Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / gallium / drivers / freedreno / freedreno_state.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "pipe/p_state.h"
28 #include "util/u_dual_blend.h"
29 #include "util/u_string.h"
30 #include "util/u_memory.h"
31 #include "util/u_helpers.h"
32
33 #include "freedreno_state.h"
34 #include "freedreno_context.h"
35 #include "freedreno_resource.h"
36 #include "freedreno_texture.h"
37 #include "freedreno_gmem.h"
38 #include "freedreno_query_hw.h"
39 #include "freedreno_util.h"
40
41 /* All the generic state handling.. In case of CSO's that are specific
42 * to the GPU version, when the bind and the delete are common they can
43 * go in here.
44 */
45
46 static void
47 fd_set_blend_color(struct pipe_context *pctx,
48 const struct pipe_blend_color *blend_color)
49 {
50 struct fd_context *ctx = fd_context(pctx);
51 ctx->blend_color = *blend_color;
52 ctx->dirty |= FD_DIRTY_BLEND_COLOR;
53 }
54
55 static void
56 fd_set_stencil_ref(struct pipe_context *pctx,
57 const struct pipe_stencil_ref *stencil_ref)
58 {
59 struct fd_context *ctx = fd_context(pctx);
60 ctx->stencil_ref =* stencil_ref;
61 ctx->dirty |= FD_DIRTY_STENCIL_REF;
62 }
63
64 static void
65 fd_set_clip_state(struct pipe_context *pctx,
66 const struct pipe_clip_state *clip)
67 {
68 struct fd_context *ctx = fd_context(pctx);
69 ctx->ucp = *clip;
70 ctx->dirty |= FD_DIRTY_UCP;
71 }
72
73 static void
74 fd_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
75 {
76 struct fd_context *ctx = fd_context(pctx);
77 ctx->sample_mask = (uint16_t)sample_mask;
78 ctx->dirty |= FD_DIRTY_SAMPLE_MASK;
79 }
80
81 static void
82 fd_set_min_samples(struct pipe_context *pctx, unsigned min_samples)
83 {
84 struct fd_context *ctx = fd_context(pctx);
85 ctx->min_samples = min_samples;
86 ctx->dirty |= FD_DIRTY_MIN_SAMPLES;
87 }
88
89 /* notes from calim on #dri-devel:
90 * index==0 will be non-UBO (ie. glUniformXYZ()) all packed together padded
91 * out to vec4's
92 * I should be able to consider that I own the user_ptr until the next
93 * set_constant_buffer() call, at which point I don't really care about the
94 * previous values.
95 * index>0 will be UBO's.. well, I'll worry about that later
96 */
97 static void
98 fd_set_constant_buffer(struct pipe_context *pctx,
99 enum pipe_shader_type shader, uint index,
100 const struct pipe_constant_buffer *cb)
101 {
102 struct fd_context *ctx = fd_context(pctx);
103 struct fd_constbuf_stateobj *so = &ctx->constbuf[shader];
104
105 util_copy_constant_buffer(&so->cb[index], cb);
106
107 /* Note that gallium frontends can unbind constant buffers by
108 * passing NULL here.
109 */
110 if (unlikely(!cb)) {
111 so->enabled_mask &= ~(1 << index);
112 return;
113 }
114
115 so->enabled_mask |= 1 << index;
116 ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_CONST;
117 ctx->dirty |= FD_DIRTY_CONST;
118
119 fd_resource_set_usage(cb->buffer, FD_DIRTY_CONST);
120 }
121
122 static void
123 fd_set_shader_buffers(struct pipe_context *pctx,
124 enum pipe_shader_type shader,
125 unsigned start, unsigned count,
126 const struct pipe_shader_buffer *buffers,
127 unsigned writable_bitmask)
128 {
129 struct fd_context *ctx = fd_context(pctx);
130 struct fd_shaderbuf_stateobj *so = &ctx->shaderbuf[shader];
131 const unsigned modified_bits = u_bit_consecutive(start, count);
132
133 so->enabled_mask &= ~modified_bits;
134 so->writable_mask &= ~modified_bits;
135 so->writable_mask |= writable_bitmask << start;
136
137 for (unsigned i = 0; i < count; i++) {
