panfrost: Fix panfrost_bo_access memory leak
[mesa.git] / src / gallium / drivers / freedreno / freedreno_texture.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "pipe/p_state.h"
28 #include "util/u_string.h"
29 #include "util/u_memory.h"
30 #include "util/u_inlines.h"
31
32 #include "freedreno_texture.h"
33 #include "freedreno_context.h"
34 #include "freedreno_resource.h"
35 #include "freedreno_util.h"
36
37 static void
38 fd_sampler_state_delete(struct pipe_context *pctx, void *hwcso)
39 {
40 FREE(hwcso);
41 }
42
43 static void
44 fd_sampler_view_destroy(struct pipe_context *pctx,
45 struct pipe_sampler_view *view)
46 {
47 pipe_resource_reference(&view->texture, NULL);
48 FREE(view);
49 }
50
51 static void bind_sampler_states(struct fd_texture_stateobj *tex,
52 unsigned start, unsigned nr, void **hwcso)
53 {
54 unsigned i;
55
56 for (i = 0; i < nr; i++) {
57 unsigned p = i + start;
58 tex->samplers[p] = hwcso[i];
59 if (tex->samplers[p])
60 tex->valid_samplers |= (1 << p);
61 else
62 tex->valid_samplers &= ~(1 << p);
63 }
64
65 tex->num_samplers = util_last_bit(tex->valid_samplers);
66 }
67
68 static void set_sampler_views(struct fd_texture_stateobj *tex,
69 unsigned start, unsigned nr, struct pipe_sampler_view **views)
70 {
71 unsigned i;
72 unsigned samplers = 0;
73
74 for (i = 0; i < nr; i++) {
75 struct pipe_sampler_view *view = views ? views[i] : NULL;
76 unsigned p = i + start;
77 pipe_sampler_view_reference(&tex->textures[p], view);
78 if (tex->textures[p])
79 tex->valid_textures |= (1 << p);
80 else
81 tex->valid_textures &= ~(1 << p);
82 }
83
84 tex->num_textures = util_last_bit(tex->valid_textures);
85
86 for (i = 0; i < tex->num_textures; i++) {
87 uint nr_samples = fd_resource_nr_samples(tex->textures[i]->texture);
88 samplers |= (nr_samples >> 1) << (i * 2);
89 }
90
91 tex->samples = samplers;
92 }
93
94 void
95 fd_sampler_states_bind(struct pipe_context *pctx,
96 enum pipe_shader_type shader, unsigned start,
97 unsigned nr, void **hwcso)
98 {
99 struct fd_context *ctx = fd_context(pctx);
100
101 bind_sampler_states(&ctx->tex[shader], start, nr, hwcso);
102 ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_TEX;
103 ctx->dirty |= FD_DIRTY_TEX;
104 }
105
106 void
107 fd_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
108 unsigned start, unsigned nr,
109 struct pipe_sampler_view **views)
110 {
111 struct fd_context *ctx = fd_context(pctx);
112
113 set_sampler_views(&ctx->tex[shader], start, nr, views);
114 ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_TEX;
115 ctx->dirty |= FD_DIRTY_TEX;
116 }
117
118 void
119 fd_texture_init(struct pipe_context *pctx)
120 {
121 if (!pctx->delete_sampler_state)
122 pctx->delete_sampler_state = fd_sampler_state_delete;
123 if (!pctx->sampler_view_destroy)
124 pctx->sampler_view_destroy = fd_sampler_view_destroy;
125 }
126
127 /* helper for setting up border-color buffer for a3xx/a4xx: */
128 void
129 fd_setup_border_colors(struct fd_texture_stateobj *tex, void *ptr,
130 unsigned offset)
131 {
132 unsigned i, j;
133
134 for (i = 0; i < tex->num_samplers; i++) {
135 struct pipe_sampler_state *sampler = tex->samplers[i];
136 uint16_t *bcolor = (uint16_t *)((uint8_t *)ptr +
137 (BORDERCOLOR_SIZE * offset) +
138 (BORDERCOLOR_SIZE * i));
139 uint32_t *bcolor32 = (uint32_t *)&bcolor[16];
140
141 if (!sampler)
142 continue;
143
144 /*
145 * XXX HACK ALERT XXX
146 *
147 * The border colors need to be swizzled in a particular
148 * format-dependent order. Even though samplers don't know about
149 * formats, we can assume that with a GL state tracker, there's a
150 * 1:1 correspondence between sampler and texture. Take advantage
151 * of that knowledge.
152 */
153 if (i < tex->num_textures && tex->textures[i]) {
154 const struct util_format_description *desc =
155 util_format_description(tex->textures[i]->format);
156 for (j = 0; j < 4; j++) {
157 if (desc->swizzle[j] >= 4)
158 continue;
159
160 const struct util_format_channel_description *chan =
161 &desc->channel[desc->swizzle[j]];
162 if (chan->pure_integer) {
163 bcolor32[desc->swizzle[j] + 4] = sampler->border_color.i[j];
164 bcolor[desc->swizzle[j] + 8] = sampler->border_color.i[j];
165 } else {
166 bcolor32[desc->swizzle[j]] = fui(sampler->border_color.f[j]);
167 bcolor[desc->swizzle[j]] =
168 util_float_to_half(sampler->border_color.f[j]);
169 }
170 }
171 }
172 }
173 }