2 * Copyright (c) 2013 Rob Clark <robdclark@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
30 #include "util/u_debug.h"
32 #include "instr-a3xx.h"
33 #include "disasm.h" /* TODO move 'enum shader_t' somewhere else.. */
35 /* low level intermediate representation of an adreno shader program */
38 struct ir3_instruction
;
41 struct ir3
* fd_asm_parse(const char *src
);
45 uint16_t instrs_count
; /* expanded to account for rpt's */
46 /* NOTE: max_reg, etc, does not include registers not touched
47 * by the shader (ie. vertex fetched via VFD_DECODE but not
50 int8_t max_reg
; /* highest GPR # used by shader */
57 IR3_REG_CONST
= 0x001,
58 IR3_REG_IMMED
= 0x002,
60 IR3_REG_RELATIV
= 0x008,
62 IR3_REG_NEGATE
= 0x020,
65 IR3_REG_POS_INF
= 0x100,
66 /* (ei) flag, end-input? Set on last bary, presumably to signal
67 * that the shader needs no more input:
70 /* meta-flags, for intermediate stages of IR, ie.
71 * before register assignment is done:
73 IR3_REG_SSA
= 0x1000, /* 'instr' is ptr to assigning instr */
74 IR3_REG_IA
= 0x2000, /* meta-input dst is "assigned" */
75 IR3_REG_ADDR
= 0x4000, /* register is a0.x */
79 * the component is in the low two bits of the reg #, so
80 * rN.x becomes: (N << 2) | x
88 /* for IR3_REG_SSA, src registers contain ptr back to
89 * assigning instruction.
91 struct ir3_instruction
*instr
;
95 /* used for cat5 instructions, but also for internal/IR level
96 * tracking of what registers are read/written by an instruction.
97 * wrmask may be a bad name since it is used to represent both
98 * src and dst that touch multiple adjacent registers.
101 /* for relative addressing, 32bits for array size is too small,
102 * but otoh we don't need to deal with disjoint sets, so instead
103 * use a simple size field (number of scalar components).
109 struct ir3_instruction
{
110 struct ir3_block
*block
;
114 /* (sy) flag is set on first instruction, and after sample
115 * instructions (probably just on RAW hazard).
117 IR3_INSTR_SY
= 0x001,
118 /* (ss) flag is set on first instruction, and first instruction
119 * to depend on the result of "long" instructions (RAW hazard):
121 * rcp, rsq, log2, exp2, sin, cos, sqrt
123 * It seems to synchronize until all in-flight instructions are
124 * completed, for example:
127 * add.f hr2.z, (neg)hr2.z, hc0.y
128 * mul.f hr2.w, (neg)hr2.y, (neg)hr2.y
131 * mad.f16 hr2.w, hr2.z, hr2.z, hr2.w
133 * mad.f16 hr2.w, (neg)hr0.w, (neg)hr0.w, hr2.w
134 * (ss)(rpt2)mul.f hr1.x, (r)hr1.x, hr1.w
135 * (rpt2)mul.f hr0.x, (neg)(r)hr0.x, hr2.x
137 * The last mul.f does not have (ss) set, presumably because the
138 * (ss) on the previous instruction does the job.
140 * The blob driver also seems to set it on WAR hazards, although
141 * not really clear if this is needed or just blob compiler being
142 * sloppy. So far I haven't found a case where removing the (ss)
143 * causes problems for WAR hazard, but I could just be getting
147 * (ss)(rpt2)mad.f32 r3.y, (r)c9.x, r1.x, (r)r3.z
150 IR3_INSTR_SS
= 0x002,
151 /* (jp) flag is set on jump targets:
153 IR3_INSTR_JP
= 0x004,
154 IR3_INSTR_UL
= 0x008,
155 IR3_INSTR_3D
= 0x010,
160 IR3_INSTR_S2EN
= 0x200,
161 /* meta-flags, for intermediate stages of IR, ie.
