2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 * Rob Clark <robclark@freedesktop.org>
27 #include "pipe/p_state.h"
28 #include "util/u_dual_blend.h"
29 #include "util/u_string.h"
30 #include "util/u_memory.h"
31 #include "util/u_helpers.h"
33 #include "freedreno_state.h"
34 #include "freedreno_context.h"
35 #include "freedreno_resource.h"
36 #include "freedreno_texture.h"
37 #include "freedreno_gmem.h"
38 #include "freedreno_query_hw.h"
39 #include "freedreno_util.h"
41 /* All the generic state handling.. In case of CSO's that are specific
42 * to the GPU version, when the bind and the delete are common they can
47 fd_set_blend_color(struct pipe_context
*pctx
,
48 const struct pipe_blend_color
*blend_color
)
50 struct fd_context
*ctx
= fd_context(pctx
);
51 ctx
->blend_color
= *blend_color
;
52 ctx
->dirty
|= FD_DIRTY_BLEND_COLOR
;
56 fd_set_stencil_ref(struct pipe_context
*pctx
,
57 const struct pipe_stencil_ref
*stencil_ref
)
59 struct fd_context
*ctx
= fd_context(pctx
);
60 ctx
->stencil_ref
=* stencil_ref
;
61 ctx
->dirty
|= FD_DIRTY_STENCIL_REF
;
65 fd_set_clip_state(struct pipe_context
*pctx
,
66 const struct pipe_clip_state
*clip
)
68 struct fd_context
*ctx
= fd_context(pctx
);
70 ctx
->dirty
|= FD_DIRTY_UCP
;
74 fd_set_sample_mask(struct pipe_context
*pctx
, unsigned sample_mask
)
76 struct fd_context
*ctx
= fd_context(pctx
);
77 ctx
->sample_mask
= (uint16_t)sample_mask
;
78 ctx
->dirty
|= FD_DIRTY_SAMPLE_MASK
;
81 /* notes from calim on #dri-devel:
82 * index==0 will be non-UBO (ie. glUniformXYZ()) all packed together padded
84 * I should be able to consider that I own the user_ptr until the next
85 * set_constant_buffer() call, at which point I don't really care about the
87 * index>0 will be UBO's.. well, I'll worry about that later
90 fd_set_constant_buffer(struct pipe_context
*pctx
,
91 enum pipe_shader_type shader
, uint index
,
92 const struct pipe_constant_buffer
*cb
)
94 struct fd_context
*ctx
= fd_context(pctx
);
95 struct fd_constbuf_stateobj
*so
= &ctx
->constbuf
[shader
];
97 util_copy_constant_buffer(&so
->cb
[index
], cb
);
99 /* Note that the state tracker can unbind constant buffers by
103 so
->enabled_mask
&= ~(1 << index
);
107 so
->enabled_mask
|= 1 << index
;
108 ctx
->dirty_shader
[shader
] |= FD_DIRTY_SHADER_CONST
;
109 ctx
->dirty
|= FD_DIRTY_CONST
;
113 fd_set_shader_buffers(struct pipe_context
*pctx
,
114 enum pipe_shader_type shader
,
115 unsigned start
, unsigned count
,
116 const struct pipe_shader_buffer
*buffers
)
118 struct fd_context
*ctx
= fd_context(pctx
);
119 struct fd_shaderbuf_stateobj
*so
= &ctx
->shaderbuf
[shader
];
123 for (unsigned i
= 0; i
< count
; i
++) {
124 unsigned n
= i
+ start
;
125 struct pipe_shader_buffer
*buf
= &so
->sb
[n
];
127 if ((buf
->buffer
== buffers
[i
].buffer
) &&
128 (buf
->buffer_offset
== buffers
[i
].buffer_offset
) &&
129 (buf
->buffer_size
== buffers
[i
].buffer_size
))
134 buf
->buffer_offset
= buffers
[i
].buffer_offset
;
135 buf
->buffer_size
