Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56
57 /* XXX this should go away */
58 #include "state_tracker/drm_driver.h"
59
60 static const struct debug_named_value debug_options[] = {
61 {"msgs", FD_DBG_MSGS, "Print debug messages"},
62 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
63 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
64 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
65 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
66 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
67 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
68 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
69 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
70 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
71 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
72 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
73 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
74 DEBUG_NAMED_VALUE_END
75 };
76
77 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
78
79 int fd_mesa_debug = 0;
80 bool fd_binning_enabled = true;
81 static bool glsl120 = false;
82
83 static const char *
84 fd_screen_get_name(struct pipe_screen *pscreen)
85 {
86 static char buffer[128];
87 util_snprintf(buffer, sizeof(buffer), "FD%03d",
88 fd_screen(pscreen)->device_id);
89 return buffer;
90 }
91
92 static const char *
93 fd_screen_get_vendor(struct pipe_screen *pscreen)
94 {
95 return "freedreno";
96 }
97
98 static const char *
99 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
100 {
101 return "Qualcomm";
102 }
103
104
105 static uint64_t
106 fd_screen_get_timestamp(struct pipe_screen *pscreen)
107 {
108 int64_t cpu_time = os_time_get() * 1000;
109 return cpu_time + fd_screen(pscreen)->cpu_gpu_time_delta;
110 }
111
112 static void
113 fd_screen_destroy(struct pipe_screen *pscreen)
114 {
115 struct fd_screen *screen = fd_screen(pscreen);
116
117 if (screen->pipe)
118 fd_pipe_del(screen->pipe);
119
120 if (screen->dev)
121 fd_device_del(screen->dev);
122
123 free(screen);
124 }
125
126 /*
127 TODO either move caps to a2xx/a3xx specific code, or maybe have some
128 tables for things that differ if the delta is not too much..
129 */
130 static int
131 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
132 {
133 struct fd_screen *screen = fd_screen(pscreen);
134
135 /* this is probably not totally correct.. but it's a start: */
136 switch (param) {
137 /* Supported features (boolean caps). */
138 case PIPE_CAP_NPOT_TEXTURES:
139 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
140 case PIPE_CAP_TWO_SIDED_STENCIL:
141 case PIPE_CAP_ANISOTROPIC_FILTER:
142 case PIPE_CAP_POINT_SPRITE:
143 case PIPE_CAP_TEXTURE_SHADOW_MAP:
144 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
145 case PIPE_CAP_TEXTURE_SWIZZLE:
146 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
147 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
148 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
149 case PIPE_CAP_SEAMLESS_CUBE_MAP:
150 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
151 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
152 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
153 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
154 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
155 case PIPE_CAP_USER_CONSTANT_BUFFERS:
156 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
157 case PIPE_CAP_VERTEXID_NOBASE:
158 return 1;
159
160 case PIPE_CAP_SHADER_STENCIL_EXPORT:
161 case PIPE_CAP_TGSI_TEXCOORD:
162 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
163 case PIPE_CAP_CONDITIONAL_RENDER:
164 case PIPE_CAP_TEXTURE_MULTISAMPLE:
165 case PIPE_CAP_TEXTURE_BARRIER:
166 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
167 case PIPE_CAP_START_INSTANCE:
168 case PIPE_CAP_COMPUTE:
169 return 0;
170
171 case PIPE_CAP_SM3:
172 case PIPE_CAP_PRIMITIVE_RESTART:
173 case PIPE_CAP_TGSI_INSTANCEID:
174 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
175 case PIPE_CAP_INDEP_BLEND_ENABLE:
176 case PIPE_CAP_INDEP_BLEND_FUNC:
177 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
178 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
179 return is_a3xx(screen) || is_a4xx(screen);
180
181 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
182 /* ignoring first/last_element.. but I guess that should be
183 * easy to add..