138 unsigned n = i + start;
139 struct pipe_shader_buffer *buf = &so->sb[n];
140
141 if (buffers && buffers[i].buffer) {
142 if ((buf->buffer == buffers[i].buffer) &&
143 (buf->buffer_offset == buffers[i].buffer_offset) &&
144 (buf->buffer_size == buffers[i].buffer_size))
145 continue;
146
147 buf->buffer_offset = buffers[i].buffer_offset;
148 buf->buffer_size = buffers[i].buffer_size;
149 pipe_resource_reference(&buf->buffer, buffers[i].buffer);
150
151 fd_resource_set_usage(buffers[i].buffer, FD_DIRTY_SSBO);
152
153 so->enabled_mask |= BIT(n);
154 } else {
155 pipe_resource_reference(&buf->buffer, NULL);
156 }
157 }
158
159 ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_SSBO;
160 ctx->dirty |= FD_DIRTY_SSBO;
161 }
162
163 void
164 fd_set_shader_images(struct pipe_context *pctx,
165 enum pipe_shader_type shader,
166 unsigned start, unsigned count,
167 const struct pipe_image_view *images)
168 {
169 struct fd_context *ctx = fd_context(pctx);
170 struct fd_shaderimg_stateobj *so = &ctx->shaderimg[shader];
171
172 unsigned mask = 0;
173
174 if (images) {
175 for (unsigned i = 0; i < count; i++) {
176 unsigned n = i + start;
177 struct pipe_image_view *buf = &so->si[n];
178
179 if ((buf->resource == images[i].resource) &&
180 (buf->format == images[i].format) &&
181 (buf->access == images[i].access) &&
182 !memcmp(&buf->u, &images[i].u, sizeof(buf->u)))
183 continue;
184
185 mask |= BIT(n);
186 util_copy_image_view(buf, &images[i]);
187
188 if (buf->resource) {
189 fd_resource_set_usage(buf->resource, FD_DIRTY_IMAGE);
190 so->enabled_mask |= BIT(n);
191 } else {
192 so->enabled_mask &= ~BIT(n);
193 }
194 }
195 } else {
196 mask = (BIT(count) - 1) << start;
197
198 for (unsigned i = 0; i < count; i++) {
199 unsigned n = i + start;
200 struct pipe_image_view *img = &so->si[n];
201
202 pipe_resource_reference(&img->resource, NULL);
203 }
204
205 so->enabled_mask &= ~mask;
206 }
207
208 ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_IMAGE;
209 ctx->dirty |= FD_DIRTY_IMAGE;
210 }
211
212 static void
213 fd_set_framebuffer_state(struct pipe_context *pctx,
214 const struct pipe_framebuffer_state *framebuffer)
215 {
216 struct fd_context *ctx = fd_context(pctx);
217 struct pipe_framebuffer_state *cso;
218
219 DBG("%ux%u, %u layers, %u samples",
220 framebuffer->width, framebuffer->height,
221 framebuffer->layers, framebuffer->samples);
222
223 fd_context_switch_from(ctx);
224
225 cso = &ctx->framebuffer;
226
227 if (util_framebuffer_state_equal(cso, framebuffer))
228 return;
229
230 util_copy_framebuffer_state(cso, framebuffer);
231
232 cso->samples = util_framebuffer_get_num_samples(cso);
233
234 if (ctx->screen->reorder) {
235 struct fd_batch *old_batch = NULL;
236
237 fd_batch_reference(&old_batch, ctx->batch);
238
239 if (likely(old_batch))
240 fd_batch_set_stage(old_batch, FD_STAGE_NULL);
241
242 fd_batch_reference(&ctx->batch, NULL);
243 fd_context_all_dirty(ctx);
244
245 if (old_batch && old_batch->blit && !old_batch->back_blit) {
246 /* for blits, there is not really much point in hanging on
247 * to the uncommitted batch (ie. you probably don't blit
248 * multiple times to the same surface), so we might as
249 * well go ahead and flush this one:
250 */
251 fd_batch_flush(old_batch);
252 }
253
254 fd_batch_reference(&old_batch, NULL);
255 } else if (ctx->batch) {
256 DBG("%d: cbufs[0]=%p, zsbuf=%p", ctx->batch->needs_flush,
257 framebuffer->cbufs[0], framebuffer->zsbuf);
258 fd_batch_flush(ctx->batch);
259 }
260
