panfrost: Preliminary work for cubemaps
[mesa.git] / src / gallium / drivers / freedreno / freedreno_state.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "pipe/p_state.h"
28 #include "util/u_dual_blend.h"
29 #include "util/u_string.h"
30 #include "util/u_memory.h"
31 #include "util/u_helpers.h"
32
33 #include "freedreno_state.h"
34 #include "freedreno_context.h"
35 #include "freedreno_resource.h"
36 #include "freedreno_texture.h"
37 #include "freedreno_gmem.h"
38 #include "freedreno_query_hw.h"
39 #include "freedreno_util.h"
40
41 /* All the generic state handling.. In case of CSO's that are specific
42 * to the GPU version, when the bind and the delete are common they can
43 * go in here.
44 */
45
46 static void
47 fd_set_blend_color(struct pipe_context *pctx,
48 const struct pipe_blend_color *blend_color)
49 {
50 struct fd_context *ctx = fd_context(pctx);
51 ctx->blend_color = *blend_color;
52 ctx->dirty |= FD_DIRTY_BLEND_COLOR;
53 }
54
55 static void
56 fd_set_stencil_ref(struct pipe_context *pctx,
57 const struct pipe_stencil_ref *stencil_ref)
58 {
59 struct fd_context *ctx = fd_context(pctx);
60 ctx->stencil_ref =* stencil_ref;
61 ctx->dirty |= FD_DIRTY_STENCIL_REF;
62 }
63
64 static void
65 fd_set_clip_state(struct pipe_context *pctx,
66 const struct pipe_clip_state *clip)
67 {
68 struct fd_context *ctx = fd_context(pctx);
69 ctx->ucp = *clip;
70 ctx->dirty |= FD_DIRTY_UCP;
71 }
72
73 static void
74 fd_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
75 {
76 struct fd_context *ctx = fd_context(pctx);
77 ctx->sample_mask = (uint16_t)sample_mask;
78 ctx->dirty |= FD_DIRTY_SAMPLE_MASK;
79 }
80
81 /* notes from calim on #dri-devel:
82 * index==0 will be non-UBO (ie. glUniformXYZ()) all packed together padded
83 * out to vec4's
84 * I should be able to consider that I own the user_ptr until the next
85 * set_constant_buffer() call, at which point I don't really care about the
86 * previous values.
87 * index>0 will be UBO's.. well, I'll worry about that later
88 */
89 static void
90 fd_set_constant_buffer(struct pipe_context *pctx,
91 enum pipe_shader_type shader, uint index,
92 const struct pipe_constant_buffer *cb)
93 {
94 struct fd_context *ctx = fd_context(pctx);
95 struct fd_constbuf_stateobj *so = &ctx->constbuf[shader];
96
97 util_copy_constant_buffer(&so->cb[index], cb);
98
99 /* Note that the state tracker can unbind constant buffers by
100 * passing NULL here.
101 */
102 if (unlikely(!cb)) {
103 so->enabled_mask &= ~(1 << index);
104 return;
105 }
106
107 so->enabled_mask |= 1 << index;
108 ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_CONST;
109 ctx->dirty |= FD_DIRTY_CONST;
110 }
111
112 static void
113 fd_set_shader_buffers(struct pipe_context *pctx,
114 enum pipe_shader_type shader,
115 unsigned start, unsigned count,
116 const struct pipe_shader_buffer *buffers)
117 {
118 struct fd_context *ctx = fd_context(pctx);
119 struct fd_shaderbuf_stateobj *so = &ctx->shaderbuf[shader];
120 unsigned mask = 0;
121
122 if (buffers) {
123 for (unsigned i = 0; i < count; i++) {
124 unsigned n = i + start;
125 struct pipe_shader_buffer *buf = &so->sb[n];
126
127 if ((buf->buffer == buffers[i].buffer) &&
128 (buf->buffer_offset == buffers[i].buffer_offset) &&
129 (buf->buffer_size == buffers[i].buffer_size))
130 continue;
131
132 mask |= BIT(n);
