freedreno: simplify pctx->clear()
[mesa.git] / src / gallium / drivers / freedreno / freedreno_texture.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33
34 #include "freedreno_texture.h"
35 #include "freedreno_context.h"
36 #include "freedreno_util.h"
37
38 static void
39 fd_sampler_state_delete(struct pipe_context *pctx, void *hwcso)
40 {
41 FREE(hwcso);
42 }
43
44 static void
45 fd_sampler_view_destroy(struct pipe_context *pctx,
46 struct pipe_sampler_view *view)
47 {
48 pipe_resource_reference(&view->texture, NULL);
49 FREE(view);
50 }
51
52 static void bind_sampler_states(struct fd_texture_stateobj *tex,
53 unsigned start, unsigned nr, void **hwcso)
54 {
55 unsigned i;
56
57 for (i = 0; i < nr; i++) {
58 unsigned p = i + start;
59 tex->samplers[p] = hwcso[i];
60 if (tex->samplers[p])
61 tex->valid_samplers |= (1 << p);
62 else
63 tex->valid_samplers &= ~(1 << p);
64 }
65
66 tex->num_samplers = util_last_bit(tex->valid_samplers);
67 }
68
69 static void set_sampler_views(struct fd_texture_stateobj *tex,
70 unsigned start, unsigned nr, struct pipe_sampler_view **views)
71 {
72 unsigned i;
73 unsigned samplers = 0;
74
75 for (i = 0; i < nr; i++) {
76 struct pipe_sampler_view *view = views ? views[i] : NULL;
77 unsigned p = i + start;
78 pipe_sampler_view_reference(&tex->textures[p], view);
79 if (tex->textures[p])
80 tex->valid_textures |= (1 << p);
81 else
82 tex->valid_textures &= ~(1 << p);
83 }
84
85 tex->num_textures = util_last_bit(tex->valid_textures);
86
87 for (i = 0; i < tex->num_textures; i++) {
88 uint nr_samples = tex->textures[i]->texture->nr_samples;
89 samplers |= (nr_samples >> 1) << (i * 2);
90 }
91
92 tex->samples = samplers;
93 }
94
95 void
96 fd_sampler_states_bind(struct pipe_context *pctx,
97 enum pipe_shader_type shader, unsigned start,
98 unsigned nr, void **hwcso)
99 {
100 struct fd_context *ctx = fd_context(pctx);
101
102 bind_sampler_states(&ctx->tex[shader], start, nr, hwcso);
103 ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_TEX;
104 ctx->dirty |= FD_DIRTY_TEX;
105 }
106
107 void
108 fd_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
109 unsigned start, unsigned nr,
110 struct pipe_sampler_view **views)
111 {
112 struct fd_context *ctx = fd_context(pctx);
113
114 set_sampler_views(&ctx->tex[shader], start, nr, views);
115 ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_TEX;
116 ctx->dirty |= FD_DIRTY_TEX;
117 }
118
119 void
120 fd_texture_init(struct pipe_context *pctx)
121 {
122 pctx->delete_sampler_state = fd_sampler_state_delete;
123
124 pctx->sampler_view_destroy = fd_sampler_view_destroy;
125 }
126
127 /* helper for setting up border-color buffer for a3xx/a4xx: */
128 void
129 fd_setup_border_colors(struct fd_texture_stateobj *tex, void *ptr,
130 unsigned offset)
131 {
132 unsigned i, j;
133
134 for (i = 0; i < tex->num_samplers; i++) {
135 struct pipe_sampler_state *sampler = tex->samplers[i];
136 uint16_t *bcolor = (uint16_t *)((uint8_t *)ptr +
137 (BORDERCOLOR_SIZE * offset) +
138 (BORDERCOLOR_SIZE * i));
139 uint32_t *bcolor32 = (uint32_t *)&bcolor[16];
140
141 if (!sampler)
142 continue;
143
144 /*
145 * XXX HACK ALERT XXX
146 *
147 * The border colors need to be swizzled in a particular
148 * format-dependent order. Even though samplers don't know about
149 * formats, we can assume that with a GL state tracker, there's a
150 * 1:1 correspondence between sampler and texture. Take advantage
151 * of that knowledge.
152 */
153 if (i < tex->num_textures && tex->textures[i]) {
154 const struct util_format_description *desc =
155 util_format_description(tex->textures[i]->format);
156 for (j = 0; j < 4; j++) {
157 if (desc->swizzle[j] >= 4)
158 continue;
159
160 const struct util_format_channel_description *chan =
161 &desc->channel[desc->swizzle[j]];
162 if (chan->pure_integer) {
163 bcolor32[desc->swizzle[j] + 4] = sampler->border_color.i[j];
164 bcolor[desc->swizzle[j] + 8] = sampler->border_color.i[j];
165 } else {
166 bcolor32[desc->swizzle[j]] = fui(sampler->border_color.f[j]);
167 bcolor[desc->swizzle[j]] =
168 util_float_to_half(sampler->border_color.f[j]);
169 }
170 }
171 }
172 }
173 }