184 */
185 return 0;
186 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
187 /* I think 32k on a4xx.. and we could possibly emulate more
188 * by pretending 2d/rect textures and splitting high bits
189 * of index into 2nd dimension..
190 */
191 return 16383;
192
193 case PIPE_CAP_DEPTH_CLIP_DISABLE:
194 case PIPE_CAP_CLIP_HALFZ:
195 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
196 return is_a3xx(screen);
197
198 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
199 case PIPE_CAP_CUBE_MAP_ARRAY:
200 return is_a4xx(screen);
201
202 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
203 return 256;
204
205 case PIPE_CAP_GLSL_FEATURE_LEVEL:
206 if (glsl120)
207 return 120;
208 return is_ir3(screen) ? 130 : 120;
209
210 /* Unsupported features. */
211 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
212 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
213 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
214 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
215 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
216 case PIPE_CAP_USER_VERTEX_BUFFERS:
217 case PIPE_CAP_USER_INDEX_BUFFERS:
218 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
219 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
220 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
221 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
222 case PIPE_CAP_TEXTURE_GATHER_SM5:
223 case PIPE_CAP_FAKE_SW_MSAA:
224 case PIPE_CAP_TEXTURE_QUERY_LOD:
225 case PIPE_CAP_SAMPLE_SHADING:
226 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
227 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
228 case PIPE_CAP_DRAW_INDIRECT:
229 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
230 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
231 case PIPE_CAP_SAMPLER_VIEW_TARGET:
232 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
233 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
234 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
235 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
236 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
237 case PIPE_CAP_DEPTH_BOUNDS_TEST:
238 case PIPE_CAP_TGSI_TXQS:
239 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
240 case PIPE_CAP_SHAREABLE_SHADERS:
241 return 0;
242
243 case PIPE_CAP_MAX_VIEWPORTS:
244 return 1;
245
246 /* Stream output. */
247 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
248 if (is_ir3(screen))
249 return PIPE_MAX_SO_BUFFERS;
250 return 0;
251 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
252 if (is_ir3(screen))
253 return 1;
254 return 0;
255 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
256 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
257 if (is_ir3(screen))
258 return 16 * 4; /* should only be shader out limit? */
259 return 0;
260
261 /* Geometry shader output, unsupported. */
262 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
263 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
264 case PIPE_CAP_MAX_VERTEX_STREAMS:
265 return 0;
266
267 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
268 return 2048;
269
270 /* Texturing. */
271 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
272 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
273 return MAX_MIP_LEVELS;
274 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
275 return 11;
276
277 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
278 return (is_a3xx(screen) || is_a4xx(screen)) ? 256 : 0;
279
280 /* Render targets. */
281 case PIPE_CAP_MAX_RENDER_TARGETS:
282 return screen->max_rts;
283 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
284 return is_a3xx(screen) ? 1 : 0;
285
286 /* Queries. */
287 case PIPE_CAP_QUERY_TIME_ELAPSED:
288 case PIPE_CAP_QUERY_TIMESTAMP:
289 return 0;
290 case PIPE_CAP_OCCLUSION_QUERY:
291 return is_a3xx(screen) || is_a4xx(screen);
292
293 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
294 case PIPE_CAP_MIN_TEXEL_OFFSET:
295 return -8;
296
297 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
298 case PIPE_CAP_MAX_TEXEL_OFFSET:
299 return 7;
300
301 case PIPE_CAP_ENDIANNESS:
302 return PIPE_ENDIAN_LITTLE;
303
304 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
305 return 64;
306
307 case PIPE_CAP_VENDOR_ID:
308 return 0x5143;
309 case PIPE_CAP_DEVICE_ID:
310 return 0xFFFFFFFF;
311 case PIPE_CAP_ACCELERATED:
312 return 1;
313 case PIPE_CAP_VIDEO_MEMORY:
314 DBG("FINISHME: The value returned is incorrect\n");
315 return 10;
316 case PIPE_CAP_UMA:
317 return 1;
318 }
319 debug_printf("unknown param %d\n", param);
320 return 0;
321 }
322
323 static float
324 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
325 {
326 switch (param) {
327 case PIPE_CAPF_MAX_LINE_WIDTH:
328 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
329 case PIPE_CAPF_MAX_POINT_WIDTH:
330 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
331 return 4092.0f;
332 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
333 return 16.0f;