162 * before register assignment is done:
164 IR3_INSTR_MARK
= 0x1000,
171 struct ir3_register
**regs
;
179 type_t src_type
, dst_type
;
200 /* for meta-instructions, just used to hold extra data
201 * before instruction scheduling, etc
204 int off
; /* component/offset */
207 struct ir3_block
*if_block
, *else_block
;
210 struct ir3_block
*block
;
213 int off
; /* offset relative to addr reg */
216 /* XXX keep this as big as all other union members! */
220 /* transient values used during various algorithms: */
222 /* The instruction depth is the max dependency distance to output.
224 * You can also think of it as the "cost", if we did any sort of
225 * optimization for register footprint. Ie. a value that is just
226 * result of moving a const to a reg would have a low cost, so to
227 * it could make sense to duplicate the instruction at various
228 * points where the result is needed to reduce register footprint.
230 * DEPTH_UNUSED used to mark unused instructions after depth
233 #define DEPTH_UNUSED ~0
237 /* Used during CP and RA stages. For fanin and shader inputs/
238 * outputs where we need a sequence of consecutive registers,
239 * keep track of each src instructions left (ie 'n-1') and right
240 * (ie 'n+1') neighbor. The front-end must insert enough mov's
241 * to ensure that each instruction has at most one left and at
242 * most one right neighbor. During the copy-propagation pass,
243 * we only remove mov's when we can preserve this constraint.
244 * And during the RA stage, we use the neighbor information to
245 * allocate a block of registers in one shot.
247 * TODO: maybe just add something like:
248 * struct ir3_instruction_ref {
249 * struct ir3_instruction *instr;
253 * Or can we get away without the refcnt stuff? It seems like
254 * it should be overkill.. the problem is if, potentially after
255 * already eliminating some mov's, if you have a single mov that
256 * needs to be grouped with it's neighbors in two different
257 * places (ex. shader output and a fanin).
260 struct ir3_instruction
*left
, *right
;
261 uint16_t left_cnt
, right_cnt
;
263 struct ir3_instruction
*next
;
269 static inline struct ir3_instruction
*
270 ir3_neighbor_first(struct ir3_instruction
*instr
)
272 while (instr
->cp
.left
)
273 instr
= instr
->cp
.left
;
277 static inline int ir3_neighbor_count(struct ir3_instruction
*instr
)
281 debug_assert(!instr
->cp
.left
);
283 while (instr
->cp
.right
) {
285 instr
= instr
->cp
.right
;
291 struct ir3_heap_chunk
;
294 unsigned instrs_count
, instrs_sz
;
295 struct ir3_instruction
**instrs
;
296 unsigned baryfs_count
, baryfs_sz
;
297 struct ir3_instruction
**baryfs
;
298 struct ir3_block
*block
;
300 struct ir3_heap_chunk
*chunk
;
305 unsigned ntemporaries
, ninputs
, noutputs
;
306 /* maps TGSI_FILE_TEMPORARY index back to the assigning instruction: */
307 struct ir3_instruction
**temporaries
;
308 struct ir3_instruction
**inputs
;
309 struct ir3_instruction
**outputs
;
310 /* only a single address register: */
311 struct ir3_instruction
*address
;
312 struct ir3_block
*parent
;
313 struct ir3_instruction
*head
;
316 struct ir3
* ir3_create(void);
317 void ir3_destroy(struct ir3
*shader
);
318 void * ir3_assemble(struct ir3
*shader
,
319 struct ir3_info
*info
, uint32_t gpu_id
);
320 void * ir3_alloc(struct ir3
*shader
, int sz
);
322 struct ir3_block
* ir3_block_create(struct ir3
*shader
,
323 unsigned ntmp
, unsigned nin
, unsigned nout
);
325 struct ir3_instruction
* ir3_instr_create(struct ir3_block
*block
,
326 int category
, opc_t opc
);
327 struct ir3_instruction
* ir3_instr_create2(struct ir3_block
*block
,
328 int category
, opc_t opc
, int nreg
);
329 struct ir3_instruction
* ir3_instr_clone(struct ir3_instruction
*instr
);
330 const char *ir3_instr_name(struct ir3_instruction
*instr
);
332 struct ir3_register
* ir3_reg_create(struct ir3_instruction
*instr
,
336 static inline bool ir3_instr_check_mark(struct ir3_instruction
*instr
)
338 if (instr
->flags
& IR3_INSTR_MARK
)
339 return true; /* already visited */
340 instr
->flags
|= IR3_INSTR_MARK
;
344 static inline void ir3_clear_mark(struct ir3
*shader
)
346 /* TODO would be nice to drop the instruction array.. for
347 * new compiler, _clear_mark() is all we use it for, and
348 * we could probably manage a linked list instead..