261 ctx->dirty |= FD_DIRTY_FRAMEBUFFER;
262
263 ctx->disabled_scissor.minx = 0;
264 ctx->disabled_scissor.miny = 0;
265 ctx->disabled_scissor.maxx = cso->width;
266 ctx->disabled_scissor.maxy = cso->height;
267
268 ctx->dirty |= FD_DIRTY_SCISSOR;
269 }
270
271 static void
272 fd_set_polygon_stipple(struct pipe_context *pctx,
273 const struct pipe_poly_stipple *stipple)
274 {
275 struct fd_context *ctx = fd_context(pctx);
276 ctx->stipple = *stipple;
277 ctx->dirty |= FD_DIRTY_STIPPLE;
278 }
279
280 static void
281 fd_set_scissor_states(struct pipe_context *pctx,
282 unsigned start_slot,
283 unsigned num_scissors,
284 const struct pipe_scissor_state *scissor)
285 {
286 struct fd_context *ctx = fd_context(pctx);
287
288 ctx->scissor = *scissor;
289 ctx->dirty |= FD_DIRTY_SCISSOR;
290 }
291
292 static void
293 fd_set_viewport_states(struct pipe_context *pctx,
294 unsigned start_slot,
295 unsigned num_viewports,
296 const struct pipe_viewport_state *viewport)
297 {
298 struct fd_context *ctx = fd_context(pctx);
299 struct pipe_scissor_state *scissor = &ctx->viewport_scissor;
300 float minx, miny, maxx, maxy;
301
302 ctx->viewport = *viewport;
303
304 /* see si_get_scissor_from_viewport(): */
305
306 /* Convert (-1, -1) and (1, 1) from clip space into window space. */
307 minx = -viewport->scale[0] + viewport->translate[0];
308 miny = -viewport->scale[1] + viewport->translate[1];
309 maxx = viewport->scale[0] + viewport->translate[0];
310 maxy = viewport->scale[1] + viewport->translate[1];
311
312 /* Handle inverted viewports. */
313 if (minx > maxx) {
314 swap(minx, maxx);
315 }
316 if (miny > maxy) {
317 swap(miny, maxy);
318 }
319
320 debug_assert(miny >= 0);
321 debug_assert(maxy >= 0);
322
323 /* Convert to integer and round up the max bounds. */
324 scissor->minx = minx;
325 scissor->miny = miny;
326 scissor->maxx = ceilf(maxx);
327 scissor->maxy = ceilf(maxy);
328
329 ctx->dirty |= FD_DIRTY_VIEWPORT;
330 }
331
332 static void
333 fd_set_vertex_buffers(struct pipe_context *pctx,
334 unsigned start_slot, unsigned count,
335 const struct pipe_vertex_buffer *vb)
336 {
337 struct fd_context *ctx = fd_context(pctx);
338 struct fd_vertexbuf_stateobj *so = &ctx->vtx.vertexbuf;
339 int i;
340
341 /* on a2xx, pitch is encoded in the vtx fetch instruction, so
342 * we need to mark VTXSTATE as dirty as well to trigger patching
343 * and re-emitting the vtx shader:
344 */
345 if (ctx->screen->gpu_id < 300) {
346 for (i = 0; i < count; i++) {
347 bool new_enabled = vb && vb[i].buffer.resource;
348 bool old_enabled = so->vb[i].buffer.resource != NULL;
349 uint32_t new_stride = vb ? vb[i].stride : 0;
350 uint32_t old_stride = so->vb[i].stride;
351 if ((new_enabled != old_enabled) || (new_stride != old_stride)) {
352 ctx->dirty |= FD_DIRTY_VTXSTATE;
353 break;
354 }
355 }
356 }
357
358 util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb, start_slot, count);
359 so->count = util_last_bit(so->enabled_mask);
360
361 if (!vb)
362 return;
363
364 ctx->dirty |= FD_DIRTY_VTXBUF;
365
366 for (unsigned i = 0; i < count; i++) {
367 assert(!vb[i].is_user_buffer);
368 fd_resource_set_usage(vb[i].buffer.resource, FD_DIRTY_VTXBUF);
369 }
370 }
371
372 static void
373 fd_blend_state_bind(struct pipe_context *pctx, void *hwcso)
374 {
375 struct fd_context *ctx = fd_context(pctx);
376 struct pipe_blend_state *cso = hwcso;
377 bool old_is_dual = ctx->blend ?
378 ctx->blend->rt[0].blend_enable && util_blend_state_is_dual(ctx->blend, 0) :
379 false;
380 bool new_is_dual = cso ?