= buffers
[i
].buffer_size
;
136 pipe_resource_reference(&buf
->buffer
, buffers
[i
].buffer
);
139 so
->enabled_mask
|= BIT(n
);
141 so
->enabled_mask
&= ~BIT(n
);
144 mask
= (BIT(count
) - 1) << start
;
146 for (unsigned i
= 0; i
< count
; i
++) {
147 unsigned n
= i
+ start
;
148 struct pipe_shader_buffer
*buf
= &so
->sb
[n
];
150 pipe_resource_reference(&buf
->buffer
, NULL
);
153 so
->enabled_mask
&= ~mask
;
156 ctx
->dirty_shader
[shader
] |= FD_DIRTY_SHADER_SSBO
;
160 fd_set_shader_images(struct pipe_context
*pctx
,
161 enum pipe_shader_type shader
,
162 unsigned start
, unsigned count
,
163 const struct pipe_image_view
*images
)
165 struct fd_context
*ctx
= fd_context(pctx
);
166 struct fd_shaderimg_stateobj
*so
= &ctx
->shaderimg
[shader
];
171 for (unsigned i
= 0; i
< count
; i
++) {
172 unsigned n
= i
+ start
;
173 struct pipe_image_view
*buf
= &so
->si
[n
];
175 if ((buf
->resource
== images
[i
].resource
) &&
176 (buf
->format
== images
[i
].format
) &&
177 (buf
->access
== images
[i
].access
) &&
178 !memcmp(&buf
->u
, &images
[i
].u
, sizeof(buf
->u
)))
182 util_copy_image_view(buf
, &images
[i
]);
185 so
->enabled_mask
|= BIT(n
);
187 so
->enabled_mask
&= ~BIT(n
);
190 mask
= (BIT(count
) - 1) << start
;
192 for (unsigned i
= 0; i
< count
; i
++) {
193 unsigned n
= i
+ start
;
194 struct pipe_image_view
*img
= &so
->si
[n
];
196 pipe_resource_reference(&img
->resource
, NULL
);
199 so
->enabled_mask
&= ~mask
;
202 ctx
->dirty_shader
[shader
] |= FD_DIRTY_SHADER_IMAGE
;
206 fd_set_framebuffer_state(struct pipe_context
*pctx
,
207 const struct pipe_framebuffer_state
*framebuffer
)
209 struct fd_context
*ctx
= fd_context(pctx
);
210 struct pipe_framebuffer_state
*cso
;
212 DBG("%ux%u, %u layers, %u samples",
213 framebuffer
->width
, framebuffer
->height
,
214 framebuffer
->layers
, framebuffer
->samples
);
216 cso
= &ctx
->framebuffer
;
218 if (util_framebuffer_state_equal(cso
, framebuffer
))
221 util_copy_framebuffer_state(cso
, framebuffer
);
223 cso
->samples
= util_framebuffer_get_num_samples(cso
);
225 if (ctx
->screen
->reorder
) {
226 struct fd_batch
*old_batch
= NULL
;
228 fd_batch_reference(&old_batch
, ctx
->batch
);
230 if (likely(old_batch
))
231 fd_batch_set_stage(old_batch
, FD_STAGE_NULL
);
233 fd_batch_reference(&ctx
->batch
, NULL
);
234 fd_context_all_dirty(ctx
);
236 if (old_batch
&& old_batch
->blit
&& !old_batch
->back_blit
) {
237 /* for blits, there is not really much point in hanging on
238 * to the uncommitted batch (ie. you probably don't blit
239 * multiple times to the same surface), so we might as
240 * well go ahead and flush this one:
242 fd_batch_flush(old_batch
, false, false);
245 fd_batch_reference(&old_batch
, NULL
);
247 DBG("%d: cbufs[0]=%p, zsbuf=%p", ctx
->batch
->needs_flush
,
248 framebuffer
->cbufs
[0], framebuffer
->zsbuf
);
249 fd_batch_flush(ctx
->batch
, false, false);
250 util_copy_framebuffer_state(&ctx
->batch
->framebuffer
, cso
);
253 ctx
->dirty
|= FD_DIRTY_FRAMEBUFFER
;