133
134 buf->buffer_offset = buffers[i].buffer_offset;
135 buf->buffer_size = buffers[i].buffer_size;
136 pipe_resource_reference(&buf->buffer, buffers[i].buffer);
137
138 if (buf->buffer)
139 so->enabled_mask |= BIT(n);
140 else
141 so->enabled_mask &= ~BIT(n);
142 }
143 } else {
144 mask = (BIT(count) - 1) << start;
145
146 for (unsigned i = 0; i < count; i++) {
147 unsigned n = i + start;
148 struct pipe_shader_buffer *buf = &so->sb[n];
149
150 pipe_resource_reference(&buf->buffer, NULL);
151 }
152
153 so->enabled_mask &= ~mask;
154 }
155
156 ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_SSBO;
157 }
158
159 static void
160 fd_set_shader_images(struct pipe_context *pctx,
161 enum pipe_shader_type shader,
162 unsigned start, unsigned count,
163 const struct pipe_image_view *images)
164 {
165 struct fd_context *ctx = fd_context(pctx);
166 struct fd_shaderimg_stateobj *so = &ctx->shaderimg[shader];
167
168 unsigned mask = 0;
169
170 if (images) {
171 for (unsigned i = 0; i < count; i++) {
172 unsigned n = i + start;
173 struct pipe_image_view *buf = &so->si[n];
174
175 if ((buf->resource == images[i].resource) &&
176 (buf->format == images[i].format) &&
177 (buf->access == images[i].access) &&
178 !memcmp(&buf->u, &images[i].u, sizeof(buf->u)))
179 continue;
180
181 mask |= BIT(n);
182 util_copy_image_view(buf, &images[i]);
183
184 if (buf->resource)
185 so->enabled_mask |= BIT(n);
186 else
187 so->enabled_mask &= ~BIT(n);
188 }
189 } else {
190 mask = (BIT(count) - 1) << start;
191
192 for (unsigned i = 0; i < count; i++) {
193 unsigned n = i + start;
194 struct pipe_image_view *img = &so->si[n];
195
196 pipe_resource_reference(&img->resource, NULL);
197 }
198
199 so->enabled_mask &= ~mask;
200 }
201
202 ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_IMAGE;
203 }
204
205 static void
206 fd_set_framebuffer_state(struct pipe_context *pctx,
207 const struct pipe_framebuffer_state *framebuffer)
208 {
209 struct fd_context *ctx = fd_context(pctx);
210 struct pipe_framebuffer_state *cso;
211
212 DBG("%ux%u, %u layers, %u samples",
213 framebuffer->width, framebuffer->height,
214 framebuffer->layers, framebuffer->samples);
215
216 cso = &ctx->framebuffer;
217
218 if (util_framebuffer_state_equal(cso, framebuffer))
219 return;
220
221 util_copy_framebuffer_state(cso, framebuffer);
222
223 cso->samples = util_framebuffer_get_num_samples(cso);
224
225 if (ctx->screen->reorder) {
226 struct fd_batch *old_batch = NULL;
227
228 fd_batch_reference(&old_batch, ctx->batch);
229
230 if (likely(old_batch))
231 fd_batch_set_stage(old_batch, FD_STAGE_NULL);
232
233 fd_batch_reference(&ctx->batch, NULL);
234 fd_context_all_dirty(ctx);
235
236 if (old_batch && old_batch->blit && !old_batch->back_blit) {
237 /* for blits, there is not really much point in hanging on
238 * to the uncommitted batch (ie. you probably don't blit
239 * multiple times to the same surface), so we might as
240 * well go ahead and flush this one:
241 */
242 fd_batch_flush(old_batch, false, false);
243 }
244
245 fd_batch_reference(&old_batch, NULL);
246 } else {
247 DBG("%d: cbufs[0]=%p, zsbuf=%p", ctx->batch->needs_flush,
248 framebuffer->cbufs[0], framebuffer->zsbuf);
249 fd_batch_flush(ctx->batch, false, false);
250 util_copy_framebuffer_state(&ctx->batch->framebuffer, cso);
251 }
252