381 cso->rt[0].blend_enable && util_blend_state_is_dual(cso, 0) :
382 false;
383 ctx->blend = hwcso;
384 ctx->dirty |= FD_DIRTY_BLEND;
385 if (old_is_dual != new_is_dual)
386 ctx->dirty |= FD_DIRTY_BLEND_DUAL;
387 }
388
389 static void
390 fd_blend_state_delete(struct pipe_context *pctx, void *hwcso)
391 {
392 FREE(hwcso);
393 }
394
395 static void
396 fd_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso)
397 {
398 struct fd_context *ctx = fd_context(pctx);
399 struct pipe_scissor_state *old_scissor = fd_context_get_scissor(ctx);
400 bool discard = ctx->rasterizer && ctx->rasterizer->rasterizer_discard;
401
402 ctx->rasterizer = hwcso;
403 ctx->dirty |= FD_DIRTY_RASTERIZER;
404
405 if (ctx->rasterizer && ctx->rasterizer->scissor) {
406 ctx->current_scissor = &ctx->scissor;
407 } else {
408 ctx->current_scissor = &ctx->disabled_scissor;
409 }
410
411 /* if scissor enable bit changed we need to mark scissor
412 * state as dirty as well:
413 * NOTE: we can do a shallow compare, since we only care
414 * if it changed to/from &ctx->disable_scissor
415 */
416 if (old_scissor != fd_context_get_scissor(ctx))
417 ctx->dirty |= FD_DIRTY_SCISSOR;
418
419 if (ctx->rasterizer && (discard != ctx->rasterizer->rasterizer_discard))
420 ctx->dirty |= FD_DIRTY_RASTERIZER_DISCARD;
421 }
422
423 static void
424 fd_rasterizer_state_delete(struct pipe_context *pctx, void *hwcso)
425 {
426 FREE(hwcso);
427 }
428
429 static void
430 fd_zsa_state_bind(struct pipe_context *pctx, void *hwcso)
431 {
432 struct fd_context *ctx = fd_context(pctx);
433 ctx->zsa = hwcso;
434 ctx->dirty |= FD_DIRTY_ZSA;
435 }
436
437 static void
438 fd_zsa_state_delete(struct pipe_context *pctx, void *hwcso)
439 {
440 FREE(hwcso);
441 }
442
443 static void *
444 fd_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
445 const struct pipe_vertex_element *elements)
446 {
447 struct fd_vertex_stateobj *so = CALLOC_STRUCT(fd_vertex_stateobj);
448
449 if (!so)
450 return NULL;
451
452 memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
453 so->num_elements = num_elements;
454
455 return so;
456 }
457
458 static void
459 fd_vertex_state_delete(struct pipe_context *pctx, void *hwcso)
460 {
461 FREE(hwcso);
462 }
463
464 static void
465 fd_vertex_state_bind(struct pipe_context *pctx, void *hwcso)
466 {
467 struct fd_context *ctx = fd_context(pctx);
468 ctx->vtx.vtx = hwcso;
469 ctx->dirty |= FD_DIRTY_VTXSTATE;
470 }
471
472 static struct pipe_stream_output_target *
473 fd_create_stream_output_target(struct pipe_context *pctx,
474 struct pipe_resource *prsc, unsigned buffer_offset,
475 unsigned buffer_size)
476 {
477 struct pipe_stream_output_target *target;
478 struct fd_resource *rsc = fd_resource(prsc);
479
480 target = CALLOC_STRUCT(pipe_stream_output_target);
481 if (!target)
482 return NULL;
483
484 pipe_reference_init(&target->reference, 1);
485 pipe_resource_reference(&target->buffer, prsc);
486
487 target->context = pctx;
488 target->buffer_offset = buffer_offset;
489 target->buffer_size = buffer_size;
490
491 assert(rsc->base.target == PIPE_BUFFER);
492 util_range_add(&rsc->base, &rsc->valid_buffer_range,
493 buffer_offset, buffer_offset + buffer_size);
494
495 return target;
496 }
497
498 static void
499 fd_stream_output_target_destroy(struct pipe_context *pctx,
500 struct pipe_stream_output_target *target)
501 {
502 pipe_resource_reference(&target->buffer, NULL);
503 FREE(target);
504 }
505
506 static void
507 fd_set_stream_output_targets(struct pipe_context *pctx,
508 unsigned num_targets, struct pipe_stream_output_target **targets,
509 const unsigned *offsets)
510 {
511 struct fd_context *ctx = fd_context(pctx);
512 struct fd_streamout_stateobj *so = &ctx->streamout;
513 unsigned i;
514
515 debug_assert(num_targets <= ARRAY_SIZE(so->targets));
516
517 for (i = 0; i < num_targets; i++) {