255 ctx
->disabled_scissor
.minx
= 0;
256 ctx
->disabled_scissor
.miny
= 0;
257 ctx
->disabled_scissor
.maxx
= cso
->width
;
258 ctx
->disabled_scissor
.maxy
= cso
->height
;
260 ctx
->dirty
|= FD_DIRTY_SCISSOR
;
264 fd_set_polygon_stipple(struct pipe_context
*pctx
,
265 const struct pipe_poly_stipple
*stipple
)
267 struct fd_context
*ctx
= fd_context(pctx
);
268 ctx
->stipple
= *stipple
;
269 ctx
->dirty
|= FD_DIRTY_STIPPLE
;
273 fd_set_scissor_states(struct pipe_context
*pctx
,
275 unsigned num_scissors
,
276 const struct pipe_scissor_state
*scissor
)
278 struct fd_context
*ctx
= fd_context(pctx
);
280 ctx
->scissor
= *scissor
;
281 ctx
->dirty
|= FD_DIRTY_SCISSOR
;
285 fd_set_viewport_states(struct pipe_context
*pctx
,
287 unsigned num_viewports
,
288 const struct pipe_viewport_state
*viewport
)
290 struct fd_context
*ctx
= fd_context(pctx
);
291 struct pipe_scissor_state
*scissor
= &ctx
->viewport_scissor
;
292 float minx
, miny
, maxx
, maxy
;
294 ctx
->viewport
= *viewport
;
296 /* see si_get_scissor_from_viewport(): */
298 /* Convert (-1, -1) and (1, 1) from clip space into window space. */
299 minx
= -viewport
->scale
[0] + viewport
->translate
[0];
300 miny
= -viewport
->scale
[1] + viewport
->translate
[1];
301 maxx
= viewport
->scale
[0] + viewport
->translate
[0];
302 maxy
= viewport
->scale
[1] + viewport
->translate
[1];
304 /* Handle inverted viewports. */
312 debug_assert(miny
>= 0);
313 debug_assert(maxy
>= 0);
315 /* Convert to integer and round up the max bounds. */
316 scissor
->minx
= minx
;
317 scissor
->miny
= miny
;
318 scissor
->maxx
= ceilf(maxx
);
319 scissor
->maxy
= ceilf(maxy
);
321 ctx
->dirty
|= FD_DIRTY_VIEWPORT
;
325 fd_set_vertex_buffers(struct pipe_context
*pctx
,
326 unsigned start_slot
, unsigned count
,
327 const struct pipe_vertex_buffer
*vb
)
329 struct fd_context
*ctx
= fd_context(pctx
);
330 struct fd_vertexbuf_stateobj
*so
= &ctx
->vtx
.vertexbuf
;
333 /* on a2xx, pitch is encoded in the vtx fetch instruction, so
334 * we need to mark VTXSTATE as dirty as well to trigger patching
335 * and re-emitting the vtx shader:
337 if (ctx
->screen
->gpu_id
< 300) {
338 for (i
= 0; i
< count
; i
++) {
339 bool new_enabled
= vb
&& vb
[i
].buffer
.resource
;
340 bool old_enabled
= so
->vb
[i
].buffer
.resource
!= NULL
;
341 uint32_t new_stride
= vb
? vb
[i
].stride
: 0;
342 uint32_t old_stride
= so
->vb
[i
].stride
;
343 if ((new_enabled
!= old_enabled
) || (new_stride
!= old_stride
)) {
344 ctx
->dirty
|= FD_DIRTY_VTXSTATE
;
350 util_set_vertex_buffers_mask(so
->vb
, &so
->enabled_mask
, vb
, start_slot
, count
);
351 so
->count
= util_last_bit(so
->enabled_mask
);
353 ctx
->dirty
|= FD_DIRTY_VTXBUF
;
357 fd_blend_state_bind(struct pipe_context
*pctx
, void *hwcso
)
359 struct fd_context
*ctx
= fd_context(pctx
);
360 struct pipe_blend_state
*cso
= hwcso
;
361 bool old_is_dual
= ctx
->blend
?
362 ctx
->blend
->rt
[0].blend_enable
&& util_blend_state_is_dual(ctx
->blend
, 0) :
364 bool new_is_dual
= cso
?