334 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
335 return 15.0f;
336 case PIPE_CAPF_GUARD_BAND_LEFT:
337 case PIPE_CAPF_GUARD_BAND_TOP:
338 case PIPE_CAPF_GUARD_BAND_RIGHT:
339 case PIPE_CAPF_GUARD_BAND_BOTTOM:
340 return 0.0f;
341 }
342 debug_printf("unknown paramf %d\n", param);
343 return 0;
344 }
345
346 static int
347 fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
348 enum pipe_shader_cap param)
349 {
350 struct fd_screen *screen = fd_screen(pscreen);
351
352 switch(shader)
353 {
354 case PIPE_SHADER_FRAGMENT:
355 case PIPE_SHADER_VERTEX:
356 break;
357 case PIPE_SHADER_COMPUTE:
358 case PIPE_SHADER_GEOMETRY:
359 /* maye we could emulate.. */
360 return 0;
361 default:
362 DBG("unknown shader type %d", shader);
363 return 0;
364 }
365
366 /* this is probably not totally correct.. but it's a start: */
367 switch (param) {
368 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
369 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
370 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
371 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
372 return 16384;
373 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
374 return 8; /* XXX */
375 case PIPE_SHADER_CAP_MAX_INPUTS:
376 case PIPE_SHADER_CAP_MAX_OUTPUTS:
377 return 16;
378 case PIPE_SHADER_CAP_MAX_TEMPS:
379 return 64; /* Max native temporaries. */
380 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
381 /* NOTE: seems to be limit for a3xx is actually 512 but
382 * split between VS and FS. Use lower limit of 256 to
383 * avoid getting into impossible situations:
384 */
385 return ((is_a3xx(screen) || is_a4xx(screen)) ? 4096 : 64) * sizeof(float[4]);
386 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
387 return is_ir3(screen) ? 16 : 1;
388 case PIPE_SHADER_CAP_MAX_PREDS:
389 return 0; /* nothing uses this */
390 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
391 return 1;
392 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
393 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
394 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
395 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
396 return 1;
397 case PIPE_SHADER_CAP_SUBROUTINES:
398 case PIPE_SHADER_CAP_DOUBLES:
399 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
400 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
401 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
402 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
403 return 0;
404 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
405 return 1;
406 case PIPE_SHADER_CAP_INTEGERS:
407 if (glsl120)
408 return 0;
409 return is_ir3(screen) ? 1 : 0;
410 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
411 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
412 return 16;
413 case PIPE_SHADER_CAP_PREFERRED_IR:
414 return PIPE_SHADER_IR_TGSI;
415 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
416 return 32;
417 }
418 debug_printf("unknown shader param %d\n", param);
419 return 0;
420 }
421
422 boolean
423 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
424 struct fd_bo *bo,
425 unsigned stride,
426 struct winsys_handle *whandle)
427 {
428 whandle->stride = stride;
429
430 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
431 return fd_bo_get_name(bo, &whandle->handle) == 0;
432 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
433 whandle->handle = fd_bo_handle(bo);
434 return TRUE;
435 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
436 whandle->handle = fd_bo_dmabuf(bo);
437 return TRUE;
438 } else {
439 return FALSE;
440 }
441 }
442
443 struct fd_bo *
444 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
445 struct winsys_handle *whandle,
446 unsigned *out_stride)
447 {
448 struct fd_screen *screen = fd_screen(pscreen);
449 struct fd_bo *bo;
450
451 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
452 bo = fd_bo_from_name(screen->dev, whandle->handle);
453 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
454 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
455 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
456 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
457 } else {
458 DBG("Attempt to import unsupported handle type %d", whandle->type);
459 return NULL;
460 }
461
462 if (!bo) {
463 DBG("ref name 0x%08x failed", whandle->handle);
464 return NULL;
465 }
466
467 *out_stride = whandle->stride;
468
469 return bo;
470 }
471
472 struct pipe_screen *
473 fd_screen_create(struct fd_device *dev)
474 {
475 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
476 struct pipe_screen *pscreen;
477 uint64_t val;
478
479 fd_mesa_debug = debug_get_option_fd_mesa_debug();
480
481 if (fd_mesa_debug & FD_DBG_NOBIN)
482 fd_binning_enabled = false;
483
484 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
485
486 if (!screen)
487 return NULL;
488
489 pscreen = &screen->base;
490
491 screen->dev = dev;
492 screen->refcnt = 1;
493
494 // maybe this should be in context?