253 ctx->dirty |= FD_DIRTY_FRAMEBUFFER;
254
255 ctx->disabled_scissor.minx = 0;
256 ctx->disabled_scissor.miny = 0;
257 ctx->disabled_scissor.maxx = cso->width;
258 ctx->disabled_scissor.maxy = cso->height;
259
260 ctx->dirty |= FD_DIRTY_SCISSOR;
261 }
262
263 static void
264 fd_set_polygon_stipple(struct pipe_context *pctx,
265 const struct pipe_poly_stipple *stipple)
266 {
267 struct fd_context *ctx = fd_context(pctx);
268 ctx->stipple = *stipple;
269 ctx->dirty |= FD_DIRTY_STIPPLE;
270 }
271
272 static void
273 fd_set_scissor_states(struct pipe_context *pctx,
274 unsigned start_slot,
275 unsigned num_scissors,
276 const struct pipe_scissor_state *scissor)
277 {
278 struct fd_context *ctx = fd_context(pctx);
279
280 ctx->scissor = *scissor;
281 ctx->dirty |= FD_DIRTY_SCISSOR;
282 }
283
284 static void
285 fd_set_viewport_states(struct pipe_context *pctx,
286 unsigned start_slot,
287 unsigned num_viewports,
288 const struct pipe_viewport_state *viewport)
289 {
290 struct fd_context *ctx = fd_context(pctx);
291 struct pipe_scissor_state *scissor = &ctx->viewport_scissor;
292 float minx, miny, maxx, maxy;
293
294 ctx->viewport = *viewport;
295
296 /* see si_get_scissor_from_viewport(): */
297
298 /* Convert (-1, -1) and (1, 1) from clip space into window space. */
299 minx = -viewport->scale[0] + viewport->translate[0];
300 miny = -viewport->scale[1] + viewport->translate[1];
301 maxx = viewport->scale[0] + viewport->translate[0];
302 maxy = viewport->scale[1] + viewport->translate[1];
303
304 /* Handle inverted viewports. */
305 if (minx > maxx) {
306 swap(minx, maxx);
307 }
308 if (miny > maxy) {
309 swap(miny, maxy);
310 }
311
312 debug_assert(miny >= 0);
313 debug_assert(maxy >= 0);
314
315 /* Convert to integer and round up the max bounds. */
316 scissor->minx = minx;
317 scissor->miny = miny;
318 scissor->maxx = ceilf(maxx);
319 scissor->maxy = ceilf(maxy);
320
321 ctx->dirty |= FD_DIRTY_VIEWPORT;
322 }
323
324 static void
325 fd_set_vertex_buffers(struct pipe_context *pctx,
326 unsigned start_slot, unsigned count,
327 const struct pipe_vertex_buffer *vb)
328 {
329 struct fd_context *ctx = fd_context(pctx);
330 struct fd_vertexbuf_stateobj *so = &ctx->vtx.vertexbuf;
331 int i;
332
333 /* on a2xx, pitch is encoded in the vtx fetch instruction, so
334 * we need to mark VTXSTATE as dirty as well to trigger patching
335 * and re-emitting the vtx shader:
336 */
337 if (ctx->screen->gpu_id < 300) {
338 for (i = 0; i < count; i++) {
339 bool new_enabled = vb && vb[i].buffer.resource;
340 bool old_enabled = so->vb[i].buffer.resource != NULL;
341 uint32_t new_stride = vb ? vb[i].stride : 0;
342 uint32_t old_stride = so->vb[i].stride;
343 if ((new_enabled != old_enabled) || (new_stride != old_stride)) {
344 ctx->dirty |= FD_DIRTY_VTXSTATE;
345 break;
346 }
347 }
348 }
349
350 util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb, start_slot, count);
351 so->count = util_last_bit(so->enabled_mask);
352
353 ctx->dirty |= FD_DIRTY_VTXBUF;
354 }
355
356 static void
357 fd_blend_state_bind(struct pipe_context *pctx, void *hwcso)
358 {
359 struct fd_context *ctx = fd_context(pctx);
360 struct pipe_blend_state *cso = hwcso;
361 bool old_is_dual = ctx->blend ?
362 ctx->blend->rt[0].blend_enable && util_blend_state_is_dual(ctx->blend, 0) :
363 false;
364 bool new_is_dual = cso ?