365 cso
->rt
[0].blend_enable
&& util_blend_state_is_dual(cso
, 0) :
368 ctx
->dirty
|= FD_DIRTY_BLEND
;
369 if (old_is_dual
!= new_is_dual
)
370 ctx
->dirty
|= FD_DIRTY_BLEND_DUAL
;
374 fd_blend_state_delete(struct pipe_context
*pctx
, void *hwcso
)
380 fd_rasterizer_state_bind(struct pipe_context
*pctx
, void *hwcso
)
382 struct fd_context
*ctx
= fd_context(pctx
);
383 struct pipe_scissor_state
*old_scissor
= fd_context_get_scissor(ctx
);
385 ctx
->rasterizer
= hwcso
;
386 ctx
->dirty
|= FD_DIRTY_RASTERIZER
;
388 /* if scissor enable bit changed we need to mark scissor
389 * state as dirty as well:
390 * NOTE: we can do a shallow compare, since we only care
391 * if it changed to/from &ctx->disable_scissor
393 if (old_scissor
!= fd_context_get_scissor(ctx
))
394 ctx
->dirty
|= FD_DIRTY_SCISSOR
;
398 fd_rasterizer_state_delete(struct pipe_context
*pctx
, void *hwcso
)
404 fd_zsa_state_bind(struct pipe_context
*pctx
, void *hwcso
)
406 struct fd_context
*ctx
= fd_context(pctx
);
408 ctx
->dirty
|= FD_DIRTY_ZSA
;
412 fd_zsa_state_delete(struct pipe_context
*pctx
, void *hwcso
)
418 fd_vertex_state_create(struct pipe_context
*pctx
, unsigned num_elements
,
419 const struct pipe_vertex_element
*elements
)
421 struct fd_vertex_stateobj
*so
= CALLOC_STRUCT(fd_vertex_stateobj
);
426 memcpy(so
->pipe
, elements
, sizeof(*elements
) * num_elements
);
427 so
->num_elements
= num_elements
;
433 fd_vertex_state_delete(struct pipe_context
*pctx
, void *hwcso
)
439 fd_vertex_state_bind(struct pipe_context
*pctx
, void *hwcso
)
441 struct fd_context
*ctx
= fd_context(pctx
);
442 ctx
->vtx
.vtx
= hwcso
;
443 ctx
->dirty
|= FD_DIRTY_VTXSTATE
;
446 static struct pipe_stream_output_target
*
447 fd_create_stream_output_target(struct pipe_context
*pctx
,
448 struct pipe_resource
*prsc
, unsigned buffer_offset
,
449 unsigned buffer_size
)
451 struct pipe_stream_output_target
*target
;
452 struct fd_resource
*rsc
= fd_resource(prsc
);
454 target
= CALLOC_STRUCT(pipe_stream_output_target
);
458 pipe_reference_init(&target
->reference
, 1);
459 pipe_resource_reference(&target
->buffer
, prsc
);
461 target
->context
= pctx
;
462 target
->buffer_offset
= buffer_offset
;
463 target
->buffer_size
= buffer_size
;
465 assert(rsc
->base
.target
== PIPE_BUFFER
);
466 util_range_add(&rsc
->valid_buffer_range
,
467 buffer_offset
, buffer_offset
+ buffer_size
);
473 fd_stream_output_target_destroy(struct pipe_context
*pctx
,
474 struct pipe_stream_output_target
*target
)
476 pipe_resource_reference(&target
->buffer
, NULL
);
481 fd_set_stream_output_targets(struct pipe_context
*pctx
,
482 unsigned num_targets
, struct pipe_stream_output_target
**targets
,
483 const unsigned *offsets
)
485 struct fd_context
*ctx
= fd_context(pctx
);
486 struct fd_streamout_stateobj
*so
= &ctx
->streamout
;
489 debug_assert(num_targets
<= ARRAY_SIZE(so
->targets
));
491 for (i
= 0; i
< num_targets
; i
++) {
492 boolean changed
= targets
[i
] != so
->targets
[i
];
493 boolean append
= (offsets
[i
] == (unsigned)-1);
495 if (!changed
&& append
)
499 so
->offsets
[i
] = offsets
[i
];
501 pipe_so_target_reference(&so
->targets
[i
], targets
[i
]);
504 for (; i
< so