350 * Also, we'll probably want to mark instructions within
351 * a block, so tracking the list of instrs globally is
352 * unlikely to be what we want.
355 for (i
= 0; i
< shader
->instrs_count
; i
++) {
356 struct ir3_instruction
*instr
= shader
->instrs
[i
];
357 instr
->flags
&= ~IR3_INSTR_MARK
;
361 static inline int ir3_instr_regno(struct ir3_instruction
*instr
,
362 struct ir3_register
*reg
)
365 for (i
= 0; i
< instr
->regs_count
; i
++)
366 if (reg
== instr
->regs
[i
])
378 static inline uint32_t regid(int num
, int comp
)
380 return (num
<< 2) | (comp
& 0x3);
383 static inline uint32_t reg_num(struct ir3_register
*reg
)
385 return reg
->num
>> 2;
388 static inline uint32_t reg_comp(struct ir3_register
*reg
)
390 return reg
->num
& 0x3;
393 static inline bool is_flow(struct ir3_instruction
*instr
)
395 return (instr
->category
== 0);
398 static inline bool is_kill(struct ir3_instruction
*instr
)
400 return is_flow(instr
) && (instr
->opc
== OPC_KILL
);
403 static inline bool is_nop(struct ir3_instruction
*instr
)
405 return is_flow(instr
) && (instr
->opc
== OPC_NOP
);
408 static inline bool is_alu(struct ir3_instruction
*instr
)
410 return (1 <= instr
->category
) && (instr
->category
<= 3);
413 static inline bool is_sfu(struct ir3_instruction
*instr
)
415 return (instr
->category
== 4);
418 static inline bool is_tex(struct ir3_instruction
*instr
)
420 return (instr
->category
== 5);
423 static inline bool is_input(struct ir3_instruction
*instr
)
425 return (instr
->category
== 2) && (instr
->opc
== OPC_BARY_F
);
428 static inline bool is_meta(struct ir3_instruction
*instr
)
430 /* TODO how should we count PHI (and maybe fan-in/out) which
431 * might actually contribute some instructions to the final
434 return (instr
->category
== -1);
437 static inline bool is_addr(struct ir3_instruction
*instr
)
439 return is_meta(instr
) && (instr
->opc
== OPC_META_DEREF
);
442 static inline bool writes_addr(struct ir3_instruction
*instr
)
444 if (instr
->regs_count
> 0) {
445 struct ir3_register
*dst
= instr
->regs
[0];
446 return !!(dst
->flags
& IR3_REG_ADDR
);
451 static inline bool writes_pred(struct ir3_instruction
*instr
)
453 if (instr
->regs_count
> 0) {
454 struct ir3_register
*dst
= instr
->regs
[0];
455 return reg_num(dst
) == REG_P0
;
460 /* returns defining instruction for reg */
461 /* TODO better name */
462 static inline struct ir3_instruction
*ssa(struct ir3_register
*reg
)
464 if (reg
->flags
& IR3_REG_SSA
)
469 static inline bool reg_gpr(struct ir3_register
*r
)
471 if (r
->flags
& (IR3_REG_CONST
| IR3_REG_IMMED
| IR3_REG_ADDR
))
473 if ((reg_num(r
) == REG_A0
) || (reg_num(r
) == REG_P0
))
480 void ir3_dump(struct ir3
*shader
, const char *name
,
481 struct ir3_block
*block
/* XXX maybe 'block' ptr should move to ir3? */,
483 void ir3_dump_instr_single(struct ir3_instruction
