct fd_device
*dev
)
779 struct fd_screen
*screen
= CALLOC_STRUCT(fd_screen
);
780 struct pipe_screen
*pscreen
;
783 fd_mesa_debug
= debug_get_option_fd_mesa_debug();
785 if (fd_mesa_debug
& FD_DBG_NOBIN
)
786 fd_binning_enabled
= false;
788 glsl120
= !!(fd_mesa_debug
& FD_DBG_GLSL120
);
793 pscreen
= &screen
->base
;
798 // maybe this should be in context?
799 screen
->pipe
= fd_pipe_new(screen
->dev
, FD_PIPE_3D
);
801 DBG("could not create 3d pipe");
805 if (fd_pipe_get_param(screen
->pipe
, FD_GMEM_SIZE
, &val
)) {
806 DBG("could not get GMEM size");
809 screen
->gmemsize_bytes
= val
;
811 if (fd_pipe_get_param(screen
->pipe
, FD_DEVICE_ID
, &val
)) {
812 DBG("could not get device-id");
815 screen
->device_id
= val
;
817 if (fd_pipe_get_param(screen
->pipe
, FD_MAX_FREQ
, &val
)) {
818 DBG("could not get gpu freq");
819 /* this limits what performance related queries are
820 * supported but is not fatal
822 screen
->max_freq
= 0;
824 screen
->max_freq
= val
;
825 if (fd_pipe_get_param(screen
->pipe
, FD_TIMESTAMP
, &val
) == 0)
826 screen
->has_timestamp
= true;
829 if (fd_pipe_get_param(screen
->pipe
, FD_GPU_ID
, &val
)) {
830 DBG("could not get gpu-id");
833 screen
->gpu_id
= val
;
835 if (fd_pipe_get_param(screen
->pipe
, FD_CHIP_ID
, &val
)) {
836 DBG("could not get chip-id");
837 /* older kernels may not have this property: */
838 unsigned core
= screen
->gpu_id
/ 100;
839 unsigned major
= (screen
->gpu_id
% 100) / 10;
840 unsigned minor
= screen
->gpu_id
% 10;
841 unsigned patch
= 0; /* assume the worst */
842 val
= (patch
& 0xff) | ((minor
& 0xff) << 8) |
843 ((major
& 0xff) << 16) | ((core
& 0xff) << 24);
845 screen
->chip_id
= val
;
847 if (fd_pipe_get_param(screen
->pipe
, FD_NR_RINGS
, &val
)) {
848 DBG("could not get # of rings");
849 screen
->priority_mask
= 0;
851 /* # of rings equates to number of unique priority values: */
852 screen
->priority_mask
= (1 << val
) - 1;
856 DBG(" GPU-id: %d", screen
->gpu_id
);
857 DBG(" Chip-id: 0x%08x", screen
->chip_id
);
858 DBG(" GMEM size: 0x%08x", screen
->gmemsize_bytes
);
860 /* explicitly checking for GPU revisions that are known to work. This
861 * may be overly conservative for a3xx, where spoofing the gpu_id with
862 * the blob driver seems to generate identical cmdstream dumps. But
863 * on a2xx, there seem to be small differences between the GPU revs
864 * so it is probably better to actually test first on real hardware
867 * If you have a different adreno version, feel free to add it to one
868 * of the cases below and see what happens. And if it works, please
871 switch (screen
->gpu_id
) {
873 fd2_screen_init(pscreen
);
879 fd3_screen_init(pscreen
);
883 fd4_screen_init(pscreen
);
886 fd5_screen_init(pscreen
);
889 debug_printf("unsupported GPU: a%03d\n", screen
->gpu_id
);
893 if (screen
->gpu_id
>= 500) {
894 screen
->gmem_alignw
= 64;
895 screen
->gmem_alignh
= 32;
896 screen
->num_vsc_pipes
= 16;
898 screen
->gmem_alignw
= 32;
899 screen
->gmem_alignh
= 32;
900 screen
->num_vsc_pipes
= 8;
903 /* NOTE: don't enable reordering on a2xx, since completely untested.
904 * Also, don't enable if we have too old of a kernel to support
905 * growable cmdstream buffers, since memory requirement for cmdstream
906 * buffers would be too much otherwise.
908 if ((screen
->gpu_id
>= 300) && (fd_device_version(dev
) >= FD_VERSION_UNLIMITED_CMDS
))
909 screen
->reorder
= !(fd_mesa_debug
& FD_DBG_INORDER
);
911 fd_bc_init(&screen
->batch_cache
);
913 (void) mtx_init(&screen
->lock
, mtx_plain
);
915 pscreen
->destroy
= fd_screen_destroy
;
916 pscreen
->get_param
= fd_screen_get_param
;
917 pscreen
->get_paramf
= fd_screen_get_paramf
;
918 pscreen
->get_shader_param
= fd_screen_get_shader_param
;
919 pscreen
->get_compute_param
= fd_get_compute_param
;
920 pscreen
->get_compiler_options
= fd_get_compiler_options
;
922 fd_resource_screen_init(pscreen
);
923 fd_query_screen_init(pscreen
);
925 pscreen
->get_name
= fd_screen_get_name
;
926 pscreen
->get_vendor
= fd_screen_get_vendor
;
927 pscreen
->get_device_vendor
= fd_screen_get_device_vendor
;
929 pscreen
->get_timestamp
= fd_screen_get_timestamp
;
931 pscreen
->fence_reference
= fd_fence_ref
;
932 pscreen
->fence_finish
= fd_fence_finish
;
933 pscreen
->fence_get_fd
= fd_fence_get_fd
;
935 slab_create_parent(&screen
->transfer_pool
, sizeof(struct fd_transfer
), 16);
940 fd_screen_destroy(pscreen
);