freedreno: add global_bindings state
[mesa.git] / src / gallium / drivers / freedreno / freedreno_state.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_dual_blend.h"
31 #include "util/u_string.h"
32 #include "util/u_memory.h"
33 #include "util/u_helpers.h"
34
35 #include "freedreno_state.h"
36 #include "freedreno_context.h"
37 #include "freedreno_resource.h"
38 #include "freedreno_texture.h"
39 #include "freedreno_gmem.h"
40 #include "freedreno_query_hw.h"
41 #include "freedreno_util.h"
42
43 /* All the generic state handling.. In case of CSO's that are specific
44 * to the GPU version, when the bind and the delete are common they can
45 * go in here.
46 */
47
48 static void
49 fd_set_blend_color(struct pipe_context *pctx,
50 const struct pipe_blend_color *blend_color)
51 {
52 struct fd_context *ctx = fd_context(pctx);
53 ctx->blend_color = *blend_color;
54 ctx->dirty |= FD_DIRTY_BLEND_COLOR;
55 }
56
57 static void
58 fd_set_stencil_ref(struct pipe_context *pctx,
59 const struct pipe_stencil_ref *stencil_ref)
60 {
61 struct fd_context *ctx = fd_context(pctx);
62 ctx->stencil_ref =* stencil_ref;
63 ctx->dirty |= FD_DIRTY_STENCIL_REF;
64 }
65
66 static void
67 fd_set_clip_state(struct pipe_context *pctx,
68 const struct pipe_clip_state *clip)
69 {
70 struct fd_context *ctx = fd_context(pctx);
71 ctx->ucp = *clip;
72 ctx->dirty |= FD_DIRTY_UCP;
73 }
74
75 static void
76 fd_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
77 {
78 struct fd_context *ctx = fd_context(pctx);
79 ctx->sample_mask = (uint16_t)sample_mask;
80 ctx->dirty |= FD_DIRTY_SAMPLE_MASK;
81 }
82
83 /* notes from calim on #dri-devel:
84 * index==0 will be non-UBO (ie. glUniformXYZ()) all packed together padded
85 * out to vec4's
86 * I should be able to consider that I own the user_ptr until the next
87 * set_constant_buffer() call, at which point I don't really care about the
88 * previous values.
89 * index>0 will be UBO's.. well, I'll worry about that later
90 */
91 static void
92 fd_set_constant_buffer(struct pipe_context *pctx,
93 enum pipe_shader_type shader, uint index,
94 const struct pipe_constant_buffer *cb)
95 {
96 struct fd_context *ctx = fd_context(pctx);
97 struct fd_constbuf_stateobj *so = &ctx->constbuf[shader];
98
99 util_copy_constant_buffer(&so->cb[index], cb);
100
101 /* Note that the state tracker can unbind constant buffers by
102 * passing NULL here.
103 */
104 if (unlikely(!cb)) {
105 so->enabled_mask &= ~(1 << index);
106 so->dirty_mask &= ~(1 << index);
107 return;
108 }
109
110 so->enabled_mask |= 1 << index;
111 so->dirty_mask |= 1 << index;
112 ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_CONST;
113 ctx->dirty |= FD_DIRTY_CONST;
114 }
115
116 static void
117 fd_set_shader_buffers(struct pipe_context *pctx,
118 enum pipe_shader_type shader,
119 unsigned start, unsigned count,
120 const struct pipe_shader_buffer *buffers)
121 {
122 struct fd_context *ctx = fd_context(pctx);
123 struct fd_shaderbuf_stateobj *so = &ctx->shaderbuf[shader];