365 cso->rt[0].blend_enable && util_blend_state_is_dual(cso, 0) :
366 false;
367 ctx->blend = hwcso;
368 ctx->dirty |= FD_DIRTY_BLEND;
369 if (old_is_dual != new_is_dual)
370 ctx->dirty |= FD_DIRTY_BLEND_DUAL;
371 }
372
373 static void
374 fd_blend_state_delete(struct pipe_context *pctx, void *hwcso)
375 {
376 FREE(hwcso);
377 }
378
379 static void
380 fd_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso)
381 {
382 struct fd_context *ctx = fd_context(pctx);
383 struct pipe_scissor_state *old_scissor = fd_context_get_scissor(ctx);
384
385 ctx->rasterizer = hwcso;
386 ctx->dirty |= FD_DIRTY_RASTERIZER;
387
388 /* if scissor enable bit changed we need to mark scissor
389 * state as dirty as well:
390 * NOTE: we can do a shallow compare, since we only care
391 * if it changed to/from &ctx->disable_scissor
392 */
393 if (old_scissor != fd_context_get_scissor(ctx))
394 ctx->dirty |= FD_DIRTY_SCISSOR;
395 }
396
397 static void
398 fd_rasterizer_state_delete(struct pipe_context *pctx, void *hwcso)
399 {
400 FREE(hwcso);
401 }
402
403 static void
404 fd_zsa_state_bind(struct pipe_context *pctx, void *hwcso)
405 {
406 struct fd_context *ctx = fd_context(pctx);
407 ctx->zsa = hwcso;
408 ctx->dirty |= FD_DIRTY_ZSA;
409 }
410
411 static void
412 fd_zsa_state_delete(struct pipe_context *pctx, void *hwcso)
413 {
414 FREE(hwcso);
415 }
416
417 static void *
418 fd_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
419 const struct pipe_vertex_element *elements)
420 {
421 struct fd_vertex_stateobj *so = CALLOC_STRUCT(fd_vertex_stateobj);
422
423 if (!so)
424 return NULL;
425
426 memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
427 so->num_elements = num_elements;
428
429 return so;
430 }
431
432 static void
433 fd_vertex_state_delete(struct pipe_context *pctx, void *hwcso)
434 {
435 FREE(hwcso);
436 }
437
438 static void
439 fd_vertex_state_bind(struct pipe_context *pctx, void *hwcso)
440 {
441 struct fd_context *ctx = fd_context(pctx);
442 ctx->vtx.vtx = hwcso;
443 ctx->dirty |= FD_DIRTY_VTXSTATE;
444 }
445
446 static struct pipe_stream_output_target *
447 fd_create_stream_output_target(struct pipe_context *pctx,
448 struct pipe_resource *prsc, unsigned buffer_offset,
449 unsigned buffer_size)
450 {
451 struct pipe_stream_output_target *target;
452 struct fd_resource *rsc = fd_resource(prsc);
453
454 target = CALLOC_STRUCT(pipe_stream_output_target);
455 if (!target)
456 return NULL;
457
458 pipe_reference_init(&target->reference, 1);
459 pipe_resource_reference(&target->buffer, prsc);
460
461 target->context = pctx;
462 target->buffer_offset = buffer_offset;
463 target->buffer_size = buffer_size;
464
465 assert(rsc->base.target == PIPE_BUFFER);
466 util_range_add(&rsc->valid_buffer_range,
467 buffer_offset, buffer_offset + buffer_size);
468
469 return target;
470 }
471
472 static void
473 fd_stream_output_target_destroy(struct pipe_context *pctx,
474 struct pipe_stream_output_target *target)
475 {
476 pipe_resource_reference(&target->buffer, NULL);
477 FREE(target);
478 }
479
480 static void
481 fd_set_stream_output_targets(struct pipe_context *pctx,
482 unsigned num_targets, struct pipe_stream_output_target **targets,
483 const unsigned *offsets)
484 {
485 struct fd_context *ctx = fd_context(pctx);
486 struct fd_streamout_stateobj *so = &ctx->streamout;
487 unsigned i;
488
489 debug_assert(num_targets <= ARRAY_SIZE(so->targets));
490
491 for (i = 0; i < num_targets; i++) {
492 boolean changed = targets[i] != so->targets[i];
493 boolean append = (offsets[i] == (unsigned)-1);
494
495 if (!changed && append)
496 continue;
497
498 if (!append)
499 so->offsets[i] = offsets[i];