->num_targets
; i
++) {
505 pipe_so_target_reference(&so
->targets
[i
], NULL
);
508 so
->num_targets
= num_targets
;
510 ctx
->dirty
|= FD_DIRTY_STREAMOUT
;
514 fd_bind_compute_state(struct pipe_context
*pctx
, void *state
)
516 struct fd_context
*ctx
= fd_context(pctx
);
517 ctx
->compute
= state
;
518 ctx
->dirty_shader
[PIPE_SHADER_COMPUTE
] |= FD_DIRTY_SHADER_PROG
;
522 fd_set_compute_resources(struct pipe_context
*pctx
,
523 unsigned start
, unsigned count
, struct pipe_surface
**prscs
)
528 /* used by clover to bind global objects, returning the bo address
532 fd_set_global_binding(struct pipe_context
*pctx
,
533 unsigned first
, unsigned count
, struct pipe_resource
**prscs
,
536 struct fd_context
*ctx
= fd_context(pctx
);
537 struct fd_global_bindings_stateobj
*so
= &ctx
->global_bindings
;
541 for (unsigned i
= 0; i
< count
; i
++) {
542 unsigned n
= i
+ first
;
546 pipe_resource_reference(&so
->buf
[n
], prscs
[i
]);
549 struct fd_resource
*rsc
= fd_resource(so
->buf
[n
]);
550 uint64_t iova
= fd_bo_get_iova(rsc
->bo
);
551 // TODO need to scream if iova > 32b or fix gallium API..
556 so
->enabled_mask
|= BIT(n
);
558 so
->enabled_mask
&= ~BIT(n
);
561 mask
= (BIT(count
) - 1) << first
;
563 for (unsigned i
= 0; i
< count
; i
++) {
564 unsigned n
= i
+ first
;
566 struct fd_resource
*rsc
= fd_resource(so
->buf
[n
]);
567 fd_bo_put_iova(rsc
->bo
);
569 pipe_resource_reference(&so
->buf
[n
], NULL
);
572 so
->enabled_mask
&= ~mask
;
578 fd_state_init(struct pipe_context
*pctx
)
580 pctx
->set_blend_color
= fd_set_blend_color
;
581 pctx
->set_stencil_ref
= fd_set_stencil_ref
;
582 pctx
->set_clip_state
= fd_set_clip_state
;
583 pctx
->set_sample_mask
= fd_set_sample_mask
;
584 pctx
->set_constant_buffer
= fd_set_constant_buffer
;
585 pctx
->set_shader_buffers
= fd_set_shader_buffers
;
586 pctx
->set_shader_images
= fd_set_shader_images
;
587 pctx
->set_framebuffer_state
= fd_set_framebuffer_state
;
588 pctx
->set_polygon_stipple
= fd_set_polygon_stipple
;
589 pctx
->set_scissor_states
= fd_set_scissor_states
;
590 pctx
->set_viewport_states
= fd_set_viewport_states
;
592 pctx
->set_vertex_buffers
= fd_set_vertex_buffers
;
594 pctx
->bind_blend_state
= fd_blend_state_bind
;
595 pctx
->delete_blend_state
= fd_blend_state_delete
;
597 pctx
->bind_rasterizer_state
= fd_rasterizer_state_bind
;
598 pctx
->delete_rasterizer_state
= fd_rasterizer_state_delete
;
600 pctx
->bind_depth_stencil_alpha_state
= fd_zsa_state_bind
;
601 pctx
->delete_depth_stencil_alpha_state
= fd_zsa_state_delete
;
603 pctx
->create_vertex_elements_state
= fd_vertex_state_create
;
604 pctx
->delete_vertex_elements_state
= fd_vertex_state_delete
;
605 pctx
->bind_vertex_elements_state
= fd_vertex_state_bind
;
607 pctx
->create_stream_output_target
= fd_create_stream_output_target
;
608 pctx
->stream_output_target_destroy
= fd_stream_output_target_destroy
;
609 pctx
->set_stream_output_targets
= fd_set_stream_output_targets
;
611 if (has_compute(fd_screen(pctx
->screen
))) {
612 pctx
->bind_compute_state
= fd_bind_compute_state
;
613 pctx
->set_compute_resources
= fd_set_compute_resources
;
614 pctx
->set_global_binding
= fd_set_global_binding
;