124 unsigned mask = 0;
125
126 if (buffers) {
127 for (unsigned i = 0; i < count; i++) {
128 unsigned n = i + start;
129 struct pipe_shader_buffer *buf = &so->sb[n];
130
131 if ((buf->buffer == buffers[i].buffer) &&
132 (buf->buffer_offset == buffers[i].buffer_offset) &&
133 (buf->buffer_size == buffers[i].buffer_size))
134 continue;
135
136 mask |= BIT(n);
137
138 buf->buffer_offset = buffers[i].buffer_offset;
139 buf->buffer_size = buffers[i].buffer_size;
140 pipe_resource_reference(&buf->buffer, buffers[i].buffer);
141
142 if (buf->buffer)
143 so->enabled_mask |= BIT(n);
144 else
145 so->enabled_mask &= ~BIT(n);
146 }
147 } else {
148 mask = (BIT(count) - 1) << start;
149
150 for (unsigned i = 0; i < count; i++) {
151 unsigned n = i + start;
152 struct pipe_shader_buffer *buf = &so->sb[n];
153
154 pipe_resource_reference(&buf->buffer, NULL);
155 }
156
157 so->enabled_mask &= ~mask;
158 }
159
160 so->dirty_mask |= mask;
161 ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_SSBO;
162 }
163
164 static void
165 fd_set_shader_images(struct pipe_context *pctx,
166 enum pipe_shader_type shader,
167 unsigned start, unsigned count,
168 const struct pipe_image_view *images)
169 {
170 struct fd_context *ctx = fd_context(pctx);
171 struct fd_shaderimg_stateobj *so = &ctx->shaderimg[shader];
172
173 unsigned mask = 0;
174
175 if (images) {
176 for (unsigned i = 0; i < count; i++) {
177 unsigned n = i + start;
178 struct pipe_image_view *buf = &so->si[n];
179
180 if ((buf->resource == images[i].resource) &&
181 (buf->format == images[i].format) &&
182 (buf->access == images[i].access) &&
183 !memcmp(&buf->u, &images[i].u, sizeof(buf->u)))
184 continue;
185
186 mask |= BIT(n);
187 util_copy_image_view(buf, &images[i]);
188
189 if (buf->resource)
190 so->enabled_mask |= BIT(n);
191 else
192 so->enabled_mask &= ~BIT(n);
193 }
194 } else {
195 mask = (BIT(count) - 1) << start;
196
197 for (unsigned i = 0; i < count; i++) {
198 unsigned n = i + start;
199 struct pipe_image_view *img = &so->si[n];
200
201 pipe_resource_reference(&img->resource, NULL);
202 }
203
204 so->enabled_mask &= ~mask;
205 }
206
207 so->dirty_mask |= mask;
208 ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_IMAGE;
209 }
210
211 static void
212 fd_set_framebuffer_state(struct pipe_context *pctx,
213 const struct pipe_framebuffer_state *framebuffer)
214 {
215 struct fd_context *ctx = fd_context(pctx);
216 struct pipe_framebuffer_state *cso;
217
218 if (ctx->screen->reorder) {
219 struct fd_batch *batch, *old_batch = NULL;
220
221 fd_batch_reference(&old_batch, ctx->batch);
222
223 if (likely(old_batch))
224 fd_batch_set_stage(old_batch, FD_STAGE_NULL);
225
226 batch = fd_batch_from_fb(&ctx->screen->batch_cache, ctx, framebuffer);
227 fd_batch_reference(&ctx->batch, NULL);
228 fd_reset_wfi(batch);
229 ctx->batch = batch;
230 fd_context_all_dirty(ctx);
231
232 if (old_batch && old_batch->blit && !old_batch->back_blit) {
233 /* for blits, there is not really much point in hanging on