500
501 pipe_so_target_reference(&so->targets[i], targets[i]);
502 }
503
504 for (; i < so->num_targets; i++) {
505 pipe_so_target_reference(&so->targets[i], NULL);
506 }
507
508 so->num_targets = num_targets;
509
510 ctx->dirty |= FD_DIRTY_STREAMOUT;
511 }
512
513 static void
514 fd_bind_compute_state(struct pipe_context *pctx, void *state)
515 {
516 struct fd_context *ctx = fd_context(pctx);
517 ctx->compute = state;
518 ctx->dirty_shader[PIPE_SHADER_COMPUTE] |= FD_DIRTY_SHADER_PROG;
519 }
520
521 static void
522 fd_set_compute_resources(struct pipe_context *pctx,
523 unsigned start, unsigned count, struct pipe_surface **prscs)
524 {
525 // TODO
526 }
527
528 /* used by clover to bind global objects, returning the bo address
529 * via handles[n]
530 */
531 static void
532 fd_set_global_binding(struct pipe_context *pctx,
533 unsigned first, unsigned count, struct pipe_resource **prscs,
534 uint32_t **handles)
535 {
536 struct fd_context *ctx = fd_context(pctx);
537 struct fd_global_bindings_stateobj *so = &ctx->global_bindings;
538 unsigned mask = 0;
539
540 if (prscs) {
541 for (unsigned i = 0; i < count; i++) {
542 unsigned n = i + first;
543
544 mask |= BIT(n);
545
546 pipe_resource_reference(&so->buf[n], prscs[i]);
547
548 if (so->buf[n]) {
549 struct fd_resource *rsc = fd_resource(so->buf[n]);
550 uint64_t iova = fd_bo_get_iova(rsc->bo);
551 // TODO need to scream if iova > 32b or fix gallium API..
552 *handles[i] += iova;
553 }
554
555 if (prscs[i])
556 so->enabled_mask |= BIT(n);
557 else
558 so->enabled_mask &= ~BIT(n);
559 }
560 } else {
561 mask = (BIT(count) - 1) << first;
562
563 for (unsigned i = 0; i < count; i++) {
564 unsigned n = i + first;
565 if (so->buf[n]) {
566 struct fd_resource *rsc = fd_resource(so->buf[n]);
567 fd_bo_put_iova(rsc->bo);
568 }
569 pipe_resource_reference(&so->buf[n], NULL);
570 }
571
572 so->enabled_mask &= ~mask;
573 }
574
575 }
576
577 void
578 fd_state_init(struct pipe_context *pctx)
579 {
580 pctx->set_blend_color = fd_set_blend_color;
581 pctx->set_stencil_ref = fd_set_stencil_ref;
582 pctx->set_clip_state = fd_set_clip_state;
583 pctx->set_sample_mask = fd_set_sample_mask;
584 pctx->set_constant_buffer = fd_set_constant_buffer;
585 pctx->set_shader_buffers = fd_set_shader_buffers;
586 pctx->set_shader_images = fd_set_shader_images;
587 pctx->set_framebuffer_state = fd_set_framebuffer_state;
588 pctx->set_polygon_stipple = fd_set_polygon_stipple;
589 pctx->set_scissor_states = fd_set_scissor_states;
590 pctx->set_viewport_states = fd_set_viewport_states;
591
592 pctx->set_vertex_buffers = fd_set_vertex_buffers;
593
594 pctx->bind_blend_state = fd_blend_state_bind;
595 pctx->delete_blend_state = fd_blend_state_delete;
596
597 pctx->bind_rasterizer_state = fd_rasterizer_state_bind;
598 pctx->delete_rasterizer_state = fd_rasterizer_state_delete;
599
600 pctx->bind_depth_stencil_alpha_state = fd_zsa_state_bind;
601 pctx->delete_depth_stencil_alpha_state = fd_zsa_state_delete;
602
603 pctx->create_vertex_elements_state = fd_vertex_state_create;
604 pctx->delete_vertex_elements_state = fd_vertex_state_delete;
605 pctx->bind_vertex_elements_state = fd_vertex_state_bind;
606
607 pctx->create_stream_output_target = fd_create_stream_output_target;
608 pctx->stream_output_target_destroy = fd_stream_output_target_destroy;
609 pctx->set_stream_output_targets = fd_set_stream_output_targets;
610
611 if (has_compute(fd_screen(pctx->screen))) {
612 pctx->bind_compute_state = fd_bind_compute_state;
613 pctx->set_compute_resources = fd_set_compute_resources;
614 pctx->set_global_binding = fd_set_global_binding;
615 }
616 }