freedreno: cleanup fd_set_sampler_views
[mesa.git] / src / gallium / drivers / freedreno / freedreno_texture.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33
34 #include "freedreno_texture.h"
35 #include "freedreno_context.h"
36 #include "freedreno_util.h"
37
38 static void
39 fd_sampler_state_delete(struct pipe_context *pctx, void *hwcso)
40 {
41 FREE(hwcso);
42 }
43
44 static void
45 fd_sampler_view_destroy(struct pipe_context *pctx,
46 struct pipe_sampler_view *view)
47 {
48 pipe_resource_reference(&view->texture, NULL);
49 FREE(view);
50 }
51
52 static void bind_sampler_states(struct fd_texture_stateobj *tex,
53 unsigned nr, void **hwcso)
54 {
55 unsigned i;
56 unsigned new_nr = 0;
57
58 for (i = 0; i < nr; i++) {
59 if (hwcso[i])
60 new_nr = i + 1;
61 tex->samplers[i] = hwcso[i];
62 tex->dirty_samplers |= (1 << i);
63 }
64
65 for (; i < tex->num_samplers; i++) {
66 tex->samplers[i] = NULL;
67 tex->dirty_samplers |= (1 << i);
68 }
69
70 tex->num_samplers = new_nr;
71 }
72
73 static void set_sampler_views(struct fd_texture_stateobj *tex,
74 unsigned nr, struct pipe_sampler_view **views)
75 {
76 unsigned i;
77 unsigned new_nr = 0;
78
79 for (i = 0; i < nr; i++) {
80 if (views[i])
81 new_nr = i + 1;
82 pipe_sampler_view_reference(&tex->textures[i], views[i]);
83 tex->dirty_samplers |= (1 << i);
84 }
85
86 for (; i < tex->num_textures; i++) {
87 pipe_sampler_view_reference(&tex->textures[i], NULL);
88 tex->dirty_samplers |= (1 << i);
89 }
90
91 tex->num_textures = new_nr;
92 }
93
94 void
95 fd_sampler_states_bind(struct pipe_context *pctx,
96 unsigned shader, unsigned start,
97 unsigned nr, void **hwcso)
98 {
99 struct fd_context *ctx = fd_context(pctx);
100
101 assert(start == 0);
102
103 if (shader == PIPE_SHADER_FRAGMENT) {
104 bind_sampler_states(&ctx->fragtex, nr, hwcso);
105 ctx->dirty |= FD_DIRTY_FRAGTEX;
106 }
107 else if (shader == PIPE_SHADER_VERTEX) {
108 bind_sampler_states(&ctx->verttex, nr, hwcso);
109 ctx->dirty |= FD_DIRTY_VERTTEX;
110 }
111 }
112
113 void
114 fd_set_sampler_views(struct pipe_context *pctx, unsigned shader,
115 unsigned start, unsigned nr,
116 struct pipe_sampler_view **views)
117 {
118 struct fd_context *ctx = fd_context(pctx);
119
120 assert(start == 0);
121
122 switch (shader) {
123 case PIPE_SHADER_FRAGMENT:
124 /* on a2xx, since there is a flat address space for textures/samplers,
125 * a change in # of fragment textures/samplers will trigger patching
126 * and re-emitting the vertex shader:
127 *
128 * (note: later gen's ignore FD_DIRTY_TEXSTATE so fine to set it)
129 */
130 if (nr != ctx->fragtex.num_textures)
131 ctx->dirty |= FD_DIRTY_TEXSTATE;
132
133 set_sampler_views(&ctx->fragtex, nr, views);
134 ctx->dirty |= FD_DIRTY_FRAGTEX;
135 break;
136 case PIPE_SHADER_VERTEX:
137 set_sampler_views(&ctx->verttex, nr, views);
138 ctx->dirty |= FD_DIRTY_VERTTEX;
139 break;
140 default:
141 break;
142 }
143 }
144
145 void
146 fd_texture_init(struct pipe_context *pctx)
147 {
148 pctx->delete_sampler_state = fd_sampler_state_delete;
149
150 pctx->sampler_view_destroy = fd_sampler_view_destroy;
151 }
152
153 /* helper for setting up border-color buffer for a3xx/a4xx: */
154 void
155 fd_setup_border_colors(struct fd_texture_stateobj *tex, void *ptr,
156 unsigned offset)
157 {
158 unsigned i, j;
159
160 for (i = 0; i < tex->num_samplers; i++) {
161 struct pipe_sampler_state *sampler = tex->samplers[i];
162 uint16_t *bcolor = (uint16_t *)((uint8_t *)ptr +
163 (BORDERCOLOR_SIZE * offset) +
164 (BORDERCOLOR_SIZE * i));
165 uint32_t *bcolor32 = (uint32_t *)&bcolor[16];
166
167 if (!sampler)
168 continue;
169
170 /*
171 * XXX HACK ALERT XXX
172 *
173 * The border colors need to be swizzled in a particular
174 * format-dependent order. Even though samplers don't know about
175 * formats, we can assume that with a GL state tracker, there's a
176 * 1:1 correspondence between sampler and texture. Take advantage
177 * of that knowledge.
178 */
179 if (i < tex->num_textures && tex->textures[i]) {
180 const struct util_format_description *desc =
181 util_format_description(tex->textures[i]->format);
182 for (j = 0; j < 4; j++) {
183 if (desc->swizzle[j] >= 4)
184 continue;
185
186 const struct util_format_channel_description *chan =
187 &desc->channel[desc->swizzle[j]];
188 if (chan->pure_integer) {
189 bcolor32[desc->swizzle[j] + 4] = sampler->border_color.i[j];
190 bcolor[desc->swizzle[j] + 8] = sampler->border_color.i[j];
191 } else {
192 bcolor32[desc->swizzle[j]] = fui(sampler->border_color.f[j]);
193 bcolor[desc->swizzle[j]] =
194 util_float_to_half(sampler->border_color.f[j]);
195 }
196 }
197 }
198 }
199 }