234 * to the uncommitted batch (ie. you probably don't blit
235 * multiple times to the same surface), so we might as
236 * well go ahead and flush this one:
237 */
238 fd_batch_flush(old_batch, false, false);
239 }
240
241 fd_batch_reference(&old_batch, NULL);
242 } else {
243 DBG("%d: cbufs[0]=%p, zsbuf=%p", ctx->batch->needs_flush,
244 framebuffer->cbufs[0], framebuffer->zsbuf);
245 fd_batch_flush(ctx->batch, false, false);
246 }
247
248 cso = &ctx->batch->framebuffer;
249
250 util_copy_framebuffer_state(cso, framebuffer);
251
252 ctx->dirty |= FD_DIRTY_FRAMEBUFFER;
253
254 ctx->disabled_scissor.minx = 0;
255 ctx->disabled_scissor.miny = 0;
256 ctx->disabled_scissor.maxx = cso->width;
257 ctx->disabled_scissor.maxy = cso->height;
258
259 ctx->dirty |= FD_DIRTY_SCISSOR;
260 }
261
262 static void
263 fd_set_polygon_stipple(struct pipe_context *pctx,
264 const struct pipe_poly_stipple *stipple)
265 {
266 struct fd_context *ctx = fd_context(pctx);
267 ctx->stipple = *stipple;
268 ctx->dirty |= FD_DIRTY_STIPPLE;
269 }
270
271 static void
272 fd_set_scissor_states(struct pipe_context *pctx,
273 unsigned start_slot,
274 unsigned num_scissors,
275 const struct pipe_scissor_state *scissor)
276 {
277 struct fd_context *ctx = fd_context(pctx);
278
279 ctx->scissor = *scissor;
280 ctx->dirty |= FD_DIRTY_SCISSOR;
281 }
282
283 static void
284 fd_set_viewport_states(struct pipe_context *pctx,
285 unsigned start_slot,
286 unsigned num_viewports,
287 const struct pipe_viewport_state *viewport)
288 {
289 struct fd_context *ctx = fd_context(pctx);
290 ctx->viewport = *viewport;
291 ctx->dirty |= FD_DIRTY_VIEWPORT;
292 }
293
294 static void
295 fd_set_vertex_buffers(struct pipe_context *pctx,
296 unsigned start_slot, unsigned count,
297 const struct pipe_vertex_buffer *vb)
298 {
299 struct fd_context *ctx = fd_context(pctx);
300 struct fd_vertexbuf_stateobj *so = &ctx->vtx.vertexbuf;
301 int i;
302
303 /* on a2xx, pitch is encoded in the vtx fetch instruction, so
304 * we need to mark VTXSTATE as dirty as well to trigger patching
305 * and re-emitting the vtx shader:
306 */
307 if (ctx->screen->gpu_id < 300) {
308 for (i = 0; i < count; i++) {
309 bool new_enabled = vb && vb[i].buffer.resource;
310 bool old_enabled = so->vb[i].buffer.resource != NULL;
311 uint32_t new_stride = vb ? vb[i].stride : 0;
312 uint32_t old_stride = so->vb[i].stride;
313 if ((new_enabled != old_enabled) || (new_stride != old_stride)) {
314 ctx->dirty |= FD_DIRTY_VTXSTATE;
315 break;
316 }
317 }
318 }
319
320 util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb, start_slot, count);
321 so->count = util_last_bit(so->enabled_mask);
322
323 ctx->dirty |= FD_DIRTY_VTXBUF;
324 }
325
326 static void
327 fd_blend_state_bind(struct pipe_context *pctx, void *hwcso)
328 {
329 struct fd_context *ctx = fd_context(pctx);
330 struct pipe_blend_state *cso = hwcso;
331 bool old_is_dual = ctx->blend ?
332 ctx->blend->rt[0].blend_enable && util_blend_state_is_dual(ctx->blend, 0) :
333 false;
334 bool new_is_dual = cso ?