495 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
496 if (!screen->pipe) {
497 DBG("could not create 3d pipe");
498 goto fail;
499 }
500
501 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
502 DBG("could not get GMEM size");
503 goto fail;
504 }
505 screen->gmemsize_bytes = val;
506
507 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
508 DBG("could not get device-id");
509 goto fail;
510 }
511 screen->device_id = val;
512
513 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
514 DBG("could not get gpu-id");
515 goto fail;
516 }
517 screen->gpu_id = val;
518
519 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
520 DBG("could not get chip-id");
521 /* older kernels may not have this property: */
522 unsigned core = screen->gpu_id / 100;
523 unsigned major = (screen->gpu_id % 100) / 10;
524 unsigned minor = screen->gpu_id % 10;
525 unsigned patch = 0; /* assume the worst */
526 val = (patch & 0xff) | ((minor & 0xff) << 8) |
527 ((major & 0xff) << 16) | ((core & 0xff) << 24);
528 }
529 screen->chip_id = val;
530
531 DBG("Pipe Info:");
532 DBG(" GPU-id: %d", screen->gpu_id);
533 DBG(" Chip-id: 0x%08x", screen->chip_id);
534 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
535
536 /* explicitly checking for GPU revisions that are known to work. This
537 * may be overly conservative for a3xx, where spoofing the gpu_id with
538 * the blob driver seems to generate identical cmdstream dumps. But
539 * on a2xx, there seem to be small differences between the GPU revs
540 * so it is probably better to actually test first on real hardware
541 * before enabling:
542 *
543 * If you have a different adreno version, feel free to add it to one
544 * of the cases below and see what happens. And if it works, please
545 * send a patch ;-)
546 */
547 switch (screen->gpu_id) {
548 case 220:
549 fd2_screen_init(pscreen);
550 break;
551 case 307:
552 case 320:
553 case 330:
554 fd3_screen_init(pscreen);
555 break;
556 case 420:
557 fd4_screen_init(pscreen);
558 break;
559 default:
560 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
561 goto fail;
562 }
563
564 pscreen->destroy = fd_screen_destroy;
565 pscreen->get_param = fd_screen_get_param;
566 pscreen->get_paramf = fd_screen_get_paramf;
567 pscreen->get_shader_param = fd_screen_get_shader_param;
568
569 fd_resource_screen_init(pscreen);
570 fd_query_screen_init(pscreen);
571
572 pscreen->get_name = fd_screen_get_name;
573 pscreen->get_vendor = fd_screen_get_vendor;
574 pscreen->get_device_vendor = fd_screen_get_device_vendor;
575
576 pscreen->get_timestamp = fd_screen_get_timestamp;
577
578 pscreen->fence_reference = fd_screen_fence_ref;
579 pscreen->fence_finish = fd_screen_fence_finish;
580
581 util_format_s3tc_init();
582
583 return pscreen;
584
585 fail:
586 fd_screen_destroy(pscreen);
587 return NULL;
588 }