freedreno: per-generation OUT_IB packet
[mesa.git] / src / gallium / drivers / freedreno / freedreno_texture.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33
34 #include "freedreno_texture.h"
35 #include "freedreno_context.h"
36 #include "freedreno_util.h"
37
38 static void
39 fd_sampler_state_delete(struct pipe_context *pctx, void *hwcso)
40 {
41 FREE(hwcso);
42 }
43
44 static void
45 fd_sampler_view_destroy(struct pipe_context *pctx,
46 struct pipe_sampler_view *view)
47 {
48 pipe_resource_reference(&view->texture, NULL);
49 FREE(view);
50 }
51
52 static void bind_sampler_states(struct fd_texture_stateobj *tex,
53 unsigned nr, void **hwcso)
54 {
55 unsigned i;
56 unsigned new_nr = 0;
57
58 for (i = 0; i < nr; i++) {
59 if (hwcso[i])
60 new_nr = i + 1;
61 tex->samplers[i] = hwcso[i];
62 tex->dirty_samplers |= (1 << i);
63 }
64
65 for (; i < tex->num_samplers; i++) {
66 tex->samplers[i] = NULL;
67 tex->dirty_samplers |= (1 << i);
68 }
69
70 tex->num_samplers = new_nr;
71 }
72
73 static void set_sampler_views(struct fd_texture_stateobj *tex,
74 unsigned nr, struct pipe_sampler_view **views)
75 {
76 unsigned i;
77 unsigned new_nr = 0;
78
79 for (i = 0; i < nr; i++) {
80 if (views[i])
81 new_nr = i + 1;
82 pipe_sampler_view_reference(&tex->textures[i], views[i]);
83 tex->dirty_samplers |= (1 << i);
84 }
85
86 for (; i < tex->num_textures; i++) {
87 pipe_sampler_view_reference(&tex->textures[i], NULL);
88 tex->dirty_samplers |= (1 << i);
89 }
90
91 tex->num_textures = new_nr;
92 }
93
94 void
95 fd_sampler_states_bind(struct pipe_context *pctx,
96 unsigned shader, unsigned start,
97 unsigned nr, void **hwcso)
98 {
99 struct fd_context *ctx = fd_context(pctx);
100
101 assert(start == 0);
102
103 if (shader == PIPE_SHADER_FRAGMENT) {
104 bind_sampler_states(&ctx->fragtex, nr, hwcso);
105 ctx->dirty |= FD_DIRTY_FRAGTEX;
106 }
107 else if (shader == PIPE_SHADER_VERTEX) {
108 bind_sampler_states(&ctx->verttex, nr, hwcso);
109 ctx->dirty |= FD_DIRTY_VERTTEX;
110 }
111 }
112
113
114 static void
115 fd_fragtex_set_sampler_views(struct pipe_context *pctx, unsigned nr,
116 struct pipe_sampler_view **views)
117 {
118 struct fd_context *ctx = fd_context(pctx);
119
120 /* on a2xx, since there is a flat address space for textures/samplers,
121 * a change in # of fragment textures/samplers will trigger patching and
122 * re-emitting the vertex shader:
123 */
124 if (nr != ctx->fragtex.num_textures)
125 ctx->dirty |= FD_DIRTY_TEXSTATE;
126
127 set_sampler_views(&ctx->fragtex, nr, views);
128 ctx->dirty |= FD_DIRTY_FRAGTEX;
129 }
130
131 static void
132 fd_verttex_set_sampler_views(struct pipe_context *pctx, unsigned nr,
133 struct pipe_sampler_view **views)
134 {
135 struct fd_context *ctx = fd_context(pctx);
136 set_sampler_views(&ctx->verttex, nr, views);
137 ctx->dirty |= FD_DIRTY_VERTTEX;
138 }
139
140 void
141 fd_set_sampler_views(struct pipe_context *pctx, unsigned shader,
142 unsigned start, unsigned nr,
143 struct pipe_sampler_view **views)
144 {
145 assert(start == 0);
146 switch (shader) {
147 case PIPE_SHADER_FRAGMENT:
148 fd_fragtex_set_sampler_views(pctx, nr, views);
149 break;
150 case PIPE_SHADER_VERTEX:
151 fd_verttex_set_sampler_views(pctx, nr, views);
152 break;
153 default:
154 ;
155 }
156 }
157
158 void
159 fd_texture_init(struct pipe_context *pctx)
160 {
161 pctx->delete_sampler_state = fd_sampler_state_delete;
162
163 pctx->sampler_view_destroy = fd_sampler_view_destroy;
164 }
165
166 /* helper for setting up border-color buffer for a3xx/a4xx: */
167 void
168 fd_setup_border_colors(struct fd_texture_stateobj *tex, void *ptr,
169 unsigned offset)
170 {
171 unsigned i, j;
172
173 for (i = 0; i < tex->num_samplers; i++) {
174 struct pipe_sampler_state *sampler = tex->samplers[i];
175 uint16_t *bcolor = (uint16_t *)((uint8_t *)ptr +
176 (BORDERCOLOR_SIZE * offset) +
177 (BORDERCOLOR_SIZE * i));
178 uint32_t *bcolor32 = (uint32_t *)&bcolor[16];
179
180 if (!sampler)
181 continue;
182
183 /*
184 * XXX HACK ALERT XXX
185 *
186 * The border colors need to be swizzled in a particular
187 * format-dependent order. Even though samplers don't know about
188 * formats, we can assume that with a GL state tracker, there's a
189 * 1:1 correspondence between sampler and texture. Take advantage
190 * of that knowledge.
191 */
192 if (i < tex->num_textures && tex->textures[i]) {
193 const struct util_format_description *desc =
194 util_format_description(tex->textures[i]->format);
195 for (j = 0; j < 4; j++) {
196 if (desc->swizzle[j] >= 4)
197 continue;
198
199 const struct util_format_channel_description *chan =
200 &desc->channel[desc->swizzle[j]];
201 if (chan->pure_integer) {
202 bcolor32[desc->swizzle[j] + 4] = sampler->border_color.i[j];
203 bcolor[desc->swizzle[j] + 8] = sampler->border_color.i[j];
204 } else {
205 bcolor32[desc->swizzle[j]] = fui(sampler->border_color.f[j]);
206 bcolor[desc->swizzle[j]] =
207 util_float_to_half(sampler->border_color.f[j]);
208 }
209 }
210 }
211 }
212 }