335 cso->rt[0].blend_enable && util_blend_state_is_dual(cso, 0) :
336 false;
337 ctx->blend = hwcso;
338 ctx->dirty |= FD_DIRTY_BLEND;
339 if (old_is_dual != new_is_dual)
340 ctx->dirty |= FD_DIRTY_BLEND_DUAL;
341 }
342
343 static void
344 fd_blend_state_delete(struct pipe_context *pctx, void *hwcso)
345 {
346 FREE(hwcso);
347 }
348
349 static void
350 fd_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso)
351 {
352 struct fd_context *ctx = fd_context(pctx);
353 struct pipe_scissor_state *old_scissor = fd_context_get_scissor(ctx);
354
355 ctx->rasterizer = hwcso;
356 ctx->dirty |= FD_DIRTY_RASTERIZER;
357
358 /* if scissor enable bit changed we need to mark scissor
359 * state as dirty as well:
360 * NOTE: we can do a shallow compare, since we only care
361 * if it changed to/from &ctx->disable_scissor
362 */
363 if (old_scissor != fd_context_get_scissor(ctx))
364 ctx->dirty |= FD_DIRTY_SCISSOR;
365 }
366
367 static void
368 fd_rasterizer_state_delete(struct pipe_context *pctx, void *hwcso)
369 {
370 FREE(hwcso);
371 }
372
373 static void
374 fd_zsa_state_bind(struct pipe_context *pctx, void *hwcso)
375 {
376 struct fd_context *ctx = fd_context(pctx);
377 ctx->zsa = hwcso;
378 ctx->dirty |= FD_DIRTY_ZSA;
379 }
380
381 static void
382 fd_zsa_state_delete(struct pipe_context *pctx, void *hwcso)
383 {
384 FREE(hwcso);
385 }
386
387 static void *
388 fd_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
389 const struct pipe_vertex_element *elements)
390 {
391 struct fd_vertex_stateobj *so = CALLOC_STRUCT(fd_vertex_stateobj);
392
393 if (!so)
394 return NULL;
395
396 memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
397 so->num_elements = num_elements;
398
399 return so;
400 }
401
402 static void
403 fd_vertex_state_delete(struct pipe_context *pctx, void *hwcso)
404 {
405 FREE(hwcso);
406 }
407
408 static void
409 fd_vertex_state_bind(struct pipe_context *pctx, void *hwcso)
410 {
411 struct fd_context *ctx = fd_context(pctx);
412 ctx->vtx.vtx = hwcso;
413 ctx->dirty |= FD_DIRTY_VTXSTATE;
414 }
415
416 static struct pipe_stream_output_target *
417 fd_create_stream_output_target(struct pipe_context *pctx,
418 struct pipe_resource *prsc, unsigned buffer_offset,
419 unsigned buffer_size)
420 {
421 struct pipe_stream_output_target *target;
422 struct fd_resource *rsc = fd_resource(prsc);
423
424 target = CALLOC_STRUCT(pipe_stream_output_target);
425 if (!target)
426 return NULL;
427
428 pipe_reference_init(&target->reference, 1);
429 pipe_resource_reference(&target->buffer, prsc);
430
431 target->context = pctx;
432 target->buffer_offset = buffer_offset;
433 target->buffer_size = buffer_size;
434
435 assert(rsc->base.target == PIPE_BUFFER);
436 util_range_add(&rsc->valid_buffer_range,
437 buffer_offset, buffer_offset + buffer_size);
438
439 return target;
440 }
441
442 static void
443 fd_stream_output_target_destroy(struct pipe_context *pctx,
444 struct pipe_stream_output_target *target)
445 {
446 pipe_resource_reference(&target->buffer, NULL);
447 FREE(target);
448 }
449
450 static void
451 fd_set_stream_output_targets(struct pipe_context *pctx,
452 unsigned num_targets, struct pipe_stream_output_target **targets,
453 const unsigned *offsets)
454 {
455 struct fd_context *ctx = fd_context(pctx);
456 struct fd_streamout_stateobj *so = &ctx->streamout;
457 unsigned i;
458
459 debug_assert(num_targets <= ARRAY_SIZE(so->targets));
460
461 for (i = 0; i < num_targets; i++) {
462 boolean changed = targets[i] != so->targets[i];
463 boolean append = (offsets[i] == (unsigned)-1);
464
465 if (!changed && append)
466 continue;
467
468 if (!append)
469 so->offsets[i] = offsets[i];