518 boolean changed = targets[i] != so->targets[i];
519 boolean reset = (offsets[i] != (unsigned)-1);
520
521 so->reset |= (reset << i);
522
523 if (!changed && !reset)
524 continue;
525
526 if (reset)
527 so->offsets[i] = offsets[i];
528
529 pipe_so_target_reference(&so->targets[i], targets[i]);
530 }
531
532 for (; i < so->num_targets; i++) {
533 pipe_so_target_reference(&so->targets[i], NULL);
534 }
535
536 so->num_targets = num_targets;
537
538 ctx->dirty |= FD_DIRTY_STREAMOUT;
539 }
540
541 static void
542 fd_bind_compute_state(struct pipe_context *pctx, void *state)
543 {
544 struct fd_context *ctx = fd_context(pctx);
545 ctx->compute = state;
546 ctx->dirty_shader[PIPE_SHADER_COMPUTE] |= FD_DIRTY_SHADER_PROG;
547 }
548
549 static void
550 fd_set_compute_resources(struct pipe_context *pctx,
551 unsigned start, unsigned count, struct pipe_surface **prscs)
552 {
553 // TODO
554 }
555
556 /* used by clover to bind global objects, returning the bo address
557 * via handles[n]
558 */
559 static void
560 fd_set_global_binding(struct pipe_context *pctx,
561 unsigned first, unsigned count, struct pipe_resource **prscs,
562 uint32_t **handles)
563 {
564 struct fd_context *ctx = fd_context(pctx);
565 struct fd_global_bindings_stateobj *so = &ctx->global_bindings;
566 unsigned mask = 0;
567
568 if (prscs) {
569 for (unsigned i = 0; i < count; i++) {
570 unsigned n = i + first;
571
572 mask |= BIT(n);
573
574 pipe_resource_reference(&so->buf[n], prscs[i]);
575
576 if (so->buf[n]) {
577 struct fd_resource *rsc = fd_resource(so->buf[n]);
578 uint64_t iova = fd_bo_get_iova(rsc->bo);
579 // TODO need to scream if iova > 32b or fix gallium API..
580 *handles[i] += iova;
581 }
582
583 if (prscs[i])
584 so->enabled_mask |= BIT(n);
585 else
586 so->enabled_mask &= ~BIT(n);
587 }
588 } else {
589 mask = (BIT(count) - 1) << first;
590
591 for (unsigned i = 0; i < count; i++) {
592 unsigned n = i + first;
593 pipe_resource_reference(&so->buf[n], NULL);
594 }
595
596 so->enabled_mask &= ~mask;
597 }
598
599 }
600
601 void
602 fd_state_init(struct pipe_context *pctx)
603 {
604 pctx->set_blend_color = fd_set_blend_color;
605 pctx->set_stencil_ref = fd_set_stencil_ref;
606 pctx->set_clip_state = fd_set_clip_state;
607 pctx->set_sample_mask = fd_set_sample_mask;
608 pctx->set_min_samples = fd_set_min_samples;
609 pctx->set_constant_buffer = fd_set_constant_buffer;
610 pctx->set_shader_buffers = fd_set_shader_buffers;
611 pctx->set_shader_images = fd_set_shader_images;
612 pctx->set_framebuffer_state = fd_set_framebuffer_state;
613 pctx->set_polygon_stipple = fd_set_polygon_stipple;
614 pctx->set_scissor_states = fd_set_scissor_states;
615 pctx->set_viewport_states = fd_set_viewport_states;
616
617 pctx->set_vertex_buffers = fd_set_vertex_buffers;
618
619 pctx->bind_blend_state = fd_blend_state_bind;
620 pctx->delete_blend_state = fd_blend_state_delete;
621
622 pctx->bind_rasterizer_state = fd_rasterizer_state_bind;
623 pctx->delete_rasterizer_state = fd_rasterizer_state_delete;
624
625 pctx->bind_depth_stencil_alpha_state = fd_zsa_state_bind;
626 pctx->delete_depth_stencil_alpha_state = fd_zsa_state_delete;
627
628 if (!pctx->create_vertex_elements_state)
629 pctx->create_vertex_elements_state = fd_vertex_state_create;
630 pctx->delete_vertex_elements_state = fd_vertex_state_delete;
631 pctx->bind_vertex_elements_state = fd_vertex_state_bind;
632
633 pctx->create_stream_output_target = fd_create_stream_output_target;
634 pctx->stream_output_target_destroy = fd_stream_output_target_destroy;
635 pctx->set_stream_output_targets = fd_set_stream_output_targets;
636
637 if (has_compute(fd_screen(pctx->screen))) {
638 pctx->bind_compute_state = fd_bind_compute_state;
639 pctx->set_compute_resources = fd_set_compute_resources;
640 pctx->set_global_binding = fd_set_global_binding;
641 }
642 }