*instr
);
484 void ir3_dump_instr_list(struct ir3_instruction
*instr
);
486 /* flatten if/else: */
487 int ir3_block_flatten(struct ir3_block
*block
);
489 /* depth calculation: */
490 int ir3_delayslots(struct ir3_instruction
*assigner
,
491 struct ir3_instruction
*consumer
, unsigned n
);
492 void ir3_block_depth(struct ir3_block
*block
);
494 /* copy-propagate: */
495 void ir3_block_cp(struct ir3_block
*block
);
497 /* group neightbors and insert mov's to resolve conflicts: */
498 void ir3_block_group(struct ir3_block
*block
);
501 int ir3_block_sched(struct ir3_block
*block
);
503 /* register assignment: */
504 int ir3_block_ra(struct ir3_block
*block
, enum shader_t type
,
505 bool frag_coord
, bool frag_face
);
508 void ir3_block_legalize(struct ir3_block
*block
,
509 bool *has_samp
, int *max_bary
);
512 # define ARRAY_SIZE(arr) (sizeof(arr) / sizeof((arr)[0]))
515 /* ************************************************************************* */
516 /* split this out or find some helper to use.. like main/bitset.h.. */
522 typedef uint8_t regmask_t
[2 * MAX_REG
/ 8];
524 static inline unsigned regmask_idx(struct ir3_register
*reg
)
526 unsigned num
= reg
->num
;
527 debug_assert(num
< MAX_REG
);
528 if (reg
->flags
& IR3_REG_HALF
)
533 static inline void regmask_init(regmask_t
*regmask
)
535 memset(regmask
, 0, sizeof(*regmask
));
538 static inline void regmask_set(regmask_t
*regmask
, struct ir3_register
*reg
)
540 unsigned idx
= regmask_idx(reg
);
541 if (reg
->flags
& IR3_REG_RELATIV
) {
543 for (i
= 0; i
< reg
->size
; i
++, idx
++)
544 (*regmask
)[idx
/ 8] |= 1 << (idx
% 8);
547 for (mask
= reg
->wrmask
; mask
; mask
>>= 1, idx
++)
549 (*regmask
)[idx
/ 8] |= 1 << (idx
% 8);
553 static inline void regmask_or(regmask_t
*dst
, regmask_t
*a
, regmask_t
*b
)
556 for (i
= 0; i
< ARRAY_SIZE(*dst
); i
++)
557 (*dst
)[i
] = (*a
)[i
] | (*b
)[i
];
560 /* set bits in a if not set in b, conceptually:
563 static inline void regmask_set_if_not(regmask_t
*a
,
564 struct ir3_register
*reg
, regmask_t
*b
)
566 unsigned idx
= regmask_idx(reg
);
567 if (reg
->flags
& IR3_REG_RELATIV
) {
569 for (i
= 0; i
< reg
->size
; i
++, idx
++)
570 if (!((*b
)[idx
/ 8] & (1 << (idx
% 8))))
571 (*a
)[idx
/ 8] |= 1 << (idx
% 8);
574 for (mask
= reg
->wrmask
; mask
; mask
>>= 1, idx
++)
576 if (!((*b
)[idx
/ 8] & (1 << (idx
% 8))))
577 (*a
)[idx
/ 8] |= 1 << (idx
% 8);
581 static inline bool regmask_get(regmask_t
*regmask
,
582 struct ir3_register
*reg
)
584 unsigned idx
= regmask_idx(reg
);
585 if (reg
->flags
& IR3_REG_RELATIV
) {
587 for (i
= 0; i
< reg
->size
; i
++, idx
++)
588 if ((*regmask
)[idx
/ 8] & (1 << (idx
% 8)))
592 for (mask
= reg
->wrmask
; mask
; mask
>>= 1, idx
++)
594 if ((*regmask
)[idx
/ 8] & (1 << (idx
% 8)))
600 /* ************************************************************************* */