470
471 pipe_so_target_reference(&so->targets[i], targets[i]);
472 }
473
474 for (; i < so->num_targets; i++) {
475 pipe_so_target_reference(&so->targets[i], NULL);
476 }
477
478 so->num_targets = num_targets;
479
480 ctx->dirty |= FD_DIRTY_STREAMOUT;
481 }
482
483 static void
484 fd_bind_compute_state(struct pipe_context *pctx, void *state)
485 {
486 struct fd_context *ctx = fd_context(pctx);
487 ctx->compute = state;
488 ctx->dirty_shader[PIPE_SHADER_COMPUTE] |= FD_DIRTY_SHADER_PROG;
489 }
490
491 static void
492 fd_set_compute_resources(struct pipe_context *pctx,
493 unsigned start, unsigned count, struct pipe_surface **prscs)
494 {
495 // TODO
496 }
497
498 /* used by clover to bind global objects, returning the bo address
499 * via handles[n]
500 */
501 static void
502 fd_set_global_binding(struct pipe_context *pctx,
503 unsigned first, unsigned count, struct pipe_resource **prscs,
504 uint32_t **handles)
505 {
506 struct fd_context *ctx = fd_context(pctx);
507 struct fd_global_bindings_stateobj *so = &ctx->global_bindings;
508 unsigned mask = 0;
509
510 if (prscs) {
511 for (unsigned i = 0; i < count; i++) {
512 unsigned n = i + first;
513
514 mask |= BIT(n);
515
516 pipe_resource_reference(&so->buf[n], prscs[i]);
517
518 if (so->buf[n]) {
519 struct fd_resource *rsc = fd_resource(so->buf[n]);
520 uint64_t iova = fd_bo_get_iova(rsc->bo);
521 // TODO need to scream if iova > 32b or fix gallium API..
522 *handles[i] += iova;
523 }
524
525 if (prscs[i])
526 so->enabled_mask |= BIT(n);
527 else
528 so->enabled_mask &= ~BIT(n);
529 }
530 } else {
531 mask = (BIT(count) - 1) << first;
532
533 for (unsigned i = 0; i < count; i++) {
534 unsigned n = i + first;
535 if (so->buf[n]) {
536 struct fd_resource *rsc = fd_resource(so->buf[n]);
537 fd_bo_put_iova(rsc->bo);
538 }
539 pipe_resource_reference(&so->buf[n], NULL);
540 }
541
542 so->enabled_mask &= ~mask;
543 }
544
545 }
546
547 void
548 fd_state_init(struct pipe_context *pctx)
549 {
550 pctx->set_blend_color = fd_set_blend_color;
551 pctx->set_stencil_ref = fd_set_stencil_ref;
552 pctx->set_clip_state = fd_set_clip_state;
553 pctx->set_sample_mask = fd_set_sample_mask;
554 pctx->set_constant_buffer = fd_set_constant_buffer;
555 pctx->set_shader_buffers = fd_set_shader_buffers;
556 pctx->set_shader_images = fd_set_shader_images;
557 pctx->set_framebuffer_state = fd_set_framebuffer_state;
558 pctx->set_polygon_stipple = fd_set_polygon_stipple;
559 pctx->set_scissor_states = fd_set_scissor_states;
560 pctx->set_viewport_states = fd_set_viewport_states;
561
562 pctx->set_vertex_buffers = fd_set_vertex_buffers;
563
564 pctx->bind_blend_state = fd_blend_state_bind;
565 pctx->delete_blend_state = fd_blend_state_delete;
566
567 pctx->bind_rasterizer_state = fd_rasterizer_state_bind;
568 pctx->delete_rasterizer_state = fd_rasterizer_state_delete;
569
570 pctx->bind_depth_stencil_alpha_state = fd_zsa_state_bind;
571 pctx->delete_depth_stencil_alpha_state = fd_zsa_state_delete;
572
573 pctx->create_vertex_elements_state = fd_vertex_state_create;
574 pctx->delete_vertex_elements_state = fd_vertex_state_delete;
575 pctx->bind_vertex_elements_state = fd_vertex_state_bind;
576
577 pctx->create_stream_output_target = fd_create_stream_output_target;
578 pctx->stream_output_target_destroy = fd_stream_output_target_destroy;
579 pctx->set_stream_output_targets = fd_set_stream_output_targets;
580
581 if (has_compute(fd_screen(pctx->screen))) {
582 pctx->bind_compute_state = fd_bind_compute_state;
583 pctx->set_compute_resources = fd_set_compute_resources;
584 pctx->set_global_binding = fd_set_global_binding;
585 }
586 }